Created
October 15, 2015 10:07
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Resample Points
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private static func resample(points: [StrokePoint], totalPoints: Int) -> [StrokePoint] { | |
var initialPoints = points | |
let interval = StrokePoint.pathLength(initialPoints) / Double(totalPoints - 1) | |
var totalLength: Double = 0.0 | |
var newPoints: [StrokePoint] = [points.first!] | |
for var i = 1; i < initialPoints.count; ++i { let currentLength = initialPoints[i-1].distanceTo(initialPoints[i]) if ( (totalLength+currentLength) >= interval) { | |
let qx = initialPoints[i-1].x + ((interval - totalLength) / currentLength) * (initialPoints[i].x - initialPoints[i-1].x) | |
let qy = initialPoints[i-1].y + ((interval - totalLength) / currentLength) * (initialPoints[i].y - initialPoints[i-1].y) | |
let q = StrokePoint(x: qx, y: qy) | |
newPoints.append(q) | |
initialPoints.insert(q, atIndex: i) | |
totalLength = 0.0 | |
} else { | |
totalLength += currentLength | |
} | |
} | |
if newPoints.count == totalPoints-1 { | |
newPoints.append(points.last!) | |
} | |
return newPoints | |
} |
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