Created
January 24, 2019 06:40
-
-
Save malleusinferni/8a9c3b16e7e3632bc12e2f0dd0f974da to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
use cgmath::{Vector2, Vector3, Vector4}; | |
#[derive(Copy, Clone, Debug)] | |
pub struct Params { | |
pub offset: f32, | |
pub lacunarity: f32, | |
pub highest_dim: f32, | |
pub octaves: f32, | |
pub gain: f32, | |
} | |
impl Params { | |
/// Sample the Cartesian coordinates of a point on the surface of a | |
/// sphere. Returns the altitude at that point. | |
pub fn sample(&self, mut point: Vector3<f32>) -> f32 { | |
let Params { | |
offset, | |
lacunarity, | |
highest_dim, | |
octaves, | |
gain, | |
} = *self; | |
let mut result = noise(point) + offset; | |
let attenuation = lacunarity.powf(-highest_dim); | |
let mut power = attenuation; | |
let mut weight = gain * result; | |
point *= lacunarity; | |
let max_octaves = octaves.floor() as usize; | |
for _ in 0 .. max_octaves { | |
if weight > 1.0 { weight = 1.0; } | |
let signal = (noise(point) + offset) * power; | |
power *= attenuation; | |
result += weight * signal; | |
weight *= gain * signal; | |
point *= lacunarity; | |
} | |
let remainder = max_octaves as f32 - octaves; | |
if remainder != 0.0 { | |
result += remainder * ((noise(point) + offset) * power); | |
} | |
result | |
} | |
} | |
fn mod289(f: f32) -> f32 { | |
f - (f * (1.0 / 289.0)).floor() * 289.0 | |
} | |
fn permutate(p: Vector4<f32>) -> Vector4<f32> { | |
p.map(|n| mod289((n * 34.0 + 1.0) * n)) | |
} | |
fn noise(p: Vector3<f32>) -> f32 { | |
let a = p.map(|n| n.floor()); | |
let mut d = p - a; | |
d = d.map(|n| n * n * (3.0 - 2.0 * n)); | |
let b = Vector4::from([a.x, a.x + 1.0, a.y, a.y + 1.0]); | |
let k1 = permutate([b.x, b.y, b.x, b.y].into()); | |
let k2 = permutate([k1.x + b.z, k1.y + b.z, k1.x + b.w, k1.y + b.w].into()); | |
let c = k2 + Vector4::from([a.z; 4]); | |
let k3 = permutate(c); | |
let k4 = permutate(c + Vector4::from([1.0; 4])); | |
let o1 = k3.map(|n| (n * 1.0 / 41.0).fract()); | |
let o2 = k4.map(|n| (n * 1.0 / 41.0).fract()); | |
let o3 = o2 * d.z + o1 * (1.0 - d.z); | |
let o4 = Vector2::from([o3.y, o3.w]) * d.x + Vector2::from([o3.x, o3.z]) * (1.0 - d.x); | |
o4.y * d.y + o4.x * (1.0 - d.y) | |
} | |
impl Default for Params { | |
fn default() -> Self { | |
Self { | |
highest_dim: 0.0, | |
lacunarity: 1.75, | |
octaves: 13.5, | |
offset: -0.75, | |
gain: 6.25, | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment