Created
February 1, 2019 01:32
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Cubemap generator
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use cgmath::prelude::*; | |
use image::*; | |
use noise::*; | |
pub type Vec2d = cgmath::Vector2<f64>; | |
pub type Vec3d = cgmath::Vector3<f64>; | |
pub type Mat4d = cgmath::Matrix4<f64>; | |
pub struct Vertex { | |
pub pos: Vec3d, | |
} | |
pub type Quad = [Vertex; 4]; | |
fn main() { | |
let rotations: [_; 6] = { | |
use cgmath::Deg; | |
let mx = |d| Mat4d::from_angle_x(Deg(d as f64)); | |
let my = |d| Mat4d::from_angle_y(Deg(d as f64)); | |
// TODO: Reorder/reorient these to match what OpenGL does | |
[mx(0), mx(90), mx(180), mx(270), my(90), my(270)] | |
}; | |
let function = HybridMulti::new() | |
.set_octaves(12) | |
.set_frequency(3.3) | |
.set_lacunarity(2.13) | |
.set_persistence(0.9); | |
const SIZE: u32 = 1 << 10; | |
eprintln!("Sampling..."); | |
let mut min = std::f64::INFINITY; | |
let mut max = -std::f64::INFINITY; | |
let images = rotations.iter().map(|matrix| { | |
image::ImageBuffer::from_fn(SIZE, SIZE, |x, y| { | |
let mut uv = Vec2d::new(x as f64 + 0.5, y as f64 + 0.5); | |
// Remap (0 .. SIZE) to (0.0 .. 1.0) | |
uv = uv.map(|n| n / SIZE as f64); | |
// Remap (0.0 .. 1.0) to (-1.0 .. 1.0) | |
uv = uv.map(|n| 2.0 * n - 1.0); | |
// Constant z | |
let xyz = uv.extend(1.0); | |
let dir: [f64; 3] = matrix.transform_vector(xyz) | |
.normalize() | |
.into(); | |
let altitude: f64 = function.get(dir); | |
if altitude < min { min = altitude; } | |
if altitude > max { max = altitude; } | |
Luma([altitude]) | |
}) | |
}).collect::<Vec<_>>(); | |
eprintln!("Altitude range: {} ... {}", min, max); | |
let normalize = |a| (a - min) / (max - min); | |
let ease_in_out_cubic = |mut t: f64| { | |
let duration = 1.0; | |
let delta_t = 1.0; | |
t /= duration / 2.0; | |
if t < 1.0 { | |
delta_t / 2.0 * t.powi(3) | |
} else { | |
t -= 2.0; | |
delta_t / 2.0 * (t.powi(3) + 2.0) | |
} | |
}; | |
for (i, image) in images.into_iter().enumerate() { | |
let image = GrayImage::from_vec(SIZE, SIZE, { | |
image.into_vec().into_iter().map(|mut altitude| { | |
altitude = normalize(altitude); | |
altitude = ease_in_out_cubic(altitude); | |
//altitude = ease_in_out_cubic(altitude); | |
(altitude * 255.0) as u8 | |
}).collect() | |
}).unwrap(); | |
let filename = format!("face_{}.png", i); | |
eprintln!("Writing {}", &filename); | |
image.save(&filename).unwrap(); | |
} | |
} |
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