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@manekinekko
Forked from tomerd/gauge.js
Created May 23, 2013 10:57
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this is my go at recreating google's guage using d3.js.
google's version can be found at http://code.google.com/apis/chart/interactive/docs/gallery/gauge.html
note: the transition effect of the "pointer" still needs love, feel free to fork or otherwise contribute
function Gauge(placeholderName, configuration)
{
this.placeholderName = placeholderName;
var self = this; // some internal d3 functions do not "like" the "this" keyword, hence setting a local variable
this.configure = function(configuration)
{
this.config = configuration;
this.config.size = this.config.size * 0.9;
this.config.raduis = this.config.size * 0.97 / 2;
this.config.cx = this.config.size / 2;
this.config.cy = this.config.size / 2;
this.config.min = configuration.min || 0;
this.config.max = configuration.max || 100;
this.config.range = this.config.max - this.config.min;
this.config.majorTicks = configuration.majorTicks || 5;
this.config.minorTicks = configuration.minorTicks || 2;
this.config.greenColor = configuration.greenColor || "#109618";
this.config.yellowColor = configuration.yellowColor || "#FF9900";
this.config.redColor = configuration.redColor || "#DC3912";
}
this.render = function()
{
this.body = d3.select("#" + this.placeholderName)
.append("svg:svg")
.attr("class", "gauge")
.attr("width", this.config.size)
.attr("height", this.config.size);
this.body.append("svg:circle")
.attr("cx", this.config.cx)
.attr("cy", this.config.cy)
.attr("r", this.config.raduis)
.style("fill", "#ccc")
.style("stroke", "#000")
.style("stroke-width", "0.5px");
this.body.append("svg:circle")
.attr("cx", this.config.cx)
.attr("cy", this.config.cy)
.attr("r", 0.9 * this.config.raduis)
.style("fill", "#fff")
.style("stroke", "#e0e0e0")
.style("stroke-width", "2px");
for (var index in this.config.greenZones)
{
this.drawBand(this.config.greenZones[index].from, this.config.greenZones[index].to, self.config.greenColor);
}
for (var index in this.config.yellowZones)
{
this.drawBand(this.config.yellowZones[index].from, this.config.yellowZones[index].to, self.config.yellowColor);
}
for (var index in this.config.redZones)
{
this.drawBand(this.config.redZones[index].from, this.config.redZones[index].to, self.config.redColor);
}
if (undefined != this.config.label)
{
var fontSize = Math.round(this.config.size / 9);
this.body.append("svg:text")
.attr("x", this.config.cx)
.attr("y", this.config.cy / 2 + fontSize / 2)
.attr("dy", fontSize / 2)
.attr("text-anchor", "middle")
.text(this.config.label)
.style("font-size", fontSize + "px")
.style("fill", "#333")
.style("stroke-width", "0px");
}
var fontSize = Math.round(this.config.size / 16);
var majorDelta = this.config.range / (this.config.majorTicks - 1);
for (var major = this.config.min; major <= this.config.max; major += majorDelta)
{
var minorDelta = majorDelta / this.config.minorTicks;
for (var minor = major + minorDelta; minor < Math.min(major + majorDelta, this.config.max); minor += minorDelta)
{
var point1 = this.valueToPoint(minor, 0.75);
var point2 = this.valueToPoint(minor, 0.85);
this.body.append("svg:line")
.attr("x1", point1.x)
.attr("y1", point1.y)
.attr("x2", point2.x)
.attr("y2", point2.y)
.style("stroke", "#666")
.style("stroke-width", "1px");
}
var point1 = this.valueToPoint(major, 0.7);
var point2 = this.valueToPoint(major, 0.85);
this.body.append("svg:line")
.attr("x1", point1.x)
.attr("y1", point1.y)
.attr("x2", point2.x)
.attr("y2", point2.y)
.style("stroke", "#333")
.style("stroke-width", "2px");
if (major == this.config.min || major == this.config.max)
{
var point = this.valueToPoint(major, 0.63);
this.body.append("svg:text")
.attr("x", point.x)
.attr("y", point.y)
.attr("dy", fontSize / 3)
.attr("text-anchor", major == this.config.min ? "start" : "end")
.text(major)
.style("font-size", fontSize + "px")
.style("fill", "#333")
.style("stroke-width", "0px");
}
}
var pointerContainer = this.body.append("svg:g").attr("class", "pointerContainer");
this.drawPointer(0);
pointerContainer.append("svg:circle")
.attr("cx", this.config.cx)
.attr("cy", this.config.cy)
.attr("r", 0.12 * this.config.raduis)
.style("fill", "#4684EE")
.style("stroke", "#666")
.style("opacity", 1);
}
this.redraw = function(value)
{
this.drawPointer(value);
}
this.drawBand = function(start, end, color)
{
if (0 >= end - start) return;
this.body.append("svg:path")
.style("fill", color)
.attr("d", d3.svg.arc()
.startAngle(this.valueToRadians(start))
.endAngle(this.valueToRadians(end))
.innerRadius(0.65 * this.config.raduis)
.outerRadius(0.85 * this.config.raduis))
.attr("transform", function() { return "translate(" + self.config.cx + ", " + self.config.cy + ") rotate(270)" });
}
this.drawPointer = function(value)
{
var delta = this.config.range / 13;
var head = this.valueToPoint(value, 0.85);
var head1 = this.valueToPoint(value - delta, 0.12);
var head2 = this.valueToPoint(value + delta, 0.12);
var tailValue = value - (this.config.range * (1/(270/360)) / 2);
var tail = this.valueToPoint(tailValue, 0.28);
var tail1 = this.valueToPoint(tailValue - delta, 0.12);
var tail2 = this.valueToPoint(tailValue + delta, 0.12);
var data = [head, head1, tail2, tail, tail1, head2, head];
var line = d3.svg.line()
.x(function(d) { return d.x })
.y(function(d) { return d.y })
.interpolate("basis");
var pointerContainer = this.body.select(".pointerContainer");
var pointer = pointerContainer.selectAll("path").data([data])
pointer.enter()
.append("svg:path")
.attr("d", line)
.style("fill", "#dc3912")
.style("stroke", "#c63310")
.style("fill-opacity", 0.7)
pointer.transition()
.attr("d", line)
//.ease("linear")
//.duration(5000);
var fontSize = Math.round(this.config.size / 10);
pointerContainer.selectAll("text")
.data([value])
.text(Math.round(value))
.enter()
.append("svg:text")
.attr("x", this.config.cx)
.attr("y", this.config.size - this.config.cy / 4 - fontSize)
.attr("dy", fontSize / 2)
.attr("text-anchor", "middle")
.text(Math.round(value))
.style("font-size", fontSize + "px")
.style("fill", "#000")
.style("stroke-width", "0px");
}
this.valueToDegrees = function(value)
{
return value / this.config.range * 270 - 45;
}
this.valueToRadians = function(value)
{
return this.valueToDegrees(value) * Math.PI / 180;
}
this.valueToPoint = function(value, factor)
{
var point =
{
x: this.config.cx - this.config.raduis * factor * Math.cos(this.valueToRadians(value)),
y: this.config.cy - this.config.raduis * factor * Math.sin(this.valueToRadians(value))
}
return point;
}
// initialization
this.configure(configuration);
}
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8">
<title>d3.js gauges</title>
<style>
body
{
font: 10px arial;
}
</style>
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.js"></script>
<script type="text/javascript" src="gauge.js"></script>
<script>
var gauges = [];
function createGauge(name, label)
{
var config =
{
size: 120,
label: label,
minorTicks: 5
}
config.redZones = [];
config.redZones.push({ from: 90, to: 100 });
config.yellowZones = [];
config.yellowZones.push({ from: 75, to: 90 });
gauges[name] = new Gauge(name + "GaugeContainer", config);
gauges[name].render();
}
function createGauges()
{
createGauge("memory", "Memory");
createGauge("cpu", "CPU");
createGauge("network", "Network");
}
function updateGauges()
{
for (var key in gauges)
{
gauges[key].redraw(30 + 50 * Math.random() - 30 * Math.random());
}
}
function initialize()
{
createGauges();
setInterval(updateGauges, 5000);
}
</script>
</head>
<body onload="initialize()">
<span id="memoryGaugeContainer"></span>
<span id="cpuGaugeContainer"></span>
<span id="networkGaugeContainer"></span>
</body>
</html>
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