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@mangtronix
Created March 19, 2019 14:26
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Adafruit touchpaint example adapted to Lolin TFT 2.4 touch screen
// touchpaint example adapted for Lolin TFT 2.4 touch LCD
// The x and y of the touch needs to be mapped differently to the LCD display.
// https://wiki.wemos.cc/products:d1_mini_shields:tft_2.4_shield
/***************************************************
This is our touchscreen painting example for the Adafruit ILI9341 Shield
----> http://www.adafruit.com/products/1651
Check out the links above for our tutorials and wiring diagrams
These displays use SPI to communicate, 4 or 5 pins are required to
interface (RST is optional)
Adafruit invests time and resources providing this open source code,
please support Adafruit and open-source hardware by purchasing
products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries.
MIT license, all text above must be included in any redistribution
****************************************************/
#include <Adafruit_GFX.h> // Core graphics library
#include <SPI.h>
#include <Wire.h> // this is needed even tho we aren't using it
#include <Adafruit_ILI9341.h>
//#include <Adafruit_STMPE610.h>
// This is calibration data for the raw touch data to the screen coordinates
#define TS_MINX 250
#define TS_MINY 350
#define TS_MAXX 3700
#define TS_MAXY 3600
/*
// The STMPE610 uses hardware SPI on the shield, and #8
#define STMPE_CS 8
Adafruit_STMPE610 ts = Adafruit_STMPE610(STMPE_CS);
*/
#include <XPT2046_Touchscreen.h>
XPT2046_Touchscreen ts(TS_CS);
/*
// The display also uses hardware SPI, plus #9 & #10
#define TFT_CS 10
#define TFT_DC 9
Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC);
*/
/*
#define TFT_CS 14 //for D32 Pro
#define TFT_DC 27 //for D32 Pro
#define TFT_RST 33 //for D32 Pro
#define TS_CS 12 //for D32 Pro
*/
Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC, TFT_RST);
// Size of the color selection boxes and the paintbrush size
#define BOXSIZE 40
#define PENRADIUS 3
int oldcolor, currentcolor;
void setup(void) {
// while (!Serial); // used for leonardo debugging
Serial.begin(9600);
Serial.println(F("Touch Paint!"));
tft.begin();
if (!ts.begin()) {
Serial.println("Couldn't start touchscreen controller");
while (1);
}
Serial.println("Touchscreen started");
tft.fillScreen(ILI9341_BLACK);
// make the color selection boxes
tft.fillRect(0, 0, BOXSIZE, BOXSIZE, ILI9341_RED);
tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, ILI9341_YELLOW);
tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, ILI9341_GREEN);
tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, ILI9341_CYAN);
tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, ILI9341_BLUE);
tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, ILI9341_MAGENTA);
// select the current color 'red'
tft.drawRect(0, 0, BOXSIZE, BOXSIZE, ILI9341_WHITE);
currentcolor = ILI9341_RED;
}
void loop()
{
// See if there's any touch data for us
if (ts.bufferEmpty()) {
return;
}
/*
// You can also wait for a touch
if (! ts.touched()) {
return;
}
*/
// Retrieve a point
TS_Point p = ts.getPoint();
Serial.print("X = "); Serial.print(p.x);
Serial.print("\tY = "); Serial.print(p.y);
Serial.print("\tPressure = "); Serial.println(p.z);
// Swap x and y
int tmp = p.x;
p.x = p.y;
p.y = tmp;
// Scale from ~0->4000 to tft.width using the calibration #'s
p.x = map(p.x, TS_MAXX, TS_MINX, 0, tft.width());
p.y = map(p.y, TS_MAXY, TS_MINY, 0, tft.height());
Serial.print("("); Serial.print(p.x);
Serial.print(", "); Serial.print(p.y);
Serial.println(")");
if (p.y < BOXSIZE) {
oldcolor = currentcolor;
if (p.x < BOXSIZE) {
currentcolor = ILI9341_RED;
tft.drawRect(0, 0, BOXSIZE, BOXSIZE, ILI9341_WHITE);
} else if (p.x < BOXSIZE*2) {
currentcolor = ILI9341_YELLOW;
tft.drawRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, ILI9341_WHITE);
} else if (p.x < BOXSIZE*3) {
currentcolor = ILI9341_GREEN;
tft.drawRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, ILI9341_WHITE);
} else if (p.x < BOXSIZE*4) {
currentcolor = ILI9341_CYAN;
tft.drawRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, ILI9341_WHITE);
} else if (p.x < BOXSIZE*5) {
currentcolor = ILI9341_BLUE;
tft.drawRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, ILI9341_WHITE);
} else if (p.x < BOXSIZE*6) {
currentcolor = ILI9341_MAGENTA;
tft.drawRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, ILI9341_WHITE);
}
if (oldcolor != currentcolor) {
if (oldcolor == ILI9341_RED)
tft.fillRect(0, 0, BOXSIZE, BOXSIZE, ILI9341_RED);
if (oldcolor == ILI9341_YELLOW)
tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, ILI9341_YELLOW);
if (oldcolor == ILI9341_GREEN)
tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, ILI9341_GREEN);
if (oldcolor == ILI9341_CYAN)
tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, ILI9341_CYAN);
if (oldcolor == ILI9341_BLUE)
tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, ILI9341_BLUE);
if (oldcolor == ILI9341_MAGENTA)
tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, ILI9341_MAGENTA);
}
}
if (((p.y-PENRADIUS) > BOXSIZE) && ((p.y+PENRADIUS) < tft.height())) {
tft.fillCircle(p.x, p.y, PENRADIUS, currentcolor);
}
}
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