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import maya.cmds as cmds | |
sel = cmds.ls(sl = True) | |
jnts = cmds.skinCluster(sel, inf = True, q = True) | |
cmds.select(jnts) |
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string $currentTool = `currentCtx`; | |
setToolTo moveSuperContext; | |
vector $pos = `manipMoveContext -q -p Move`; | |
string $loc[] = `spaceLocator -n "average#"`; | |
move -ws -a ($pos.x) ($pos.y) ($pos.z) $loc; | |
setToolTo $currentTool; |
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import maya.cmds as cmds | |
pos = cmds.xform('chest_JNT_JNT', q=1 , ws =1 , t=1) | |
print pos | |
cmds.xform('chest2', ws =1, t =pos) | |
cmds.move( pos[0] , pos[1] , pos[2] , 'chest2', rpr=1) | |
rot = cmds.xform('chest_JNT_JNT', q=1 , ws =1 , ro=1) | |
cmds.xform('chest2', ws=1, ro= (rot[0] , rot[1] , rot[2])) | |
cmds.rotate(0, -180, 0 ,'chest2', os = 1, r=1 ) |
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string $sel[] = `ls -sl`; | |
string $attrList[]; | |
for ($current in $sel) | |
{ | |
$attrList = `listAttr -k $current`; | |
for ($attr in $attrList) | |
{ | |
int $keyCount = `keyframe -at $attr-query -kc $current`; | |
if ($keyCount > 0) | |
setKeyframe -at $attr $current; |
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import maya.cmds as cmds | |
sel = cmds.ls(sl = True) | |
jnts = cmds.skinCluster(sel, inf = True, q = True) | |
cmds.select(jnts) |
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$sel = `ls -sl`; | |
select -clear; | |
SelectToggleMode; | |
for ( $s in $sel ) { | |
string $buff[]; | |
tokenize $s "." $buff; | |
if ( size ( $buff ) == 2 ) | |
select -r $buff[0]; | |
} |
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string $stringB = "Maya"; | |
window; | |
columnLayout; | |
button -l "test" -command ("Test(\"string \",\""+$stringB+"\")") - w 150; | |
showWindow; | |
global proc Test(string $stringTestA, string $stringTestB) | |
{ | |
print ($stringTestA + $stringTestB); | |
} |
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// this function takes the name of a node and prints | |
// the names of all animated attributes | |
proc listAttachedAnimCurves(string $node) { | |
// get the connections and connected nodes | |
$src_a = `listConnections -s true -d false -c true $node`; | |
$src_n = `listConnections -s true -d false $node`; | |
print($node+"\n"); |
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global proc havm_moveZero() { | |
string $sel[]= (`ls -sl`); | |
//print ($sel[1] + "\n"); | |
string $veSel[] = (`polyListComponentConversion -fe -tv $sel`); | |
string $vertex[] = (`filterExpand -ex 1 -sm 31 ($veSel) `); | |
int $n = size($vertex); | |
print $n; | |
print "\n"; |
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float $o[]= (`pointPosition -w polySurface70.vtx[120]`); | |
vector $O= << $o[0] , $o[1] , $o[2] >>; // start | |
float $u[]= (`pointPosition -w polySurface70.vtx[122]`); | |
vector $U= << $u[0] , $u[1] , $u[2] >>; // end0 | |
$U = $U - $O; | |
float $v[]= (`pointPosition -w locator1`); | |
vector $V= << $v[0] , $v[1] , $v[2] >>; // end1 | |
$V = $V - $O; |
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