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int seed = int(random(999999));
boolean export = false;
void setup() {
size(960, 960, P2D);
smooth(8);
pixelDensity(2);
generate();
import bpy
import random
import math
# random seed
seed = random.randint(0, 99999);
def main():
void setup() {
size(960, 960, P2D);
pixelDensity(2);
background(230);
noStroke();
fill(250);
ellipse(width*0.25, height*0.25, width*0.4, width*0.4);
ellipse(width*0.75, height*0.25, width*0.4, width*0.4);
int seed = int(random(999999));
float nwidth = 960;
float nheight = 960;
float swidth = 960;
float sheight = 960;
float scale = 1;
boolean export = false;
int totalIte = 15;
void setup() {
size(600, 600);
generate();
}
void draw() {
}
void hoja(float x, float y, float s, float ang, int col) {
float w = s*0.3;
float h = int(s);
pushMatrix();
translate(x, y);
rotate(ang);
float pb = 0.8;
float px = 2.2;
void arc2(float x, float y, float s1, float s2, float a1, float a2, int col, float alp1, float alp2) {
float r1 = s1*0.5;
float r2 = s2*0.5;
float amp = (a2-a1);
float ma = map(amp, 0, TWO_PI, 0, 1);
int cc = max(2, int(max(r1, r2)*PI*ma));
float da = amp/cc;
for (int i = 0; i < cc; i++) {
float ang = a1+da*i;
beginShape();
int seed = int(random(999999));
void setup() {
size(960, 960, P2D);
smooth(8);
pixelDensity(2);
generate();
}
int seed = int(random(999999));
void setup() {
size(960, 960, P3D);
smooth(8);
pixelDensity(2);
generate();
}
int fps = 30;
float seconds = 3;
boolean export = true;
int frames = int(fps*seconds);
float time = 0;
void setup() {
size(640, 640);
smooth(8);