Created
May 28, 2014 12:07
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<!doctype html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>WebGL Playground</title> | |
</head> | |
<body> | |
<canvas id="target" width="500" height="500"></canvas> | |
<script type="text/vertex" id="vs"> | |
precision highp float; | |
attribute vec2 aCoordinate; | |
uniform float uOffsetX; | |
uniform float uOffsetY; | |
varying vec2 vCoordinate; | |
void main(void) { | |
vCoordinate = aCoordinate; | |
vec2 coord = aCoordinate; | |
coord = coord * 2.0 - 1.0; | |
if (coord == vec2(0.0)) { | |
coord.x += uOffsetX; | |
coord.y += uOffsetY; | |
} | |
gl_Position = vec4(coord, 0.0, 1.0); | |
} | |
</script> | |
<script type="text/fragment" id="fs"> | |
precision highp float; | |
varying vec2 vCoordinate; | |
uniform float uBlue; | |
void main(void) { | |
gl_FragColor = vec4(vCoordinate.x, vCoordinate.y, uBlue, 1.0); | |
// or | |
gl_FragColor = vec4(vCoordinate.xy, uBlue, 1.0); | |
} | |
</script> | |
<script type="text/javascript"> | |
(function() { | |
var | |
contextNames = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"], | |
canvas = document.getElementById("target"), | |
ctx | |
; | |
for (var i = 0, ii = contextNames.length; i < ii && !ctx; i++) { | |
ctx = canvas.getContext(contextNames[i]); | |
} | |
if (!ctx) return; | |
ctx.clearColor(0, 0, 0, 0); | |
ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT); | |
ctx.viewport(0, 0, 500, 500); | |
var program = ctx.createProgram(); | |
var vertexShader = ctx.createShader(ctx.VERTEX_SHADER); | |
ctx.shaderSource(vertexShader, document.getElementById("vs").textContent); | |
ctx.compileShader(vertexShader); | |
ctx.attachShader(program, vertexShader); | |
if (!ctx.getShaderParameter(vertexShader, ctx.COMPILE_STATUS)) { | |
console.error(ctx.getShaderInfoLog(vertexShader)); | |
} | |
var fragmentShader = ctx.createShader(ctx.FRAGMENT_SHADER); | |
ctx.shaderSource(fragmentShader, document.getElementById("fs").textContent); | |
ctx.compileShader(fragmentShader); | |
ctx.attachShader(program, fragmentShader); | |
if (!ctx.getShaderParameter(fragmentShader, ctx.COMPILE_STATUS)) { | |
console.error(ctx.getShaderInfoLog(fragmentShader)); | |
} | |
ctx.linkProgram(program); | |
if (!ctx.getProgramParameter(program, ctx.LINK_STATUS)) { | |
console.error(ctx.getProgramInfoLog(program)); | |
} | |
ctx.useProgram(program); | |
var coordinates = [ | |
0, 0, | |
0, 0.5, | |
0.5, 0, | |
0, 0.5, | |
0.5, 0, | |
0.5, 0.5, | |
0.5, 0.5, | |
0.5, 1, | |
1, 0.5, | |
0.5, 1, | |
1, 0.5, | |
1, 1 | |
]; | |
var attributeBuffer = ctx.createBuffer(); | |
ctx.bindBuffer(ctx.ARRAY_BUFFER, attributeBuffer); | |
ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(coordinates), ctx.STATIC_DRAW); | |
var attribLocation = ctx.getAttribLocation(program, "aCoordinate"); | |
ctx.enableVertexAttribArray(attribLocation); | |
ctx.bindBuffer(ctx.ARRAY_BUFFER, attributeBuffer); | |
ctx.vertexAttribPointer(attribLocation, 2, ctx.FLOAT, false, 0, 0); | |
var startAt = new Date().getTime(); | |
setInterval(function() { | |
var timeSpent = new Date().getTime() - startAt; | |
var uBlueLocation = ctx.getUniformLocation(program, "uBlue"); | |
ctx.uniform1f(uBlueLocation, (timeSpent % 1000) / 1000); | |
var uOffsetXLocation = ctx.getUniformLocation(program, "uOffsetX"); | |
ctx.uniform1f(uOffsetXLocation, Math.sin(timeSpent / 1000) * 0.5); | |
var uOffsetYLocation = ctx.getUniformLocation(program, "uOffsetY"); | |
ctx.uniform1f(uOffsetYLocation, Math.cos(timeSpent / 1000) * 0.5); | |
ctx.drawArrays(ctx.TRIANGLES, 0, 12); | |
}, 10); | |
})(); | |
</script> | |
</body> | |
</html> |
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