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class vec3 { | |
set(x=0, y=0, z=0) { | |
this.x = x; | |
this.y = y; | |
this.z = z; | |
return this; | |
} | |
copy(v) { | |
return this.set(v.x, v.y, v.z) | |
} | |
constructor(x, y, z) { | |
this.set(x, y, z); | |
} | |
dot(v) { | |
return (v.x * this.x) + (v.y * this.y) + (v.z * this.z) | |
} | |
len2() { | |
return this.x * this.x + this.y * this.y + this.z * this.z | |
} | |
len() { | |
return Math.sqrt(this.len2()) | |
} | |
add(v) { | |
this.x += v.x; | |
this.y += v.y; | |
this.z += v.z; | |
return this | |
} | |
sub(v) { | |
this.x -= v.x; | |
this.y -= v.y; | |
this.z -= v.z; | |
return this | |
} | |
scale(v) { | |
this.x *= v; | |
this.y *= v; | |
this.z *= v; | |
return this; | |
} | |
cross(v) { | |
return this.set(this.y * v.z - this.z * v.y, this.z * v.y - this.x * v.z, this.x * v.y - this.y * v.x) | |
} | |
nml() { | |
return this.scale(1 / this.len()) | |
} | |
} |
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