Created
November 29, 2021 12:58
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threejs update horizontal fov projectionmatrix
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const DEG2RAD = Math.PI / 180; | |
let updateProjectionMatrixHorizontalFOV = (camera)=>{ | |
const near = camera.near; | |
/* | |
let top = near * Math.tan( DEG2RAD * 0.5 * camera.fov ) / camera.zoom; | |
let height = 2 * top; | |
let width = camera.aspect * height; | |
let left = - 0.5 * width; | |
*/ | |
let left = -near * Math.tan( DEG2RAD * 0.5 * camera.fov ) / camera.zoom; | |
let width = -2 * left; | |
let height = width / camera.aspect ; | |
let top = 0.5 * height; | |
const view = camera.view; | |
if ( camera.view !== null && camera.view.enabled ) { | |
const fullWidth = view.fullWidth, | |
fullHeight = view.fullHeight; | |
left += view.offsetX * width / fullWidth; | |
top -= view.offsetY * height / fullHeight; | |
width *= view.width / fullWidth; | |
height *= view.height / fullHeight; | |
} | |
const skew = camera.filmOffset; | |
if ( skew !== 0 ) left += near * skew / camera.getFilmWidth(); | |
camera.projectionMatrix.makePerspective( left, left + width, top, top - height, near, camera.far ); | |
camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert(); | |
} | |
/// instead of: perspectiveCamera.updateProjectionMatrix(); | |
//Call: | |
updateProjectionMatrixHorizontalFOV(perspectiveCamera) |
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