Last active
June 16, 2016 21:41
-
-
Save marcelstoer/446043f600362f685a9c128ce99351f9 to your computer and use it in GitHub Desktop.
http://wp.me/pzoQb-sN shows how to draw to MAX7219 8x8 matrix displays, this gist shows the maybe "traditional" way of rotating characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local numberToTable = function(number, base, minLen) | |
local t = {} | |
repeat | |
local remainder = number % base | |
table.insert(t, 1, remainder) | |
number = (number - remainder) / base | |
until number == 0 | |
if #t < minLen then | |
-- "pad" table with 0s | |
for i = 1, minLen - #t do table.insert(t, 1, 0) end | |
end | |
return t | |
end | |
local rotate = function(matrix, rotateLeft) | |
local newMatrix = {} | |
for i = 1, #matrix do | |
for j = 1, #matrix[1] do | |
local newRowIndex, newColumnIndex | |
if rotateLeft then | |
newRowIndex = #matrix[1] - j + 1 | |
newColumnIndex = i | |
else | |
newRowIndex = j | |
newColumnIndex = #matrix - i + 1 | |
end | |
if newMatrix[newRowIndex] == nil then | |
newMatrix[newRowIndex] = {} | |
end | |
newMatrix[newRowIndex][newColumnIndex] = matrix[i][j] | |
end | |
end | |
return newMatrix | |
end | |
-- char '1' in CP437 | |
local char = { 0x40, 0x42, 0x7F, 0x7F, 0x40, 0x40, 0x00, 0x00 } | |
-- transformation.rotate is nil, 'left' or 'right' | |
if transformation.rotate ~= nil then | |
local t = {} | |
-- create an 8x8 matrix with each cell being 0|1 | |
for _, v in ipairs(char) do table.insert(t, number2table(v, 2, 8)) end | |
-- regular matrix rotation | |
local tt = rotate(t, transformation.rotate == "left") | |
char = {} | |
-- take each matrix row, concat the 0s and 1s to a binary string, then convert it to a number | |
for _, v in ipairs(tt) do table.insert(char, tonumber(table.concat(v), 2)) end | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment