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@marcgg
Last active May 5, 2020 13:17
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import SwiftUI
let timer = Timer
.publish(every: 1, on: .main, in: .common)
.autoconnect()
struct Clock: View {
var counter: Int
var countTo: Int
var body: some View {
VStack {
Text(counterToMinutes())
.font(.custom("Avenir Next", size: 60))
.fontWeight(.black)
}
}
func counterToMinutes() -> String {
let currentTime = countTo - counter
let seconds = currentTime % 60
let minutes = Int(currentTime / 60)
return "\(minutes):\(seconds < 10 ? "0" : "")\(seconds)"
}
}
struct ProgressTrack: View {
var body: some View {
Circle()
.fill(Color.clear)
.frame(width: 250, height: 250)
.overlay(
Circle().stroke(Color.black, lineWidth: 15)
)
}
}
struct ProgressBar: View {
var counter: Int
var countTo: Int
var body: some View {
Circle()
.fill(Color.clear)
.frame(width: 250, height: 250)
.overlay(
Circle().trim(from:0, to: progress())
.stroke(
style: StrokeStyle(
lineWidth: 15,
lineCap: .round,
lineJoin:.round
)
)
.foregroundColor(
(completed() ? Color.green : Color.orange)
).animation(
.easeInOut(duration: 0.2)
)
)
}
func completed() -> Bool {
return progress() == 1
}
func progress() -> CGFloat {
return (CGFloat(counter) / CGFloat(countTo))
}
}
struct CountdownView: View {
@State var counter: Int = 0
var countTo: Int = 120
var body: some View {
VStack{
ZStack{
ProgressTrack()
ProgressBar(counter: counter, countTo: countTo)
Clock(counter: counter, countTo: countTo)
}
}.onReceive(timer) { time in
if (self.counter < self.countTo) {
self.counter += 1
}
}
}
}
struct CountdownView_Previews: PreviewProvider {
static var previews: some View {
CountdownView()
}
}
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