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import SwiftUI | |
let timer = Timer | |
.publish(every: 1, on: .main, in: .common) | |
.autoconnect() | |
struct Clock: View { | |
var counter: Int | |
var countTo: Int | |
var body: some View { | |
VStack { | |
Text(counterToMinutes()) | |
.font(.custom("Avenir Next", size: 60)) | |
.fontWeight(.black) | |
} | |
} | |
func counterToMinutes() -> String { | |
let currentTime = countTo - counter | |
let seconds = currentTime % 60 | |
let minutes = Int(currentTime / 60) | |
return "\(minutes):\(seconds < 10 ? "0" : "")\(seconds)" | |
} | |
} | |
struct ProgressTrack: View { | |
var body: some View { | |
Circle() | |
.fill(Color.clear) | |
.frame(width: 250, height: 250) | |
.overlay( | |
Circle().stroke(Color.black, lineWidth: 15) | |
) | |
} | |
} | |
struct ProgressBar: View { | |
var counter: Int | |
var countTo: Int | |
var body: some View { | |
Circle() | |
.fill(Color.clear) | |
.frame(width: 250, height: 250) | |
.overlay( | |
Circle().trim(from:0, to: progress()) | |
.stroke( | |
style: StrokeStyle( | |
lineWidth: 15, | |
lineCap: .round, | |
lineJoin:.round | |
) | |
) | |
.foregroundColor( | |
(completed() ? Color.green : Color.orange) | |
).animation( | |
.easeInOut(duration: 0.2) | |
) | |
) | |
} | |
func completed() -> Bool { | |
return progress() == 1 | |
} | |
func progress() -> CGFloat { | |
return (CGFloat(counter) / CGFloat(countTo)) | |
} | |
} | |
struct CountdownView: View { | |
@State var counter: Int = 0 | |
var countTo: Int = 120 | |
var body: some View { | |
VStack{ | |
ZStack{ | |
ProgressTrack() | |
ProgressBar(counter: counter, countTo: countTo) | |
Clock(counter: counter, countTo: countTo) | |
} | |
}.onReceive(timer) { time in | |
if (self.counter < self.countTo) { | |
self.counter += 1 | |
} | |
} | |
} | |
} | |
struct CountdownView_Previews: PreviewProvider { | |
static var previews: some View { | |
CountdownView() | |
} | |
} |
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