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Character Game Santa vs Buddy the Elf
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<html> | |
<title>Character Game</title> | |
<head> | |
<audio id="audio" src="beep-07.wav" autostart="false"></audio> | |
</head> | |
<body> | |
<h1>Santa vs Buddy the Elf</h1> | |
<hr> | |
<p> | |
This game is about the Santa and his quest to bring back Buddy the Elf. | |
</p> | |
<p> | |
Santa will be battling Buddy the Elf. Santa is the computer are buddy. You have 2 special abilities that you get to choose from to make sure that you stay in New York. | |
</p> | |
<h2>Santa</h2> | |
<select id="sAbility"> | |
</select> | |
<input type="button" id="btTest" value="Attack" onClick="btnPlayer1()"> | |
<h2>Buddy</h2> | |
<select id="pAbility"> | |
</select> | |
<input type="button" id="btTest" value="Attack" onClick="btnPlayer2()"> | |
<script> | |
//variables | |
var sound = document.getElementById("audio"); | |
var santa = { | |
name: "santa", | |
abilities: ["Hammer", "Magic"], | |
damage: [40, 50], | |
health: 200 | |
}; | |
var buddy = { | |
name: "buddy", | |
abilities: ["Maple", "SugarCane"], | |
damage: [40, 50], | |
health: 200 | |
}; | |
window.onload = function() { | |
var selPlayer1 = document.getElementById("sAbility"); | |
var selPlayer2 = document.getElementById("pAbility"); | |
var htmlString = ""; | |
//load player 1 abilities and names | |
for (i = 0; i < santa.abilities.length; i++) { | |
console.log(santa.abilities[i]); | |
htmlString += '<option value="' + santa.damage[i] + '">' + santa.abilities[i] + '</option>'; | |
} | |
selPlayer1.innerHTML = htmlString; | |
htmlString = ""; //blank out the html string | |
//load player 1 abilities and names | |
for (i = 0; i < buddy.abilities.length; i++) { | |
console.log(buddy.abilities[i]); | |
htmlString += '<option value="' + buddy.damage[i] + '">' + buddy.abilities[i] + '</option>'; | |
} | |
selPlayer2.innerHTML = htmlString; | |
}; | |
function btnPlayer1() { | |
sound.play(); | |
var choice = document.getElementById("sAbility"); | |
var damage = rollDice(choice.value); | |
buddy.health = buddy.health - damage; | |
alert("Santa lands a " + damage + " hit with " + choice[choice.selectedIndex].innerText + ". Buddy's health is now: " + buddy.health); | |
} | |
function btnPlayer2() { | |
var choice = document.getElementById("pAbility"); | |
var damage = rollDice(choice.value); | |
santa.health = santa.health - damage; | |
alert("Buddy lands a " + damage + " hit with " + choice[choice.selectedIndex].innerText + ". Santa's health is now: " + santa.health); | |
} | |
//this is the roll dice function to handle random events | |
function rollDice(side) { | |
return Math.floor(Math.random() * side); | |
} | |
</script> | |
</body> | |
</html> |
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