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@marcospgp
Last active August 29, 2015 14:21
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Unity 2D Horizontal Sprite Scroller
using UnityEngine;
using System.Collections;
public class ScrollingBackground : MonoBehaviour {
// Here's what this script does, step by step:
// Duplicates the object
// Scrolls both at a given scrollSpeed
// When an object's full length has been scrolled, it is placed on the duplicate's original position
// Last step is repeated for both objects indefinitely
public float scrollSpeed = 0.5F; // Scroll speed in units per second
private Vector3 originalPosition;
private float originalXPosition;
private float maxX;
private float minX;
private float spriteWidth;
private bool isDuplicate;
private GameObject duplicate;
void Start () {
// Get this object sprite's width and X position
spriteWidth = GetComponent<SpriteRenderer>().sprite.bounds.size.x;
originalPosition = transform.position;
originalXPosition = transform.position.x;
if (!isDuplicate) {
// Set the max and min X values (the duplicate has these passed to it)
maxX = originalXPosition + spriteWidth;
minX = originalXPosition - spriteWidth;
// Instantiate a duplicate of this object on its right
Vector3 duplicatePosition = transform.position;
duplicatePosition.x += spriteWidth;
duplicate = (GameObject) Instantiate(gameObject, duplicatePosition, Quaternion.identity);
// Tell duplicate to not duplicate itself
duplicate.GetComponent<ScrollingBackground>().DefineAsDuplicate(minX, maxX);
}
}
void Update () {
// Wait for duplicate to be instantiated
if (!isDuplicate && !duplicate) {
return;
}
float offset = Time.deltaTime * scrollSpeed;
float newX = transform.position.x;
newX -= offset;
if (newX <= minX) {
// Move sprite forwards
// Assume we have overshot minX and add difference to offset
offset += minX - transform.position.x;
Vector3 newPosition = originalPosition;
newPosition.x = maxX - offset;
transform.position = newPosition;
} else {
// Move sprite backwards
Vector3 newPosition = transform.position;
newPosition.x -= offset;
transform.Translate(Vector3.left * offset);
}
}
void OnDestroy () {
Destroy(duplicate);
}
// Called if this instance is the duplicate
public void DefineAsDuplicate (float minX, float maxX) {
// Prevent creation of another duplicate
this.isDuplicate = true;
if (duplicate) {
Destroy(duplicate);
}
this.minX = minX;
this.maxX = maxX;
}
}
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