Written by Paul Graham and copied from http://www.paulgraham.com/ideas.html
October 2005
(This essay is derived from a talk at the 2005 Startup School.)
Written by Paul Graham and copied from http://www.paulgraham.com/ideas.html
October 2005
(This essay is derived from a talk at the 2005 Startup School.)
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public class ReadOnlyAttribute : PropertyAttribute | |
{ | |
} | |
#if UNITY_EDITOR |
## Photon Methods | |
**public class Blank : Photon.PunBehaviour** | |
instead of mono behavior, use this to receive photon callbacks in your script. | |
**public override void OnLeftRoom()** | |
An example of overriding a punbehavior callback |
xhost + ${hostname}
to allow connections to the macOS host *export HOSTNAME=`hostname`
* environment:
The Batch Normalization paper describes a method to address the various issues related to training of Deep Neural Networks. It makes normalization a part of the architecture itself and reports significant improvements in terms of the number of iterations required to train the network.
Covariate shift refers to the change in the input distribution to a learning system. In the case of deep networks, the input to each layer is affected by parameters in all the input layers. So even small changes to the network get amplified down the network. This leads to change in the input distribution to internal layers of the deep network and is known as internal covariate shift.
It is well established that networks converge faster if the inputs have been whitened (ie zero mean, unit variances) and are uncorrelated and internal covariate shift leads to just the opposite.
<?php | |
// include required files form Facebook SDK | |
require_once( 'Facebook/HttpClients/FacebookHttpable.php' ); | |
require_once( 'Facebook/HttpClients/FacebookCurl.php' ); | |
require_once( 'Facebook/HttpClients/FacebookCurlHttpClient.php' ); | |
require_once( 'Facebook/Entities/AccessToken.php' ); | |
require_once( 'Facebook/Entities/SignedRequest.php' ); |
var gulp = require('gulp'), | |
watch = require('gulp-watch'), | |
// This will keeps pipes working after error event | |
plumber = require('gulp-plumber'), | |
// linting | |
jshint = require('gulp-jshint'), | |
stylish = require('jshint-stylish'), |
<!DOCTYPE html> | |
<html ng-app="App"> | |
<head> | |
<meta name="description" content="AngularJS + jQuery UI Drag-n-Drop" /> | |
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/angular.js/1.0.1/angular.min.js"></script> | |
<link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1/themes/base/jquery-ui.css" rel="stylesheet" type="text/css" /> | |
<link href="http://netdna.bootstrapcdn.com/twitter-bootstrap/2.1.1/css/bootstrap.min.css" rel="stylesheet"> | |
<script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1/jquery-ui.min.js"></script> | |
<meta charset=utf-8 /> |