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Created August 22, 2016 16:39
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Simulate delayed and dropped packets on Linux
Emulating wide area network delays
This is the simplest example, it just adds a fixed amount of delay to all packets going out of the local Ethernet.
# tc qdisc add dev eth0 root netem delay 100ms
Now a simple ping test to host on the local network should show an increase of 100 milliseconds. The delay is limited by the clock resolution of the kernel (Hz). On most 2.4 systems, the system clock runs at 100 Hz which allows delays in increments of 10 ms. On 2.6, the value is a configuration parameter from 1000 to 100 Hz.
Later examples just change parameters without reloading the qdisc
Real wide area networks show variability so it is possible to add random variation.
# tc qdisc change dev eth0 root netem delay 100ms 10ms
This causes the added delay to be 100 ± 10 ms. Network delay variation isn't purely random, so to emulate that there is a correlation value as well.
# tc qdisc change dev eth0 root netem delay 100ms 10ms 25%
This causes the added delay to be 100 ± 10 ms with the next random element depending 25% on the last one. This isn't true statistical correlation, but an approximation.
Delay distribution
Typically, the delay in a network is not uniform. It is more common to use a something like a normal distribution to describe the variation in delay. The netem discipline can take a table to specify a non-uniform distribution.
# tc qdisc change dev eth0 root netem delay 100ms 20ms distribution normal
The actual tables (normal, pareto, paretonormal) are generated as part of the iproute2 compilation and placed in /usr/lib/tc; so it is possible with some effort to make your own distribution based on experimental data.
Packet loss
Random packet loss is specified in the 'tc' command in percent. The smallest possible non-zero value is:
2−32 = 0.0000000232%
# tc qdisc change dev eth0 root netem loss 0.1%
This causes 1/10th of a percent (i.e. 1 out of 1000) packets to be randomly dropped.
An optional correlation may also be added. This causes the random number generator to be less random and can be used to emulate packet burst losses.
# tc qdisc change dev eth0 root netem loss 0.3% 25%
This will cause 0.3% of packets to be lost, and each successive probability depends by a quarter on the last one.
Probn = 0.25 × Probn-1 + 0.75 × Random
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