Created
February 27, 2021 00:48
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OGL class renderer setup
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import { Renderer, Camera, Transform, Orbit } from 'ogl'; | |
import store from '../store'; | |
import { Events } from '../events'; | |
import * as dat from 'dat.gui'; | |
export default new class { | |
constructor() { | |
this.renderer = new Renderer({ | |
dpr: Math.min(window.devicePixelRatio, 2), | |
alpha: true, | |
}); | |
this.gl = this.renderer.gl; | |
this.gl.clearColor(0, 0, 0, 0); | |
document.body.appendChild(this.gl.canvas); | |
this.camera = new Camera(this.gl, { fov: 35 }); | |
this.camera.position.set(0, 0, 3); | |
this.camera.lookAt([0, 0, 0]); | |
this.controls = new Orbit(this.camera); | |
this.scene = new Transform(); | |
this.time = 0; | |
this.resize = this.resize.bind(this); | |
this.render = this.render.bind(this); | |
this.resize(); | |
this.addEvents(); | |
} | |
resize() { | |
this.renderer.setSize(store.bounds.ww, store.bounds.wh); | |
this.camera.perspective({ | |
aspect: this.gl.canvas.width / this.gl.canvas.height, | |
}); | |
} | |
addEvents() { | |
Events.on('resize', this.resize); | |
Events.on('tick', this.render); | |
} | |
render() { | |
this.controls.update(); | |
this.update(); | |
this.renderer.render({ | |
scene: this.scene, | |
camera: this.camera, | |
}); | |
} | |
update() { | |
this.time += 1 / 60; | |
} | |
} |
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