Created
January 8, 2020 04:20
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Basic set up for a three.js scene
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import * as THREE from 'three'; | |
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'; | |
let camera, scene, renderer; | |
init(); | |
animate(); | |
function init() { | |
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
camera.position.z = 5; | |
scene = new THREE.Scene(); | |
const geometry = new THREE.PlaneBufferGeometry(2, 2); | |
const material = new THREE.MeshNormalMaterial(); | |
const mesh = new THREE.Mesh(geometry, material); | |
scene.add(mesh); | |
renderer = new THREE.WebGLRenderer({ | |
antialias: true, | |
alpha: true, | |
}); | |
renderer.setClearColor(0x000000, 1); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
document.body.appendChild(renderer.domElement); | |
const controls = new OrbitControls(camera, renderer.domElement); | |
onWindowResize(); | |
window.addEventListener('resize', onWindowResize, false); | |
} | |
function onWindowResize(event) { | |
let width = window.innerWidth; | |
let height = window.innerHeight; | |
camera.aspect = width / height; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(width, height); | |
} | |
function animate() { | |
requestAnimationFrame(animate); | |
render(); | |
} | |
function render() { | |
renderer.render(scene, camera); | |
} |
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