Created
March 21, 2018 16:21
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using UnityEngine; | |
using System.Collections; | |
public class SmartWall : MonoBehaviour { | |
private Vector3 agent; | |
private bool coroutineFlag = true, moveTargetFlag = true; | |
private Vector3 initialPosition, targetPosition; | |
// Use this for initialization | |
void Start () { | |
initialPosition = transform.position; | |
targetPosition = GameObject.Find("MoveTarget").transform.position; | |
} | |
// Update is called once per frame | |
void Update () { | |
agent = GameObject.Find("Agent").transform.position; | |
if ((Vector3.Distance(transform.position, agent) < 9f) && coroutineFlag && moveTargetFlag) | |
{ | |
moveTargetFlag = false; | |
StartCoroutine(MoveWall(initialPosition, targetPosition)); | |
} | |
if (Input.GetKey(KeyCode.R) && coroutineFlag && !moveTargetFlag) | |
{ | |
moveTargetFlag = true; | |
transform.position = initialPosition; | |
} | |
} | |
IEnumerator MoveWall(Vector3 start, Vector3 target) | |
{ | |
coroutineFlag = false; | |
float u = 0f; | |
while(u <= 1f) | |
{ | |
transform.position = Vector3.Lerp(start, target, u); | |
u += 0.05f; | |
yield return null; | |
} | |
coroutineFlag = true; | |
} | |
} |
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