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@mariusGundersen
Created May 2, 2012 21:29
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The usefulOrientation function takes the arguments from an DeviceOrientationEvent and returns the orientation of the interface relative to the world
/*
Demo showing how to use the usefulOrientation function.
*/
function onDeviceOrientationChange(e){
console.log("deviceOrientation", e.alpha, e.beta, e.gamma);
var orientation = usefulOrientation(e.alpha, e.beta, e.gamma);
console.log("usefulOrientatino", orientation.alpha, orientation.beta, orientation.gamma);
}
window.addEventListener("deviceorientation", onDeviceOrientationChange, false);
/**
* This function can be used to calculate the orientation of the user interface relative to the world.
* HTML5 provides the window.orientation property, which is the orientation of the interface relative to the device.
* HTML5 also provides a deviceOrientation event, which provides the orientation of the device relative to the world.
* By combining these two we can find the orientation of the interface relative to the world, which is what we usually want.
* Without this function the alpha (the compass heading of the device) will change by 90 degrees if you rotate your mobile device between portrait and landscape orientation.
* This is rarely what we want. The usefulFunction fixes this, and provides the orientation of the interface relative to the world.
* When the device is rotated and the interface automatically changes orientation, the alpha, beta and gamma values produced by usefulOrientation will work as predicted.
*
*/
function usefulOrientation(alpha, beta, gamma){
alpha -= window.orientation;
while(alpha < 0) alpha += 360;
while(alpha > 360) alpha -= 360;
if(window.orientation === 180){
return {alpha: alpha,
beta: -beta,
gamma: -gamma};
}else if(window.orientation === 90){
return {alpha: alpha,
beta: -gamma,
gamma: beta};
}else if(window.orientation === -90){
return {alpha: alpha,
beta: gamma,
gamma: -beta};
}else{
return {alpha: alpha,
beta: beta,
gamma: gamma};
}
}
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