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Very simple Unity class for triggering Hmd recentering for Cardboard, GearVR etc.
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/* | |
Copyright 2017 Captive Reality Ltd | |
Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is | |
hereby granted, provided that the above copyright notice and this permission notice appear in all copies. | |
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE | |
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE | |
FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM | |
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, | |
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
Source: | |
Description: https://gist.github.com/markcastle/d9228f7a5967aeb095ec689453a938c0 | |
Very simple class for Recentering the Cardboard, GearVR etc. | |
Usage: You'll need the EventSystem all working prior to using this. | |
Add a gameobject under the Camera hierachy and attach the this script at position 0, 0, 0 and rename it RecenterOverlay. | |
Now add another gameobject under that at position 0, 0, 0 and call it RecenterContainer | |
Under that add another gameobject and a Text object at location 0, 0, 0.5 (eg 0.5m away from the camera in the middle of the users gaze). | |
You're going to need to size the text correctly for your project. I'm using | |
X: 0 Y: 0 Z: 0.521 | |
Width: 160 Height: 30 | |
Scale: X: 0.001 Y: 0.001 z: 0.001 | |
Font, Arial 12 | |
Text is Centered Horizontally and Vertically. | |
This is how it looks... | |
MainScene | |
+-- CameraHolder | |
+-- Main Camera | |
+-- RecenterOverlay | |
+-- RecenterContainer | |
+-- Text | |
+-- Quad | |
In the inspector, click RecenterOverlay and then hook RecenterContainer to the "Recenter Container" item. | |
Also in the inspector set RecenterOverlay to inactive. | |
Give the text some text at loc like: "Tap again to recenter view" and add an event trigger... | |
Pointer Down --> Drag the RecenterOverlay object into the target and select "Recenter.RecenterVR" as the trigger. | |
You can also repeat the process with a quad of some sort behind the text.. | |
I prefer to have a semi transparent black rect. Then add the same trigger to that. | |
You're going to need something to trigger StartRecentering(). I either put a button on a Gui of some | |
sort or you can call it when a button on the GearVR is pressed or something. | |
So what happens then is.. User either clicks a button or presses a button to invoke StartRecentering() | |
This sets RecenterOverlay to active which displays the RecenterContainer object which in turn shows the "Tap to Recenter" text and a quad or whatever. | |
These sit in front of the gaze of the user wherever they look and the Pointer Down Event trigger on them is the only thing that will fire. | |
So the user is forced to do a pointer down, which then fires the RecenterVR method which simply calls Unity's XR recentering code. | |
*/ | |
using UnityEngine; | |
public class Recenter : MonoBehaviour { | |
public bool isRecentering = false; | |
public GameObject recenterContainer; | |
private void Start() | |
{ | |
isRecentering = false; | |
recenterContainer.gameObject.SetActive(false); | |
} | |
public void StartRecentering() | |
{ | |
isRecentering = true; | |
recenterContainer.gameObject.SetActive(true); | |
} | |
public void RecenterVR() | |
{ | |
isRecentering = false; | |
recenterContainer.gameObject.SetActive(false); | |
UnityEngine.XR.InputTracking.Recenter(); | |
} | |
} |
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