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Disables specified WordPress plugins when doing local development
<?php
/*
Plugin Name: Disable plugins when doing local dev
Description: If the WP_LOCAL_DEV constant is true, disables plugins that you specify
Version: 0.1
License: GPL version 2 or any later version
Author: Mark Jaquith
Author URI: http://coveredwebservices.com/
*/
class CWS_Disable_Plugins_When_Local_Dev {
static $instance;
private $disabled = array();
/**
* Sets up the options filter, and optionally handles an array of plugins to disable
* @param array $disables Optional array of plugin filenames to disable
*/
public function __construct( Array $disables = NULL) {
// Handle what was passed in
if ( is_array( $disables ) ) {
foreach ( $disables as $disable )
$this->disable( $disable );
}
// Add the filter
add_filter( 'option_active_plugins', array( $this, 'do_disabling' ) );
// Allow other plugins to access this instance
self::$instance = $this;
}
/**
* Adds a filename to the list of plugins to disable
*/
public function disable( $file ) {
$this->disabled[] = $file;
}
/**
* Hooks in to the option_active_plugins filter and does the disabling
* @param array $plugins WP-provided list of plugin filenames
* @return array The filtered array of plugin filenames
*/
public function do_disabling( $plugins ) {
if ( count( $this->disabled ) ) {
foreach ( (array) $this->disabled as $plugin ) {
$key = array_search( $plugin, $plugins );
if ( false !== $key )
unset( $plugins[$key] );
}
}
return $plugins;
}
}
/* Begin customization */
if ( defined( 'WP_LOCAL_DEV' ) && WP_LOCAL_DEV ) {
new CWS_Disable_Plugins_When_Local_Dev( array( 'vaultpress.php' ) );
/*
For programmatic disabling, you can initialize the object (e.g. as $_localdev) then do:
$_localdev->disable( 'vaultpress.php' );
*/
}
@hansschuijff
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hansschuijff commented Dec 10, 2019

Hi Jacques, thanks for this. I also updated it for the opposite (to activate be media from production on a dev).

Perhaps you should change the link in your blog post "WordPress local dev tips: DB & plugins" to this gist too. The link in that post is now broken and probably should point to this gist.

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