Created
July 28, 2011 13:03
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Basic mechanics of the game
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SpaceTruckin.play("John", "Paul", "George") do |game| | |
until game.finished? | |
game.reset_stages | |
game.players.each do |player| | |
stage_name = game.available_stage_names[rand(game.available_stage_names.length)] | |
case stage_name | |
when "Demand" | |
game.select_stage("Demand").play(game.players_in_order_from(player)) do |stage| | |
stage.place_demand_chip_on(game.planets[rand(game.planets.length)) # player doesn't matter | |
stage.players.each do |stage_player| | |
# each player draws 2 resources | |
stage_player.draw | |
stage_player.draw | |
end | |
end | |
when "Control" | |
game.select_stage("Control").play(game.players_in_order_from(player)) do |stage| | |
player.resources << Card.new(:ship, :temporary => true) | |
stage.players.each do |stage_player| | |
stage_player.location.routes.each do |route| | |
if stage_player.can_control?(route) | |
stage_player.control(route) | |
end | |
end | |
end | |
player.remove_temporary_resources | |
end | |
when "Ship" | |
game.select_stage("Ship").play(game.players_in_order_from(player)) do |stage| | |
player.resources << Card.new(:fuel, :temporary => true) | |
stage.players.each do |stage_player| | |
stage_player.location.routes.each do |route| | |
if stage_player.can_travel?(route) | |
stage_player.travel(route) | |
stage_player.location.get_cargo(:half) | |
if state_player.location.has_demand? | |
stage_player.sell([3, stage_player.cargo].max) | |
end | |
end | |
end | |
end | |
player.remove_temporary_resources | |
end | |
when "Protect" | |
game.select_stage("Protect").play(game.players_in_order_from(player)) do |stage| | |
player.resources << Card.new(:mine, :temporary => true) | |
stage.players.each do |stage_player| | |
stage_player.controlled_routes.each do |route| | |
if !route.protected? && stage_player.can_protect?(route) | |
stage_player.protect(route) | |
end | |
end | |
end | |
player.remove_temporary_resources | |
end | |
when "Attack" | |
game.select_stage("Attack").play(game.players_in_order_from(player)) do |stage| | |
player = stage.players.first | |
stage.players[1..-1].each do |stage_player| | |
stage_player.discard_half_if_more_than_seven_resource_cards | |
end | |
case stage.attack_type | |
when :attack | |
game.controlled_routes.each do |route| | |
if route.controlled_by != player | |
stage.attack_route(route) | |
end | |
end | |
when :remove | |
if game.attacked_route | |
game.attack_route(nil) | |
end | |
end | |
end | |
else | |
raise "Unknown Stage!" | |
end | |
end | |
game.rotate_players | |
end | |
game.standings.each_with_index do |player, place| | |
puts "#{place} - #{player.name} (#{player.victory_points})" | |
end | |
end |
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