Created
October 15, 2012 07:00
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Chest game public
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import ipdb | |
import re | |
import sys | |
PROMPT_SIZE = "Board size: " | |
ERROR_SIZE = "Size must be an odd number between 5 and 9" | |
PROMPT_MOVE_X = "Player X, enter move: " # Or player Y ... | |
PROMPT_MOVE_Y = "Player Y, enter move: " # Or player Y ... | |
ERROR_MOVE_LENGTH = "Move must be 5 characters" | |
ERROR_MOVE_PIECE ="Error move piece" # e.g player X can not move piece "Y" or piece that was used by the opponent in his/her last move. | |
ERROR_MOVE_POSITION = "Invalid position" # you can't place your player on occupied position, or place S on "T", or go over the board | |
ERROR_MOVE_FORMAT = "Invalid input format" # if you play, e.g., 3A:5A instead of A3:A5 | |
ERROR_MOVE_ILLEGAL = "Illegal move" #the piece does not go as far as it can, or jumps over other pieces | |
WIN_X = "Win for player X!" # Or player Y | |
WIN_Y = "Win for player Y!" # Or player Y | |
def str_plus(string, number = 1): | |
return chr((ord(to_position[0])+ number)) | |
def get_char(number): | |
return chr(number + 64) | |
def get_board_size(): | |
validate = False | |
while (validate == False): | |
try: | |
user_input = int(raw_input(PROMPT_SIZE)) | |
if (user_input >= 5 and | |
user_input <=9 and | |
user_input % 2 == 1): | |
validate = True | |
else: | |
print ERROR_SIZE | |
except ValueError: | |
print ERROR_SIZE | |
return user_input | |
def make_board(board_size): | |
board = [] | |
for row in range(1, board_size + 1): | |
row_list = [] | |
for column in range(1, board_size + 1): | |
if (row == 1): | |
if (column != (board_size + 1) / 2): | |
row_list.append('S') | |
else: | |
row_list.append('X') | |
elif (row == board_size): | |
if (column != (board_size + 1) / 2): | |
row_list.append('S') | |
else: | |
row_list.append('Y') | |
elif (row == (board_size + 1) / 2): | |
if (column != (board_size + 1) / 2): | |
row_list.append('.') | |
else: | |
row_list.append('T') | |
else: | |
row_list.append('.') | |
board.append(row_list) | |
return board | |
class Chest(object): | |
def __init__(self, board): #size of the chest board | |
self.size = len(board) | |
self.generate_chest_postion(board) | |
self.turn = 'X' | |
self.user_input = None | |
self.from_position = None | |
self.to_position = None | |
self.last_position = None | |
self.result = None | |
self.error = None | |
def __wall_generate(self): | |
wall_set = set([]) | |
size = self.size | |
for num in [0, size + 1]: | |
for char in range(0, size + 2): | |
wall_set.add(get_char(char) + str(num)) | |
for char in [0, size+1]: | |
for num in range(1, size + 1): | |
wall_set.add(get_char(char) + str(num)) | |
return wall_set | |
def generate_chest_postion(self, board): | |
size = self.size | |
self.wall = self.__wall_generate() | |
self.supporters = set([]) | |
for y in range(0, size): | |
for x in range(0, size): | |
position = get_char(x + 1) + str(y + 1) | |
if(board[y][x] == 'S'): | |
self.supporters.add(position) | |
elif(board[y][x] == 'X'): | |
self.player_x = position | |
elif(board[y][x] == 'Y'): | |
self.player_y = position | |
elif(board[y][x] == 'T'): | |
self.treasure = position | |
def print_chest(self): | |
size = self.size | |
for num in range(0, size + 1): | |
for char in range(0, size + 1): | |
str_char = get_char(char) | |
str_num = str(num) | |
position = str_char + str_num | |
if(position in self.supporters ): | |
sys.stdout.write("S") | |
elif(position == self.player_x): | |
sys.stdout.write('X') | |
elif(position == self.player_y): | |
sys.stdout.write('Y') | |
elif(position == self.treasure): | |
sys.stdout.write('T') | |
elif(position in self.wall): | |
if(num == 0 and char == 0): | |
sys.stdout.write(' ') | |
elif(num == 0): | |
sys.stdout.write(str_char) | |
elif(char == 0): | |
sys.stdout.write(str_num) | |
else: | |
sys.stdout.write(".") | |
sys.stdout.write("\n") | |
def __to_pos(self, x, y, next=0): | |
return "{0:s}:{1:d}".format(chr(x + next ),y + next) | |
def validate_move_length(self): | |
try: | |
if len(self.user_input) == 5: | |
return True | |
else: | |
self.error = ERROR_MOVE_LENGTH | |
return False | |
except ValueError: | |
self.error = ERROR_MOVE_LENGTH | |
return False | |
def validate_move_format(self): | |
pattern = re.compile('^[a-zA-z][0-9]:[a-zA-Z][0-9]$') | |
if pattern.match(self.user_input): | |
self.from_position, self.to_position = self.user_input.split(':') | |
self.last_position = self.to_position | |
return True | |
else: | |
self.error = ERROR_MOVE_FORMAT | |
return False | |
def validate_move_piece(self): | |
if (self.from_position in self.supporters or | |
(self.turn == 'X' and self.from_position == self.player_x) or | |
(self.turn == 'Y' and self.from_position == self.player_y) or | |
(self.last_position == self.from_position)): | |
return True | |
else: | |
self.error = ERROR_MOVE_PIECE | |
return False | |
def validate_move_position(self): | |
if(self.to_position == self.player_x or | |
self.to_position == self.player_y or | |
self.to_position == self.treasure or | |
self.to_position in self.supporters or | |
ord(self.to_position[0]) - 64 > self.size or | |
int(self.to_position[1]) > self.size): | |
self.error = ERROR_MOVE_POSITION | |
return False | |
else: | |
return True | |
def validate_move_illegal(self): | |
to_pos_x = ord(self.to_position[0]) | |
to_pos_y = int(self.to_position[1]) | |
from_pos_x = ord(self.from_position[0]) | |
from_pos_y = int(self.from_position[1]) | |
obstacles = set([]) | |
path = set([]) | |
result = False | |
obstacles.update(self.supporters) | |
obstacles.update(self.wall) | |
obstacles.add(self.player_x) | |
obstacles.add(self.player_y) | |
delta_pos_x = to_pos_x - ord(self.from_position[0]) | |
delta_pos_y = to_pos_y - int(self.from_position[1]) | |
delta_pos = delta_pos_x if abs(delta_pos_x) != 0 else abs(delta_pos_y) | |
if abs(delta_pos_x) == abs(delta_pos_y): | |
if delta_pos_x > 0 and delta_pos_y > 0: | |
if self.__to_pos(to_pos_x + 1, to_pos_y + 1) in obstacles: | |
for increment in range(1, delta_pos): | |
if self.__to_pos(from_pos_x + increment, from_pos_y + increment) in obstacles: | |
result = False | |
break | |
else: | |
result = True | |
if delta_pos_x > 0 and delta_pos_y < 0: | |
if self.__to_pos(to_pos_x + 1, to_pos_y - 1) in obstacles: | |
for increment in range(1, delta_pos): | |
if self.__to_pos(from_pos_x + increment, from_pos_y - increment) in obstacles: | |
result = False | |
break | |
else: | |
result = True | |
if delta_pos_x < 0 and delta_pos_y > 0: | |
if self.__to_pos(to_pos_x - 1, to_pos_y - 1) in obstacles: | |
for increment in range(1, delta_pos): | |
if self.__to_pos(from_pos_x + increment, from_pos_y - increment) in obstacles: | |
result = False | |
break | |
else: | |
result = True | |
if delta_pos_x < 0 and delta_pos_y < 0: | |
if self.__to_pos(to_pos_x - 1, to_pos_y - 1) in obstacles: | |
for increment in range(1, delta_pos): | |
if self.__to_pos(from_pos_x - increment, from_pos_y - increment) in obstacles: | |
result = False | |
break | |
else: | |
result = True | |
self.error = None if result else ERROR_MOVE_ILLEGAL | |
return result | |
def start(board): | |
chest = Chest(board) | |
while chest.result == None: | |
chest.print_chest() | |
print chest.user_input | |
if chest.error: | |
print chest.error | |
chest.error = None | |
if chest.turn == 'X': | |
chest.user_input = raw_input(PROMPT_MOVE_X).upper() | |
elif (chest.turn == 'Y'): | |
chest.user_input = raw_input(PROMPT_MOVE_Y).upper() | |
if chest.validate_move_length(): | |
if chest.validate_move_format(): | |
if chest.validate_move_piece(): | |
if chest.validate_move_position(): | |
if chest.validate_move_illegal(): | |
pass | |
if(chest.result == 'X'): | |
print WIN_X | |
elif(chest.result == 'Y'): | |
print WIN_Y | |
def play(initial_board_config): | |
if initial_board_config is None: | |
board_size = get_board_size() | |
board = make_board(board_size) | |
start(board) | |
else: | |
board_size = len(initial_board_config) | |
board = initial_board_config |
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