Created
March 26, 2011 13:52
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An example demonstrating the use of triggers, proper object pooling and toggling the capture property.
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Canvas 09</title> | |
<link rel="stylesheet" href="css/styles.css" type="text/css" media="all" /> | |
<script src="js/CanvasController.js" type="text/javascript"></script> | |
<script src="js/DisplayObject.js" type="text/javascript"></script> | |
<script src="js/DisplayContainer.js" type="text/javascript"></script> | |
<script src="js/Shape.js" type="text/javascript"></script> | |
<script src="js/Circle.js" type="text/javascript"></script> | |
<script src="js/Rectangle.js" type="text/javascript"></script> | |
<script src="js/Orb.js" type="text/javascript"></script> | |
<script src="js/Point.js" type="text/javascript"></script> | |
<script src="js/Bounds.js" type="text/javascript"></script> | |
<script src="js/Ticker.js" type="text/javascript"></script> | |
<script src="js/ColorPool.js" type="text/javascript"></script> | |
<script src="js/ObjectPool.js" type="text/javascript"></script> | |
<script src="js/FixedVibration.js" type="text/javascript"></script> | |
<script src="js/VariableVibration.js" type="text/javascript"></script> | |
<script src="js/ExitBoundsTrigger.js" type="text/javascript"></script> | |
<script src="js/BehaviourManager.js" type="text/javascript"></script> | |
<script src="js/TriggerManager.js" type="text/javascript"></script> | |
<script> | |
var canvasController = null; | |
var bounds = null; | |
var colorPool = new ColorPool( "#FF99FF", "#99FFFF", "#FFFFFF", "#00FFFF", "#FF00FF" ); | |
var objectPool = new ObjectPool( Orb, 50 ); | |
var orbs = new Array(); | |
var behaviours = new BehaviourManager(); | |
var triggers = new TriggerManager(); | |
var count = 0; | |
function init() | |
{ | |
objectPool.onCreateObject = onCreateObject; | |
canvasController = new CanvasController( document.getElementById( "canvas" ) ); | |
bounds = new Bounds( 0, 0, canvasController.canvas.width, canvasController.canvas.height ); | |
var rectangle = new Rectangle(); | |
rectangle.width = 800; | |
rectangle.height = 500; | |
rectangle.alpha = 0.05; | |
canvasController.addChild( rectangle ); | |
canvasController.capture = true; | |
canvasController.update(); | |
Ticker.add( update ); | |
Ticker.start(); | |
} | |
function onCreateObject( orb ) | |
{ | |
orb.x = 400; | |
orb.y = 250; | |
orb.color = colorPool.getColor(); | |
behaviours.add( new VariableVibration( orb, "x", 0.99, 0.1, 20, true ) ); | |
behaviours.add( new VariableVibration( orb, "y", 0.99, 0.1, 20, true ) ); | |
behaviours.add( new FixedVibration( orb, "scale", 0.95, 0.1, 1.0, 3.0, true ) ); | |
behaviours.add( new FixedVibration( orb, "alpha", 0, 0.2, 0, 0.5, false ) ); | |
triggers.add( new ExitBoundsTrigger( orb, bounds, onExitBounds ) ); | |
orbs.push( orb ); | |
canvasController.addChild( orb ); | |
} | |
function onExitBounds( orb ) | |
{ | |
canvasController.removeChild( orb ); | |
objectPool.release( orb ); | |
behaviours.removeAllForTarget( orb ); | |
triggers.removeAllForTarget( orb ); | |
} | |
function update() | |
{ | |
if( count == 0 ) | |
{ | |
objectPool.request(); | |
count = 3; | |
} | |
count--; | |
behaviours.update(); | |
triggers.update(); | |
canvasController.update(); | |
document.getElementById( "objectCount" ).innerHTML = "Object count: " + objectPool.pool.length; | |
} | |
function toggleCapture() | |
{ | |
canvasController.capture = !canvasController.capture; | |
} | |
</script> | |
</head> | |
<body onload="init();"> | |
<canvas id="canvas" width="800" height="500"> | |
This demo uses HTML5 features, please upgrade to a modern browser that supports HTML5. | |
</canvas> | |
<br /> | |
<button onclick="toggleCapture()">Toggle Capture</button> | |
<span id="objectCount"> </span> | |
</body> | |
</html> |
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