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// Polar basics demo for the | |
// FastLED Podcast #2 | |
// https://www.youtube.com/watch?v=KKjFRZFBUrQ | |
// | |
// VO.1 preview version | |
// by Stefan Petrick 2023 | |
// This code is licenced under a | |
// Creative Commons Attribution | |
// License CC BY-NC 3.0 |
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/* FastLED_RGBW | |
* | |
* Hack to enable SK6812 RGBW strips to work with FastLED. | |
* | |
* Original code by Jim Bumgardner (http://krazydad.com). | |
* Modified by David Madison (http://partsnotincluded.com). | |
* Modified by Christof Kaufmann. | |
* | |
*/ |
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#define DMX1_IO (0) | |
#define DMX1_TX (16) | |
#define DMX1_RX (32) | |
#define BUF_SIZE (512) | |
uint8_t data[513]; // This is a global in this case | |
/* | |
So this is an incredibly simple transmit-only DMX task for ESP32 ESP-IDF V4 |
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// | |
// "Pacifica" | |
// Gentle, blue-green ocean waves. | |
// December 2019, Mark Kriegsman and Mary Corey March. | |
// For Dan. | |
// | |
#define FASTLED_ALLOW_INTERRUPTS 0 | |
#include <FastLED.h> | |
FASTLED_USING_NAMESPACE |
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#include <FastLED.h> | |
#include <adel.h> | |
#define PIRPIN 6 | |
#define FLAME_1_PIN 3 | |
#define FLAME_1_SIZE 60 | |
#define FLAME_2_PIN 4 | |
#define FLAME_2_SIZE 24 |
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// Matrix effect by Jeremy Williams | |
// Designed for Game Frame | |
// http://www.ledseq.com | |
#include <FastLED.h> | |
// LED setup | |
#define kMatrixWidth 16 | |
#define kMatrixHeight 16 | |
#define DATA_PIN 2 |
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/* EVERY_N_MILLIS_I used to replace delay by Chemdoc77 | |
Updated 20220313- replaced EVERY_N_MILLIS with EVERY_N_MILLIS_I | |
Note: When using the N_Millis FastLED function in a void funcition, you must use | |
EVERY_N_MILLIS_I and NOT EVERY_N_MILLIS. | |
*/ | |
#include "FastLED.h" | |
#define NUM_LEDS 24 | |
#define DATA_PIN 6 | |
#define LED_TYPE NEOPIXEL |
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// Incremental Drift on 32x32 grid - Jim Bumgardner | |
// | |
int nbrPoints = 1024; | |
int cx,cy; | |
float crad; | |
float cycleLength, speed; | |
int startOffset = 0; | |
int counter =0 ; | |
boolean isSquare = true; |
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/* | |
Funky Clouds Compendium (alpha version) | |
by Stefan Petrick | |
An ever growing list of examples, tools and toys | |
for creating one- and twodimensional LED effects. | |
Dedicated to the users of the FastLED v2.1 library | |
by Daniel Garcia and Mark Kriegsmann. | |