Created
November 20, 2017 22:04
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import { | |
globalRegistry, | |
WebGLTextureLoaderSyncHashCache, | |
} from "webgltexture-loader"; | |
export interface ArrayBufferInput { | |
data: ArrayBuffer; | |
hash: string; | |
} | |
class ArrayBufferTextureLoader extends WebGLTextureLoaderSyncHashCache<ArrayBufferInput> { | |
constructor(gl: WebGLRenderingContext) { | |
super(gl); | |
} | |
canLoad(input: ArrayBufferInput): boolean { | |
const res: boolean = input.data instanceof ArrayBuffer; | |
return res; | |
} | |
inputHash(input: ArrayBufferInput): string { | |
return input.hash; | |
} | |
getSize(obj: ArrayBufferInput): [number, number] { | |
return [100, 100]; | |
} | |
getNoCache(input: ArrayBufferInput): WebGLTextureLoader.TextureAndSize { | |
const { gl } = this; | |
const arrayBufferView: Uint8Array = new Uint8Array(input.data); | |
const texture = gl.createTexture(); | |
gl.bindTexture(gl.TEXTURE_2D, texture); | |
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 100, 100, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView); | |
return {texture, width: 100, height: 100}; | |
} | |
} | |
globalRegistry.add(ArrayBufferTextureLoader); | |
export default ArrayBufferTextureLoader; |
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