In the world of social gaming, the classic 2-tier of web application does not cut it anymore. We need new and better solutions.
Follow along the evolution of game servers at Wooga and get an in-depth look into the next-generation backend putting the combined forces of erlang and Ruby to work. Learn how scalability, reliability, concurrency control and beautiful code do not need to be mutually exclusive.
Wooga is in the top three of the largest publishers of social games world-wide, right behind Zynga and competing with Electronic Arts for 2nd place with almost 50 million active users every month on facebook.
The game server I will talk about is under development for roughly nine month now and will go live later this year. The audience will be able to take away unique insights and learnings.
With more than 20 years of professional IT experience under his belt, Martin Rehfeld got in touch with a lot of different technology to become a true generalist.
For the last nine months Martin has been busy shaping Wooga's next-generation game server putting his cross-language architecture and devops skills to excellent use.