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Baseball Odds - different JSON parsing methods.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.Serialization;
using System.Windows;
using System.Windows.Resources;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace BaseballOdds
{
[DataContract]
public class BaseballOdds
{
[DataMember(Name = "isHome")]
public int IsHome { get; set; }
[DataMember(Name = "inning")]
public byte Inning { get; set; }
[DataMember(Name = "outs")]
public byte Outs { get; set; }
[DataMember(Name = "baserunners")]
public byte BaseRunners { get; set; }
[DataMember(Name = "runDiff")]
public sbyte RunDiff { get; set; }
[DataMember(Name = "numSituations")]
public uint NumSituations { get; set; }
[DataMember(Name = "numWins")]
public uint NumWins { get; set; }
}
public partial class MainPage
{
public MainPage()
{
InitializeComponent();
Test();
}
private readonly List<Tuple<bool, byte, byte, byte, sbyte>> list1 = new List<Tuple<bool, byte, byte, byte, sbyte>>();
private readonly List<Tuple<UInt32, UInt32>> list2 = new List<Tuple<UInt32, UInt32>>();
private async void Test()
{
string allDataString;
StreamResourceInfo resource = Application.GetResourceStream(new Uri("file.json", UriKind.Relative));
using (StreamReader sr = new StreamReader(resource.Stream))
{
allDataString = await sr.ReadToEndAsync();
}
Stopwatch sw = new Stopwatch();
// test method using JsonConvert
sw.Start();
List<BaseballOdds> list = JsonConvert.DeserializeObject<List<BaseballOdds>>(allDataString);
sw.Stop();
Debug.WriteLine(sw.Elapsed);
// test original method
sw.Restart();
JArray allDataArray = JArray.Parse(allDataString);
for (int i = 0; i < allDataArray.Count; ++i)
{
JObject dataObj = (JObject)(allDataArray[i]);
Add(new Tuple<bool, byte, byte, byte, sbyte>(
(int)dataObj["isHome"] == 1, (byte)dataObj["inning"], (byte)dataObj["outs"],
(byte)dataObj["baserunners"], (sbyte)dataObj["runDiff"]),
new Tuple<UInt32, UInt32>((UInt32)dataObj["numSituations"], (UInt32)dataObj["numWins"]));
}
sw.Stop();
Debug.WriteLine(sw.Elapsed);
}
private void Add(Tuple<bool, byte, byte, byte, sbyte> t1, Tuple<UInt32, UInt32> t2)
{
list1.Add(t1);
list2.Add(t2);
}
}
}
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