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@martinwells
Created June 21, 2012 19:46
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Bullet = gamecore.Pooled('Bullet',
{
// Statics
// factory constructor -- a static function
create: function(x, y)
{
// sweet static inheritance that comes with gamecore.class
var newBullet = this._super();
newBullet.x = x;
newBullet.y = y;
}
},
{
// Instance
x: 0,
y: 0,
init: function()
{
// no need to do anything here anymore
}
}
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