Created
April 5, 2013 20:35
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-- Automatic Treefarm | |
-- * Works with or without Bonemeal | |
-- * Optimized for Birchwood, but should work with any 1x1 tree that doesn't branch | |
-- Martok 2013-04-05 | |
local WORK,WORK2,SAPLING,LOG = 13,14,15,16 | |
if (turtle.getItemCount(WORK) ~= 0) or (turtle.getItemCount(WORK2) ~= 0) or (turtle.getItemCount(SAPLING) == 0) or (turtle.getItemCount(LOG) == 0) then | |
print("Please clear Slots ",WORK,"+",WORK2,", put 1 Sapling in Slot ",SAPLING," and 1 Log in Slot ",LOG,".") | |
print("Bonemeal may be placed in any Slot not mentioned before.") | |
return | |
end | |
local facing = 0 | |
local wasSuccessful = false | |
function left() | |
turtle.turnLeft() | |
facing = (facing - 1 + 4) % 4 | |
end | |
function right() | |
turtle.turnRight() | |
facing = (facing + 1) % 4 | |
end | |
function faceTo(target) | |
local old = facing | |
while facing ~= target do | |
right() | |
end | |
return old | |
end | |
function bonemealForward() | |
for i=1,16 do | |
if (turtle.getItemCount(i)>0) and (i~=WORK) and (i~=WORK2) and (i~=SAPLING) and (i~=LOG) then | |
turtle.select(i) | |
if turtle.place() then | |
print("Bonemeal'd") | |
return | |
end | |
end | |
end | |
end | |
function plantTree() | |
-- assumes we're looking at where the tree should be | |
local tree = faceTo(0) | |
turtle.down() | |
turtle.down() | |
turtle.down() | |
turtle.select(WORK) | |
if turtle.suck() then | |
if turtle.compareTo(SAPLING) then | |
turtle.transferTo(WORK2,1) | |
end | |
turtle.drop() | |
end | |
turtle.up() | |
turtle.up() | |
turtle.up() | |
faceTo(tree) | |
turtle.select(WORK2) | |
if turtle.place() then | |
bonemealForward() | |
end | |
end | |
function offloadLogs() | |
local tree = faceTo(2) | |
turtle.down() | |
turtle.down() | |
turtle.select(LOG) | |
turtle.transferTo(WORK, turtle.getItemCount(LOG) - 1) | |
turtle.select(WORK) | |
turtle.drop() | |
turtle.up() | |
turtle.up() | |
faceTo(tree) | |
end | |
function workOneRound() | |
-- assumes we're on the block above the saplings | |
for i=0,3 do | |
faceTo(i) | |
if turtle.detect() then | |
-- that's a tree! | |
print("Found a Tree!") | |
turtle.select(WORK) | |
turtle.dig() | |
turtle.forward() | |
turtle.digDown() | |
-- all the way up | |
while turtle.detectUp() do | |
turtle.digUp() | |
turtle.up() | |
end | |
-- back down | |
while not turtle.detectDown() do | |
turtle.down() | |
end | |
-- back to center | |
turtle.up() | |
turtle.back() | |
turtle.transferTo(LOG,64) | |
wasSuccessful = true | |
else | |
-- no tree. Sapling at least? | |
turtle.down() | |
if not turtle.detect() then | |
print("Replanting!") | |
plantTree() | |
wasSuccessful = true | |
end | |
turtle.up() | |
end | |
os.sleep(1) | |
end | |
end | |
-- initialisierung: wo ist vorn? | |
print("Setting up local coordinate system (Looking for saplings)") | |
while not turtle.detectDown() do | |
turtle.down() | |
end | |
local foundFront = false | |
for i=1,4 do | |
turtle.select(WORK) | |
if turtle.suck() then | |
if turtle.compareTo(SAPLING) then | |
--found it. put sapling back, we don't need them now | |
turtle.drop() | |
foundFront = true | |
break | |
end | |
end | |
turtle.turnRight() | |
end | |
if not foundFront then | |
print("No chest with Saplings found! Can't do anything.") | |
return | |
end | |
print("Found saplings, let's go.") | |
facing=0 | |
-- STATE: we're on chest level, facing saplings | |
turtle.up() | |
turtle.up() | |
-- STATE: grass level | |
for x=1,1000 do | |
print(":: ",x,"/1000, Fuel: ",turtle.getFuelLevel()) | |
wasSuccessful = false | |
turtle.up() | |
turtle.up() | |
workOneRound() | |
turtle.down() | |
turtle.down() | |
if turtle.getItemSpace(LOG) < 9*4 then | |
offloadLogs() | |
end | |
if not wasSuccessful then | |
print("Having a li'l snooze...") | |
os.sleep(30) | |
else | |
os.sleep(1) | |
end | |
end |
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