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Takeshi Maruyama marukun318

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marukun318 / DX11_Vbuffer_Ibuffer.cpp
Last active February 12, 2018 14:16
DirectX11 Bad Knouhow: VertexBuffer / IndexBuffer Write
ID3D11Buffer* m_pVertexBuffer;
ID3D11Buffer* m_pIndexBuffer;
//
D3D11_MAPPED_SUBRESOURCE msr = {};
HRESULT hr;
// vertices upload
hr = m_context->Map(m_pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &msr);
@marukun318
marukun318 / WinMain.cpp
Created February 12, 2018 13:57
Win32 Invisible Window & Message loop
#include <windows.h>
const char *strClassName = "UnvisibleWindowClass";
const char *strTitle= " UnvisibleWindow";
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY: