/wireframe.java Secret
Created
July 2, 2016 12:48
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private void renderWireFrames(BlockPos pos, EntityPlayer player, float partialTicks) | |
{ | |
List<BakedQuad> quads = this.quadsForWires.get(pos); | |
if (quads == null) | |
{ | |
return; | |
} | |
double dx = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks; | |
double dy = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks; | |
double dz = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks; | |
GlStateManager.pushMatrix(); | |
GlStateManager.translate(pos.getX() - dx, pos.getY() - dy, pos.getZ() - dz); | |
GlStateManager.color(1f, 1f, 1f, 1f); | |
GlStateManager.glLineWidth(2.0f); | |
Tessellator tessellator = Tessellator.getInstance(); | |
VertexBuffer buffer = tessellator.getBuffer(); | |
for (BakedQuad quad : quads) | |
{ | |
buffer.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.BLOCK); | |
buffer.addVertexData(quad.getVertexData()); | |
buffer.putColorMultiplier(1f, 1f, 1f, 4); | |
buffer.putColorMultiplier(1f, 1f, 1f, 3); | |
buffer.putColorMultiplier(1f, 1f, 1f, 2); | |
buffer.putColorMultiplier(1f, 1f, 1f, 1); | |
tessellator.draw(); | |
} | |
GlStateManager.popMatrix(); | |
} |
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