Created
January 28, 2017 12:43
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public static RayTraceResult rayTraceFromPlayer(World worldIn, EntityPlayer playerIn, boolean useLiquids) | |
{ | |
float f = playerIn.prevRotationPitch + (playerIn.rotationPitch - playerIn.prevRotationPitch); | |
float f1 = playerIn.prevRotationYaw + (playerIn.rotationYaw - playerIn.prevRotationYaw); | |
double d0 = playerIn.prevPosX + (playerIn.posX - playerIn.prevPosX); | |
double d1 = playerIn.prevPosY + (playerIn.posY - playerIn.prevPosY) + (double)(worldIn.isRemote ? playerIn.getEyeHeight() - playerIn.getDefaultEyeHeight() : playerIn.getEyeHeight()); // isRemote check to revert changes to ray trace position due to adding the eye height clientside and player yOffset differences | |
double d2 = playerIn.prevPosZ + (playerIn.posZ - playerIn.prevPosZ); | |
Vec3d eyesVec = new Vec3d(d0, d1, d2); | |
float f2 = MathHelper.cos(-f1 * 0.017453292F - (float)Math.PI); | |
float f3 = MathHelper.sin(-f1 * 0.017453292F - (float)Math.PI); | |
float f4 = -MathHelper.cos(-f * 0.017453292F); | |
float f5 = MathHelper.sin(-f * 0.017453292F); | |
float f6 = f3 * f4; | |
float f7 = f2 * f4; | |
double reach = 5.0D; | |
if (playerIn instanceof EntityPlayerMP) | |
{ | |
reach = ((EntityPlayerMP) playerIn).interactionManager.getBlockReachDistance(); | |
} | |
Vec3d lookVec = eyesVec.addVector((double)f6 * reach, (double)f5 * reach, (double)f7 * reach); | |
RayTraceResult result = worldIn.rayTraceBlocks(eyesVec, lookVec, useLiquids, !useLiquids, false); | |
Entity targetEntity = null; | |
RayTraceResult entityTrace = null; | |
AxisAlignedBB bb = new AxisAlignedBB(lookVec.xCoord, lookVec.yCoord, lookVec.zCoord, lookVec.xCoord, lookVec.yCoord, lookVec.zCoord); | |
List<Entity> list = worldIn.getEntitiesWithinAABBExcludingEntity(playerIn, bb.expand(8, 8, 8)); | |
double closest = 0.0D; | |
for (int i = 0; i < list.size(); ++i) | |
{ | |
Entity entity = list.get(i); | |
bb = entity.getEntityBoundingBox(); | |
RayTraceResult traceTmp = bb.calculateIntercept(lookVec, eyesVec); | |
if (traceTmp != null) | |
{ | |
double tmp = eyesVec.distanceTo(traceTmp.hitVec); | |
if (tmp < closest || closest == 0.0D) | |
{ | |
targetEntity = entity; | |
entityTrace = traceTmp; | |
closest = tmp; | |
} | |
} | |
} | |
if (targetEntity != null) | |
{ | |
result = new RayTraceResult(targetEntity, entityTrace.hitVec); | |
} | |
return result; | |
} |
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