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@maryrosecook
Created January 14, 2011 23:24
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// Make a structure to hold all the grid squares
For each grid square
Make a grid square container
// Put all the objects in the right grid square container
For each object in the world
Get the object's x and y coordinates
Determine which grid square the coordinate falls into
Add the object to that grid square container
// Get all the objects that a certain object is colliding with
Get the object's grid square
Return all the other objects in that grid squaresdfjksdjkfkds
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