Skip to content

Instantly share code, notes, and snippets.

@masterT
Created June 24, 2014 18:11
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save masterT/5e10d160dd934bb35a9b to your computer and use it in GitHub Desktop.
Save masterT/5e10d160dd934bb35a9b to your computer and use it in GitHub Desktop.
My hello_world.pjs file
function sketchProc(processing) {
// Override draw function, by default it will be called 60 times per second
processing.draw = function() {
// determine center and max clock arm length
var centerX = processing.width / 2, centerY = processing.height / 2;
var maxArmLength = Math.min(centerX, centerY);
function drawArm(position, lengthScale, weight) {
processing.strokeWeight(weight);
processing.line(centerX, centerY,
centerX + Math.sin(position * 2 * Math.PI) * lengthScale * maxArmLength,
centerY - Math.cos(position * 2 * Math.PI) * lengthScale * maxArmLength);
}
// erase background
processing.background(224);
var now = new Date();
// Moving hours arm by small increments
var hoursPosition = (now.getHours() % 12 + now.getMinutes() / 60) / 12;
drawArm(hoursPosition, 0.5, 5);
// Moving minutes arm by small increments
var minutesPosition = (now.getMinutes() + now.getSeconds() / 60) / 60;
drawArm(minutesPosition, 0.80, 3);
// Moving hour arm by second increments
var secondsPosition = now.getSeconds() / 60;
drawArm(secondsPosition, 0.90, 1);
};
}
var canvas = document.getElementById("canvas1");
// attaching the sketchProc function to the canvas
var processingInstance = new Processing(canvas, sketchProc);
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment