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@mastercoms
Last active February 9, 2023 15:26
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potato
// launch options: -high -novid -nojoy -noff -nohltv
adsp_alley_min 0
adsp_courtyard_min 0
adsp_door_height 0
adsp_duct_min 0
adsp_hall_min 0
adsp_low_ceiling 0
adsp_opencourtyard_min 0
adsp_openspace_min 0
adsp_openstreet_min 0
adsp_openwall_min 0
adsp_room_min 0
adsp_street_min 0
adsp_tunnel_min 0
adsp_wall_height 0
ai_expression_frametime 0.022
ai_expression_optimization 1
budget_show_history 0
bugreporter_uploadasync 1
cl_blobbyshadows 1
cl_detaildist 0
cl_detailfade 0
cl_disablehtmlmotd 1
cl_drawmonitors 0
cl_crosshairalpha 255
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_fasttempentcollision 15
cl_hud_playerclass_use_playermodel 0
cl_idealpitchscale 1.3
cl_jiggle_bone_framerate_cutoff 300
cl_muzzleflash_dlight_1st 0
cl_playerspraydisable 0
cl_phys_props_enable 0
cl_ragdoll_fade_time 1
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_streams_request_url ""
cl_streams_image_sfurl ""
cl_streams_request_count 0
cl_streams_request_url ""
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
cl_updaterate 30
datacachesize 128
dsp_slow_cpu 1
dsp_enhance_stereo 0
dsp_spatial 0
dsp_speaker 0
dsp_water 0
fast_fogvolume 1
filesystem_buffer_size 8192
filesystem_max_stdio_read 64
filesystem_unbuffered_io 0
flex_rules 0
flex_smooth 0
func_break_max_pieces 0
func_break_reduction_factor 1
fx_drawimpactdebris 0
fx_drawimpactdust 0
fx_drawmetalspark 0
g_ragdoll_fadespeed 100
gl_batch_tex_creates 1
gl_batch_tex_destroys 1
glow_outline_effect_enable 0
hud_recticle_minalpha 255
lod_TransitionDist -5000
lzma_persistent_buffer 1
mat_alphacoverage 0
mat_autoexposure_max 1
mat_autoexposure_min 1
mat_antialias 0
mat_aaquality 0
mat_bumpmap 0
mat_colcorrection_disableentities 1
mat_color_projection 0
mat_colorcorrection 0
mat_diffuse 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 16
mat_envmaptgasize 16
mat_forceaniso 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_hdr_level 0
mat_max_world_worldmesh_vertices 0
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_phong 0
mat_postprocessing_combine 0
mat_queue_mode 2
studio_queue_mode 2
mat_reducefillrate 1
mat_reduceparticles 1
mat_software_aa_blur_one_pixel_lines 0
mat_software_aa_strength 0
mat_software_aa_strength_vgui 0
mat_specular 0
mat_wateroverlaysize 1
mem_max_heapsize 1768
mem_max_heapsize_dedicated 96
mem_min_heapsize 48
mod_load_anims_async 1
mod_load_mesh_async 1
mod_load_vcollide_async 1
mp_decals 0
r_decals 0
muzzleflash_light 0
nb_shadow_dist 0
net_compresspackets 0
net_splitrate 5
particle_sim_alt_cores 4
phys_pushscale 0.5
props_break_max_pieces 0
r_3dsky 0
r_ambientboost 0
r_cheapwaterend 1200
r_cheapwaterstart 0
r_decal_cover_count 1
r_decal_cullsize 16
r_decal_overlap_count 0
r_decalstaticprops 0
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawopaquestaticpropslast 1
r_drawtracers_firstperson 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_fastzreject -1
r_flashlightdepthres 512
r_flashlightdepthtexture 0
r_flex 0
r_lightcache_zbuffercache 1
r_lightaverage 0
r_lod 2
r_rootlod 2
r_maxdlights 0
r_maxmodeldecal 0
r_norefresh 1
r_PhysPropStaticLighting 0
r_propsmaxdist 0
r_queued_decals 1
r_queued_post_processing 1
r_rimlight 0
r_shader_srgb -1
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
r_staticprop_lod 2
r_teeth 0
r_threaded_client_shadow_manager 1
r_threaded_renderables 1
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_worldlightmin 0
r_worldlights 0
ragdoll_sleepaftertime 1
rope_averagelight 0
rope_collide 0
rope_smooth 0
rope_solid_minalpha 1
rope_subdiv 1
rope_wind_dist 0
snd_async_fullyasync 1
snd_async_minsize 0
snd_delay_sound_shift 0.03
snd_disable_mixer_duck 1
snd_mix_async 1
snd_noextraupdate 1
snd_pitchquality 0
snd_spatialize_roundrobin 1
tf_particles_disable_weather 1
tracer_extra 0
violence_hblood 0
violence_hgibs 0
zoom_sensitivity_ratio 0.75
echo "master comfig potato 1.6.0"
sv_cheats 1
//exec extra
hud_reloadscheme
heartbeat
snd_restart
snd_async_flush
flush_locked
mem_compact
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