Created
November 5, 2017 15:09
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weak-cpu-network-settings
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cl_cmdrate 33 // Send to server at this many times per second | |
cl_updaterate 33 // Get from server at this many times per seconds | |
cl_interp_ratio 1 // Reduce entity interpolation times to minimum | |
net_queued_packet_thread 1 // Work around bad Windows networking | |
//net_queued_packet_thread 0 // Send packets without a delay at the end of each frame (slightly more CPU single-core load). | |
// Use with -NoQueuedPacketThread | |
cl_interp 0 // Use cl_interp_ratio for a more accurate value | |
net_compresspackets 1 // Compress packets to prevent split packets | |
net_compresspackets_minsize 1260 // Only compress packets if we would send a splitpacket | |
rate 85008 // Higher rate to reduce choke and scale to packet rate | |
// Might want to lower rate if you have <0.7Mbps stable upload | |
net_maxcleartime 5 // Use rate to control packet delay | |
net_maxpacketdrop 5000 // Use default packet drop threshold | |
net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load | |
net_splitpacket_maxrate 85008 // Scale splitpacket to rate | |
// Might want to lower rate if you have <0.7Mbps stable upload | |
cl_timeout 70 // Wait the maximum time before automatically timing out on client | |
cl_pred_optimize 2 // Skip repredicting if we do not need to do it | |
cl_lagcompensation 1 // Ensure lag compensation is turned on | |
cl_predictweapons 1 // Ensure weapon firing prediction is turned on | |
cl_smooth 0 // Skip view smoothing logic |
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