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allowed competitive cvars: ALLOWED_IN_COMPETITIVE, HIDDEN, ARCHIVE, GAMEDLL, CHEAT, REPLICATED, INTERNAL_USE
snd_spatialize_roundrobin
dsp_off
snd_cull_duplicates
r_fastzreject
r_lightcache_zbuffercache
net_udp_rcvbuf
r_drawmodeldecals
r_dopixelvisibility
r_flashlightdepthtexture
r_drawflecks
cl_particle_retire_cost
cl_showfps
r_waterforcereflectentities
mat_reduceparticles
mat_forcemanagedtextureintohardware
mat_vsync
mat_forcehardwaresync
mat_trilinear
mat_specular
mat_bumpmap
mat_parallaxmap
mat_reducefillrate
mat_depthbias_normal
mat_slopescaledepthbias_decal
mat_depthbias_decal
mat_softwarelighting
r_shader_srgb
mat_disablehwmorph
mat_disable_ps_patch
CVAR MIN MAX
viewmodel_fov 54 70
mat_dxlevel 90
"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Help Text"
"_autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave"
"_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
"_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll"
"_cl_classmenuopen","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"internal cvar used to tell server when class menu is open"
"_fov","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automates fov command to server."
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"abuse_report_queue","cmd",,,,,,,,,,,,,,,,,,"Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report"
"abuse_report_submit","cmd",,,,,,,,,,,,,,,,,,"Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report"
"achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turn on achievement debug msgs."
"addip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"adsp_alley_min","122 ",,,,,,,,,,,,,,,,,,""
"adsp_courtyard_min","126 ",,,,,,,,,,,,,,,,,,""
"adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"adsp_door_height","112 ",,,,,,,,,,,,,,,,,,""
"adsp_duct_min","106 ",,,,,,,,,,,,,,,,,,""
"adsp_hall_min","110 ",,,,,,,,,,,,,,,,,,""
"adsp_low_ceiling","108 ",,,,,,,,,,,,,,,,,,""
"adsp_opencourtyard_min","126 ",,,,,,,,,,,,,,,,,,""
"adsp_openspace_min","130 ",,,,,,,,,,,,,,,,,,""
"adsp_openstreet_min","118 ",,,,,,,,,,,,,,,,,,""
"adsp_openwall_min","130 ",,,,,,,,,,,,,,,,,,""
"adsp_room_min","102 ",,,,,,,,,,,,,,,,,,""
"adsp_street_min","118 ",,,,,,,,,,,,,,,,,,""
"adsp_tunnel_min","114 ",,,,,,,,,,,,,,,,,,""
"adsp_wall_height","128 ",,,,,,,,,,,,,,,,,,""
"ai_auto_contact_solver","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_block_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_assault","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_avoidancebounds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_directnavprobe","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_dyninteractions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Debug the NPC dynamic interaction system."
"ai_debug_efficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_enemies","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_expressions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show random expression decisions for NPCs."
"ai_debug_follow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_loners","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_looktargets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid."
"ai_debug_nav","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes"
"ai_debug_ragdoll_magnets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"ai_debug_speech","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_squads","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_think_ticks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debugscriptconditions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_default_efficient","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
"ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,""
"ai_efficiency_override","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_enable_fear_behavior","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_expression_frametime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum frametime to still play background expressions."
"ai_expression_optimization","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable npc background expressions when you can't see them."
"ai_fear_player_dist","720 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_find_lateral_cover","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_find_lateral_los","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_follow_use_points","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_follow_use_points_when_moving","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_force_serverside_ragdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_frametime_limit","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"frametime limit for min efficiency AIE_NORMAL (in sec's)."
"ai_inhibit_spawners","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"ai_lead_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_LOS_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"ai_moveprobe_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_moveprobe_jump_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_moveprobe_usetracelist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_navigator_generate_spikes","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_navigator_generate_spikes_strength","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_local_paths","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_node_cache","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_select_box","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_steer","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_talk_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_norebuildgraph","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_adjust_speed_on_immediate_turns","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_insert_pause_at_est_end","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_insert_pause_at_obstruction","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_post_frame_navigation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_radial_max_link_dist","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_reaction_delay_alert","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_reaction_delay_idle","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_rebalance_thinks","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_sequence_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,"Set how high AI bumps up ground walkers when checking steps"
"ai_setupbones_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Shows that bones that are setup every think"
"ai_shot_bias","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_shot_bias_max","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"ai_shot_bias_min","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"ai_shot_stats","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_shot_stats_term","1000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_show_hull_attacks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_show_think_tolerance","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_simulate_task_overtime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_spread_cone_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_spread_defocused_cone_multiplier","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_spread_pattern_focus_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_strong_optimizations","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_strong_optimizations_no_checkstand","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_task_pre_script","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_test_moveprobe_ignoresmall","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_clipped_paths","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_efficiency","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_frame_think_limits","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_think_optimizations","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_use_visibility_cache","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"air_density","cmd",,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations."
"alias","cmd",,,,,,,,,,,,,,,,,,"Alias a command."
"'+alt1'","cmd",,,,,,,,,,,,,,,,,,""
"'-alt1'","cmd",,,,,,,,,,,,,,,,,,""
"'+alt2'","cmd",,,,,,,,,,,,,,,,,,""
"'-alt2'","cmd",,,,,,,,,,,,,,,,,,""
"ammo_max","5000 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"anim_3wayblend","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Toggle the 3-way animation blending code."
"anim_showmainactivity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show the idle, walk, run, and/or sprint activities."
"askconnect_accept","cmd",,,,,,,,,,,,,,,,,,"Accept a redirect request by the server."
"async_allow_held_files","1 ",,,,,,,,,,,,,,,,,,"Allow AsyncBegin/EndRead()"
"async_mode","0 ",,,,,,,,,,,,,,,,,,"Set the async filesystem mode (0 = async, 1 = synchronous)"
"async_resume","cmd",,,,,,,,,,,,,,,,,,""
"async_serialize","0 ",,,,,,,,,,,,,,,,,,"Force async reads to serialize for profiling"
"async_simulate_delay","0 ",,,,,,,,,,,,,,,,,,"Simulate a delay of up to a set msec per file operation"
"async_suspend","cmd",,,,,,,,,,,,,,,,,,""
"'+attack'","cmd",,,,,,,,,,,,,,,,,,""
"'-attack'","cmd",,,,,,,,,,,,,,,,,,""
"'+attack2'","cmd",,,,,,,,,,,,,,,,,,""
"'-attack2'","cmd",,,,,,,,,,,,,,,,,,""
"'+attack3'","cmd",,,,,,,,,,,,,,,,,,""
"'-attack3'","cmd",,,,,,,,,,,,,,,,,,""
"audit_save_in_memory","cmd",,,,,,,,,,,,,,,,,,"Audit the memory usage and files in the save-to-memory system"
"autoaim_max_deflect","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"autoaim_max_dist","2160 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave"
"autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
"autosavedangerousissafe","cmd",,,,,,,,,,,,,,,,,,""
"'+back'","cmd",,,,,,,,,,,,,,,,,,""
"'-back'","cmd",,,,,,,,,,,,,,,,,,""
"banid","cmd",,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
"banip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"bench_end","cmd",,,,,,,,,,,,,,,,,,"Ends gathering of info."
"bench_showstatsdialog","cmd",,,,,,,,,,,,,,,,,,"Shows a dialog displaying the most recent benchmark results."
"bench_start","cmd",,,,,,,,,,,,,,,,,,"Starts gathering of info. Arguments: filename to write results into"
"bench_upload","cmd",,,,,,,,,,,,,,,,,,"Uploads most recent benchmark stats to the Valve servers."
"benchframe","cmd",,,,,,,,,,,,,,,,,,"Takes a snapshot of a particular frame in a time demo."
"bind","cmd",,,,,,,,,,,,,,,,,,"Bind a key."
"bind_mac","cmd",,,,,,,,,,,,,,,,,,"Bind this key but only on Mac, not win32"
"binds_per_command","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"BindToggle","cmd",,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'"
"blink_duration","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How many seconds an eye blink will last."
"bloodspray","cmd",,,,,,,,,,,,,,,,,,"blood"
"bot","cmd",,,,,,,,,,,,,,,,,,"Add a bot."
"bot_changeclass","cmd",,,,,,,,,,,,,,,,,,"Forces the specified bot to change class (e.g. bot_changeclass bot01 soldier)."
"bot_changeteams","cmd",,,,,,,,,,,,,,,,,,"Make all bots change teams"
"bot_com_meleerange","80 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a target that a melee bot wants to be within to attack."
"bot_com_viewrange","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance within which bots looking for any enemies will find them."
"bot_com_wpnrange","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a target that a ranged bot wants to be within to attack."
"bot_command","cmd",,,,,,,,,,,,,,,,,,"<bot id> <command string...>. Sends specified command on behalf of specified bot"
"bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force all bots to crouch."
"bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Bot debugging."
"bot_dontmove","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"bot_drop","cmd",,,,,,,,,,,,,,,,,,"Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>"
"bot_forceattack","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When on, all bots fire their guns."
"bot_forceattack2","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, use attack2."
"bot_forceattack_down","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When firing, don't tap fire, hold it down."
"bot_forcefireweapon","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Force bots with the specified weapon to fire."
"bot_hurt","cmd",,,,,,,,,,,,,,,,,,"Hurt a bot by team, or all bots ('all')."
"bot_jump","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force all bots to repeatedly jump."
"bot_kick","cmd",,,,,,,,,,,,,,,,,,"Remove a bot by name, or an entire team ('red' or 'blue'), or all bots ('all')."
"bot_kill","cmd",,,,,,,,,,,,,,,,,,"Kills a bot. Usage: bot_kill <bot name>"
"bot_mimic","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot uses usercmd of player by index."
"bot_mimic_inverse","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Bot uses usercmd of player by index."
"bot_mimic_yaw_offset","180 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Offsets the bot yaw."
"bot_mirror","cmd",,,,,,,,,,,,,,,,,,"Forces the specified bot to be the same class, and use the same items, as you."
"bot_moveto","cmd",,,,,,,,,,,,,,,,,,"Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>"
"bot_nav_offsetpathinset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance into an area that waypoints should be generated when pathfinding through portals."
"bot_nav_recomputetime","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Delay before bots recompute their path to targets that have moved when moving to them."
"bot_nav_simplifypaths","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots will skip waypoints if they already see the waypoint post."
"bot_nav_turnspeed","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Rate at which bots turn to face their targets."
"bot_nav_usefeelers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots will extend feelers to their sides to find & avoid upcoming collisions."
"bot_nav_useoffsetpaths","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots will generate waypoints on both sides of portals between waypoints when building paths."
"bot_nav_wpdeceldistance","128 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a waypoint to which a bot starts to decelerate to reach it."
"bot_nav_wpdistance","16 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance to a waypoint within which a bot considers as having reached it."
"bot_randomnames","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"bot_refill","cmd",,,,,,,,,,,,,,,,,,"Refill all bot ammo counts"
"bot_saveme","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"bot_selectweaponslot","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"set to weapon slot that bot should switch to."
"bot_teleport","cmd",,,,,,,,,,,,,,,,,,"Teleport the specified bot to the specified position & angles.
Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>"
"bot_whack","cmd",,,,,,,,,,,,,,,,,,"Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>"
"box","cmd",,,,,,,,,,,,,,,,,,"Draw a debug box."
"'+break'","cmd",,,,,,,,,,,,,,,,,,""
"'-break'","cmd",,,,,,,,,,,,,,,,,,""
"breakable_disable_gib_limit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"breakable_multiplayer","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"bsp_repack","cmd",,,,,,,,,,,,,,,,,,"Repack and output a (re)compressed version of a bsp file"
"buddha","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
"budget_averages_window","300 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames to look at when figuring out average frametimes"
"budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is"
"budget_bargraph_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is"
"budget_bargraph_range_ms","5 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget bargraph range in milliseconds"
"budget_history_numsamplesvisible","100 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel"
"budget_history_range_ms","66 ","ARCHIVE",,,,,,,,,,,,,,,,,"budget history range in milliseconds"
"budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number between 0 and 1"
"budget_panel_height","1024 ","ARCHIVE",,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
"budget_panel_width","768 ","ARCHIVE",,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
"budget_panel_x","50 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
"budget_panel_y","50 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
"budget_peaks_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of frames to look at when figuring out peak frametimes"
"budget_show_averages","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable averages in the budget panel"
"budget_show_history","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"turn history graph off and on. . good to turn off on low end"
"budget_show_peaks","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"enable/disable peaks in the budget panel"
"budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
"bug","cmd",,,,,,,,,,,,,,,,,,"Show/hide the bug reporting UI."
"bug_swap","cmd",,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again."
"bugreporter_includebsp","1 ",,,,,,,,,,,,,,,,,,"Include .bsp for internal bug submissions."
"bugreporter_uploadasync","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Upload attachments asynchronously"
"buildcubemaps","cmd",,,,,,,,,,,,,,,,,,"Rebuild cubemaps."
"building_cubemaps","0 ",,,,,,,,,,,,,,,,,,""
"c_maxdistance","200 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_maxpitch","90 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_maxyaw","135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_mindistance","30 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_minpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_minyaw","-135 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_orthoheight","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"c_orthowidth","100 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cache_print","cmd",,,,,,,,,,,,,,,,,,"cache_print [section]
Print out contents of cache memory."
"cache_print_lru","cmd",,,,,,,,,,,,,,,,,,"cache_print_lru [section]
Print out contents of cache memory."
"cache_print_summary","cmd",,,,,,,,,,,,,,,,,,"cache_print_summary [section]
Print out a summary contents of cache memory."
"callvote","cmd",,,,,,,,,,,,,,,,,,"Start a vote on an issue."
"cam_collision","1 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls."
"cam_command","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealdelta","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Controls the speed when matching offset to ideal angles in thirdperson view"
"cam_idealdist","150 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealdistright","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealdistup","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_ideallag","4 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Amount of lag used when matching offset to ideal angles in thirdperson view"
"cam_idealpitch","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_idealyaw","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cam_showangles","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"When in thirdperson, print viewangles/idealangles/cameraoffsets to the console."
"cam_snapto","0 ","ARCHIVE",,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"'+camdistance'","cmd",,,,,,,,,,,,,,,,,,""
"'-camdistance'","cmd",,,,,,,,,,,,,,,,,,""
"'+camin'","cmd",,,,,,,,,,,,,,,,,,""
"'-camin'","cmd",,,,,,,,,,,,,,,,,,""
"'+cammousemove'","cmd",,,,,,,,,,,,,,,,,,""
"'-cammousemove'","cmd",,,,,,,,,,,,,,,,,,""
"camortho","cmd",,,,,,,,,,,,,,,,,,"Switch to orthographic camera."
"'+camout'","cmd",,,,,,,,,,,,,,,,,,""
"'-camout'","cmd",,,,,,,,,,,,,,,,,,""
"'+campitchdown'","cmd",,,,,,,,,,,,,,,,,,""
"'-campitchdown'","cmd",,,,,,,,,,,,,,,,,,""
"'+campitchup'","cmd",,,,,,,,,,,,,,,,,,""
"'-campitchup'","cmd",,,,,,,,,,,,,,,,,,""
"'+camyawleft'","cmd",,,,,,,,,,,,,,,,,,""
"'-camyawleft'","cmd",,,,,,,,,,,,,,,,,,""
"'+camyawright'","cmd",,,,,,,,,,,,,,,,,,""
"'-camyawright'","cmd",,,,,,,,,,,,,,,,,,""
"cancelselect","cmd",,,,,,,,,,,,,,,,,,""
"cast_hull","cmd",,,,,,,,,,,,,,,,,,"Tests hull collision detection"
"cast_ray","cmd",,,,,,,,,,,,,,,,,,"Tests collision detection"
"catapult_physics_drag_boost","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"cc_bot_selectweapon","cmd",,,,,,,,,,,,,,,,,,"Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>"
"cc_captiontrace","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)"
"cc_emit","cmd",,,,,,,,,,,,,,,,,,"Emits a closed caption"
"cc_findsound","cmd",,,,,,,,,,,,,,,,,,"Searches for soundname which emits specified text."
"cc_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes async'd captions."
"cc_lang","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Current close caption language (emtpy = use game UI language)"
"cc_linger_time","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close caption linger time."
"cc_minvisibleitems","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum number of caption items to show."
"cc_predisplay_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Close caption delay before showing caption."
"cc_random","cmd",,,,,,,,,,,,,,,,,,"Emits a random caption"
"cc_sentencecaptionnorepeat","4 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How often a sentence can repeat."
"cc_showblocks","cmd",,,,,,,,,,,,,,,,,,"Toggles showing which blocks are pending/loaded async."
"cc_smallfontlength","300 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If text stream is this long, force usage of small font size."
"cc_spawn_merasmus_at_level","cmd",,,,,,,,,,,,,,,,,,"Force Merasmus to spawn at a specific difficulty level"
"cc_subtitles","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)."
"ccs_create_convars_from_hwconfig","cmd",,,,,,,,,,,,,,,,,,"Create convars from the current hardware config, useful for diffing purposes"
"centerview","cmd",,,,,,,,,,,,,,,,,,""
"ch_createairboat","cmd",,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player."
"ch_createjeep","cmd",,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
"changeclass","cmd",,,,,,,,,,,,,,,,,,"Choose a new class"
"changelevel","cmd",,,,,,,,,,,,,,,,,,"Change server to the specified map"
"changelevel2","cmd",,,,,,,,,,,,,,,,,,"Transition to the specified map in single player"
"changelevel_next","cmd",,,,,,,,,,,,,,,,,,"Immediately changes to the next map in the map rotation for the server."
"changeteam","cmd",,,,,,,,,,,,,,,,,,"Choose a new team"
"cl_allowdownload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client downloads customization files"
"cl_allowupload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Client uploads customization files"
"cl_always_flush_models","0 ",,,,,,,,,,,,,,,,,,"If set, always flush models between map loads. Useful on systems under memory pressure."
"cl_anglespeedkey","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_animationinfo","cmd",,,,,,,,,,,,,,,,,,"Hud element to examine."
"cl_ask_bigpicture_controller_opt_out","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has opted out of being prompted for controller support in Big Picture."
"cl_ask_blacklist_for_any_server","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, auto-ask for local/LAN servers (for debugging)"
"cl_ask_blacklist_max_session_duration","60 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If player stays on a server for less than this time (in seconds) prompt to add server to blacklist"
"cl_ask_blacklist_opt_out","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, don't auto-ask to blacklist servers"
"cl_ask_favorite_for_any_server","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, auto-ask for local/LAN servers (for debugging)"
"cl_ask_favorite_min_session_duration","600 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If player stays on a server for longer than this time (in seconds) prompt to add server to favorites"
"cl_ask_favorite_opt_out","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, don't auto-ask to favorite servers"
"cl_autoreload","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"When set to 1, clip-using weapons will automatically be reloaded whenever they're not being fired."
"cl_autorezoom","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"When set to 1, sniper rifle will re-zoom after firing a zoomed shot."
"cl_backspeed","450 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"cl_blobbyshadows","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_bobcycle","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_bobup","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_burninggibs","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"A burning player that gibs has burning gibs."
"cl_chatfilters","63 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Stores the chat filter settings "
"cl_class","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default class when joining a game"
"cl_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of client side hints displayed to the player."
"cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable/disable clock correction on the client."
"cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset."
"cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small."
"cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
"cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
"cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show debugging info about the clock drift. "
"cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_cmdrate","66 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Max number of command packets sent to server per second"
"cl_coach_find_coach","cmd",,,,,,,,,,,,,,,,,,"Request a coach for the current game"
"cl_coach_toggle","cmd",,,,,,,,,,,,,,,,,,"Toggle coach status"
"cl_crosshair_blue","234 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_file","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_green","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_red","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshair_scale","40 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshairalpha","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_crosshaircolor","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_customsounds","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable customized player sound playback"
"cl_debug_player_perf","0 ",,,,,,,,,,,,,,,,,,""
"cl_debugrumble","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Turn on rumble debugging spew"
"cl_decline_first_notification","cmd",,,,,,,,,,,,,,,,,,"Tries to decline/remove the first notification"
"cl_demoviewoverride","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Override view during demo playback"
"cl_detail_multiplier","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"extra details to create"
"cl_detaildist","900 ",,,,,,,,,,,,,,,,,,"Distance at which detail props are no longer visible"
"cl_detailfade","0 ",,,,,,,,,,,,,,,,,,"Distance across which detail props fade in"
"cl_disablehtmlmotd","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable HTML motds."
"cl_disconnect_prompt","cmd",,,,,,,,,,,,,,,,,,"Prompt about disconnect"
"cl_downloadfilter","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)"
"cl_drawhud","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of the hud"
"cl_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_drawmaterial","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Draw a particular material over the frame"
"cl_drawmonitors","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_drawshadowtexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_dump_particle_stats","cmd",,,,,,,,,,,,,,,,,,"dump particle profiling info to particle_profile.csv"
"cl_dynamiccrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ejectbrass","1 ",,,,,,,,,,,,,,,,,,""
"cl_ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's absbox for the entity under the crosshair."
"cl_ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's bounding box for the entity under the crosshair."
"cl_ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the client's render box for the entity under the crosshair."
"cl_entityreport","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw entity states to console"
"cl_entityreport_sorted","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak"
"cl_extrapolate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable extrapolation if interpolation history runs out."
"cl_extrapolate_amount","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Set how many seconds the client will extrapolate entities for."
"cl_fastdetailsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"whether to use new detail sprite system"
"cl_fasttempentcollision","17 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
"
"cl_find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
"
"cl_first_person_uses_world_model","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Causes the third person model to be drawn instead of the view model"
"cl_flag_return_height","82 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"cl_flag_return_size","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_flipviewmodels","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Flip view models."
"cl_flushentitypacket","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging. Force the engine to flush an entity packet."
"cl_forwardspeed","450 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"cl_fullupdate","cmd",,,,,,,,,,,,,,,,,,"Forces the server to send a full update packet"
"cl_gameserver_create_identity","cmd",,,,,,,,,,,,,,,,,,"Creates a new game server account associated with the currently logged in steam account"
"cl_gameserver_list","cmd",,,,,,,,,,,,,,,,,,"List all the game server accounts owned by the currently logged in steam account"
"cl_gameserver_reset_identity","cmd",,,,,,,,,,,,,,,,,,"Resets the identity token for a given game server"
"cl_hud_killstreak_display_alpha","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Adjusts font alpha value of killstreak notices. Range is from 0 to 255 (default is 200)."
"cl_hud_killstreak_display_fontsize","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Adjusts font size of killstreak notices. Range is from 0 to 2 (default is 1)."
"cl_hud_killstreak_display_time","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How long a killstreak notice stays on the screen (in seconds). Range is from 0 to 100."
"cl_hud_minmode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to turn on the advanced minimalist HUD mode."
"cl_hud_playerclass_use_playermodel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Use player model in player class HUD."
"cl_hudhint_sound","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable hudhint sounds."
"cl_idealpitchscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ignorepackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force client to ignore packets (for debugging)."
"cl_interp","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the interpolation amount (bounded on low side by server interp ratio settings)."
"cl_interp_all","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable interpolation list optimizations."
"cl_interp_npcs","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)"
"cl_interp_ratio","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)."
"cl_jiggle_bone_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_debug_pitch_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_debug_yaw_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display physics-based 'jiggle bone' debugging information"
"cl_jiggle_bone_framerate_cutoff","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Skip jiggle bone simulation if framerate drops below this value (frames/second)"
"cl_lagcompensation","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform server side lag compensation of weapon firing events."
"cl_language","0 ",,,,,"USERINFO",,,,,,,,,,,,,"Language (from HKCU\Software\Valve\Steam\Language)"
"cl_leveloverview","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_leveloverviewmarker","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_localnetworkbackdoor","0 ",,,,,,,,,,,,,,,,,,"Enable network optimizations for single player games."
"cl_logofile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Spraypoint logo decal."
"cl_mainmenu_safemode","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable safe mode"
"cl_maxrenderable_dist","3000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Max distance from the camera at which things will be rendered"
"cl_meathook_neck_pivot_ingame_fwd","3 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_meathook_neck_pivot_ingame_up","7 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_mouseenable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_mouselook","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server."
"cl_mute_all_comms","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If 1, then all communications from a player will be blocked when that player is muted, including chat messages."
"cl_muzzleflash_dlight_1st","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_mvm_wave_status_visible_during_wave","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Display full wave contents while a wave is active in MvM."
"cl_new_impact_effects","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_notifications_max_num_visible","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How many notifications are visible in-game."
"cl_notifications_move_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How long it takes for a notification to move."
"cl_notifications_show_ingame","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether notifications should show up in-game."
"cl_obj_fake_alert","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_obj_test_building_damage","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"debug building damage"
"cl_observercrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_overdraw_test","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,""
"cl_panelanimation","cmd",,,,,,,,,,,,,,,,,,"Shows panel animation variables: <panelname | blank for all panels>."
"cl_particle_batch_mode","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_particle_retire_cost","0 ",,,,,,,,,,,,,,,,,,""
"cl_particle_show_bbox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_particle_show_bbox_cost","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones"
"cl_particle_stats_start","cmd",,,,,,,,,,,,,,,,,,"Start or restart particle stats - also dumps to particle_stats.csv"
"cl_particle_stats_stop","cmd",,,,,,,,,,,,,,,,,,"Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv"
"cl_particle_stats_trigger_count","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Dump stats if the particle count exceeds this number."
"cl_particleeffect_aabb_buffer","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often."
"cl_pclass","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump entity by prediction classname."
"cl_pdump","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Dump info about this entity to screen."
"cl_phys_props_enable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Disable clientside physics props (must be set before loading a level)."
"cl_phys_props_max","20 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum clientside physic props"
"cl_phys_props_respawndist","3000 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Minimum distance from the player that a clientside prop must be before it's allowed to respawn."
"cl_phys_props_respawnrate","120 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time, in seconds, between clientside prop respawns."
"cl_phys_timescale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Sets the scale of time for client-side physics (ragdolls)"
"cl_pitchdown","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_pitchspeed","225 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client pitch speed."
"cl_pitchup","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_playback_screenshots","0 ",,,,,,,,,,,,,,,,,,"Allows the client to playback screenshot and jpeg commands in demos."
"cl_playerspraydisable","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable player sprays."
"cl_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info (client)."
"cl_pred_optimize","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)."
"cl_pred_track","cmd",,,,,,,,,,,,,,,,,,"<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname."
"cl_predict","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform client side prediction."
"cl_predictionlist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show which entities are predicting
"
"cl_predictweapons","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Perform client side prediction of weapon effects."
"cl_promotional_codes_button_show","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Toggles the 'View Promotional Codes' button in the main menu for players that have used the 'RIFT Well Spun Hat Claim Code'."
"cl_ragdoll_collide","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ragdoll_fade_time","10 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ragdoll_forcefade","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_ragdoll_physics_enable","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disable ragdoll physics."
"cl_ragdoll_pronecheck_distance","64 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,""
"cl_reload_localization_files","cmd",,,,,,,,,,,,,,,,,,"Reloads all localization files"
"cl_removedecals","cmd",,,,,,,,,,,,,,,,,,"Remove the decals from the entity under the crosshair."
"cl_resend","6 ",,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
"cl_rumblescale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Scale sensitivity of rumble effects (0 to 1.0)"
"cl_scalecrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_screenshotname","0 ",,,,,,,,,,,,,,,,,,"Custom Screenshot name"
"cl_SetupAllBones","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_shadowtextureoverlaysize","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_show_connectionless_packet_warnings","0 ",,,,,,,,,,,,,,,,,,"Show console messages about ignored connectionless packets on the client."
"cl_show_market_data_on_items","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"0 = Never. 1 = Only when showing borders for Market-listable items. 2 = Always."
"cl_show_num_particle_systems","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Display the number of active particle systems."
"cl_show_splashes","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_showbackpackrarities","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"0 = Show no backpack icon border colors. 1 = Show item rarities within the backpack. 2 = Show item rarities only for Market-listable items."
"cl_showbattery","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current battery level at top of screen when on battery power"
"cl_ShowBoneSetupEnts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show which entities are having their bones setup each frame."
"cl_showdemooverlay","0 ",,,,,,,,,,,,,,,,,,"How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)"
"cl_showents","cmd",,,,,,,,,,,,,,,,,,"Dump entity list to console."
"cl_showerror","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show prediction errors, 2 for above plus detailed field deltas."
"cl_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Print event firing info in the console"
"cl_showfps","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw fps meter at top of screen (1 = fps, 2 = smooth fps)"
"cl_showhelp","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Set to 0 to not show on-screen help"
"cl_showpausedimage","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show the 'Paused' image when game is paused."
"cl_showpluginmessages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allow plugins to display messages to you"
"cl_showpos","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw current position at top of screen"
"cl_ShowSunVectors","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_showtextmsg","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disable text messages printing on the screen."
"cl_sidespeed","450 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"cl_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth view/eye origin after prediction errors"
"cl_smoothtime","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Smooth client's view after prediction error over this many seconds"
"cl_software_cursor","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Switches the game to use a larger software cursor instead of the normal OS cursor"
"cl_soundemitter_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system (client only)"
"cl_soundfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Jingle sound file."
"cl_soundscape_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the client side soundscapes"
"cl_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,"print soundscapes"
"cl_spec_carrieditems","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show non-standard items being carried by player you're spectating."
"cl_spec_mode","5 ","ARCHIVE",,,,"USERINFO",,,,,,,,,"SERVER_CAN_EXECUTE",,"CLIENTDLL",,"spectator mode"
"cl_sporeclipdistance","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_steamscreenshots","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Enable/disable saving screenshots to Steam"
"cl_sun_decay_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"cl_team","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Default team when joining a game"
"cl_threaded_client_leaf_system","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_timeout","60 ","ARCHIVE",,,,,,,,,,,,,,,,,"After this many seconds without receiving a packet from the server, the client will disconnect itself"
"cl_trade","cmd",,,,,,,,,,,,,,,,,,"Trade with a person by player name"
"cl_trade_steamid","cmd",,,,,,,,,,,,,,,,,,"Trade with a person by steam id"
"cl_trading_show_requests_from","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"View trade requests from a certain group only."
"cl_training_class_unlock_all","cmd",,,,,,,,,,,,,,,,,,"Unlock all training"
"cl_training_completed_with_classes","511 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Bitfield representing what classes have been used to complete training."
"cl_trigger_first_notification","cmd",,,,,,,,,,,,,,,,,,"Tries to accept/trigger the first notification"
"cl_updaterate","66 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Number of packets per second of updates you are requesting from the server"
"cl_upspeed","320 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"cl_use_tournament_specgui","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"When in tournament mode, use the advanced tournament spectator UI."
"cl_view","cmd",,,,,,,,,,,,,,,,,,"Set the view entity index."
"cl_voice_filter","0 ",,,,,,,,,,,,,,,,,,"Filter voice by name substring"
"cl_vote_ui_active_after_voting","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_vote_ui_show_notification","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"cl_winddir","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wind direction angle"
"cl_windspeed","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Weather effects wind speed scalar"
"cl_yawspeed","210 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Client yaw speed."
"clear","cmd",,,,,,,,,,,,,,,,,,"Clear all console output."
"clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,"clears debug overlays"
"clientport","27005 ",,,,,,,,,,,,,,,,,,"Host game client port"
"closecaption","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Enable close captioning."
"cmd","cmd",,,,,,,,,,,,,,,,,,"Forward command to server."
"collision_shake_amp","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"collision_shake_freq","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"collision_shake_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"collision_test","cmd",,,,,,,,,,,,,,,,,,"Tests collision system"
"colorcorrectionui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the color correction tools UI."
"'+commandermousemove'","cmd",,,,,,,,,,,,,,,,,,""
"'-commandermousemove'","cmd",,,,,,,,,,,,,,,,,,""
"commentary","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Desired commentary mode state."
"commentary_available","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Automatically set by the game when a commentary file is available for the current map."
"commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,""
"commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,""
"commentary_firstrun","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"commentary_showmodelviewer","cmd",,,,,,,,,,,,,,,,,,"Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>"
"commentary_testfirstrun","cmd",,,,,,,,,,,,,,,,,,""
"con_drawnotify","1 ",,,,,,,,,,,,,,,,,,"Disables drawing of notification area (for taking screenshots)."
"con_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Allows the console to be activated."
"con_filter_enable","0 ",,,,,,,,,,,,,,,,,,"Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text."
"con_filter_text","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate."
"con_filter_text_out","0 ",,,,,,,,,,,,,,,,,,"Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate."
"con_logfile","0 ",,,,,,,,,,,,,,,,,,"Console output gets written to this file"
"con_notifytime","8 ",,,,,,,,,,,,,,,,,,"How long to display recent console text to the upper part of the game window"
"con_nprint_bgalpha","100 ",,,,,,,,,,,,,,,,,,"Con_NPrint background alpha."
"con_nprint_bgborder","5 ",,,,,,,,,,,,,,,,,,"Con_NPrint border size."
"con_timestamp","0 ",,,,,,,,,,,,,,,,,,"Prefix console.log entries with timestamps"
"con_trace","0 ",,,,,,,,,,,,,,,,,,"Print console text to low level printout."
"condump","cmd",,,,,,,,,,,,,,,,,,"dump the text currently in the console to condumpXX.log"
"connect","cmd",,,,,,,,,,,,,,,,,,"Connect to specified server."
"'+context_action'","cmd",,,,,,,,,,,,,,,,,,"Use the item in the action slot."
"'-context_action'","cmd",,,,,,,,,,,,,,,,,,""
"contimes","8 ",,,,,,,,,,,,,,,,,,"Number of console lines to overlay for debugging."
"coop","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Cooperative play."
"create_flashlight","cmd",,,,,,,,,,,,,,,,,,""
"CreateHairball","cmd",,,,,,,,,,,,,,,,,,""
"creditsdone","cmd",,,,,,,,,,,,,,,,,,""
"crosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"currency_give","cmd",,,,,,,,,,,,,,,,,,"Have some in-game money."
"cvarlist","cmd",,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
"datacachesize","256 ",,,,,,,,,,,,,,,,,,"Size in MB."
"dbg_spew_connected_players_level","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If enabled, server will spew connected player GC updates
"
"dbghist_addline","cmd",,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>"
"dbghist_dump","cmd",,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Scene Print
3: Alyx Blind
4: Log of damage done to player"
"deathmatch","1 ",,,,,,"NOTIFY",,,,,,,,,,,,"Running a deathmatch server."
"debug_materialmodifycontrol","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"debug_materialmodifycontrol_client","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"debug_physimpact","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"debug_touchlinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Spew touch link activity"
"debugsystemui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the debug system UI."
"decalfrequency","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"default_fov","75 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"demo_avellimit","2000 ",,,,,,,,,,,,,,,,,,"Angular velocity limit before eyes considered snapped for demo playback."
"demo_debug","0 ",,,,,,,,,,,,,,,,,,"Demo debug info."
"demo_fastforwardfinalspeed","20 ",,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button."
"demo_fastforwardramptime","5 ",,,,,,,,,,,,,,,,,,"How many seconds it takes to get to full FF speed."
"demo_fastforwardstartspeed","2 ",,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button."
"demo_fov_override","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"If nonzero, this value will be used to override FOV during demo playback."
"demo_gototick","cmd",,,,,,,,,,,,,,,,,,"Skips to a tick in demo."
"demo_interplimit","4000 ",,,,,,,,,,,,,,,,,,"How much origin velocity before it's considered to have 'teleported' causing interpolation to reset."
"demo_interpolateview","1 ",,,,,,,,,,,,,,,,,,"Do view interpolation during dem playback."
"demo_legacy_rollback","0 ",,,,,,,,,,,,,,,,,,"Use legacy view interpolation rollback amount in demo playback."
"demo_pause","cmd",,,,,,,,,,,,,,,,,,"Pauses demo playback."
"demo_pauseatservertick","0 ",,,,,,,,,,,,,,,,,,"Pauses demo playback at server tick"
"demo_quitafterplayback","0 ",,,,,,,,,,,,,,,,,,"Quits game after demo playback."
"demo_recordcommands","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Record commands typed at console into .dem files."
"demo_resume","cmd",,,,,,,,,,,,,,,,,,"Resumes demo playback."
"demo_setendtick","cmd",,,,,,,,,,,,,,,,,,"Sets end demo playback tick. Set to 0 to disable."
"demo_timescale","cmd",,,,,,,,,,,,,,,,,,"Sets demo replay speed."
"demo_togglepause","cmd",,,,,,,,,,,,,,,,,,"Toggles demo playback."
"demolist","cmd",,,,,,,,,,,,,,,,,,"Print demo sequence list."
"demos","cmd",,,,,,,,,,,,,,,,,,"Demo demo file sequence."
"demoui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the demo player UI."
"demoui2","cmd",,,,,,,,,,,,,,,,,,"Show/hide the advanced demo player UI (demoui2)."
"'+demoui2'","cmd",,,,,,,,,,,,,,,,,,"Bring the advanced demo player UI (demoui2) to foreground."
"'-demoui2'","cmd",,,,,,,,,,,,,,,,,,"Send the advanced demo player UI (demoui2) to background."
"developer","0 ",,,,,,,,,,,,,,,,,,"Set developer message level"
"devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist."
"devshots_screenshot","cmd",,,,,,,,,,,,,,,,,,"Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead."
"differences","cmd",,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
"disconnect","cmd",,,,,,,,,,,,,,,,,,"Disconnect game from server."
"disguise","cmd",,,,,,,,,,,,,,,,,,"Disguises the spy."
"disp_dynamic","0 ",,,,,,,,,,,,,,,,,,""
"dispcoll_drawplane","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"displaysoundlist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"dlight_debug","cmd",,,,,,,,,,,,,,,,,,"Creates a dlight in front of the player"
"download_debug","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,""
"drawcross","cmd",,,,,,,,,,,,,,,,,,"Draws a cross at the given location
Arguments: x y z"
"drawline","cmd",,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2"
"dropitem","cmd",,,,,,,,,,,,,,,,,,"Drop the flag."
"ds_autodelete","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - automatically delete .dem files with no associated bookmark or kill streak events."
"ds_dir","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - will put all files into this folder under the gamedir. 24 characters max."
"ds_enable","2 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - enable automatic .dem file recording and features. 0 - Manual, 1 - Auto-record competitive matches, 2 - Auto-record all matches, 3 - Auto-record tournament (mp_tournament) matches"
"ds_kill_delay","90 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - maximum time between kills for tracking kill streaks."
"ds_log","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - log kill streak and bookmark events to an associated .txt file."
"ds_mark","cmd",,,,,,,,,,,,,,,,,,"Demo support - bookmark (with optional single-word description) the current tick count for the demo being recorded."
"ds_min_streak","4 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - minimum kill streak count before being recorded."
"ds_notify","2 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - text output when recording start/stop/bookmark events : 0 - console, 1 - console and chat, 2 - console and HUD."
"ds_prefix","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - will prefix files with this string. 24 characters max."
"ds_record","cmd",,,,,,,,,,,,,,,,,,"Demo support - start recording a demo."
"ds_screens","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - take screenshot of the scoreboard for non-competitive matches or the match summary stats for competitive matches. For competitive matches, it will not capture the screenshot if you disconnect from the server before the medal awards have completed."
"ds_sound","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Demo support - play start/stop sound for demo recording."
"ds_status","cmd",,,,,,,,,,,,,,,,,,"Demo support - show the current recording status."
"ds_stop","cmd",,,,,,,,,,,,,,,,,,"Demo support - stop recording a demo."
"dsp_automatic","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_db_min","80 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_db_mixdrop","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_dist_max","1440 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,""
"dsp_dist_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,""
"dsp_enhance_stereo","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"dsp_facingaway","30 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_mix_max","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_mix_min","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_off","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"dsp_player","0 ",,,,,,,,,,,,"DEMO",,"SERVER_CAN_EXECUTE",,,,""
"dsp_reload","cmd",,,,,,,,,,,,,,,,,,""
"dsp_room","1 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_slow_cpu","0 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,""
"dsp_spatial","40 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_speaker","50 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_vol_2ch","1 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_vol_4ch","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_vol_5ch","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"dsp_volume","1 ","ARCHIVE",,,,,,,,,,,"DEMO",,,,,,""
"dsp_water","14 ",,,,,,,,,,,,"DEMO",,,,,,""
"dt_ShowPartialChangeEnts","0 ",,,,,,,,,,,,,,,,,,"(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE)."
"dt_UsePartialChangeEnts","1 ",,,,,,,,,,,,,,,,,,"(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization."
"dti_flush","cmd",,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
"dtwarning","0 ",,,,,,,,,,,,,,,,,,"Print data table warnings?"
"dtwatchclass","0 ",,,,,,,,,,,,,,,,,,"Watch all fields encoded with this table."
"dtwatchent","-1 ",,,,,,,,,,,,,,,,,,"Watch this entities data table encoding."
"dtwatchvar","0 ",,,,,,,,,,,,,,,,,,"Watch the named variable."
"'+duck'","cmd",,,,,,,,,,,,,,,,,,""
"'-duck'","cmd",,,,,,,,,,,,,,,,,,""
"dump_all_caches","cmd",,,,,,,,,,,,,,,,,,"Dump the contents all subsribed SOCaches"
"dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
"dump_globals","cmd",,,,,,,,,,,,,,,,,,"Dump all global entities/states"
"dump_panels","cmd",,,,,,,,,,,,,,,,,,"Dump Panel Tree"
"dump_particlemanifest","cmd",,,,,,,,,,,,,,,,,,"Dump the list of particles loaded."
"dump_x360_cfg","cmd",,,,,,,,,,,,,,,,,,"Dump X360 config files to disk"
"dump_x360_saves","cmd",,,,,,,,,,,,,,,,,,"Dump X360 save games to disk"
"dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,"Lists all entity factory names."
"dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console."
"dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console."
"dumplongticks","cmd",,,,,,,,,,,,,,,,,,"Enables generating minidumps on long ticks."
"dumpsavedir","cmd",,,,,,,,,,,,,,,,,,"List the contents of the save directory in memory"
"dumpstringtables","cmd",,,,,,,,,,,,,,,,,,"Print string tables to console."
"dxa_nullrefresh_capslock","0 ",,,,,,,,,,,,,,,,,,""
"echo","cmd",,,,,,,,,,,,,,,,,,"Echo text to console."
"econ_show_items_with_tag","cmd",,,,,,,,,,,,,,,,,,"Lists the item definitions that have a specified tag."
"enable_debug_overlays","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable rendering of debug overlays"
"endmovie","cmd",,,,,,,,,,,,,,,,,,"Stop recording movie frames."
"engine_no_focus_sleep","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"english","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"If set to 1, running the english language set of assets."
"ensure_so_trackers_for_steamid","cmd",,,,,,,,,,,,,,,,,,"Ensures a steamID has all the trackers it should have, with extra spew along the way"
"ent_absbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_attachments","cmd",,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_autoaim","cmd",,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
"ent_bbox","cmd",,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
"ent_create","cmd",,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>"
"ent_debugkeys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ent_dump","cmd",,,,,,,,,,,,,,,,,,"Usage:
ent_dump <entity name>
"
"ent_fire","cmd",,,,,,,,,,,,,,,,,,"Usage:
ent_fire <target> [action] [value] [delay]
"
"ent_info","cmd",,,,,,,,,,,,,,,,,,"Usage:
ent_info <class name>
"
"ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
"
"ent_messages","cmd",,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
"ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Visualizes all entity input/output activity."
"ent_name","cmd",,,,,,,,,,,,,,,,,,""
"ent_orient","cmd",,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
Format: ent_orient <entity name> <optional: allangles>"
"ent_pause","cmd",,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'."
"ent_pivot","cmd",,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_rbox","cmd",,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_remove","cmd",,,,,,,,,,,,,,,,,,"Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_remove_all","cmd",,,,,,,,,,,,,,,,,,"Removes all entities of the specified type
Arguments: {entity_name} / {class_name} "
"ent_rotate","cmd",,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
"ent_setname","cmd",,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_step","cmd",,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
"ent_teleport","cmd",,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>"
"ent_text","cmd",,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"envmap","cmd",,,,,,,,,,,,,,,,,,""
"escape","cmd",,,,,,,,,,,,,,,,,,"Escape key pressed."
"exec","cmd",,,,,,,,,,,,,,,,,,"Execute script file."
"exit","cmd",,,,,,,,,,,,,,,,,,"Exit the engine."
"explode","cmd",,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
"explodevector","cmd",,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
"fadein","cmd",,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
"fadeout","cmd",,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
"fast_fogvolume","1 ",,,,,,,,,,,,,,,,,,""
"filesystem_buffer_size","32768 ",,,,,,,,,,,,,,,,,,"Size of per file buffers. 0 for none"
"filesystem_max_stdio_read","64 ",,,,,,,,,,,,,,,,,,""
"filesystem_native","1 ",,,,,,,,,,,,,,,,,,"Use native FS or STDIO"
"filesystem_report_buffered_io","0 ",,,,,,,,,,,,,,,,,,""
"filesystem_unbuffered_io","1 ",,,,,,,,,,,,,,,,,,""
"find","cmd",,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
"find_ent","cmd",,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
"
"find_ent_index","cmd",,,,,,,,,,,,,,,,,,"Display data for entity matching specified index.
Format: find_ent_index <index>
"
"findflags","cmd",,,,,,,,,,,,,,,,,,"Find concommands by flags."
"fire_absorbrate","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_dmgbase","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_dmginterval","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_dmgscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_extabsorb","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_extscale","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_growthrate","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_heatscale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_incomingheatscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fire_maxabsorb","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"firetarget","cmd",,,,,,,,,,,,,,,,,,""
"firstperson","cmd",,,,,,,,,,,,,,,,,,"Switch to firstperson camera."
"fish_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Show debug info for fish"
"fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive."
"flex_expression","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_looktime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_maxawaytime","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_maxplayertime","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_minawaytime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_minplayertime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flex_rules","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Allow flex animation rules to run."
"flex_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Applies smoothing/decay curve to flex animation controller changes."
"flex_talk","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"flush","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
"flush_locked","cmd",,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
"fog_color","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_colorskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"fog_enableskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_end","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_endskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_maxdensity","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_maxdensityskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_override","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_start","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fog_startskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"fogui","cmd",,,,,,,,,,,,,,,,,,"Show/hide fog control UI."
"force_centerview","cmd",,,,,,,,,,,,,,,,,,""
"'+forward'","cmd",,,,,,,,,,,,,,,,,,""
"'-forward'","cmd",,,,,,,,,,,,,,,,,,""
"fov","cmd",,,,,,,,,,,,,,,,,,"Change players FOV"
"fov_desired","90 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Sets the base field-of-view."
"fps_max","0 ",,,,,,,,,,,,,,,,,,"Frame rate limiter, cannot be set while connected to a server."
"free_pass_peek_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fs_monitor_read_from_pack","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Any, 2:Sync only"
"fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine."
"fs_report_sync_opens","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Blocking only, 2:All"
"fs_warning_level","cmd",,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
"fs_warning_mode","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Warn main thread, 2:Warn other threads"
"func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"func_break_reduction_factor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"func_breakdmg_bullet","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"func_breakdmg_club","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"func_breakdmg_explosive","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"fx_drawimpactdebris","1 ",,,,,,,,,,,,,,,,,,"Draw impact debris effects."
"fx_drawimpactdust","1 ",,,,,,,,,,,,,,,,,,"Draw impact dust effects."
"fx_drawmetalspark","1 ",,,,,,,,,,,,,,,,,,"Draw metal spark effects."
"g15_dumpplayer","cmd",,,,,,,,,,,,,,,,,,"Spew player data."
"g15_reload","cmd",,,,,,,,,,,,,,,,,,"Reloads the Logitech G-15 Keyboard configs."
"g15_update_msec","250 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Logitech G-15 Keyboard update interval."
"g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
"g_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"g_debug_npc_vehicle_roles","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"g_debug_ragdoll_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_transitions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition."
"g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"g_Language","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"g_ragdoll_fadespeed","600 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"g_ragdoll_important_maxcount","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"g_ragdoll_lvfadespeed","100 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"g_ragdoll_maxcount","8 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"gamemenucommand","cmd",,,,,,,,,,,,,,,,,,"Issue game menu command."
"gameui_activate","cmd",,,,,,,,,,,,,,,,,,"Shows the game UI"
"gameui_allowescape","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to hide game UI"
"gameui_allowescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key allowed to show game UI"
"gameui_hide","cmd",,,,,,,,,,,,,,,,,,"Hides the game UI"
"gameui_hide_dialog","cmd",,,,,,,,,,,,,,,,,,"asdf"
"gameui_preventescape","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't hide game UI"
"gameui_preventescapetoshow","cmd",,,,,,,,,,,,,,,,,,"Escape key doesn't show game UI"
"gameui_show_dialog","cmd",,,,,,,,,,,,,,,,,,"Show an arbitrary Dialog."
"gameui_xbox","0 ",,,,,,,,,,,,,,,,,,""
"getpos","cmd",,,,,,,,,,,,,,,,,,"dump position and angles to the console"
"ghost_spawn","cmd",,,,,,,,,,,,,,,,,,"Spawns a Ghost where the player is looking."
"give","cmd",,,,,,,,,,,,,,,,,,"Give item to player.
Arguments: <item_name>"
"givecurrentammo","cmd",,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weapon..
"
"gl_amd_occlusion_workaround","1 ",,,,,,,,,,,,,,,,,,""
"gl_batch_tex_creates","0 ",,,,,,,,,,,,,,,,,,""
"gl_batch_tex_destroys","0 ",,,,,,,,,,,,,,,,,,""
"gl_batch_vis","0 ",,,,,,,,,,,,,,,,,,""
"gl_blit_halfx","0 ",,,,,,,,,,,,,,,,,,""
"gl_blit_halfy","0 ",,,,,,,,,,,,,,,,,,""
"gl_blitmode","1 ",,,,,,,,,,,,,,,,,,""
"gl_bufmode","1 ",,,,,,,,,,,,,,,,,,""
"gl_can_query_fast","1 ",,,,,,,,,,,,,,,,,,""
"gl_can_resolve_flipped","0 ",,,,,,,,,,,,,,,,,,""
"gl_cannot_resolve_flipped","0 ",,,,,,,,,,,,,,,,,,""
"gl_clear","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"gl_clear_randomcolor","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Clear the back buffer to random colors every frame. Helps spot open seams in geometry."
"gl_debug_output","0 ",,,,,,,,,,,,,,,,,,""
"gl_disable_forced_vsync","0 ",,,,,,,,,,,,,,,,,,""
"gl_dump_stats","cmd",,,,,,,,,,,,,,,,,,""
"gl_enabletexsubimage","1 ",,,,,,,,,,,,,,,,,,""
"gl_finish","0 ",,,,,,,,,,,,,,,,,,""
"gl_flushpaircache","0 ",,,,,,,,,,,,,,,,,,""
"gl_magnify_resolve_mode","1 ",,,,,,,,,,,,,,,,,,""
"gl_minify_resolve_mode","1 ",,,,,,,,,,,,,,,,,,""
"gl_minimize_all_tex","1 ",,,,,,,,,,,,,,,,,,""
"gl_minimize_rt_tex","0 ",,,,,,,,,,,,,,,,,,""
"gl_minimize_tex_log","0 ",,,,,,,,,,,,,,,,,,""
"gl_mtglflush_at_tof","1 ",,,,,,,,,,,,,,,,,,""
"gl_nullqueries","0 ",,,,,,,,,,,,,,,,,,""
"gl_paircache_rows_lg2","10 ",,,,,,,,,,,,,,,,,,""
"gl_paircache_ways_lg2","5 ",,,,,,,,,,,,,,,,,,""
"gl_paircachestats","0 ",,,,,,,,,,,,,,,,,,""
"gl_persistent_buffer_max_offset","cmd",,,,,,,,,,,,,,,,,,""
"gl_pow2_tempmem","1 ",,,,,,,,,,,,,,,,,,"If set, use power-of-two allocations for temporary texture memory during uploads. May help with fragmentation on certain systems caused by heavy churn of large allocations."
"gl_radar7954721_workaround_all","0 ",,,,,,,,,,,,,,,,,,""
"gl_radar7954721_workaround_maskval","0 ",,,,,,,,,,,,,,,,,,""
"gl_radar7954721_workaround_mixed","1 ",,,,,,,,,,,,,,,,,,""
"gl_rt_forcergba","1 ",,,,,,,,,,,,,,,,,,""
"gl_shader_compile_time_dump","cmd",,,,,,,,,,,,,,,,,,"Dump stats shader compile time."
"gl_shaderpair_cachelog","0 ",,,,,,,,,,,,,,,,,,""
"gl_swapdebug","0 ",,,,,,,,,,,,,,,,,,""
"gl_swapinterval","0 ",,,,,,,,,,,,,,,,,,""
"gl_swaplimit","0 ",,,,,,,,,,,,,,,,,,""
"gl_swaplimit_mt","3 ",,,,,,,,,,,,,,,,,,""
"gl_swaptear","1 ",,,,,,,,,,,,,,,,,,""
"gl_telemetry_gpu","0 ",,,,,,,,,,,,,,,,,,""
"gl_telemetry_gpu_pipeline_flushing","0 ",,,,,,,,,,,,,,,,,,""
"gl_texlayoutstats","0 ",,,,,,,,,,,,,,,,,,""
"gl_texmsaalog","0 ",,,,,,,,,,,,,,,,,,""
"glm_literefresh_capslock","0 ",,,,,,,,,,,,,,,,,,""
"glm_nullrefresh_capslock","0 ",,,,,,,,,,,,,,,,,,""
"global_set","cmd",,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
"glow_outline_effect_enable","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Enable entity outline glow effects."
"glow_outline_width","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Width of glow outline effect in screen space."
"god","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
"grab_window","cmd",,,,,,,,,,,,,,,,,,"grab/ungrab window."
"'+graph'","cmd",,,,,,,,,,,,,,,,,,""
"'-graph'","cmd",,,,,,,,,,,,,,,,,,""
"'-grenade1'","cmd",,,,,,,,,,,,,,,,,,""
"'+grenade1'","cmd",,,,,,,,,,,,,,,,,,""
"'-grenade2'","cmd",,,,,,,,,,,,,,,,,,""
"'+grenade2'","cmd",,,,,,,,,,,,,,,,,,""
"groundlist","cmd",,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
"hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
"hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map."
"heartbeat","cmd",,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
"help","cmd",,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
"'+helpme'","cmd",,,,,,,,,,,,,,,,,,""
"'-helpme'","cmd",,,,,,,,,,,,,,,,,,""
"hide_server","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Whether the server should be hidden from the master server"
"hideconsole","cmd",,,,,,,,,,,,,,,,,,"Hide the console."
"hidehud","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"hidepanel","cmd",,,,,,,,,,,,,,,,,,"Hides a viewport panel <name>"
"hl2_episodic","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"host_flush_threshold","20 ",,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
"host_framerate","0 ",,,,,,,,,,,,,,,,,,"Set to lock per-frame time elapse."
"host_limitlocal","0 ",,,,,,,,,,,,,,,,,,"Apply cl_cmdrate and cl_updaterate to loopback connection"
"host_map","0 ",,,,,,,,,,,,,,,,,,"Current map name."
"host_profile","0 ",,,,,,,,,,,,,,,,,,""
"host_runofftime","cmd",,,,,,,,,,,,,,,,,,"Run off some time without rendering/updating sounds
"
"host_showcachemiss","0 ",,,,,,,,,,,,,,,,,,"Print a debug message when the client or server cache is missed."
"host_ShowIPCCallCount","0 ",,,,,,,,,,,,,,,,,,"Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame."
"host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
"host_speeds","0 ",,,,,,,,,,,,,,,,,,"Show general system running times."
"host_thread_mode","0 ",,,,,,,,,,,,,,,,,,"Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)"
"host_timer_report","cmd",,,,,,,,,,,,,,,,,,"Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)"
"host_timer_spin_ms","0 ",,,,,,,,,,,,,,,,,,"Use CPU busy-loop for improved timer precision (dedicated only)"
"host_timescale","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Prescale the clock by this amount."
"host_writeconfig","cmd",,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file)."
"hostip","0 ",,,,,,,,,,,,,,,,,,"Host game server ip"
"hostname","0 ",,,,,,,,,,,,,,,,,,"Hostname for server."
"hostport","27015 ",,,,,,,,,,,,,,,,,,"Host game server port"
"hud_achievement_count","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Max number of achievements that can be shown on the HUD"
"hud_achievement_count_engineer","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Max number of achievements that can be shown on the HUD when you're an engineer"
"hud_achievement_description","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show full descriptions of achievements on the HUD"
"hud_achievement_glowtime","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Duration of glow effect around incremented achievements"
"hud_achievement_tracker","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show or hide the achievement tracker"
"hud_autoaim_method","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_autoaim_scale_icon","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_autoreloadscript","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automatically reloads the animation script each time one is ran"
"hud_classautokill","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Automatically kill player after choosing a new playerclass."
"hud_combattext","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
"hud_combattext_batching","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"If set to 1, numbers that are too close together are merged."
"hud_combattext_batching_window","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum delay between damage events in order to batch numbers."
"hud_combattext_blue","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
"hud_combattext_doesnt_block_overhead_text","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"If set to 1, allow text like 'CRIT' to still show over a victim's head."
"hud_combattext_green","255 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
"hud_combattext_healing","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Shows health restored per-second over heal targets."
"hud_combattext_red","255 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,""
"hud_damagemeter","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Display damage-per-second information in the lower right corner of the screen."
"hud_damagemeter_ooctimer","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How many seconds after the last damage event before we consider the player out of combat."
"hud_damagemeter_period","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"When set to zero, average damage-per-second across all recent damage events, otherwise average damage across defined period (number of seconds)."
"hud_damagemeter_report","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Display end-of-combat DPS result (from first damage even to last before OOC timer hit)."
"hud_deathnotice_time","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_draw_active_reticle","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_draw_fixed_reticle","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_drawhistory_time","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_escort_interp","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_escort_test_progress","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_escort_test_speed","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_fastswitch","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_freezecamhide","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Hide the HUD during freeze-cam"
"hud_magnetism","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_medicautocallers","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_medicautocallersthreshold","60 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_medichealtargetmarker","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reloadscheme","cmd",,,,,,,,,,,,,,,,,,"Reloads hud layout and animation scripts."
"hud_reticle_alpha_speed","700 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reticle_maxalpha","255 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reticle_minalpha","125 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_reticle_scale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_saytext_time","7 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"hud_takesshots","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Auto-save a scoreboard screenshot at the end of a map."
"hurtme","cmd",,,,,,,,,,,,,,,,,,"Hurts the player.
Arguments: <health to lose>"
"ifm_basecamera_camerastate","cmd",,,,,,,,,,,,,,,,,,"Set camera state"
"ifm_steadycam_2ddragconstant","11 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_2dspringconstant","33 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_armspeed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_mousefactor","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_mousepower","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_noise","0 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
"ifm_steadycam_rotatedamp","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_rotaterate","60 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_sensitivity","1 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
"ifm_steadycam_zoomdamp","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"ifm_steadycam_zoomspeed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"impulse","cmd",,,,,,,,,,,,,,,,,,""
"in_usekeyboardsampletime","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Use keyboard sample time smoothing."
"incrementvar","cmd",,,,,,,,,,,,,,,,,,"Increment specified convar value."
"'+inspect'","cmd",,,,,,,,,,,,,,,,,,""
"'-inspect'","cmd",,,,,,,,,,,,,,,,,,""
"invnext","cmd",,,,,,,,,,,,,,,,,,""
"invprev","cmd",,,,,,,,,,,,,,,,,,""
"ip","0 ",,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
"item_show_whitelistable_definitions","cmd",,,,,,,,,,,,,,,,,,"Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode."
"itemtest","cmd",,,,,,,,,,,,,,,,,,"Open the item testing panel."
"itemtest_botcontrols","cmd",,,,,,,,,,,,,,,,,,"Open the item testing bot control panel."
"'+jlook'","cmd",,,,,,,,,,,,,,,,,,""
"'-jlook'","cmd",,,,,,,,,,,,,,,,,,""
"join_class","cmd",,,,,,,,,,,,,,,,,,"Send a joinclass command"
"join_class","cmd",,,,,,,,,,,,,,,,,,"Send a joinclass command"
"joy_accel_filter","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_accelmax","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_accelscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_active","-1 ",,,,,,,,,,,,,,,,,,"Which of the connected joysticks / gamepads to use (-1 means first found)"
"joy_advanced","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisr","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisu","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisv","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisx","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisy","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_advaxisz","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_autoaimdampen","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How much to scale user stick input when the gun is pointing at a valid target."
"joy_autoaimdampenrange","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The stick range where autoaim dampening is applied. 0 = off"
"joy_autosprint","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automatically sprint when moving with an analog joystick"
"joy_axis_deadzone","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Dead zone near the zero point to not report movement."
"joy_axisbutton_threshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Analog axis range before a button press is registered."
"joy_diagonalpov","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"POV manipulator operates on diagonal axes, too."
"joy_display_input","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_forwardsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_forwardthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_gamecontroller_config","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode."
"joy_inverty","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether to invert the Y axis of the joystick for looking."
"joy_inverty_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_lowend","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_lowmap","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_movement_stick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Which stick controls movement (0 is left stick)"
"joy_movement_stick_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_name","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pegged","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pitchsensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pitchsensitivity_default","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_pitchthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_response_look","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"'Look' stick response mode: 0=Default, 1=Acceleration Promotion"
"joy_response_move","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage"
"joy_response_move_vehicle","6 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_sidesensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_sidethreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_vehicle_turn_lowend","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_vehicle_turn_lowmap","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_virtual_peg","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_wingmanwarrior_turnhack","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Wingman warrior hack related to turn axes."
"joy_xcontroller_cfg_loaded","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If 0, the 360controller.cfg file will be executed on startup & option changes."
"joy_yawsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_yawsensitivity_default","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"joy_yawthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"joyadvancedupdate","cmd",,,,,,,,,,,,,,,,,,""
"joystick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"jpeg","cmd",,,,,,,,,,,,,,,,,,"Take a jpeg screenshot: jpeg <filename> <quality 1-100>."
"jpeg_quality","90 ",,,,,,,,,,,,,,,,,,"jpeg screenshot quality."
"'+jump'","cmd",,,,,,,,,,,,,,,,,,""
"'-jump'","cmd",,,,,,,,,,,,,,,,,,""
"kdtree_test","cmd",,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
"key_findbinding","cmd",,,,,,,,,,,,,,,,,,"Find key bound to specified command string."
"key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,"List bound keys with bindings."
"key_updatelayout","cmd",,,,,,,,,,,,,,,,,,"Updates game keyboard layout to current windows keyboard setting."
"kick","cmd",,,,,,,,,,,,,,,,,,"Kick a player by name."
"kickall","cmd",,,,,,,,,,,,,,,,,,"Kicks everybody connected with a message."
"kickid","cmd",,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
"kill","cmd",,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
"killserver","cmd",,,,,,,,,,,,,,,,,,"Shutdown the server."
"killvector","cmd",,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
"'+klook'","cmd",,,,,,,,,,,,,,,,,,""
"'-klook'","cmd",,,,,,,,,,,,,,,,,,""
"lastdisguise","cmd",,,,,,,,,,,,,,,,,,"Disguises the spy as the last disguise."
"lastinv","cmd",,,,,,,,,,,,,,,,,,""
"'+left'","cmd",,,,,,,,,,,,,,,,,,""
"'-left'","cmd",,,,,,,,,,,,,,,,,,""
"light_crosshair","cmd",,,,,,,,,,,,,,,,,,"Show texture color at crosshair"
"lightcache_maxmiss","2 ",,,,"CHEAT",,,,,,,,,,,,,,""
"lightprobe","cmd",,,,,,,,,,,,,,,,,,"Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
.The lightprobe command requires you specify a base file name.
"
"linefile","cmd",,,,,,,,,,,,,,,,,,"Parses map leak data from .lin file"
"listdemo","cmd",,,,,,,,,,,,,,,,,,"List demo file contents."
"listid","cmd",,,,,,,,,,,,,,,,,,"Lists banned users."
"listip","cmd",,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
"listissues","cmd",,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
"listmodels","cmd",,,,,,,,,,,,,,,,,,"List loaded models."
"listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,"Displays a list of the last 5 lines of speech from NPCs."
"load","cmd",,,,,,,,,,,,,,,,,,"Load a saved game."
"load_itempreset","cmd",,,,,,,,,,,,,,,,,,"Equip all items for a given preset on the player."
"loadcommentary","cmd",,,,,,,,,,,,,,,,,,""
"loader_dump_table","cmd",,,,,,,,,,,,,,,,,,""
"loader_spew_info","0 ",,,,,,,,,,,,,,,,,,"0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All "
"loader_spew_info_ex","0 ",,,,,,,,,,,,,,,,,,"(internal)"
"lod_TransitionDist","800 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"log","cmd",,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
"log_verbose_enable","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to enable verbose server log on the server."
"log_verbose_interval","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Determines the interval (in seconds) for the verbose server log."
"logaddress_add","cmd",,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
"logaddress_del","cmd",,,,,,,,,,,,,,,,,,"Remove address and port for remote host <ip:port>."
"logaddress_delall","cmd",,,,,,,,,,,,,,,,,,"Remove all udp addresses being logged to"
"logaddress_list","cmd",,,,,,,,,,,,,,,,,,"List all addresses currently being used by logaddress."
"'+lookdown'","cmd",,,,,,,,,,,,,,,,,,""
"'-lookdown'","cmd",,,,,,,,,,,,,,,,,,""
"lookspring","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"lookstrafe","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"'+lookup'","cmd",,,,,,,,,,,,,,,,,,""
"'-lookup'","cmd",,,,,,,,,,,,,,,,,,""
"lservercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"lzma_persistent_buffer","1 ",,,,,,,,,,,,,,,,,,"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
"m_customaccel","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity"
"m_customaccel_exponent","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse move is raised to this power before being scaled by scale factor."
"m_customaccel_max","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Max mouse move scale factor, 0 for no limit"
"m_customaccel_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Custom mouse acceleration value."
"m_filter","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse filtering (set this to 1 to average the mouse over 2 frames)."
"m_forward","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse forward factor."
"m_limitedcapture_workaround","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Workaround limitations on mouse capture in some environments"
"m_mouseaccel1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse acceleration initial threshold (2x movement)."
"m_mouseaccel2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse acceleration secondary threshold (4x movement)."
"m_mousespeed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only])."
"m_pitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse pitch factor."
"m_rawinput","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Use Raw Input for mouse input."
"m_side","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse side factor."
"m_yaw","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse yaw factor."
"map","cmd",,,,,,,,,,,,,,,,,,"Start playing on specified map."
"map_background","cmd",,,,,,,,,,,,,,,,,,"Runs a map as the background to the main menu."
"map_commentary","cmd",,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a specified map."
"map_edit","cmd",,,,,,,,,,,,,,,,,,""
"map_noareas","0 ",,,,,,,,,,,,,,,,,,"Disable area to area connection testing."
"map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,"Dev - test the spawn points, draws for 60 seconds"
"mapcyclefile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Name of the .txt file used to cycle the maps on multiplayer servers "
"maps","cmd",,,,,,,,,,,,,,,,,,"Displays list of maps."
"mat_aaquality","2 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_accelerate_adjust_exposure_down","3 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_alphacoverage","1 ",,,,,,,,,,,,,,,,,,""
"mat_antialias","8 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_autoexposure_max","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_autoexposure_min","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_autoload_glshaders","1 ",,,,,,,,,,,,,,,,,,""
"mat_autosave_glshaders","1 ",,,,,,,,,,,,,,,,,,""
"mat_bloom_scalefactor_scalar","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_bloomamount_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_bloomscale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_bufferprimitives","1 ",,,,,,,,,,,,,,,,,,""
"mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_bumpmap","1 ",,,,,,,,,,,,,,,,,,""
"mat_camerarendertargetoverlaysize","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_clipz","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_colcorrection_disableentities","0 ",,,,,,,,,,,,,,,,,,"Disable map color-correction entities"
"mat_color_projection","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_colorcorrection","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_compressedtextures","1 ",,,,,,,,,,,,,,,,,,""
"mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,"show the current video control panel config for the material system"
"mat_crosshair","cmd",,,,,,,,,,,,,,,,,,"Display the name of the material under the crosshair"
"mat_crosshair_edit","cmd",,,,,,,,,,,,,,,,,,"open the material under the crosshair in the editor defined by mat_crosshair_edit_editor"
"mat_crosshair_explorer","cmd",,,,,,,,,,,,,,,,,,"open the material under the crosshair in explorer and highlight the vmt file"
"mat_crosshair_printmaterial","cmd",,,,,,,,,,,,,,,,,,"print the material under the crosshair"
"mat_crosshair_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,"reload the material under the crosshair"
"mat_debug_autoexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_debug_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_debug_postprocessing_effects","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen"
"mat_debug_process_halfscreen","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_debugdepth","0 ",,,,,,,,,,,,,,,,,,""
"mat_depthbias_decal","-262144 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_diffuse","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_disable_bloom","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_disable_fancy_blending","0 ",,,,,,,,,,,,,,,,,,""
"mat_disable_lightwarp","0 ",,,,,,,,,,,,,,,,,,""
"mat_disable_ps_patch","0 ",,,,,,,,,,,,,,,,,,""
"mat_disablehwmorph","0 ",,,,,,,,,,,,,,,,,,"Disables HW morphing for particular mods"
"mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_drawTexture","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable debug view texture"
"mat_drawTextureScale","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Debug view texture scale"
"mat_drawTitleSafe","0 ",,,,,,,,,,,,,,,,,,"Enable title safe overlay"
"mat_drawwater","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_dump_rts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_dxlevel","92 ",,"SPONLY",,,,,,,,,,,,,,,,""
"mat_dynamic_tonemapping","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_edit","cmd",,,,,,,,,,,,,,,,,,"Bring up the material under the crosshair in the editor"
"mat_enable_vrmode","cmd",,,,,,,,,,,,,,,,,,"Switches the material system to VR mode (after restart)"
"mat_envmapsize","128 ",,,,,,,,,,,,,,,,,,""
"mat_envmaptgasize","32 ",,,,,,,,,,,,,,,,,,""
"mat_evict_all","cmd",,,,,,,,,,,,,,,,,,"Evict all fine mipmaps from the gpu"
"mat_excludetextures","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_exposure_center_region_x","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_exposure_center_region_x_flashlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_exposure_center_region_y","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_exposure_center_region_y_flashlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_fastclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_fastspecular","1 ",,,,,,,,,,,,,,,,,,"Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf."
"mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_filterlightmaps","1 ",,,,,,,,,,,,,,,,,,""
"mat_filtertextures","1 ",,,,,,,,,,,,,,,,,,""
"mat_force_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_force_ps_patch","0 ",,,,,,,,,,,,,,,,,,""
"mat_force_tonemap_scale","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_forceaniso","16 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_forcehardwaresync","1 ",,,,,,,,,,,,,,,,,,""
"mat_frame_sync_enable","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_frame_sync_force_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force frame syncing to lock a managed texture."
"mat_framebuffercopyoverlaysize","256 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging"
"mat_hdr_level","2 ","ARCHIVE",,,,,,,,,,,,,,,,,"Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps."
"mat_hdr_manual_tonemap_rate","1 ",,,,,,,,,,,,,,,,,,""
"mat_hdr_tonemapscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,"The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open."
"mat_hdr_uncapexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_hsv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_info","cmd",,,,,,,,,,,,,,,,,,"Shows material system info"
"mat_leafvis","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw wireframe of current leaf"
"mat_levelflush","1 ",,,,,,,,,,,,,,,,,,""
"mat_lightmap_pfms","0 ",,,,,,,,,,,,,,,,,,"Outputs .pfm files containing lightmap data for each lightmap page when a level exits."
"mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_max_worldmesh_vertices","65536 ",,,,,,,,,,,,,,,,,,""
"mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_mipmaptextures","1 ",,,,,,,,,,,,,,,,,,""
"mat_monitorgamma","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
"mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_monitorgamma_tv_exp","2 ",,,,,,,,,,,,,,,,,,""
"mat_monitorgamma_tv_range_max","255 ",,,,,,,,,,,,,,,,,,""
"mat_monitorgamma_tv_range_min","16 ",,,,,,,,,,,,,,,,,,""
"mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_motion_blur_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_motion_blur_falling_intensity","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_falling_max","20 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_falling_min","10 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_forward_enabled","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_percent_of_screen_max","4 ",,,,,,,,,,,,,,,,,,""
"mat_motion_blur_rotation_intensity","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_motion_blur_strength","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_non_hdr_bloom_scalefactor","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_phong","1 ",,,,,,,,,,,,,,,,,,""
"mat_picmip","-1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mat_postprocess_x","4 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_postprocess_y","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_postprocessing_combine","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Combine bloom, software anti-aliasing and color correction into one post-processing pass"
"mat_powersavingsmode","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Power Savings Mode"
"mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_queue_mode","-1 ","ARCHIVE",,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded"
"mat_queue_report","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks."
"mat_reducefillrate","0 ",,,,,,,,,,,,,,,,,,""
"mat_reduceparticles","0 ",,,,,,,,,,,,,,,,,,""
"mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,"Reloads all materials"
"mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,"Reloads a single material"
"mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,"Reloads all textures"
"mat_remoteshadercompile","127 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_report_queue_status","0 ",,,,,,,,,,,,,,,,,,""
"mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,"Reports the amount of size in bytes taken up by hardware morph textures."
"mat_reset_rendertargets","cmd",,,,,,,,,,,,,,,,,,"Resets all the render targets"
"mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_savechanges","cmd",,,,,,,,,,,,,,,,,,"saves current video configuration to the registry"
"mat_setvideomode","cmd",,,,,,,,,,,,,,,,,,"sets the width, height, windowed state of the material system"
"mat_shadercount","cmd",,,,,,,,,,,,,,,,,,"display count of all shaders and reset that count"
"mat_show_ab_hdr","0 ",,,,,,,,,,,,,,,,,,""
"mat_show_ab_hdr_hudelement","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"HDR Demo HUD Element toggle."
"mat_show_histogram","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_show_texture_memory_usage","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,,,"Display the texture memory usage on the HUD."
"mat_showcamerarendertarget","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_showenvmapmask","0 ",,,,,,,,,,,,,,,,,,""
"mat_showframebuffertexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_showlightmappage","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,"Show materials."
"mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,"Show materials (verbose version)."
"mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
"mat_showtextures","cmd",,,,,,,,,,,,,,,,,,"Show used textures."
"mat_showwatertextures","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_slopescaledepthbias_decal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_slopescaledepthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_slopescaledepthbias_shadowmap","16 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_software_aa_blur_one_pixel_lines","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)"
"mat_software_aa_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)"
"mat_software_aa_edge_threshold","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)"
"mat_software_aa_quality","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)"
"mat_software_aa_strength","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)"
"mat_software_aa_strength_vgui","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass."
"mat_software_aa_tap_offset","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)"
"mat_softwarelighting","0 ",,,,,,,,,,,,,,,,,,""
"mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_specular","1 ",,,,,,,,,,,,,,,,,,"Enable/Disable specularity for perf testing. Will cause a material reload upon change."
"mat_spew_on_texture_size","0 ",,,,,,,,,,,,,,,,,,"Print warnings about vtf content that isn't of the expected size"
"mat_spewvertexandpixelshaders","cmd",,,,,,,,,,,,,,,,,,"Print all vertex and pixel shaders currently loaded to the console"
"mat_stub","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_surfaceid","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_surfacemat","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_texture_limit","-1 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,"If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes."
"mat_texture_list","0 ",,,,"CHEAT",,,,,,,,,,,,,,"For debugging, show a list of used textures per frame"
"'+mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,""
"'-mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,""
"mat_texture_list_all","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,,,"If this is nonzero, then the texture list panel will show all currently-loaded textures."
"mat_texture_list_txlod","cmd",,,,,,,,,,,,,,,,,,"Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution"
"mat_texture_list_view","1 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,,,"If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures."
"mat_texture_outline_fonts","cmd",,,,,,,,,,,,,,,,,,"Outline fonts textures."
"mat_texture_reload_frame_swap_workaround","0 ",,,,,,,,,,,,,,,,,,"Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps"
"mat_texture_save_fonts","cmd",,,,,,,,,,,,,,,,,,"Save all font textures"
"mat_texture_tracking","0 ",,,,,,,,,,,,,,,,,,""
"mat_tonemap_algorithm","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0 = Original Algorithm 1 = New Algorithm"
"mat_tonemap_min_avglum","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_tonemap_percent_bright_pixels","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_tonemap_percent_target","60 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"mat_tonemapping_occlusion_use_stencil","0 ",,,,,,,,,,,,,,,,,,""
"mat_trilinear","1 ",,,,,,,,,,,,,,,,,,""
"mat_use_compressed_hdr_textures","1 ",,,,,,,,,,,,,,,,,,""
"mat_viewportscale","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Scale down the main viewport (to reduce GPU impact on CPU profiling)"
"mat_viewportupscale","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Scale the viewport back up"
"mat_visualize_dof","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_vrmode_adapter","-1 ",,,,,,,,,,,,,,,,,,""
"mat_vsync","0 ",,,,,,,,,,,,,,,,,,"Force sync to vertical retrace"
"mat_wateroverlaysize","256 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mat_yuv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"matchmakingport","27025 ",,,,,,,,,,,,,,,,,,"Host Matchmaking port"
"maxplayers","cmd",,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
"mem_compact","cmd",,,,,,,,,,,,,,,,,,""
"mem_dump","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
"mem_dumpstats","0 ",,,,,,,,,,,,,,,,,,"Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
"
"mem_dumpvballocs","cmd",,,,,,,,,,,,,,,,,,"Dump VB memory allocation stats."
"mem_eat","cmd",,,,,,,,,,,,,,,,,,""
"mem_force_flush","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Force cache flush of unlocked resources on every alloc"
"mem_max_heapsize","256 ",,,,,,,,,,,,,,,,,,"Maximum amount of memory to dedicate to engine hunk and datacache (in mb)"
"mem_max_heapsize_dedicated","64 ",,,,,,,,,,,,,,,,,,"Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)"
"mem_min_heapsize","144 ",,,,,,,,,,,,,,,,,,"Minimum amount of memory to dedicate to engine hunk and datacache (in mb)"
"mem_periodicdumps","0 ",,,,,,,,,,,,,,,,,,"Write periodic memstats dumps every n seconds."
"mem_test","cmd",,,,,,,,,,,,,,,,,,""
"mem_test_each_frame","0 ",,,,,,,,,,,,,,,,,,"Run heap check at end of every frame
"
"mem_test_every_n_seconds","0 ",,,,,,,,,,,,,,,,,,"Run heap check at a specified interval
"
"mem_vcollide","cmd",,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
"memory","cmd",,,,,,,,,,,,,,,,,,"Print memory stats."
"memory_diff","cmd",,,,,,,,,,,,,,,,,,"show memory stats relative to snapshot"
"memory_list","cmd",,,,,,,,,,,,,,,,,,"dump memory list (linux only)"
"memory_mark","cmd",,,,,,,,,,,,,,,,,,"snapshot current allocation status"
"memory_status","cmd",,,,,,,,,,,,,,,,,,"show memory stats (linux only)"
"menuselect","cmd",,,,,,,,,,,,,,,,,,"menuselect"
"minisave","cmd",,,,,,,,,,,,,,,,,,"Saves game (for current level only!)"
"mission_list","cmd",,,,,,,,,,,,,,,,,,"List all available tactical missions"
"mission_show","cmd",,,,,,,,,,,,,,,,,,"Show the given mission"
"mm_add_item","cmd",,,,,,,,,,,,,,,,,,"Add a stats item"
"mm_add_player","cmd",,,,,,,,,,,,,,,,,,"Add a player"
"mm_max_spectators","4 ",,,,,,,,,,,,,,,,,,"Max players allowed on the spectator team"
"mm_message","cmd",,,,,,,,,,,,,,,,,,"Send a message to all remote clients"
"mm_minplayers","2 ",,,,,,,,,,,,,,,,,,"Number of players required to start an unranked game"
"mm_select_session","cmd",,,,,,,,,,,,,,,,,,"Select a session"
"mm_session_info","cmd",,,,,,,,,,,,,,,,,,"Dump session information"
"mm_stats","cmd",,,,,,,,,,,,,,,,,,""
"mod_forcedata","0 ",,,,,,,,,,,,,,,,,,"Forces all model file data into cache on model load."
"mod_forcetouchdata","1 ",,,,,,,,,,,,,,,,,,"Forces all model file data into cache on model load."
"mod_load_anims_async","1 ",,,,,,,,,,,,,,,,,,""
"mod_load_fakestall","0 ",,,,,,,,,,,,,,,,,,"Forces all ANI file loading to stall for specified ms
"
"mod_load_mesh_async","1 ",,,,,,,,,,,,,,,,,,""
"mod_load_showstall","0 ",,,,,,,,,,,,,,,,,,"1 - show hitches , 2 - show stalls"
"mod_load_vcollide_async","1 ",,,,,,,,,,,,,,,,,,""
"mod_lock_mdls_on_load","0 ",,,,,,,,,,,,,,,,,,""
"mod_offline_hdr_switch","1 ",,,,,,,,,,,,,,,,,,"Re-order the HDR/LDR mode switch to do most of the material system reloading with the device offline. This reduces unnecessary device resource uploads and may drastically reduce load time and memory pressure on certain drivers, but may trigger bugs in some very old source engine pathways."
"mod_test_mesh_not_available","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mod_test_not_available","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mod_test_verts_not_available","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"mod_touchalldata","0 ",,,,,,,,,,,,,,,,,,"Touch model data during level startup"
"mod_trace_load","0 ",,,,,,,,,,,,,,,,,,""
"motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The MOTD file to load."
"motdfile_text","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The text-only MOTD file to use for clients that have disabled HTML MOTDs."
"'+movedown'","cmd",,,,,,,,,,,,,,,,,,""
"'-movedown'","cmd",,,,,,,,,,,,,,,,,,""
"'+moveleft'","cmd",,,,,,,,,,,,,,,,,,""
"'-moveleft'","cmd",,,,,,,,,,,,,,,,,,""
"'+moveright'","cmd",,,,,,,,,,,,,,,,,,""
"'-moveright'","cmd",,,,,,,,,,,,,,,,,,""
"'+moveup'","cmd",,,,,,,,,,,,,,,,,,""
"'-moveup'","cmd",,,,,,,,,,,,,,,,,,""
"movie_fixwave","cmd",,,,,,,,,,,,,,,,,,"Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc."
"mp_allowNPCs","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_allowspectators","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"toggles whether the server allows spectator mode or not"
"mp_autocrosshair","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Automatically balance the teams based on mp_teams_unbalance_limit. 0 = off, 1 = forcibly switch, 2 = ask volunteers"
"mp_bonusroundtime","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Time after round win until round restarts"
"mp_chattime","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"amount of time players can chat after the game is over"
"mp_clan_ready_signal","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that team leader from each team must speak for the match to begin"
"mp_clan_readyrestart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart once someone from each team gives the ready signal"
"mp_decals","80 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mp_defaultteam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
"mp_disable_respawn_times","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"mp_enableroundwaittime","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enable timers to wait between rounds."
"mp_fadetoblack","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"fade a player's screen to black when he dies"
"mp_falldamage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_flashlight","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forceautoteam","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Automatically assign players to teams when joining."
"mp_forcecamera","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts spectator modes for dead players"
"mp_forcerespawn","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,"Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_fraglimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"The number of kills at which the map ends"
"mp_friendlyfire","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allows team members to injure other members of their team"
"mp_highlander","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allow only 1 of each player class type."
"mp_holiday_nogifts","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Set to 1 to prevent holiday gifts from spawning when players are killed."
"mp_humans_must_join_team","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts human players to a single team {any, blue, red, spectator}"
"mp_idledealmethod","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;"
"mp_idlemaxtime","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum time a player is allowed to be idle (in minutes)"
"mp_mapcycle_empty_timeout_seconds","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds"
"mp_match_end_at_timelimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round."
"mp_maxrounds","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"max number of rounds to play before server changes maps"
"mp_respawnwavetime","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Time between respawn waves."
"mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
"mp_restartgame_immediate","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart immediately"
"mp_restartround","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, the current round will restart in the specified number of seconds"
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
"mp_scrambleteams_auto","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Server will automatically scramble the teams if criteria met. Only works on dedicated servers."
"mp_scrambleteams_auto_windifference","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Number of round wins a team must lead by in order to trigger an auto scramble."
"mp_show_voice_icons","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Show overhead player voice icons when players are speaking.
"
"mp_showrespawntimes","cmd",,,,,,,,,,,,,,,,,,"Show the min respawn times for the teams"
"mp_simulatemultiplecappers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"mp_spectators_restricted","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Prevent players on game teams from joining team spectator if it would unbalance the teams."
"mp_stalemate_enable","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Enable/Disable stalemate mode."
"mp_stalemate_meleeonly","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Restrict everyone to melee weapons only while in Sudden Death."
"mp_stalemate_timelimit","240 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Timelimit (in seconds) of the stalemate round."
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
"mp_teamlist","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teamoverride","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_teamplay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teams_unbalance_limit","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
"mp_time_between_capscoring","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delay between scoring of owned capture points."
"mp_timelimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"game time per map in minutes"
"mp_tournament","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"mp_tournament_allow_non_admin_restart","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow mp_tournament_restart command to be issued by players other than admin."
"mp_tournament_post_match_period","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"The amount of time (in seconds) before the server resets post-match."
"mp_tournament_prevent_team_switch_on_readyup","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Prevent switching teams on ready-up for subsequent rounds in tournament mode."
"mp_tournament_readymode","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enable per-player ready status for tournament mode."
"mp_tournament_readymode_countdown","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"The number of seconds before a match begins when both teams are ready."
"mp_tournament_readymode_min","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Minimum number of players required on the server before players can toggle ready status."
"mp_tournament_readymode_team_size","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Minimum number of players required to be ready per-team before the game can begin."
"mp_tournament_restart","cmd",,,,,,,,,,,,,,,,,,"Restart Tournament Mode on the current level."
"mp_tournament_stopwatch","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Use Stopwatch mode while using Tournament mode (mp_tournament)"
"mp_tournament_whitelist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Specifies the item whitelist file to use."
"mp_usehwmmodels","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)"
"mp_usehwmvcds","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)"
"mp_waitingforplayers_cancel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to end the WaitingForPlayers period."
"mp_waitingforplayers_restart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to start or restart the WaitingForPlayers period."
"mp_weaponstay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_windifference","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Score difference between teams before server changes maps"
"mp_windifference_min","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Minimum score needed for mp_windifference to be applied"
"mp_winlimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Max score one team can reach before server changes maps"
"multvar","cmd",,,,,,,,,,,,,,,,,,"Multiply specified convar value."
"muzzleflash_light","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,,"Current user name"
"namelockid","cmd",,,,,,,,,,,,,,,,,,"Prevent name changes for this userID."
"nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,"Add current area to the selected set."
"nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,"Add specified area id to the selected set."
"nav_analyze","cmd",,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
"nav_area_bgcolor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
"nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Max area size created in nav generation"
"nav_avoid","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
"nav_begin_area","cmd",,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command."
"nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously removing from the selected set."
"nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection area."
"nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Start dragging a selection area."
"nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,"Start continuously adding to the selected set."
"nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
"nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the climbable surface under the cursor."
"nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
"nav_check_floor","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
"nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
"nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas"
"nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,"Remove given nav attribute from all areas in the selected set."
"nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,"Clear the selected set."
"nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,"Erase any previously placed walkable positions."
"nav_compress_id","cmd",,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
"nav_connect","cmd",,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first."
"nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
"nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,"Lower the selected corner of the currently marked Area."
"nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,"Places the selected corner of the currently marked Area on the ground."
"nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,"Raise the selected corner of the currently marked Area."
"nav_corner_select","cmd",,,,,,,,,,,,,,,,,,"Select a corner of the currently marked Area. Use multiple times to access all four corners."
"nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
"nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
"nav_crouch","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
"nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_delete","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
"nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (if any)."
"nav_disconnect","cmd",,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas."
"nav_disconnect_outgoing_oneways","cmd",,,,,,,,,,,,,,,,,,"For each area in the selected set, disconnect all outgoing one-way connections."
"nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
"nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hiding spots' flag used by the AI system."
"nav_drag_selection_volume_zmax_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"The offset of the nav drag volume top from center"
"nav_drag_selection_volume_zmin_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"The offset of the nav drag volume bottom from center"
"nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
"nav_dump_selected_set_positions","cmd",,,,,,,,,,,,,,,,,,"Write the (x,y,z) coordinates of the centers of all selected nav areas to a file."
"nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
"nav_end_area","cmd",,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area or Ladder and creates it."
"nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously removing from the selected set."
"nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
"nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
"nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,"Stop continuously adding to the selected set."
"nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
"nav_flood_select","cmd",,,,,,,,,,,,,,,,,,"Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
"nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processing approximation"
"nav_generate","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Autogenerate nav areas on fence and obstacle tops"
"nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
"nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
"nav_generate_jump_connections","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If disabled, don't generate jump connections from jump areas"
"nav_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
"nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction."
"nav_load","cmd",,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
"nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Lower the top of the drag select volume."
"nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Lower the bottom of the drag select volume."
"nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,"Chops the marked area into disconnected sub-areas suitable for sniper spots."
"nav_mark","cmd",,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
"nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in the selected set."
"nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
"nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,"Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh."
"nav_max_view_distance","6000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
"nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_merge","cmd",,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command."
"nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,"Merges a saved selected set into the current mesh."
"nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this area' flag used by the AI system."
"nav_no_jump","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag used by the AI system."
"nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area."
"nav_place_list","cmd",,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
"nav_place_pick","cmd",,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of the Area under the cursor."
"nav_place_replace","cmd",,,,,,,,,,,,,,,,,,"Replaces all instances of the first place with the second place."
"nav_place_set","cmd",,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
"nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_precise","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag used by the AI system."
"nav_quicksave","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
"nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,"Raise the top of the drag select volume."
"nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,"Raise the bottom of the drag select volume."
"nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,"Re-selects the stored selected set."
"nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
"nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,"Removes legacy jump areas, replacing them with connections."
"nav_run","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
"nav_save","cmd",,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
"nav_save_selected","cmd",,,,,,,,,,,,,,,,,,"Writes the selected set to disk for merging into another mesh via nav_merge_mesh."
"nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all blocked areas to the selected set"
"nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all damaging areas to the selected set"
"nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,"Selects any areas that intersect the given half-space."
"nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all invalid areas to the Selected Set."
"nav_select_larger_than","cmd",,,,,,,,,,,,,,,,,,"Select nav areas where both dimensions are larger than the given size."
"nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,"Adds all obstructed areas to the selected set"
"nav_select_orphans","cmd",,,,,,,,,,,,,,,,,,"Adds all orphan areas to the selected set (highlight a valid area first)."
"nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,"Selects nav areas that are overlapping others."
"nav_select_radius","cmd",,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the selection set"
"nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selected set"
"nav_selected_set_border_color","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color used to draw the selected set borders while editing."
"nav_selected_set_color","255 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
"nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
"nav_shift","cmd",,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
"nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
"nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
"nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight non-contiguous connections"
"nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show current 'danger' levels."
"nav_show_dumped_positions","cmd",,,,,,,,,,,,,,,,,,"Show the (x,y,z) coordinate positions of the given dump file."
"nav_show_func_nav_avoid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show areas of designer-placed bot avoidance due to func_nav_avoid entities"
"nav_show_func_nav_prefer","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show areas of designer-placed bot preference due to func_nav_prefer entities"
"nav_show_func_nav_prerequisite","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show areas of designer-placed bot preference due to func_nav_prerequisite entities"
"nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show current player counts in each area."
"nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
"nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
"nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
"nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
"nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
"nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Make props solid to nav generation/editing"
"nav_splice","cmd",,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
"nav_split","cmd",,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
"nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
"nav_stand","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
"nav_stop","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
"nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,"Stores the current selected set for later retrieval."
"nav_strip","cmd",,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
"nav_subdivide","cmd",,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
"nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,"Test the selected set for being on stairs"
"nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously removing from the selected set."
"nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
"nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
"nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
"nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,"Toggles all areas into/out of the selected set."
"nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,"Start or stop continuously adding to the selected set."
"nav_transient","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may become blocked' flag used by the AI system."
"nav_unmark","cmd",,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
"nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
"nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,"Recomputes lighting values"
"nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
"nav_use_place","cmd",,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
"nav_walk","cmd",,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
"nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,"Warps the player to the marked area."
"nav_world_center","cmd",,,,,,,,,,,,,,,,,,"Centers the nav mesh in the world"
"nb_allow_avoiding","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_allow_climbing","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_allow_gap_jumping","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_blind","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Disable vision"
"nb_command","cmd",,,,,,,,,,,,,,,,,,"Sends a command string to all bots"
"nb_debug","cmd",,,,,,,,,,,,,,,,,,"Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS."
"nb_debug_climbing","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_debug_filter","cmd",,,,,,,,,,,,,,,,,,"Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots."
"nb_debug_history","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If true, each bot keeps a history of debug output in memory"
"nb_debug_known_entities","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show the 'known entities' for the bot that is the current spectator target"
"nb_delete_all","cmd",,,,,,,,,,,,,,,,,,"Delete all non-player NextBot entities."
"nb_force_look_at","cmd",,,,,,,,,,,,,,,,,,"Force selected bot to look at the local player's position"
"nb_goal_look_ahead_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_head_aim_resettle_angle","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad"
"nb_head_aim_resettle_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad"
"nb_head_aim_settle_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_head_aim_steady_max_rate","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_ladder_align_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_last_area_update_tolerance","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Distance a character needs to travel in order to invalidate cached area"
"nb_move_to_cursor","cmd",,,,,,,,,,,,,,,,,,"Tell all NextBots to move to the cursor position"
"nb_path_draw_inc","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_path_draw_segment_count","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_path_segment_influence_radius","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_player_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force bots to crouch"
"nb_player_move","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Prevents bots from moving"
"nb_player_move_direct","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"nb_player_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Stop all NextBotPlayers from updating"
"nb_player_walk","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force bots to walk"
"nb_saccade_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_saccade_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_select","cmd",,,,,,,,,,,,,,,,,,"Select the bot you are aiming at for further debug operations."
"nb_shadow_dist","400 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"nb_speed_look_ahead_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Stop all NextBots"
"nb_update_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_update_framelimit","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_update_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_update_maxslide","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"nb_warp_selected_here","cmd",,,,,,,,,,,,,,,,,,"Teleport the selected bot to your cursor position"
"net_blockmsg","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Discards incoming message: <0|1|name>"
"net_channels","cmd",,,,,,,,,,,,,,,,,,"Shows net channel info"
"net_chokeloop","0 ",,,,,,,,,,,,,,,,,,"Apply bandwidth choke to loopback packets"
"net_compresspackets","1 ",,,,,,,,,,,,,,,,,,"Use compression on game packets."
"net_compresspackets_minsize","180 ",,,,,,,,,,,,,,,,,,"Don't bother compressing packets below this size."
"net_compressvoice","0 ",,,,,,,,,,,,,,,,,,"Attempt to compress out of band voice payloads (360 only)."
"net_drawslider","0 ",,,,,,,,,,,,,,,,,,"Draw completion slider during signon"
"net_droppackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Drops next n packets on client"
"net_fakejitter","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Jitter fakelag packet time"
"net_fakelag","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Lag all incoming network data (including loopback) by this many milliseconds."
"net_fakeloss","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Simulate packet loss as a percentage (negative means drop 1/n packets)"
"net_graph","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend."
"net_graphheight","64 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Height of netgraph panel"
"net_graphmsecs","400 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The latency graph represents this many milliseconds."
"net_graphpos","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"net_graphproportionalfont","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Determines whether netgraph font is proportional or not"
"net_graphshowinterp","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the interpolation graph."
"net_graphshowlatency","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw the ping/packet loss graph."
"net_graphsolid","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"net_graphtext","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Draw text fields"
"net_maxcleartime","0 ",,,,,,,,,,,,,,,,,,"Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)."
"net_maxfilesize","64 ",,,,,,,,,,,,,,,,,,"Maximum allowed file size for uploading in MB"
"net_maxfragments","1200 ",,,,,,,,,,,,,,,,,,"Max fragment bytes per packet"
"net_maxpacketdrop","0 ",,,,,,,,,,,,,,,,,,"Ignore any packets with the sequence number more than this ahead (0 == no limit)"
"net_maxroutable","1200 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Requested max packet size before packets are 'split'."
"net_queue_trace","0 ",,,,,,,,,,,,,,,,,,""
"net_queued_packet_thread","1 ",,,,,,,,,,,,,,,,,,"Use a high priority thread to send queued packets out instead of sending them each frame."
"net_scale","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"net_showdrop","0 ",,,,,,,,,,,,,,,,,,"Show dropped packets in console"
"net_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Dump game events to console (1=client only, 2=all)."
"net_showfragments","0 ",,,,,,,,,,,,,,,,,,"Show netchannel fragments"
"net_showmsg","0 ",,,,,,,,,,,,,,,,,,"Show incoming message: <0|1|name>"
"net_showpeaks","0 ",,,,,,,,,,,,,,,,,,"Show messages for large packets only: <size>"
"net_showsplits","0 ",,,,,,,,,,,,,,,,,,"Show info about packet splits"
"net_showtcp","0 ",,,,,,,,,,,,,,,,,,"Dump TCP stream summary to console"
"net_showudp","0 ",,,,,,,,,,,,,,,,,,"Dump UDP packets summary to console"
"net_showudp_wire","0 ",,,,,,,,,,,,,,,,,,"Show incoming packet information"
"net_splitpacket_maxrate","80000 ",,,,,,,,,,,,,,,,,,"Max bytes per second when queueing splitpacket chunks"
"net_splitrate","1 ",,,,,,,,,,,,,,,,,,"Number of fragments for a splitpacket that can be sent per frame"
"net_start","cmd",,,,,,,,,,,,,,,,,,"Inits multiplayer network sockets"
"net_status","cmd",,,,,,,,,,,,,,,,,,"Shows current network status"
"net_udp_rcvbuf","131072 ",,,,,,,,,,,,,,,,,,"Default UDP receive buffer size"
"net_usesocketsforloopback","0 ",,,,,,,,,,,,,,,,,,"Use network sockets layer even for listen server local player's packets (multiplayer only)."
"next","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set to 1 to advance to next frame ( when singlestep == 1 )"
"nextdemo","cmd",,,,,,,,,,,,,,,,,,"Play next demo in sequence."
"nextlevel","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"If set to a valid map name, will trigger a changelevel to the specified map at the end of the round"
"noclip","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes non-solid and flies."
"notarget","cmd",,,,,,,,,,,,,,,,,,"Toggle. Player becomes hidden to NPCs."
"npc_ally_deathmessage","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"npc_height_adjust","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Enable test mode for ik height adjustment"
"npc_sentences","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"npc_speakall","cmd",,,,,,,,,,,,,,,,,,"Force the npc to try and speak all their responses"
"npc_vphysics","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"obj_capture_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Captures all damage taken by objects for dumping later."
"obj_dump_damage","cmd",,,,,,,,,,,,,,,,,,""
"obj_sapper_amount","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Amount of health inflicted by a Sapper object per second"
"obj_show_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show all damage taken by objects."
"object_deterioration_time","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Time it takes for a fully-healed object to deteriorate."
"old_radiusdamage","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"open_charinfo","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel"
"open_charinfo_armory","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel directly to armory."
"open_charinfo_backpack","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel directly to backpack."
"open_charinfo_crafting","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel directly to crafting screen."
"open_charinfo_direct","cmd",,,,,,,,,,,,,,,,,,"Open the character info panel directly to the class you're currently playing."
"open_replaybrowser","cmd",,,,,,,,,,,,,,,,,,"Open the replay browser."
"open_replayinputpanel","cmd",,,,,,,,,,,,,,,,,,"Open replay input panel test"
"open_store","cmd",,,,,,,,,,,,,,,,,,"Open the in-game store"
"OpenSteamWorkshopDialog","cmd",,,,,,,,,,,,,,,,,,""
"opentf2options","cmd",,,,,,,,,,,,,,,,,,"Displays the TF2 Advanced Options dialog."
"opt_EnumerateLeavesFastAlgorithm","1 ",,,,,,,,,,,,,,,,,,"Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox."
"option_duck_method","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"option_duck_method_default","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"overview_alpha","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Overview map translucency.
"
"overview_health","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Show player's health in map overview.
"
"overview_locked","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Locks map angle, doesn't follow view angle.
"
"overview_mode","cmd",,,,,,,,,,,,,,,,,,"Sets overview map mode off,small,large: <0|1|2>"
"overview_names","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Show player's names in map overview.
"
"overview_tracks","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Show player's tracks in map overview.
"
"overview_zoom","cmd",,,,,,,,,,,,,,,,,,"Sets overview map zoom: <zoom> [<time>] [rel]"
"panel_test_title_safe","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Test vgui panel positioning with title safe indentation"
"particle_sim_alt_cores","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"particle_simulateoverflow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Used for stress-testing particle systems. Randomly denies creation of particles."
"particle_test_attach_attachment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Attachment index for attachment mode"
"particle_test_attach_mode","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'"
"particle_test_file","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Name of the particle system to dynamically spawn"
"particle_test_start","cmd",,,,,,,,,,,,,,,,,,"Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"particle_test_stop","cmd",,,,,,,,,,,,,,,,,,"Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"password","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,"Current server access password"
"path","cmd",,,,,,,,,,,,,,,,,,"Show the engine filesystem path."
"pause","cmd",,,,,,,,,,,,,,,,,,"Toggle the server pause state."
"PerfMark","cmd",,,,,,,,,,,,,,,,,,"inserts a telemetry marker into the stream. If args are provided, they will be included."
"perfui","cmd",,,,,,,,,,,,,,,,,,"Show/hide the level performance tools UI."
"perfvisualbenchmark","cmd",,,,,,,,,,,,,,,,,,""
"perfvisualbenchmark_abort","cmd",,,,,,,,,,,,,,,,,,""
"phonemedelay","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Phoneme delay to account for sound system latency."
"phonemefilter","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time duration of box filter to pass over phonemes."
"phonemesnap","2 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Lod at level at which visemes stops always considering two phonemes, regardless of duration."
"phys_impactforcescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"phys_penetration_error_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Controls the duration of vphysics penetration error boxes."
"phys_pushscale","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"phys_speeds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"phys_stressbodyweights","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"phys_timescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Scale time for physics"
"phys_upimpactforcescale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"physics_budget","cmd",,,,,,,,,,,,,,,,,,"Times the cost of each active object"
"physics_constraints","cmd",,,,,,,,,,,,,,,,,,"Highlights constraint system graph for an entity"
"physics_debug_entity","cmd",,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"physics_highlight_active","cmd",,,,,,,,,,,,,,,,,,"Turns on the absbox for all active physics objects"
"physics_report_active","cmd",,,,,,,,,,,,,,,,,,"Lists all active physics objects"
"physics_select","cmd",,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
"physicsshadowupdate_render","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"picker","cmd",,,,,,,,,,,,,,,,,,"Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information"
"ping","cmd",,,,,,,,,,,,,,,,,,"Display ping to server."
"pipeline_static_props","1 ",,,,,,,,,,,,,,,,,,""
"pixelvis_debug","cmd",,,,,,,,,,,,,,,,,,"Dump debug info"
"play","cmd",,,,,,,,,,,,,,,,,,"Play a sound."
"playdemo","cmd",,,,,,,,,,,,,,,,,,"Play a recorded demo file (.dem )."
"player_debug_print_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When true, print amount and type of all damage received by player to console."
"player_old_armor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"player_ready_toggle","cmd",,,,,,,,,,,,,,,,,,"Toggle player ready state"
"playflush","cmd",,,,,,,,,,,,,,,,,,"Play a sound, reloading from disk in case of changes."
"playgamesound","cmd",,,,,,,,,,,,,,,,,,"Play a sound from the game sounds txt file"
"playsoundscape","cmd",,,,,,,,,,,,,,,,,,"Forces a soundscape to play"
"playvideo","cmd",,,,,,,,,,,,,,,,,,"Plays a video: <filename> [width height]"
"playvideo_exitcommand","cmd",,,,,,,,,,,,,,,,,,"Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>"
"playvol","cmd",,,,,,,,,,,,,,,,,,"Play a sound at a specified volume."
"plugin_load","cmd",,,,,,,,,,,,,,,,,,"plugin_load <filename> : loads a plugin"
"plugin_pause","cmd",,,,,,,,,,,,,,,,,,"plugin_pause <index> : pauses a loaded plugin"
"plugin_pause_all","cmd",,,,,,,,,,,,,,,,,,"pauses all loaded plugins"
"plugin_print","cmd",,,,,,,,,,,,,,,,,,"Prints details about loaded plugins"
"plugin_unload","cmd",,,,,,,,,,,,,,,,,,"plugin_unload <index> : unloads a plugin"
"plugin_unpause","cmd",,,,,,,,,,,,,,,,,,"plugin_unpause <index> : unpauses a disabled plugin"
"plugin_unpause_all","cmd",,,,,,,,,,,,,,,,,,"unpauses all disabled plugins"
"'+posedebug'","cmd",,,,,,,,,,,,,,,,,,"Turn on pose debugger or add ents to pose debugger UI"
"'-posedebug'","cmd",,,,,,,,,,,,,,,,,,"Turn off pose debugger or hide ents from pose debugger UI"
"print_colorcorrection","cmd",,,,,,,,,,,,,,,,,,"Display the color correction layer information."
"progress_enable","cmd",,,,,,,,,,,,,,,,,,""
"prop_active_gib_limit","999999 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"prop_active_gib_max_fade_time","999999 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"prop_crosshair","cmd",,,,,,,,,,,,,,,,,,"Shows name for prop looking at"
"prop_debug","cmd",,,,,,,,,,,,,,,,,,"Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1."
"prop_dynamic_create","cmd",,,,,,,,,,,,,,,,,,"Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"prop_physics_create","cmd",,,,,,,,,,,,,,,,,,"Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}"
"props_break_max_pieces","-1 ",,,,,,,,,,,,,,,,,,"Maximum prop breakable piece count (-1 = model default)"
"props_break_max_pieces_perframe","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum prop breakable piece count per frame (-1 = model default)"
"pwatchent","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Entity to watch for prediction system changes."
"pwatchvar","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Entity variable to watch in prediction system for changes."
"pyro_dof","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_max_intensity","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_max_rate","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_max_side_length","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_max_side_width","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_min_intensity","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_min_rate","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_min_side_length","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_min_side_width","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_vignette","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"pyro_vignette_distortion","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"'+quickswitch'","cmd",,,,,,,,,,,,,,,,,,""
"'-quickswitch'","cmd",,,,,,,,,,,,,,,,,,""
"quit","cmd",,,,,,,,,,,,,,,,,,"Exit the engine."
"r_3dnow","cmd",,,,,,,,,,,,,,,,,,"Enable/disable 3DNow code"
"r_3dsky","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of 3d sky boxes"
"r_AirboatViewDampenDamp","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"r_AirboatViewDampenFreq","7 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"r_AirboatViewZHeight","0 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"r_ambientboost","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Set to boost ambient term if it is totally swamped by local lights"
"r_ambientfactor","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Boost ambient cube by no more than this factor"
"r_ambientfraction","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Fraction of direct lighting that ambient cube must be below to trigger boosting"
"r_ambientlightingonly","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set this to 1 to light models with only ambient lighting (and no static lighting)."
"r_ambientmin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright"
"r_aspectratio","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_avglight","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_avglightmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_bloomtintb","0 ",,,,,,,,,,,,,,,,,,""
"r_bloomtintexponent","2 ",,,,,,,,,,,,,,,,,,""
"r_bloomtintg","0 ",,,,,,,,,,,,,,,,,,""
"r_bloomtintr","0 ",,,,,,,,,,,,,,,,,,""
"r_cheapwaterend","cmd",,,,,,,,,,,,,,,,,,""
"r_cheapwaterstart","cmd",,,,,,,,,,,,,,,,,,""
"r_cleardecals","cmd",,,,,,,,,,,,,,,,,,"Usage r_cleardecals <permanent>."
"r_ClipAreaPortals","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_colorstaticprops","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_debugcheapwater","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_debugrandomstaticlighting","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set to 1 to randomize static lighting for debugging. Must restart for change to take affect."
"r_decal_cover_count","4 ",,,,,,,,,,,,,,,,,,""
"r_decal_cullsize","1 ",,,,,,,,,,,,,,,,,,""
"r_decal_overlap_area","0 ",,,,,,,,,,,,,,,,,,""
"r_decal_overlap_count","3 ",,,,,,,,,,,,,,,,,,""
"r_decals","80 ",,,,,,,,,,,,,,,,,,""
"r_decalstaticprops","1 ",,,,,,,,,,,,,,,,,,"Decal static props test"
"r_depthoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output."
"r_DispBuildable","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_DispDrawAxes","0 ",,,,,,,,,,,,,,,,,,""
"r_DispWalkable","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dopixelvisibility","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_drawbatchdecals","1 ",,,,,,,,,,,,,,,,,,"Render decals batched."
"r_DrawBeams","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_drawbrushmodels","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render brush models. 0=Off, 1=Normal, 2=Wireframe"
"r_drawclipbrushes","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw clip brushes (red=NPC+player, pink=player, purple=NPC)"
"r_drawdecals","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render decals."
"r_drawdetailprops","1 ",,,,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_DrawDisp","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Toggles rendering of displacment maps"
"r_drawentities","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawflecks","1 ",,,,,,,,,,,,,,,,,,""
"r_drawfuncdetail","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render func_detail"
"r_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"Draw the specified leaf."
"r_drawlightcache","0 ",,,,"CHEAT",,,,,,,,,,,,,,"0: off
1: draw light cache entries
2: draw rays
"
"r_drawlightinfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawlights","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodeldecals","1 ",,,,,,,,,,,,,,,,,,""
"r_DrawModelLightOrigin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodelstatsoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaydistance","500 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawmodelstatsoverlaymax","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
"r_drawmodelstatsoverlaymin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
"r_drawopaquerenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawopaquestaticpropslast","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Whether opaque static props are rendered after non-npcs"
"r_drawopaqueworld","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawothermodels","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"0=Off, 1=Normal, 2=Wireframe"
"r_drawparticles","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable particle rendering"
"r_drawpixelvisibility","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Show the occlusion proxies"
"r_DrawPortals","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_DrawRain","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable rain rendering."
"r_drawrenderboxes","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawropes","1 ",,,,,,,,,,,,,,,,,,""
"r_drawskybox","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_DrawSpecificStaticProp","-1 ",,,,,,,,,,,,,,,,,,""
"r_drawsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawstaticprops","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
"r_drawtracers","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawtracers_firstperson","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Toggle visibility of first person weapon tracers"
"r_drawtranslucentrenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_drawtranslucentworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_drawvgui","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable the rendering of vgui panels"
"r_drawviewmodel","1 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,""
"r_drawworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,"Render the world."
"r_dscale_basefov","90 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_fardist","2000 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_farscale","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_neardist","100 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dscale_nearscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_dynamic","1 ",,,,,,,,,,,,,,,,,,""
"r_dynamiclighting","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_entityclips","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_eyeglintlodpixels","20 ",,,,"CHEAT",,,,,,,,,,,,,,"The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value."
"r_eyegloss","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_eyemove","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyes","1 ",,,,,,,,,,,,,,,,,,""
"r_eyeshift_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyeshift_y","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyeshift_z","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyesize","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_eyewaterepsilon","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_farz","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Override the far clipping plane. -1 means to use the value in env_fog_controller."
"r_fastzreject","0 ",,,,,,,,,,,,,,,,,,"Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings"
"r_fastzrejectdisp","0 ",,,,,,,,,,,,,,,,,,"Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on."
"r_flashlightambient","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_flashlightconstant","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightculldepth","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdepthres","1024 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightdepthtexture","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdrawclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_flashlightdrawdepth","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdrawfrustum","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightdrawfrustumbbox","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightdrawsweptbbox","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightfar","750 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightfov","45 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightladderdist","40 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightlinear","100 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightlockposition","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightmodels","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightnear","4 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightnodraw","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightoffsetx","10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightoffsety","-20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightoffsetz","24 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightquadratic","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightrender","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightrendermodels","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightrenderworld","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightscissor","0 ",,,,,,,,,,,,,,,,,,""
"r_flashlightshadowatten","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flashlightupdatedepth","1 ",,,,,,,,,,,,,,,,,,""
"r_flashlightvisualizetrace","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_flex","1 ",,,,,,,,,,,,,,,,,,""
"r_flushlod","cmd",,,,,,,,,,,,,,,,,,"Flush and reload LODs."
"r_ForceWaterLeaf","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable for optimization to water - considers view in leaf under water for purposes of culling"
"r_frustumcullworld","1 ",,,,,,,,,,,,,,,,,,""
"r_glint_alwaysdraw","0 ",,,,,,,,,,,,,,,,,,""
"r_glint_procedural","1 ",,,,,,,,,,,,,,,,,,""
"r_hunkalloclightmaps","1 ",,,,,,,,,,,,,,,,,,""
"r_hwmorph","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_itemblinkmax","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_itemblinkrate","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_JeepFOV","90 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"r_JeepViewBlendTo","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_JeepViewBlendToScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_JeepViewBlendToTime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_JeepViewDampenDamp","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"r_JeepViewDampenFreq","7 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"r_JeepViewZHeight","10 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"r_lightaverage","1 ",,,,,,,,,,,,,,,,,,"Activates/deactivate light averaging"
"r_lightcache_numambientsamples","162 ",,,,"CHEAT",,,,,,,,,,,,,,"number of random directions to fire rays when computing ambient lighting"
"r_lightcache_zbuffercache","0 ",,,,,,,,,,,,,,,,,,""
"r_lightcachecenter","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightcachemodel","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightinterp","5 ",,,,"CHEAT",,,,,,,,,,,,,,"Controls the speed of light interpolation, 0 turns off interpolation"
"r_lightmap","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightstyle","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lightwarpidentity","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_lockpvs","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Lock the PVS so you can fly around and inspect what is being drawn."
"r_lod","-1 ",,,,,,,,,,,,,,,,,,""
"r_mapextents","16384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Set the max dimension for the map. This determines the far clipping plane"
"r_maxdlights","12 ",,,,,,,,,,,,,,,,,,""
"r_maxmodeldecal","9 ",,,,,,,,,,,,,,,,,,""
"r_maxnewsamples","6 ",,,,,,,,,,,,,,,,,,""
"r_maxsampledist","128 ",,,,,,,,,,,,,,,,,,""
"r_minnewsamples","3 ",,,,,,,,,,,,,,,,,,""
"r_modelwireframedecal","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_newflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_nohw","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_norefresh","1 ",,,,,,,,,,,,,,,,,,""
"r_nosw","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_novis","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Turn off the PVS."
"r_occludeemaxarea","7 ",,,,,,,,,,,,,,,,,,"Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use."
"r_occluderminarea","15 ",,,,,,,,,,,,,,,,,,"Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use."
"r_occludermincount","1 ",,,,,,,,,,,,,,,,,,"At least this many occluders will be used, no matter how big they are."
"r_occlusion","1 ",,,,,,,,,,,,,,,,,,"Activate/deactivate the occlusion system."
"r_occlusionspew","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Activate/deactivates spew about what the occlusion system is doing."
"r_oldlightselection","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Set this to revert to HL2's method of selecting lights"
"r_overlayfadeenable","0 ",,,,,,,,,,,,,,,,,,""
"r_overlayfademax","2000 ",,,,,,,,,,,,,,,,,,""
"r_overlayfademin","1750 ",,,,,,,,,,,,,,,,,,""
"r_overlaywireframe","0 ",,,,,,,,,,,,,,,,,,""
"r_particle_sim_spike_threshold_ms","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_partition_level","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"Displays a particular level of the spatial partition system. Use -1 to disable it."
"r_PhysPropStaticLighting","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_pix_recordframes","0 ",,,,,,,,,,,,,,,,,,""
"r_pix_start","0 ",,,,,,,,,,,,,,,,,,""
"r_pixelfog","1 ",,,,,,,,,,,,,,,,,,""
"r_pixelvisibility_partial","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_pixelvisibility_spew","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_portalsopenall","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Open all portals"
"r_PortalTestEnts","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Clip entities against portal frustums."
"r_printdecalinfo","cmd",,,,,,,,,,,,,,,,,,""
"r_proplightingfromdisk","1 ",,,,"CHEAT",,,,,,,,,,,,,,"0=Off, 1=On, 2=Show Errors"
"r_proplightingpooling","-1 ",,,,"CHEAT",,,,,,,,,,,,,,"0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)"
"r_propsmaxdist","900 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Maximum visible distance"
"r_queued_decals","0 ",,,,,,,,,,,,,,,,,,"Offloads a bit of decal rendering setup work to the material system queue when enabled."
"r_queued_post_processing","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_queued_ropes","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_radiosity","4 ",,,,"CHEAT",,,,,,,,,,,,,,"0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 samples for everything else"
"r_rainalpha","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_rainalphapow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_raindensity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainHack","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_rainlength","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainProfile","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable rain profiling."
"r_RainRadius","1500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainSideVel","130 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"How much sideways velocity rain gets."
"r_RainSimulate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable/disable rain simulation."
"r_rainspeed","600 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_RainSplashPercentage","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_rainwidth","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_randomflex","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_renderoverlayfragment","1 ",,,,,,,,,,,,,,,,,,""
"r_rimlight","1 ",,,,,,,,,,,,,,,,,,""
"r_rootlod","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Root LOD"
"r_ropes_holiday_light_color","cmd",,,,,,,,,,,,,,,,,,"Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]"
"r_ropetranslucent","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_screenfademaxsize","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_screenfademinsize","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_screenoverlay","cmd",,,,,,,,,,,,,,,,,,"Draw specified material as an overlay"
"r_sequence_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_shader_srgb","0 ",,,,,,,,,,,,,,,,,,"-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)"
"r_shadowangles","cmd",,,,,,,,,,,,,,,,,,"Set shadow angles"
"r_shadowblobbycutoff","cmd",,,,,,,,,,,,,,,,,,"some shadow stuff"
"r_shadowcolor","cmd",,,,,,,,,,,,,,,,,,"Set shadow color"
"r_shadowdir","cmd",,,,,,,,,,,,,,,,,,"Set shadow direction"
"r_shadowdist","cmd",,,,,,,,,,,,,,,,,,"Set shadow distance"
"r_shadowids","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_shadowmaxrendered","18 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_shadowrendertotexture","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_shadows","1 ",,,,,,,,,,,,,,,,,,""
"r_shadows_gamecontrol","-1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_shadowwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_showenvcubemap","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_ShowViewerArea","0 ",,,,,,,,,,,,,,,,,,""
"r_showz_power","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_skin","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_skybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Enable the rendering of sky boxes"
"r_snapportal","-1 ",,,,,,,,,,,,,,,,,,""
"r_SnowColorBlue","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowColorGreen","175 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowColorRed","150 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowDebugBox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow Debug Boxes."
"r_SnowEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow Enable"
"r_SnowEndAlpha","255 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowEndSize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowFallSpeed","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow fall speed scale."
"r_SnowInsideRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowOutsideRadius","1024 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowParticles","500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowPosScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowRayEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowRayLength","8192 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowRayRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowSpeedScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowStartAlpha","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowStartSize","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowWindScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowZoomOffset","384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_SnowZoomRadius","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Snow."
"r_spray_lifetime","0 ",,,,,,,,,,,,,,,,,,"Number of rounds player sprays are visible"
"r_sse2","cmd",,,,,,,,,,,,,,,,,,"Enable/disable SSE2 code"
"r_sse_s","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"sse ins for particle sphere create"
"r_staticprop_lod","-1 ",,,,,,,,,,,,,,,,,,""
"r_staticpropinfo","0 ",,,,,,,,,,,,,,,,,,""
"r_studio_stats","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_studio_stats_lock","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Lock the current studio stats entity selection"
"r_studio_stats_mode","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Sets a mode for r_studio_stats. Modes are as follows:
0 = Entity under your crosshair
1 = Weapon held by player under your crosshair
2 = Your viewmodel
3 = The first entity attached to your viewmodel"
"r_swingflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_teeth","1 ",,,,,,,,,,,,,,,,,,""
"r_threaded_client_shadow_manager","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_threaded_particles","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_threaded_renderables","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_unloadlightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_updaterefracttexture","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_vehicleBrakeRate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"r_VehicleViewClamp","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"r_VehicleViewDampen","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"r_visambient","0 ",,,,,,,,,,,,,,,,,,"Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work"
"r_visocclusion","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Activate/deactivate wireframe rendering of what the occlusion system is doing."
"r_visualizelighttraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_visualizelighttracesshowfulltrace","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_visualizeproplightcaching","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"r_visualizetraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"r_WaterDrawReflection","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable water reflection"
"r_WaterDrawRefraction","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Enable water refraction"
"r_waterforceexpensive","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"r_waterforcereflectentities","1 ",,,,,,,,,,,,,,,,,,""
"r_worldlightmin","0 ",,,,,,,,,,,,,,,,,,""
"r_worldlights","4 ",,,,,,,,,,,,,,,,,,"number of world lights to use per vertex"
"r_worldlistcache","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"ragdoll_sleepaftertime","5 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"After this many seconds of being basically stationary, the ragdoll will go to sleep."
"randommap","cmd",,,,,,,,,,,,,,,,,,"Changelevel to a random map in the mapcycle file"
"rate","786432 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Max bytes/sec the host can receive data"
"rcon","cmd",,,,,,,,,,,,,,,,,,"Issue an rcon command."
"rcon_address","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) "
"rcon_password","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"remote console password."
"recompute_speed","cmd",,,,,,,,,,,,,,,,,,"Recomputes clock speed (for debugging purposes)."
"record","cmd",,,,,,,,,,,,,,,,,,"Record a demo."
"redirect","cmd",,,,,,,,,,,,,,,,,,"Redirect client to specified server."
"refresh_options_dialog","cmd",,,,,,,,,,,,,,,,,,"Refresh the options dialog."
"'+reload'","cmd",,,,,,,,,,,,,,,,,,""
"'-reload'","cmd",,,,,,,,,,,,,,,,,,""
"reload","cmd",,,,,,,,,,,,,,,,,,"Reload the most recent saved game (add setpos to jump to current view position on reload)."
"reload_char_info","cmd",,,,,,,,,,,,,,,,,,"Reloads the char info panel"
"reload_materials","0 ",,,,,,,,,,,,,,,,,,""
"removeid","cmd",,,,,,,,,,,,,,,,,,"Remove a user ID from the ban list."
"removeip","cmd",,,,,,,,,,,,,,,,,,"Remove an IP address from the ban list."
"replay_add_fake_replays","cmd",,,,,,,,,,,,,,,,,,"Adds a set of fake replays"
"replay_block_dump_interval","10 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The server will write partial replay files at this interval when recording."
"replay_buffersize","32 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Maximum size for the replay memory buffer."
"replay_cache_client_ragdolls","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Record ragdolls on the client during."
"replay_clearqueuedtakes","cmd",,,,,,,,,,,,,,,,,,"Clear takes from render queue."
"replay_data_lifespan","1 ",,,,,,,,,,,"REPLICATED",,"DONTRECORD",,,"CLIENTDLL",,"The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data."
"replay_deathcammaxverticaloffset","150 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Vertical offset for player death camera"
"replay_debug","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,"Show Replay debug info."
"replay_deleteclientreplays","cmd",,,,,,,,,,,,,,,,,,"Deletes all replays from client replay history, as well as all files associated with each replay."
"replay_docleanup","cmd",,,,,,,,,,,,,,,,,,"Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data."
"replay_dofileserver_cleanup_on_start","1 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,"Cleanup any stale replay data (both locally and on fileserver) at startup."
"replay_dopublishtest","cmd",,,,,,,,,,,,,,,,,,"Do a replay publish test using the current setup."
"replay_editor_camera_length","15 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"This is the camera length used to simulate camera shake in the replay editor. The larger this number, the more the actual position will change. It can also be set to negative values."
"replay_editor_fov_mousewheel_invert","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Invert FOV zoom/unzoom on mousewheel in the replay editor."
"replay_editor_fov_mousewheel_multiplier","5 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The multiplier on mousewheel input for adjusting camera FOV in the replay editor."
"replay_enable","0 ",,,,,,,,,,,"REPLICATED",,"DONTRECORD",,,"CLIENTDLL",,"Enable Replay recording on server"
"replay_enableeventbasedscreenshots","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, with a minimum of replay_mintimebetweenscreenshots seconds in between, at key events. Events include kills, ubers (if you are a medic), sentry kills (if you are an engineer), etc. NOTE: Turning this on may affect performance!"
"replay_enablerenderpreview","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Enable preview during replay render."
"replay_fileserver_autocleanup","0 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,"Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup."
"replay_fileserver_host","0 ",,,,,,,,,,,"REPLICATED",,"DONTRECORD",,,"CLIENTDLL",,"The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com'"
"replay_fileserver_offload_aborttime","60 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,"The time after which publishing will be aborted for a session block or session info file."
"replay_fileserver_path","0 ",,,,,,,,,,,"REPLICATED",,"DONTRECORD",,,"CLIENTDLL",,"If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays'"
"replay_fileserver_port","80 ",,,,,,,,,,,"REPLICATED",,"DONTRECORD",,,"CLIENTDLL",,"The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_port should be 4567."
"replay_fileserver_protocol","0 ",,,,,,,,,,,"REPLICATED",,"DONTRECORD",,,"CLIENTDLL",,"Can be 'http' or 'https'"
"replay_flushinterval","15 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Replay system will flush to disk a maximum of every replay_flushinterval seconds."
"replay_forcereconstruct","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Force the reconstruction of replays each time."
"replay_hidebrowser","cmd",,,,,,,,,,,,,,,,,,"Hides replay browser"
"replay_ignorereplayticks","0 ",,,,,,,,,,,,,,,,,,""
"replay_local_fileserver_path","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'."
"replay_max_publish_threads","4 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,"The max number of threads allowed for publishing replay data, e.g. FTP threads."
"replay_maxconcurrentdownloads","3 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The maximum number of concurrent downloads allowed."
"replay_maxscreenshotsperreplay","8 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The maximum number of screenshots that can be taken for any given replay."
"replay_mintimebetweenscreenshots","5 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The minimum time (in seconds) that must pass between screenshots being taken."
"replay_msgduration_connectrecording","8 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Duration for the message that pops up when you connect to a server already recording replays."
"replay_msgduration_error","6 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Duration for replays available message."
"replay_msgduration_misc","5 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Duration for misc replays messages (server errors and such)."
"replay_msgduration_replaysavailable","6 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Duration for replays available message."
"replay_msgduration_startrecord","6 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Duration for start record message."
"replay_msgduration_stoprecord","6 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Duration for stop record message."
"replay_name","0 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,"Replay bot name"
"replay_playerdeathscreenshotdelay","2 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Amount of time to wait after player is killed before taking a screenshot"
"replay_postdeathrecordtime","5 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The amount of time (seconds) to be recorded after you die for a given replay."
"replay_postwinreminderduration","5 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The number of seconds to show a Replay reminder, post-win/lose."
"replay_printclientreplays","cmd",,,,,,,,,,,,,,,,,,"Prints out all client replay info"
"replay_printqueuedtakes","cmd",,,,,,,,,,,,,,,,,,"Print a list of takes queued for rendering."
"replay_printsessioninfo","cmd",,,,,,,,,,,,,,,,,,"Print session info"
"replay_publish_simulate_delay_local_http","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Simulate a delay (in seconds) when publishing replay data via local HTTP."
"replay_publish_simulate_rename_fail","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete."
"replay_quitmsg_dontaskagain","1 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"The replay system will ask you to render your replays on quit, unless this cvar is 1."
"replay_ragdoll_dbg","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Display replay ragdoll debugging information."
"replay_record","cmd",,,,,,,,,,,,,,,,,,"Starts Replay demo recording."
"replay_record_voice","1 ",,,"GAMEDLL",,,,,,,,,,,,,"CLIENTDLL",,"If enabled, voice data is recorded into the replay files."
"replay_reloadbrowser","cmd",,,,,,,,,,,,,,,,,,"Reloads replay data and display replay browser"
"replay_removeclientreplay","cmd",,,,,,,,,,,,,,,,,,"Remove the replay at the given index."
"replay_renderpause","cmd",,,,,,,,,,,,,,,,,,"Pause Replay rendering."
"replay_rendersetting_encodingquality","100 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Render quality: the higher the quality, the larger the resulting movie file size."
"replay_rendersetting_exportraw","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Export raw TGA frames and a .wav file, instead of encoding a movie file."
"replay_rendersetting_motionblur_can_toggle","1 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,""
"replay_rendersetting_motionblurenabled","1 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Motion blur enabled/disabled."
"replay_rendersetting_motionblurquality","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Motion blur quality."
"replay_rendersetting_quitwhendone","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Quit after rendering is completed."
"replay_rendersetting_renderglow","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Glow effect enabled/disabled."
"replay_renderunpause","cmd",,,,,,,,,,,,,,,,,,"Unpause Replay rendering."
"replay_screenshotkilldelay","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Delay before taking a screenshot when you kill someone, in seconds."
"replay_screenshotresolution","1 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"0 for low-res screenshots (width=512), 1 for hi-res (width=1024)"
"replay_screenshotsentrykilldelay","0 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Delay before taking a screenshot when you kill someone, in seconds."
"replay_sentrycammaxverticaloffset","10 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Vertical offset from a sentry on sentry kill"
"replay_sentrycamoffset_frontback","-50 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Front/back offset for sentry POV screenshot"
"replay_sentrycamoffset_leftright","-25 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Left/right offset for sentry POV screenshot"
"replay_sentrycamoffset_updown","22 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Up/down offset for sentry POV screenshot"
"replay_sessioninfo_updatefrequency","5 ",,,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cvar (in seconds)."
"replay_stoprecord","cmd",,,,,,,,,,,,,,,,,,"Stop Replay demo recording."
"replay_test_take_save_dlg","cmd",,,,,,,,,,,,,,,,,,"Open replay save take dlg"
"replay_voice_during_playback","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Play player voice chat during replay playback"
"report_entities","cmd",,,,,,,,,,,,,,,,,,"Lists all entities"
"report_simthinklist","cmd",,,,,,,,,,,,,,,,,,"Lists all simulating/thinking entities"
"report_soundpatch","cmd",,,,,,,,,,,,,,,,,,"reports sound patch count"
"report_soundpatch","cmd",,,,,,,,,,,,,,,,,,"reports sound patch count"
"report_touchlinks","cmd",,,,,,,,,,,,,,,,,,"Lists all touchlinks"
"resetplayerstats","cmd",,,,,,,,,,,,,,,,,,""
"respawn_entities","cmd",,,,,,,,,,,,,,,,,,"Respawn all the entities in the map."
"restart","cmd",,,,,,,,,,,,,,,,,,"Restart the game on the same level (add setpos to jump to current view position on restart)."
"retry","cmd",,,,,,,,,,,,,,,,,,"Retry connection to last server."
"'+right'","cmd",,,,,,,,,,,,,,,,,,""
"'-right'","cmd",,,,,,,,,,,,,,,,,,""
"room_type","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"rope_averagelight","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Makes ropes use average of cubemap lighting instead of max intensity."
"rope_collide","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Collide rope with the world"
"rope_rendersolid","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_shake","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_smooth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Do an antialiasing effect on ropes"
"rope_smooth_enlarge","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How much to enlarge ropes in screen space for antialiasing effect"
"rope_smooth_maxalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Alpha for rope antialiasing effect"
"rope_smooth_maxalphawidth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_smooth_minalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Alpha for rope antialiasing effect"
"rope_smooth_minwidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"When using smoothing, this is the min screenspace width it lets a rope shrink to"
"rope_solid_maxalpha","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_solid_maxwidth","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_solid_minalpha","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_solid_minwidth","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"rope_subdiv","7 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Rope subdivision amount"
"rope_wind_dist","1000 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Don't use CPU applying small wind gusts to ropes when they're past this distance."
"rr_debug_qa","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs."
"rr_debugresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs."
"rr_debugrule","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system."
"rr_dumpresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Dump all response_rules.txt and rules (requires restart)"
"rr_reloadresponsesystems","cmd",,,,,,,,,,,,,,,,,,"Reload all response system scripts."
"save","cmd",,,,,,,,,,,,,,,,,,"Saves current game."
"save_async","1 ",,,,,,,,,,,,,,,,,,""
"save_asyncdelay","0 ",,,,,,,,,,,,,,,,,,"For testing, adds this many milliseconds of delay to the save operation."
"save_console","0 ",,,,,,,,,,,,,,,,,,"Autosave on the PC behaves like it does on the consoles."
"save_disable","0 ",,,,,,,,,,,,,,,,,,""
"save_finish_async","cmd",,,,,,,,,,,,,,,,,,""
"save_history_count","1 ",,,,,,,,,,,,,,,,,,"Keep this many old copies in history of autosaves and quicksaves."
"save_huddelayframes","1 ",,,,,,,,,,,,,,,,,,"Number of frames to defer for drawing the Saving message."
"save_in_memory","0 ",,,,,,,,,,,,,,,,,,"Set to 1 to save to memory instead of disk (Xbox 360)"
"save_noxsave","0 ",,,,,,,,,,,,,,,,,,""
"save_replay","cmd",,,,,,,,,,,,,,,,,,"Save a replay of the current life if possible."
"save_screenshot","1 ",,,,,,,,,,,,,,,,,,"0 = none, 1 = non-autosave, 2 = always"
"save_spew","0 ",,,,,,,,,,,,,,,,,,""
"say","cmd",,,,,,,,,,,,,,,,,,"Display player message"
"say_party","cmd",,,,,,,,,,,,,,,,,,"Send a message to the user's party, if they have one"
"say_team","cmd",,,,,,,,,,,,,,,,,,"Display player message to team"
"sb_close_browser_on_connect","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sb_dontshow_maxplayer_warning","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sb_filter_incompatible_versions","1 ",,,,,,,,,,,,,,,,,,"Hides servers running incompatible versions from the server browser. (Internet tab only.)"
"sb_quick_list_bit_field","-1 ",,,,,,,,,,,,,,,,,,""
"sb_showblacklists","0 ",,,,,,,,,,,,,,,,,,"If set to 1, blacklist rules will be printed to the console as they're applied."
"sc_disable","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Disables use of Steam Controller API"
"sc_joystick_map","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square."
"sc_look_sensitivity_scale","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Steam Controller look sensitivity global scale factor."
"sc_pitch_sensitivity","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SteamController pitch factor."
"sc_pitch_sensitivity_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"sc_show_binding_panel","cmd",,,,,,,,,,,,,,,,,,"Launches the Steam Controller binding panel UI"
"sc_status","cmd",,,,,,,,,,,,,,,,,,"Show Steam Controller status information"
"sc_yaw_sensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"SteamController yaw factor."
"sc_yaw_sensitivity_default","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"scene_async_prefetch_spew","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Display async .ani file loading info."
"scene_clamplookat","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Clamp head turns to a max of 20 degrees per think."
"scene_clientflex","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Do client side flex animation."
"scene_flatturn","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"scene_flush","cmd",,,,,,,,,,,,,,,,,,"Flush all .vcds from the cache and reload from disk."
"scene_forcecombined","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When playing back, force use of combined .wav files even in english."
"scene_maxcaptionradius","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Only show closed captions if recipient is within this many units of speaking actor (0==disabled)."
"scene_print","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"When playing back a scene, print timing and event info to console."
"scene_showfaceto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When playing back, show the directions of faceto events."
"scene_showlook","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When playing back, show the directions of look events."
"scene_showmoveto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"When moving, show the end location."
"scene_showunlock","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Show when a vcd is playing but normal AI is running."
"'+score'","cmd",,,,,,,,,,,,,,,,,,""
"'-score'","cmd",,,,,,,,,,,,,,,,,,""
"scr_centertime","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"screenshot","cmd",,,,,,,,,,,,,,,,,,"Take a screenshot."
"sdl_double_click_size","2 ",,,,,,,,,,,,,,,,,,""
"sdl_double_click_time","400 ",,,,,,,,,,,,,,,,,,""
"sensitivity","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Mouse sensitivity."
"server_game_time","cmd",,,,,,,,,,,,,,,,,,"Gives the game time in seconds (server's curtime)"
"servercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"set_party_contract_progress_enabled","cmd",,,,,,,,,,,,,,,,,,"Set whether or not you'd like your party memebers to be able to make progress on your Contracts along with you."
"setang","cmd",,,,,,,,,,,,,,,,,,"Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats)."
"setang_exact","cmd",,,,,,,,,,,,,,,,,,"Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats)."
"setinfo","cmd",,,,,,,,,,,,,,,,,,"Adds a new user info value"
"setmodel","cmd",,,,,,,,,,,,,,,,,,"Changes's player's model"
"setpause","cmd",,,,,,,,,,,,,,,,,,"Set the pause state of the server."
"setpos","cmd",,,,,,,,,,,,,,,,,,"Move player to specified origin (must have sv_cheats)."
"setpos_exact","cmd",,,,,,,,,,,,,,,,,,"Move player to an exact specified origin (must have sv_cheats)."
"shake","cmd",,,,,,,,,,,,,,,,,,"Shake the screen."
"shake_show","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Displays a list of the active screen shakes."
"shake_stop","cmd",,,,,,,,,,,,,,,,,,"Stops all active screen shakes.
"
"show_quest_log","cmd",,,,,,,,,,,,,,,,,,"Show the quest map panel"
"'+showbudget'","cmd",,,,,,,,,,,,,,,,,,""
"'-showbudget'","cmd",,,,,,,,,,,,,,,,,,""
"showbudget_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Enable the texture budget panel."
"'+showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,""
"'-showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,""
"'+showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,""
"'-showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,""
"showbudget_texture_global_dumpstats","cmd",,,,,,,,,,,,,,,,,,"Dump all items in +showbudget_texture_global in a text form"
"showbudget_texture_global_sum","0 ",,,,,,,,,,,,,,,,,,""
"showconsole","cmd",,,,,,,,,,,,,,,,,,"Show the console."
"showhitlocation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"showinfo","cmd",,,,,,,,,,,,,,,,,,"Shows a info panel: <type> <title> <message> [<command number>]"
"showmapinfo","cmd",,,,,,,,,,,,,,,,,,"Show map info panel"
"showpanel","cmd",,,,,,,,,,,,,,,,,,"Shows a viewport panel <name>"
"showparticlecounts","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Display number of particles drawn per frame"
"showschemevisualizer","cmd",,,,,,,,,,,,,,,,,,"Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res"
"'+showscores'","cmd",,,,,,,,,,,,,,,,,,""
"'-showscores'","cmd",,,,,,,,,,,,,,,,,,""
"showstatsdlg","cmd",,,,,,,,,,,,,,,,,,"Shows the player stats dialog"
"showtriggers","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Shows trigger brushes"
"showtriggers_toggle","cmd",,,,,,,,,,,,,,,,,,"Toggle show triggers"
"'+showvprof'","cmd",,,,,,,,,,,,,,,,,,""
"'-showvprof'","cmd",,,,,,,,,,,,,,,,,,""
"simple_bot_add","cmd",,,,,,,,,,,,,,,,,,"Add a simple bot."
"singlestep","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Run engine in single step mode ( set next to 1 to advance a frame )"
"sixense_aim_1to1_heading_multiplier","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_1to1_pitch_multiplier","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_1to1_ratchet_vertical","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_accel_band_exponent","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_accel_band_size","15 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_auto_level_rate","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_dead_zone_radius","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_heading_multiplier","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_max_speed","12 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_pitch_multiplier","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_spin_disabled","cmd",,,,,,,,,,,,,,,,,,""
"sixense_aim_freeaim_switch_blend_time_enter","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_freeaim_switch_blend_time_exit","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_scope_heading_multiplier","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_aim_scope_pitch_multiplier","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_always_draw_crosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_base_offset_x","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_base_offset_y","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_base_offset_z","-20 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_bind","cmd",,,,,,,,,,,,,,,,,,"Bind a concommand to a button."
"sixense_clear_bindings","cmd",,,,,,,,,,,,,,,,,,"Clear all sixense bindings."
"sixense_controller_angle_mode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_create_default_bindings","cmd",,,,,,,,,,,,,,,,,,"Erase all current bindings and load the default bindings for this game."
"sixense_crosshair_horiz_multiplier","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_crosshair_vert_multiplier","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_crouch_sensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_delete_binding","cmd",,,,,,,,,,,,,,,,,,"Delete a single binding by index."
"sixense_disable_gestures","cmd",,,,,,,,,,,,,,,,,,""
"sixense_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_exit_metroid_blend","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_exit_one_to_one_dot","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_features_enabled","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
"sixense_feet_angles_offset_stick_spin_exponent","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_feet_angles_offset_stick_spin_horiz_multiplier","7 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_feet_angles_offset_stick_spin_invert_pitch","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_feet_angles_offset_stick_spin_vert_multiplier","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_filter_level","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_jump_sensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_left_handed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"'+sixense_left_point_gesture'","cmd",,,,,,,,,,,,,,,,,,""
"'-sixense_left_point_gesture'","cmd",,,,,,,,,,,,,,,,,,""
"sixense_list_bindings","cmd",,,,,,,,,,,,,,,,,,"List the sixense bindings."
"sixense_max_charge_spin","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_melee_pitch_blend_val","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_mode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_mouse_enabled","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_mouse_sensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_point_gesture_angle_threshold","15 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"'+sixense_ratchet'","cmd",,,,,,,,,,,,,,,,,,""
"'-sixense_ratchet'","cmd",,,,,,,,,,,,,,,,,,""
"sixense_reload_sensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"'+sixense_right_point_gesture'","cmd",,,,,,,,,,,,,,,,,,""
"'-sixense_right_point_gesture'","cmd",,,,,,,,,,,,,,,,,,""
"sixense_roll_correct_blend","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_select_grenade","cmd",,,,,,,,,,,,,,,,,,""
"sixense_select_machinegun","cmd",,,,,,,,,,,,,,,,,,""
"sixense_select_melee","cmd",,,,,,,,,,,,,,,,,,""
"sixense_select_pistol","cmd",,,,,,,,,,,,,,,,,,""
"sixense_sensitivity_level","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_set_base_offset","cmd",,,,,,,,,,,,,,,,,,""
"sixense_set_filter_params","cmd",,,,,,,,,,,,,,,,,,""
"sixense_show_frame","cmd",,,,,,,,,,,,,,,,,,"Show/hide Sixense UI."
"sixense_spring_view_enabled","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_spring_view_max_angle","45 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_spring_view_max_spring","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_spring_view_min_angle","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_spring_view_min_spring","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_teleport_metroid_blend_time","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"sixense_teleport_wait_to_blend_time","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"sixense_tilt_gesture_angle_threshold","35 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_trigger_threshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_walking_dead_zone_percent","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_walking_exponent","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_weapon_select_sensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sixense_write_bindings","cmd",,,,,,,,,,,,,,,,,,"Save the sixense bindings to a file."
"sixense_zoom_momentary_time","500 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"sk_ally_regen_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Time taken for an ally to regenerate a point of health."
"sk_autoaim_mode","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"sk_npc_arm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_chest","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_head","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_leg","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_npc_stomach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_arm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_chest","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_head","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_leg","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_player_stomach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sk_plr_dmg_grenade","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"skill","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Game skill level (1-3)."
"skip_next_map","cmd",,,,,,,,,,,,,,,,,,"Skips the next map in the map rotation for the server."
"slot0","cmd",,,,,,,,,,,,,,,,,,""
"slot1","cmd",,,,,,,,,,,,,,,,,,""
"slot10","cmd",,,,,,,,,,,,,,,,,,""
"slot11","cmd",,,,,,,,,,,,,,,,,,""
"slot12","cmd",,,,,,,,,,,,,,,,,,""
"slot2","cmd",,,,,,,,,,,,,,,,,,""
"slot3","cmd",,,,,,,,,,,,,,,,,,""
"slot4","cmd",,,,,,,,,,,,,,,,,,""
"slot5","cmd",,,,,,,,,,,,,,,,,,""
"slot6","cmd",,,,,,,,,,,,,,,,,,""
"slot7","cmd",,,,,,,,,,,,,,,,,,""
"slot8","cmd",,,,,,,,,,,,,,,,,,""
"slot9","cmd",,,,,,,,,,,,,,,,,,""
"smoothstairs","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Smooth player eye z coordinate when traversing stairs."
"snapto","cmd",,,,,,,,,,,,,,,,,,""
"snd_async_flush","cmd",,,,,,,,,,,,,,,,,,"Flush all unlocked async audio data"
"snd_async_fullyasync","1 ",,,,,,,,,,,,,,,,,,"All playback is fully async (sound doesn't play until data arrives)."
"snd_async_minsize","0 ",,,,,,,,,,,,,,,,,,""
"snd_async_showmem","cmd",,,,,,,,,,,,,,,,,,"Show async memory stats"
"snd_async_spew","0 ",,,,,,,,,,,,,,,,,,"Spew all async sound reads, including success"
"snd_async_spew_blocking","0 ",,,,,,,,,,,,,,,,,,"Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always"
"snd_async_stream_spew","0 ",,,,,,,,,,,,,,,,,,"Spew streaming info ( 0=Off, 1=streams, 2=buffers"
"snd_buildcache","cmd",,,,,,,,,,,,,,,,,,"<directory or VPK filename> Rebulds sound cache for a given search path.
"
"snd_cull_duplicates","0 ",,,,,,,,,,,,,,,,,,"If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played."
"snd_defer_trace","0 ",,,,,,,,,,,,,,,,,,""
"snd_delay_sound_shift","0 ",,,,,,,,,,,,,,,,,,""
"snd_disable_mixer_duck","0 ",,,,,,,,,,,,,,,,,,""
"snd_duckerattacktime","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_duckerreleasetime","2 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_duckerthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_ducktovolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_dumpclientsounds","cmd",,,,,,,,,,,,,,,,,,"Dump sounds to console"
"snd_foliage_db_loss","4 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_gain","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_gain_max","1 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_gain_min","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_legacy_surround","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_mix_async","1 ",,,,,,,,,,,,,,,,,,""
"snd_mixahead","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_musicvolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Music volume"
"snd_mute_losefocus","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_noextraupdate","1 ",,,,,,,,,,,,,,,,,,""
"snd_obscured_gain_dB","-2 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_pitchquality","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"snd_profile","0 ",,,,,,,,,,,,"DEMO",,,,,,""
"snd_refdb","60 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_refdist","36 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_restart","cmd",,,,,,,,,,,,,,,,,,"Restart sound system."
"snd_show","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show sounds info"
"snd_showclassname","0 ",,,,,,,,,,,,,,,,,,""
"snd_showmixer","0 ",,,,,,,,,,,,,,,,,,""
"snd_showstart","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"snd_ShowThreadFrameTime","0 ",,,,,,,,,,,,,,,,,,""
"snd_soundmixer","0 ",,,,,,,,,,,,,,,,,,""
"snd_spatialize_roundrobin","0 ",,,,,,,,,,,,,,,,,,"Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame."
"snd_surround_speakers","-1 ",,,,,,,,,,,,,,,,,,""
"snd_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Show sounds location in world"
"snd_vox_captiontrace","0 ",,,,,,,,,,,,,,,,,,"Shows sentence name for sentences which are set not to show captions."
"snd_vox_globaltimeout","300 ",,,,,,,,,,,,,,,,,,""
"snd_vox_sectimetout","300 ",,,,,,,,,,,,,,,,,,""
"snd_vox_seqtimetout","300 ",,,,,,,,,,,,,,,,,,""
"sndplaydelay","cmd",,,,,,,,,,,,,,,,,,"Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname"
"soundfade","cmd",,,,,,,,,,,,,,,,,,"Fade client volume."
"soundinfo","cmd",,,,,,,,,,,,,,,,,,"Describe the current sound device."
"soundlist","cmd",,,,,,,,,,,,,,,,,,"List all known sounds."
"soundpatch_captionlength","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"How long looping soundpatch captions should display for."
"soundscape_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape."
"soundscape_dumpclient","cmd",,,,,,,,,,,,,,,,,,"Dumps the client's soundscape data.
"
"soundscape_fadetime","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Time to crossfade sound effects between soundscapes"
"soundscape_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the server & client side soundscapes"
"speak","cmd",,,,,,,,,,,,,,,,,,"Play a constructed sentence."
"spec_autodirector","1 ",,,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Auto-director chooses best view modes while spectating"
"spec_freeze_distance_max","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Maximum random distance from the target to stop when framing them in observer freeze cam."
"spec_freeze_distance_min","96 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Minimum random distance from the target to stop when framing them in observer freeze cam."
"spec_freeze_time","4 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Time spend frozen in observer freeze cam."
"spec_freeze_traveltime","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Time taken to zoom in to frame a target in observer freeze cam."
"spec_mode","cmd",,,,,,,,,,,,,,,,,,"Set spectator mode"
"spec_next","cmd",,,,,,,,,,,,,,,,,,"Spectate next player"
"spec_player","cmd",,,,,,,,,,,,,,,,,,"Spectate player by partial name, steamid, or userid"
"spec_pos","cmd",,,,,,,,,,,,,,,,,,"dump position and angles to the console"
"spec_prev","cmd",,,,,,,,,,,,,,,,,,"Spectate previous player"
"spec_scoreboard","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"spec_track","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Tracks an entity in spec mode"
"'+speed'","cmd",,,,,,,,,,,,,,,,,,""
"'-speed'","cmd",,,,,,,,,,,,,,,,,,""
"spew_consolelog_to_debugstring","0 ",,,,,,,,,,,,,,,,,,"Send console log to PLAT_DebugString()"
"spike","cmd",,,,,,,,,,,,,,,,,,"generates a fake spike"
"star_memory","cmd",,,,,,,,,,,,,,,,,,"Dump memory stats"
"startdemos","cmd",,,,,,,,,,,,,,,,,,"Play demos in demo sequence."
"startmovie","cmd",,,,,,,,,,,,,,,,,,"Start recording movie frames."
"startupmenu","cmd",,,,,,,,,,,,,,,,,,"Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode."
"stats","cmd",,,,,,,,,,,,,,,,,,"Prints server performance variables"
"status","cmd",,,,,,,,,,,,,,,,,,"Display map and connection status."
"step_spline","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"stop","cmd",,,,,,,,,,,,,,,,,,"Finish recording demo."
"stopdemo","cmd",,,,,,,,,,,,,,,,,,"Stop playing back a demo."
"stopsound","cmd",,,,,,,,,,,,,,,,,,""
"stopsoundscape","cmd",,,,,,,,,,,,,,,,,,"Stops all soundscape processing and fades current looping sounds"
"'+strafe'","cmd",,,,,,,,,,,,,,,,,,""
"'-strafe'","cmd",,,,,,,,,,,,,,,,,,""
"studio_queue_mode","1 ",,,,,,,,,,,,,,,,,,""
"stuffcmds","cmd",,,,,,,,,,,,,,,,,,"Parses and stuffs command line + commands to command buffer."
"suitvolume","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"surfaceprop","cmd",,,,,,,,,,,,,,,,,,"Reports the surface properties at the cursor"
"sv_allow_color_correction","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disallow clients to use color correction on this server."
"sv_allow_point_servercommand","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
disallow : Always disallow
official : Allowed for valve maps only
always : Allow for all maps"
"sv_allow_voice_from_file","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disallow clients from using voice_inputfromfile on this server."
"sv_allow_votes","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow voting?"
"sv_allow_wait_command","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disallow the wait command on clients connected to this server."
"sv_allowdownload","1 ",,,,,,,,,,,,,,,,,,"Allow clients to download files"
"sv_allowupload","1 ",,,,,,,,,,,,,,,,,,"Allow clients to upload customizations files"
"sv_alltalk","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Players can hear all other players, no team restrictions"
"sv_alternateticks","0 ",,"SPONLY",,,,,,,,,,,,,,,,"If set, server only simulates entities on even numbered ticks.
"
"sv_autosave","1 ",,,,,,,,,,,,,,,,,,"Set to 1 to autosave game on level transition. Does not affect autosave triggers."
"sv_benchmark_autovprofrecord","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof."
"sv_benchmark_force_start","cmd",,,,,,,,,,,,,,,,,,"Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level."
"sv_benchmark_freeroam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will make the timing inconsistent."
"sv_benchmark_numticks","3300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If > 0, then it only runs the benchmark for this # of ticks."
"sv_bonus_challenge","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Set to values other than 0 to select a bonus map challenge type."
"sv_bonus_map_challenge_update","cmd",,,,,,,,,,,,,,,,,,"Updates a bonus map challenge score."
"sv_bonus_map_complete","cmd",,,,,,,,,,,,,,,,,,"Completes a bonus map."
"sv_bonus_map_unlock","cmd",,,,,,,,,,,,,,,,,,"Locks a bonus map."
"sv_cacheencodedents","1 ",,,,,,,,,,,,,,,,,,"If set to 1, does an optimization to prevent extra SendTable_Encode calls."
"sv_cheats","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allow cheats on server"
"sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of server side hints displayed to the player."
"sv_client_cmdrate_difference","20 ",,,,,,,,,,,"REPLICATED",,,,,,,"cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate."
"sv_client_max_interp_ratio","5 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect."
"sv_client_min_interp_ratio","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
-1 = let clients set cl_interp_ratio to anything
any other value = set minimum value for cl_interp_ratio"
"sv_client_predict","-1 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to force the value of cl_predict for connected clients (only while they are connected).
-1 = let clients set cl_predict to anything
0 = force cl_predict to 0
1 = force cl_predict to 1"
"sv_clockcorrection_msecs","60 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount"
"sv_compressstringtablebaselines_threshold","2048 ",,,,,,,,,,,,,,,,,,"Minimum size (in bytes) for stringtablebaseline buffer to be compressed."
"sv_consistency","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC"
"sv_contact","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Contact email for server sysop"
"sv_debug_player_use","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success"
"sv_debugmanualmode","0 ",,,,,,,,,,,,,,,,,,"Make sure entities correctly report whether or not their network data has changed."
"sv_debugtempentities","0 ",,,,,,,,,,,,,,,,,,"Show temp entity bandwidth usage."
"sv_deltaprint","0 ",,,,,,,,,,,,,,,,,,"Print accumulated CalcDelta profiling data (only if sv_deltatime is on)"
"sv_deltatime","0 ",,,,,,,,,,,,,,,,,,"Enable profiling of CalcDelta calls"
"sv_disable_querycache","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"debug - disable trace query cache"
"sv_downloadlist_include_navfile","0 ",,,,,,,,,,,,,,,,,,"Include map nav files in the download list for clients."
"sv_downloadurl","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Location from which clients can download missing files"
"sv_dump_edicts","cmd",,,,,,,,,,,,,,,,,,"Display a list of edicts allocated on the server."
"sv_dumpstringtables","0 ",,,,"CHEAT",,,,,,,,,,,,,,""
"sv_enableoldqueries","0 ",,,,,,,,,,,,,,,,,,"Enable support for old style (HL1) server queries"
"sv_filterban","1 ",,,,,,,,,,,,,,,,,,"Set packet filtering by IP mode"
"sv_forcepreload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Force server side preloading."
"sv_gravity","800 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"World gravity."
"sv_hudhint_sound","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"sv_lan","0 ",,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )"
"sv_log_onefile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information to only one file."
"sv_logbans","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server bans in the server logs."
"sv_logblocks","0 ",,,,,,,,,,,,,,,,,,"If true when log when a query is blocked (can cause very large log files)"
"sv_logdownloadlist","1 ",,,,,,,,,,,,,,,,,,""
"sv_logecho","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Echo log information to the console."
"sv_logfile","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information in the log file."
"sv_logfilecompress","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Gzip compress logfile and rename to logfilename.log.gz on close."
"sv_logfilename_format","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Log filename format. See strftime for formatting codes."
"sv_logflush","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Flush the log file to disk on each write (slow)."
"sv_logsdir","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Folder in the game directory where server logs will be stored."
"sv_logsecret","0 ",,,,,,,,,,,,,,,,,,"If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)"
"sv_lowedict_action","0 ",,,,,,,,,,,,,,,,,,"0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts."
"sv_lowedict_threshold","8 ",,,,,,,,,,,,,,,,,,"When only this many edicts are free, take the action specified by sv_lowedict_action."
"sv_massreport","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_master_share_game_socket","1 ",,,,,,,,,,,,,,,,,,"Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on."
"sv_max_connects_sec","2 ",,,,,,,,,,,,,,,,,,"Maximum connections per second to respond to from a single IP address."
"sv_max_connects_sec_global","0 ",,,,,,,,,,,,,,,,,,"Maximum connections per second to respond to from anywhere."
"sv_max_connects_window","4 ",,,,,,,,,,,,,,,,,,"Window over which to average connections per second averages."
"sv_max_dropped_packets_to_process","10 ",,,,,,,,,,,,,,,,,,"Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap."
"sv_max_queries_sec","3 ",,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from a single IP address."
"sv_max_queries_sec_global","3000 ",,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from anywhere."
"sv_max_queries_window","30 ",,,,,,,,,,,,,,,,,,"Window over which to average queries per second averages."
"sv_max_usercmd_move_magnitude","1000 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum move magnitude that can be requested by client."
"sv_maxcmdrate","66 ",,,,,,,,,,,"REPLICATED",,,,,,,"(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate."
"sv_maxrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Max bandwidth rate allowed on server, 0 == unlimited"
"sv_maxreplay","0 ",,,,,,,,,,,,,,,,,,"Maximum replay time in seconds"
"sv_maxroutable","1260 ",,,,,,,,,,,,,,,,,,"Server upper bound on net_maxroutable that a client can use."
"sv_maxupdaterate","66 ",,,,,,,,,,,"REPLICATED",,,,,,,"Maximum updates per second that the server will allow"
"sv_maxuptimelimit","0 ",,,,,,,,,,,,,,,,,,"If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit."
"sv_maxusrcmdprocessticks","24 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions"
"sv_maxusrcmdprocessticks_holdaim","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)"
"sv_maxusrcmdprocessticks_warning","-1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled"
"sv_memlimit","0 ",,,,,,,,,,,,,,,,,,"If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit."
"sv_mincmdrate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,"This sets the minimum value for cl_cmdrate. 0 == unlimited."
"sv_minrate","3500 ",,,,,,,,,,,"REPLICATED",,,,,,,"Min bandwidth rate allowed on server, 0 == unlimited"
"sv_minupdaterate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,"Minimum updates per second that the server will allow"
"sv_minuptimelimit","0 ",,,,,,,,,,,,,,,,,,"If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit."
"sv_motd_unload_on_dismissal","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If enabled, the MOTD contents will be unloaded when the player closes the MOTD."
"sv_mumble_positionalaudio","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,"Allows players using Mumble to have support for positional audio."
"sv_namechange_cooldown_seconds","30 ",,,,,,,,,,,,,,,,,,"When a client name change is received, wait N seconds before allowing another name change"
"sv_netspike","cmd",,,,,,,,,,,,,,,,,,"Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
For compatibility reasons, this command can be initialized on the command line with the -netspike option."
"sv_netspike_on_reliable_snapshot_overflow","0 ",,,,,,,,,,,,,,,,,,"If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow"
"sv_netspike_output","1 ",,,,,,,,,,,,,,,,,,"Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log"
"sv_netspike_sendtime_ms","0 ",,,,,,,,,,,,,,,,,,"If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use."
"sv_noclipaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_noclipduringpause","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.)."
"sv_noclipspeed","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_npc_talker_maxdist","1024 ",,,"GAMEDLL",,,,,,,,,,,,,,,"NPCs over this distance from the player won't attempt to speak."
"sv_parallel_packentities","1 ",,,,,,,,,,,,,,,,,,""
"sv_parallel_sendsnapshot","0 ",,,,,,,,,,,,,,,,,,""
"sv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"Server password for entry into multiplayer games"
"sv_pausable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Is the server pausable."
"sv_player_display_usercommand_errors","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges."
"sv_player_usercommand_timeout","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"After this many seconds without a usercommand from a player, the server will RunNullCommand as if client sends an empty command."
"sv_playerperfhistorycount","60 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Number of samples to maintain in player perf history"
"sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info."
"sv_pure","cmd",,,,,,,,,,,,,,,,,,"Show user data."
"sv_pure_consensus","5 ",,,,,,,,,,,,,,,,,,"Minimum number of file hashes to agree to form a consensus."
"sv_pure_kick_clients","1 ",,,,,,,,,,,,,,,,,,"If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client."
"sv_pure_retiretime","900 ",,,,,,,,,,,,,,,,,,"Seconds of server idle time to flush the sv_pure file hash cache."
"sv_pure_trace","0 ",,,,,,,,,,,,,,,,,,"If set to 1, the server will print a message whenever a client is verifying a CRC for a file."
"sv_pvsskipanimation","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Skips SetupBones when npc's are outside the PVS"
"sv_querycache_stats","cmd",,,,,,,,,,,,,,,,,,"Display status of the query cache (client only)"
"sv_quota_stringcmdspersecond","40 ",,,,,,,,,,,,,,,,,,"How many string commands per second clients are allowed to submit, 0 to disallow all string commands"
"sv_rcon_banpenalty","0 ",,,,,,,,,,,,,,,,,,"Number of minutes to ban users who fail rcon authentication"
"sv_rcon_log","1 ",,,,,,,,,,,,,,,,,,"Enable/disable rcon logging."
"sv_rcon_maxfailures","10 ",,,,,,,,,,,,,,,,,,"Max number of times a user can fail rcon authentication before being banned"
"sv_rcon_maxpacketbans","1 ",,,,,,,,,,,,,,,,,,"Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize"
"sv_rcon_maxpacketsize","1024 ",,,,,,,,,,,,,,,,,,"The maximum number of bytes to allow in a command packet"
"sv_rcon_minfailures","5 ",,,,,,,,,,,,,,,,,,"Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned"
"sv_rcon_minfailuretime","30 ",,,,,,,,,,,,,,,,,,"Number of seconds to track failed rcon authentications"
"sv_rcon_whitelist_address","0 ",,,,,,,,,,,,,,,,,,"When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'"
"sv_region","-1 ",,,,,,,,,,,,,,,,,,"The region of the world to report this server in."
"sv_restrict_aspect_ratio_fov","1 ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to limit the effective FOV of users using wide-screen
resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
0 = do not cap effective FOV
1 = limit the effective FOV on windowed mode users using resolutions
greater than 1.85:1
2 = limit the effective FOV on both windowed mode and full-screen users
"
"sv_runcmds","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_setsteamaccount","cmd",,,,,,,,,,,,,,,,,,"token
Set game server account token to use for logging in to a persistent game server account"
"sv_showladders","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show bbox and dismount points for all ladders (must be set before level load.)
"
"sv_showlagcompensation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show lag compensated hitboxes whenever a player is lag compensated."
"sv_shutdown","cmd",,,,,,,,,,,,,,,,,,"Sets the server to shutdown next time it's empty"
"sv_shutdown_cancel","cmd",,,,,,,,,,,,,,,,,,"Cancels pending sv_shutdown command"
"sv_shutdown_timeout_minutes","360 ",,,,,,,,,,,"REPLICATED",,,,,,,"If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown."
"sv_signon_dos_disconnect","20 ",,,,,,,,,,,,,,,,,,"Number of extra signon state confirmations required to disconnect a misbehaving client."
"sv_skyname","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Current name of the skybox texture"
"sv_soundemitter_trace","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
"
"sv_specaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_specnoclip","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_specspeed","3 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_stats","1 ",,,,,,,,,,,,,,,,,,"Collect CPU usage stats"
"sv_steamblockingcheck","0 ",,,,,,,,,,,,,,,,,,"Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server"
"sv_steamgroup","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community."
"sv_stickysprint_default","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"sv_strict_notarget","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set, notarget will cause entities to never think they are in the pvs"
"sv_tags","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma."
"sv_test_scripted_sequences","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world."
"sv_teststepsimulation","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_thinktimecheck","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Check for thinktimes all on same timestamp."
"sv_timeout","65 ",,,,,,,,,,,,,,,,,,"After this many seconds without a message from a client, the client is dropped"
"sv_turbophysics","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Turns on turbo physics"
"sv_unlockedchapters","99 ","ARCHIVE",,,,,,,,,,,,,,,,,"Highest unlocked game chapter."
"sv_usercmd_custom_random_seed","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When enabled server will populate an additional random seed independent of the client"
"sv_vehicle_autoaim_scale","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_visiblemaxplayers","-1 ",,,,,,,,,,,,,,,,,,"Overrides the max players reported to prospective clients"
"sv_voicecodec","0 ",,,,,,,,,,,,,,,,,,"Specifies which voice codec to use. Valid options are:
vaudio_speex - Legacy Speex codec (lowest quality)
vaudio_celt - Newer CELT codec (22kHz, 22kbps)
vaudio_celt_high - Newer CELT codec, higher bitrate (44kHz, 44kbps)
steam - Use Steam voice API"
"sv_voiceenable","1 ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,""
"sv_vote_allow_spectators","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow spectators to vote?"
"sv_vote_creation_timer","150 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How long before a player can attempt to call another vote (in seconds)."
"sv_vote_failure_timer","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"A vote that fails cannot be re-submitted for this long"
"sv_vote_failure_timer_mvm","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,"A vote that fails in MvM cannot be re-submitted for this long"
"sv_vote_holder_may_vote_no","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"1 = Vote caller is not forced to vote yes on yes/no votes."
"sv_vote_issue_autobalance_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to enable or disable auto team balance?"
"sv_vote_issue_autobalance_cooldown","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Minimum time before another auto team balance vote can occur (in seconds)."
"sv_vote_issue_changelevel_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to change levels?"
"sv_vote_issue_changelevel_allowed_mvm","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to change levels in MvM?"
"sv_vote_issue_classlimits_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to enable or disable per-class limits?"
"sv_vote_issue_classlimits_allowed_mvm","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes in Mann-Vs-Machine to enable or disable per-class limits?"
"sv_vote_issue_classlimits_cooldown","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Minimum time before another classlimits vote can occur (in seconds)."
"sv_vote_issue_classlimits_max","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum number of players (per-team) that can be any one class."
"sv_vote_issue_classlimits_max_mvm","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum number of players (per-team) that can be any one class."
"sv_vote_issue_extendlevel_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to set the next level?"
"sv_vote_issue_extendlevel_quorum","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"What is the ratio of voters needed to reach quorum?"
"sv_vote_issue_kick_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to kick players from the server?"
"sv_vote_issue_kick_allowed_mvm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to kick players from the server in MvM?"
"sv_vote_issue_kick_min_connect_time_mvm","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How long a player must be connected before they can be kicked (in seconds)."
"sv_vote_issue_kick_namelock_duration","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,"How long to prevent kick targets from changing their name (in seconds)."
"sv_vote_issue_kick_spectators_mvm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow players to kick spectators in MvM."
"sv_vote_issue_mvm_challenge_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to set the challenge level?"
"sv_vote_issue_nextlevel_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to set the next level?"
"sv_vote_issue_nextlevel_allowextend","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow players to extend the current map?"
"sv_vote_issue_nextlevel_choicesmode","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Present players with a list of lowest playtime maps to choose from?"
"sv_vote_issue_nextlevel_prevent_change","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Not allowed to vote for a nextlevel if one has already been set."
"sv_vote_issue_restart_game_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to restart the game?"
"sv_vote_issue_restart_game_allowed_mvm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to restart the game in Mann-Vs-Machine?"
"sv_vote_issue_restart_game_cooldown","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Minimum time before another restart vote can occur (in seconds)."
"sv_vote_issue_scramble_teams_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Can players call votes to scramble the teams?"
"sv_vote_issue_scramble_teams_cooldown","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Minimum time before another scramble vote can occur (in seconds)."
"sv_vote_kick_ban_duration","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,"The number of minutes a vote ban should last. (0 = Disabled)"
"sv_vote_quorum_ratio","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0."
"sv_vote_ui_hide_disabled_issues","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Suppress listing of disabled issues in the vote setup screen."
"sys_minidumpexpandedspew","1 ",,,,,,,,,,,,,,,,,,""
"sys_minidumpspewlines","0 ",,,,,,,,,,,,,,,,,,"Lines of crash dump console spew to keep."
"systemlinkport","27030 ",,,,,,,,,,,,,,,,,,"System Link port"
"'+taunt'","cmd",,,,,,,,,,,,,,,,,,""
"taunt_by_name","cmd",,,,,,,,,,,,,,,,,,"Use equipped taunt by name."
"telemetry_demoend","0 ",,,,,,,,,,,,,,,,,,"When playing demo, stop telemetry on tick #"
"telemetry_demostart","0 ",,,,,,,,,,,,,,,,,,"When playing demo, start telemetry on tick #"
"telemetry_framecount","0 ",,,,,,,,,,,,,,,,,,"Set Telemetry count of frames to capture"
"telemetry_level","0 ",,,,,,,,,,,,,,,,,,"Set Telemetry profile level: 0 being off."
"telemetry_pause","0 ",,,,,,,,,,,,,,,,,,"Pause Telemetry"
"telemetry_resume","0 ",,,,,,,,,,,,,,,,,,"Resume Telemetry"
"telemetry_server","0 ",,,,,,,,,,,,,,,,,,"Set Telemetry server"
"template_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,""
"test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
"
"Test_EHandle","cmd",,,,,,,,,,,,,,,,,,""
"test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
"test_freezeframe","cmd",,,,,,,,,,,,,,,,,,"Test the freeze frame code."
"test_giveawayitem","cmd",,,,,,,,,,,,,,,,,,"Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name>
<weapon id>: 0 = primary, 1 = secondary, 2 = melee."
"Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,""
"Test_ProxyToggle_EnableProxy","cmd",,,,,,,,,,,,,,,,,,""
"Test_ProxyToggle_EnsureValue","cmd",,,,,,,,,,,,,,,,,,"Test_ProxyToggle_EnsureValue"
"Test_ProxyToggle_SetValue","cmd",,,,,,,,,,,,,,,,,,""
"Test_RandomizeInPVS","cmd",,,,,,,,,,,,,,,,,,""
"Test_RandomPlayerPosition","cmd",,,,,,,,,,,,,,,,,,""
"Test_RemoveAllRandomEntities","cmd",,,,,,,,,,,,,,,,,,""
"Test_SpawnRandomEntities","cmd",,,,,,,,,,,,,,,,,,""
"testhudanim","cmd",,,,,,,,,,,,,,,,,,"Test a hud element animation.
Arguments: <anim name>
"
"testscript_debug","0 ",,,,,,,,,,,,,,,,,,"Debug test scripts."
"texture_budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,"how translucent the budget panel is"
"texture_budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number between 0 and 1"
"texture_budget_panel_global","0 ",,,,,,,,,,,,,,,,,,"Show global times in the texture budget panel."
"texture_budget_panel_height","284 ","ARCHIVE",,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
"texture_budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
"texture_budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
"texture_budget_panel_y","450 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
"tf_airblast_cray","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Use alternate cray airblast logic globally."
"tf_airblast_cray_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enable debugging overlays & output for cray airblast. Value is length of time to show debug overlays in seconds."
"tf_airblast_cray_ground_minz","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, cray airblast ensures the target has this minimum Z velocity after reflections and impulse have been applied. Set to 268.3281572999747 for exact old airblast Z behavior."
"tf_airblast_cray_ground_reflect","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, cray airblast reflects any airblast power directed into the ground off of it, to prevent ground-stuck and provide a bit more control over up-vs-forward vectoring"
"tf_airblast_cray_lose_footing_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long the player should be unable to regain their footing after being airblast, separate from air-control stun."
"tf_airblast_cray_pitch_control","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, allow controlling the pitch of the airblast, in addition to the yaw."
"tf_airblast_cray_power","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Amount of force cray airblast should apply unconditionally. Set to 0 to only perform player momentum reflection."
"tf_airblast_cray_power_relative","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, the blast power power also inherits from the blast's forward momentum."
"tf_airblast_cray_reflect_coeff","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The coefficient of reflective power cray airblast employs.
0 - No reflective powers
0-1 - Cancel out some/all incoming velocity
1-2 - Reflect some/all incoming velocity outwards
2+ - Reflect incoming velocity outwards and then some
"
"tf_airblast_cray_reflect_cost_coeff","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"What portion of power used for reflection is removed from the push effect. Note that reflecting incoming momentum requires 2x the momentum - to first neutralize and then reverse it. Setting this to 1 means that a target running towards the blast at more than 50% blast-speed would have a net pushback half that of a stationary target, since half the power was used to negate their incoming momentum. A value of 0.5 would mean that running towards the blast would not be beneficial vs being still, while values "
"tf_airblast_cray_reflect_relative","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, the relative, rather than absolute, target velocity is considered for reflection."
"tf_airblast_cray_stun_amount","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Amount of control loss to apply if stun_duration is set."
"tf_airblast_cray_stun_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, apply this duration of stun when initially hit by an airblast. Does not apply to repeated airblasts."
"tf_allow_player_use","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allow players to execute +use while playing."
"tf_allow_server_hibernation","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Allow the server to hibernate when empty."
"tf_allow_sliding_taunt","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"1 - Allow player to slide for a bit after taunting"
"tf_allow_taunt_switch","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt."
"tf_always_deathanim","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Force death anims to always play."
"tf_always_loser","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Force loserstate to true."
"tf_archer_proxy_fire_rate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_arena_first_blood","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Rewards the first player to get a kill each round."
"tf_arena_max_streak","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Teams will be scrambled if one team reaches this streak"
"tf_arena_override_cap_enable_time","-1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time."
"tf_arena_override_team_size","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers."
"tf_arena_preround_time","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Length of the Pre-Round time"
"tf_arena_round_time","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_arena_use_queue","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enables the spectator queue system for Arena."
"tf_autobalance_ask_candidates_maxtime","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_autobalance_dead_candidates_maxtime","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_autobalance_force_candidates_maxtime","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_autobalance_xp_bonus","500 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_avoidteammates_pushaway","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Whether or not teammates push each other away when occupying the same space"
"tf_backpack_page_button_delay","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Amount of time the mouse cursor needs to hover over the page button to select the page."
"tf_base_boss_max_turn_rate","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_base_boss_speed","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_birthday","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_birthday_ball_chance","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Percent chance of a birthday beach ball spawning at each round start"
"tf_bison_tick_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_add","cmd",,,,,,,,,,,,,,,,,,"Add a bot."
"tf_bot_always_full_reload","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_ammo_search_range","5000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How far bots will search to find ammo around them"
"tf_bot_arrow_elevation_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When firing arrows at far away targets, this is the degree/range slope to raise our aim"
"tf_bot_auto_vacate","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If nonzero, bots will automatically leave to make room for human players."
"tf_bot_ballistic_elevation_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"When lobbing grenades at far away targets, this is the degree/range slope to raise our aim"
"tf_bot_capture_seek_and_destroy_max_duration","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering"
"tf_bot_capture_seek_and_destroy_min_duration","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering"
"tf_bot_cart_push_radius","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_choose_target_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How often, in seconds, a TFBot can reselect his target"
"tf_bot_debug_ammo_scavenging","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_destroy_enemy_sentry","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_payload_guard_vantage_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_retreat_to_cover","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_seek_and_destroy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_sentry_placement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_sniper","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_spy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_debug_stuck_log","cmd",,,,,,,,,,,,,,,,,,"Given a server logfile, visually display bot stuck locations."
"tf_bot_debug_stuck_log_clear","cmd",,,,,,,,,,,,,,,,,,"Clear currently loaded bot stuck data"
"tf_bot_debug_tags","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"ent_text will only show tags on bots"
"tf_bot_defend_owned_point_percent","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Stay on the contested point we own until enemy cap percent falls below this"
"tf_bot_defense_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_defense_must_defend_time","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If timer is less than this, bots will stay near point and guard"
"tf_bot_difficulty","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert."
"tf_bot_engineer_building_health_multiplier","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_engineer_exit_near_sentry_range","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Maximum travel distance between a bot's Sentry gun and its Teleporter Exit"
"tf_bot_engineer_max_sentry_travel_distance_to_point","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Maximum travel distance between a bot's Sentry gun and the currently contested point"
"tf_bot_engineer_mvm_hint_min_distance_from_bomb","1300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_engineer_mvm_sentry_hint_bomb_backward_range","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_engineer_mvm_sentry_hint_bomb_forward_range","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_engineer_retaliate_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat"
"tf_bot_escort_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_fetch_lost_flag_time","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it"
"tf_bot_fire_weapon_allowed","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If zero, TFBots will not pull the trigger of their weapons (but will act like they did)"
"tf_bot_fire_weapon_min_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_flag_escort_give_up_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_flag_escort_max_count","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_flag_escort_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_flag_kill_on_touch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If nonzero, any bot that picks up the flag dies. For testing."
"tf_bot_force_class","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set to a class name, all TFBots will respawn as that class"
"tf_bot_force_jump","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Force bots to continuously jump"
"tf_bot_formation_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_health_critical_ratio","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_health_ok_ratio","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_health_search_far_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_health_search_near_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_hitscan_range_limit","1800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_join_after_player","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If nonzero, bots wait until a player joins before entering the game."
"tf_bot_keep_class_after_death","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_kick","cmd",,,,,,,,,,,,,,,,,,"Remove a TFBot by name, or all bots ('all')."
"tf_bot_kill","cmd",,,,,,,,,,,,,,,,,,"Kill a TFBot by name, or all bots ('all')."
"tf_bot_max_grenade_launch_at_sentry_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_max_point_defend_range","1250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How far (in travel distance) from the point defending bots will take up positions"
"tf_bot_max_setup_gate_defend_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How far from the setup gate(s) defending bots can take up positions"
"tf_bot_max_sticky_launch_at_sentry_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_max_teleport_entrance_travel","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Don't plant teleport entrances farther than this travel distance from our spawn room"
"tf_bot_max_teleport_exit_travel_to_point","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"In an offensive engineer bot's tele exit is farther from the point than this, destroy it"
"tf_bot_medic_cover_test_resolution","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_max_call_response_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_max_heal_range","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_start_follow_range","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_medic_stop_follow_range","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_melee_attack_abandon_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If threat is farther away than this, bot will switch back to its primary weapon and attack"
"tf_bot_melee_only","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If nonzero, TFBots will only use melee weapons"
"tf_bot_min_setup_gate_defend_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush."
"tf_bot_min_setup_gate_sniper_defend_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How far from the setup gate(s) a defending sniper will take up position"
"tf_bot_min_teleport_travel","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Minimum travel distance between teleporter entrance and exit before engineer bot will build one"
"tf_bot_mvm_show_engineer_hint_region","cmd",,,,,,,,,,,,,,,,,,"Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints"
"tf_bot_near_point_travel_distance","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If within this travel distance to the current point, bot is 'near' it"
"tf_bot_notice_backstab_chance","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_notice_backstab_max_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_notice_backstab_min_range","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_notice_gunfire_range","3000 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_notice_quiet_gunfire_range","500 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_npc_archer_arrow_damage","75 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_npc_archer_health","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_npc_archer_shoot_interval","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_npc_archer_speed","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_offense_must_push_time","120 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If timer is less than this, bots will push hard to cap"
"tf_bot_offline_practice","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Tells the server that it is in offline practice mode."
"tf_bot_path_lookahead_range","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_payload_guard_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_prefix_name_with_difficulty","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Append the skill level of the bot to the bot's name"
"tf_bot_pyro_always_reflect","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes."
"tf_bot_pyro_deflect_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_pyro_shove_away_range","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If a Pyro bot's target is closer than this, compression blast them away"
"tf_bot_quota","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Determines the total number of tf bots in the game."
"tf_bot_quota_mode","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota."
"tf_bot_reevaluate_class_in_spawnroom","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set, bots will opportunisticly switch class while in spawnrooms if their current class is no longer their first choice."
"tf_bot_retreat_to_cover_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_aim_error","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_aim_steady_rate","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_allow_opportunistic","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets"
"tf_bot_sniper_choose_target_interval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How often, in seconds, a zoomed-in Sniper can reselect his target"
"tf_bot_sniper_flee_range","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If threat is closer than this, retreat"
"tf_bot_sniper_goal_entity_move_tolerance","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_linger_time","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long Sniper will wait around after losing his target before giving up"
"tf_bot_sniper_melee_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If threat is closer than this, attack with melee weapon"
"tf_bot_sniper_patience_duration","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long a Sniper bot will wait without seeing an enemy before picking a new spot"
"tf_bot_sniper_personal_space_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Enemies beyond this range don't worry the Sniper"
"tf_bot_sniper_spot_epsilon","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_spot_max_count","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Stop searching for sniper spots when each side has found this many"
"tf_bot_sniper_spot_min_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_spot_point_tolerance","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sniper_spot_search_count","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Search this many times per behavior update frame"
"tf_bot_sniper_target_linger_duration","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long a Sniper bot will keep toward at a target it just lost sight of"
"tf_bot_spawn_use_preset_roster","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Bot will choose class from a preset class table."
"tf_bot_spy_change_target_range_threshold","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_spy_knife_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If threat is closer than this, prefer our knife"
"tf_bot_squad_escort_range","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sticky_base_range","800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_sticky_charge_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Seconds of charge per unit range beyond base"
"tf_bot_stickybomb_density","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Number of stickies to place per square inch"
"tf_bot_suicide_bomb_friendly_fire","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_suicide_bomb_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_suspect_spy_forget_cooldown","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long to consider a suspicious spy as suspicious"
"tf_bot_suspect_spy_touch_interval","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How many seconds back to look for touches against suspicious spies"
"tf_bot_taunt_victim_chance","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_bot_teleport_build_surface_normal_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter"
"tf_bot_wait_in_cover_max_time","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_wait_in_cover_min_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_bot_warp_team_to_me","cmd",,,,,,,,,,,,,,,,,,""
"tf_build_menu_controller_mode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Use console controller build menus. 1 = ON, 0 = OFF."
"tf_cart_spell_drop_rate","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_chargedfriends","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_chat_popup_hold_time","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_clamp_airducks","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_classlimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).
"
"tf_clear_attribute","cmd",,,,,,,,,,,,,,,,,,"Remove given attribute from all areas in the selected set."
"tf_clientsideeye_lookats","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"When on, players will turn their pupils to look at nearby players."
"tf_colorblindassist","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Setting this to 1 turns on colorblind mode."
"tf_competitive_preround_duration","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"How long we stay in pre-round when in competitive games."
"tf_contract_competitive_show","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Settings for the contract HUD element during competitive matches: 0 show nothing, 1 show everything, 2 show only active contracts."
"tf_contract_progress_show","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Settings for the contract HUD element: 0 show nothing, 1 show everything, 2 show only active contracts."
"tf_ctf_bonus_time","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Length of team crit time for CTF capture."
"tf_damage_disablespread","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Toggles the random damage spread applied to all player damage."
"tf_damage_multiplier_blue","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"All incoming damage to a blue player is multiplied by this value"
"tf_damage_multiplier_red","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"All incoming damage to a red player is multiplied by this value"
"tf_dashboard_slide_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"How long it takes for the dashboard side panels to slide in and out"
"tf_datacenter_ping_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_datacenter_ping_dump","cmd",,,,,,,,,,,,,,,,,,"Dump current datacenter ping values to console"
"tf_debug_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_debug_flamethrower","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Visualize the flamethrower damage."
"tf_debug_placement_failure","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_decoy_lifetime","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"The lifetime of a decoy, in seconds"
"tf_demoman_charge_frametime_scaling","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"When enabled, scale yaw limiting based on client performance (frametime)."
"tf_dingaling_lasthit_pitch_override","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If set, pitch for last hit sounds."
"tf_dingaling_lasthit_pitchmaxdmg","65 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done."
"tf_dingaling_lasthit_pitchmindmg","127 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done."
"tf_dingaling_lasthit_volume","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired volume of the last hit sound."
"tf_dingaling_pitch_override","-1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"If set, pitch for all hit sounds."
"tf_dingaling_pitchmaxdmg","65 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done."
"tf_dingaling_pitchmindmg","127 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done."
"tf_dingaling_volume","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired volume of the hit sound."
"tf_dingalingaling","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If set to 1, play a sound everytime you injure an enemy. The sound can be customized by replacing the 'tf/sound/ui/hitsound.wav' file."
"tf_dingalingaling_effect","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Which Dingalingaling sound is used"
"tf_dingalingaling_last_effect","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Which final hit sound to play when the target expires."
"tf_dingalingaling_lasthit","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If set to 1, play a sound whenever one of your attacks kills an enemy. The sound can be customized by replacing the 'tf/sound/ui/killsound.wav' file."
"tf_dingalingaling_repeat_delay","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt."
"tf_disguise_menu_controller_mode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Use console controller disguise menus. 1 = ON, 0 = OFF."
"tf_dropped_weapon_lifetime","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_duck_edict_limit","1900 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum number of edicts allowed before spawning a duck"
"tf_duck_edict_warning","1800 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum number of edicts allowed before slowing duck spawn rate"
"tf_enable_glows_after_respawn","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Enable teammate glow effects after respawn."
"tf_escort_recede_time","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_escort_recede_time_overtime","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_escort_score_rate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Score for escorting the train, in points per second"
"tf_explanations_backpackpanel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has seen explanations for this panel."
"tf_explanations_charinfo_armory_panel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has seen explanations for this panel."
"tf_explanations_charinfopanel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has seen explanations for this panel."
"tf_explanations_craftingpanel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has seen explanations for this panel."
"tf_explanations_discardpanel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has seen explanations for this panel."
"tf_explanations_store","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has seen explanations for this panel."
"tf_eyeball_boss_acceleration","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_attack_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_debug_orientation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_health_at_level_2","17000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_health_base","8000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_health_per_level","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_health_per_player","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_horiz_damping","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_hover_height","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_lifetime","120 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_lifetime_spell","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_speed","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_eyeball_boss_vert_damping","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_find_a_match_hint_viewed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_fireball_airblast_recharge_penalty","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_burn_duration","2 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_burning_bonus","3 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_damage","25 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_distance","500 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_draw_debug_radius","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_hit_recharge_boost","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_radius","22 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_fireball_speed","3000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_flag_caps_per_round","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Number of captures per round on CTF and PASS Time maps. Set to 0 to disable."
"tf_flag_return_on_touch","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"If this is set, your flag must be at base in order to capture the enemy flag. Remote friendly flags return to your base instantly when you touch them"
"tf_flag_return_time_credit_factor","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Number of seconds the flag's return time will be credited for each second the flag is being carried."
"tf_flamethrower_boxsize","12 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Size of flame damage entities."
"tf_forced_holiday","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Forced holiday,
Birthday = 1
Halloween = 2
"
"tf_fortune_teller_fortune_duration","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Duration of the fortune time."
"tf_fortune_teller_interval_time","120 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Time until the next fortune teller event (in second)."
"tf_fortune_teller_warning_time","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Warning time (in second) before fortune teller tells a fortune."
"tf_ghost_up_speed","300 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Speed that ghost go upward while holding jump key"
"tf_ghost_xy_speed","300 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_acceleration","3500 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_dampening","500 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_enable","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_fire_delay","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_follow_distance","64 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_jump_up_speed","375 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_los_force_detach_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_grapplinghook_max_distance","2000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Valid distance for grappling hook to travel"
"tf_grapplinghook_medic_latch_speed_scale","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_move_speed","750 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_prevent_fall_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_grapplinghook_projectile_speed","1500 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"How fast does the grappliing hook projectile travel"
"tf_grapplinghook_use_acceleration","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Use full acceleration calculation for grappling hook movement"
"tf_gravetalk","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allows living players to hear dead players using text/voice chat."
"tf_halloween_allow_ghost_hit_by_kart_delay","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_allow_truce_during_boss_event","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Determines if RED and BLU can damage each other while fighting Monoculus or Merasmus on non-Valve maps."
"tf_halloween_bonus_ducks_cooldown","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_halloween_boss_spawn_interval","480 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Average interval between boss spawns, in seconds"
"tf_halloween_boss_spawn_interval_variation","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Variation of spawn interval +/-"
"tf_halloween_bot_attack_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_chase_duration","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_chase_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_health_base","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_health_per_player","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_min_player_count","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_quit_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_speed","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_bot_speed_recovery_rate","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Movement units/second"
"tf_halloween_bot_terrify_radius","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_eyeball_boss_spawn_interval","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Average interval between boss spawns, in seconds"
"tf_halloween_eyeball_boss_spawn_interval_variation","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Variation of spawn interval +/-"
"tf_halloween_force_boss_spawn","cmd",,,,,,,,,,,,,,,,,,"For testing."
"tf_halloween_giant_health_scale","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_gift_lifetime","240 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_hhh_attack_kart_radius","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_air_turn_scale","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_aircontrol","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Multiplier for how much air control players have when in Kart Mode"
"tf_halloween_kart_bomb_head_damage_scale","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_bomb_head_impulse_scale","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_bombhead_scale","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_boost_duration","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_boost_impact_force","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Impact force scaler on boosts"
"tf_halloween_kart_boost_recharge","5 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_brake_accel","500 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_brake_speed","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_cam_dist","225 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"tf_halloween_kart_cam_follow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"tf_halloween_kart_coast_accel","300 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_damage_to_force","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_dash_accel","750 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_dash_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_fast_turn_accel_speed","400 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_fast_turn_speed","60 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_idle_speed","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_impact_air_scale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_impact_bounds_scale","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_impact_damage","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Impact damage scaler"
"tf_halloween_kart_impact_feedback","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_impact_force","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Impact force scaler"
"tf_halloween_kart_impact_lookahead","12 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_impact_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"rate of allowing impact damage"
"tf_halloween_kart_normal_accel","300 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_normal_speed","650 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_pitch","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_halloween_kart_pitch_fast_follow_rate","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_halloween_kart_pitch_slow_follow_rate","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_halloween_kart_punting_ghost_force_scale","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_return_turn_accell","200 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_reverse_speed","-50 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_reverse_turn_speed","50 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_rocketspell_force","900 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_rocketspell_lifetime","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_rocketspell_speed","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_slow_turn_accel_speed","200 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_slow_turn_speed","100 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_slowmoving_accel","500 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_slowmoving_threshold","300 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_sound_fast_pitch","80 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
"tf_halloween_kart_sound_slow_pitch","30 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,""
"tf_halloween_kart_stationary_turn_speed","50 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_kart_stun_amount","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_stun_duration_scale","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_stun_enabled","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_kart_turning_curve_peak_position","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_halloween_unlimited_spells","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_halloween_zombie_damage","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How much damage a zombie melee hit does."
"tf_halloween_zombie_mob_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"If set to 1, spawn zombie mobs on non-Halloween Valve maps"
"tf_halloween_zombie_mob_spawn_count","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How many zombies to spawn"
"tf_halloween_zombie_mob_spawn_interval","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Average interval between zombie mob spawns, in seconds"
"tf_healthicon_height_offset","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Offset of the health icon away from the top of the target."
"tf_highfive_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Turns on some console spew for debugging high five issues."
"tf_highfive_hintcount","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Counts the number of times the high five hint has been displayed"
"tf_hud_no_crosshair_on_scope_zoom","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_hud_notification_duration","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How long to display hud notification panels before fading them"
"tf_hud_notification_show_count_ghost_controls","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_hud_notification_show_count_ghost_controls_no_respawn","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_hud_notification_show_count_kart_controls","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_hud_num_building_alert_beeps","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Number of times to play warning sound when a new alert displays on building hud objects"
"tf_hud_show_servertimelimit","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Display time left before the current map ends."
"tf_hud_target_id_alpha","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Alpha value of target id background, default 100"
"tf_hud_target_id_disable_floating_health","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Set to disable floating health bar"
"tf_hud_target_id_offset","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"RES file Y offset for target id"
"tf_hud_target_id_show_avatars","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Display Steam avatars on TargetID when using floating health icons. 1 = everyone, 2 = friends only."
"tf_impactwatertime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Draw impact debris effects."
"tf_impactwatertimeenable","0 ",,,,,,,,,,,,,,,,,,"Draw impact debris effects."
"tf_inspect_hint_count","11 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_item_based_forced_holiday","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_item_inspect_model_auto_spin","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_item_inspect_model_spin_rate","30 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_item_selection_panel_sort_type","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"0 - Sort is off, 1 - Sort is Alphabet (Pub)"
"tf_listrounds","cmd",,,,,,,,,,,,,,,,,,"List the rounds for the current map"
"tf_lobby_debug","cmd",,,,,,,,,,,,,,,,,,"Prints local lobby objects"
"tf_mark","cmd",,,,,,,,,,,,,,,,,,"Set attribute of selected area."
"tf_max_active_zombie","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_medieval","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enable Medieval Mode.
"
"tf_medieval_autorp","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enable Medieval Mode auto-roleplaying.
"
"tf_medieval_cam_idealdist","125 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"tf_medieval_cam_idealdistright","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"tf_medieval_cam_idealdistup","-10 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"tf_medieval_cam_idealpitch","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,""
"tf_medieval_thirdperson","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Turns on third-person camera in medieval mode."
"tf_medigun_autoheal","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Setting this to 1 will cause the Medigun's primary attack to be a toggle instead of needing to be held down."
"tf_merasmus_attack_range","200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_bomb_head_duration","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_bomb_head_per_team","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_chase_duration","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_chase_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_disguise_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_health_base","33750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_health_per_player","2500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_health_regen_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Percentage of Max HP per sec that Merasmus will regenerate while in disguise"
"tf_merasmus_lifetime","120 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_min_player_count","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_min_props_to_reveal","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Percentage of total fake props players have to destroy before Merasmus reveals himself"
"tf_merasmus_prop_health","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_should_disguise_threshold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_spawn_interval","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Average interval between boss spawns, in seconds"
"tf_merasmus_spawn_interval_variation","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Variation of spawn interval +/-"
"tf_merasmus_speed","600 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_merasmus_speed_recovery_rate","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Movement units/second"
"tf_merasmus_stun_duration","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_minigame_suddendeath_time","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Override Sudden Death Time."
"tf_mm_accept_match_invite","cmd",,,,,,,,,,,,,,,,,,"Accept Nth match invite"
"tf_mm_custom_ping","64 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Custom ping tolerance in the matchmaking system. See also tf_custom_ping_enabled."
"tf_mm_custom_ping_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether to use a custom ping tolerance when matchmaking"
"tf_mm_dashboard_slide_panel_step","20 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_mm_dashboard_spew_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_mm_debug_level","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_mm_dump_match_invites","cmd",,,,,,,,,,,,,,,,,,"Show current match invites"
"tf_mm_match_size_ladder_12v12","24 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Number of players required to play a 12v12 ladder game."
"tf_mm_match_size_ladder_12v12_minimum","12 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Specifies the minimum number of players needed to launch a 12v12 match. Set to -1 to disable."
"tf_mm_match_size_ladder_6v6","12 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Number of players required to play a 6v6 ladder game."
"tf_mm_match_size_ladder_9v9","18 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Number of players required to play a 9v9 ladder game."
"tf_mm_match_size_mvm","6 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"How many players in an MvM matchmade group?"
"tf_mm_next_map_result_hold_time","7 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_mm_next_map_vote_time","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_mm_partyclient_debug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_mm_servermode","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Activates / deactivates Lobby-based hosting mode.
0 = not active
1 = Put in matchmaking pool (Lobby will control current map)
"
"tf_mm_strict","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,," 0 = Show in server browser, and allow ad-hoc joins
1 = Hide from server browser and only allow joins coordinated through GC matchmaking
2 = Hide from server browser, but allow ad-hoc joins
"
"tf_movement_aircurrent_aircontrol_mult","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Multiplier on air control when player is in an air current (such as airblast)"
"tf_movement_aircurrent_friction_mult","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Friction multiplier when sliding against surfaces while trapped in an air current"
"tf_movement_lost_footing_friction","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Ground friction for players who have lost their footing"
"tf_movement_lost_footing_restick","50 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Early escape the lost footing condition if the player is moving slower than this across the ground"
"tf_mvm_bot_allow_flag_carrier_to_fight","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_mvm_bot_flag_carrier_health_regen","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_mvm_bot_flag_carrier_interval_to_1st_upgrade","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_mvm_bot_flag_carrier_movement_penalty","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_mvm_checkpoint","cmd",,,,,,,,,,,,,,,,,,"Save a checkpoint snapshot"
"tf_mvm_checkpoint_clear","cmd",,,,,,,,,,,,,,,,,,"Clear the saved checkpoint"
"tf_mvm_debugstats","cmd",,,,,,,,,,,,,,,,,,"Dumpout MvM Data"
"tf_mvm_disconnect_on_victory","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enable to Disconnect Players after completing MvM"
"tf_mvm_engineer_teleporter_uber_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_mvm_force_victory","cmd",,,,,,,,,,,,,,,,,,"Force immediate victory."
"tf_mvm_jump_to_wave","cmd",,,,,,,,,,,,,,,,,,"Jumps directly to the given Mann Vs Machine wave number"
"tf_mvm_min_players_to_start","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Minimum number of players connected to start a countdown timer"
"tf_mvm_miniboss_scale","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Full body scale for minibosses."
"tf_mvm_missioncyclefile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Name of the .res file used to cycle mvm misisons"
"tf_mvm_nextmission","cmd",,,,,,,,,,,,,,,,,,"Load the next mission"
"tf_mvm_popfile","cmd",,,,,,,,,,,,,,,,,,"Change to a target popfile for MvM"
"tf_mvm_respec_credit_goal","2000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"When tf_mvm_respec_limit is non-zero, the total amount of money the team must collect to earn a respec credit."
"tf_mvm_respec_enabled","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Allow players to refund credits spent on player and item upgrades."
"tf_mvm_respec_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"The total number of respecs a player can earn. Default: 0 (no limit)."
"tf_mvm_skill","3 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,"DONTRECORD",,,,,"Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest"
"tf_mvm_tabs_discovered","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Remember how many times players have clicked tabs."
"tf_mvm_tank_health","cmd",,,,,,,,,,,,,,,,,,""
"tf_mvm_tank_kill","cmd",,,,,,,,,,,,,,,,,,""
"tf_mvm_victory_disconnect_time","180 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Seconds to wait after MvM victory before kicking players. (Only used if tf_mvm_disconnect_on_victory is true.)"
"tf_mvm_victory_reset_time","60 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Seconds to wait after MvM victory before cycling to the next mission. (Only used if tf_mvm_disconnect_on_victory is false.)"
"tf_nav_combat_build_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Gunfire/second increase (combat caps at 1.0)"
"tf_nav_combat_decay_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Decay/second toward zero"
"tf_nav_in_combat_duration","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"How long after gunfire occurs is this area still considered to be 'in combat'"
"tf_nav_in_combat_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_nav_show_bomb_target_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Display travel distances to bomb target (MvM mode)"
"tf_nav_show_incursion_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Display travel distances from current spawn room (1=red, 2=blue)"
"tf_nav_show_turf_ownership","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Color nav area by smallest incursion distance"
"tf_notifications_push_bottom","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_overtime_nag","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Announcer overtime nag."
"tf_particles_disable_weather","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable particles related to weather effects."
"tf_party_chat","cmd",,,,,,,,,,,,,,,,,,"Talk to me"
"tf_party_debug","cmd",,,,,,,,,,,,,,,,,,"Prints local party objects"
"tf_party_force_update","cmd",,,,,,,,,,,,,,,,,,"Force a party invite now"
"tf_party_ignore_invites","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If set, ignore incoming party invites"
"tf_party_incoming_invites_debug","cmd",,,,,,,,,,,,,,,,,,"Show current party invite objects"
"tf_party_invite_user","cmd",,,,,,,,,,,,,,,,,,"Invite the given steamid to join your party, or accept a request to do so"
"tf_party_join_request_mode","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The current mode for incoming party join requests:
-1 - Use default (currently 0),
0 - Open to friends,
1 - Friends can request to join,
2 - Invite only
"
"tf_party_keep_on_same_team","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_party_leave","cmd",,,,,,,,,,,,,,,,,,"Leave current party"
"tf_party_request_join_user","cmd",,,,,,,,,,,,,,,,,,"Request to join the given steamid's party, or accept an invite to do so"
"tf_passtime_ball_damping_scale","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_ball_drag_coefficient","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_ball_inertia_scale","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_ball_mass","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_ball_model","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Needs a model with collision info. Map change required."
"tf_passtime_ball_reset_time","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How long the ball can be neutral before being automatically reset"
"tf_passtime_ball_rotdamping_scale","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Higher values will prevent the ball from rolling on the ground."
"tf_passtime_ball_seek_range","128 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How close players have to be for the ball to be drawn to them."
"tf_passtime_ball_seek_speed_factor","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How fast the ball will move toward nearby players as a ratio of that player's max speed."
"tf_passtime_ball_sphere_collision","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Boolean value. If nonzero, override mdl collision with a perfect sphere collider."
"tf_passtime_ball_sphere_radius","7 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_ball_takedamage","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enables shooting the ball"
"tf_passtime_ball_takedamage_force","800 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Controls how much the ball responds to being shot"
"tf_passtime_experiment_autopass","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_experiment_instapass","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_experiment_instapass_charge","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_experiment_telepass","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"None, TeleportToCatcher, SwapWithCatcher, TeleportToCatcherMaintainPossession,"
"tf_passtime_flinch_boost","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Intensity of flinch on taking damage while carrying the ball. 0 to use TF defaults."
"tf_passtime_mode_homing_lock_sec","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Number of seconds the ball carrier will stay locked on to a teammate after line of sight is broken."
"tf_passtime_mode_homing_speed","1000 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How fast the ball moves during a pass."
"tf_passtime_overtime_idle_sec","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many seconds the ball can be idle in overtime before the round ends."
"tf_passtime_pack_hp_per_sec","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many HP per second pack members are healed."
"tf_passtime_pack_range","512 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How close players must be to the ball carrier to be included in the pack."
"tf_passtime_pack_speed","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"When set to 1, all players near the ball carrier will move the same speed."
"tf_passtime_player_reticles_enemies","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Controls HUD reticles for enemies. 0 = never, 1 = when carrying ball, 2 = always."
"tf_passtime_player_reticles_friends","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Controls HUD reticles for teammates. 0 = never, 1 = when carrying ball, 2 = always."
"tf_passtime_powerball_airtimebonus","40 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Ball meter points added per second of time a pass is in the air."
"tf_passtime_powerball_decay_delay","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Number of seconds between ball reaching full charge and decay beginning."
"tf_passtime_powerball_decayamount","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many points are removed are removed per decay. (must be integer)"
"tf_passtime_powerball_decaysec","4 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many seconds per decay when the ball is held."
"tf_passtime_powerball_decaysec_neutral","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many seconds per decay when the ball is neutral."
"tf_passtime_powerball_maxairtimebonus","100 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Cap on extra points added by tf_passtime_powerball_airtimebonus."
"tf_passtime_powerball_passpoints","25 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many ball meter points are awarded for a complete pass."
"tf_passtime_powerball_threshold","80 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many ball meter points it takes to unlock bonus goals."
"tf_passtime_save_stats","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_score_crit_sec","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How long a scoring team's crits last."
"tf_passtime_scores_per_round","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Number of scores it takes to win a round. Similar to tf_flag_caps_per_round."
"tf_passtime_speedboost_on_get_ball_time","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many seconds of speed boost players get when they get the ball."
"tf_passtime_steal_on_melee","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enables melee stealing."
"tf_passtime_teammate_steal_time","45 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How many seconds a player can hold the ball before teammates can steal it."
"tf_passtime_throwarc_demoman","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_engineer","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_heavy","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_medic","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_pyro","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_scout","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_sniper","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_soldier","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwarc_spy","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_demoman","850 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_engineer","850 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_heavy","850 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_medic","900 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_pyro","750 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_scout","700 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_sniper","900 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_soldier","800 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_spy","900 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"tf_passtime_throwspeed_velocity_scale","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How much player velocity to add when tossing (0=none 1=100%)"
"tf_player_drop_bonus_ducks","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"-1 Default (Holiday-based)
0 - Force off
1 - Force on"
"tf_player_movement_restart_freeze","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"When set, prevent player movement during round restart"
"tf_player_name_change_time","60 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Seconds between name changes."
"tf_player_spell_drop_on_death_rate","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_playergib","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Allow player gibbing. 0: never, 1: normal, 2: always"
"tf_playround","cmd",,,,,,,,,,,,,,,,,,"Play the selected round
Argument: {round name given by 'tf_listrounds' command}"
"tf_populator_active_buffer_range","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Populate the world this far ahead of lead raider, and this far behind last raider"
"tf_populator_damage_multiplier","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,"DONTRECORD",,,,,""
"tf_populator_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_populator_health_multiplier","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,"DONTRECORD",,,,,""
"tf_powerup_max_charge_time","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_powerup_mode","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Enable/disable powerup mode. Not compatible with Mann Vs Machine mode"
"tf_powerup_mode_imbalance_delta","24 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Powerup kill score lead one team must have before imbalance measures are initiated"
"tf_preround_push_from_damage_enable","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If enabled, this will allow players using certain type of damage to move during pre-round freeze time."
"tf_quest_map_intro_viewed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_quest_map_tuner_wobble_magnitude","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_quest_notification_line_delay","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_quests_spew_trackers","cmd",,,,,,,,,,,,,,,,,,"Spews all currently active quest trackers"
"tf_queue_spinner_color","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_rd_finale_beep_time","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_rd_max_points_override","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"When changed, overrides the current max points"
"tf_rd_return_max_time","90 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_rd_return_min_time","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tf_recent_achievements","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_remember_activeweapon","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Setting this to 1 will make the active weapon persist between lives."
"tf_remember_lastswitched","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,"Setting this to 1 will make the 'last weapon' persist between lives."
"tf_replay_pyrovision","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"When on, replays will be seen with Pyrovision active"
"tf_resolve_stuck_players","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"tf_respawn_on_loadoutchanges","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"When set to 1, you will automatically respawn whenever you change loadouts inside a respawn zone."
"tf_romevision_opt_in","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Enable Romevision in Mann vs. Machine mode when available."
"tf_romevision_skip_prompt","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If nonzero, skip the prompt about sharing Romevision."
"tf_scoreboard_alt_class_icons","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show alternate class icons in the scoreboard."
"tf_scoreboard_mouse_mode","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_scoreboard_ping_as_text","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Show ping values as text in the scoreboard."
"tf_select_ambush_areas","cmd",,,,,,,,,,,,,,,,,,"Add good ambush spots to the selected set. For debugging."
"tf_select_ambush_areas_close_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_select_ambush_areas_max_enemy_exposure_area","500000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_select_ambush_areas_radius","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_select_with_attribute","cmd",,,,,,,,,,,,,,,,,,"Selects areas with the given attribute."
"tf_server_identity_account_id","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Server identity account id, used to authenticate with the TF2 Game Coordinator."
"tf_server_identity_disable_quickplay","0 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Disable this server from being chosen by the quickplay matchmaking."
"tf_server_identity_token","0 ","ARCHIVE",,"GAMEDLL",,,,"PROTECTED",,,,,,,,,,,"Server identity token, used to authenticate with the TF2 Game Coordinator."
"tf_server_lobby_debug","cmd",,,,,,,,,,,,,,,,,,"Prints server lobby object"
"tf_sheen_alpha_firstperson","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Set the Alpha Value for first person sheens"
"tf_show_actor_potential_visibility","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_blocked_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight areas that are considered blocked for TF-specific reasons"
"tf_show_bomb_drop_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_control_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_enemy_invasion_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight areas where the enemy team enters the visible environment of the local player"
"tf_show_gate_defense_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_in_combat_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_incursion_flow","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_incursion_flow_gradient","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"1 = red, 2 = blue"
"tf_show_incursion_flow_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"1 = red, 2 = blue"
"tf_show_incursion_range","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"1 = red, 2 = blue"
"tf_show_incursion_range_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight areas with incursion distances between min and max cvar values"
"tf_show_incursion_range_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight areas with incursion distances between min and max cvar values"
"tf_show_mesh_decoration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight special areas"
"tf_show_mesh_decoration_manual","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Highlight special areas marked by hand"
"tf_show_point_defense_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_sentry_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show sentry danger areas. 1:Use m_sentryAreas. 2:Check all nav areas."
"tf_show_sniper_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_sniper_areas_safety_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_show_train_path","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_simple_disguise_menu","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Use a more concise disguise selection menu."
"tf_skillrating_update_interval","180 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"How often to update the GC and OGS."
"tf_sniper_fullcharge_bell","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_so_tracker_spew_type_toggle","cmd",,,,,,,,,,,,,,,,,,""
"tf_so_tracker_spew_type_toggle","cmd",,,,,,,,,,,,,,,,,,""
"tf_soccer_ball_min_speed","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_soccer_ball_multiplier","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_soccer_ball_up_max","350 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_soccer_front_hit_range","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_spawn_glows_duration","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"How long should teammates glow after respawning
"
"tf_spec_xray","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allows spectators to see player glows. 1 = same team, 2 = both teams"
"tf_spec_xray_disable","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Disable the spectator xray mode."
"tf_spectate_pyrovision","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"When on, spectator will see the world with Pyrovision active"
"tf_spectator_target_location","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Determines the location of the spectator targetID panel."
"tf_spells_enabled","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Enable to Allow Halloween Spells to be dropped and used by players"
"tf_stats_nogameplaycheck","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable normal check for valid gameplay, send stats regardless."
"tf_steam_workshop_query_timeout","10 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Time in seconds to allow communication with the Steam Workshop server."
"tf_taunt_always_show_hint","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_taunt_first_person","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"1 = taunts remain first-person"
"tf_tauntcam_fov_override","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_test_hat_bodygroup","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"For testing bodygroups on hats."
"tf_test_spellindex","-1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Set to index to always get a specific spell"
"tf_test_teleport_home_fx","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"tf_testitem_recent","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_testrr","cmd",,,,,,,,,,,,,,,,,,"Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept>"
"tf_testvcd","cmd",,,,,,,,,,,,,,,,,,"Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')"
"tf_time_loading_item_panels","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"The time to spend per frame loading data for item panels"
"tf_tournament_classchange_allowed","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Allow players to change class while the game is active?.
"
"tf_tournament_classchange_ready_allowed","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Allow players to change class after they are READY?.
"
"tf_tournament_classlimit_demoman","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Demomenz.
"
"tf_tournament_classlimit_engineer","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Engineers.
"
"tf_tournament_classlimit_heavy","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Heavies.
"
"tf_tournament_classlimit_medic","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Medics.
"
"tf_tournament_classlimit_pyro","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Pyros.
"
"tf_tournament_classlimit_scout","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Scouts.
"
"tf_tournament_classlimit_sniper","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Snipers.
"
"tf_tournament_classlimit_soldier","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Soldiers.
"
"tf_tournament_classlimit_spy","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode per-team class limit for Spies.
"
"tf_tournament_hide_domination_icons","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Tournament mode server convar that forces clients to not display the domination icons above players dominating them."
"tf_training_client_message","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"A simple way for the training client to communicate with the server."
"tf_training_has_prompted_for_forums","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has been prompted to view the new user forums."
"tf_training_has_prompted_for_loadout","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has been prompted to equip something in their loadout."
"tf_training_has_prompted_for_offline_practice","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has been prompted to try offline practice."
"tf_training_has_prompted_for_options","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has been prompted to view the TF2 advanced options."
"tf_training_has_prompted_for_training","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Whether the user has been prompted for training"
"tf_use_fixed_weaponspreads","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution."
"tf_use_match_hud","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_use_min_viewmodels","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Use minimized viewmodels."
"tf_viewmodels_offset_override","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"If set, this will override the position of all viewmodels. Usage 'x y z'"
"tf_warpaint_explanation_viewed","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"tf_weapon_criticals","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Whether or not random crits are enabled"
"tf_weapon_criticals_bucket_bottom","-250 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_weapon_criticals_bucket_cap","1000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_weapon_criticals_bucket_default","300 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_weapon_criticals_distance_falloff","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Critical weapon damage will take distance into account."
"tf_weapon_criticals_melee","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting."
"tf_weapon_criticals_nopred","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"tf_weapon_minicrits_distance_falloff","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Mini-crit weapon damage will take distance into account."
"tf_weapon_select_demo_start_delay","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Delay after spawning to start the weapon bucket demo."
"tf_weapon_select_demo_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Time to pulse each weapon bucket upon spawning as a new class. 0 to turn off."
"tf_wipe_attributes","cmd",,,,,,,,,,,,,,,,,,"Clear all TF-specific attributes of selected area."
"tf_workshop_map_status","cmd",,,,,,,,,,,,,,,,,,"Print information about workshop maps and their status"
"tf_workshop_map_sync","cmd",,,,,,,,,,,,,,,,,,"Add a map to the workshop auto-sync list"
"tf_workshop_refresh","cmd",,,,,,,,,,,,,,,,,,"tf_workshop_refresh"
"think_limit","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum think time in milliseconds, warning is printed if this is exceeded."
"thirdperson","cmd",,,,,,,,,,,,,,,,,,"Switch to thirdperson camera."
"thirdperson_mayamode","cmd",,,,,,,,,,,,,,,,,,"Switch to thirdperson Maya-like camera controls."
"thirdperson_platformer","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Player will aim in the direction they are moving."
"thirdperson_screenspace","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Movement will be relative to the camera, eg: left means screen-left"
"threadpool_affinity","1 ",,,,,,,,,,,,,,,,,,"Enable setting affinity"
"timedemo","cmd",,,,,,,,,,,,,,,,,,"Play a demo and report performance info."
"timedemo_runcount","0 ",,,,,,,,,,,,,,,,,,"Runs time demo X number of times."
"timedemoquit","cmd",,,,,,,,,,,,,,,,,,"Play a demo, report performance info, and then exit"
"timerefresh","cmd",,,,,,,,,,,,,,,,,,"Profile the renderer."
"toggle","cmd",,,,,,,,,,,,,,,,,,"Toggles a convar on or off, or cycles through a set of values."
"toggle_duck","cmd",,,,,,,,,,,,,,,,,,""
"toggleconsole","cmd",,,,,,,,,,,,,,,,,,"Show/hide the console."
"togglescores","cmd",,,,,,,,,,,,,,,,,,"Toggles score panel"
"trace_report","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"tracer_extra","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"TrackerAnim","cmd",,,,,,,,,,,,,,,,,,"Test animation of the achievement tracker. Parameter is achievement number on HUD to flash"
"trackerlistallfiles","cmd",,,,,,,,,,,,,,,,,,"TrackerListAllFiles"
"trackerlistvpkfiles","cmd",,,,,,,,,,,,,,,,,,"TrackerListVPKFiles"
"training_can_build_dispenser","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can build dispenser as engineer."
"training_can_build_sentry","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can build sentry as engineer."
"training_can_build_tele_entrance","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can build teleporter entrance as engineer."
"training_can_build_tele_exit","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can build teleporter exit as engineer."
"training_can_destroy_buildings","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can destroy buildings as engineer."
"training_can_pickup_dispenser","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can pickup dispenser as engineer."
"training_can_pickup_sentry","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can pickup sentry gun as engineer."
"training_can_pickup_tele_entrance","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can pickup teleporter entrance as engineer."
"training_can_pickup_tele_exit","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Player can pickup teleporter entrance as engineer."
"training_can_select_weapon_building","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"In training player select building tool."
"training_can_select_weapon_item1","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"In training player select item 1."
"training_can_select_weapon_item2","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"In training player select item 2."
"training_can_select_weapon_melee","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"In training player select melee weapon."
"training_can_select_weapon_pda","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"In training player select pda."
"training_can_select_weapon_primary","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"In training player select primary weapon."
"training_can_select_weapon_secondary","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"In training player select secondary weapon."
"training_class","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Class to use in training."
"training_continue","cmd",,,,,,,,,,,,,,,,,,"Tells training that it should continue."
"training_map_video","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Video to show for training"
"training_showdlg","cmd",,,,,,,,,,,,,,,,,,"Displays the training dialog."
"tv_allow_camera_man","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Auto director allows spectators to become camera man"
"tv_allow_static_shots","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Auto director uses fixed level cameras for shots"
"tv_autorecord","0 ",,,,,,,,,,,,,,,,,,"Automatically records all games as SourceTV demos."
"tv_autoretry","1 ",,,,,,,,,,,,,,,,,,"Relay proxies retry connection after network timeout"
"tv_chatgroupsize","0 ",,,,,,,,,,,,,,,,,,"Set the default chat group size"
"tv_chattimelimit","8 ",,,,,,,,,,,,,,,,,,"Limits spectators to chat only every n seconds"
"tv_clients","cmd",,,,,,,,,,,,,,,,,,"Shows list of connected SourceTV clients."
"tv_debug","0 ",,,,,,,,,,,,,,,,,,"SourceTV debug info."
"tv_delay","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"SourceTV broadcast delay in seconds"
"tv_delaymapchange","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delays map change until broadcast is complete"
"tv_delaymapchange_protect","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end"
"tv_deltacache","2 ",,,,,,,,,,,,,,,,,,"Enable delta entity bit stream cache"
"tv_dispatchmode","1 ",,,,,,,,,,,,,,,,,,"Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always"
"tv_enable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,"Activates SourceTV on server."
"tv_maxclients","128 ",,,,,,,,,,,,,,,,,,"Maximum client number on SourceTV server."
"tv_maxrate","8000 ",,,,,,,,,,,,,,,,,,"Max SourceTV spectator bandwidth rate allowed, 0 == unlimited"
"tv_msg","cmd",,,,,,,,,,,,,,,,,,"Send a screen message to all clients."
"tv_name","0 ",,,,,,,,,,,,,,,,,,"SourceTV host name"
"tv_nochat","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,"Don't receive chat messages from other SourceTV spectators"
"tv_overridemaster","0 ",,,,,,,,,,,,,,,,,,"Overrides the SourceTV master root address."
"tv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"SourceTV password for all clients"
"tv_port","27020 ",,,,,,,,,,,,,,,,,,"Host SourceTV port"
"tv_record","cmd",,,,,,,,,,,,,,,,,,"Starts SourceTV demo recording."
"tv_relay","cmd",,,,,,,,,,,,,,,,,,"Connect to SourceTV server and relay broadcast."
"tv_relaypassword","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"SourceTV password for relay proxies"
"tv_relayvoice","1 ",,,,,,,,,,,,,,,,,,"Relay voice data: 0=off, 1=on"
"tv_retry","cmd",,,,,,,,,,,,,,,,,,"Reconnects the SourceTV relay proxy."
"tv_snapshotrate","16 ",,,,,,,,,,,,,,,,,,"Snapshots broadcasted per second"
"tv_status","cmd",,,,,,,,,,,,,,,,,,"Show SourceTV server status."
"tv_stop","cmd",,,,,,,,,,,,,,,,,,"Stops the SourceTV broadcast."
"tv_stoprecord","cmd",,,,,,,,,,,,,,,,,,"Stops SourceTV demo recording."
"tv_timeout","30 ",,,,,,,,,,,,,,,,,,"SourceTV connection timeout in seconds."
"tv_title","0 ",,,,,,,,,,,,,,,,,,"Set title for SourceTV spectator UI"
"tv_transmitall","0 ",,,,,,,,,,,"REPLICATED",,,,,,,"Transmit all entities (not only director view)"
"ui_posedebug_fade_in_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Time during which a new pose activity layer is shown in green in +posedebug UI"
"ui_posedebug_fade_out_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI"
"unbind","cmd",,,,,,,,,,,,,,,,,,"Unbind a key."
"unbind_mac","cmd",,,,,,,,,,,,,,,,,,"Unbind a key on the Mac only."
"unbindall","cmd",,,,,,,,,,,,,,,,,,"Unbind all keys."
"unpause","cmd",,,,,,,,,,,,,,,,,,"Unpause the game."
"'+use'","cmd",,,,,,,,,,,,,,,,,,""
"'-use'","cmd",,,,,,,,,,,,,,,,,,""
"use","cmd",,,,,,,,,,,,,,,,,,"Use a particular weapon
Arguments: <weapon_name>"
"'+use_action_slot_item'","cmd",,,,,,,,,,,,,,,,,,"Use the item in the action slot."
"'-use_action_slot_item'","cmd",,,,,,,,,,,,,,,,,,""
"user","cmd",,,,,,,,,,,,,,,,,,"Show user data."
"user_context","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Context: user_context <context id> <context value>"
"user_context","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Context: user_context <context id> <context value>"
"user_property","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Property: user_property <property id>"
"user_property","cmd",,,,,,,,,,,,,,,,,,"Set a Rich Presence Property: user_property <property id>"
"users","cmd",,,,,,,,,,,,,,,,,,"Show user info for players on server."
"v_centermove","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"v_centerspeed","500 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vcollide_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,"Render physics collision models in wireframe"
"vcr_verbose","0 ",,,,,,,,,,,,,,,,,,"Write extra information into .vcr file."
"vehicle_flushscript","cmd",,,,,,,,,,,,,,,,,,"Flush and reload all vehicle scripts"
"version","cmd",,,,,,,,,,,,,,,,,,"Print version info string."
"vgui_cache_res_files","1 ",,,,,,,,,,,,,,,,,,""
"vgui_drawfocus","0 ",,,,,,,,,,,,,,,,,,"Report which panel is under the mouse."
"vgui_drawtree","0 ",,,,"CHEAT",,,,,,,,,,,,,,"Draws the vgui panel hiearchy to the specified depth level."
"'+vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,""
"'-vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,""
"vgui_drawtree_bounds","0 ",,,,,,,,,,,,,,,,,,"Show panel bounds."
"vgui_drawtree_clear","cmd",,,,,,,,,,,,,,,,,,""
"vgui_drawtree_draw_selected","0 ",,,,,,,,,,,,,,,,,,"Highlight the selected panel"
"vgui_drawtree_freeze","0 ",,,,,,,,,,,,,,,,,,"Set to 1 to stop updating the vgui_drawtree view."
"vgui_drawtree_hidden","0 ",,,,,,,,,,,,,,,,,,"Draw the hidden panels."
"vgui_drawtree_panelalpha","0 ",,,,,,,,,,,,,,,,,,"Show the panel alpha values in the vgui_drawtree view."
"vgui_drawtree_panelptr","0 ",,,,,,,,,,,,,,,,,,"Show the panel pointer values in the vgui_drawtree view."
"vgui_drawtree_popupsonly","0 ",,,,,,,,,,,,,,,,,,"Draws the vgui popup list in hierarchy(1) or most recently used(2) order."
"vgui_drawtree_render_order","0 ",,,,,,,,,,,,,,,,,,"List the vgui_drawtree panels in render order."
"vgui_drawtree_visible","1 ",,,,,,,,,,,,,,,,,,"Draw the visible panels."
"vgui_message_dialog_modal","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"vgui_spew_fonts","cmd",,,,,,,,,,,,,,,,,,""
"vgui_togglepanel","cmd",,,,,,,,,,,,,,,,,,"show/hide vgui panel by name."
"viewanim_addkeyframe","cmd",,,,,,,,,,,,,,,,,,""
"viewanim_create","cmd",,,,,,,,,,,,,,,,,,"viewanim_create"
"viewanim_load","cmd",,,,,,,,,,,,,,,,,,"load animation from file"
"viewanim_reset","cmd",,,,,,,,,,,,,,,,,,"reset view angles!"
"viewanim_save","cmd",,,,,,,,,,,,,,,,,,"Save current animation to file"
"viewanim_test","cmd",,,,,,,,,,,,,,,,,,"test view animation"
"viewmodel_fov","54 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Sets the field-of-view for the viewmodel."
"viewmodel_fov_demo","54 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"violence_ablood","1 ",,,,,,,,,,,,,,,,,,"Draw alien blood"
"violence_agibs","1 ",,,,,,,,,,,,,,,,,,"Show alien gib entities"
"violence_hblood","1 ",,,,,,,,,,,,,,,,,,"Draw human blood"
"violence_hgibs","1 ",,,,,,,,,,,,,,,,,,"Show human gib entities"
"voice_avggain","0 ",,,,,,,,,,,,,,,,,,""
"voice_buffer_ms","100 ",,,,,,,,,,,,,,,,,,"How many milliseconds of voice to buffer to avoid dropouts due to jitter and frame time differences."
"voice_clientdebug","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"voice_debugfeedback","0 ",,,,,,,,,,,,,,,,,,""
"voice_debugfeedbackfrom","0 ",,,,,,,,,,,,,,,,,,""
"voice_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"voice_fadeouttime","0 ",,,,,,,,,,,,,,,,,,""
"voice_forcemicrecord","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"voice_inputfromfile","0 ",,,,,,,,,,,,,,,,,,"Get voice input from 'voice_input.wav' rather than from the microphone."
"voice_loopback","0 ",,,,,"USERINFO",,,,,,,,,,,,,""
"voice_maxgain","10 ",,,,,,,,,,,,,,,,,,""
"voice_menu_1","cmd",,,,,,,,,,,,,,,,,,"Opens voice menu 1"
"voice_menu_2","cmd",,,,,,,,,,,,,,,,,,"Opens voice menu 2"
"voice_menu_3","cmd",,,,,,,,,,,,,,,,,,"Opens voice menu 3"
"voice_modenable","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Enable/disable voice in this mod."
"voice_overdrive","2 ",,,,,,,,,,,,,,,,,,""
"voice_overdrivefadetime","0 ",,,,,,,,,,,,,,,,,,""
"voice_printtalkers","cmd",,,,,,,,,,,,,,,,,,"voice debug."
"voice_profile","0 ",,,,,,,,,,,,,,,,,,""
"voice_recordtofile","0 ",,,,,,,,,,,,,,,,,,"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
"voice_scale","1 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"voice_serverdebug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"voice_showchannels","0 ",,,,,,,,,,,,,,,,,,""
"voice_showincoming","0 ",,,,,,,,,,,,,,,,,,""
"voice_steal","2 ",,,,,,,,,,,,,,,,,,""
"voice_writevoices","0 ",,,,,,,,,,,,,,,,,,"Saves each speaker's voice data into separate .wav files
"
"'+voicerecord'","cmd",,,,,,,,,,,,,,,,,,""
"'-voicerecord'","cmd",,,,,,,,,,,,,,,,,,""
"volume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"Sound volume"
"vox_reload","cmd",,,,,,,,,,,,,,,,,,"Reload sentences.txt file"
"voxeltree_box","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside box <Vector(min), Vector(max)>."
"voxeltree_playerview","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree at the player position."
"voxeltree_sphere","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>."
"voxeltree_view","cmd",,,,,,,,,,,,,,,,,,"View entities in the voxel-tree."
"vprof","cmd",,,,,,,,,,,,,,,,,,"Toggle VProf profiler"
"vprof_adddebuggroup1","cmd",,,,,,,,,,,,,,,,,,"add a new budget group dynamically for debugging"
"vprof_cachemiss","cmd",,,,,,,,,,,,,,,,,,"Toggle VProf cache miss checking"
"vprof_cachemiss_off","cmd",,,,,,,,,,,,,,,,,,"Turn off VProf cache miss checking"
"vprof_cachemiss_on","cmd",,,,,,,,,,,,,,,,,,"Turn on VProf cache miss checking"
"vprof_child","cmd",,,,,,,,,,,,,,,,,,""
"vprof_collapse_all","cmd",,,,,,,,,,,,,,,,,,"Collapse the whole vprof tree"
"vprof_counters","0 ",,,,,,,,,,,,,,,,,,""
"vprof_dump_groupnames","cmd",,,,,,,,,,,,,,,,,,"Write the names of all of the vprof groups to the console."
"vprof_dump_oninterval","0 ",,,,,,,,,,,,,,,,,,"Interval (in seconds) at which vprof will batch up data and dump it to the console."
"vprof_dump_spikes","0 ",,,,,,,,,,,,,,,,,,"Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump"
"vprof_dump_spikes_budget_group","0 ",,,,,,,,,,,,,,,,,,"Budget gtNode to start report from when doing a dump spikes"
"vprof_dump_spikes_node","0 ",,,,,,,,,,,,,,,,,,"Node to start report from when doing a dump spikes"
"vprof_expand_all","cmd",,,,,,,,,,,,,,,,,,"Expand the whole vprof tree"
"vprof_expand_group","cmd",,,,,,,,,,,,,,,,,,"Expand a budget group in the vprof tree by name"
"vprof_generate_report","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_AI","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_AI_only","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_budget","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console based on budget group."
"vprof_generate_report_hierarchy","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_generate_report_map_load","cmd",,,,,,,,,,,,,,,,,,"Generate a report to the console."
"vprof_graph","0 ",,,,,,,,,,,,,,,,,,"Draw the vprof graph."
"vprof_graphheight","256 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"vprof_graphwidth","512 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"vprof_nextsibling","cmd",,,,,,,,,,,,,,,,,,""
"vprof_off","cmd",,,,,,,,,,,,,,,,,,"Turn off VProf profiler"
"vprof_on","cmd",,,,,,,,,,,,,,,,,,"Turn on VProf profiler"
"vprof_parent","cmd",,,,,,,,,,,,,,,,,,""
"vprof_playback_average","cmd",,,,,,,,,,,,,,,,,,"Average the next N frames."
"vprof_playback_start","cmd",,,,,,,,,,,,,,,,,,"Start playing back a recorded .vprof file."
"vprof_playback_step","cmd",,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the next tick."
"vprof_playback_stepback","cmd",,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the previous tick."
"vprof_playback_stop","cmd",,,,,,,,,,,,,,,,,,"Stop playing back a recorded .vprof file."
"vprof_prevsibling","cmd",,,,,,,,,,,,,,,,,,""
"vprof_record_start","cmd",,,,,,,,,,,,,,,,,,"Start recording vprof data for playback later."
"vprof_record_stop","cmd",,,,,,,,,,,,,,,,,,"Stop recording vprof data"
"vprof_remote_start","cmd",,,,,,,,,,,,,,,,,,"Request a VProf data stream from the remote server (requires authentication)"
"vprof_remote_stop","cmd",,,,,,,,,,,,,,,,,,"Stop an existing remote VProf data request"
"vprof_report_oninterval","0 ",,,,,,,,,,,,,,,,,,"Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval."
"vprof_reset","cmd",,,,,,,,,,,,,,,,,,"Reset the stats in VProf profiler"
"vprof_reset_peaks","cmd",,,,,,,,,,,,,,,,,,"Reset just the peak time in VProf profiler"
"vprof_scope","0 ",,,,,,,,,,,,,,,,,,"Set a specific scope to start showing vprof tree"
"vprof_scope_entity_gamephys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"vprof_scope_entity_thinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"vprof_unaccounted_limit","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"number of milliseconds that a node must exceed to turn red in the vprof panel"
"vprof_verbose","1 ","ARCHIVE",,,,,,,,,,,,,,,,,"Set to one to show average and peak times"
"vprof_vtune_group","cmd",,,,,,,,,,,,,,,,,,"enable vtune for a particular vprof group ('disable' to disable)"
"vprof_warningmsec","10 ","ARCHIVE",,,,,,,,,,,,,,,,,"Above this many milliseconds render the label red to indicate slow code."
"vr_activate","cmd",,,,,,,,,,,,,,,,,,"Switch to VR mode"
"vr_activate_default","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"If this is true the game will switch to VR mode once startup is complete."
"vr_aim_yaw_offset","90 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This value is added to Yaw when returning the vehicle aim angles to Source."
"vr_cycle_aim_move_mode","cmd",,,,,,,,,,,,,,,,,,"Cycle through the aim & move modes."
"vr_deactivate","cmd",,,,,,,,,,,,,,,,,,"Switch from VR mode to normal mode"
"vr_debug_nochromatic","0 ",,,,,,,,,,,,,,,,,,""
"vr_debug_nodistortion","0 ",,,,,,,,,,,,,,,,,,""
"vr_debug_remote_cam","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_debug_remote_cam_pos_x","150 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_debug_remote_cam_pos_y","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_debug_remote_cam_pos_z","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_debug_remote_cam_target_x","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_debug_remote_cam_target_y","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_debug_remote_cam_target_z","-50 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_distortion_enable","1 ",,,,,,,,,,,,,,,,,,""
"vr_first_person_uses_world_model","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Causes the third person model to be drawn instead of the view model"
"vr_force_windowed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_hud_axis_lock_to_world","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll"
"vr_hud_display_ratio","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_hud_forward","500 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Apparent distance of the HUD in inches"
"vr_hud_max_fov","60 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Max FOV of the HUD"
"vr_hud_never_overlay","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_moveaim_mode","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful."
"vr_moveaim_mode_zoom","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful."
"vr_moveaim_reticle_pitch_limit","30 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Beyond this number of degrees, the mouse clamps"
"vr_moveaim_reticle_pitch_limit_zoom","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Beyond this number of degrees, the mouse clamps"
"vr_moveaim_reticle_yaw_limit","10 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Beyond this number of degrees, the mouse drags the torso"
"vr_moveaim_reticle_yaw_limit_zoom","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Beyond this number of degrees, the mouse drags the torso"
"vr_projection_znear_multiplier","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Allows moving the ZNear plane to deal with body clipping"
"vr_refresh_distortion_texture","cmd",,,,,,,,,,,,,,,,,,""
"vr_render_hud_in_world","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_reset_home_pos","cmd",,,,,,,,,,,,,,,,,,"Sets the current HMD position as the zero point"
"vr_stereo_mono_set_eye","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"0=off, Set all eyes to 1=left, 2=right, 3=middle eye"
"vr_stereo_swap_eyes","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"1=swap eyes."
"vr_toggle","cmd",,,,,,,,,,,,,,,,,,"Toggles VR mode"
"vr_track_reinit","cmd",,,,,,,,,,,,,,,,,,"Reinitializes HMD tracking"
"vr_translation_limit","10 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"How far the in-game head will translate before being clamped."
"vr_use_offscreen_render_target","0 ",,,,,,,,,,,,,,,,,,"Experimental: Use larger offscreen render target for pre-distorted scene in VR"
"vr_viewmodel_offset_forward","-8 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_viewmodel_offset_forward_large","-15 ",,,,,,,,,,,,,,,,"CLIENTDLL",,""
"vr_viewmodel_translate_with_head","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"1=translate the viewmodel with the head motion."
"vr_zoom_multiplier","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"When zoomed, how big is the scope on your HUD?"
"vr_zoom_scope_scale","6 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Something to do with the default scope HUD overlay size."
"vtune","cmd",,,,,,,,,,,,,,,,,,"Controls VTune's sampling."
"'+walk'","cmd",,,,,,,,,,,,,,,,,,""
"'-walk'","cmd",,,,,,,,,,,,,,,,,,""
"wc_air_edit_further","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player"
"wc_air_edit_nearer","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player"
"wc_air_node_edit","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode, toggles laying down or air nodes instead of ground nodes"
"wc_create","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)"
"wc_destroy","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box)."
"wc_destroy_undo","cmd",,,,,,,,,,,,,,,,,,"When in WC edit mode restores the last deleted node"
"wc_link_edit","cmd",,,,,,,,,,,,,,,,,,""
"weapon_showproficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"wipe_nav_attributes","cmd",,,,,,,,,,,,,,,,,,"Clear all nav attributes of selected area."
"writeid","cmd",,,,,,,,,,,,,,,,,,"Writes a list of permanently-banned user IDs to banned_user.cfg."
"writeip","cmd",,,,,,,,,,,,,,,,,,"Save the ban list to banned_ip.cfg."
"x360_audio_english","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Keeps track of whether we're forcing english in a localized language."
"x360_resolution_height","480 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
"x360_resolution_interlaced","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
"x360_resolution_widescreen_mode","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
"x360_resolution_width","640 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"This is only used for reference. Changing this value does nothing"
"xbox_autothrottle","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"xbox_steering_deadzone","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"xbox_throttlebias","100 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"xbox_throttlespoof","200 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"xc_crouch_debounce","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"xload","cmd",,,,,,,,,,,,,,,,,,"Load a saved game from a 360 storage device."
"xlook","cmd",,,,,,,,,,,,,,,,,,""
"xmove","cmd",,,,,,,,,,,,,,,,,,""
"xsave","cmd",,,,,,,,,,,,,,,,,,"Saves current game to a 360 storage device."
"youtube_http_proxy","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"HTTP proxy. Specify if you have have problems uploading to YouTube."
"youtube_username","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Username for YouTube."
"'+zoom'","cmd",,,,,,,,,,,,,,,,,,""
"'-zoom'","cmd",,,,,,,,,,,,,,,,,,""
"zoom_sensitivity_ratio","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,"Additional mouse sensitivity scale factor applied when FOV is zoomed in."
sdl_displayindex_fullscreen
sdl_displayindex
mod_dynamicunloadtime
mod_dynamicunloadtextures
replay_movie_reveal_warning
replay_renderqueue_first_add
replay_perftip_count_enter
replay_perftip_count_exit
replay_perftip_count_freecam_enter
replay_perftip_count_freecam_exit
replay_perftip_count_freecam_exit2
replay_replayeditor_rewindmsgcounter
tf_sheen_framerate
tf_coach_request_nevershowagain
cl_mainmenu_updateglow
cl_hud_playerclass_playermodel_showed_confirm_dialog
mat_supports_d3d9ex
developer
datacachesize
snd_surround_speakers
voice_buffer_ms
cl_always_flush_models
mod_offline_hdr_swtich
mem_min_heapsize
mem_max_heapsize
mem_max_heapsize_dedicated
tf_datacenter_ping_debug
mat_texture_reload_frame_swap_workaround
gl_pow2_tempmem
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