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March 13, 2023 09:15
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function t(t) { | |
return t && t.__esModule ? t.default : t; | |
} | |
/** | |
* @license | |
* Copyright 2010-2021 Three.js Authors | |
* SPDX-License-Identifier: MIT | |
*/ const e = "136", | |
n = 100, | |
i = 301, | |
r = 302, | |
s = 303, | |
a = 304, | |
o = 306, | |
l = 307, | |
h = 1e3, | |
c = 1001, | |
u = 1002, | |
d = 1003, | |
p = 1004, | |
m = 1005, | |
f = 1006, | |
g = 1008, | |
v = 1009, | |
x = 1012, | |
y = 1014, | |
_ = 1015, | |
b = 1016, | |
w = 1020, | |
M = 1022, | |
S = 1023, | |
E = 1026, | |
T = 1027, | |
A = 2300, | |
L = 2301, | |
C = 2302, | |
R = 2400, | |
P = 2401, | |
D = 2402, | |
I = 2500, | |
N = 3e3, | |
z = 3001, | |
O = 7680, | |
F = 35044, | |
B = 35048, | |
U = "300 es"; | |
class H { | |
addEventListener(t, e) { | |
void 0 === this._listeners && (this._listeners = {}); | |
const n = this._listeners; | |
void 0 === n[t] && (n[t] = []), -1 === n[t].indexOf(e) && n[t].push(e); | |
} | |
hasEventListener(t, e) { | |
if (void 0 === this._listeners) return !1; | |
const n = this._listeners; | |
return void 0 !== n[t] && -1 !== n[t].indexOf(e); | |
} | |
removeEventListener(t, e) { | |
if (void 0 === this._listeners) return; | |
const n = this._listeners[t]; | |
if (void 0 !== n) { | |
const t = n.indexOf(e); | |
-1 !== t && n.splice(t, 1); | |
} | |
} | |
dispatchEvent(t) { | |
if (void 0 === this._listeners) return; | |
const e = this._listeners[t.type]; | |
if (void 0 !== e) { | |
t.target = this; | |
const n = e.slice(0); | |
for (let e = 0, i = n.length; e < i; e++) n[e].call(this, t); | |
t.target = null; | |
} | |
} | |
} | |
const V = []; | |
for (let t = 0; t < 256; t++) V[t] = (t < 16 ? "0" : "") + t.toString(16); | |
const k = Math.PI / 180, | |
G = 180 / Math.PI; | |
function W() { | |
const t = (4294967295 * Math.random()) | 0, | |
e = (4294967295 * Math.random()) | 0, | |
n = (4294967295 * Math.random()) | 0, | |
i = (4294967295 * Math.random()) | 0; | |
return (V[255 & t] + V[(t >> 8) & 255] + V[(t >> 16) & 255] + V[(t >> 24) & 255] + "-" + V[255 & e] + V[(e >> 8) & 255] + "-" + V[((e >> 16) & 15) | 64] + V[(e >> 24) & 255] + "-" + V[(63 & n) | 128] + V[(n >> 8) & 255] + "-" + V[(n >> 16) & 255] + V[(n >> 24) & 255] + V[255 & i] + V[(i >> 8) & 255] + V[(i >> 16) & 255] + V[(i >> 24) & 255]).toUpperCase(); | |
} | |
function j(t, e, n) { | |
return Math.max(e, Math.min(n, t)); | |
} | |
function q(t, e) { | |
return ((t % e) + e) % e; | |
} | |
function X(t, e, n) { | |
return (1 - n) * t + n * e; | |
} | |
function Y(t) { | |
return 0 == (t & (t - 1)) && 0 !== t; | |
} | |
function J(t) { | |
return Math.pow(2, Math.floor(Math.log(t) / Math.LN2)); | |
} | |
class $ { | |
constructor(t = 0, e = 0) { | |
(this.x = t), (this.y = e); | |
} | |
get width() { | |
return this.x; | |
} | |
set width(t) { | |
this.x = t; | |
} | |
get height() { | |
return this.y; | |
} | |
set height(t) { | |
this.y = t; | |
} | |
set(t, e) { | |
return (this.x = t), (this.y = e), this; | |
} | |
setScalar(t) { | |
return (this.x = t), (this.y = t), this; | |
} | |
setX(t) { | |
return (this.x = t), this; | |
} | |
setY(t) { | |
return (this.y = t), this; | |
} | |
setComponent(t, e) { | |
switch (t) { | |
case 0: | |
this.x = e; | |
break; | |
case 1: | |
this.y = e; | |
break; | |
default: | |
throw new Error("index is out of range: " + t); | |
} | |
return this; | |
} | |
getComponent(t) { | |
switch (t) { | |
case 0: | |
return this.x; | |
case 1: | |
return this.y; | |
default: | |
throw new Error("index is out of range: " + t); | |
} | |
} | |
clone() { | |
return new this.constructor(this.x, this.y); | |
} | |
copy(t) { | |
return (this.x = t.x), (this.y = t.y), this; | |
} | |
add(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : ((this.x += t.x), (this.y += t.y), this); | |
} | |
addScalar(t) { | |
return (this.x += t), (this.y += t), this; | |
} | |
addVectors(t, e) { | |
return (this.x = t.x + e.x), (this.y = t.y + e.y), this; | |
} | |
addScaledVector(t, e) { | |
return (this.x += t.x * e), (this.y += t.y * e), this; | |
} | |
sub(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : ((this.x -= t.x), (this.y -= t.y), this); | |
} | |
subScalar(t) { | |
return (this.x -= t), (this.y -= t), this; | |
} | |
subVectors(t, e) { | |
return (this.x = t.x - e.x), (this.y = t.y - e.y), this; | |
} | |
multiply(t) { | |
return (this.x *= t.x), (this.y *= t.y), this; | |
} | |
multiplyScalar(t) { | |
return (this.x *= t), (this.y *= t), this; | |
} | |
divide(t) { | |
return (this.x /= t.x), (this.y /= t.y), this; | |
} | |
divideScalar(t) { | |
return this.multiplyScalar(1 / t); | |
} | |
applyMatrix3(t) { | |
const e = this.x, | |
n = this.y, | |
i = t.elements; | |
return (this.x = i[0] * e + i[3] * n + i[6]), (this.y = i[1] * e + i[4] * n + i[7]), this; | |
} | |
min(t) { | |
return (this.x = Math.min(this.x, t.x)), (this.y = Math.min(this.y, t.y)), this; | |
} | |
max(t) { | |
return (this.x = Math.max(this.x, t.x)), (this.y = Math.max(this.y, t.y)), this; | |
} | |
clamp(t, e) { | |
return (this.x = Math.max(t.x, Math.min(e.x, this.x))), (this.y = Math.max(t.y, Math.min(e.y, this.y))), this; | |
} | |
clampScalar(t, e) { | |
return (this.x = Math.max(t, Math.min(e, this.x))), (this.y = Math.max(t, Math.min(e, this.y))), this; | |
} | |
clampLength(t, e) { | |
const n = this.length(); | |
return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))); | |
} | |
floor() { | |
return (this.x = Math.floor(this.x)), (this.y = Math.floor(this.y)), this; | |
} | |
ceil() { | |
return (this.x = Math.ceil(this.x)), (this.y = Math.ceil(this.y)), this; | |
} | |
round() { | |
return (this.x = Math.round(this.x)), (this.y = Math.round(this.y)), this; | |
} | |
roundToZero() { | |
return (this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)), (this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)), this; | |
} | |
negate() { | |
return (this.x = -this.x), (this.y = -this.y), this; | |
} | |
dot(t) { | |
return this.x * t.x + this.y * t.y; | |
} | |
cross(t) { | |
return this.x * t.y - this.y * t.x; | |
} | |
lengthSq() { | |
return this.x * this.x + this.y * this.y; | |
} | |
length() { | |
return Math.sqrt(this.x * this.x + this.y * this.y); | |
} | |
manhattanLength() { | |
return Math.abs(this.x) + Math.abs(this.y); | |
} | |
normalize() { | |
return this.divideScalar(this.length() || 1); | |
} | |
angle() { | |
return Math.atan2(-this.y, -this.x) + Math.PI; | |
} | |
distanceTo(t) { | |
return Math.sqrt(this.distanceToSquared(t)); | |
} | |
distanceToSquared(t) { | |
const e = this.x - t.x, | |
n = this.y - t.y; | |
return e * e + n * n; | |
} | |
manhattanDistanceTo(t) { | |
return Math.abs(this.x - t.x) + Math.abs(this.y - t.y); | |
} | |
setLength(t) { | |
return this.normalize().multiplyScalar(t); | |
} | |
lerp(t, e) { | |
return (this.x += (t.x - this.x) * e), (this.y += (t.y - this.y) * e), this; | |
} | |
lerpVectors(t, e, n) { | |
return (this.x = t.x + (e.x - t.x) * n), (this.y = t.y + (e.y - t.y) * n), this; | |
} | |
equals(t) { | |
return t.x === this.x && t.y === this.y; | |
} | |
fromArray(t, e = 0) { | |
return (this.x = t[e]), (this.y = t[e + 1]), this; | |
} | |
toArray(t = [], e = 0) { | |
return (t[e] = this.x), (t[e + 1] = this.y), t; | |
} | |
fromBufferAttribute(t, e, n) { | |
return void 0 !== n && console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."), (this.x = t.getX(e)), (this.y = t.getY(e)), this; | |
} | |
rotateAround(t, e) { | |
const n = Math.cos(e), | |
i = Math.sin(e), | |
r = this.x - t.x, | |
s = this.y - t.y; | |
return (this.x = r * n - s * i + t.x), (this.y = r * i + s * n + t.y), this; | |
} | |
random() { | |
return (this.x = Math.random()), (this.y = Math.random()), this; | |
} | |
*[Symbol.iterator]() { | |
yield this.x, yield this.y; | |
} | |
} | |
$.prototype.isVector2 = !0; | |
class Z { | |
constructor() { | |
(this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]), arguments.length > 0 && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead."); | |
} | |
set(t, e, n, i, r, s, a, o, l) { | |
const h = this.elements; | |
return (h[0] = t), (h[1] = i), (h[2] = a), (h[3] = e), (h[4] = r), (h[5] = o), (h[6] = n), (h[7] = s), (h[8] = l), this; | |
} | |
identity() { | |
return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1), this; | |
} | |
copy(t) { | |
const e = this.elements, | |
n = t.elements; | |
return (e[0] = n[0]), (e[1] = n[1]), (e[2] = n[2]), (e[3] = n[3]), (e[4] = n[4]), (e[5] = n[5]), (e[6] = n[6]), (e[7] = n[7]), (e[8] = n[8]), this; | |
} | |
extractBasis(t, e, n) { | |
return t.setFromMatrix3Column(this, 0), e.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this; | |
} | |
setFromMatrix4(t) { | |
const e = t.elements; | |
return this.set(e[0], e[4], e[8], e[1], e[5], e[9], e[2], e[6], e[10]), this; | |
} | |
multiply(t) { | |
return this.multiplyMatrices(this, t); | |
} | |
premultiply(t) { | |
return this.multiplyMatrices(t, this); | |
} | |
multiplyMatrices(t, e) { | |
const n = t.elements, | |
i = e.elements, | |
r = this.elements, | |
s = n[0], | |
a = n[3], | |
o = n[6], | |
l = n[1], | |
h = n[4], | |
c = n[7], | |
u = n[2], | |
d = n[5], | |
p = n[8], | |
m = i[0], | |
f = i[3], | |
g = i[6], | |
v = i[1], | |
x = i[4], | |
y = i[7], | |
_ = i[2], | |
b = i[5], | |
w = i[8]; | |
return (r[0] = s * m + a * v + o * _), (r[3] = s * f + a * x + o * b), (r[6] = s * g + a * y + o * w), (r[1] = l * m + h * v + c * _), (r[4] = l * f + h * x + c * b), (r[7] = l * g + h * y + c * w), (r[2] = u * m + d * v + p * _), (r[5] = u * f + d * x + p * b), (r[8] = u * g + d * y + p * w), this; | |
} | |
multiplyScalar(t) { | |
const e = this.elements; | |
return (e[0] *= t), (e[3] *= t), (e[6] *= t), (e[1] *= t), (e[4] *= t), (e[7] *= t), (e[2] *= t), (e[5] *= t), (e[8] *= t), this; | |
} | |
determinant() { | |
const t = this.elements, | |
e = t[0], | |
n = t[1], | |
i = t[2], | |
r = t[3], | |
s = t[4], | |
a = t[5], | |
o = t[6], | |
l = t[7], | |
h = t[8]; | |
return e * s * h - e * a * l - n * r * h + n * a * o + i * r * l - i * s * o; | |
} | |
invert() { | |
const t = this.elements, | |
e = t[0], | |
n = t[1], | |
i = t[2], | |
r = t[3], | |
s = t[4], | |
a = t[5], | |
o = t[6], | |
l = t[7], | |
h = t[8], | |
c = h * s - a * l, | |
u = a * o - h * r, | |
d = l * r - s * o, | |
p = e * c + n * u + i * d; | |
if (0 === p) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); | |
const m = 1 / p; | |
return (t[0] = c * m), (t[1] = (i * l - h * n) * m), (t[2] = (a * n - i * s) * m), (t[3] = u * m), (t[4] = (h * e - i * o) * m), (t[5] = (i * r - a * e) * m), (t[6] = d * m), (t[7] = (n * o - l * e) * m), (t[8] = (s * e - n * r) * m), this; | |
} | |
transpose() { | |
let t; | |
const e = this.elements; | |
return (t = e[1]), (e[1] = e[3]), (e[3] = t), (t = e[2]), (e[2] = e[6]), (e[6] = t), (t = e[5]), (e[5] = e[7]), (e[7] = t), this; | |
} | |
getNormalMatrix(t) { | |
return this.setFromMatrix4(t).invert().transpose(); | |
} | |
transposeIntoArray(t) { | |
const e = this.elements; | |
return (t[0] = e[0]), (t[1] = e[3]), (t[2] = e[6]), (t[3] = e[1]), (t[4] = e[4]), (t[5] = e[7]), (t[6] = e[2]), (t[7] = e[5]), (t[8] = e[8]), this; | |
} | |
setUvTransform(t, e, n, i, r, s, a) { | |
const o = Math.cos(r), | |
l = Math.sin(r); | |
return this.set(n * o, n * l, -n * (o * s + l * a) + s + t, -i * l, i * o, -i * (-l * s + o * a) + a + e, 0, 0, 1), this; | |
} | |
scale(t, e) { | |
const n = this.elements; | |
return (n[0] *= t), (n[3] *= t), (n[6] *= t), (n[1] *= e), (n[4] *= e), (n[7] *= e), this; | |
} | |
rotate(t) { | |
const e = Math.cos(t), | |
n = Math.sin(t), | |
i = this.elements, | |
r = i[0], | |
s = i[3], | |
a = i[6], | |
o = i[1], | |
l = i[4], | |
h = i[7]; | |
return (i[0] = e * r + n * o), (i[3] = e * s + n * l), (i[6] = e * a + n * h), (i[1] = -n * r + e * o), (i[4] = -n * s + e * l), (i[7] = -n * a + e * h), this; | |
} | |
translate(t, e) { | |
const n = this.elements; | |
return (n[0] += t * n[2]), (n[3] += t * n[5]), (n[6] += t * n[8]), (n[1] += e * n[2]), (n[4] += e * n[5]), (n[7] += e * n[8]), this; | |
} | |
equals(t) { | |
const e = this.elements, | |
n = t.elements; | |
for (let t = 0; t < 9; t++) if (e[t] !== n[t]) return !1; | |
return !0; | |
} | |
fromArray(t, e = 0) { | |
for (let n = 0; n < 9; n++) this.elements[n] = t[n + e]; | |
return this; | |
} | |
toArray(t = [], e = 0) { | |
const n = this.elements; | |
return (t[e] = n[0]), (t[e + 1] = n[1]), (t[e + 2] = n[2]), (t[e + 3] = n[3]), (t[e + 4] = n[4]), (t[e + 5] = n[5]), (t[e + 6] = n[6]), (t[e + 7] = n[7]), (t[e + 8] = n[8]), t; | |
} | |
clone() { | |
return new this.constructor().fromArray(this.elements); | |
} | |
} | |
function Q(t) { | |
if (0 === t.length) return -1 / 0; | |
let e = t[0]; | |
for (let n = 1, i = t.length; n < i; ++n) t[n] > e && (e = t[n]); | |
return e; | |
} | |
Z.prototype.isMatrix3 = !0; | |
Int8Array, Uint8Array, Uint8ClampedArray, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array; | |
function K(t) { | |
return document.createElementNS("http://www.w3.org/1999/xhtml", t); | |
} | |
let tt; | |
class et { | |
static getDataURL(t) { | |
if (/^data:/i.test(t.src)) return t.src; | |
if ("undefined" == typeof HTMLCanvasElement) return t.src; | |
let e; | |
if (t instanceof HTMLCanvasElement) e = t; | |
else { | |
void 0 === tt && (tt = K("canvas")), (tt.width = t.width), (tt.height = t.height); | |
const n = tt.getContext("2d"); | |
t instanceof ImageData ? n.putImageData(t, 0, 0) : n.drawImage(t, 0, 0, t.width, t.height), (e = tt); | |
} | |
return e.width > 2048 || e.height > 2048 ? (console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons", t), e.toDataURL("image/jpeg", 0.6)) : e.toDataURL("image/png"); | |
} | |
} | |
let nt = 0; | |
class it extends H { | |
constructor(t = it.DEFAULT_IMAGE, e = it.DEFAULT_MAPPING, n = 1001, i = 1001, r = 1006, s = 1008, a = 1023, o = 1009, l = 1, h = 3e3) { | |
super(), Object.defineProperty(this, "id", { value: nt++ }), (this.uuid = W()), (this.name = ""), (this.image = t), (this.mipmaps = []), (this.mapping = e), (this.wrapS = n), (this.wrapT = i), (this.magFilter = r), (this.minFilter = s), (this.anisotropy = l), (this.format = a), (this.internalFormat = null), (this.type = o), (this.offset = new $(0, 0)), (this.repeat = new $(1, 1)), (this.center = new $(0, 0)), (this.rotation = 0), (this.matrixAutoUpdate = !0), (this.matrix = new Z()), (this.generateMipmaps = !0), (this.premultiplyAlpha = !1), (this.flipY = !0), (this.unpackAlignment = 4), (this.encoding = h), (this.userData = {}), (this.version = 0), (this.onUpdate = null), (this.isRenderTargetTexture = !1); | |
} | |
updateMatrix() { | |
this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
return (this.name = t.name), (this.image = t.image), (this.mipmaps = t.mipmaps.slice(0)), (this.mapping = t.mapping), (this.wrapS = t.wrapS), (this.wrapT = t.wrapT), (this.magFilter = t.magFilter), (this.minFilter = t.minFilter), (this.anisotropy = t.anisotropy), (this.format = t.format), (this.internalFormat = t.internalFormat), (this.type = t.type), this.offset.copy(t.offset), this.repeat.copy(t.repeat), this.center.copy(t.center), (this.rotation = t.rotation), (this.matrixAutoUpdate = t.matrixAutoUpdate), this.matrix.copy(t.matrix), (this.generateMipmaps = t.generateMipmaps), (this.premultiplyAlpha = t.premultiplyAlpha), (this.flipY = t.flipY), (this.unpackAlignment = t.unpackAlignment), (this.encoding = t.encoding), (this.userData = JSON.parse(JSON.stringify(t.userData))), this; | |
} | |
toJSON(t) { | |
const e = void 0 === t || "string" == typeof t; | |
if (!e && void 0 !== t.textures[this.uuid]) return t.textures[this.uuid]; | |
const n = { metadata: { version: 4.5, type: "Texture", generator: "Texture.toJSON" }, uuid: this.uuid, name: this.name, mapping: this.mapping, repeat: [this.repeat.x, this.repeat.y], offset: [this.offset.x, this.offset.y], center: [this.center.x, this.center.y], rotation: this.rotation, wrap: [this.wrapS, this.wrapT], format: this.format, type: this.type, encoding: this.encoding, minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, flipY: this.flipY, premultiplyAlpha: this.premultiplyAlpha, unpackAlignment: this.unpackAlignment }; | |
if (void 0 !== this.image) { | |
const i = this.image; | |
if ((void 0 === i.uuid && (i.uuid = W()), !e && void 0 === t.images[i.uuid])) { | |
let e; | |
if (Array.isArray(i)) { | |
e = []; | |
for (let t = 0, n = i.length; t < n; t++) i[t].isDataTexture ? e.push(rt(i[t].image)) : e.push(rt(i[t])); | |
} else e = rt(i); | |
t.images[i.uuid] = { uuid: i.uuid, url: e }; | |
} | |
n.image = i.uuid; | |
} | |
return "{}" !== JSON.stringify(this.userData) && (n.userData = this.userData), e || (t.textures[this.uuid] = n), n; | |
} | |
dispose() { | |
this.dispatchEvent({ type: "dispose" }); | |
} | |
transformUv(t) { | |
if (300 !== this.mapping) return t; | |
if ((t.applyMatrix3(this.matrix), t.x < 0 || t.x > 1)) | |
switch (this.wrapS) { | |
case h: | |
t.x = t.x - Math.floor(t.x); | |
break; | |
case c: | |
t.x = t.x < 0 ? 0 : 1; | |
break; | |
case u: | |
1 === Math.abs(Math.floor(t.x) % 2) ? (t.x = Math.ceil(t.x) - t.x) : (t.x = t.x - Math.floor(t.x)); | |
} | |
if (t.y < 0 || t.y > 1) | |
switch (this.wrapT) { | |
case h: | |
t.y = t.y - Math.floor(t.y); | |
break; | |
case c: | |
t.y = t.y < 0 ? 0 : 1; | |
break; | |
case u: | |
1 === Math.abs(Math.floor(t.y) % 2) ? (t.y = Math.ceil(t.y) - t.y) : (t.y = t.y - Math.floor(t.y)); | |
} | |
return this.flipY && (t.y = 1 - t.y), t; | |
} | |
set needsUpdate(t) { | |
!0 === t && this.version++; | |
} | |
} | |
function rt(t) { | |
return ("undefined" != typeof HTMLImageElement && t instanceof HTMLImageElement) || ("undefined" != typeof HTMLCanvasElement && t instanceof HTMLCanvasElement) || ("undefined" != typeof ImageBitmap && t instanceof ImageBitmap) ? et.getDataURL(t) : t.data ? { data: Array.prototype.slice.call(t.data), width: t.width, height: t.height, type: t.data.constructor.name } : (console.warn("THREE.Texture: Unable to serialize Texture."), {}); | |
} | |
(it.DEFAULT_IMAGE = void 0), (it.DEFAULT_MAPPING = 300), (it.prototype.isTexture = !0); | |
class st { | |
constructor(t = 0, e = 0, n = 0, i = 1) { | |
(this.x = t), (this.y = e), (this.z = n), (this.w = i); | |
} | |
get width() { | |
return this.z; | |
} | |
set width(t) { | |
this.z = t; | |
} | |
get height() { | |
return this.w; | |
} | |
set height(t) { | |
this.w = t; | |
} | |
set(t, e, n, i) { | |
return (this.x = t), (this.y = e), (this.z = n), (this.w = i), this; | |
} | |
setScalar(t) { | |
return (this.x = t), (this.y = t), (this.z = t), (this.w = t), this; | |
} | |
setX(t) { | |
return (this.x = t), this; | |
} | |
setY(t) { | |
return (this.y = t), this; | |
} | |
setZ(t) { | |
return (this.z = t), this; | |
} | |
setW(t) { | |
return (this.w = t), this; | |
} | |
setComponent(t, e) { | |
switch (t) { | |
case 0: | |
this.x = e; | |
break; | |
case 1: | |
this.y = e; | |
break; | |
case 2: | |
this.z = e; | |
break; | |
case 3: | |
this.w = e; | |
break; | |
default: | |
throw new Error("index is out of range: " + t); | |
} | |
return this; | |
} | |
getComponent(t) { | |
switch (t) { | |
case 0: | |
return this.x; | |
case 1: | |
return this.y; | |
case 2: | |
return this.z; | |
case 3: | |
return this.w; | |
default: | |
throw new Error("index is out of range: " + t); | |
} | |
} | |
clone() { | |
return new this.constructor(this.x, this.y, this.z, this.w); | |
} | |
copy(t) { | |
return (this.x = t.x), (this.y = t.y), (this.z = t.z), (this.w = void 0 !== t.w ? t.w : 1), this; | |
} | |
add(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : ((this.x += t.x), (this.y += t.y), (this.z += t.z), (this.w += t.w), this); | |
} | |
addScalar(t) { | |
return (this.x += t), (this.y += t), (this.z += t), (this.w += t), this; | |
} | |
addVectors(t, e) { | |
return (this.x = t.x + e.x), (this.y = t.y + e.y), (this.z = t.z + e.z), (this.w = t.w + e.w), this; | |
} | |
addScaledVector(t, e) { | |
return (this.x += t.x * e), (this.y += t.y * e), (this.z += t.z * e), (this.w += t.w * e), this; | |
} | |
sub(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : ((this.x -= t.x), (this.y -= t.y), (this.z -= t.z), (this.w -= t.w), this); | |
} | |
subScalar(t) { | |
return (this.x -= t), (this.y -= t), (this.z -= t), (this.w -= t), this; | |
} | |
subVectors(t, e) { | |
return (this.x = t.x - e.x), (this.y = t.y - e.y), (this.z = t.z - e.z), (this.w = t.w - e.w), this; | |
} | |
multiply(t) { | |
return (this.x *= t.x), (this.y *= t.y), (this.z *= t.z), (this.w *= t.w), this; | |
} | |
multiplyScalar(t) { | |
return (this.x *= t), (this.y *= t), (this.z *= t), (this.w *= t), this; | |
} | |
applyMatrix4(t) { | |
const e = this.x, | |
n = this.y, | |
i = this.z, | |
r = this.w, | |
s = t.elements; | |
return (this.x = s[0] * e + s[4] * n + s[8] * i + s[12] * r), (this.y = s[1] * e + s[5] * n + s[9] * i + s[13] * r), (this.z = s[2] * e + s[6] * n + s[10] * i + s[14] * r), (this.w = s[3] * e + s[7] * n + s[11] * i + s[15] * r), this; | |
} | |
divideScalar(t) { | |
return this.multiplyScalar(1 / t); | |
} | |
setAxisAngleFromQuaternion(t) { | |
this.w = 2 * Math.acos(t.w); | |
const e = Math.sqrt(1 - t.w * t.w); | |
return e < 1e-4 ? ((this.x = 1), (this.y = 0), (this.z = 0)) : ((this.x = t.x / e), (this.y = t.y / e), (this.z = t.z / e)), this; | |
} | |
setAxisAngleFromRotationMatrix(t) { | |
let e, n, i, r; | |
const s = 0.01, | |
a = 0.1, | |
o = t.elements, | |
l = o[0], | |
h = o[4], | |
c = o[8], | |
u = o[1], | |
d = o[5], | |
p = o[9], | |
m = o[2], | |
f = o[6], | |
g = o[10]; | |
if (Math.abs(h - u) < s && Math.abs(c - m) < s && Math.abs(p - f) < s) { | |
if (Math.abs(h + u) < a && Math.abs(c + m) < a && Math.abs(p + f) < a && Math.abs(l + d + g - 3) < a) return this.set(1, 0, 0, 0), this; | |
e = Math.PI; | |
const t = (l + 1) / 2, | |
o = (d + 1) / 2, | |
v = (g + 1) / 2, | |
x = (h + u) / 4, | |
y = (c + m) / 4, | |
_ = (p + f) / 4; | |
return t > o && t > v ? (t < s ? ((n = 0), (i = 0.707106781), (r = 0.707106781)) : ((n = Math.sqrt(t)), (i = x / n), (r = y / n))) : o > v ? (o < s ? ((n = 0.707106781), (i = 0), (r = 0.707106781)) : ((i = Math.sqrt(o)), (n = x / i), (r = _ / i))) : v < s ? ((n = 0.707106781), (i = 0.707106781), (r = 0)) : ((r = Math.sqrt(v)), (n = y / r), (i = _ / r)), this.set(n, i, r, e), this; | |
} | |
let v = Math.sqrt((f - p) * (f - p) + (c - m) * (c - m) + (u - h) * (u - h)); | |
return Math.abs(v) < 0.001 && (v = 1), (this.x = (f - p) / v), (this.y = (c - m) / v), (this.z = (u - h) / v), (this.w = Math.acos((l + d + g - 1) / 2)), this; | |
} | |
min(t) { | |
return (this.x = Math.min(this.x, t.x)), (this.y = Math.min(this.y, t.y)), (this.z = Math.min(this.z, t.z)), (this.w = Math.min(this.w, t.w)), this; | |
} | |
max(t) { | |
return (this.x = Math.max(this.x, t.x)), (this.y = Math.max(this.y, t.y)), (this.z = Math.max(this.z, t.z)), (this.w = Math.max(this.w, t.w)), this; | |
} | |
clamp(t, e) { | |
return (this.x = Math.max(t.x, Math.min(e.x, this.x))), (this.y = Math.max(t.y, Math.min(e.y, this.y))), (this.z = Math.max(t.z, Math.min(e.z, this.z))), (this.w = Math.max(t.w, Math.min(e.w, this.w))), this; | |
} | |
clampScalar(t, e) { | |
return (this.x = Math.max(t, Math.min(e, this.x))), (this.y = Math.max(t, Math.min(e, this.y))), (this.z = Math.max(t, Math.min(e, this.z))), (this.w = Math.max(t, Math.min(e, this.w))), this; | |
} | |
clampLength(t, e) { | |
const n = this.length(); | |
return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))); | |
} | |
floor() { | |
return (this.x = Math.floor(this.x)), (this.y = Math.floor(this.y)), (this.z = Math.floor(this.z)), (this.w = Math.floor(this.w)), this; | |
} | |
ceil() { | |
return (this.x = Math.ceil(this.x)), (this.y = Math.ceil(this.y)), (this.z = Math.ceil(this.z)), (this.w = Math.ceil(this.w)), this; | |
} | |
round() { | |
return (this.x = Math.round(this.x)), (this.y = Math.round(this.y)), (this.z = Math.round(this.z)), (this.w = Math.round(this.w)), this; | |
} | |
roundToZero() { | |
return (this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)), (this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)), (this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z)), (this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w)), this; | |
} | |
negate() { | |
return (this.x = -this.x), (this.y = -this.y), (this.z = -this.z), (this.w = -this.w), this; | |
} | |
dot(t) { | |
return this.x * t.x + this.y * t.y + this.z * t.z + this.w * t.w; | |
} | |
lengthSq() { | |
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; | |
} | |
length() { | |
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); | |
} | |
manhattanLength() { | |
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w); | |
} | |
normalize() { | |
return this.divideScalar(this.length() || 1); | |
} | |
setLength(t) { | |
return this.normalize().multiplyScalar(t); | |
} | |
lerp(t, e) { | |
return (this.x += (t.x - this.x) * e), (this.y += (t.y - this.y) * e), (this.z += (t.z - this.z) * e), (this.w += (t.w - this.w) * e), this; | |
} | |
lerpVectors(t, e, n) { | |
return (this.x = t.x + (e.x - t.x) * n), (this.y = t.y + (e.y - t.y) * n), (this.z = t.z + (e.z - t.z) * n), (this.w = t.w + (e.w - t.w) * n), this; | |
} | |
equals(t) { | |
return t.x === this.x && t.y === this.y && t.z === this.z && t.w === this.w; | |
} | |
fromArray(t, e = 0) { | |
return (this.x = t[e]), (this.y = t[e + 1]), (this.z = t[e + 2]), (this.w = t[e + 3]), this; | |
} | |
toArray(t = [], e = 0) { | |
return (t[e] = this.x), (t[e + 1] = this.y), (t[e + 2] = this.z), (t[e + 3] = this.w), t; | |
} | |
fromBufferAttribute(t, e, n) { | |
return void 0 !== n && console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."), (this.x = t.getX(e)), (this.y = t.getY(e)), (this.z = t.getZ(e)), (this.w = t.getW(e)), this; | |
} | |
random() { | |
return (this.x = Math.random()), (this.y = Math.random()), (this.z = Math.random()), (this.w = Math.random()), this; | |
} | |
*[Symbol.iterator]() { | |
yield this.x, yield this.y, yield this.z, yield this.w; | |
} | |
} | |
st.prototype.isVector4 = !0; | |
class at extends H { | |
constructor(t, e, n = {}) { | |
super(), (this.width = t), (this.height = e), (this.depth = 1), (this.scissor = new st(0, 0, t, e)), (this.scissorTest = !1), (this.viewport = new st(0, 0, t, e)), (this.texture = new it(void 0, n.mapping, n.wrapS, n.wrapT, n.magFilter, n.minFilter, n.format, n.type, n.anisotropy, n.encoding)), (this.texture.isRenderTargetTexture = !0), (this.texture.image = { width: t, height: e, depth: 1 }), (this.texture.generateMipmaps = void 0 !== n.generateMipmaps && n.generateMipmaps), (this.texture.internalFormat = void 0 !== n.internalFormat ? n.internalFormat : null), (this.texture.minFilter = void 0 !== n.minFilter ? n.minFilter : f), (this.depthBuffer = void 0 === n.depthBuffer || n.depthBuffer), (this.stencilBuffer = void 0 !== n.stencilBuffer && n.stencilBuffer), (this.depthTexture = void 0 !== n.depthTexture ? n.depthTexture : null); | |
} | |
setTexture(t) { | |
(t.image = { width: this.width, height: this.height, depth: this.depth }), (this.texture = t); | |
} | |
setSize(t, e, n = 1) { | |
(this.width === t && this.height === e && this.depth === n) || ((this.width = t), (this.height = e), (this.depth = n), (this.texture.image.width = t), (this.texture.image.height = e), (this.texture.image.depth = n), this.dispose()), this.viewport.set(0, 0, t, e), this.scissor.set(0, 0, t, e); | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
return (this.width = t.width), (this.height = t.height), (this.depth = t.depth), this.viewport.copy(t.viewport), (this.texture = t.texture.clone()), (this.texture.image = { ...this.texture.image }), (this.depthBuffer = t.depthBuffer), (this.stencilBuffer = t.stencilBuffer), (this.depthTexture = t.depthTexture), this; | |
} | |
dispose() { | |
this.dispatchEvent({ type: "dispose" }); | |
} | |
} | |
at.prototype.isWebGLRenderTarget = !0; | |
(class extends at { | |
constructor(t, e, n) { | |
super(t, e); | |
const i = this.texture; | |
this.texture = []; | |
for (let t = 0; t < n; t++) this.texture[t] = i.clone(); | |
} | |
setSize(t, e, n = 1) { | |
if (this.width !== t || this.height !== e || this.depth !== n) { | |
(this.width = t), (this.height = e), (this.depth = n); | |
for (let i = 0, r = this.texture.length; i < r; i++) (this.texture[i].image.width = t), (this.texture[i].image.height = e), (this.texture[i].image.depth = n); | |
this.dispose(); | |
} | |
return this.viewport.set(0, 0, t, e), this.scissor.set(0, 0, t, e), this; | |
} | |
copy(t) { | |
this.dispose(), (this.width = t.width), (this.height = t.height), (this.depth = t.depth), this.viewport.set(0, 0, this.width, this.height), this.scissor.set(0, 0, this.width, this.height), (this.depthBuffer = t.depthBuffer), (this.stencilBuffer = t.stencilBuffer), (this.depthTexture = t.depthTexture), (this.texture.length = 0); | |
for (let e = 0, n = t.texture.length; e < n; e++) this.texture[e] = t.texture[e].clone(); | |
return this; | |
} | |
}.prototype.isWebGLMultipleRenderTargets = !0); | |
class ot extends at { | |
constructor(t, e, n = {}) { | |
super(t, e, n), (this.samples = 4), (this.ignoreDepthForMultisampleCopy = void 0 === n.ignoreDepth || n.ignoreDepth), (this.useRenderToTexture = void 0 !== n.useRenderToTexture && n.useRenderToTexture), (this.useRenderbuffer = !1 === this.useRenderToTexture); | |
} | |
copy(t) { | |
return super.copy.call(this, t), (this.samples = t.samples), (this.useRenderToTexture = t.useRenderToTexture), (this.useRenderbuffer = t.useRenderbuffer), this; | |
} | |
} | |
ot.prototype.isWebGLMultisampleRenderTarget = !0; | |
class lt { | |
constructor(t = 0, e = 0, n = 0, i = 1) { | |
(this._x = t), (this._y = e), (this._z = n), (this._w = i); | |
} | |
static slerp(t, e, n, i) { | |
return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."), n.slerpQuaternions(t, e, i); | |
} | |
static slerpFlat(t, e, n, i, r, s, a) { | |
let o = n[i + 0], | |
l = n[i + 1], | |
h = n[i + 2], | |
c = n[i + 3]; | |
const u = r[s + 0], | |
d = r[s + 1], | |
p = r[s + 2], | |
m = r[s + 3]; | |
if (0 === a) return (t[e + 0] = o), (t[e + 1] = l), (t[e + 2] = h), void (t[e + 3] = c); | |
if (1 === a) return (t[e + 0] = u), (t[e + 1] = d), (t[e + 2] = p), void (t[e + 3] = m); | |
if (c !== m || o !== u || l !== d || h !== p) { | |
let t = 1 - a; | |
const e = o * u + l * d + h * p + c * m, | |
n = e >= 0 ? 1 : -1, | |
i = 1 - e * e; | |
if (i > Number.EPSILON) { | |
const r = Math.sqrt(i), | |
s = Math.atan2(r, e * n); | |
(t = Math.sin(t * s) / r), (a = Math.sin(a * s) / r); | |
} | |
const r = a * n; | |
if (((o = o * t + u * r), (l = l * t + d * r), (h = h * t + p * r), (c = c * t + m * r), t === 1 - a)) { | |
const t = 1 / Math.sqrt(o * o + l * l + h * h + c * c); | |
(o *= t), (l *= t), (h *= t), (c *= t); | |
} | |
} | |
(t[e] = o), (t[e + 1] = l), (t[e + 2] = h), (t[e + 3] = c); | |
} | |
static multiplyQuaternionsFlat(t, e, n, i, r, s) { | |
const a = n[i], | |
o = n[i + 1], | |
l = n[i + 2], | |
h = n[i + 3], | |
c = r[s], | |
u = r[s + 1], | |
d = r[s + 2], | |
p = r[s + 3]; | |
return (t[e] = a * p + h * c + o * d - l * u), (t[e + 1] = o * p + h * u + l * c - a * d), (t[e + 2] = l * p + h * d + a * u - o * c), (t[e + 3] = h * p - a * c - o * u - l * d), t; | |
} | |
get x() { | |
return this._x; | |
} | |
set x(t) { | |
(this._x = t), this._onChangeCallback(); | |
} | |
get y() { | |
return this._y; | |
} | |
set y(t) { | |
(this._y = t), this._onChangeCallback(); | |
} | |
get z() { | |
return this._z; | |
} | |
set z(t) { | |
(this._z = t), this._onChangeCallback(); | |
} | |
get w() { | |
return this._w; | |
} | |
set w(t) { | |
(this._w = t), this._onChangeCallback(); | |
} | |
set(t, e, n, i) { | |
return (this._x = t), (this._y = e), (this._z = n), (this._w = i), this._onChangeCallback(), this; | |
} | |
clone() { | |
return new this.constructor(this._x, this._y, this._z, this._w); | |
} | |
copy(t) { | |
return (this._x = t.x), (this._y = t.y), (this._z = t.z), (this._w = t.w), this._onChangeCallback(), this; | |
} | |
setFromEuler(t, e) { | |
if (!t || !t.isEuler) throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order."); | |
const n = t._x, | |
i = t._y, | |
r = t._z, | |
s = t._order, | |
a = Math.cos, | |
o = Math.sin, | |
l = a(n / 2), | |
h = a(i / 2), | |
c = a(r / 2), | |
u = o(n / 2), | |
d = o(i / 2), | |
p = o(r / 2); | |
switch (s) { | |
case "XYZ": | |
(this._x = u * h * c + l * d * p), (this._y = l * d * c - u * h * p), (this._z = l * h * p + u * d * c), (this._w = l * h * c - u * d * p); | |
break; | |
case "YXZ": | |
(this._x = u * h * c + l * d * p), (this._y = l * d * c - u * h * p), (this._z = l * h * p - u * d * c), (this._w = l * h * c + u * d * p); | |
break; | |
case "ZXY": | |
(this._x = u * h * c - l * d * p), (this._y = l * d * c + u * h * p), (this._z = l * h * p + u * d * c), (this._w = l * h * c - u * d * p); | |
break; | |
case "ZYX": | |
(this._x = u * h * c - l * d * p), (this._y = l * d * c + u * h * p), (this._z = l * h * p - u * d * c), (this._w = l * h * c + u * d * p); | |
break; | |
case "YZX": | |
(this._x = u * h * c + l * d * p), (this._y = l * d * c + u * h * p), (this._z = l * h * p - u * d * c), (this._w = l * h * c - u * d * p); | |
break; | |
case "XZY": | |
(this._x = u * h * c - l * d * p), (this._y = l * d * c - u * h * p), (this._z = l * h * p + u * d * c), (this._w = l * h * c + u * d * p); | |
break; | |
default: | |
console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + s); | |
} | |
return !1 !== e && this._onChangeCallback(), this; | |
} | |
setFromAxisAngle(t, e) { | |
const n = e / 2, | |
i = Math.sin(n); | |
return (this._x = t.x * i), (this._y = t.y * i), (this._z = t.z * i), (this._w = Math.cos(n)), this._onChangeCallback(), this; | |
} | |
setFromRotationMatrix(t) { | |
const e = t.elements, | |
n = e[0], | |
i = e[4], | |
r = e[8], | |
s = e[1], | |
a = e[5], | |
o = e[9], | |
l = e[2], | |
h = e[6], | |
c = e[10], | |
u = n + a + c; | |
if (u > 0) { | |
const t = 0.5 / Math.sqrt(u + 1); | |
(this._w = 0.25 / t), (this._x = (h - o) * t), (this._y = (r - l) * t), (this._z = (s - i) * t); | |
} else if (n > a && n > c) { | |
const t = 2 * Math.sqrt(1 + n - a - c); | |
(this._w = (h - o) / t), (this._x = 0.25 * t), (this._y = (i + s) / t), (this._z = (r + l) / t); | |
} else if (a > c) { | |
const t = 2 * Math.sqrt(1 + a - n - c); | |
(this._w = (r - l) / t), (this._x = (i + s) / t), (this._y = 0.25 * t), (this._z = (o + h) / t); | |
} else { | |
const t = 2 * Math.sqrt(1 + c - n - a); | |
(this._w = (s - i) / t), (this._x = (r + l) / t), (this._y = (o + h) / t), (this._z = 0.25 * t); | |
} | |
return this._onChangeCallback(), this; | |
} | |
setFromUnitVectors(t, e) { | |
let n = t.dot(e) + 1; | |
return n < Number.EPSILON ? ((n = 0), Math.abs(t.x) > Math.abs(t.z) ? ((this._x = -t.y), (this._y = t.x), (this._z = 0), (this._w = n)) : ((this._x = 0), (this._y = -t.z), (this._z = t.y), (this._w = n))) : ((this._x = t.y * e.z - t.z * e.y), (this._y = t.z * e.x - t.x * e.z), (this._z = t.x * e.y - t.y * e.x), (this._w = n)), this.normalize(); | |
} | |
angleTo(t) { | |
return 2 * Math.acos(Math.abs(j(this.dot(t), -1, 1))); | |
} | |
rotateTowards(t, e) { | |
const n = this.angleTo(t); | |
if (0 === n) return this; | |
const i = Math.min(1, e / n); | |
return this.slerp(t, i), this; | |
} | |
identity() { | |
return this.set(0, 0, 0, 1); | |
} | |
invert() { | |
return this.conjugate(); | |
} | |
conjugate() { | |
return (this._x *= -1), (this._y *= -1), (this._z *= -1), this._onChangeCallback(), this; | |
} | |
dot(t) { | |
return this._x * t._x + this._y * t._y + this._z * t._z + this._w * t._w; | |
} | |
lengthSq() { | |
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; | |
} | |
length() { | |
return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); | |
} | |
normalize() { | |
let t = this.length(); | |
return 0 === t ? ((this._x = 0), (this._y = 0), (this._z = 0), (this._w = 1)) : ((t = 1 / t), (this._x = this._x * t), (this._y = this._y * t), (this._z = this._z * t), (this._w = this._w * t)), this._onChangeCallback(), this; | |
} | |
multiply(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."), this.multiplyQuaternions(t, e)) : this.multiplyQuaternions(this, t); | |
} | |
premultiply(t) { | |
return this.multiplyQuaternions(t, this); | |
} | |
multiplyQuaternions(t, e) { | |
const n = t._x, | |
i = t._y, | |
r = t._z, | |
s = t._w, | |
a = e._x, | |
o = e._y, | |
l = e._z, | |
h = e._w; | |
return (this._x = n * h + s * a + i * l - r * o), (this._y = i * h + s * o + r * a - n * l), (this._z = r * h + s * l + n * o - i * a), (this._w = s * h - n * a - i * o - r * l), this._onChangeCallback(), this; | |
} | |
slerp(t, e) { | |
if (0 === e) return this; | |
if (1 === e) return this.copy(t); | |
const n = this._x, | |
i = this._y, | |
r = this._z, | |
s = this._w; | |
let a = s * t._w + n * t._x + i * t._y + r * t._z; | |
if ((a < 0 ? ((this._w = -t._w), (this._x = -t._x), (this._y = -t._y), (this._z = -t._z), (a = -a)) : this.copy(t), a >= 1)) return (this._w = s), (this._x = n), (this._y = i), (this._z = r), this; | |
const o = 1 - a * a; | |
if (o <= Number.EPSILON) { | |
const t = 1 - e; | |
return (this._w = t * s + e * this._w), (this._x = t * n + e * this._x), (this._y = t * i + e * this._y), (this._z = t * r + e * this._z), this.normalize(), this._onChangeCallback(), this; | |
} | |
const l = Math.sqrt(o), | |
h = Math.atan2(l, a), | |
c = Math.sin((1 - e) * h) / l, | |
u = Math.sin(e * h) / l; | |
return (this._w = s * c + this._w * u), (this._x = n * c + this._x * u), (this._y = i * c + this._y * u), (this._z = r * c + this._z * u), this._onChangeCallback(), this; | |
} | |
slerpQuaternions(t, e, n) { | |
this.copy(t).slerp(e, n); | |
} | |
random() { | |
const t = Math.random(), | |
e = Math.sqrt(1 - t), | |
n = Math.sqrt(t), | |
i = 2 * Math.PI * Math.random(), | |
r = 2 * Math.PI * Math.random(); | |
return this.set(e * Math.cos(i), n * Math.sin(r), n * Math.cos(r), e * Math.sin(i)); | |
} | |
equals(t) { | |
return t._x === this._x && t._y === this._y && t._z === this._z && t._w === this._w; | |
} | |
fromArray(t, e = 0) { | |
return (this._x = t[e]), (this._y = t[e + 1]), (this._z = t[e + 2]), (this._w = t[e + 3]), this._onChangeCallback(), this; | |
} | |
toArray(t = [], e = 0) { | |
return (t[e] = this._x), (t[e + 1] = this._y), (t[e + 2] = this._z), (t[e + 3] = this._w), t; | |
} | |
fromBufferAttribute(t, e) { | |
return (this._x = t.getX(e)), (this._y = t.getY(e)), (this._z = t.getZ(e)), (this._w = t.getW(e)), this; | |
} | |
_onChange(t) { | |
return (this._onChangeCallback = t), this; | |
} | |
_onChangeCallback() {} | |
} | |
lt.prototype.isQuaternion = !0; | |
class ht { | |
constructor(t = 0, e = 0, n = 0) { | |
(this.x = t), (this.y = e), (this.z = n); | |
} | |
set(t, e, n) { | |
return void 0 === n && (n = this.z), (this.x = t), (this.y = e), (this.z = n), this; | |
} | |
setScalar(t) { | |
return (this.x = t), (this.y = t), (this.z = t), this; | |
} | |
setX(t) { | |
return (this.x = t), this; | |
} | |
setY(t) { | |
return (this.y = t), this; | |
} | |
setZ(t) { | |
return (this.z = t), this; | |
} | |
setComponent(t, e) { | |
switch (t) { | |
case 0: | |
this.x = e; | |
break; | |
case 1: | |
this.y = e; | |
break; | |
case 2: | |
this.z = e; | |
break; | |
default: | |
throw new Error("index is out of range: " + t); | |
} | |
return this; | |
} | |
getComponent(t) { | |
switch (t) { | |
case 0: | |
return this.x; | |
case 1: | |
return this.y; | |
case 2: | |
return this.z; | |
default: | |
throw new Error("index is out of range: " + t); | |
} | |
} | |
clone() { | |
return new this.constructor(this.x, this.y, this.z); | |
} | |
copy(t) { | |
return (this.x = t.x), (this.y = t.y), (this.z = t.z), this; | |
} | |
add(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : ((this.x += t.x), (this.y += t.y), (this.z += t.z), this); | |
} | |
addScalar(t) { | |
return (this.x += t), (this.y += t), (this.z += t), this; | |
} | |
addVectors(t, e) { | |
return (this.x = t.x + e.x), (this.y = t.y + e.y), (this.z = t.z + e.z), this; | |
} | |
addScaledVector(t, e) { | |
return (this.x += t.x * e), (this.y += t.y * e), (this.z += t.z * e), this; | |
} | |
sub(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : ((this.x -= t.x), (this.y -= t.y), (this.z -= t.z), this); | |
} | |
subScalar(t) { | |
return (this.x -= t), (this.y -= t), (this.z -= t), this; | |
} | |
subVectors(t, e) { | |
return (this.x = t.x - e.x), (this.y = t.y - e.y), (this.z = t.z - e.z), this; | |
} | |
multiply(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."), this.multiplyVectors(t, e)) : ((this.x *= t.x), (this.y *= t.y), (this.z *= t.z), this); | |
} | |
multiplyScalar(t) { | |
return (this.x *= t), (this.y *= t), (this.z *= t), this; | |
} | |
multiplyVectors(t, e) { | |
return (this.x = t.x * e.x), (this.y = t.y * e.y), (this.z = t.z * e.z), this; | |
} | |
applyEuler(t) { | |
return (t && t.isEuler) || console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."), this.applyQuaternion(ut.setFromEuler(t)); | |
} | |
applyAxisAngle(t, e) { | |
return this.applyQuaternion(ut.setFromAxisAngle(t, e)); | |
} | |
applyMatrix3(t) { | |
const e = this.x, | |
n = this.y, | |
i = this.z, | |
r = t.elements; | |
return (this.x = r[0] * e + r[3] * n + r[6] * i), (this.y = r[1] * e + r[4] * n + r[7] * i), (this.z = r[2] * e + r[5] * n + r[8] * i), this; | |
} | |
applyNormalMatrix(t) { | |
return this.applyMatrix3(t).normalize(); | |
} | |
applyMatrix4(t) { | |
const e = this.x, | |
n = this.y, | |
i = this.z, | |
r = t.elements, | |
s = 1 / (r[3] * e + r[7] * n + r[11] * i + r[15]); | |
return (this.x = (r[0] * e + r[4] * n + r[8] * i + r[12]) * s), (this.y = (r[1] * e + r[5] * n + r[9] * i + r[13]) * s), (this.z = (r[2] * e + r[6] * n + r[10] * i + r[14]) * s), this; | |
} | |
applyQuaternion(t) { | |
const e = this.x, | |
n = this.y, | |
i = this.z, | |
r = t.x, | |
s = t.y, | |
a = t.z, | |
o = t.w, | |
l = o * e + s * i - a * n, | |
h = o * n + a * e - r * i, | |
c = o * i + r * n - s * e, | |
u = -r * e - s * n - a * i; | |
return (this.x = l * o + u * -r + h * -a - c * -s), (this.y = h * o + u * -s + c * -r - l * -a), (this.z = c * o + u * -a + l * -s - h * -r), this; | |
} | |
project(t) { | |
return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix); | |
} | |
unproject(t) { | |
return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld); | |
} | |
transformDirection(t) { | |
const e = this.x, | |
n = this.y, | |
i = this.z, | |
r = t.elements; | |
return (this.x = r[0] * e + r[4] * n + r[8] * i), (this.y = r[1] * e + r[5] * n + r[9] * i), (this.z = r[2] * e + r[6] * n + r[10] * i), this.normalize(); | |
} | |
divide(t) { | |
return (this.x /= t.x), (this.y /= t.y), (this.z /= t.z), this; | |
} | |
divideScalar(t) { | |
return this.multiplyScalar(1 / t); | |
} | |
min(t) { | |
return (this.x = Math.min(this.x, t.x)), (this.y = Math.min(this.y, t.y)), (this.z = Math.min(this.z, t.z)), this; | |
} | |
max(t) { | |
return (this.x = Math.max(this.x, t.x)), (this.y = Math.max(this.y, t.y)), (this.z = Math.max(this.z, t.z)), this; | |
} | |
clamp(t, e) { | |
return (this.x = Math.max(t.x, Math.min(e.x, this.x))), (this.y = Math.max(t.y, Math.min(e.y, this.y))), (this.z = Math.max(t.z, Math.min(e.z, this.z))), this; | |
} | |
clampScalar(t, e) { | |
return (this.x = Math.max(t, Math.min(e, this.x))), (this.y = Math.max(t, Math.min(e, this.y))), (this.z = Math.max(t, Math.min(e, this.z))), this; | |
} | |
clampLength(t, e) { | |
const n = this.length(); | |
return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))); | |
} | |
floor() { | |
return (this.x = Math.floor(this.x)), (this.y = Math.floor(this.y)), (this.z = Math.floor(this.z)), this; | |
} | |
ceil() { | |
return (this.x = Math.ceil(this.x)), (this.y = Math.ceil(this.y)), (this.z = Math.ceil(this.z)), this; | |
} | |
round() { | |
return (this.x = Math.round(this.x)), (this.y = Math.round(this.y)), (this.z = Math.round(this.z)), this; | |
} | |
roundToZero() { | |
return (this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)), (this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)), (this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z)), this; | |
} | |
negate() { | |
return (this.x = -this.x), (this.y = -this.y), (this.z = -this.z), this; | |
} | |
dot(t) { | |
return this.x * t.x + this.y * t.y + this.z * t.z; | |
} | |
lengthSq() { | |
return this.x * this.x + this.y * this.y + this.z * this.z; | |
} | |
length() { | |
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); | |
} | |
manhattanLength() { | |
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z); | |
} | |
normalize() { | |
return this.divideScalar(this.length() || 1); | |
} | |
setLength(t) { | |
return this.normalize().multiplyScalar(t); | |
} | |
lerp(t, e) { | |
return (this.x += (t.x - this.x) * e), (this.y += (t.y - this.y) * e), (this.z += (t.z - this.z) * e), this; | |
} | |
lerpVectors(t, e, n) { | |
return (this.x = t.x + (e.x - t.x) * n), (this.y = t.y + (e.y - t.y) * n), (this.z = t.z + (e.z - t.z) * n), this; | |
} | |
cross(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), this.crossVectors(t, e)) : this.crossVectors(this, t); | |
} | |
crossVectors(t, e) { | |
const n = t.x, | |
i = t.y, | |
r = t.z, | |
s = e.x, | |
a = e.y, | |
o = e.z; | |
return (this.x = i * o - r * a), (this.y = r * s - n * o), (this.z = n * a - i * s), this; | |
} | |
projectOnVector(t) { | |
const e = t.lengthSq(); | |
if (0 === e) return this.set(0, 0, 0); | |
const n = t.dot(this) / e; | |
return this.copy(t).multiplyScalar(n); | |
} | |
projectOnPlane(t) { | |
return ct.copy(this).projectOnVector(t), this.sub(ct); | |
} | |
reflect(t) { | |
return this.sub(ct.copy(t).multiplyScalar(2 * this.dot(t))); | |
} | |
angleTo(t) { | |
const e = Math.sqrt(this.lengthSq() * t.lengthSq()); | |
if (0 === e) return Math.PI / 2; | |
const n = this.dot(t) / e; | |
return Math.acos(j(n, -1, 1)); | |
} | |
distanceTo(t) { | |
return Math.sqrt(this.distanceToSquared(t)); | |
} | |
distanceToSquared(t) { | |
const e = this.x - t.x, | |
n = this.y - t.y, | |
i = this.z - t.z; | |
return e * e + n * n + i * i; | |
} | |
manhattanDistanceTo(t) { | |
return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) + Math.abs(this.z - t.z); | |
} | |
setFromSpherical(t) { | |
return this.setFromSphericalCoords(t.radius, t.phi, t.theta); | |
} | |
setFromSphericalCoords(t, e, n) { | |
const i = Math.sin(e) * t; | |
return (this.x = i * Math.sin(n)), (this.y = Math.cos(e) * t), (this.z = i * Math.cos(n)), this; | |
} | |
setFromCylindrical(t) { | |
return this.setFromCylindricalCoords(t.radius, t.theta, t.y); | |
} | |
setFromCylindricalCoords(t, e, n) { | |
return (this.x = t * Math.sin(e)), (this.y = n), (this.z = t * Math.cos(e)), this; | |
} | |
setFromMatrixPosition(t) { | |
const e = t.elements; | |
return (this.x = e[12]), (this.y = e[13]), (this.z = e[14]), this; | |
} | |
setFromMatrixScale(t) { | |
const e = this.setFromMatrixColumn(t, 0).length(), | |
n = this.setFromMatrixColumn(t, 1).length(), | |
i = this.setFromMatrixColumn(t, 2).length(); | |
return (this.x = e), (this.y = n), (this.z = i), this; | |
} | |
setFromMatrixColumn(t, e) { | |
return this.fromArray(t.elements, 4 * e); | |
} | |
setFromMatrix3Column(t, e) { | |
return this.fromArray(t.elements, 3 * e); | |
} | |
equals(t) { | |
return t.x === this.x && t.y === this.y && t.z === this.z; | |
} | |
fromArray(t, e = 0) { | |
return (this.x = t[e]), (this.y = t[e + 1]), (this.z = t[e + 2]), this; | |
} | |
toArray(t = [], e = 0) { | |
return (t[e] = this.x), (t[e + 1] = this.y), (t[e + 2] = this.z), t; | |
} | |
fromBufferAttribute(t, e, n) { | |
return void 0 !== n && console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."), (this.x = t.getX(e)), (this.y = t.getY(e)), (this.z = t.getZ(e)), this; | |
} | |
random() { | |
return (this.x = Math.random()), (this.y = Math.random()), (this.z = Math.random()), this; | |
} | |
randomDirection() { | |
const t = 2 * (Math.random() - 0.5), | |
e = Math.random() * Math.PI * 2, | |
n = Math.sqrt(1 - t ** 2); | |
return (this.x = n * Math.cos(e)), (this.y = n * Math.sin(e)), (this.z = t), this; | |
} | |
*[Symbol.iterator]() { | |
yield this.x, yield this.y, yield this.z; | |
} | |
} | |
ht.prototype.isVector3 = !0; | |
const ct = new ht(), | |
ut = new lt(); | |
class dt { | |
constructor(t = new ht(1 / 0, 1 / 0, 1 / 0), e = new ht(-1 / 0, -1 / 0, -1 / 0)) { | |
(this.min = t), (this.max = e); | |
} | |
set(t, e) { | |
return this.min.copy(t), this.max.copy(e), this; | |
} | |
setFromArray(t) { | |
let e = 1 / 0, | |
n = 1 / 0, | |
i = 1 / 0, | |
r = -1 / 0, | |
s = -1 / 0, | |
a = -1 / 0; | |
for (let o = 0, l = t.length; o < l; o += 3) { | |
const l = t[o], | |
h = t[o + 1], | |
c = t[o + 2]; | |
l < e && (e = l), h < n && (n = h), c < i && (i = c), l > r && (r = l), h > s && (s = h), c > a && (a = c); | |
} | |
return this.min.set(e, n, i), this.max.set(r, s, a), this; | |
} | |
setFromBufferAttribute(t) { | |
let e = 1 / 0, | |
n = 1 / 0, | |
i = 1 / 0, | |
r = -1 / 0, | |
s = -1 / 0, | |
a = -1 / 0; | |
for (let o = 0, l = t.count; o < l; o++) { | |
const l = t.getX(o), | |
h = t.getY(o), | |
c = t.getZ(o); | |
l < e && (e = l), h < n && (n = h), c < i && (i = c), l > r && (r = l), h > s && (s = h), c > a && (a = c); | |
} | |
return this.min.set(e, n, i), this.max.set(r, s, a), this; | |
} | |
setFromPoints(t) { | |
this.makeEmpty(); | |
for (let e = 0, n = t.length; e < n; e++) this.expandByPoint(t[e]); | |
return this; | |
} | |
setFromCenterAndSize(t, e) { | |
const n = mt.copy(e).multiplyScalar(0.5); | |
return this.min.copy(t).sub(n), this.max.copy(t).add(n), this; | |
} | |
setFromObject(t) { | |
return this.makeEmpty(), this.expandByObject(t); | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
return this.min.copy(t.min), this.max.copy(t.max), this; | |
} | |
makeEmpty() { | |
return (this.min.x = this.min.y = this.min.z = 1 / 0), (this.max.x = this.max.y = this.max.z = -1 / 0), this; | |
} | |
isEmpty() { | |
return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; | |
} | |
getCenter(t) { | |
return this.isEmpty() ? t.set(0, 0, 0) : t.addVectors(this.min, this.max).multiplyScalar(0.5); | |
} | |
getSize(t) { | |
return this.isEmpty() ? t.set(0, 0, 0) : t.subVectors(this.max, this.min); | |
} | |
expandByPoint(t) { | |
return this.min.min(t), this.max.max(t), this; | |
} | |
expandByVector(t) { | |
return this.min.sub(t), this.max.add(t), this; | |
} | |
expandByScalar(t) { | |
return this.min.addScalar(-t), this.max.addScalar(t), this; | |
} | |
expandByObject(t) { | |
t.updateWorldMatrix(!1, !1); | |
const e = t.geometry; | |
void 0 !== e && (null === e.boundingBox && e.computeBoundingBox(), ft.copy(e.boundingBox), ft.applyMatrix4(t.matrixWorld), this.union(ft)); | |
const n = t.children; | |
for (let t = 0, e = n.length; t < e; t++) this.expandByObject(n[t]); | |
return this; | |
} | |
containsPoint(t) { | |
return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y || t.z < this.min.z || t.z > this.max.z); | |
} | |
containsBox(t) { | |
return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y && this.min.z <= t.min.z && t.max.z <= this.max.z; | |
} | |
getParameter(t, e) { | |
return e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y), (t.z - this.min.z) / (this.max.z - this.min.z)); | |
} | |
intersectsBox(t) { | |
return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y || t.max.z < this.min.z || t.min.z > this.max.z); | |
} | |
intersectsSphere(t) { | |
return this.clampPoint(t.center, mt), mt.distanceToSquared(t.center) <= t.radius * t.radius; | |
} | |
intersectsPlane(t) { | |
let e, n; | |
return t.normal.x > 0 ? ((e = t.normal.x * this.min.x), (n = t.normal.x * this.max.x)) : ((e = t.normal.x * this.max.x), (n = t.normal.x * this.min.x)), t.normal.y > 0 ? ((e += t.normal.y * this.min.y), (n += t.normal.y * this.max.y)) : ((e += t.normal.y * this.max.y), (n += t.normal.y * this.min.y)), t.normal.z > 0 ? ((e += t.normal.z * this.min.z), (n += t.normal.z * this.max.z)) : ((e += t.normal.z * this.max.z), (n += t.normal.z * this.min.z)), e <= -t.constant && n >= -t.constant; | |
} | |
intersectsTriangle(t) { | |
if (this.isEmpty()) return !1; | |
this.getCenter(wt), Mt.subVectors(this.max, wt), gt.subVectors(t.a, wt), vt.subVectors(t.b, wt), xt.subVectors(t.c, wt), yt.subVectors(vt, gt), _t.subVectors(xt, vt), bt.subVectors(gt, xt); | |
let e = [0, -yt.z, yt.y, 0, -_t.z, _t.y, 0, -bt.z, bt.y, yt.z, 0, -yt.x, _t.z, 0, -_t.x, bt.z, 0, -bt.x, -yt.y, yt.x, 0, -_t.y, _t.x, 0, -bt.y, bt.x, 0]; | |
return !!Tt(e, gt, vt, xt, Mt) && ((e = [1, 0, 0, 0, 1, 0, 0, 0, 1]), !!Tt(e, gt, vt, xt, Mt) && (St.crossVectors(yt, _t), (e = [St.x, St.y, St.z]), Tt(e, gt, vt, xt, Mt))); | |
} | |
clampPoint(t, e) { | |
return e.copy(t).clamp(this.min, this.max); | |
} | |
distanceToPoint(t) { | |
return mt.copy(t).clamp(this.min, this.max).sub(t).length(); | |
} | |
getBoundingSphere(t) { | |
return this.getCenter(t.center), (t.radius = 0.5 * this.getSize(mt).length()), t; | |
} | |
intersect(t) { | |
return this.min.max(t.min), this.max.min(t.max), this.isEmpty() && this.makeEmpty(), this; | |
} | |
union(t) { | |
return this.min.min(t.min), this.max.max(t.max), this; | |
} | |
applyMatrix4(t) { | |
return this.isEmpty() || (pt[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(t), pt[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(t), pt[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(t), pt[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(t), pt[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(t), pt[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(t), pt[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(t), pt[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(t), this.setFromPoints(pt)), this; | |
} | |
translate(t) { | |
return this.min.add(t), this.max.add(t), this; | |
} | |
equals(t) { | |
return t.min.equals(this.min) && t.max.equals(this.max); | |
} | |
} | |
dt.prototype.isBox3 = !0; | |
const pt = [new ht(), new ht(), new ht(), new ht(), new ht(), new ht(), new ht(), new ht()], | |
mt = new ht(), | |
ft = new dt(), | |
gt = new ht(), | |
vt = new ht(), | |
xt = new ht(), | |
yt = new ht(), | |
_t = new ht(), | |
bt = new ht(), | |
wt = new ht(), | |
Mt = new ht(), | |
St = new ht(), | |
Et = new ht(); | |
function Tt(t, e, n, i, r) { | |
for (let s = 0, a = t.length - 3; s <= a; s += 3) { | |
Et.fromArray(t, s); | |
const a = r.x * Math.abs(Et.x) + r.y * Math.abs(Et.y) + r.z * Math.abs(Et.z), | |
o = e.dot(Et), | |
l = n.dot(Et), | |
h = i.dot(Et); | |
if (Math.max(-Math.max(o, l, h), Math.min(o, l, h)) > a) return !1; | |
} | |
return !0; | |
} | |
const At = new dt(), | |
Lt = new ht(), | |
Ct = new ht(), | |
Rt = new ht(); | |
class Pt { | |
constructor(t = new ht(), e = -1) { | |
(this.center = t), (this.radius = e); | |
} | |
set(t, e) { | |
return this.center.copy(t), (this.radius = e), this; | |
} | |
setFromPoints(t, e) { | |
const n = this.center; | |
void 0 !== e ? n.copy(e) : At.setFromPoints(t).getCenter(n); | |
let i = 0; | |
for (let e = 0, r = t.length; e < r; e++) i = Math.max(i, n.distanceToSquared(t[e])); | |
return (this.radius = Math.sqrt(i)), this; | |
} | |
copy(t) { | |
return this.center.copy(t.center), (this.radius = t.radius), this; | |
} | |
isEmpty() { | |
return this.radius < 0; | |
} | |
makeEmpty() { | |
return this.center.set(0, 0, 0), (this.radius = -1), this; | |
} | |
containsPoint(t) { | |
return t.distanceToSquared(this.center) <= this.radius * this.radius; | |
} | |
distanceToPoint(t) { | |
return t.distanceTo(this.center) - this.radius; | |
} | |
intersectsSphere(t) { | |
const e = this.radius + t.radius; | |
return t.center.distanceToSquared(this.center) <= e * e; | |
} | |
intersectsBox(t) { | |
return t.intersectsSphere(this); | |
} | |
intersectsPlane(t) { | |
return Math.abs(t.distanceToPoint(this.center)) <= this.radius; | |
} | |
clampPoint(t, e) { | |
const n = this.center.distanceToSquared(t); | |
return e.copy(t), n > this.radius * this.radius && (e.sub(this.center).normalize(), e.multiplyScalar(this.radius).add(this.center)), e; | |
} | |
getBoundingBox(t) { | |
return this.isEmpty() ? (t.makeEmpty(), t) : (t.set(this.center, this.center), t.expandByScalar(this.radius), t); | |
} | |
applyMatrix4(t) { | |
return this.center.applyMatrix4(t), (this.radius = this.radius * t.getMaxScaleOnAxis()), this; | |
} | |
translate(t) { | |
return this.center.add(t), this; | |
} | |
expandByPoint(t) { | |
Rt.subVectors(t, this.center); | |
const e = Rt.lengthSq(); | |
if (e > this.radius * this.radius) { | |
const t = Math.sqrt(e), | |
n = 0.5 * (t - this.radius); | |
this.center.add(Rt.multiplyScalar(n / t)), (this.radius += n); | |
} | |
return this; | |
} | |
union(t) { | |
return !0 === this.center.equals(t.center) ? Ct.set(0, 0, 1).multiplyScalar(t.radius) : Ct.subVectors(t.center, this.center).normalize().multiplyScalar(t.radius), this.expandByPoint(Lt.copy(t.center).add(Ct)), this.expandByPoint(Lt.copy(t.center).sub(Ct)), this; | |
} | |
equals(t) { | |
return t.center.equals(this.center) && t.radius === this.radius; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
} | |
const Dt = new ht(), | |
It = new ht(), | |
Nt = new ht(), | |
zt = new ht(), | |
Ot = new ht(), | |
Ft = new ht(), | |
Bt = new ht(); | |
class Ut { | |
constructor(t = new ht(), e = new ht(0, 0, -1)) { | |
(this.origin = t), (this.direction = e); | |
} | |
set(t, e) { | |
return this.origin.copy(t), this.direction.copy(e), this; | |
} | |
copy(t) { | |
return this.origin.copy(t.origin), this.direction.copy(t.direction), this; | |
} | |
at(t, e) { | |
return e.copy(this.direction).multiplyScalar(t).add(this.origin); | |
} | |
lookAt(t) { | |
return this.direction.copy(t).sub(this.origin).normalize(), this; | |
} | |
recast(t) { | |
return this.origin.copy(this.at(t, Dt)), this; | |
} | |
closestPointToPoint(t, e) { | |
e.subVectors(t, this.origin); | |
const n = e.dot(this.direction); | |
return n < 0 ? e.copy(this.origin) : e.copy(this.direction).multiplyScalar(n).add(this.origin); | |
} | |
distanceToPoint(t) { | |
return Math.sqrt(this.distanceSqToPoint(t)); | |
} | |
distanceSqToPoint(t) { | |
const e = Dt.subVectors(t, this.origin).dot(this.direction); | |
return e < 0 ? this.origin.distanceToSquared(t) : (Dt.copy(this.direction).multiplyScalar(e).add(this.origin), Dt.distanceToSquared(t)); | |
} | |
distanceSqToSegment(t, e, n, i) { | |
It.copy(t).add(e).multiplyScalar(0.5), Nt.copy(e).sub(t).normalize(), zt.copy(this.origin).sub(It); | |
const r = 0.5 * t.distanceTo(e), | |
s = -this.direction.dot(Nt), | |
a = zt.dot(this.direction), | |
o = -zt.dot(Nt), | |
l = zt.lengthSq(), | |
h = Math.abs(1 - s * s); | |
let c, u, d, p; | |
if (h > 0) | |
if (((c = s * o - a), (u = s * a - o), (p = r * h), c >= 0)) | |
if (u >= -p) | |
if (u <= p) { | |
const t = 1 / h; | |
(c *= t), (u *= t), (d = c * (c + s * u + 2 * a) + u * (s * c + u + 2 * o) + l); | |
} else (u = r), (c = Math.max(0, -(s * u + a))), (d = -c * c + u * (u + 2 * o) + l); | |
else (u = -r), (c = Math.max(0, -(s * u + a))), (d = -c * c + u * (u + 2 * o) + l); | |
else u <= -p ? ((c = Math.max(0, -(-s * r + a))), (u = c > 0 ? -r : Math.min(Math.max(-r, -o), r)), (d = -c * c + u * (u + 2 * o) + l)) : u <= p ? ((c = 0), (u = Math.min(Math.max(-r, -o), r)), (d = u * (u + 2 * o) + l)) : ((c = Math.max(0, -(s * r + a))), (u = c > 0 ? r : Math.min(Math.max(-r, -o), r)), (d = -c * c + u * (u + 2 * o) + l)); | |
else (u = s > 0 ? -r : r), (c = Math.max(0, -(s * u + a))), (d = -c * c + u * (u + 2 * o) + l); | |
return n && n.copy(this.direction).multiplyScalar(c).add(this.origin), i && i.copy(Nt).multiplyScalar(u).add(It), d; | |
} | |
intersectSphere(t, e) { | |
Dt.subVectors(t.center, this.origin); | |
const n = Dt.dot(this.direction), | |
i = Dt.dot(Dt) - n * n, | |
r = t.radius * t.radius; | |
if (i > r) return null; | |
const s = Math.sqrt(r - i), | |
a = n - s, | |
o = n + s; | |
return a < 0 && o < 0 ? null : a < 0 ? this.at(o, e) : this.at(a, e); | |
} | |
intersectsSphere(t) { | |
return this.distanceSqToPoint(t.center) <= t.radius * t.radius; | |
} | |
distanceToPlane(t) { | |
const e = t.normal.dot(this.direction); | |
if (0 === e) return 0 === t.distanceToPoint(this.origin) ? 0 : null; | |
const n = -(this.origin.dot(t.normal) + t.constant) / e; | |
return n >= 0 ? n : null; | |
} | |
intersectPlane(t, e) { | |
const n = this.distanceToPlane(t); | |
return null === n ? null : this.at(n, e); | |
} | |
intersectsPlane(t) { | |
const e = t.distanceToPoint(this.origin); | |
if (0 === e) return !0; | |
return t.normal.dot(this.direction) * e < 0; | |
} | |
intersectBox(t, e) { | |
let n, i, r, s, a, o; | |
const l = 1 / this.direction.x, | |
h = 1 / this.direction.y, | |
c = 1 / this.direction.z, | |
u = this.origin; | |
return l >= 0 ? ((n = (t.min.x - u.x) * l), (i = (t.max.x - u.x) * l)) : ((n = (t.max.x - u.x) * l), (i = (t.min.x - u.x) * l)), h >= 0 ? ((r = (t.min.y - u.y) * h), (s = (t.max.y - u.y) * h)) : ((r = (t.max.y - u.y) * h), (s = (t.min.y - u.y) * h)), n > s || r > i ? null : ((r > n || n != n) && (n = r), (s < i || i != i) && (i = s), c >= 0 ? ((a = (t.min.z - u.z) * c), (o = (t.max.z - u.z) * c)) : ((a = (t.max.z - u.z) * c), (o = (t.min.z - u.z) * c)), n > o || a > i ? null : ((a > n || n != n) && (n = a), (o < i || i != i) && (i = o), i < 0 ? null : this.at(n >= 0 ? n : i, e))); | |
} | |
intersectsBox(t) { | |
return null !== this.intersectBox(t, Dt); | |
} | |
intersectTriangle(t, e, n, i, r) { | |
Ot.subVectors(e, t), Ft.subVectors(n, t), Bt.crossVectors(Ot, Ft); | |
let s, | |
a = this.direction.dot(Bt); | |
if (a > 0) { | |
if (i) return null; | |
s = 1; | |
} else { | |
if (!(a < 0)) return null; | |
(s = -1), (a = -a); | |
} | |
zt.subVectors(this.origin, t); | |
const o = s * this.direction.dot(Ft.crossVectors(zt, Ft)); | |
if (o < 0) return null; | |
const l = s * this.direction.dot(Ot.cross(zt)); | |
if (l < 0) return null; | |
if (o + l > a) return null; | |
const h = -s * zt.dot(Bt); | |
return h < 0 ? null : this.at(h / a, r); | |
} | |
applyMatrix4(t) { | |
return this.origin.applyMatrix4(t), this.direction.transformDirection(t), this; | |
} | |
equals(t) { | |
return t.origin.equals(this.origin) && t.direction.equals(this.direction); | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
} | |
class Ht { | |
constructor() { | |
(this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]), arguments.length > 0 && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead."); | |
} | |
set(t, e, n, i, r, s, a, o, l, h, c, u, d, p, m, f) { | |
const g = this.elements; | |
return (g[0] = t), (g[4] = e), (g[8] = n), (g[12] = i), (g[1] = r), (g[5] = s), (g[9] = a), (g[13] = o), (g[2] = l), (g[6] = h), (g[10] = c), (g[14] = u), (g[3] = d), (g[7] = p), (g[11] = m), (g[15] = f), this; | |
} | |
identity() { | |
return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this; | |
} | |
clone() { | |
return new Ht().fromArray(this.elements); | |
} | |
copy(t) { | |
const e = this.elements, | |
n = t.elements; | |
return (e[0] = n[0]), (e[1] = n[1]), (e[2] = n[2]), (e[3] = n[3]), (e[4] = n[4]), (e[5] = n[5]), (e[6] = n[6]), (e[7] = n[7]), (e[8] = n[8]), (e[9] = n[9]), (e[10] = n[10]), (e[11] = n[11]), (e[12] = n[12]), (e[13] = n[13]), (e[14] = n[14]), (e[15] = n[15]), this; | |
} | |
copyPosition(t) { | |
const e = this.elements, | |
n = t.elements; | |
return (e[12] = n[12]), (e[13] = n[13]), (e[14] = n[14]), this; | |
} | |
setFromMatrix3(t) { | |
const e = t.elements; | |
return this.set(e[0], e[3], e[6], 0, e[1], e[4], e[7], 0, e[2], e[5], e[8], 0, 0, 0, 0, 1), this; | |
} | |
extractBasis(t, e, n) { | |
return t.setFromMatrixColumn(this, 0), e.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this; | |
} | |
makeBasis(t, e, n) { | |
return this.set(t.x, e.x, n.x, 0, t.y, e.y, n.y, 0, t.z, e.z, n.z, 0, 0, 0, 0, 1), this; | |
} | |
extractRotation(t) { | |
const e = this.elements, | |
n = t.elements, | |
i = 1 / Vt.setFromMatrixColumn(t, 0).length(), | |
r = 1 / Vt.setFromMatrixColumn(t, 1).length(), | |
s = 1 / Vt.setFromMatrixColumn(t, 2).length(); | |
return (e[0] = n[0] * i), (e[1] = n[1] * i), (e[2] = n[2] * i), (e[3] = 0), (e[4] = n[4] * r), (e[5] = n[5] * r), (e[6] = n[6] * r), (e[7] = 0), (e[8] = n[8] * s), (e[9] = n[9] * s), (e[10] = n[10] * s), (e[11] = 0), (e[12] = 0), (e[13] = 0), (e[14] = 0), (e[15] = 1), this; | |
} | |
makeRotationFromEuler(t) { | |
(t && t.isEuler) || console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order."); | |
const e = this.elements, | |
n = t.x, | |
i = t.y, | |
r = t.z, | |
s = Math.cos(n), | |
a = Math.sin(n), | |
o = Math.cos(i), | |
l = Math.sin(i), | |
h = Math.cos(r), | |
c = Math.sin(r); | |
if ("XYZ" === t.order) { | |
const t = s * h, | |
n = s * c, | |
i = a * h, | |
r = a * c; | |
(e[0] = o * h), (e[4] = -o * c), (e[8] = l), (e[1] = n + i * l), (e[5] = t - r * l), (e[9] = -a * o), (e[2] = r - t * l), (e[6] = i + n * l), (e[10] = s * o); | |
} else if ("YXZ" === t.order) { | |
const t = o * h, | |
n = o * c, | |
i = l * h, | |
r = l * c; | |
(e[0] = t + r * a), (e[4] = i * a - n), (e[8] = s * l), (e[1] = s * c), (e[5] = s * h), (e[9] = -a), (e[2] = n * a - i), (e[6] = r + t * a), (e[10] = s * o); | |
} else if ("ZXY" === t.order) { | |
const t = o * h, | |
n = o * c, | |
i = l * h, | |
r = l * c; | |
(e[0] = t - r * a), (e[4] = -s * c), (e[8] = i + n * a), (e[1] = n + i * a), (e[5] = s * h), (e[9] = r - t * a), (e[2] = -s * l), (e[6] = a), (e[10] = s * o); | |
} else if ("ZYX" === t.order) { | |
const t = s * h, | |
n = s * c, | |
i = a * h, | |
r = a * c; | |
(e[0] = o * h), (e[4] = i * l - n), (e[8] = t * l + r), (e[1] = o * c), (e[5] = r * l + t), (e[9] = n * l - i), (e[2] = -l), (e[6] = a * o), (e[10] = s * o); | |
} else if ("YZX" === t.order) { | |
const t = s * o, | |
n = s * l, | |
i = a * o, | |
r = a * l; | |
(e[0] = o * h), (e[4] = r - t * c), (e[8] = i * c + n), (e[1] = c), (e[5] = s * h), (e[9] = -a * h), (e[2] = -l * h), (e[6] = n * c + i), (e[10] = t - r * c); | |
} else if ("XZY" === t.order) { | |
const t = s * o, | |
n = s * l, | |
i = a * o, | |
r = a * l; | |
(e[0] = o * h), (e[4] = -c), (e[8] = l * h), (e[1] = t * c + r), (e[5] = s * h), (e[9] = n * c - i), (e[2] = i * c - n), (e[6] = a * h), (e[10] = r * c + t); | |
} | |
return (e[3] = 0), (e[7] = 0), (e[11] = 0), (e[12] = 0), (e[13] = 0), (e[14] = 0), (e[15] = 1), this; | |
} | |
makeRotationFromQuaternion(t) { | |
return this.compose(Gt, t, Wt); | |
} | |
lookAt(t, e, n) { | |
const i = this.elements; | |
return Xt.subVectors(t, e), 0 === Xt.lengthSq() && (Xt.z = 1), Xt.normalize(), jt.crossVectors(n, Xt), 0 === jt.lengthSq() && (1 === Math.abs(n.z) ? (Xt.x += 1e-4) : (Xt.z += 1e-4), Xt.normalize(), jt.crossVectors(n, Xt)), jt.normalize(), qt.crossVectors(Xt, jt), (i[0] = jt.x), (i[4] = qt.x), (i[8] = Xt.x), (i[1] = jt.y), (i[5] = qt.y), (i[9] = Xt.y), (i[2] = jt.z), (i[6] = qt.z), (i[10] = Xt.z), this; | |
} | |
multiply(t, e) { | |
return void 0 !== e ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), this.multiplyMatrices(t, e)) : this.multiplyMatrices(this, t); | |
} | |
premultiply(t) { | |
return this.multiplyMatrices(t, this); | |
} | |
multiplyMatrices(t, e) { | |
const n = t.elements, | |
i = e.elements, | |
r = this.elements, | |
s = n[0], | |
a = n[4], | |
o = n[8], | |
l = n[12], | |
h = n[1], | |
c = n[5], | |
u = n[9], | |
d = n[13], | |
p = n[2], | |
m = n[6], | |
f = n[10], | |
g = n[14], | |
v = n[3], | |
x = n[7], | |
y = n[11], | |
_ = n[15], | |
b = i[0], | |
w = i[4], | |
M = i[8], | |
S = i[12], | |
E = i[1], | |
T = i[5], | |
A = i[9], | |
L = i[13], | |
C = i[2], | |
R = i[6], | |
P = i[10], | |
D = i[14], | |
I = i[3], | |
N = i[7], | |
z = i[11], | |
O = i[15]; | |
return (r[0] = s * b + a * E + o * C + l * I), (r[4] = s * w + a * T + o * R + l * N), (r[8] = s * M + a * A + o * P + l * z), (r[12] = s * S + a * L + o * D + l * O), (r[1] = h * b + c * E + u * C + d * I), (r[5] = h * w + c * T + u * R + d * N), (r[9] = h * M + c * A + u * P + d * z), (r[13] = h * S + c * L + u * D + d * O), (r[2] = p * b + m * E + f * C + g * I), (r[6] = p * w + m * T + f * R + g * N), (r[10] = p * M + m * A + f * P + g * z), (r[14] = p * S + m * L + f * D + g * O), (r[3] = v * b + x * E + y * C + _ * I), (r[7] = v * w + x * T + y * R + _ * N), (r[11] = v * M + x * A + y * P + _ * z), (r[15] = v * S + x * L + y * D + _ * O), this; | |
} | |
multiplyScalar(t) { | |
const e = this.elements; | |
return (e[0] *= t), (e[4] *= t), (e[8] *= t), (e[12] *= t), (e[1] *= t), (e[5] *= t), (e[9] *= t), (e[13] *= t), (e[2] *= t), (e[6] *= t), (e[10] *= t), (e[14] *= t), (e[3] *= t), (e[7] *= t), (e[11] *= t), (e[15] *= t), this; | |
} | |
determinant() { | |
const t = this.elements, | |
e = t[0], | |
n = t[4], | |
i = t[8], | |
r = t[12], | |
s = t[1], | |
a = t[5], | |
o = t[9], | |
l = t[13], | |
h = t[2], | |
c = t[6], | |
u = t[10], | |
d = t[14]; | |
return t[3] * (+r * o * c - i * l * c - r * a * u + n * l * u + i * a * d - n * o * d) + t[7] * (+e * o * d - e * l * u + r * s * u - i * s * d + i * l * h - r * o * h) + t[11] * (+e * l * c - e * a * d - r * s * c + n * s * d + r * a * h - n * l * h) + t[15] * (-i * a * h - e * o * c + e * a * u + i * s * c - n * s * u + n * o * h); | |
} | |
transpose() { | |
const t = this.elements; | |
let e; | |
return (e = t[1]), (t[1] = t[4]), (t[4] = e), (e = t[2]), (t[2] = t[8]), (t[8] = e), (e = t[6]), (t[6] = t[9]), (t[9] = e), (e = t[3]), (t[3] = t[12]), (t[12] = e), (e = t[7]), (t[7] = t[13]), (t[13] = e), (e = t[11]), (t[11] = t[14]), (t[14] = e), this; | |
} | |
setPosition(t, e, n) { | |
const i = this.elements; | |
return t.isVector3 ? ((i[12] = t.x), (i[13] = t.y), (i[14] = t.z)) : ((i[12] = t), (i[13] = e), (i[14] = n)), this; | |
} | |
invert() { | |
const t = this.elements, | |
e = t[0], | |
n = t[1], | |
i = t[2], | |
r = t[3], | |
s = t[4], | |
a = t[5], | |
o = t[6], | |
l = t[7], | |
h = t[8], | |
c = t[9], | |
u = t[10], | |
d = t[11], | |
p = t[12], | |
m = t[13], | |
f = t[14], | |
g = t[15], | |
v = c * f * l - m * u * l + m * o * d - a * f * d - c * o * g + a * u * g, | |
x = p * u * l - h * f * l - p * o * d + s * f * d + h * o * g - s * u * g, | |
y = h * m * l - p * c * l + p * a * d - s * m * d - h * a * g + s * c * g, | |
_ = p * c * o - h * m * o - p * a * u + s * m * u + h * a * f - s * c * f, | |
b = e * v + n * x + i * y + r * _; | |
if (0 === b) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); | |
const w = 1 / b; | |
return (t[0] = v * w), (t[1] = (m * u * r - c * f * r - m * i * d + n * f * d + c * i * g - n * u * g) * w), (t[2] = (a * f * r - m * o * r + m * i * l - n * f * l - a * i * g + n * o * g) * w), (t[3] = (c * o * r - a * u * r - c * i * l + n * u * l + a * i * d - n * o * d) * w), (t[4] = x * w), (t[5] = (h * f * r - p * u * r + p * i * d - e * f * d - h * i * g + e * u * g) * w), (t[6] = (p * o * r - s * f * r - p * i * l + e * f * l + s * i * g - e * o * g) * w), (t[7] = (s * u * r - h * o * r + h * i * l - e * u * l - s * i * d + e * o * d) * w), (t[8] = y * w), (t[9] = (p * c * r - h * m * r - p * n * d + e * m * d + h * n * g - e * c * g) * w), (t[10] = (s * m * r - p * a * r + p * n * l - e * m * l - s * n * g + e * a * g) * w), (t[11] = (h * a * r - s * c * r - h * n * l + e * c * l + s * n * d - e * a * d) * w), (t[12] = _ * w), (t[13] = (h * m * i - p * c * i + p * n * u - e * m * u - h * n * f + e * c * f) * w), (t[14] = (p * a * i - s * m * i - p * n * o + e * m * o + s * n * f - e * a * f) * w), (t[15] = (s * c * i - h * a * i + h * n * o - e * c * o - s * n * u + e * a * u) * w), this; | |
} | |
scale(t) { | |
const e = this.elements, | |
n = t.x, | |
i = t.y, | |
r = t.z; | |
return (e[0] *= n), (e[4] *= i), (e[8] *= r), (e[1] *= n), (e[5] *= i), (e[9] *= r), (e[2] *= n), (e[6] *= i), (e[10] *= r), (e[3] *= n), (e[7] *= i), (e[11] *= r), this; | |
} | |
getMaxScaleOnAxis() { | |
const t = this.elements, | |
e = t[0] * t[0] + t[1] * t[1] + t[2] * t[2], | |
n = t[4] * t[4] + t[5] * t[5] + t[6] * t[6], | |
i = t[8] * t[8] + t[9] * t[9] + t[10] * t[10]; | |
return Math.sqrt(Math.max(e, n, i)); | |
} | |
makeTranslation(t, e, n) { | |
return this.set(1, 0, 0, t, 0, 1, 0, e, 0, 0, 1, n, 0, 0, 0, 1), this; | |
} | |
makeRotationX(t) { | |
const e = Math.cos(t), | |
n = Math.sin(t); | |
return this.set(1, 0, 0, 0, 0, e, -n, 0, 0, n, e, 0, 0, 0, 0, 1), this; | |
} | |
makeRotationY(t) { | |
const e = Math.cos(t), | |
n = Math.sin(t); | |
return this.set(e, 0, n, 0, 0, 1, 0, 0, -n, 0, e, 0, 0, 0, 0, 1), this; | |
} | |
makeRotationZ(t) { | |
const e = Math.cos(t), | |
n = Math.sin(t); | |
return this.set(e, -n, 0, 0, n, e, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this; | |
} | |
makeRotationAxis(t, e) { | |
const n = Math.cos(e), | |
i = Math.sin(e), | |
r = 1 - n, | |
s = t.x, | |
a = t.y, | |
o = t.z, | |
l = r * s, | |
h = r * a; | |
return this.set(l * s + n, l * a - i * o, l * o + i * a, 0, l * a + i * o, h * a + n, h * o - i * s, 0, l * o - i * a, h * o + i * s, r * o * o + n, 0, 0, 0, 0, 1), this; | |
} | |
makeScale(t, e, n) { | |
return this.set(t, 0, 0, 0, 0, e, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this; | |
} | |
makeShear(t, e, n, i, r, s) { | |
return this.set(1, n, r, 0, t, 1, s, 0, e, i, 1, 0, 0, 0, 0, 1), this; | |
} | |
compose(t, e, n) { | |
const i = this.elements, | |
r = e._x, | |
s = e._y, | |
a = e._z, | |
o = e._w, | |
l = r + r, | |
h = s + s, | |
c = a + a, | |
u = r * l, | |
d = r * h, | |
p = r * c, | |
m = s * h, | |
f = s * c, | |
g = a * c, | |
v = o * l, | |
x = o * h, | |
y = o * c, | |
_ = n.x, | |
b = n.y, | |
w = n.z; | |
return (i[0] = (1 - (m + g)) * _), (i[1] = (d + y) * _), (i[2] = (p - x) * _), (i[3] = 0), (i[4] = (d - y) * b), (i[5] = (1 - (u + g)) * b), (i[6] = (f + v) * b), (i[7] = 0), (i[8] = (p + x) * w), (i[9] = (f - v) * w), (i[10] = (1 - (u + m)) * w), (i[11] = 0), (i[12] = t.x), (i[13] = t.y), (i[14] = t.z), (i[15] = 1), this; | |
} | |
decompose(t, e, n) { | |
const i = this.elements; | |
let r = Vt.set(i[0], i[1], i[2]).length(); | |
const s = Vt.set(i[4], i[5], i[6]).length(), | |
a = Vt.set(i[8], i[9], i[10]).length(); | |
this.determinant() < 0 && (r = -r), (t.x = i[12]), (t.y = i[13]), (t.z = i[14]), kt.copy(this); | |
const o = 1 / r, | |
l = 1 / s, | |
h = 1 / a; | |
return (kt.elements[0] *= o), (kt.elements[1] *= o), (kt.elements[2] *= o), (kt.elements[4] *= l), (kt.elements[5] *= l), (kt.elements[6] *= l), (kt.elements[8] *= h), (kt.elements[9] *= h), (kt.elements[10] *= h), e.setFromRotationMatrix(kt), (n.x = r), (n.y = s), (n.z = a), this; | |
} | |
makePerspective(t, e, n, i, r, s) { | |
void 0 === s && console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); | |
const a = this.elements, | |
o = (2 * r) / (e - t), | |
l = (2 * r) / (n - i), | |
h = (e + t) / (e - t), | |
c = (n + i) / (n - i), | |
u = -(s + r) / (s - r), | |
d = (-2 * s * r) / (s - r); | |
return (a[0] = o), (a[4] = 0), (a[8] = h), (a[12] = 0), (a[1] = 0), (a[5] = l), (a[9] = c), (a[13] = 0), (a[2] = 0), (a[6] = 0), (a[10] = u), (a[14] = d), (a[3] = 0), (a[7] = 0), (a[11] = -1), (a[15] = 0), this; | |
} | |
makeOrthographic(t, e, n, i, r, s) { | |
const a = this.elements, | |
o = 1 / (e - t), | |
l = 1 / (n - i), | |
h = 1 / (s - r), | |
c = (e + t) * o, | |
u = (n + i) * l, | |
d = (s + r) * h; | |
return (a[0] = 2 * o), (a[4] = 0), (a[8] = 0), (a[12] = -c), (a[1] = 0), (a[5] = 2 * l), (a[9] = 0), (a[13] = -u), (a[2] = 0), (a[6] = 0), (a[10] = -2 * h), (a[14] = -d), (a[3] = 0), (a[7] = 0), (a[11] = 0), (a[15] = 1), this; | |
} | |
equals(t) { | |
const e = this.elements, | |
n = t.elements; | |
for (let t = 0; t < 16; t++) if (e[t] !== n[t]) return !1; | |
return !0; | |
} | |
fromArray(t, e = 0) { | |
for (let n = 0; n < 16; n++) this.elements[n] = t[n + e]; | |
return this; | |
} | |
toArray(t = [], e = 0) { | |
const n = this.elements; | |
return (t[e] = n[0]), (t[e + 1] = n[1]), (t[e + 2] = n[2]), (t[e + 3] = n[3]), (t[e + 4] = n[4]), (t[e + 5] = n[5]), (t[e + 6] = n[6]), (t[e + 7] = n[7]), (t[e + 8] = n[8]), (t[e + 9] = n[9]), (t[e + 10] = n[10]), (t[e + 11] = n[11]), (t[e + 12] = n[12]), (t[e + 13] = n[13]), (t[e + 14] = n[14]), (t[e + 15] = n[15]), t; | |
} | |
} | |
Ht.prototype.isMatrix4 = !0; | |
const Vt = new ht(), | |
kt = new Ht(), | |
Gt = new ht(0, 0, 0), | |
Wt = new ht(1, 1, 1), | |
jt = new ht(), | |
qt = new ht(), | |
Xt = new ht(), | |
Yt = new Ht(), | |
Jt = new lt(); | |
class $t { | |
constructor(t = 0, e = 0, n = 0, i = $t.DefaultOrder) { | |
(this._x = t), (this._y = e), (this._z = n), (this._order = i); | |
} | |
get x() { | |
return this._x; | |
} | |
set x(t) { | |
(this._x = t), this._onChangeCallback(); | |
} | |
get y() { | |
return this._y; | |
} | |
set y(t) { | |
(this._y = t), this._onChangeCallback(); | |
} | |
get z() { | |
return this._z; | |
} | |
set z(t) { | |
(this._z = t), this._onChangeCallback(); | |
} | |
get order() { | |
return this._order; | |
} | |
set order(t) { | |
(this._order = t), this._onChangeCallback(); | |
} | |
set(t, e, n, i = this._order) { | |
return (this._x = t), (this._y = e), (this._z = n), (this._order = i), this._onChangeCallback(), this; | |
} | |
clone() { | |
return new this.constructor(this._x, this._y, this._z, this._order); | |
} | |
copy(t) { | |
return (this._x = t._x), (this._y = t._y), (this._z = t._z), (this._order = t._order), this._onChangeCallback(), this; | |
} | |
setFromRotationMatrix(t, e = this._order, n = !0) { | |
const i = t.elements, | |
r = i[0], | |
s = i[4], | |
a = i[8], | |
o = i[1], | |
l = i[5], | |
h = i[9], | |
c = i[2], | |
u = i[6], | |
d = i[10]; | |
switch (e) { | |
case "XYZ": | |
(this._y = Math.asin(j(a, -1, 1))), Math.abs(a) < 0.9999999 ? ((this._x = Math.atan2(-h, d)), (this._z = Math.atan2(-s, r))) : ((this._x = Math.atan2(u, l)), (this._z = 0)); | |
break; | |
case "YXZ": | |
(this._x = Math.asin(-j(h, -1, 1))), Math.abs(h) < 0.9999999 ? ((this._y = Math.atan2(a, d)), (this._z = Math.atan2(o, l))) : ((this._y = Math.atan2(-c, r)), (this._z = 0)); | |
break; | |
case "ZXY": | |
(this._x = Math.asin(j(u, -1, 1))), Math.abs(u) < 0.9999999 ? ((this._y = Math.atan2(-c, d)), (this._z = Math.atan2(-s, l))) : ((this._y = 0), (this._z = Math.atan2(o, r))); | |
break; | |
case "ZYX": | |
(this._y = Math.asin(-j(c, -1, 1))), Math.abs(c) < 0.9999999 ? ((this._x = Math.atan2(u, d)), (this._z = Math.atan2(o, r))) : ((this._x = 0), (this._z = Math.atan2(-s, l))); | |
break; | |
case "YZX": | |
(this._z = Math.asin(j(o, -1, 1))), Math.abs(o) < 0.9999999 ? ((this._x = Math.atan2(-h, l)), (this._y = Math.atan2(-c, r))) : ((this._x = 0), (this._y = Math.atan2(a, d))); | |
break; | |
case "XZY": | |
(this._z = Math.asin(-j(s, -1, 1))), Math.abs(s) < 0.9999999 ? ((this._x = Math.atan2(u, l)), (this._y = Math.atan2(a, r))) : ((this._x = Math.atan2(-h, d)), (this._y = 0)); | |
break; | |
default: | |
console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + e); | |
} | |
return (this._order = e), !0 === n && this._onChangeCallback(), this; | |
} | |
setFromQuaternion(t, e, n) { | |
return Yt.makeRotationFromQuaternion(t), this.setFromRotationMatrix(Yt, e, n); | |
} | |
setFromVector3(t, e = this._order) { | |
return this.set(t.x, t.y, t.z, e); | |
} | |
reorder(t) { | |
return Jt.setFromEuler(this), this.setFromQuaternion(Jt, t); | |
} | |
equals(t) { | |
return t._x === this._x && t._y === this._y && t._z === this._z && t._order === this._order; | |
} | |
fromArray(t) { | |
return (this._x = t[0]), (this._y = t[1]), (this._z = t[2]), void 0 !== t[3] && (this._order = t[3]), this._onChangeCallback(), this; | |
} | |
toArray(t = [], e = 0) { | |
return (t[e] = this._x), (t[e + 1] = this._y), (t[e + 2] = this._z), (t[e + 3] = this._order), t; | |
} | |
toVector3(t) { | |
return t ? t.set(this._x, this._y, this._z) : new ht(this._x, this._y, this._z); | |
} | |
_onChange(t) { | |
return (this._onChangeCallback = t), this; | |
} | |
_onChangeCallback() {} | |
} | |
($t.prototype.isEuler = !0), ($t.DefaultOrder = "XYZ"), ($t.RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"]); | |
class Zt { | |
constructor() { | |
this.mask = 1; | |
} | |
set(t) { | |
this.mask = ((1 << t) | 0) >>> 0; | |
} | |
enable(t) { | |
this.mask |= (1 << t) | 0; | |
} | |
enableAll() { | |
this.mask = -1; | |
} | |
toggle(t) { | |
this.mask ^= (1 << t) | 0; | |
} | |
disable(t) { | |
this.mask &= ~((1 << t) | 0); | |
} | |
disableAll() { | |
this.mask = 0; | |
} | |
test(t) { | |
return 0 != (this.mask & t.mask); | |
} | |
isEnabled(t) { | |
return 0 != (this.mask & ((1 << t) | 0)); | |
} | |
} | |
let Qt = 0; | |
const Kt = new ht(), | |
te = new lt(), | |
ee = new Ht(), | |
ne = new ht(), | |
ie = new ht(), | |
re = new ht(), | |
se = new lt(), | |
ae = new ht(1, 0, 0), | |
oe = new ht(0, 1, 0), | |
le = new ht(0, 0, 1), | |
he = { type: "added" }, | |
ce = { type: "removed" }; | |
class ue extends H { | |
constructor() { | |
super(), Object.defineProperty(this, "id", { value: Qt++ }), (this.uuid = W()), (this.name = ""), (this.type = "Object3D"), (this.parent = null), (this.children = []), (this.up = ue.DefaultUp.clone()); | |
const t = new ht(), | |
e = new $t(), | |
n = new lt(), | |
i = new ht(1, 1, 1); | |
e._onChange(function () { | |
n.setFromEuler(e, !1); | |
}), | |
n._onChange(function () { | |
e.setFromQuaternion(n, void 0, !1); | |
}), | |
Object.defineProperties(this, { position: { configurable: !0, enumerable: !0, value: t }, rotation: { configurable: !0, enumerable: !0, value: e }, quaternion: { configurable: !0, enumerable: !0, value: n }, scale: { configurable: !0, enumerable: !0, value: i }, modelViewMatrix: { value: new Ht() }, normalMatrix: { value: new Z() } }), | |
(this.matrix = new Ht()), | |
(this.matrixWorld = new Ht()), | |
(this.matrixAutoUpdate = ue.DefaultMatrixAutoUpdate), | |
(this.matrixWorldNeedsUpdate = !1), | |
(this.layers = new Zt()), | |
(this.visible = !0), | |
(this.castShadow = !1), | |
(this.receiveShadow = !1), | |
(this.frustumCulled = !0), | |
(this.renderOrder = 0), | |
(this.animations = []), | |
(this.userData = {}); | |
} | |
onBeforeRender() {} | |
onAfterRender() {} | |
applyMatrix4(t) { | |
this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(t), this.matrix.decompose(this.position, this.quaternion, this.scale); | |
} | |
applyQuaternion(t) { | |
return this.quaternion.premultiply(t), this; | |
} | |
setRotationFromAxisAngle(t, e) { | |
this.quaternion.setFromAxisAngle(t, e); | |
} | |
setRotationFromEuler(t) { | |
this.quaternion.setFromEuler(t, !0); | |
} | |
setRotationFromMatrix(t) { | |
this.quaternion.setFromRotationMatrix(t); | |
} | |
setRotationFromQuaternion(t) { | |
this.quaternion.copy(t); | |
} | |
rotateOnAxis(t, e) { | |
return te.setFromAxisAngle(t, e), this.quaternion.multiply(te), this; | |
} | |
rotateOnWorldAxis(t, e) { | |
return te.setFromAxisAngle(t, e), this.quaternion.premultiply(te), this; | |
} | |
rotateX(t) { | |
return this.rotateOnAxis(ae, t); | |
} | |
rotateY(t) { | |
return this.rotateOnAxis(oe, t); | |
} | |
rotateZ(t) { | |
return this.rotateOnAxis(le, t); | |
} | |
translateOnAxis(t, e) { | |
return Kt.copy(t).applyQuaternion(this.quaternion), this.position.add(Kt.multiplyScalar(e)), this; | |
} | |
translateX(t) { | |
return this.translateOnAxis(ae, t); | |
} | |
translateY(t) { | |
return this.translateOnAxis(oe, t); | |
} | |
translateZ(t) { | |
return this.translateOnAxis(le, t); | |
} | |
localToWorld(t) { | |
return t.applyMatrix4(this.matrixWorld); | |
} | |
worldToLocal(t) { | |
return t.applyMatrix4(ee.copy(this.matrixWorld).invert()); | |
} | |
lookAt(t, e, n) { | |
t.isVector3 ? ne.copy(t) : ne.set(t, e, n); | |
const i = this.parent; | |
this.updateWorldMatrix(!0, !1), ie.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? ee.lookAt(ie, ne, this.up) : ee.lookAt(ne, ie, this.up), this.quaternion.setFromRotationMatrix(ee), i && (ee.extractRotation(i.matrixWorld), te.setFromRotationMatrix(ee), this.quaternion.premultiply(te.invert())); | |
} | |
add(t) { | |
if (arguments.length > 1) { | |
for (let t = 0; t < arguments.length; t++) this.add(arguments[t]); | |
return this; | |
} | |
return t === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", t), this) : (t && t.isObject3D ? (null !== t.parent && t.parent.remove(t), (t.parent = this), this.children.push(t), t.dispatchEvent(he)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", t), this); | |
} | |
remove(t) { | |
if (arguments.length > 1) { | |
for (let t = 0; t < arguments.length; t++) this.remove(arguments[t]); | |
return this; | |
} | |
const e = this.children.indexOf(t); | |
return -1 !== e && ((t.parent = null), this.children.splice(e, 1), t.dispatchEvent(ce)), this; | |
} | |
removeFromParent() { | |
const t = this.parent; | |
return null !== t && t.remove(this), this; | |
} | |
clear() { | |
for (let t = 0; t < this.children.length; t++) { | |
const e = this.children[t]; | |
(e.parent = null), e.dispatchEvent(ce); | |
} | |
return (this.children.length = 0), this; | |
} | |
attach(t) { | |
return this.updateWorldMatrix(!0, !1), ee.copy(this.matrixWorld).invert(), null !== t.parent && (t.parent.updateWorldMatrix(!0, !1), ee.multiply(t.parent.matrixWorld)), t.applyMatrix4(ee), this.add(t), t.updateWorldMatrix(!1, !0), this; | |
} | |
getObjectById(t) { | |
return this.getObjectByProperty("id", t); | |
} | |
getObjectByName(t) { | |
return this.getObjectByProperty("name", t); | |
} | |
getObjectByProperty(t, e) { | |
if (this[t] === e) return this; | |
for (let n = 0, i = this.children.length; n < i; n++) { | |
const i = this.children[n].getObjectByProperty(t, e); | |
if (void 0 !== i) return i; | |
} | |
} | |
getWorldPosition(t) { | |
return this.updateWorldMatrix(!0, !1), t.setFromMatrixPosition(this.matrixWorld); | |
} | |
getWorldQuaternion(t) { | |
return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(ie, t, re), t; | |
} | |
getWorldScale(t) { | |
return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(ie, se, t), t; | |
} | |
getWorldDirection(t) { | |
this.updateWorldMatrix(!0, !1); | |
const e = this.matrixWorld.elements; | |
return t.set(e[8], e[9], e[10]).normalize(); | |
} | |
raycast() {} | |
traverse(t) { | |
t(this); | |
const e = this.children; | |
for (let n = 0, i = e.length; n < i; n++) e[n].traverse(t); | |
} | |
traverseVisible(t) { | |
if (!1 === this.visible) return; | |
t(this); | |
const e = this.children; | |
for (let n = 0, i = e.length; n < i; n++) e[n].traverseVisible(t); | |
} | |
traverseAncestors(t) { | |
const e = this.parent; | |
null !== e && (t(e), e.traverseAncestors(t)); | |
} | |
updateMatrix() { | |
this.matrix.compose(this.position, this.quaternion, this.scale), (this.matrixWorldNeedsUpdate = !0); | |
} | |
updateMatrixWorld(t) { | |
this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || t) && (null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), (this.matrixWorldNeedsUpdate = !1), (t = !0)); | |
const e = this.children; | |
for (let n = 0, i = e.length; n < i; n++) e[n].updateMatrixWorld(t); | |
} | |
updateWorldMatrix(t, e) { | |
const n = this.parent; | |
if ((!0 === t && null !== n && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), !0 === e)) { | |
const t = this.children; | |
for (let e = 0, n = t.length; e < n; e++) t[e].updateWorldMatrix(!1, !0); | |
} | |
} | |
toJSON(t) { | |
const e = void 0 === t || "string" == typeof t, | |
n = {}; | |
e && ((t = { geometries: {}, materials: {}, textures: {}, images: {}, shapes: {}, skeletons: {}, animations: {} }), (n.metadata = { version: 4.5, type: "Object", generator: "Object3D.toJSON" })); | |
const i = {}; | |
function r(e, n) { | |
return void 0 === e[n.uuid] && (e[n.uuid] = n.toJSON(t)), n.uuid; | |
} | |
if (((i.uuid = this.uuid), (i.type = this.type), "" !== this.name && (i.name = this.name), !0 === this.castShadow && (i.castShadow = !0), !0 === this.receiveShadow && (i.receiveShadow = !0), !1 === this.visible && (i.visible = !1), !1 === this.frustumCulled && (i.frustumCulled = !1), 0 !== this.renderOrder && (i.renderOrder = this.renderOrder), "{}" !== JSON.stringify(this.userData) && (i.userData = this.userData), (i.layers = this.layers.mask), (i.matrix = this.matrix.toArray()), !1 === this.matrixAutoUpdate && (i.matrixAutoUpdate = !1), this.isInstancedMesh && ((i.type = "InstancedMesh"), (i.count = this.count), (i.instanceMatrix = this.instanceMatrix.toJSON()), null !== this.instanceColor && (i.instanceColor = this.instanceColor.toJSON())), this.isScene)) this.background && (this.background.isColor ? (i.background = this.background.toJSON()) : this.background.isTexture && (i.background = this.background.toJSON(t).uuid)), this.environment && this.environment.isTexture && (i.environment = this.environment.toJSON(t).uuid); | |
else if (this.isMesh || this.isLine || this.isPoints) { | |
i.geometry = r(t.geometries, this.geometry); | |
const e = this.geometry.parameters; | |
if (void 0 !== e && void 0 !== e.shapes) { | |
const n = e.shapes; | |
if (Array.isArray(n)) | |
for (let e = 0, i = n.length; e < i; e++) { | |
const i = n[e]; | |
r(t.shapes, i); | |
} | |
else r(t.shapes, n); | |
} | |
} | |
if ((this.isSkinnedMesh && ((i.bindMode = this.bindMode), (i.bindMatrix = this.bindMatrix.toArray()), void 0 !== this.skeleton && (r(t.skeletons, this.skeleton), (i.skeleton = this.skeleton.uuid))), void 0 !== this.material)) | |
if (Array.isArray(this.material)) { | |
const e = []; | |
for (let n = 0, i = this.material.length; n < i; n++) e.push(r(t.materials, this.material[n])); | |
i.material = e; | |
} else i.material = r(t.materials, this.material); | |
if (this.children.length > 0) { | |
i.children = []; | |
for (let e = 0; e < this.children.length; e++) i.children.push(this.children[e].toJSON(t).object); | |
} | |
if (this.animations.length > 0) { | |
i.animations = []; | |
for (let e = 0; e < this.animations.length; e++) { | |
const n = this.animations[e]; | |
i.animations.push(r(t.animations, n)); | |
} | |
} | |
if (e) { | |
const e = s(t.geometries), | |
i = s(t.materials), | |
r = s(t.textures), | |
a = s(t.images), | |
o = s(t.shapes), | |
l = s(t.skeletons), | |
h = s(t.animations); | |
e.length > 0 && (n.geometries = e), i.length > 0 && (n.materials = i), r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a), o.length > 0 && (n.shapes = o), l.length > 0 && (n.skeletons = l), h.length > 0 && (n.animations = h); | |
} | |
return (n.object = i), n; | |
function s(t) { | |
const e = []; | |
for (const n in t) { | |
const i = t[n]; | |
delete i.metadata, e.push(i); | |
} | |
return e; | |
} | |
} | |
clone(t) { | |
return new this.constructor().copy(this, t); | |
} | |
copy(t, e = !0) { | |
if (((this.name = t.name), this.up.copy(t.up), this.position.copy(t.position), (this.rotation.order = t.rotation.order), this.quaternion.copy(t.quaternion), this.scale.copy(t.scale), this.matrix.copy(t.matrix), this.matrixWorld.copy(t.matrixWorld), (this.matrixAutoUpdate = t.matrixAutoUpdate), (this.matrixWorldNeedsUpdate = t.matrixWorldNeedsUpdate), (this.layers.mask = t.layers.mask), (this.visible = t.visible), (this.castShadow = t.castShadow), (this.receiveShadow = t.receiveShadow), (this.frustumCulled = t.frustumCulled), (this.renderOrder = t.renderOrder), (this.userData = JSON.parse(JSON.stringify(t.userData))), !0 === e)) | |
for (let e = 0; e < t.children.length; e++) { | |
const n = t.children[e]; | |
this.add(n.clone()); | |
} | |
return this; | |
} | |
} | |
(ue.DefaultUp = new ht(0, 1, 0)), (ue.DefaultMatrixAutoUpdate = !0), (ue.prototype.isObject3D = !0); | |
const de = new ht(), | |
pe = new ht(), | |
me = new ht(), | |
fe = new ht(), | |
ge = new ht(), | |
ve = new ht(), | |
xe = new ht(), | |
ye = new ht(), | |
_e = new ht(), | |
be = new ht(); | |
class we { | |
constructor(t = new ht(), e = new ht(), n = new ht()) { | |
(this.a = t), (this.b = e), (this.c = n); | |
} | |
static getNormal(t, e, n, i) { | |
i.subVectors(n, e), de.subVectors(t, e), i.cross(de); | |
const r = i.lengthSq(); | |
return r > 0 ? i.multiplyScalar(1 / Math.sqrt(r)) : i.set(0, 0, 0); | |
} | |
static getBarycoord(t, e, n, i, r) { | |
de.subVectors(i, e), pe.subVectors(n, e), me.subVectors(t, e); | |
const s = de.dot(de), | |
a = de.dot(pe), | |
o = de.dot(me), | |
l = pe.dot(pe), | |
h = pe.dot(me), | |
c = s * l - a * a; | |
if (0 === c) return r.set(-2, -1, -1); | |
const u = 1 / c, | |
d = (l * o - a * h) * u, | |
p = (s * h - a * o) * u; | |
return r.set(1 - d - p, p, d); | |
} | |
static containsPoint(t, e, n, i) { | |
return this.getBarycoord(t, e, n, i, fe), fe.x >= 0 && fe.y >= 0 && fe.x + fe.y <= 1; | |
} | |
static getUV(t, e, n, i, r, s, a, o) { | |
return this.getBarycoord(t, e, n, i, fe), o.set(0, 0), o.addScaledVector(r, fe.x), o.addScaledVector(s, fe.y), o.addScaledVector(a, fe.z), o; | |
} | |
static isFrontFacing(t, e, n, i) { | |
return de.subVectors(n, e), pe.subVectors(t, e), de.cross(pe).dot(i) < 0; | |
} | |
set(t, e, n) { | |
return this.a.copy(t), this.b.copy(e), this.c.copy(n), this; | |
} | |
setFromPointsAndIndices(t, e, n, i) { | |
return this.a.copy(t[e]), this.b.copy(t[n]), this.c.copy(t[i]), this; | |
} | |
setFromAttributeAndIndices(t, e, n, i) { | |
return this.a.fromBufferAttribute(t, e), this.b.fromBufferAttribute(t, n), this.c.fromBufferAttribute(t, i), this; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
return this.a.copy(t.a), this.b.copy(t.b), this.c.copy(t.c), this; | |
} | |
getArea() { | |
return de.subVectors(this.c, this.b), pe.subVectors(this.a, this.b), 0.5 * de.cross(pe).length(); | |
} | |
getMidpoint(t) { | |
return t | |
.addVectors(this.a, this.b) | |
.add(this.c) | |
.multiplyScalar(1 / 3); | |
} | |
getNormal(t) { | |
return we.getNormal(this.a, this.b, this.c, t); | |
} | |
getPlane(t) { | |
return t.setFromCoplanarPoints(this.a, this.b, this.c); | |
} | |
getBarycoord(t, e) { | |
return we.getBarycoord(t, this.a, this.b, this.c, e); | |
} | |
getUV(t, e, n, i, r) { | |
return we.getUV(t, this.a, this.b, this.c, e, n, i, r); | |
} | |
containsPoint(t) { | |
return we.containsPoint(t, this.a, this.b, this.c); | |
} | |
isFrontFacing(t) { | |
return we.isFrontFacing(this.a, this.b, this.c, t); | |
} | |
intersectsBox(t) { | |
return t.intersectsTriangle(this); | |
} | |
closestPointToPoint(t, e) { | |
const n = this.a, | |
i = this.b, | |
r = this.c; | |
let s, a; | |
ge.subVectors(i, n), ve.subVectors(r, n), ye.subVectors(t, n); | |
const o = ge.dot(ye), | |
l = ve.dot(ye); | |
if (o <= 0 && l <= 0) return e.copy(n); | |
_e.subVectors(t, i); | |
const h = ge.dot(_e), | |
c = ve.dot(_e); | |
if (h >= 0 && c <= h) return e.copy(i); | |
const u = o * c - h * l; | |
if (u <= 0 && o >= 0 && h <= 0) return (s = o / (o - h)), e.copy(n).addScaledVector(ge, s); | |
be.subVectors(t, r); | |
const d = ge.dot(be), | |
p = ve.dot(be); | |
if (p >= 0 && d <= p) return e.copy(r); | |
const m = d * l - o * p; | |
if (m <= 0 && l >= 0 && p <= 0) return (a = l / (l - p)), e.copy(n).addScaledVector(ve, a); | |
const f = h * p - d * c; | |
if (f <= 0 && c - h >= 0 && d - p >= 0) return xe.subVectors(r, i), (a = (c - h) / (c - h + (d - p))), e.copy(i).addScaledVector(xe, a); | |
const g = 1 / (f + m + u); | |
return (s = m * g), (a = u * g), e.copy(n).addScaledVector(ge, s).addScaledVector(ve, a); | |
} | |
equals(t) { | |
return t.a.equals(this.a) && t.b.equals(this.b) && t.c.equals(this.c); | |
} | |
} | |
let Me = 0; | |
class Se extends H { | |
constructor() { | |
super(), Object.defineProperty(this, "id", { value: Me++ }), (this.uuid = W()), (this.name = ""), (this.type = "Material"), (this.fog = !0), (this.blending = 1), (this.side = 0), (this.vertexColors = !1), (this.opacity = 1), (this.format = S), (this.transparent = !1), (this.blendSrc = 204), (this.blendDst = 205), (this.blendEquation = n), (this.blendSrcAlpha = null), (this.blendDstAlpha = null), (this.blendEquationAlpha = null), (this.depthFunc = 3), (this.depthTest = !0), (this.depthWrite = !0), (this.stencilWriteMask = 255), (this.stencilFunc = 519), (this.stencilRef = 0), (this.stencilFuncMask = 255), (this.stencilFail = O), (this.stencilZFail = O), (this.stencilZPass = O), (this.stencilWrite = !1), (this.clippingPlanes = null), (this.clipIntersection = !1), (this.clipShadows = !1), (this.shadowSide = null), (this.colorWrite = !0), (this.precision = null), (this.polygonOffset = !1), (this.polygonOffsetFactor = 0), (this.polygonOffsetUnits = 0), (this.dithering = !1), (this.alphaToCoverage = !1), (this.premultipliedAlpha = !1), (this.visible = !0), (this.toneMapped = !0), (this.userData = {}), (this.version = 0), (this._alphaTest = 0); | |
} | |
get alphaTest() { | |
return this._alphaTest; | |
} | |
set alphaTest(t) { | |
this._alphaTest > 0 != t > 0 && this.version++, (this._alphaTest = t); | |
} | |
onBuild() {} | |
onBeforeRender() {} | |
onBeforeCompile() {} | |
customProgramCacheKey() { | |
return this.onBeforeCompile.toString(); | |
} | |
setValues(t) { | |
if (void 0 !== t) | |
for (const e in t) { | |
const n = t[e]; | |
if (void 0 === n) { | |
console.warn("THREE.Material: '" + e + "' parameter is undefined."); | |
continue; | |
} | |
if ("shading" === e) { | |
console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), (this.flatShading = 1 === n); | |
continue; | |
} | |
const i = this[e]; | |
void 0 !== i ? (i && i.isColor ? i.set(n) : i && i.isVector3 && n && n.isVector3 ? i.copy(n) : (this[e] = n)) : console.warn("THREE." + this.type + ": '" + e + "' is not a property of this material."); | |
} | |
} | |
toJSON(t) { | |
const e = void 0 === t || "string" == typeof t; | |
e && (t = { textures: {}, images: {} }); | |
const n = { metadata: { version: 4.5, type: "Material", generator: "Material.toJSON" } }; | |
function i(t) { | |
const e = []; | |
for (const n in t) { | |
const i = t[n]; | |
delete i.metadata, e.push(i); | |
} | |
return e; | |
} | |
if (((n.uuid = this.uuid), (n.type = this.type), "" !== this.name && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), void 0 !== this.roughness && (n.roughness = this.roughness), void 0 !== this.metalness && (n.metalness = this.metalness), void 0 !== this.sheen && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), void 0 !== this.sheenRoughness && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity && 1 !== this.emissiveIntensity && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), void 0 !== this.specularIntensity && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), void 0 !== this.shininess && (n.shininess = this.shininess), void 0 !== this.clearcoat && (n.clearcoat = this.clearcoat), void 0 !== this.clearcoatRoughness && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(t).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(t).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && ((n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(t).uuid), (n.clearcoatNormalScale = this.clearcoatNormalScale.toArray())), this.map && this.map.isTexture && (n.map = this.map.toJSON(t).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(t).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(t).uuid), this.lightMap && this.lightMap.isTexture && ((n.lightMap = this.lightMap.toJSON(t).uuid), (n.lightMapIntensity = this.lightMapIntensity)), this.aoMap && this.aoMap.isTexture && ((n.aoMap = this.aoMap.toJSON(t).uuid), (n.aoMapIntensity = this.aoMapIntensity)), this.bumpMap && this.bumpMap.isTexture && ((n.bumpMap = this.bumpMap.toJSON(t).uuid), (n.bumpScale = this.bumpScale)), this.normalMap && this.normalMap.isTexture && ((n.normalMap = this.normalMap.toJSON(t).uuid), (n.normalMapType = this.normalMapType), (n.normalScale = this.normalScale.toArray())), this.displacementMap && this.displacementMap.isTexture && ((n.displacementMap = this.displacementMap.toJSON(t).uuid), (n.displacementScale = this.displacementScale), (n.displacementBias = this.displacementBias)), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(t).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(t).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(t).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(t).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(t).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(t).uuid), this.envMap && this.envMap.isTexture && ((n.envMap = this.envMap.toJSON(t).uuid), void 0 !== this.combine && (n.combine = this.combine)), void 0 !== this.envMapIntensity && (n.envMapIntensity = this.envMapIntensity), void 0 !== this.reflectivity && (n.reflectivity = this.reflectivity), void 0 !== this.refractionRatio && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(t).uuid), void 0 !== this.transmission && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(t).uuid), void 0 !== this.thickness && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(t).uuid), void 0 !== this.attenuationDistance && (n.attenuationDistance = this.attenuationDistance), void 0 !== this.attenuationColor && (n.attenuationColor = this.attenuationColor.getHex()), void 0 !== this.size && (n.size = this.size), null !== this.shadowSide && (n.shadowSide = this.shadowSide), void 0 !== this.sizeAttenuation && (n.sizeAttenuation = this.sizeAttenuation), 1 !== this.blending && (n.blending = this.blending), 0 !== this.side && (n.side = this.side), this.vertexColors && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.format !== S && (n.format = this.format), !0 === this.transparent && (n.transparent = this.transparent), (n.depthFunc = this.depthFunc), (n.depthTest = this.depthTest), (n.depthWrite = this.depthWrite), (n.colorWrite = this.colorWrite), (n.stencilWrite = this.stencilWrite), (n.stencilWriteMask = this.stencilWriteMask), (n.stencilFunc = this.stencilFunc), (n.stencilRef = this.stencilRef), (n.stencilFuncMask = this.stencilFuncMask), (n.stencilFail = this.stencilFail), (n.stencilZFail = this.stencilZFail), (n.stencilZPass = this.stencilZPass), this.rotation && 0 !== this.rotation && (n.rotation = this.rotation), !0 === this.polygonOffset && (n.polygonOffset = !0), 0 !== this.polygonOffsetFactor && (n.polygonOffsetFactor = this.polygonOffsetFactor), 0 !== this.polygonOffsetUnits && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth && 1 !== this.linewidth && (n.linewidth = this.linewidth), void 0 !== this.dashSize && (n.dashSize = this.dashSize), void 0 !== this.gapSize && (n.gapSize = this.gapSize), void 0 !== this.scale && (n.scale = this.scale), !0 === this.dithering && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), !0 === this.alphaToCoverage && (n.alphaToCoverage = this.alphaToCoverage), !0 === this.premultipliedAlpha && (n.premultipliedAlpha = this.premultipliedAlpha), !0 === this.wireframe && (n.wireframe = this.wireframe), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), "round" !== this.wireframeLinecap && (n.wireframeLinecap = this.wireframeLinecap), "round" !== this.wireframeLinejoin && (n.wireframeLinejoin = this.wireframeLinejoin), !0 === this.flatShading && (n.flatShading = this.flatShading), !1 === this.visible && (n.visible = !1), !1 === this.toneMapped && (n.toneMapped = !1), "{}" !== JSON.stringify(this.userData) && (n.userData = this.userData), e)) { | |
const e = i(t.textures), | |
r = i(t.images); | |
e.length > 0 && (n.textures = e), r.length > 0 && (n.images = r); | |
} | |
return n; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
(this.name = t.name), (this.fog = t.fog), (this.blending = t.blending), (this.side = t.side), (this.vertexColors = t.vertexColors), (this.opacity = t.opacity), (this.format = t.format), (this.transparent = t.transparent), (this.blendSrc = t.blendSrc), (this.blendDst = t.blendDst), (this.blendEquation = t.blendEquation), (this.blendSrcAlpha = t.blendSrcAlpha), (this.blendDstAlpha = t.blendDstAlpha), (this.blendEquationAlpha = t.blendEquationAlpha), (this.depthFunc = t.depthFunc), (this.depthTest = t.depthTest), (this.depthWrite = t.depthWrite), (this.stencilWriteMask = t.stencilWriteMask), (this.stencilFunc = t.stencilFunc), (this.stencilRef = t.stencilRef), (this.stencilFuncMask = t.stencilFuncMask), (this.stencilFail = t.stencilFail), (this.stencilZFail = t.stencilZFail), (this.stencilZPass = t.stencilZPass), (this.stencilWrite = t.stencilWrite); | |
const e = t.clippingPlanes; | |
let n = null; | |
if (null !== e) { | |
const t = e.length; | |
n = new Array(t); | |
for (let i = 0; i !== t; ++i) n[i] = e[i].clone(); | |
} | |
return (this.clippingPlanes = n), (this.clipIntersection = t.clipIntersection), (this.clipShadows = t.clipShadows), (this.shadowSide = t.shadowSide), (this.colorWrite = t.colorWrite), (this.precision = t.precision), (this.polygonOffset = t.polygonOffset), (this.polygonOffsetFactor = t.polygonOffsetFactor), (this.polygonOffsetUnits = t.polygonOffsetUnits), (this.dithering = t.dithering), (this.alphaTest = t.alphaTest), (this.alphaToCoverage = t.alphaToCoverage), (this.premultipliedAlpha = t.premultipliedAlpha), (this.visible = t.visible), (this.toneMapped = t.toneMapped), (this.userData = JSON.parse(JSON.stringify(t.userData))), this; | |
} | |
dispose() { | |
this.dispatchEvent({ type: "dispose" }); | |
} | |
set needsUpdate(t) { | |
!0 === t && this.version++; | |
} | |
} | |
Se.prototype.isMaterial = !0; | |
const Ee = { aliceblue: 15792383, antiquewhite: 16444375, aqua: 65535, aquamarine: 8388564, azure: 15794175, beige: 16119260, bisque: 16770244, black: 0, blanchedalmond: 16772045, blue: 255, blueviolet: 9055202, brown: 10824234, burlywood: 14596231, cadetblue: 6266528, chartreuse: 8388352, chocolate: 13789470, coral: 16744272, cornflowerblue: 6591981, cornsilk: 16775388, crimson: 14423100, cyan: 65535, darkblue: 139, darkcyan: 35723, darkgoldenrod: 12092939, darkgray: 11119017, darkgreen: 25600, darkgrey: 11119017, darkkhaki: 12433259, darkmagenta: 9109643, darkolivegreen: 5597999, darkorange: 16747520, darkorchid: 10040012, darkred: 9109504, darksalmon: 15308410, darkseagreen: 9419919, darkslateblue: 4734347, darkslategray: 3100495, darkslategrey: 3100495, darkturquoise: 52945, darkviolet: 9699539, deeppink: 16716947, deepskyblue: 49151, dimgray: 6908265, dimgrey: 6908265, dodgerblue: 2003199, firebrick: 11674146, floralwhite: 16775920, forestgreen: 2263842, fuchsia: 16711935, gainsboro: 14474460, ghostwhite: 16316671, gold: 16766720, goldenrod: 14329120, gray: 8421504, green: 32768, greenyellow: 11403055, grey: 8421504, honeydew: 15794160, hotpink: 16738740, indianred: 13458524, indigo: 4915330, ivory: 16777200, khaki: 15787660, lavender: 15132410, lavenderblush: 16773365, lawngreen: 8190976, lemonchiffon: 16775885, lightblue: 11393254, lightcoral: 15761536, lightcyan: 14745599, lightgoldenrodyellow: 16448210, lightgray: 13882323, lightgreen: 9498256, lightgrey: 13882323, lightpink: 16758465, lightsalmon: 16752762, lightseagreen: 2142890, lightskyblue: 8900346, lightslategray: 7833753, lightslategrey: 7833753, lightsteelblue: 11584734, lightyellow: 16777184, lime: 65280, limegreen: 3329330, linen: 16445670, magenta: 16711935, maroon: 8388608, mediumaquamarine: 6737322, mediumblue: 205, mediumorchid: 12211667, mediumpurple: 9662683, mediumseagreen: 3978097, mediumslateblue: 8087790, mediumspringgreen: 64154, mediumturquoise: 4772300, mediumvioletred: 13047173, midnightblue: 1644912, mintcream: 16121850, mistyrose: 16770273, moccasin: 16770229, navajowhite: 16768685, navy: 128, oldlace: 16643558, olive: 8421376, olivedrab: 7048739, orange: 16753920, orangered: 16729344, orchid: 14315734, palegoldenrod: 15657130, palegreen: 10025880, paleturquoise: 11529966, palevioletred: 14381203, papayawhip: 16773077, peachpuff: 16767673, peru: 13468991, pink: 16761035, plum: 14524637, powderblue: 11591910, purple: 8388736, rebeccapurple: 6697881, red: 16711680, rosybrown: 12357519, royalblue: 4286945, saddlebrown: 9127187, salmon: 16416882, sandybrown: 16032864, seagreen: 3050327, seashell: 16774638, sienna: 10506797, silver: 12632256, skyblue: 8900331, slateblue: 6970061, slategray: 7372944, slategrey: 7372944, snow: 16775930, springgreen: 65407, steelblue: 4620980, tan: 13808780, teal: 32896, thistle: 14204888, tomato: 16737095, turquoise: 4251856, violet: 15631086, wheat: 16113331, white: 16777215, whitesmoke: 16119285, yellow: 16776960, yellowgreen: 10145074 }, | |
Te = { h: 0, s: 0, l: 0 }, | |
Ae = { h: 0, s: 0, l: 0 }; | |
function Le(t, e, n) { | |
return n < 0 && (n += 1), n > 1 && (n -= 1), n < 1 / 6 ? t + 6 * (e - t) * n : n < 0.5 ? e : n < 2 / 3 ? t + 6 * (e - t) * (2 / 3 - n) : t; | |
} | |
function Ce(t) { | |
return t < 0.04045 ? 0.0773993808 * t : Math.pow(0.9478672986 * t + 0.0521327014, 2.4); | |
} | |
function Re(t) { | |
return t < 0.0031308 ? 12.92 * t : 1.055 * Math.pow(t, 0.41666) - 0.055; | |
} | |
class Pe { | |
constructor(t, e, n) { | |
return void 0 === e && void 0 === n ? this.set(t) : this.setRGB(t, e, n); | |
} | |
set(t) { | |
return t && t.isColor ? this.copy(t) : "number" == typeof t ? this.setHex(t) : "string" == typeof t && this.setStyle(t), this; | |
} | |
setScalar(t) { | |
return (this.r = t), (this.g = t), (this.b = t), this; | |
} | |
setHex(t) { | |
return (t = Math.floor(t)), (this.r = ((t >> 16) & 255) / 255), (this.g = ((t >> 8) & 255) / 255), (this.b = (255 & t) / 255), this; | |
} | |
setRGB(t, e, n) { | |
return (this.r = t), (this.g = e), (this.b = n), this; | |
} | |
setHSL(t, e, n) { | |
if (((t = q(t, 1)), (e = j(e, 0, 1)), (n = j(n, 0, 1)), 0 === e)) this.r = this.g = this.b = n; | |
else { | |
const i = n <= 0.5 ? n * (1 + e) : n + e - n * e, | |
r = 2 * n - i; | |
(this.r = Le(r, i, t + 1 / 3)), (this.g = Le(r, i, t)), (this.b = Le(r, i, t - 1 / 3)); | |
} | |
return this; | |
} | |
setStyle(t) { | |
function e(e) { | |
void 0 !== e && parseFloat(e) < 1 && console.warn("THREE.Color: Alpha component of " + t + " will be ignored."); | |
} | |
let n; | |
if ((n = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t))) { | |
let t; | |
const i = n[1], | |
r = n[2]; | |
switch (i) { | |
case "rgb": | |
case "rgba": | |
if ((t = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))) return (this.r = Math.min(255, parseInt(t[1], 10)) / 255), (this.g = Math.min(255, parseInt(t[2], 10)) / 255), (this.b = Math.min(255, parseInt(t[3], 10)) / 255), e(t[4]), this; | |
if ((t = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))) return (this.r = Math.min(100, parseInt(t[1], 10)) / 100), (this.g = Math.min(100, parseInt(t[2], 10)) / 100), (this.b = Math.min(100, parseInt(t[3], 10)) / 100), e(t[4]), this; | |
break; | |
case "hsl": | |
case "hsla": | |
if ((t = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))) { | |
const n = parseFloat(t[1]) / 360, | |
i = parseInt(t[2], 10) / 100, | |
r = parseInt(t[3], 10) / 100; | |
return e(t[4]), this.setHSL(n, i, r); | |
} | |
} | |
} else if ((n = /^\#([A-Fa-f\d]+)$/.exec(t))) { | |
const t = n[1], | |
e = t.length; | |
if (3 === e) return (this.r = parseInt(t.charAt(0) + t.charAt(0), 16) / 255), (this.g = parseInt(t.charAt(1) + t.charAt(1), 16) / 255), (this.b = parseInt(t.charAt(2) + t.charAt(2), 16) / 255), this; | |
if (6 === e) return (this.r = parseInt(t.charAt(0) + t.charAt(1), 16) / 255), (this.g = parseInt(t.charAt(2) + t.charAt(3), 16) / 255), (this.b = parseInt(t.charAt(4) + t.charAt(5), 16) / 255), this; | |
} | |
return t && t.length > 0 ? this.setColorName(t) : this; | |
} | |
setColorName(t) { | |
const e = Ee[t.toLowerCase()]; | |
return void 0 !== e ? this.setHex(e) : console.warn("THREE.Color: Unknown color " + t), this; | |
} | |
clone() { | |
return new this.constructor(this.r, this.g, this.b); | |
} | |
copy(t) { | |
return (this.r = t.r), (this.g = t.g), (this.b = t.b), this; | |
} | |
copySRGBToLinear(t) { | |
return (this.r = Ce(t.r)), (this.g = Ce(t.g)), (this.b = Ce(t.b)), this; | |
} | |
copyLinearToSRGB(t) { | |
return (this.r = Re(t.r)), (this.g = Re(t.g)), (this.b = Re(t.b)), this; | |
} | |
convertSRGBToLinear() { | |
return this.copySRGBToLinear(this), this; | |
} | |
convertLinearToSRGB() { | |
return this.copyLinearToSRGB(this), this; | |
} | |
getHex() { | |
return ((255 * this.r) << 16) ^ ((255 * this.g) << 8) ^ ((255 * this.b) << 0); | |
} | |
getHexString() { | |
return ("000000" + this.getHex().toString(16)).slice(-6); | |
} | |
getHSL(t) { | |
const e = this.r, | |
n = this.g, | |
i = this.b, | |
r = Math.max(e, n, i), | |
s = Math.min(e, n, i); | |
let a, o; | |
const l = (s + r) / 2; | |
if (s === r) (a = 0), (o = 0); | |
else { | |
const t = r - s; | |
switch (((o = l <= 0.5 ? t / (r + s) : t / (2 - r - s)), r)) { | |
case e: | |
a = (n - i) / t + (n < i ? 6 : 0); | |
break; | |
case n: | |
a = (i - e) / t + 2; | |
break; | |
case i: | |
a = (e - n) / t + 4; | |
} | |
a /= 6; | |
} | |
return (t.h = a), (t.s = o), (t.l = l), t; | |
} | |
getStyle() { | |
return "rgb(" + ((255 * this.r) | 0) + "," + ((255 * this.g) | 0) + "," + ((255 * this.b) | 0) + ")"; | |
} | |
offsetHSL(t, e, n) { | |
return this.getHSL(Te), (Te.h += t), (Te.s += e), (Te.l += n), this.setHSL(Te.h, Te.s, Te.l), this; | |
} | |
add(t) { | |
return (this.r += t.r), (this.g += t.g), (this.b += t.b), this; | |
} | |
addColors(t, e) { | |
return (this.r = t.r + e.r), (this.g = t.g + e.g), (this.b = t.b + e.b), this; | |
} | |
addScalar(t) { | |
return (this.r += t), (this.g += t), (this.b += t), this; | |
} | |
sub(t) { | |
return (this.r = Math.max(0, this.r - t.r)), (this.g = Math.max(0, this.g - t.g)), (this.b = Math.max(0, this.b - t.b)), this; | |
} | |
multiply(t) { | |
return (this.r *= t.r), (this.g *= t.g), (this.b *= t.b), this; | |
} | |
multiplyScalar(t) { | |
return (this.r *= t), (this.g *= t), (this.b *= t), this; | |
} | |
lerp(t, e) { | |
return (this.r += (t.r - this.r) * e), (this.g += (t.g - this.g) * e), (this.b += (t.b - this.b) * e), this; | |
} | |
lerpColors(t, e, n) { | |
return (this.r = t.r + (e.r - t.r) * n), (this.g = t.g + (e.g - t.g) * n), (this.b = t.b + (e.b - t.b) * n), this; | |
} | |
lerpHSL(t, e) { | |
this.getHSL(Te), t.getHSL(Ae); | |
const n = X(Te.h, Ae.h, e), | |
i = X(Te.s, Ae.s, e), | |
r = X(Te.l, Ae.l, e); | |
return this.setHSL(n, i, r), this; | |
} | |
equals(t) { | |
return t.r === this.r && t.g === this.g && t.b === this.b; | |
} | |
fromArray(t, e = 0) { | |
return (this.r = t[e]), (this.g = t[e + 1]), (this.b = t[e + 2]), this; | |
} | |
toArray(t = [], e = 0) { | |
return (t[e] = this.r), (t[e + 1] = this.g), (t[e + 2] = this.b), t; | |
} | |
fromBufferAttribute(t, e) { | |
return (this.r = t.getX(e)), (this.g = t.getY(e)), (this.b = t.getZ(e)), !0 === t.normalized && ((this.r /= 255), (this.g /= 255), (this.b /= 255)), this; | |
} | |
toJSON() { | |
return this.getHex(); | |
} | |
} | |
(Pe.NAMES = Ee), (Pe.prototype.isColor = !0), (Pe.prototype.r = 1), (Pe.prototype.g = 1), (Pe.prototype.b = 1); | |
class De extends Se { | |
constructor(t) { | |
super(), (this.type = "MeshBasicMaterial"), (this.color = new Pe(16777215)), (this.map = null), (this.lightMap = null), (this.lightMapIntensity = 1), (this.aoMap = null), (this.aoMapIntensity = 1), (this.specularMap = null), (this.alphaMap = null), (this.envMap = null), (this.combine = 0), (this.reflectivity = 1), (this.refractionRatio = 0.98), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.wireframeLinecap = "round"), (this.wireframeLinejoin = "round"), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), (this.map = t.map), (this.lightMap = t.lightMap), (this.lightMapIntensity = t.lightMapIntensity), (this.aoMap = t.aoMap), (this.aoMapIntensity = t.aoMapIntensity), (this.specularMap = t.specularMap), (this.alphaMap = t.alphaMap), (this.envMap = t.envMap), (this.combine = t.combine), (this.reflectivity = t.reflectivity), (this.refractionRatio = t.refractionRatio), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), (this.wireframeLinecap = t.wireframeLinecap), (this.wireframeLinejoin = t.wireframeLinejoin), this; | |
} | |
} | |
De.prototype.isMeshBasicMaterial = !0; | |
const Ie = new ht(), | |
Ne = new $(); | |
class ze { | |
constructor(t, e, n) { | |
if (Array.isArray(t)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); | |
(this.name = ""), (this.array = t), (this.itemSize = e), (this.count = void 0 !== t ? t.length / e : 0), (this.normalized = !0 === n), (this.usage = F), (this.updateRange = { offset: 0, count: -1 }), (this.version = 0); | |
} | |
onUploadCallback() {} | |
set needsUpdate(t) { | |
!0 === t && this.version++; | |
} | |
setUsage(t) { | |
return (this.usage = t), this; | |
} | |
copy(t) { | |
return (this.name = t.name), (this.array = new t.array.constructor(t.array)), (this.itemSize = t.itemSize), (this.count = t.count), (this.normalized = t.normalized), (this.usage = t.usage), this; | |
} | |
copyAt(t, e, n) { | |
(t *= this.itemSize), (n *= e.itemSize); | |
for (let i = 0, r = this.itemSize; i < r; i++) this.array[t + i] = e.array[n + i]; | |
return this; | |
} | |
copyArray(t) { | |
return this.array.set(t), this; | |
} | |
copyColorsArray(t) { | |
const e = this.array; | |
let n = 0; | |
for (let i = 0, r = t.length; i < r; i++) { | |
let r = t[i]; | |
void 0 === r && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", i), (r = new Pe())), (e[n++] = r.r), (e[n++] = r.g), (e[n++] = r.b); | |
} | |
return this; | |
} | |
copyVector2sArray(t) { | |
const e = this.array; | |
let n = 0; | |
for (let i = 0, r = t.length; i < r; i++) { | |
let r = t[i]; | |
void 0 === r && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", i), (r = new $())), (e[n++] = r.x), (e[n++] = r.y); | |
} | |
return this; | |
} | |
copyVector3sArray(t) { | |
const e = this.array; | |
let n = 0; | |
for (let i = 0, r = t.length; i < r; i++) { | |
let r = t[i]; | |
void 0 === r && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", i), (r = new ht())), (e[n++] = r.x), (e[n++] = r.y), (e[n++] = r.z); | |
} | |
return this; | |
} | |
copyVector4sArray(t) { | |
const e = this.array; | |
let n = 0; | |
for (let i = 0, r = t.length; i < r; i++) { | |
let r = t[i]; | |
void 0 === r && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", i), (r = new st())), (e[n++] = r.x), (e[n++] = r.y), (e[n++] = r.z), (e[n++] = r.w); | |
} | |
return this; | |
} | |
applyMatrix3(t) { | |
if (2 === this.itemSize) for (let e = 0, n = this.count; e < n; e++) Ne.fromBufferAttribute(this, e), Ne.applyMatrix3(t), this.setXY(e, Ne.x, Ne.y); | |
else if (3 === this.itemSize) for (let e = 0, n = this.count; e < n; e++) Ie.fromBufferAttribute(this, e), Ie.applyMatrix3(t), this.setXYZ(e, Ie.x, Ie.y, Ie.z); | |
return this; | |
} | |
applyMatrix4(t) { | |
for (let e = 0, n = this.count; e < n; e++) (Ie.x = this.getX(e)), (Ie.y = this.getY(e)), (Ie.z = this.getZ(e)), Ie.applyMatrix4(t), this.setXYZ(e, Ie.x, Ie.y, Ie.z); | |
return this; | |
} | |
applyNormalMatrix(t) { | |
for (let e = 0, n = this.count; e < n; e++) (Ie.x = this.getX(e)), (Ie.y = this.getY(e)), (Ie.z = this.getZ(e)), Ie.applyNormalMatrix(t), this.setXYZ(e, Ie.x, Ie.y, Ie.z); | |
return this; | |
} | |
transformDirection(t) { | |
for (let e = 0, n = this.count; e < n; e++) (Ie.x = this.getX(e)), (Ie.y = this.getY(e)), (Ie.z = this.getZ(e)), Ie.transformDirection(t), this.setXYZ(e, Ie.x, Ie.y, Ie.z); | |
return this; | |
} | |
set(t, e = 0) { | |
return this.array.set(t, e), this; | |
} | |
getX(t) { | |
return this.array[t * this.itemSize]; | |
} | |
setX(t, e) { | |
return (this.array[t * this.itemSize] = e), this; | |
} | |
getY(t) { | |
return this.array[t * this.itemSize + 1]; | |
} | |
setY(t, e) { | |
return (this.array[t * this.itemSize + 1] = e), this; | |
} | |
getZ(t) { | |
return this.array[t * this.itemSize + 2]; | |
} | |
setZ(t, e) { | |
return (this.array[t * this.itemSize + 2] = e), this; | |
} | |
getW(t) { | |
return this.array[t * this.itemSize + 3]; | |
} | |
setW(t, e) { | |
return (this.array[t * this.itemSize + 3] = e), this; | |
} | |
setXY(t, e, n) { | |
return (t *= this.itemSize), (this.array[t + 0] = e), (this.array[t + 1] = n), this; | |
} | |
setXYZ(t, e, n, i) { | |
return (t *= this.itemSize), (this.array[t + 0] = e), (this.array[t + 1] = n), (this.array[t + 2] = i), this; | |
} | |
setXYZW(t, e, n, i, r) { | |
return (t *= this.itemSize), (this.array[t + 0] = e), (this.array[t + 1] = n), (this.array[t + 2] = i), (this.array[t + 3] = r), this; | |
} | |
onUpload(t) { | |
return (this.onUploadCallback = t), this; | |
} | |
clone() { | |
return new this.constructor(this.array, this.itemSize).copy(this); | |
} | |
toJSON() { | |
const t = { itemSize: this.itemSize, type: this.array.constructor.name, array: Array.prototype.slice.call(this.array), normalized: this.normalized }; | |
return "" !== this.name && (t.name = this.name), this.usage !== F && (t.usage = this.usage), (0 === this.updateRange.offset && -1 === this.updateRange.count) || (t.updateRange = this.updateRange), t; | |
} | |
} | |
ze.prototype.isBufferAttribute = !0; | |
class Oe extends ze { | |
constructor(t, e, n) { | |
super(new Uint16Array(t), e, n); | |
} | |
} | |
class Fe extends ze { | |
constructor(t, e, n) { | |
super(new Uint32Array(t), e, n); | |
} | |
} | |
(class extends ze { | |
constructor(t, e, n) { | |
super(new Uint16Array(t), e, n); | |
} | |
}.prototype.isFloat16BufferAttribute = !0); | |
class Be extends ze { | |
constructor(t, e, n) { | |
super(new Float32Array(t), e, n); | |
} | |
} | |
let Ue = 0; | |
const He = new Ht(), | |
Ve = new ue(), | |
ke = new ht(), | |
Ge = new dt(), | |
We = new dt(), | |
je = new ht(); | |
class qe extends H { | |
constructor() { | |
super(), Object.defineProperty(this, "id", { value: Ue++ }), (this.uuid = W()), (this.name = ""), (this.type = "BufferGeometry"), (this.index = null), (this.attributes = {}), (this.morphAttributes = {}), (this.morphTargetsRelative = !1), (this.groups = []), (this.boundingBox = null), (this.boundingSphere = null), (this.drawRange = { start: 0, count: 1 / 0 }), (this.userData = {}); | |
} | |
getIndex() { | |
return this.index; | |
} | |
setIndex(t) { | |
return Array.isArray(t) ? (this.index = new (Q(t) > 65535 ? Fe : Oe)(t, 1)) : (this.index = t), this; | |
} | |
getAttribute(t) { | |
return this.attributes[t]; | |
} | |
setAttribute(t, e) { | |
return (this.attributes[t] = e), this; | |
} | |
deleteAttribute(t) { | |
return delete this.attributes[t], this; | |
} | |
hasAttribute(t) { | |
return void 0 !== this.attributes[t]; | |
} | |
addGroup(t, e, n = 0) { | |
this.groups.push({ start: t, count: e, materialIndex: n }); | |
} | |
clearGroups() { | |
this.groups = []; | |
} | |
setDrawRange(t, e) { | |
(this.drawRange.start = t), (this.drawRange.count = e); | |
} | |
applyMatrix4(t) { | |
const e = this.attributes.position; | |
void 0 !== e && (e.applyMatrix4(t), (e.needsUpdate = !0)); | |
const n = this.attributes.normal; | |
if (void 0 !== n) { | |
const e = new Z().getNormalMatrix(t); | |
n.applyNormalMatrix(e), (n.needsUpdate = !0); | |
} | |
const i = this.attributes.tangent; | |
return void 0 !== i && (i.transformDirection(t), (i.needsUpdate = !0)), null !== this.boundingBox && this.computeBoundingBox(), null !== this.boundingSphere && this.computeBoundingSphere(), this; | |
} | |
applyQuaternion(t) { | |
return He.makeRotationFromQuaternion(t), this.applyMatrix4(He), this; | |
} | |
rotateX(t) { | |
return He.makeRotationX(t), this.applyMatrix4(He), this; | |
} | |
rotateY(t) { | |
return He.makeRotationY(t), this.applyMatrix4(He), this; | |
} | |
rotateZ(t) { | |
return He.makeRotationZ(t), this.applyMatrix4(He), this; | |
} | |
translate(t, e, n) { | |
return He.makeTranslation(t, e, n), this.applyMatrix4(He), this; | |
} | |
scale(t, e, n) { | |
return He.makeScale(t, e, n), this.applyMatrix4(He), this; | |
} | |
lookAt(t) { | |
return Ve.lookAt(t), Ve.updateMatrix(), this.applyMatrix4(Ve.matrix), this; | |
} | |
center() { | |
return this.computeBoundingBox(), this.boundingBox.getCenter(ke).negate(), this.translate(ke.x, ke.y, ke.z), this; | |
} | |
setFromPoints(t) { | |
const e = []; | |
for (let n = 0, i = t.length; n < i; n++) { | |
const i = t[n]; | |
e.push(i.x, i.y, i.z || 0); | |
} | |
return this.setAttribute("position", new Be(e, 3)), this; | |
} | |
computeBoundingBox() { | |
null === this.boundingBox && (this.boundingBox = new dt()); | |
const t = this.attributes.position, | |
e = this.morphAttributes.position; | |
if (t && t.isGLBufferAttribute) return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this), void this.boundingBox.set(new ht(-1 / 0, -1 / 0, -1 / 0), new ht(1 / 0, 1 / 0, 1 / 0)); | |
if (void 0 !== t) { | |
if ((this.boundingBox.setFromBufferAttribute(t), e)) | |
for (let t = 0, n = e.length; t < n; t++) { | |
const n = e[t]; | |
Ge.setFromBufferAttribute(n), this.morphTargetsRelative ? (je.addVectors(this.boundingBox.min, Ge.min), this.boundingBox.expandByPoint(je), je.addVectors(this.boundingBox.max, Ge.max), this.boundingBox.expandByPoint(je)) : (this.boundingBox.expandByPoint(Ge.min), this.boundingBox.expandByPoint(Ge.max)); | |
} | |
} else this.boundingBox.makeEmpty(); | |
(isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); | |
} | |
computeBoundingSphere() { | |
null === this.boundingSphere && (this.boundingSphere = new Pt()); | |
const t = this.attributes.position, | |
e = this.morphAttributes.position; | |
if (t && t.isGLBufferAttribute) return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this), void this.boundingSphere.set(new ht(), 1 / 0); | |
if (t) { | |
const n = this.boundingSphere.center; | |
if ((Ge.setFromBufferAttribute(t), e)) | |
for (let t = 0, n = e.length; t < n; t++) { | |
const n = e[t]; | |
We.setFromBufferAttribute(n), this.morphTargetsRelative ? (je.addVectors(Ge.min, We.min), Ge.expandByPoint(je), je.addVectors(Ge.max, We.max), Ge.expandByPoint(je)) : (Ge.expandByPoint(We.min), Ge.expandByPoint(We.max)); | |
} | |
Ge.getCenter(n); | |
let i = 0; | |
for (let e = 0, r = t.count; e < r; e++) je.fromBufferAttribute(t, e), (i = Math.max(i, n.distanceToSquared(je))); | |
if (e) | |
for (let r = 0, s = e.length; r < s; r++) { | |
const s = e[r], | |
a = this.morphTargetsRelative; | |
for (let e = 0, r = s.count; e < r; e++) je.fromBufferAttribute(s, e), a && (ke.fromBufferAttribute(t, e), je.add(ke)), (i = Math.max(i, n.distanceToSquared(je))); | |
} | |
(this.boundingSphere.radius = Math.sqrt(i)), isNaN(this.boundingSphere.radius) && console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); | |
} | |
} | |
computeTangents() { | |
const t = this.index, | |
e = this.attributes; | |
if (null === t || void 0 === e.position || void 0 === e.normal || void 0 === e.uv) return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)"); | |
const n = t.array, | |
i = e.position.array, | |
r = e.normal.array, | |
s = e.uv.array, | |
a = i.length / 3; | |
void 0 === e.tangent && this.setAttribute("tangent", new ze(new Float32Array(4 * a), 4)); | |
const o = e.tangent.array, | |
l = [], | |
h = []; | |
for (let t = 0; t < a; t++) (l[t] = new ht()), (h[t] = new ht()); | |
const c = new ht(), | |
u = new ht(), | |
d = new ht(), | |
p = new $(), | |
m = new $(), | |
f = new $(), | |
g = new ht(), | |
v = new ht(); | |
function x(t, e, n) { | |
c.fromArray(i, 3 * t), u.fromArray(i, 3 * e), d.fromArray(i, 3 * n), p.fromArray(s, 2 * t), m.fromArray(s, 2 * e), f.fromArray(s, 2 * n), u.sub(c), d.sub(c), m.sub(p), f.sub(p); | |
const r = 1 / (m.x * f.y - f.x * m.y); | |
isFinite(r) && (g.copy(u).multiplyScalar(f.y).addScaledVector(d, -m.y).multiplyScalar(r), v.copy(d).multiplyScalar(m.x).addScaledVector(u, -f.x).multiplyScalar(r), l[t].add(g), l[e].add(g), l[n].add(g), h[t].add(v), h[e].add(v), h[n].add(v)); | |
} | |
let y = this.groups; | |
0 === y.length && (y = [{ start: 0, count: n.length }]); | |
for (let t = 0, e = y.length; t < e; ++t) { | |
const e = y[t], | |
i = e.start; | |
for (let t = i, r = i + e.count; t < r; t += 3) x(n[t + 0], n[t + 1], n[t + 2]); | |
} | |
const _ = new ht(), | |
b = new ht(), | |
w = new ht(), | |
M = new ht(); | |
function S(t) { | |
w.fromArray(r, 3 * t), M.copy(w); | |
const e = l[t]; | |
_.copy(e), _.sub(w.multiplyScalar(w.dot(e))).normalize(), b.crossVectors(M, e); | |
const n = b.dot(h[t]) < 0 ? -1 : 1; | |
(o[4 * t] = _.x), (o[4 * t + 1] = _.y), (o[4 * t + 2] = _.z), (o[4 * t + 3] = n); | |
} | |
for (let t = 0, e = y.length; t < e; ++t) { | |
const e = y[t], | |
i = e.start; | |
for (let t = i, r = i + e.count; t < r; t += 3) S(n[t + 0]), S(n[t + 1]), S(n[t + 2]); | |
} | |
} | |
computeVertexNormals() { | |
const t = this.index, | |
e = this.getAttribute("position"); | |
if (void 0 !== e) { | |
let n = this.getAttribute("normal"); | |
if (void 0 === n) (n = new ze(new Float32Array(3 * e.count), 3)), this.setAttribute("normal", n); | |
else for (let t = 0, e = n.count; t < e; t++) n.setXYZ(t, 0, 0, 0); | |
const i = new ht(), | |
r = new ht(), | |
s = new ht(), | |
a = new ht(), | |
o = new ht(), | |
l = new ht(), | |
h = new ht(), | |
c = new ht(); | |
if (t) | |
for (let u = 0, d = t.count; u < d; u += 3) { | |
const d = t.getX(u + 0), | |
p = t.getX(u + 1), | |
m = t.getX(u + 2); | |
i.fromBufferAttribute(e, d), r.fromBufferAttribute(e, p), s.fromBufferAttribute(e, m), h.subVectors(s, r), c.subVectors(i, r), h.cross(c), a.fromBufferAttribute(n, d), o.fromBufferAttribute(n, p), l.fromBufferAttribute(n, m), a.add(h), o.add(h), l.add(h), n.setXYZ(d, a.x, a.y, a.z), n.setXYZ(p, o.x, o.y, o.z), n.setXYZ(m, l.x, l.y, l.z); | |
} | |
else for (let t = 0, a = e.count; t < a; t += 3) i.fromBufferAttribute(e, t + 0), r.fromBufferAttribute(e, t + 1), s.fromBufferAttribute(e, t + 2), h.subVectors(s, r), c.subVectors(i, r), h.cross(c), n.setXYZ(t + 0, h.x, h.y, h.z), n.setXYZ(t + 1, h.x, h.y, h.z), n.setXYZ(t + 2, h.x, h.y, h.z); | |
this.normalizeNormals(), (n.needsUpdate = !0); | |
} | |
} | |
merge(t, e) { | |
if (!t || !t.isBufferGeometry) return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", t); | |
void 0 === e && ((e = 0), console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.")); | |
const n = this.attributes; | |
for (const i in n) { | |
if (void 0 === t.attributes[i]) continue; | |
const r = n[i].array, | |
s = t.attributes[i], | |
a = s.array, | |
o = s.itemSize * e, | |
l = Math.min(a.length, r.length - o); | |
for (let t = 0, e = o; t < l; t++, e++) r[e] = a[t]; | |
} | |
return this; | |
} | |
normalizeNormals() { | |
const t = this.attributes.normal; | |
for (let e = 0, n = t.count; e < n; e++) je.fromBufferAttribute(t, e), je.normalize(), t.setXYZ(e, je.x, je.y, je.z); | |
} | |
toNonIndexed() { | |
function t(t, e) { | |
const n = t.array, | |
i = t.itemSize, | |
r = t.normalized, | |
s = new n.constructor(e.length * i); | |
let a = 0, | |
o = 0; | |
for (let r = 0, l = e.length; r < l; r++) { | |
a = t.isInterleavedBufferAttribute ? e[r] * t.data.stride + t.offset : e[r] * i; | |
for (let t = 0; t < i; t++) s[o++] = n[a++]; | |
} | |
return new ze(s, i, r); | |
} | |
if (null === this.index) return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."), this; | |
const e = new qe(), | |
n = this.index.array, | |
i = this.attributes; | |
for (const r in i) { | |
const s = t(i[r], n); | |
e.setAttribute(r, s); | |
} | |
const r = this.morphAttributes; | |
for (const i in r) { | |
const s = [], | |
a = r[i]; | |
for (let e = 0, i = a.length; e < i; e++) { | |
const i = t(a[e], n); | |
s.push(i); | |
} | |
e.morphAttributes[i] = s; | |
} | |
e.morphTargetsRelative = this.morphTargetsRelative; | |
const s = this.groups; | |
for (let t = 0, n = s.length; t < n; t++) { | |
const n = s[t]; | |
e.addGroup(n.start, n.count, n.materialIndex); | |
} | |
return e; | |
} | |
toJSON() { | |
const t = { metadata: { version: 4.5, type: "BufferGeometry", generator: "BufferGeometry.toJSON" } }; | |
if (((t.uuid = this.uuid), (t.type = this.type), "" !== this.name && (t.name = this.name), Object.keys(this.userData).length > 0 && (t.userData = this.userData), void 0 !== this.parameters)) { | |
const e = this.parameters; | |
for (const n in e) void 0 !== e[n] && (t[n] = e[n]); | |
return t; | |
} | |
t.data = { attributes: {} }; | |
const e = this.index; | |
null !== e && (t.data.index = { type: e.array.constructor.name, array: Array.prototype.slice.call(e.array) }); | |
const n = this.attributes; | |
for (const e in n) { | |
const i = n[e]; | |
t.data.attributes[e] = i.toJSON(t.data); | |
} | |
const i = {}; | |
let r = !1; | |
for (const e in this.morphAttributes) { | |
const n = this.morphAttributes[e], | |
s = []; | |
for (let e = 0, i = n.length; e < i; e++) { | |
const i = n[e]; | |
s.push(i.toJSON(t.data)); | |
} | |
s.length > 0 && ((i[e] = s), (r = !0)); | |
} | |
r && ((t.data.morphAttributes = i), (t.data.morphTargetsRelative = this.morphTargetsRelative)); | |
const s = this.groups; | |
s.length > 0 && (t.data.groups = JSON.parse(JSON.stringify(s))); | |
const a = this.boundingSphere; | |
return null !== a && (t.data.boundingSphere = { center: a.center.toArray(), radius: a.radius }), t; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
(this.index = null), (this.attributes = {}), (this.morphAttributes = {}), (this.groups = []), (this.boundingBox = null), (this.boundingSphere = null); | |
const e = {}; | |
this.name = t.name; | |
const n = t.index; | |
null !== n && this.setIndex(n.clone(e)); | |
const i = t.attributes; | |
for (const t in i) { | |
const n = i[t]; | |
this.setAttribute(t, n.clone(e)); | |
} | |
const r = t.morphAttributes; | |
for (const t in r) { | |
const n = [], | |
i = r[t]; | |
for (let t = 0, r = i.length; t < r; t++) n.push(i[t].clone(e)); | |
this.morphAttributes[t] = n; | |
} | |
this.morphTargetsRelative = t.morphTargetsRelative; | |
const s = t.groups; | |
for (let t = 0, e = s.length; t < e; t++) { | |
const e = s[t]; | |
this.addGroup(e.start, e.count, e.materialIndex); | |
} | |
const a = t.boundingBox; | |
null !== a && (this.boundingBox = a.clone()); | |
const o = t.boundingSphere; | |
return null !== o && (this.boundingSphere = o.clone()), (this.drawRange.start = t.drawRange.start), (this.drawRange.count = t.drawRange.count), (this.userData = t.userData), void 0 !== t.parameters && (this.parameters = Object.assign({}, t.parameters)), this; | |
} | |
dispose() { | |
this.dispatchEvent({ type: "dispose" }); | |
} | |
} | |
qe.prototype.isBufferGeometry = !0; | |
const Xe = new Ht(), | |
Ye = new Ut(), | |
Je = new Pt(), | |
$e = new ht(), | |
Ze = new ht(), | |
Qe = new ht(), | |
Ke = new ht(), | |
tn = new ht(), | |
en = new ht(), | |
nn = new ht(), | |
rn = new ht(), | |
sn = new ht(), | |
an = new $(), | |
on = new $(), | |
ln = new $(), | |
hn = new ht(), | |
cn = new ht(); | |
class un extends ue { | |
constructor(t = new qe(), e = new De()) { | |
super(), (this.type = "Mesh"), (this.geometry = t), (this.material = e), this.updateMorphTargets(); | |
} | |
copy(t) { | |
return super.copy(t), void 0 !== t.morphTargetInfluences && (this.morphTargetInfluences = t.morphTargetInfluences.slice()), void 0 !== t.morphTargetDictionary && (this.morphTargetDictionary = Object.assign({}, t.morphTargetDictionary)), (this.material = t.material), (this.geometry = t.geometry), this; | |
} | |
updateMorphTargets() { | |
const t = this.geometry; | |
if (t.isBufferGeometry) { | |
const e = t.morphAttributes, | |
n = Object.keys(e); | |
if (n.length > 0) { | |
const t = e[n[0]]; | |
if (void 0 !== t) { | |
(this.morphTargetInfluences = []), (this.morphTargetDictionary = {}); | |
for (let e = 0, n = t.length; e < n; e++) { | |
const n = t[e].name || String(e); | |
this.morphTargetInfluences.push(0), (this.morphTargetDictionary[n] = e); | |
} | |
} | |
} | |
} else { | |
const e = t.morphTargets; | |
void 0 !== e && e.length > 0 && console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); | |
} | |
} | |
raycast(t, e) { | |
const n = this.geometry, | |
i = this.material, | |
r = this.matrixWorld; | |
if (void 0 === i) return; | |
if ((null === n.boundingSphere && n.computeBoundingSphere(), Je.copy(n.boundingSphere), Je.applyMatrix4(r), !1 === t.ray.intersectsSphere(Je))) return; | |
if ((Xe.copy(r).invert(), Ye.copy(t.ray).applyMatrix4(Xe), null !== n.boundingBox && !1 === Ye.intersectsBox(n.boundingBox))) return; | |
let s; | |
if (n.isBufferGeometry) { | |
const r = n.index, | |
a = n.attributes.position, | |
o = n.morphAttributes.position, | |
l = n.morphTargetsRelative, | |
h = n.attributes.uv, | |
c = n.attributes.uv2, | |
u = n.groups, | |
d = n.drawRange; | |
if (null !== r) | |
if (Array.isArray(i)) | |
for (let n = 0, p = u.length; n < p; n++) { | |
const p = u[n], | |
m = i[p.materialIndex]; | |
for (let n = Math.max(p.start, d.start), i = Math.min(r.count, Math.min(p.start + p.count, d.start + d.count)); n < i; n += 3) { | |
const i = r.getX(n), | |
u = r.getX(n + 1), | |
d = r.getX(n + 2); | |
(s = dn(this, m, t, Ye, a, o, l, h, c, i, u, d)), s && ((s.faceIndex = Math.floor(n / 3)), (s.face.materialIndex = p.materialIndex), e.push(s)); | |
} | |
} | |
else { | |
for (let n = Math.max(0, d.start), u = Math.min(r.count, d.start + d.count); n < u; n += 3) { | |
const u = r.getX(n), | |
d = r.getX(n + 1), | |
p = r.getX(n + 2); | |
(s = dn(this, i, t, Ye, a, o, l, h, c, u, d, p)), s && ((s.faceIndex = Math.floor(n / 3)), e.push(s)); | |
} | |
} | |
else if (void 0 !== a) | |
if (Array.isArray(i)) | |
for (let n = 0, r = u.length; n < r; n++) { | |
const r = u[n], | |
p = i[r.materialIndex]; | |
for (let n = Math.max(r.start, d.start), i = Math.min(a.count, Math.min(r.start + r.count, d.start + d.count)); n < i; n += 3) { | |
(s = dn(this, p, t, Ye, a, o, l, h, c, n, n + 1, n + 2)), s && ((s.faceIndex = Math.floor(n / 3)), (s.face.materialIndex = r.materialIndex), e.push(s)); | |
} | |
} | |
else { | |
for (let n = Math.max(0, d.start), r = Math.min(a.count, d.start + d.count); n < r; n += 3) { | |
(s = dn(this, i, t, Ye, a, o, l, h, c, n, n + 1, n + 2)), s && ((s.faceIndex = Math.floor(n / 3)), e.push(s)); | |
} | |
} | |
} else n.isGeometry && console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); | |
} | |
} | |
function dn(t, e, n, i, r, s, a, o, l, h, c, u) { | |
$e.fromBufferAttribute(r, h), Ze.fromBufferAttribute(r, c), Qe.fromBufferAttribute(r, u); | |
const d = t.morphTargetInfluences; | |
if (s && d) { | |
nn.set(0, 0, 0), rn.set(0, 0, 0), sn.set(0, 0, 0); | |
for (let t = 0, e = s.length; t < e; t++) { | |
const e = d[t], | |
n = s[t]; | |
0 !== e && (Ke.fromBufferAttribute(n, h), tn.fromBufferAttribute(n, c), en.fromBufferAttribute(n, u), a ? (nn.addScaledVector(Ke, e), rn.addScaledVector(tn, e), sn.addScaledVector(en, e)) : (nn.addScaledVector(Ke.sub($e), e), rn.addScaledVector(tn.sub(Ze), e), sn.addScaledVector(en.sub(Qe), e))); | |
} | |
$e.add(nn), Ze.add(rn), Qe.add(sn); | |
} | |
t.isSkinnedMesh && (t.boneTransform(h, $e), t.boneTransform(c, Ze), t.boneTransform(u, Qe)); | |
const p = (function (t, e, n, i, r, s, a, o) { | |
let l; | |
if (((l = 1 === e.side ? i.intersectTriangle(a, s, r, !0, o) : i.intersectTriangle(r, s, a, 2 !== e.side, o)), null === l)) return null; | |
cn.copy(o), cn.applyMatrix4(t.matrixWorld); | |
const h = n.ray.origin.distanceTo(cn); | |
return h < n.near || h > n.far ? null : { distance: h, point: cn.clone(), object: t }; | |
})(t, e, n, i, $e, Ze, Qe, hn); | |
if (p) { | |
o && (an.fromBufferAttribute(o, h), on.fromBufferAttribute(o, c), ln.fromBufferAttribute(o, u), (p.uv = we.getUV(hn, $e, Ze, Qe, an, on, ln, new $()))), l && (an.fromBufferAttribute(l, h), on.fromBufferAttribute(l, c), ln.fromBufferAttribute(l, u), (p.uv2 = we.getUV(hn, $e, Ze, Qe, an, on, ln, new $()))); | |
const t = { a: h, b: c, c: u, normal: new ht(), materialIndex: 0 }; | |
we.getNormal($e, Ze, Qe, t.normal), (p.face = t); | |
} | |
return p; | |
} | |
un.prototype.isMesh = !0; | |
class pn extends qe { | |
constructor(t = 1, e = 1, n = 1, i = 1, r = 1, s = 1) { | |
super(), (this.type = "BoxGeometry"), (this.parameters = { width: t, height: e, depth: n, widthSegments: i, heightSegments: r, depthSegments: s }); | |
const a = this; | |
(i = Math.floor(i)), (r = Math.floor(r)), (s = Math.floor(s)); | |
const o = [], | |
l = [], | |
h = [], | |
c = []; | |
let u = 0, | |
d = 0; | |
function p(t, e, n, i, r, s, p, m, f, g, v) { | |
const x = s / f, | |
y = p / g, | |
_ = s / 2, | |
b = p / 2, | |
w = m / 2, | |
M = f + 1, | |
S = g + 1; | |
let E = 0, | |
T = 0; | |
const A = new ht(); | |
for (let s = 0; s < S; s++) { | |
const a = s * y - b; | |
for (let o = 0; o < M; o++) { | |
const u = o * x - _; | |
(A[t] = u * i), (A[e] = a * r), (A[n] = w), l.push(A.x, A.y, A.z), (A[t] = 0), (A[e] = 0), (A[n] = m > 0 ? 1 : -1), h.push(A.x, A.y, A.z), c.push(o / f), c.push(1 - s / g), (E += 1); | |
} | |
} | |
for (let t = 0; t < g; t++) | |
for (let e = 0; e < f; e++) { | |
const n = u + e + M * t, | |
i = u + e + M * (t + 1), | |
r = u + (e + 1) + M * (t + 1), | |
s = u + (e + 1) + M * t; | |
o.push(n, i, s), o.push(i, r, s), (T += 6); | |
} | |
a.addGroup(d, T, v), (d += T), (u += E); | |
} | |
p("z", "y", "x", -1, -1, n, e, t, s, r, 0), p("z", "y", "x", 1, -1, n, e, -t, s, r, 1), p("x", "z", "y", 1, 1, t, n, e, i, s, 2), p("x", "z", "y", 1, -1, t, n, -e, i, s, 3), p("x", "y", "z", 1, -1, t, e, n, i, r, 4), p("x", "y", "z", -1, -1, t, e, -n, i, r, 5), this.setIndex(o), this.setAttribute("position", new Be(l, 3)), this.setAttribute("normal", new Be(h, 3)), this.setAttribute("uv", new Be(c, 2)); | |
} | |
static fromJSON(t) { | |
return new pn(t.width, t.height, t.depth, t.widthSegments, t.heightSegments, t.depthSegments); | |
} | |
} | |
function mn(t) { | |
const e = {}; | |
for (const n in t) { | |
e[n] = {}; | |
for (const i in t[n]) { | |
const r = t[n][i]; | |
r && (r.isColor || r.isMatrix3 || r.isMatrix4 || r.isVector2 || r.isVector3 || r.isVector4 || r.isTexture || r.isQuaternion) ? (e[n][i] = r.clone()) : Array.isArray(r) ? (e[n][i] = r.slice()) : (e[n][i] = r); | |
} | |
} | |
return e; | |
} | |
function fn(t) { | |
const e = {}; | |
for (let n = 0; n < t.length; n++) { | |
const i = mn(t[n]); | |
for (const t in i) e[t] = i[t]; | |
} | |
return e; | |
} | |
const gn = { clone: mn, merge: fn }; | |
class vn extends Se { | |
constructor(t) { | |
super(), (this.type = "ShaderMaterial"), (this.defines = {}), (this.uniforms = {}), (this.vertexShader = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"), (this.fragmentShader = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"), (this.linewidth = 1), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.fog = !1), (this.lights = !1), (this.clipping = !1), (this.extensions = { derivatives: !1, fragDepth: !1, drawBuffers: !1, shaderTextureLOD: !1 }), (this.defaultAttributeValues = { color: [1, 1, 1], uv: [0, 0], uv2: [0, 0] }), (this.index0AttributeName = void 0), (this.uniformsNeedUpdate = !1), (this.glslVersion = null), void 0 !== t && (void 0 !== t.attributes && console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."), this.setValues(t)); | |
} | |
copy(t) { | |
return super.copy(t), (this.fragmentShader = t.fragmentShader), (this.vertexShader = t.vertexShader), (this.uniforms = mn(t.uniforms)), (this.defines = Object.assign({}, t.defines)), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), (this.lights = t.lights), (this.clipping = t.clipping), (this.extensions = Object.assign({}, t.extensions)), (this.glslVersion = t.glslVersion), this; | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
(e.glslVersion = this.glslVersion), (e.uniforms = {}); | |
for (const n in this.uniforms) { | |
const i = this.uniforms[n].value; | |
i && i.isTexture ? (e.uniforms[n] = { type: "t", value: i.toJSON(t).uuid }) : i && i.isColor ? (e.uniforms[n] = { type: "c", value: i.getHex() }) : i && i.isVector2 ? (e.uniforms[n] = { type: "v2", value: i.toArray() }) : i && i.isVector3 ? (e.uniforms[n] = { type: "v3", value: i.toArray() }) : i && i.isVector4 ? (e.uniforms[n] = { type: "v4", value: i.toArray() }) : i && i.isMatrix3 ? (e.uniforms[n] = { type: "m3", value: i.toArray() }) : i && i.isMatrix4 ? (e.uniforms[n] = { type: "m4", value: i.toArray() }) : (e.uniforms[n] = { value: i }); | |
} | |
Object.keys(this.defines).length > 0 && (e.defines = this.defines), (e.vertexShader = this.vertexShader), (e.fragmentShader = this.fragmentShader); | |
const n = {}; | |
for (const t in this.extensions) !0 === this.extensions[t] && (n[t] = !0); | |
return Object.keys(n).length > 0 && (e.extensions = n), e; | |
} | |
} | |
vn.prototype.isShaderMaterial = !0; | |
class xn extends ue { | |
constructor() { | |
super(), (this.type = "Camera"), (this.matrixWorldInverse = new Ht()), (this.projectionMatrix = new Ht()), (this.projectionMatrixInverse = new Ht()); | |
} | |
copy(t, e) { | |
return super.copy(t, e), this.matrixWorldInverse.copy(t.matrixWorldInverse), this.projectionMatrix.copy(t.projectionMatrix), this.projectionMatrixInverse.copy(t.projectionMatrixInverse), this; | |
} | |
getWorldDirection(t) { | |
this.updateWorldMatrix(!0, !1); | |
const e = this.matrixWorld.elements; | |
return t.set(-e[8], -e[9], -e[10]).normalize(); | |
} | |
updateMatrixWorld(t) { | |
super.updateMatrixWorld(t), this.matrixWorldInverse.copy(this.matrixWorld).invert(); | |
} | |
updateWorldMatrix(t, e) { | |
super.updateWorldMatrix(t, e), this.matrixWorldInverse.copy(this.matrixWorld).invert(); | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
} | |
xn.prototype.isCamera = !0; | |
class yn extends xn { | |
constructor(t = 50, e = 1, n = 0.1, i = 2e3) { | |
super(), (this.type = "PerspectiveCamera"), (this.fov = t), (this.zoom = 1), (this.near = n), (this.far = i), (this.focus = 10), (this.aspect = e), (this.view = null), (this.filmGauge = 35), (this.filmOffset = 0), this.updateProjectionMatrix(); | |
} | |
copy(t, e) { | |
return super.copy(t, e), (this.fov = t.fov), (this.zoom = t.zoom), (this.near = t.near), (this.far = t.far), (this.focus = t.focus), (this.aspect = t.aspect), (this.view = null === t.view ? null : Object.assign({}, t.view)), (this.filmGauge = t.filmGauge), (this.filmOffset = t.filmOffset), this; | |
} | |
setFocalLength(t) { | |
const e = (0.5 * this.getFilmHeight()) / t; | |
(this.fov = 2 * G * Math.atan(e)), this.updateProjectionMatrix(); | |
} | |
getFocalLength() { | |
const t = Math.tan(0.5 * k * this.fov); | |
return (0.5 * this.getFilmHeight()) / t; | |
} | |
getEffectiveFOV() { | |
return 2 * G * Math.atan(Math.tan(0.5 * k * this.fov) / this.zoom); | |
} | |
getFilmWidth() { | |
return this.filmGauge * Math.min(this.aspect, 1); | |
} | |
getFilmHeight() { | |
return this.filmGauge / Math.max(this.aspect, 1); | |
} | |
setViewOffset(t, e, n, i, r, s) { | |
(this.aspect = t / e), null === this.view && (this.view = { enabled: !0, fullWidth: 1, fullHeight: 1, offsetX: 0, offsetY: 0, width: 1, height: 1 }), (this.view.enabled = !0), (this.view.fullWidth = t), (this.view.fullHeight = e), (this.view.offsetX = n), (this.view.offsetY = i), (this.view.width = r), (this.view.height = s), this.updateProjectionMatrix(); | |
} | |
clearViewOffset() { | |
null !== this.view && (this.view.enabled = !1), this.updateProjectionMatrix(); | |
} | |
updateProjectionMatrix() { | |
const t = this.near; | |
let e = (t * Math.tan(0.5 * k * this.fov)) / this.zoom, | |
n = 2 * e, | |
i = this.aspect * n, | |
r = -0.5 * i; | |
const s = this.view; | |
if (null !== this.view && this.view.enabled) { | |
const t = s.fullWidth, | |
a = s.fullHeight; | |
(r += (s.offsetX * i) / t), (e -= (s.offsetY * n) / a), (i *= s.width / t), (n *= s.height / a); | |
} | |
const a = this.filmOffset; | |
0 !== a && (r += (t * a) / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + i, e, e - n, t, this.far), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
return (e.object.fov = this.fov), (e.object.zoom = this.zoom), (e.object.near = this.near), (e.object.far = this.far), (e.object.focus = this.focus), (e.object.aspect = this.aspect), null !== this.view && (e.object.view = Object.assign({}, this.view)), (e.object.filmGauge = this.filmGauge), (e.object.filmOffset = this.filmOffset), e; | |
} | |
} | |
yn.prototype.isPerspectiveCamera = !0; | |
const _n = 90; | |
class bn extends ue { | |
constructor(t, e, n) { | |
if ((super(), (this.type = "CubeCamera"), !0 !== n.isWebGLCubeRenderTarget)) return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter."); | |
this.renderTarget = n; | |
const i = new yn(_n, 1, t, e); | |
(i.layers = this.layers), i.up.set(0, -1, 0), i.lookAt(new ht(1, 0, 0)), this.add(i); | |
const r = new yn(_n, 1, t, e); | |
(r.layers = this.layers), r.up.set(0, -1, 0), r.lookAt(new ht(-1, 0, 0)), this.add(r); | |
const s = new yn(_n, 1, t, e); | |
(s.layers = this.layers), s.up.set(0, 0, 1), s.lookAt(new ht(0, 1, 0)), this.add(s); | |
const a = new yn(_n, 1, t, e); | |
(a.layers = this.layers), a.up.set(0, 0, -1), a.lookAt(new ht(0, -1, 0)), this.add(a); | |
const o = new yn(_n, 1, t, e); | |
(o.layers = this.layers), o.up.set(0, -1, 0), o.lookAt(new ht(0, 0, 1)), this.add(o); | |
const l = new yn(_n, 1, t, e); | |
(l.layers = this.layers), l.up.set(0, -1, 0), l.lookAt(new ht(0, 0, -1)), this.add(l); | |
} | |
update(t, e) { | |
null === this.parent && this.updateMatrixWorld(); | |
const n = this.renderTarget, | |
[i, r, s, a, o, l] = this.children, | |
h = t.xr.enabled, | |
c = t.getRenderTarget(); | |
t.xr.enabled = !1; | |
const u = n.texture.generateMipmaps; | |
(n.texture.generateMipmaps = !1), t.setRenderTarget(n, 0), t.render(e, i), t.setRenderTarget(n, 1), t.render(e, r), t.setRenderTarget(n, 2), t.render(e, s), t.setRenderTarget(n, 3), t.render(e, a), t.setRenderTarget(n, 4), t.render(e, o), (n.texture.generateMipmaps = u), t.setRenderTarget(n, 5), t.render(e, l), t.setRenderTarget(c), (t.xr.enabled = h); | |
} | |
} | |
class wn extends it { | |
constructor(t, e, n, r, s, a, o, l, h, c) { | |
super((t = void 0 !== t ? t : []), (e = void 0 !== e ? e : i), n, r, s, a, o, l, h, c), (this.flipY = !1); | |
} | |
get images() { | |
return this.image; | |
} | |
set images(t) { | |
this.image = t; | |
} | |
} | |
wn.prototype.isCubeTexture = !0; | |
class Mn extends at { | |
constructor(t, e, n) { | |
Number.isInteger(e) && (console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"), (e = n)), super(t, t, e), (e = e || {}), (this.texture = new wn(void 0, e.mapping, e.wrapS, e.wrapT, e.magFilter, e.minFilter, e.format, e.type, e.anisotropy, e.encoding)), (this.texture.isRenderTargetTexture = !0), (this.texture.generateMipmaps = void 0 !== e.generateMipmaps && e.generateMipmaps), (this.texture.minFilter = void 0 !== e.minFilter ? e.minFilter : f), (this.texture._needsFlipEnvMap = !1); | |
} | |
fromEquirectangularTexture(t, e) { | |
(this.texture.type = e.type), (this.texture.format = S), (this.texture.encoding = e.encoding), (this.texture.generateMipmaps = e.generateMipmaps), (this.texture.minFilter = e.minFilter), (this.texture.magFilter = e.magFilter); | |
const n = { uniforms: { tEquirect: { value: null } }, vertexShader: "\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t", fragmentShader: "\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t" }, | |
i = new pn(5, 5, 5), | |
r = new vn({ name: "CubemapFromEquirect", uniforms: mn(n.uniforms), vertexShader: n.vertexShader, fragmentShader: n.fragmentShader, side: 1, blending: 0 }); | |
r.uniforms.tEquirect.value = e; | |
const s = new un(i, r), | |
a = e.minFilter; | |
e.minFilter === g && (e.minFilter = f); | |
return new bn(1, 10, this).update(t, s), (e.minFilter = a), s.geometry.dispose(), s.material.dispose(), this; | |
} | |
clear(t, e, n, i) { | |
const r = t.getRenderTarget(); | |
for (let r = 0; r < 6; r++) t.setRenderTarget(this, r), t.clear(e, n, i); | |
t.setRenderTarget(r); | |
} | |
} | |
Mn.prototype.isWebGLCubeRenderTarget = !0; | |
const Sn = new ht(), | |
En = new ht(), | |
Tn = new Z(); | |
class An { | |
constructor(t = new ht(1, 0, 0), e = 0) { | |
(this.normal = t), (this.constant = e); | |
} | |
set(t, e) { | |
return this.normal.copy(t), (this.constant = e), this; | |
} | |
setComponents(t, e, n, i) { | |
return this.normal.set(t, e, n), (this.constant = i), this; | |
} | |
setFromNormalAndCoplanarPoint(t, e) { | |
return this.normal.copy(t), (this.constant = -e.dot(this.normal)), this; | |
} | |
setFromCoplanarPoints(t, e, n) { | |
const i = Sn.subVectors(n, e).cross(En.subVectors(t, e)).normalize(); | |
return this.setFromNormalAndCoplanarPoint(i, t), this; | |
} | |
copy(t) { | |
return this.normal.copy(t.normal), (this.constant = t.constant), this; | |
} | |
normalize() { | |
const t = 1 / this.normal.length(); | |
return this.normal.multiplyScalar(t), (this.constant *= t), this; | |
} | |
negate() { | |
return (this.constant *= -1), this.normal.negate(), this; | |
} | |
distanceToPoint(t) { | |
return this.normal.dot(t) + this.constant; | |
} | |
distanceToSphere(t) { | |
return this.distanceToPoint(t.center) - t.radius; | |
} | |
projectPoint(t, e) { | |
return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t); | |
} | |
intersectLine(t, e) { | |
const n = t.delta(Sn), | |
i = this.normal.dot(n); | |
if (0 === i) return 0 === this.distanceToPoint(t.start) ? e.copy(t.start) : null; | |
const r = -(t.start.dot(this.normal) + this.constant) / i; | |
return r < 0 || r > 1 ? null : e.copy(n).multiplyScalar(r).add(t.start); | |
} | |
intersectsLine(t) { | |
const e = this.distanceToPoint(t.start), | |
n = this.distanceToPoint(t.end); | |
return (e < 0 && n > 0) || (n < 0 && e > 0); | |
} | |
intersectsBox(t) { | |
return t.intersectsPlane(this); | |
} | |
intersectsSphere(t) { | |
return t.intersectsPlane(this); | |
} | |
coplanarPoint(t) { | |
return t.copy(this.normal).multiplyScalar(-this.constant); | |
} | |
applyMatrix4(t, e) { | |
const n = e || Tn.getNormalMatrix(t), | |
i = this.coplanarPoint(Sn).applyMatrix4(t), | |
r = this.normal.applyMatrix3(n).normalize(); | |
return (this.constant = -i.dot(r)), this; | |
} | |
translate(t) { | |
return (this.constant -= t.dot(this.normal)), this; | |
} | |
equals(t) { | |
return t.normal.equals(this.normal) && t.constant === this.constant; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
} | |
An.prototype.isPlane = !0; | |
const Ln = new Pt(), | |
Cn = new ht(); | |
class Rn { | |
constructor(t = new An(), e = new An(), n = new An(), i = new An(), r = new An(), s = new An()) { | |
this.planes = [t, e, n, i, r, s]; | |
} | |
set(t, e, n, i, r, s) { | |
const a = this.planes; | |
return a[0].copy(t), a[1].copy(e), a[2].copy(n), a[3].copy(i), a[4].copy(r), a[5].copy(s), this; | |
} | |
copy(t) { | |
const e = this.planes; | |
for (let n = 0; n < 6; n++) e[n].copy(t.planes[n]); | |
return this; | |
} | |
setFromProjectionMatrix(t) { | |
const e = this.planes, | |
n = t.elements, | |
i = n[0], | |
r = n[1], | |
s = n[2], | |
a = n[3], | |
o = n[4], | |
l = n[5], | |
h = n[6], | |
c = n[7], | |
u = n[8], | |
d = n[9], | |
p = n[10], | |
m = n[11], | |
f = n[12], | |
g = n[13], | |
v = n[14], | |
x = n[15]; | |
return e[0].setComponents(a - i, c - o, m - u, x - f).normalize(), e[1].setComponents(a + i, c + o, m + u, x + f).normalize(), e[2].setComponents(a + r, c + l, m + d, x + g).normalize(), e[3].setComponents(a - r, c - l, m - d, x - g).normalize(), e[4].setComponents(a - s, c - h, m - p, x - v).normalize(), e[5].setComponents(a + s, c + h, m + p, x + v).normalize(), this; | |
} | |
intersectsObject(t) { | |
const e = t.geometry; | |
return null === e.boundingSphere && e.computeBoundingSphere(), Ln.copy(e.boundingSphere).applyMatrix4(t.matrixWorld), this.intersectsSphere(Ln); | |
} | |
intersectsSprite(t) { | |
return Ln.center.set(0, 0, 0), (Ln.radius = 0.7071067811865476), Ln.applyMatrix4(t.matrixWorld), this.intersectsSphere(Ln); | |
} | |
intersectsSphere(t) { | |
const e = this.planes, | |
n = t.center, | |
i = -t.radius; | |
for (let t = 0; t < 6; t++) { | |
if (e[t].distanceToPoint(n) < i) return !1; | |
} | |
return !0; | |
} | |
intersectsBox(t) { | |
const e = this.planes; | |
for (let n = 0; n < 6; n++) { | |
const i = e[n]; | |
if (((Cn.x = i.normal.x > 0 ? t.max.x : t.min.x), (Cn.y = i.normal.y > 0 ? t.max.y : t.min.y), (Cn.z = i.normal.z > 0 ? t.max.z : t.min.z), i.distanceToPoint(Cn) < 0)) return !1; | |
} | |
return !0; | |
} | |
containsPoint(t) { | |
const e = this.planes; | |
for (let n = 0; n < 6; n++) if (e[n].distanceToPoint(t) < 0) return !1; | |
return !0; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
} | |
function Pn() { | |
let t = null, | |
e = !1, | |
n = null, | |
i = null; | |
function r(e, s) { | |
n(e, s), (i = t.requestAnimationFrame(r)); | |
} | |
return { | |
start: function () { | |
!0 !== e && null !== n && ((i = t.requestAnimationFrame(r)), (e = !0)); | |
}, | |
stop: function () { | |
t.cancelAnimationFrame(i), (e = !1); | |
}, | |
setAnimationLoop: function (t) { | |
n = t; | |
}, | |
setContext: function (e) { | |
t = e; | |
}, | |
}; | |
} | |
function Dn(t, e) { | |
const n = e.isWebGL2, | |
i = new WeakMap(); | |
return { | |
get: function (t) { | |
return t.isInterleavedBufferAttribute && (t = t.data), i.get(t); | |
}, | |
remove: function (e) { | |
e.isInterleavedBufferAttribute && (e = e.data); | |
const n = i.get(e); | |
n && (t.deleteBuffer(n.buffer), i.delete(e)); | |
}, | |
update: function (e, r) { | |
if (e.isGLBufferAttribute) { | |
const t = i.get(e); | |
return void ((!t || t.version < e.version) && i.set(e, { buffer: e.buffer, type: e.type, bytesPerElement: e.elementSize, version: e.version })); | |
} | |
e.isInterleavedBufferAttribute && (e = e.data); | |
const s = i.get(e); | |
void 0 === s | |
? i.set( | |
e, | |
(function (e, i) { | |
const r = e.array, | |
s = e.usage, | |
a = t.createBuffer(); | |
t.bindBuffer(i, a), t.bufferData(i, r, s), e.onUploadCallback(); | |
let o = 5126; | |
return r instanceof Float32Array ? (o = 5126) : r instanceof Float64Array ? console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.") : r instanceof Uint16Array ? (e.isFloat16BufferAttribute ? (n ? (o = 5131) : console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.")) : (o = 5123)) : r instanceof Int16Array ? (o = 5122) : r instanceof Uint32Array ? (o = 5125) : r instanceof Int32Array ? (o = 5124) : r instanceof Int8Array ? (o = 5120) : (r instanceof Uint8Array || r instanceof Uint8ClampedArray) && (o = 5121), { buffer: a, type: o, bytesPerElement: r.BYTES_PER_ELEMENT, version: e.version }; | |
})(e, r) | |
) | |
: s.version < e.version && | |
(!(function (e, i, r) { | |
const s = i.array, | |
a = i.updateRange; | |
t.bindBuffer(r, e), -1 === a.count ? t.bufferSubData(r, 0, s) : (n ? t.bufferSubData(r, a.offset * s.BYTES_PER_ELEMENT, s, a.offset, a.count) : t.bufferSubData(r, a.offset * s.BYTES_PER_ELEMENT, s.subarray(a.offset, a.offset + a.count)), (a.count = -1)); | |
})(s.buffer, e, r), | |
(s.version = e.version)); | |
}, | |
}; | |
} | |
class In extends qe { | |
constructor(t = 1, e = 1, n = 1, i = 1) { | |
super(), (this.type = "PlaneGeometry"), (this.parameters = { width: t, height: e, widthSegments: n, heightSegments: i }); | |
const r = t / 2, | |
s = e / 2, | |
a = Math.floor(n), | |
o = Math.floor(i), | |
l = a + 1, | |
h = o + 1, | |
c = t / a, | |
u = e / o, | |
d = [], | |
p = [], | |
m = [], | |
f = []; | |
for (let t = 0; t < h; t++) { | |
const e = t * u - s; | |
for (let n = 0; n < l; n++) { | |
const i = n * c - r; | |
p.push(i, -e, 0), m.push(0, 0, 1), f.push(n / a), f.push(1 - t / o); | |
} | |
} | |
for (let t = 0; t < o; t++) | |
for (let e = 0; e < a; e++) { | |
const n = e + l * t, | |
i = e + l * (t + 1), | |
r = e + 1 + l * (t + 1), | |
s = e + 1 + l * t; | |
d.push(n, i, s), d.push(i, r, s); | |
} | |
this.setIndex(d), this.setAttribute("position", new Be(p, 3)), this.setAttribute("normal", new Be(m, 3)), this.setAttribute("uv", new Be(f, 2)); | |
} | |
static fromJSON(t) { | |
return new In(t.width, t.height, t.widthSegments, t.heightSegments); | |
} | |
} | |
const Nn = { | |
alphamap_fragment: "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif", | |
alphamap_pars_fragment: "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif", | |
alphatest_fragment: "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif", | |
alphatest_pars_fragment: "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif", | |
aomap_fragment: "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif", | |
aomap_pars_fragment: "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif", | |
begin_vertex: "vec3 transformed = vec3( position );", | |
beginnormal_vertex: "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif", | |
bsdfs: "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif", | |
bumpmap_pars_fragment: "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif", | |
clipping_planes_fragment: "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif", | |
clipping_planes_pars_fragment: "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif", | |
clipping_planes_pars_vertex: "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif", | |
clipping_planes_vertex: "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif", | |
color_fragment: "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif", | |
color_pars_fragment: "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif", | |
color_pars_vertex: "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif", | |
color_vertex: "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif", | |
common: "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}", | |
cube_uv_reflection_fragment: "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\treturn texture2D( envMap, uv ).rgb;\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif", | |
defaultnormal_vertex: "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif", | |
displacementmap_pars_vertex: "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif", | |
displacementmap_vertex: "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif", | |
emissivemap_fragment: "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif", | |
emissivemap_pars_fragment: "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif", | |
encodings_fragment: "gl_FragColor = linearToOutputTexel( gl_FragColor );", | |
encodings_pars_fragment: "vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}", | |
envmap_fragment: "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif", | |
envmap_common_pars_fragment: "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif", | |
envmap_pars_fragment: "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif", | |
envmap_pars_vertex: "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif", | |
envmap_physical_pars_fragment: "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif", | |
envmap_vertex: "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif", | |
fog_vertex: "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif", | |
fog_pars_vertex: "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif", | |
fog_fragment: "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif", | |
fog_pars_fragment: "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif", | |
gradientmap_pars_fragment: "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}", | |
lightmap_fragment: "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif", | |
lightmap_pars_fragment: "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif", | |
lights_lambert_vertex: "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif", | |
lights_pars_begin: "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif", | |
lights_toon_fragment: "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;", | |
lights_toon_pars_fragment: "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)", | |
lights_phong_fragment: "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;", | |
lights_phong_pars_fragment: "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)", | |
lights_physical_fragment: "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif", | |
lights_physical_pars_fragment: "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}", | |
lights_fragment_begin: "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif", | |
lights_fragment_maps: "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif", | |
lights_fragment_end: "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif", | |
logdepthbuf_fragment: "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif", | |
logdepthbuf_pars_fragment: "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif", | |
logdepthbuf_pars_vertex: "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif", | |
logdepthbuf_vertex: "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif", | |
map_fragment: "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif", | |
map_pars_fragment: "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif", | |
map_particle_fragment: "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif", | |
map_particle_pars_fragment: "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif", | |
metalnessmap_fragment: "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif", | |
metalnessmap_pars_fragment: "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif", | |
morphnormal_vertex: "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif", | |
morphtarget_pars_vertex: "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform vec2 morphTargetsTextureSize;\n\t\tvec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {\n\t\t\tfloat texelIndex = float( vertexIndex * stride + offset );\n\t\t\tfloat y = floor( texelIndex / morphTargetsTextureSize.x );\n\t\t\tfloat x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tvec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );\n\t\t\treturn texture( morphTargetsTexture, morphUV ).xyz;\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif", | |
morphtarget_vertex: "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\t#ifndef USE_MORPHNORMALS\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];\n\t\t\t#else\n\t\t\t\tif ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];\n\t\t\t#endif\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif", | |
normal_fragment_begin: "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;", | |
normal_fragment_maps: "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif", | |
normal_pars_fragment: "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif", | |
normal_pars_vertex: "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif", | |
normal_vertex: "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif", | |
normalmap_pars_fragment: "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif", | |
clearcoat_normal_fragment_begin: "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif", | |
clearcoat_normal_fragment_maps: "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif", | |
clearcoat_pars_fragment: "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif", | |
output_fragment: "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );", | |
packing: "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}", | |
premultiplied_alpha_fragment: "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif", | |
project_vertex: "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;", | |
dithering_fragment: "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif", | |
dithering_pars_fragment: "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif", | |
roughnessmap_fragment: "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif", | |
roughnessmap_pars_fragment: "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif", | |
shadowmap_pars_fragment: | |
"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif", | |
shadowmap_pars_vertex: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif", | |
shadowmap_vertex: "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif", | |
shadowmask_pars_fragment: "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}", | |
skinbase_vertex: "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif", | |
skinning_pars_vertex: "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif", | |
skinning_vertex: "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif", | |
skinnormal_vertex: "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif", | |
specularmap_fragment: "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif", | |
specularmap_pars_fragment: "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif", | |
tonemapping_fragment: "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif", | |
tonemapping_pars_fragment: "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }", | |
transmission_fragment: "#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif", | |
transmission_pars_fragment: "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif", | |
uv_pars_fragment: "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif", | |
uv_pars_vertex: "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif", | |
uv_vertex: "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif", | |
uv2_pars_fragment: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif", | |
uv2_pars_vertex: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif", | |
uv2_vertex: "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif", | |
worldpos_vertex: "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif", | |
background_vert: "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}", | |
background_frag: "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}", | |
cube_vert: "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}", | |
cube_frag: "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}", | |
depth_vert: "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}", | |
depth_frag: "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}", | |
distanceRGBA_vert: "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}", | |
distanceRGBA_frag: "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}", | |
equirect_vert: "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}", | |
equirect_frag: "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}", | |
linedashed_vert: "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}", | |
linedashed_frag: "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}", | |
meshbasic_vert: "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshbasic_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshlambert_vert: "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshlambert_frag: "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshmatcap_vert: "#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}", | |
meshmatcap_frag: "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshnormal_vert: "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}", | |
meshnormal_frag: "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}", | |
meshphong_vert: "#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshphong_frag: "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshphysical_vert: "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}", | |
meshphysical_frag: "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
meshtoon_vert: "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
meshtoon_frag: "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}", | |
points_vert: "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}", | |
points_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}", | |
shadow_vert: "#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}", | |
shadow_frag: "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}", | |
sprite_vert: "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}", | |
sprite_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}", | |
}, | |
zn = { common: { diffuse: { value: new Pe(16777215) }, opacity: { value: 1 }, map: { value: null }, uvTransform: { value: new Z() }, uv2Transform: { value: new Z() }, alphaMap: { value: null }, alphaTest: { value: 0 } }, specularmap: { specularMap: { value: null } }, envmap: { envMap: { value: null }, flipEnvMap: { value: -1 }, reflectivity: { value: 1 }, ior: { value: 1.5 }, refractionRatio: { value: 0.98 } }, aomap: { aoMap: { value: null }, aoMapIntensity: { value: 1 } }, lightmap: { lightMap: { value: null }, lightMapIntensity: { value: 1 } }, emissivemap: { emissiveMap: { value: null } }, bumpmap: { bumpMap: { value: null }, bumpScale: { value: 1 } }, normalmap: { normalMap: { value: null }, normalScale: { value: new $(1, 1) } }, displacementmap: { displacementMap: { value: null }, displacementScale: { value: 1 }, displacementBias: { value: 0 } }, roughnessmap: { roughnessMap: { value: null } }, metalnessmap: { metalnessMap: { value: null } }, gradientmap: { gradientMap: { value: null } }, fog: { fogDensity: { value: 25e-5 }, fogNear: { value: 1 }, fogFar: { value: 2e3 }, fogColor: { value: new Pe(16777215) } }, lights: { ambientLightColor: { value: [] }, lightProbe: { value: [] }, directionalLights: { value: [], properties: { direction: {}, color: {} } }, directionalLightShadows: { value: [], properties: { shadowBias: {}, shadowNormalBias: {}, shadowRadius: {}, shadowMapSize: {} } }, directionalShadowMap: { value: [] }, directionalShadowMatrix: { value: [] }, spotLights: { value: [], properties: { color: {}, position: {}, direction: {}, distance: {}, coneCos: {}, penumbraCos: {}, decay: {} } }, spotLightShadows: { value: [], properties: { shadowBias: {}, shadowNormalBias: {}, shadowRadius: {}, shadowMapSize: {} } }, spotShadowMap: { value: [] }, spotShadowMatrix: { value: [] }, pointLights: { value: [], properties: { color: {}, position: {}, decay: {}, distance: {} } }, pointLightShadows: { value: [], properties: { shadowBias: {}, shadowNormalBias: {}, shadowRadius: {}, shadowMapSize: {}, shadowCameraNear: {}, shadowCameraFar: {} } }, pointShadowMap: { value: [] }, pointShadowMatrix: { value: [] }, hemisphereLights: { value: [], properties: { direction: {}, skyColor: {}, groundColor: {} } }, rectAreaLights: { value: [], properties: { color: {}, position: {}, width: {}, height: {} } }, ltc_1: { value: null }, ltc_2: { value: null } }, points: { diffuse: { value: new Pe(16777215) }, opacity: { value: 1 }, size: { value: 1 }, scale: { value: 1 }, map: { value: null }, alphaMap: { value: null }, alphaTest: { value: 0 }, uvTransform: { value: new Z() } }, sprite: { diffuse: { value: new Pe(16777215) }, opacity: { value: 1 }, center: { value: new $(0.5, 0.5) }, rotation: { value: 0 }, map: { value: null }, alphaMap: { value: null }, alphaTest: { value: 0 }, uvTransform: { value: new Z() } } }, | |
On = { basic: { uniforms: fn([zn.common, zn.specularmap, zn.envmap, zn.aomap, zn.lightmap, zn.fog]), vertexShader: Nn.meshbasic_vert, fragmentShader: Nn.meshbasic_frag }, lambert: { uniforms: fn([zn.common, zn.specularmap, zn.envmap, zn.aomap, zn.lightmap, zn.emissivemap, zn.fog, zn.lights, { emissive: { value: new Pe(0) } }]), vertexShader: Nn.meshlambert_vert, fragmentShader: Nn.meshlambert_frag }, phong: { uniforms: fn([zn.common, zn.specularmap, zn.envmap, zn.aomap, zn.lightmap, zn.emissivemap, zn.bumpmap, zn.normalmap, zn.displacementmap, zn.fog, zn.lights, { emissive: { value: new Pe(0) }, specular: { value: new Pe(1118481) }, shininess: { value: 30 } }]), vertexShader: Nn.meshphong_vert, fragmentShader: Nn.meshphong_frag }, standard: { uniforms: fn([zn.common, zn.envmap, zn.aomap, zn.lightmap, zn.emissivemap, zn.bumpmap, zn.normalmap, zn.displacementmap, zn.roughnessmap, zn.metalnessmap, zn.fog, zn.lights, { emissive: { value: new Pe(0) }, roughness: { value: 1 }, metalness: { value: 0 }, envMapIntensity: { value: 1 } }]), vertexShader: Nn.meshphysical_vert, fragmentShader: Nn.meshphysical_frag }, toon: { uniforms: fn([zn.common, zn.aomap, zn.lightmap, zn.emissivemap, zn.bumpmap, zn.normalmap, zn.displacementmap, zn.gradientmap, zn.fog, zn.lights, { emissive: { value: new Pe(0) } }]), vertexShader: Nn.meshtoon_vert, fragmentShader: Nn.meshtoon_frag }, matcap: { uniforms: fn([zn.common, zn.bumpmap, zn.normalmap, zn.displacementmap, zn.fog, { matcap: { value: null } }]), vertexShader: Nn.meshmatcap_vert, fragmentShader: Nn.meshmatcap_frag }, points: { uniforms: fn([zn.points, zn.fog]), vertexShader: Nn.points_vert, fragmentShader: Nn.points_frag }, dashed: { uniforms: fn([zn.common, zn.fog, { scale: { value: 1 }, dashSize: { value: 1 }, totalSize: { value: 2 } }]), vertexShader: Nn.linedashed_vert, fragmentShader: Nn.linedashed_frag }, depth: { uniforms: fn([zn.common, zn.displacementmap]), vertexShader: Nn.depth_vert, fragmentShader: Nn.depth_frag }, normal: { uniforms: fn([zn.common, zn.bumpmap, zn.normalmap, zn.displacementmap, { opacity: { value: 1 } }]), vertexShader: Nn.meshnormal_vert, fragmentShader: Nn.meshnormal_frag }, sprite: { uniforms: fn([zn.sprite, zn.fog]), vertexShader: Nn.sprite_vert, fragmentShader: Nn.sprite_frag }, background: { uniforms: { uvTransform: { value: new Z() }, t2D: { value: null } }, vertexShader: Nn.background_vert, fragmentShader: Nn.background_frag }, cube: { uniforms: fn([zn.envmap, { opacity: { value: 1 } }]), vertexShader: Nn.cube_vert, fragmentShader: Nn.cube_frag }, equirect: { uniforms: { tEquirect: { value: null } }, vertexShader: Nn.equirect_vert, fragmentShader: Nn.equirect_frag }, distanceRGBA: { uniforms: fn([zn.common, zn.displacementmap, { referencePosition: { value: new ht() }, nearDistance: { value: 1 }, farDistance: { value: 1e3 } }]), vertexShader: Nn.distanceRGBA_vert, fragmentShader: Nn.distanceRGBA_frag }, shadow: { uniforms: fn([zn.lights, zn.fog, { color: { value: new Pe(0) }, opacity: { value: 1 } }]), vertexShader: Nn.shadow_vert, fragmentShader: Nn.shadow_frag } }; | |
function Fn(t, e, n, i, r) { | |
const s = new Pe(0); | |
let a, | |
l, | |
h = 0, | |
c = null, | |
u = 0, | |
d = null; | |
function p(t, e) { | |
n.buffers.color.setClear(t.r, t.g, t.b, e, r); | |
} | |
return { | |
getClearColor: function () { | |
return s; | |
}, | |
setClearColor: function (t, e = 1) { | |
s.set(t), (h = e), p(s, h); | |
}, | |
getClearAlpha: function () { | |
return h; | |
}, | |
setClearAlpha: function (t) { | |
(h = t), p(s, h); | |
}, | |
render: function (n, r) { | |
let m = !1, | |
f = !0 === r.isScene ? r.background : null; | |
f && f.isTexture && (f = e.get(f)); | |
const g = t.xr, | |
v = g.getSession && g.getSession(); | |
v && "additive" === v.environmentBlendMode && (f = null), | |
null === f ? p(s, h) : f && f.isColor && (p(f, 1), (m = !0)), | |
(t.autoClear || m) && t.clear(t.autoClearColor, t.autoClearDepth, t.autoClearStencil), | |
f && (f.isCubeTexture || f.mapping === o) | |
? (void 0 === l && | |
((l = new un(new pn(1, 1, 1), new vn({ name: "BackgroundCubeMaterial", uniforms: mn(On.cube.uniforms), vertexShader: On.cube.vertexShader, fragmentShader: On.cube.fragmentShader, side: 1, depthTest: !1, depthWrite: !1, fog: !1 }))), | |
l.geometry.deleteAttribute("normal"), | |
l.geometry.deleteAttribute("uv"), | |
(l.onBeforeRender = function (t, e, n) { | |
this.matrixWorld.copyPosition(n.matrixWorld); | |
}), | |
Object.defineProperty(l.material, "envMap", { | |
get: function () { | |
return this.uniforms.envMap.value; | |
}, | |
}), | |
i.update(l)), | |
(l.material.uniforms.envMap.value = f), | |
(l.material.uniforms.flipEnvMap.value = f.isCubeTexture && !1 === f.isRenderTargetTexture ? -1 : 1), | |
(c === f && u === f.version && d === t.toneMapping) || ((l.material.needsUpdate = !0), (c = f), (u = f.version), (d = t.toneMapping)), | |
n.unshift(l, l.geometry, l.material, 0, 0, null)) | |
: f && | |
f.isTexture && | |
(void 0 === a && | |
((a = new un(new In(2, 2), new vn({ name: "BackgroundMaterial", uniforms: mn(On.background.uniforms), vertexShader: On.background.vertexShader, fragmentShader: On.background.fragmentShader, side: 0, depthTest: !1, depthWrite: !1, fog: !1 }))), | |
a.geometry.deleteAttribute("normal"), | |
Object.defineProperty(a.material, "map", { | |
get: function () { | |
return this.uniforms.t2D.value; | |
}, | |
}), | |
i.update(a)), | |
(a.material.uniforms.t2D.value = f), | |
!0 === f.matrixAutoUpdate && f.updateMatrix(), | |
a.material.uniforms.uvTransform.value.copy(f.matrix), | |
(c === f && u === f.version && d === t.toneMapping) || ((a.material.needsUpdate = !0), (c = f), (u = f.version), (d = t.toneMapping)), | |
n.unshift(a, a.geometry, a.material, 0, 0, null)); | |
}, | |
}; | |
} | |
function Bn(t, e, n, i) { | |
const r = t.getParameter(34921), | |
s = i.isWebGL2 ? null : e.get("OES_vertex_array_object"), | |
a = i.isWebGL2 || null !== s, | |
o = {}, | |
l = d(null); | |
let h = l; | |
function c(e) { | |
return i.isWebGL2 ? t.bindVertexArray(e) : s.bindVertexArrayOES(e); | |
} | |
function u(e) { | |
return i.isWebGL2 ? t.deleteVertexArray(e) : s.deleteVertexArrayOES(e); | |
} | |
function d(t) { | |
const e = [], | |
n = [], | |
i = []; | |
for (let t = 0; t < r; t++) (e[t] = 0), (n[t] = 0), (i[t] = 0); | |
return { geometry: null, program: null, wireframe: !1, newAttributes: e, enabledAttributes: n, attributeDivisors: i, object: t, attributes: {}, index: null }; | |
} | |
function p() { | |
const t = h.newAttributes; | |
for (let e = 0, n = t.length; e < n; e++) t[e] = 0; | |
} | |
function m(t) { | |
f(t, 0); | |
} | |
function f(n, r) { | |
const s = h.newAttributes, | |
a = h.enabledAttributes, | |
o = h.attributeDivisors; | |
if (((s[n] = 1), 0 === a[n] && (t.enableVertexAttribArray(n), (a[n] = 1)), o[n] !== r)) { | |
(i.isWebGL2 ? t : e.get("ANGLE_instanced_arrays"))[i.isWebGL2 ? "vertexAttribDivisor" : "vertexAttribDivisorANGLE"](n, r), (o[n] = r); | |
} | |
} | |
function g() { | |
const e = h.newAttributes, | |
n = h.enabledAttributes; | |
for (let i = 0, r = n.length; i < r; i++) n[i] !== e[i] && (t.disableVertexAttribArray(i), (n[i] = 0)); | |
} | |
function v(e, n, r, s, a, o) { | |
!0 !== i.isWebGL2 || (5124 !== r && 5125 !== r) ? t.vertexAttribPointer(e, n, r, s, a, o) : t.vertexAttribIPointer(e, n, r, a, o); | |
} | |
function x() { | |
y(), h !== l && ((h = l), c(h.object)); | |
} | |
function y() { | |
(l.geometry = null), (l.program = null), (l.wireframe = !1); | |
} | |
return { | |
setup: function (r, l, u, x, y) { | |
let _ = !1; | |
if (a) { | |
const e = (function (e, n, r) { | |
const a = !0 === r.wireframe; | |
let l = o[e.id]; | |
void 0 === l && ((l = {}), (o[e.id] = l)); | |
let h = l[n.id]; | |
void 0 === h && ((h = {}), (l[n.id] = h)); | |
let c = h[a]; | |
void 0 === c && ((c = d(i.isWebGL2 ? t.createVertexArray() : s.createVertexArrayOES())), (h[a] = c)); | |
return c; | |
})(x, u, l); | |
h !== e && ((h = e), c(h.object)), | |
(_ = (function (t, e) { | |
const n = h.attributes, | |
i = t.attributes; | |
let r = 0; | |
for (const t in i) { | |
const e = n[t], | |
s = i[t]; | |
if (void 0 === e) return !0; | |
if (e.attribute !== s) return !0; | |
if (e.data !== s.data) return !0; | |
r++; | |
} | |
return h.attributesNum !== r || h.index !== e; | |
})(x, y)), | |
_ && | |
(function (t, e) { | |
const n = {}, | |
i = t.attributes; | |
let r = 0; | |
for (const t in i) { | |
const e = i[t], | |
s = {}; | |
(s.attribute = e), e.data && (s.data = e.data), (n[t] = s), r++; | |
} | |
(h.attributes = n), (h.attributesNum = r), (h.index = e); | |
})(x, y); | |
} else { | |
const t = !0 === l.wireframe; | |
(h.geometry === x.id && h.program === u.id && h.wireframe === t) || ((h.geometry = x.id), (h.program = u.id), (h.wireframe = t), (_ = !0)); | |
} | |
!0 === r.isInstancedMesh && (_ = !0), | |
null !== y && n.update(y, 34963), | |
_ && | |
(!(function (r, s, a, o) { | |
if (!1 === i.isWebGL2 && (r.isInstancedMesh || o.isInstancedBufferGeometry) && null === e.get("ANGLE_instanced_arrays")) return; | |
p(); | |
const l = o.attributes, | |
h = a.getAttributes(), | |
c = s.defaultAttributeValues; | |
for (const e in h) { | |
const i = h[e]; | |
if (i.location >= 0) { | |
let s = l[e]; | |
if ((void 0 === s && ("instanceMatrix" === e && r.instanceMatrix && (s = r.instanceMatrix), "instanceColor" === e && r.instanceColor && (s = r.instanceColor)), void 0 !== s)) { | |
const e = s.normalized, | |
a = s.itemSize, | |
l = n.get(s); | |
if (void 0 === l) continue; | |
const h = l.buffer, | |
c = l.type, | |
u = l.bytesPerElement; | |
if (s.isInterleavedBufferAttribute) { | |
const n = s.data, | |
l = n.stride, | |
d = s.offset; | |
if (n && n.isInstancedInterleavedBuffer) { | |
for (let t = 0; t < i.locationSize; t++) f(i.location + t, n.meshPerAttribute); | |
!0 !== r.isInstancedMesh && void 0 === o._maxInstanceCount && (o._maxInstanceCount = n.meshPerAttribute * n.count); | |
} else for (let t = 0; t < i.locationSize; t++) m(i.location + t); | |
t.bindBuffer(34962, h); | |
for (let t = 0; t < i.locationSize; t++) v(i.location + t, a / i.locationSize, c, e, l * u, (d + (a / i.locationSize) * t) * u); | |
} else { | |
if (s.isInstancedBufferAttribute) { | |
for (let t = 0; t < i.locationSize; t++) f(i.location + t, s.meshPerAttribute); | |
!0 !== r.isInstancedMesh && void 0 === o._maxInstanceCount && (o._maxInstanceCount = s.meshPerAttribute * s.count); | |
} else for (let t = 0; t < i.locationSize; t++) m(i.location + t); | |
t.bindBuffer(34962, h); | |
for (let t = 0; t < i.locationSize; t++) v(i.location + t, a / i.locationSize, c, e, a * u, (a / i.locationSize) * t * u); | |
} | |
} else if (void 0 !== c) { | |
const n = c[e]; | |
if (void 0 !== n) | |
switch (n.length) { | |
case 2: | |
t.vertexAttrib2fv(i.location, n); | |
break; | |
case 3: | |
t.vertexAttrib3fv(i.location, n); | |
break; | |
case 4: | |
t.vertexAttrib4fv(i.location, n); | |
break; | |
default: | |
t.vertexAttrib1fv(i.location, n); | |
} | |
} | |
} | |
} | |
g(); | |
})(r, l, u, x), | |
null !== y && t.bindBuffer(34963, n.get(y).buffer)); | |
}, | |
reset: x, | |
resetDefaultState: y, | |
dispose: function () { | |
x(); | |
for (const t in o) { | |
const e = o[t]; | |
for (const t in e) { | |
const n = e[t]; | |
for (const t in n) u(n[t].object), delete n[t]; | |
delete e[t]; | |
} | |
delete o[t]; | |
} | |
}, | |
releaseStatesOfGeometry: function (t) { | |
if (void 0 === o[t.id]) return; | |
const e = o[t.id]; | |
for (const t in e) { | |
const n = e[t]; | |
for (const t in n) u(n[t].object), delete n[t]; | |
delete e[t]; | |
} | |
delete o[t.id]; | |
}, | |
releaseStatesOfProgram: function (t) { | |
for (const e in o) { | |
const n = o[e]; | |
if (void 0 === n[t.id]) continue; | |
const i = n[t.id]; | |
for (const t in i) u(i[t].object), delete i[t]; | |
delete n[t.id]; | |
} | |
}, | |
initAttributes: p, | |
enableAttribute: m, | |
disableUnusedAttributes: g, | |
}; | |
} | |
function Un(t, e, n, i) { | |
const r = i.isWebGL2; | |
let s; | |
(this.setMode = function (t) { | |
s = t; | |
}), | |
(this.render = function (e, i) { | |
t.drawArrays(s, e, i), n.update(i, s, 1); | |
}), | |
(this.renderInstances = function (i, a, o) { | |
if (0 === o) return; | |
let l, h; | |
if (r) (l = t), (h = "drawArraysInstanced"); | |
else if (((l = e.get("ANGLE_instanced_arrays")), (h = "drawArraysInstancedANGLE"), null === l)) return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); | |
l[h](s, i, a, o), n.update(a, s, o); | |
}); | |
} | |
function Hn(t, e, n) { | |
let i; | |
function r(e) { | |
if ("highp" === e) { | |
if (t.getShaderPrecisionFormat(35633, 36338).precision > 0 && t.getShaderPrecisionFormat(35632, 36338).precision > 0) return "highp"; | |
e = "mediump"; | |
} | |
return "mediump" === e && t.getShaderPrecisionFormat(35633, 36337).precision > 0 && t.getShaderPrecisionFormat(35632, 36337).precision > 0 ? "mediump" : "lowp"; | |
} | |
const s = ("undefined" != typeof WebGL2RenderingContext && t instanceof WebGL2RenderingContext) || ("undefined" != typeof WebGL2ComputeRenderingContext && t instanceof WebGL2ComputeRenderingContext); | |
let a = void 0 !== n.precision ? n.precision : "highp"; | |
const o = r(a); | |
o !== a && (console.warn("THREE.WebGLRenderer:", a, "not supported, using", o, "instead."), (a = o)); | |
const l = s || e.has("WEBGL_draw_buffers"), | |
h = !0 === n.logarithmicDepthBuffer, | |
c = t.getParameter(34930), | |
u = t.getParameter(35660), | |
d = t.getParameter(3379), | |
p = t.getParameter(34076), | |
m = t.getParameter(34921), | |
f = t.getParameter(36347), | |
g = t.getParameter(36348), | |
v = t.getParameter(36349), | |
x = u > 0, | |
y = s || e.has("OES_texture_float"); | |
return { | |
isWebGL2: s, | |
drawBuffers: l, | |
getMaxAnisotropy: function () { | |
if (void 0 !== i) return i; | |
if (!0 === e.has("EXT_texture_filter_anisotropic")) { | |
const n = e.get("EXT_texture_filter_anisotropic"); | |
i = t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT); | |
} else i = 0; | |
return i; | |
}, | |
getMaxPrecision: r, | |
precision: a, | |
logarithmicDepthBuffer: h, | |
maxTextures: c, | |
maxVertexTextures: u, | |
maxTextureSize: d, | |
maxCubemapSize: p, | |
maxAttributes: m, | |
maxVertexUniforms: f, | |
maxVaryings: g, | |
maxFragmentUniforms: v, | |
vertexTextures: x, | |
floatFragmentTextures: y, | |
floatVertexTextures: x && y, | |
maxSamples: s ? t.getParameter(36183) : 0, | |
}; | |
} | |
function Vn(t) { | |
const e = this; | |
let n = null, | |
i = 0, | |
r = !1, | |
s = !1; | |
const a = new An(), | |
o = new Z(), | |
l = { value: null, needsUpdate: !1 }; | |
function h() { | |
l.value !== n && ((l.value = n), (l.needsUpdate = i > 0)), (e.numPlanes = i), (e.numIntersection = 0); | |
} | |
function c(t, n, i, r) { | |
const s = null !== t ? t.length : 0; | |
let h = null; | |
if (0 !== s) { | |
if (((h = l.value), !0 !== r || null === h)) { | |
const e = i + 4 * s, | |
r = n.matrixWorldInverse; | |
o.getNormalMatrix(r), (null === h || h.length < e) && (h = new Float32Array(e)); | |
for (let e = 0, n = i; e !== s; ++e, n += 4) a.copy(t[e]).applyMatrix4(r, o), a.normal.toArray(h, n), (h[n + 3] = a.constant); | |
} | |
(l.value = h), (l.needsUpdate = !0); | |
} | |
return (e.numPlanes = s), (e.numIntersection = 0), h; | |
} | |
(this.uniform = l), | |
(this.numPlanes = 0), | |
(this.numIntersection = 0), | |
(this.init = function (t, e, s) { | |
const a = 0 !== t.length || e || 0 !== i || r; | |
return (r = e), (n = c(t, s, 0)), (i = t.length), a; | |
}), | |
(this.beginShadows = function () { | |
(s = !0), c(null); | |
}), | |
(this.endShadows = function () { | |
(s = !1), h(); | |
}), | |
(this.setState = function (e, a, o) { | |
const u = e.clippingPlanes, | |
d = e.clipIntersection, | |
p = e.clipShadows, | |
m = t.get(e); | |
if (!r || null === u || 0 === u.length || (s && !p)) s ? c(null) : h(); | |
else { | |
const t = s ? 0 : i, | |
e = 4 * t; | |
let r = m.clippingState || null; | |
(l.value = r), (r = c(u, a, e, o)); | |
for (let t = 0; t !== e; ++t) r[t] = n[t]; | |
(m.clippingState = r), (this.numIntersection = d ? this.numPlanes : 0), (this.numPlanes += t); | |
} | |
}); | |
} | |
function kn(t) { | |
let e = new WeakMap(); | |
function n(t, e) { | |
return e === s ? (t.mapping = i) : e === a && (t.mapping = r), t; | |
} | |
function o(t) { | |
const n = t.target; | |
n.removeEventListener("dispose", o); | |
const i = e.get(n); | |
void 0 !== i && (e.delete(n), i.dispose()); | |
} | |
return { | |
get: function (i) { | |
if (i && i.isTexture && !1 === i.isRenderTargetTexture) { | |
const r = i.mapping; | |
if (r === s || r === a) { | |
if (e.has(i)) { | |
return n(e.get(i).texture, i.mapping); | |
} | |
{ | |
const r = i.image; | |
if (r && r.height > 0) { | |
const s = t.getRenderTarget(), | |
a = new Mn(r.height / 2); | |
return a.fromEquirectangularTexture(t, i), e.set(i, a), t.setRenderTarget(s), i.addEventListener("dispose", o), n(a.texture, i.mapping); | |
} | |
return null; | |
} | |
} | |
} | |
return i; | |
}, | |
dispose: function () { | |
e = new WeakMap(); | |
}, | |
}; | |
} | |
On.physical = { uniforms: fn([On.standard.uniforms, { clearcoat: { value: 0 }, clearcoatMap: { value: null }, clearcoatRoughness: { value: 0 }, clearcoatRoughnessMap: { value: null }, clearcoatNormalScale: { value: new $(1, 1) }, clearcoatNormalMap: { value: null }, sheen: { value: 0 }, sheenColor: { value: new Pe(0) }, sheenColorMap: { value: null }, sheenRoughness: { value: 0 }, sheenRoughnessMap: { value: null }, transmission: { value: 0 }, transmissionMap: { value: null }, transmissionSamplerSize: { value: new $() }, transmissionSamplerMap: { value: null }, thickness: { value: 0 }, thicknessMap: { value: null }, attenuationDistance: { value: 0 }, attenuationColor: { value: new Pe(0) }, specularIntensity: { value: 0 }, specularIntensityMap: { value: null }, specularColor: { value: new Pe(1, 1, 1) }, specularColorMap: { value: null } }]), vertexShader: Nn.meshphysical_vert, fragmentShader: Nn.meshphysical_frag }; | |
class Gn extends xn { | |
constructor(t = -1, e = 1, n = 1, i = -1, r = 0.1, s = 2e3) { | |
super(), (this.type = "OrthographicCamera"), (this.zoom = 1), (this.view = null), (this.left = t), (this.right = e), (this.top = n), (this.bottom = i), (this.near = r), (this.far = s), this.updateProjectionMatrix(); | |
} | |
copy(t, e) { | |
return super.copy(t, e), (this.left = t.left), (this.right = t.right), (this.top = t.top), (this.bottom = t.bottom), (this.near = t.near), (this.far = t.far), (this.zoom = t.zoom), (this.view = null === t.view ? null : Object.assign({}, t.view)), this; | |
} | |
setViewOffset(t, e, n, i, r, s) { | |
null === this.view && (this.view = { enabled: !0, fullWidth: 1, fullHeight: 1, offsetX: 0, offsetY: 0, width: 1, height: 1 }), (this.view.enabled = !0), (this.view.fullWidth = t), (this.view.fullHeight = e), (this.view.offsetX = n), (this.view.offsetY = i), (this.view.width = r), (this.view.height = s), this.updateProjectionMatrix(); | |
} | |
clearViewOffset() { | |
null !== this.view && (this.view.enabled = !1), this.updateProjectionMatrix(); | |
} | |
updateProjectionMatrix() { | |
const t = (this.right - this.left) / (2 * this.zoom), | |
e = (this.top - this.bottom) / (2 * this.zoom), | |
n = (this.right + this.left) / 2, | |
i = (this.top + this.bottom) / 2; | |
let r = n - t, | |
s = n + t, | |
a = i + e, | |
o = i - e; | |
if (null !== this.view && this.view.enabled) { | |
const t = (this.right - this.left) / this.view.fullWidth / this.zoom, | |
e = (this.top - this.bottom) / this.view.fullHeight / this.zoom; | |
(r += t * this.view.offsetX), (s = r + t * this.view.width), (a -= e * this.view.offsetY), (o = a - e * this.view.height); | |
} | |
this.projectionMatrix.makeOrthographic(r, s, a, o, this.near, this.far), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
return (e.object.zoom = this.zoom), (e.object.left = this.left), (e.object.right = this.right), (e.object.top = this.top), (e.object.bottom = this.bottom), (e.object.near = this.near), (e.object.far = this.far), null !== this.view && (e.object.view = Object.assign({}, this.view)), e; | |
} | |
} | |
Gn.prototype.isOrthographicCamera = !0; | |
class Wn extends vn { | |
constructor(t) { | |
super(t), (this.type = "RawShaderMaterial"); | |
} | |
} | |
Wn.prototype.isRawShaderMaterial = !0; | |
const jn = Math.pow(2, 8), | |
qn = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], | |
Xn = 5 + qn.length, | |
Yn = 20, | |
Jn = { [N]: 0, [z]: 1 }, | |
$n = new Gn(), | |
{ _lodPlanes: Zn, _sizeLods: Qn, _sigmas: Kn } = ai(), | |
ti = new Pe(); | |
let ei = null; | |
const ni = (1 + Math.sqrt(5)) / 2, | |
ii = 1 / ni, | |
ri = [new ht(1, 1, 1), new ht(-1, 1, 1), new ht(1, 1, -1), new ht(-1, 1, -1), new ht(0, ni, ii), new ht(0, ni, -ii), new ht(ii, 0, ni), new ht(-ii, 0, ni), new ht(ni, ii, 0), new ht(-ni, ii, 0)]; | |
class si { | |
constructor(t) { | |
(this._renderer = t), | |
(this._pingPongRenderTarget = null), | |
(this._blurMaterial = (function (t) { | |
const e = new Float32Array(t), | |
n = new ht(0, 1, 0); | |
return new Wn({ name: "SphericalGaussianBlur", defines: { n: t }, uniforms: { envMap: { value: null }, samples: { value: 1 }, weights: { value: e }, latitudinal: { value: !1 }, dTheta: { value: 0 }, mipInt: { value: 0 }, poleAxis: { value: n } }, vertexShader: ui(), fragmentShader: `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${di()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t`, blending: 0, depthTest: !1, depthWrite: !1 }); | |
})(Yn)), | |
(this._equirectShader = null), | |
(this._cubemapShader = null), | |
this._compileMaterial(this._blurMaterial); | |
} | |
fromScene(t, e = 0, n = 0.1, i = 100) { | |
ei = this._renderer.getRenderTarget(); | |
const r = this._allocateTargets(); | |
return this._sceneToCubeUV(t, n, i, r), e > 0 && this._blur(r, 0, 0, e), this._applyPMREM(r), this._cleanup(r), r; | |
} | |
fromEquirectangular(t) { | |
return this._fromTexture(t); | |
} | |
fromCubemap(t) { | |
return this._fromTexture(t); | |
} | |
compileCubemapShader() { | |
null === this._cubemapShader && ((this._cubemapShader = ci()), this._compileMaterial(this._cubemapShader)); | |
} | |
compileEquirectangularShader() { | |
null === this._equirectShader && ((this._equirectShader = hi()), this._compileMaterial(this._equirectShader)); | |
} | |
dispose() { | |
this._blurMaterial.dispose(), null !== this._cubemapShader && this._cubemapShader.dispose(), null !== this._equirectShader && this._equirectShader.dispose(); | |
for (let t = 0; t < Zn.length; t++) Zn[t].dispose(); | |
} | |
_cleanup(t) { | |
this._pingPongRenderTarget.dispose(), this._renderer.setRenderTarget(ei), (t.scissorTest = !1), li(t, 0, 0, t.width, t.height); | |
} | |
_fromTexture(t) { | |
ei = this._renderer.getRenderTarget(); | |
const e = this._allocateTargets(t); | |
return this._textureToCubeUV(t, e), this._applyPMREM(e), this._cleanup(e), e; | |
} | |
_allocateTargets(t) { | |
const e = { magFilter: f, minFilter: f, generateMipmaps: !1, type: b, format: S, encoding: N, depthBuffer: !1 }, | |
n = oi(e); | |
return (n.depthBuffer = !t), (this._pingPongRenderTarget = oi(e)), n; | |
} | |
_compileMaterial(t) { | |
const e = new un(Zn[0], t); | |
this._renderer.compile(e, $n); | |
} | |
_sceneToCubeUV(t, e, n, i) { | |
const r = new yn(90, 1, e, n), | |
s = [1, -1, 1, 1, 1, 1], | |
a = [1, 1, 1, -1, -1, -1], | |
o = this._renderer, | |
l = o.autoClear, | |
h = o.toneMapping; | |
o.getClearColor(ti), (o.toneMapping = 0), (o.autoClear = !1); | |
const c = new De({ name: "PMREM.Background", side: 1, depthWrite: !1, depthTest: !1 }), | |
u = new un(new pn(), c); | |
let d = !1; | |
const p = t.background; | |
p ? p.isColor && (c.color.copy(p), (t.background = null), (d = !0)) : (c.color.copy(ti), (d = !0)); | |
for (let e = 0; e < 6; e++) { | |
const n = e % 3; | |
0 == n ? (r.up.set(0, s[e], 0), r.lookAt(a[e], 0, 0)) : 1 == n ? (r.up.set(0, 0, s[e]), r.lookAt(0, a[e], 0)) : (r.up.set(0, s[e], 0), r.lookAt(0, 0, a[e])), li(i, n * jn, e > 2 ? jn : 0, jn, jn), o.setRenderTarget(i), d && o.render(u, r), o.render(t, r); | |
} | |
u.geometry.dispose(), u.material.dispose(), (o.toneMapping = h), (o.autoClear = l), (t.background = p); | |
} | |
_setEncoding(t, e) { | |
!0 === this._renderer.capabilities.isWebGL2 && e.format === S && e.type === v && e.encoding === z ? (t.value = Jn[3e3]) : (t.value = Jn[e.encoding]); | |
} | |
_textureToCubeUV(t, e) { | |
const n = this._renderer, | |
s = t.mapping === i || t.mapping === r; | |
s ? null == this._cubemapShader && (this._cubemapShader = ci()) : null == this._equirectShader && (this._equirectShader = hi()); | |
const a = s ? this._cubemapShader : this._equirectShader, | |
o = new un(Zn[0], a), | |
l = a.uniforms; | |
(l.envMap.value = t), s || l.texelSize.value.set(1 / t.image.width, 1 / t.image.height), this._setEncoding(l.inputEncoding, t), li(e, 0, 0, 3 * jn, 2 * jn), n.setRenderTarget(e), n.render(o, $n); | |
} | |
_applyPMREM(t) { | |
const e = this._renderer, | |
n = e.autoClear; | |
e.autoClear = !1; | |
for (let e = 1; e < Xn; e++) { | |
const n = Math.sqrt(Kn[e] * Kn[e] - Kn[e - 1] * Kn[e - 1]), | |
i = ri[(e - 1) % ri.length]; | |
this._blur(t, e - 1, e, n, i); | |
} | |
e.autoClear = n; | |
} | |
_blur(t, e, n, i, r) { | |
const s = this._pingPongRenderTarget; | |
this._halfBlur(t, s, e, n, i, "latitudinal", r), this._halfBlur(s, t, n, n, i, "longitudinal", r); | |
} | |
_halfBlur(t, e, n, i, r, s, a) { | |
const o = this._renderer, | |
l = this._blurMaterial; | |
"latitudinal" !== s && "longitudinal" !== s && console.error("blur direction must be either latitudinal or longitudinal!"); | |
const h = new un(Zn[i], l), | |
c = l.uniforms, | |
u = Qn[n] - 1, | |
d = isFinite(r) ? Math.PI / (2 * u) : (2 * Math.PI) / 39, | |
p = r / d, | |
m = isFinite(r) ? 1 + Math.floor(3 * p) : Yn; | |
m > Yn && console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`); | |
const f = []; | |
let g = 0; | |
for (let t = 0; t < Yn; ++t) { | |
const e = t / p, | |
n = Math.exp((-e * e) / 2); | |
f.push(n), 0 == t ? (g += n) : t < m && (g += 2 * n); | |
} | |
for (let t = 0; t < f.length; t++) f[t] = f[t] / g; | |
(c.envMap.value = t.texture), (c.samples.value = m), (c.weights.value = f), (c.latitudinal.value = "latitudinal" === s), a && (c.poleAxis.value = a), (c.dTheta.value = d), (c.mipInt.value = 8 - n); | |
const v = Qn[i]; | |
li(e, 3 * Math.max(0, jn - 2 * v), (0 === i ? 0 : 2 * jn) + 2 * v * (i > 4 ? i - 8 + 4 : 0), 3 * v, 2 * v), o.setRenderTarget(e), o.render(h, $n); | |
} | |
} | |
function ai() { | |
const t = [], | |
e = [], | |
n = []; | |
let i = 8; | |
for (let r = 0; r < Xn; r++) { | |
const s = Math.pow(2, i); | |
e.push(s); | |
let a = 1 / s; | |
r > 4 ? (a = qn[r - 8 + 4 - 1]) : 0 == r && (a = 0), n.push(a); | |
const o = 1 / (s - 1), | |
l = -o / 2, | |
h = 1 + o / 2, | |
c = [l, l, h, l, h, h, l, l, h, h, l, h], | |
u = 6, | |
d = 6, | |
p = 3, | |
m = 2, | |
f = 1, | |
g = new Float32Array(p * d * u), | |
v = new Float32Array(m * d * u), | |
x = new Float32Array(f * d * u); | |
for (let t = 0; t < u; t++) { | |
const e = ((t % 3) * 2) / 3 - 1, | |
n = t > 2 ? 0 : -1, | |
i = [e, n, 0, e + 2 / 3, n, 0, e + 2 / 3, n + 1, 0, e, n, 0, e + 2 / 3, n + 1, 0, e, n + 1, 0]; | |
g.set(i, p * d * t), v.set(c, m * d * t); | |
const r = [t, t, t, t, t, t]; | |
x.set(r, f * d * t); | |
} | |
const y = new qe(); | |
y.setAttribute("position", new ze(g, p)), y.setAttribute("uv", new ze(v, m)), y.setAttribute("faceIndex", new ze(x, f)), t.push(y), i > 4 && i--; | |
} | |
return { _lodPlanes: t, _sizeLods: e, _sigmas: n }; | |
} | |
function oi(t) { | |
const e = new at(3 * jn, 3 * jn, t); | |
return (e.texture.mapping = o), (e.texture.name = "PMREM.cubeUv"), (e.scissorTest = !0), e; | |
} | |
function li(t, e, n, i, r) { | |
t.viewport.set(e, n, i, r), t.scissor.set(e, n, i, r); | |
} | |
function hi() { | |
const t = new $(1, 1); | |
return new Wn({ name: "EquirectangularToCubeUV", uniforms: { envMap: { value: null }, texelSize: { value: t }, inputEncoding: { value: Jn[3e3] } }, vertexShader: ui(), fragmentShader: `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${di()}\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t}\n\t\t`, blending: 0, depthTest: !1, depthWrite: !1 }); | |
} | |
function ci() { | |
return new Wn({ name: "CubemapToCubeUV", uniforms: { envMap: { value: null }, inputEncoding: { value: Jn[3e3] } }, vertexShader: ui(), fragmentShader: `\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${di()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) );\n\n\t\t\t}\n\t\t`, blending: 0, depthTest: !1, depthWrite: !1 }); | |
} | |
function ui() { | |
return "\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"; | |
} | |
function di() { | |
return "\n\n\t\tuniform int inputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"; | |
} | |
function pi(t) { | |
let e = new WeakMap(), | |
n = null; | |
function o(t) { | |
const n = t.target; | |
n.removeEventListener("dispose", o); | |
const i = e.get(n); | |
void 0 !== i && (e.delete(n), i.dispose()); | |
} | |
return { | |
get: function (l) { | |
if (l && l.isTexture && !1 === l.isRenderTargetTexture) { | |
const h = l.mapping, | |
c = h === s || h === a, | |
u = h === i || h === r; | |
if (c || u) { | |
if (e.has(l)) return e.get(l).texture; | |
{ | |
const i = l.image; | |
if ( | |
(c && i && i.height > 0) || | |
(u && | |
i && | |
(function (t) { | |
let e = 0; | |
const n = 6; | |
for (let i = 0; i < n; i++) void 0 !== t[i] && e++; | |
return e === n; | |
})(i)) | |
) { | |
const i = t.getRenderTarget(); | |
null === n && (n = new si(t)); | |
const r = c ? n.fromEquirectangular(l) : n.fromCubemap(l); | |
return e.set(l, r), t.setRenderTarget(i), l.addEventListener("dispose", o), r.texture; | |
} | |
return null; | |
} | |
} | |
} | |
return l; | |
}, | |
dispose: function () { | |
(e = new WeakMap()), null !== n && (n.dispose(), (n = null)); | |
}, | |
}; | |
} | |
function mi(t) { | |
const e = {}; | |
function n(n) { | |
if (void 0 !== e[n]) return e[n]; | |
let i; | |
switch (n) { | |
case "WEBGL_depth_texture": | |
i = t.getExtension("WEBGL_depth_texture") || t.getExtension("MOZ_WEBGL_depth_texture") || t.getExtension("WEBKIT_WEBGL_depth_texture"); | |
break; | |
case "EXT_texture_filter_anisotropic": | |
i = t.getExtension("EXT_texture_filter_anisotropic") || t.getExtension("MOZ_EXT_texture_filter_anisotropic") || t.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); | |
break; | |
case "WEBGL_compressed_texture_s3tc": | |
i = t.getExtension("WEBGL_compressed_texture_s3tc") || t.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); | |
break; | |
case "WEBGL_compressed_texture_pvrtc": | |
i = t.getExtension("WEBGL_compressed_texture_pvrtc") || t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); | |
break; | |
default: | |
i = t.getExtension(n); | |
} | |
return (e[n] = i), i; | |
} | |
return { | |
has: function (t) { | |
return null !== n(t); | |
}, | |
init: function (t) { | |
t.isWebGL2 ? n("EXT_color_buffer_float") : (n("WEBGL_depth_texture"), n("OES_texture_float"), n("OES_texture_half_float"), n("OES_texture_half_float_linear"), n("OES_standard_derivatives"), n("OES_element_index_uint"), n("OES_vertex_array_object"), n("ANGLE_instanced_arrays")), n("OES_texture_float_linear"), n("EXT_color_buffer_half_float"), n("WEBGL_multisampled_render_to_texture"); | |
}, | |
get: function (t) { | |
const e = n(t); | |
return null === e && console.warn("THREE.WebGLRenderer: " + t + " extension not supported."), e; | |
}, | |
}; | |
} | |
function fi(t, e, n, i) { | |
const r = {}, | |
s = new WeakMap(); | |
function a(t) { | |
const o = t.target; | |
null !== o.index && e.remove(o.index); | |
for (const t in o.attributes) e.remove(o.attributes[t]); | |
o.removeEventListener("dispose", a), delete r[o.id]; | |
const l = s.get(o); | |
l && (e.remove(l), s.delete(o)), i.releaseStatesOfGeometry(o), !0 === o.isInstancedBufferGeometry && delete o._maxInstanceCount, n.memory.geometries--; | |
} | |
function o(t) { | |
const n = [], | |
i = t.index, | |
r = t.attributes.position; | |
let a = 0; | |
if (null !== i) { | |
const t = i.array; | |
a = i.version; | |
for (let e = 0, i = t.length; e < i; e += 3) { | |
const i = t[e + 0], | |
r = t[e + 1], | |
s = t[e + 2]; | |
n.push(i, r, r, s, s, i); | |
} | |
} else { | |
const t = r.array; | |
a = r.version; | |
for (let e = 0, i = t.length / 3 - 1; e < i; e += 3) { | |
const t = e + 0, | |
i = e + 1, | |
r = e + 2; | |
n.push(t, i, i, r, r, t); | |
} | |
} | |
const o = new (Q(n) > 65535 ? Fe : Oe)(n, 1); | |
o.version = a; | |
const l = s.get(t); | |
l && e.remove(l), s.set(t, o); | |
} | |
return { | |
get: function (t, e) { | |
return !0 === r[e.id] || (e.addEventListener("dispose", a), (r[e.id] = !0), n.memory.geometries++), e; | |
}, | |
update: function (t) { | |
const n = t.attributes; | |
for (const t in n) e.update(n[t], 34962); | |
const i = t.morphAttributes; | |
for (const t in i) { | |
const n = i[t]; | |
for (let t = 0, i = n.length; t < i; t++) e.update(n[t], 34962); | |
} | |
}, | |
getWireframeAttribute: function (t) { | |
const e = s.get(t); | |
if (e) { | |
const n = t.index; | |
null !== n && e.version < n.version && o(t); | |
} else o(t); | |
return s.get(t); | |
}, | |
}; | |
} | |
function gi(t, e, n, i) { | |
const r = i.isWebGL2; | |
let s, a, o; | |
(this.setMode = function (t) { | |
s = t; | |
}), | |
(this.setIndex = function (t) { | |
(a = t.type), (o = t.bytesPerElement); | |
}), | |
(this.render = function (e, i) { | |
t.drawElements(s, i, a, e * o), n.update(i, s, 1); | |
}), | |
(this.renderInstances = function (i, l, h) { | |
if (0 === h) return; | |
let c, u; | |
if (r) (c = t), (u = "drawElementsInstanced"); | |
else if (((c = e.get("ANGLE_instanced_arrays")), (u = "drawElementsInstancedANGLE"), null === c)) return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); | |
c[u](s, l, a, i * o, h), n.update(l, s, h); | |
}); | |
} | |
function vi(t) { | |
const e = { frame: 0, calls: 0, triangles: 0, points: 0, lines: 0 }; | |
return { | |
memory: { geometries: 0, textures: 0 }, | |
render: e, | |
programs: null, | |
autoReset: !0, | |
reset: function () { | |
e.frame++, (e.calls = 0), (e.triangles = 0), (e.points = 0), (e.lines = 0); | |
}, | |
update: function (t, n, i) { | |
switch ((e.calls++, n)) { | |
case 4: | |
e.triangles += i * (t / 3); | |
break; | |
case 1: | |
e.lines += i * (t / 2); | |
break; | |
case 3: | |
e.lines += i * (t - 1); | |
break; | |
case 2: | |
e.lines += i * t; | |
break; | |
case 0: | |
e.points += i * t; | |
break; | |
default: | |
console.error("THREE.WebGLInfo: Unknown draw mode:", n); | |
} | |
}, | |
}; | |
} | |
class xi extends it { | |
constructor(t = null, e = 1, n = 1, i = 1) { | |
super(null), (this.image = { data: t, width: e, height: n, depth: i }), (this.magFilter = d), (this.minFilter = d), (this.wrapR = c), (this.generateMipmaps = !1), (this.flipY = !1), (this.unpackAlignment = 1); | |
} | |
} | |
function yi(t, e) { | |
return t[0] - e[0]; | |
} | |
function _i(t, e) { | |
return Math.abs(e[1]) - Math.abs(t[1]); | |
} | |
function bi(t, e) { | |
let n = 1; | |
const i = e.isInterleavedBufferAttribute ? e.data.array : e.array; | |
i instanceof Int8Array ? (n = 127) : i instanceof Int16Array ? (n = 32767) : i instanceof Int32Array ? (n = 2147483647) : console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ", i), t.divideScalar(n); | |
} | |
function wi(t, e, n) { | |
const i = {}, | |
r = new Float32Array(8), | |
s = new WeakMap(), | |
a = new ht(), | |
o = []; | |
for (let t = 0; t < 8; t++) o[t] = [t, 0]; | |
return { | |
update: function (l, h, c, u) { | |
const d = l.morphTargetInfluences; | |
if (!0 === e.isWebGL2) { | |
const i = h.morphAttributes.position.length; | |
let r = s.get(h); | |
if (void 0 === r || r.count !== i) { | |
void 0 !== r && r.texture.dispose(); | |
const t = void 0 !== h.morphAttributes.normal, | |
n = h.morphAttributes.position, | |
o = h.morphAttributes.normal || [], | |
l = !0 === t ? 2 : 1; | |
let c = h.attributes.position.count * l, | |
u = 1; | |
c > e.maxTextureSize && ((u = Math.ceil(c / e.maxTextureSize)), (c = e.maxTextureSize)); | |
const d = new Float32Array(c * u * 4 * i), | |
p = new xi(d, c, u, i); | |
(p.format = S), (p.type = _), (p.needsUpdate = !0); | |
const m = 4 * l; | |
for (let e = 0; e < i; e++) { | |
const i = n[e], | |
r = o[e], | |
s = c * u * 4 * e; | |
for (let e = 0; e < i.count; e++) { | |
a.fromBufferAttribute(i, e), !0 === i.normalized && bi(a, i); | |
const n = e * m; | |
(d[s + n + 0] = a.x), (d[s + n + 1] = a.y), (d[s + n + 2] = a.z), (d[s + n + 3] = 0), !0 === t && (a.fromBufferAttribute(r, e), !0 === r.normalized && bi(a, r), (d[s + n + 4] = a.x), (d[s + n + 5] = a.y), (d[s + n + 6] = a.z), (d[s + n + 7] = 0)); | |
} | |
} | |
(r = { count: i, texture: p, size: new $(c, u) }), s.set(h, r); | |
} | |
let o = 0; | |
for (let t = 0; t < d.length; t++) o += d[t]; | |
const l = h.morphTargetsRelative ? 1 : 1 - o; | |
u.getUniforms().setValue(t, "morphTargetBaseInfluence", l), u.getUniforms().setValue(t, "morphTargetInfluences", d), u.getUniforms().setValue(t, "morphTargetsTexture", r.texture, n), u.getUniforms().setValue(t, "morphTargetsTextureSize", r.size); | |
} else { | |
const e = void 0 === d ? 0 : d.length; | |
let n = i[h.id]; | |
if (void 0 === n || n.length !== e) { | |
n = []; | |
for (let t = 0; t < e; t++) n[t] = [t, 0]; | |
i[h.id] = n; | |
} | |
for (let t = 0; t < e; t++) { | |
const e = n[t]; | |
(e[0] = t), (e[1] = d[t]); | |
} | |
n.sort(_i); | |
for (let t = 0; t < 8; t++) t < e && n[t][1] ? ((o[t][0] = n[t][0]), (o[t][1] = n[t][1])) : ((o[t][0] = Number.MAX_SAFE_INTEGER), (o[t][1] = 0)); | |
o.sort(yi); | |
const s = h.morphAttributes.position, | |
a = h.morphAttributes.normal; | |
let l = 0; | |
for (let t = 0; t < 8; t++) { | |
const e = o[t], | |
n = e[0], | |
i = e[1]; | |
n !== Number.MAX_SAFE_INTEGER && i ? (s && h.getAttribute("morphTarget" + t) !== s[n] && h.setAttribute("morphTarget" + t, s[n]), a && h.getAttribute("morphNormal" + t) !== a[n] && h.setAttribute("morphNormal" + t, a[n]), (r[t] = i), (l += i)) : (s && !0 === h.hasAttribute("morphTarget" + t) && h.deleteAttribute("morphTarget" + t), a && !0 === h.hasAttribute("morphNormal" + t) && h.deleteAttribute("morphNormal" + t), (r[t] = 0)); | |
} | |
const c = h.morphTargetsRelative ? 1 : 1 - l; | |
u.getUniforms().setValue(t, "morphTargetBaseInfluence", c), u.getUniforms().setValue(t, "morphTargetInfluences", r); | |
} | |
}, | |
}; | |
} | |
function Mi(t, e, n, i) { | |
let r = new WeakMap(); | |
function s(t) { | |
const e = t.target; | |
e.removeEventListener("dispose", s), n.remove(e.instanceMatrix), null !== e.instanceColor && n.remove(e.instanceColor); | |
} | |
return { | |
update: function (t) { | |
const a = i.render.frame, | |
o = t.geometry, | |
l = e.get(t, o); | |
return r.get(l) !== a && (e.update(l), r.set(l, a)), t.isInstancedMesh && (!1 === t.hasEventListener("dispose", s) && t.addEventListener("dispose", s), n.update(t.instanceMatrix, 34962), null !== t.instanceColor && n.update(t.instanceColor, 34962)), l; | |
}, | |
dispose: function () { | |
r = new WeakMap(); | |
}, | |
}; | |
} | |
xi.prototype.isDataTexture2DArray = !0; | |
class Si extends it { | |
constructor(t = null, e = 1, n = 1, i = 1) { | |
super(null), (this.image = { data: t, width: e, height: n, depth: i }), (this.magFilter = d), (this.minFilter = d), (this.wrapR = c), (this.generateMipmaps = !1), (this.flipY = !1), (this.unpackAlignment = 1); | |
} | |
} | |
Si.prototype.isDataTexture3D = !0; | |
const Ei = new it(), | |
Ti = new xi(), | |
Ai = new Si(), | |
Li = new wn(), | |
Ci = [], | |
Ri = [], | |
Pi = new Float32Array(16), | |
Di = new Float32Array(9), | |
Ii = new Float32Array(4); | |
function Ni(t, e, n) { | |
const i = t[0]; | |
if (i <= 0 || i > 0) return t; | |
const r = e * n; | |
let s = Ci[r]; | |
if ((void 0 === s && ((s = new Float32Array(r)), (Ci[r] = s)), 0 !== e)) { | |
i.toArray(s, 0); | |
for (let i = 1, r = 0; i !== e; ++i) (r += n), t[i].toArray(s, r); | |
} | |
return s; | |
} | |
function zi(t, e) { | |
if (t.length !== e.length) return !1; | |
for (let n = 0, i = t.length; n < i; n++) if (t[n] !== e[n]) return !1; | |
return !0; | |
} | |
function Oi(t, e) { | |
for (let n = 0, i = e.length; n < i; n++) t[n] = e[n]; | |
} | |
function Fi(t, e) { | |
let n = Ri[e]; | |
void 0 === n && ((n = new Int32Array(e)), (Ri[e] = n)); | |
for (let i = 0; i !== e; ++i) n[i] = t.allocateTextureUnit(); | |
return n; | |
} | |
function Bi(t, e) { | |
const n = this.cache; | |
n[0] !== e && (t.uniform1f(this.addr, e), (n[0] = e)); | |
} | |
function Ui(t, e) { | |
const n = this.cache; | |
if (void 0 !== e.x) (n[0] === e.x && n[1] === e.y) || (t.uniform2f(this.addr, e.x, e.y), (n[0] = e.x), (n[1] = e.y)); | |
else { | |
if (zi(n, e)) return; | |
t.uniform2fv(this.addr, e), Oi(n, e); | |
} | |
} | |
function Hi(t, e) { | |
const n = this.cache; | |
if (void 0 !== e.x) (n[0] === e.x && n[1] === e.y && n[2] === e.z) || (t.uniform3f(this.addr, e.x, e.y, e.z), (n[0] = e.x), (n[1] = e.y), (n[2] = e.z)); | |
else if (void 0 !== e.r) (n[0] === e.r && n[1] === e.g && n[2] === e.b) || (t.uniform3f(this.addr, e.r, e.g, e.b), (n[0] = e.r), (n[1] = e.g), (n[2] = e.b)); | |
else { | |
if (zi(n, e)) return; | |
t.uniform3fv(this.addr, e), Oi(n, e); | |
} | |
} | |
function Vi(t, e) { | |
const n = this.cache; | |
if (void 0 !== e.x) (n[0] === e.x && n[1] === e.y && n[2] === e.z && n[3] === e.w) || (t.uniform4f(this.addr, e.x, e.y, e.z, e.w), (n[0] = e.x), (n[1] = e.y), (n[2] = e.z), (n[3] = e.w)); | |
else { | |
if (zi(n, e)) return; | |
t.uniform4fv(this.addr, e), Oi(n, e); | |
} | |
} | |
function ki(t, e) { | |
const n = this.cache, | |
i = e.elements; | |
if (void 0 === i) { | |
if (zi(n, e)) return; | |
t.uniformMatrix2fv(this.addr, !1, e), Oi(n, e); | |
} else { | |
if (zi(n, i)) return; | |
Ii.set(i), t.uniformMatrix2fv(this.addr, !1, Ii), Oi(n, i); | |
} | |
} | |
function Gi(t, e) { | |
const n = this.cache, | |
i = e.elements; | |
if (void 0 === i) { | |
if (zi(n, e)) return; | |
t.uniformMatrix3fv(this.addr, !1, e), Oi(n, e); | |
} else { | |
if (zi(n, i)) return; | |
Di.set(i), t.uniformMatrix3fv(this.addr, !1, Di), Oi(n, i); | |
} | |
} | |
function Wi(t, e) { | |
const n = this.cache, | |
i = e.elements; | |
if (void 0 === i) { | |
if (zi(n, e)) return; | |
t.uniformMatrix4fv(this.addr, !1, e), Oi(n, e); | |
} else { | |
if (zi(n, i)) return; | |
Pi.set(i), t.uniformMatrix4fv(this.addr, !1, Pi), Oi(n, i); | |
} | |
} | |
function ji(t, e) { | |
const n = this.cache; | |
n[0] !== e && (t.uniform1i(this.addr, e), (n[0] = e)); | |
} | |
function qi(t, e) { | |
const n = this.cache; | |
zi(n, e) || (t.uniform2iv(this.addr, e), Oi(n, e)); | |
} | |
function Xi(t, e) { | |
const n = this.cache; | |
zi(n, e) || (t.uniform3iv(this.addr, e), Oi(n, e)); | |
} | |
function Yi(t, e) { | |
const n = this.cache; | |
zi(n, e) || (t.uniform4iv(this.addr, e), Oi(n, e)); | |
} | |
function Ji(t, e) { | |
const n = this.cache; | |
n[0] !== e && (t.uniform1ui(this.addr, e), (n[0] = e)); | |
} | |
function $i(t, e) { | |
const n = this.cache; | |
zi(n, e) || (t.uniform2uiv(this.addr, e), Oi(n, e)); | |
} | |
function Zi(t, e) { | |
const n = this.cache; | |
zi(n, e) || (t.uniform3uiv(this.addr, e), Oi(n, e)); | |
} | |
function Qi(t, e) { | |
const n = this.cache; | |
zi(n, e) || (t.uniform4uiv(this.addr, e), Oi(n, e)); | |
} | |
function Ki(t, e, n) { | |
const i = this.cache, | |
r = n.allocateTextureUnit(); | |
i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.safeSetTexture2D(e || Ei, r); | |
} | |
function tr(t, e, n) { | |
const i = this.cache, | |
r = n.allocateTextureUnit(); | |
i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.setTexture3D(e || Ai, r); | |
} | |
function er(t, e, n) { | |
const i = this.cache, | |
r = n.allocateTextureUnit(); | |
i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.safeSetTextureCube(e || Li, r); | |
} | |
function nr(t, e, n) { | |
const i = this.cache, | |
r = n.allocateTextureUnit(); | |
i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.setTexture2DArray(e || Ti, r); | |
} | |
function ir(t, e) { | |
t.uniform1fv(this.addr, e); | |
} | |
function rr(t, e) { | |
const n = Ni(e, this.size, 2); | |
t.uniform2fv(this.addr, n); | |
} | |
function sr(t, e) { | |
const n = Ni(e, this.size, 3); | |
t.uniform3fv(this.addr, n); | |
} | |
function ar(t, e) { | |
const n = Ni(e, this.size, 4); | |
t.uniform4fv(this.addr, n); | |
} | |
function or(t, e) { | |
const n = Ni(e, this.size, 4); | |
t.uniformMatrix2fv(this.addr, !1, n); | |
} | |
function lr(t, e) { | |
const n = Ni(e, this.size, 9); | |
t.uniformMatrix3fv(this.addr, !1, n); | |
} | |
function hr(t, e) { | |
const n = Ni(e, this.size, 16); | |
t.uniformMatrix4fv(this.addr, !1, n); | |
} | |
function cr(t, e) { | |
t.uniform1iv(this.addr, e); | |
} | |
function ur(t, e) { | |
t.uniform2iv(this.addr, e); | |
} | |
function dr(t, e) { | |
t.uniform3iv(this.addr, e); | |
} | |
function pr(t, e) { | |
t.uniform4iv(this.addr, e); | |
} | |
function mr(t, e) { | |
t.uniform1uiv(this.addr, e); | |
} | |
function fr(t, e) { | |
t.uniform2uiv(this.addr, e); | |
} | |
function gr(t, e) { | |
t.uniform3uiv(this.addr, e); | |
} | |
function vr(t, e) { | |
t.uniform4uiv(this.addr, e); | |
} | |
function xr(t, e, n) { | |
const i = e.length, | |
r = Fi(n, i); | |
t.uniform1iv(this.addr, r); | |
for (let t = 0; t !== i; ++t) n.safeSetTexture2D(e[t] || Ei, r[t]); | |
} | |
function yr(t, e, n) { | |
const i = e.length, | |
r = Fi(n, i); | |
t.uniform1iv(this.addr, r); | |
for (let t = 0; t !== i; ++t) n.setTexture3D(e[t] || Ai, r[t]); | |
} | |
function _r(t, e, n) { | |
const i = e.length, | |
r = Fi(n, i); | |
t.uniform1iv(this.addr, r); | |
for (let t = 0; t !== i; ++t) n.safeSetTextureCube(e[t] || Li, r[t]); | |
} | |
function br(t, e, n) { | |
const i = e.length, | |
r = Fi(n, i); | |
t.uniform1iv(this.addr, r); | |
for (let t = 0; t !== i; ++t) n.setTexture2DArray(e[t] || Ti, r[t]); | |
} | |
function wr(t, e, n) { | |
(this.id = t), | |
(this.addr = n), | |
(this.cache = []), | |
(this.setValue = (function (t) { | |
switch (t) { | |
case 5126: | |
return Bi; | |
case 35664: | |
return Ui; | |
case 35665: | |
return Hi; | |
case 35666: | |
return Vi; | |
case 35674: | |
return ki; | |
case 35675: | |
return Gi; | |
case 35676: | |
return Wi; | |
case 5124: | |
case 35670: | |
return ji; | |
case 35667: | |
case 35671: | |
return qi; | |
case 35668: | |
case 35672: | |
return Xi; | |
case 35669: | |
case 35673: | |
return Yi; | |
case 5125: | |
return Ji; | |
case 36294: | |
return $i; | |
case 36295: | |
return Zi; | |
case 36296: | |
return Qi; | |
case 35678: | |
case 36198: | |
case 36298: | |
case 36306: | |
case 35682: | |
return Ki; | |
case 35679: | |
case 36299: | |
case 36307: | |
return tr; | |
case 35680: | |
case 36300: | |
case 36308: | |
case 36293: | |
return er; | |
case 36289: | |
case 36303: | |
case 36311: | |
case 36292: | |
return nr; | |
} | |
})(e.type)); | |
} | |
function Mr(t, e, n) { | |
(this.id = t), | |
(this.addr = n), | |
(this.cache = []), | |
(this.size = e.size), | |
(this.setValue = (function (t) { | |
switch (t) { | |
case 5126: | |
return ir; | |
case 35664: | |
return rr; | |
case 35665: | |
return sr; | |
case 35666: | |
return ar; | |
case 35674: | |
return or; | |
case 35675: | |
return lr; | |
case 35676: | |
return hr; | |
case 5124: | |
case 35670: | |
return cr; | |
case 35667: | |
case 35671: | |
return ur; | |
case 35668: | |
case 35672: | |
return dr; | |
case 35669: | |
case 35673: | |
return pr; | |
case 5125: | |
return mr; | |
case 36294: | |
return fr; | |
case 36295: | |
return gr; | |
case 36296: | |
return vr; | |
case 35678: | |
case 36198: | |
case 36298: | |
case 36306: | |
case 35682: | |
return xr; | |
case 35679: | |
case 36299: | |
case 36307: | |
return yr; | |
case 35680: | |
case 36300: | |
case 36308: | |
case 36293: | |
return _r; | |
case 36289: | |
case 36303: | |
case 36311: | |
case 36292: | |
return br; | |
} | |
})(e.type)); | |
} | |
function Sr(t) { | |
(this.id = t), (this.seq = []), (this.map = {}); | |
} | |
(Mr.prototype.updateCache = function (t) { | |
const e = this.cache; | |
t instanceof Float32Array && e.length !== t.length && (this.cache = new Float32Array(t.length)), Oi(e, t); | |
}), | |
(Sr.prototype.setValue = function (t, e, n) { | |
const i = this.seq; | |
for (let r = 0, s = i.length; r !== s; ++r) { | |
const s = i[r]; | |
s.setValue(t, e[s.id], n); | |
} | |
}); | |
const Er = /(\w+)(\])?(\[|\.)?/g; | |
function Tr(t, e) { | |
t.seq.push(e), (t.map[e.id] = e); | |
} | |
function Ar(t, e, n) { | |
const i = t.name, | |
r = i.length; | |
for (Er.lastIndex = 0; ; ) { | |
const s = Er.exec(i), | |
a = Er.lastIndex; | |
let o = s[1]; | |
const l = "]" === s[2], | |
h = s[3]; | |
if ((l && (o |= 0), void 0 === h || ("[" === h && a + 2 === r))) { | |
Tr(n, void 0 === h ? new wr(o, t, e) : new Mr(o, t, e)); | |
break; | |
} | |
{ | |
let t = n.map[o]; | |
void 0 === t && ((t = new Sr(o)), Tr(n, t)), (n = t); | |
} | |
} | |
} | |
function Lr(t, e) { | |
(this.seq = []), (this.map = {}); | |
const n = t.getProgramParameter(e, 35718); | |
for (let i = 0; i < n; ++i) { | |
const n = t.getActiveUniform(e, i); | |
Ar(n, t.getUniformLocation(e, n.name), this); | |
} | |
} | |
function Cr(t, e, n) { | |
const i = t.createShader(e); | |
return t.shaderSource(i, n), t.compileShader(i), i; | |
} | |
(Lr.prototype.setValue = function (t, e, n, i) { | |
const r = this.map[e]; | |
void 0 !== r && r.setValue(t, n, i); | |
}), | |
(Lr.prototype.setOptional = function (t, e, n) { | |
const i = e[n]; | |
void 0 !== i && this.setValue(t, n, i); | |
}), | |
(Lr.upload = function (t, e, n, i) { | |
for (let r = 0, s = e.length; r !== s; ++r) { | |
const s = e[r], | |
a = n[s.id]; | |
!1 !== a.needsUpdate && s.setValue(t, a.value, i); | |
} | |
}), | |
(Lr.seqWithValue = function (t, e) { | |
const n = []; | |
for (let i = 0, r = t.length; i !== r; ++i) { | |
const r = t[i]; | |
r.id in e && n.push(r); | |
} | |
return n; | |
}); | |
let Rr = 0; | |
function Pr(t) { | |
switch (t) { | |
case N: | |
return ["Linear", "( value )"]; | |
case z: | |
return ["sRGB", "( value )"]; | |
default: | |
return console.warn("THREE.WebGLProgram: Unsupported encoding:", t), ["Linear", "( value )"]; | |
} | |
} | |
function Dr(t, e, n) { | |
const i = t.getShaderParameter(e, 35713), | |
r = t.getShaderInfoLog(e).trim(); | |
return i && "" === r | |
? "" | |
: n.toUpperCase() + | |
"\n\n" + | |
r + | |
"\n\n" + | |
(function (t) { | |
const e = t.split("\n"); | |
for (let t = 0; t < e.length; t++) e[t] = t + 1 + ": " + e[t]; | |
return e.join("\n"); | |
})(t.getShaderSource(e)); | |
} | |
function Ir(t, e) { | |
const n = Pr(e); | |
return "vec4 " + t + "( vec4 value ) { return " + n[0] + "ToLinear" + n[1] + "; }"; | |
} | |
function Nr(t, e) { | |
const n = Pr(e); | |
return "vec4 " + t + "( vec4 value ) { return LinearTo" + n[0] + n[1] + "; }"; | |
} | |
function zr(t, e) { | |
let n; | |
switch (e) { | |
case 1: | |
n = "Linear"; | |
break; | |
case 2: | |
n = "Reinhard"; | |
break; | |
case 3: | |
n = "OptimizedCineon"; | |
break; | |
case 4: | |
n = "ACESFilmic"; | |
break; | |
case 5: | |
n = "Custom"; | |
break; | |
default: | |
console.warn("THREE.WebGLProgram: Unsupported toneMapping:", e), (n = "Linear"); | |
} | |
return "vec3 " + t + "( vec3 color ) { return " + n + "ToneMapping( color ); }"; | |
} | |
function Or(t) { | |
return "" !== t; | |
} | |
function Fr(t, e) { | |
return t | |
.replace(/NUM_DIR_LIGHTS/g, e.numDirLights) | |
.replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights) | |
.replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights) | |
.replace(/NUM_POINT_LIGHTS/g, e.numPointLights) | |
.replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights) | |
.replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows) | |
.replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows) | |
.replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows); | |
} | |
function Br(t, e) { | |
return t.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection); | |
} | |
const Ur = /^[ \t]*#include +<([\w\d./]+)>/gm; | |
function Hr(t) { | |
return t.replace(Ur, Vr); | |
} | |
function Vr(t, e) { | |
const n = Nn[e]; | |
if (void 0 === n) throw new Error("Can not resolve #include <" + e + ">"); | |
return Hr(n); | |
} | |
const kr = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g, | |
Gr = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; | |
function Wr(t) { | |
return t.replace(Gr, qr).replace(kr, jr); | |
} | |
function jr(t, e, n, i) { | |
return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."), qr(t, e, n, i); | |
} | |
function qr(t, e, n, i) { | |
let r = ""; | |
for (let t = parseInt(e); t < parseInt(n); t++) r += i.replace(/\[\s*i\s*\]/g, "[ " + t + " ]").replace(/UNROLLED_LOOP_INDEX/g, t); | |
return r; | |
} | |
function Xr(t) { | |
let e = "precision " + t.precision + " float;\nprecision " + t.precision + " int;"; | |
return "highp" === t.precision ? (e += "\n#define HIGH_PRECISION") : "mediump" === t.precision ? (e += "\n#define MEDIUM_PRECISION") : "lowp" === t.precision && (e += "\n#define LOW_PRECISION"), e; | |
} | |
function Yr(t, e, n, s) { | |
const a = t.getContext(), | |
h = n.defines; | |
let c = n.vertexShader, | |
u = n.fragmentShader; | |
const d = (function (t) { | |
let e = "SHADOWMAP_TYPE_BASIC"; | |
return 1 === t.shadowMapType ? (e = "SHADOWMAP_TYPE_PCF") : 2 === t.shadowMapType ? (e = "SHADOWMAP_TYPE_PCF_SOFT") : 3 === t.shadowMapType && (e = "SHADOWMAP_TYPE_VSM"), e; | |
})(n), | |
p = (function (t) { | |
let e = "ENVMAP_TYPE_CUBE"; | |
if (t.envMap) | |
switch (t.envMapMode) { | |
case i: | |
case r: | |
e = "ENVMAP_TYPE_CUBE"; | |
break; | |
case o: | |
case l: | |
e = "ENVMAP_TYPE_CUBE_UV"; | |
} | |
return e; | |
})(n), | |
m = (function (t) { | |
let e = "ENVMAP_MODE_REFLECTION"; | |
if (t.envMap) | |
switch (t.envMapMode) { | |
case r: | |
case l: | |
e = "ENVMAP_MODE_REFRACTION"; | |
} | |
return e; | |
})(n), | |
f = (function (t) { | |
let e = "ENVMAP_BLENDING_NONE"; | |
if (t.envMap) | |
switch (t.combine) { | |
case 0: | |
e = "ENVMAP_BLENDING_MULTIPLY"; | |
break; | |
case 1: | |
e = "ENVMAP_BLENDING_MIX"; | |
break; | |
case 2: | |
e = "ENVMAP_BLENDING_ADD"; | |
} | |
return e; | |
})(n), | |
g = n.isWebGL2 | |
? "" | |
: (function (t) { | |
return [t.extensionDerivatives || t.envMapCubeUV || t.bumpMap || t.tangentSpaceNormalMap || t.clearcoatNormalMap || t.flatShading || "physical" === t.shaderID ? "#extension GL_OES_standard_derivatives : enable" : "", (t.extensionFragDepth || t.logarithmicDepthBuffer) && t.rendererExtensionFragDepth ? "#extension GL_EXT_frag_depth : enable" : "", t.extensionDrawBuffers && t.rendererExtensionDrawBuffers ? "#extension GL_EXT_draw_buffers : require" : "", (t.extensionShaderTextureLOD || t.envMap || t.transmission) && t.rendererExtensionShaderTextureLod ? "#extension GL_EXT_shader_texture_lod : enable" : ""].filter(Or).join("\n"); | |
})(n), | |
v = (function (t) { | |
const e = []; | |
for (const n in t) { | |
const i = t[n]; | |
!1 !== i && e.push("#define " + n + " " + i); | |
} | |
return e.join("\n"); | |
})(h), | |
x = a.createProgram(); | |
let y, | |
_, | |
b = n.glslVersion ? "#version " + n.glslVersion + "\n" : ""; | |
n.isRawShaderMaterial ? ((y = [v].filter(Or).join("\n")), y.length > 0 && (y += "\n"), (_ = [g, v].filter(Or).join("\n")), _.length > 0 && (_ += "\n")) : ((y = [Xr(n), "#define SHADER_NAME " + n.shaderName, v, n.instancing ? "#define USE_INSTANCING" : "", n.instancingColor ? "#define USE_INSTANCING_COLOR" : "", n.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", "#define MAX_BONES " + n.maxBones, n.useFog && n.fog ? "#define USE_FOG" : "", n.useFog && n.fogExp2 ? "#define FOG_EXP2" : "", n.map ? "#define USE_MAP" : "", n.envMap ? "#define USE_ENVMAP" : "", n.envMap ? "#define " + m : "", n.lightMap ? "#define USE_LIGHTMAP" : "", n.aoMap ? "#define USE_AOMAP" : "", n.emissiveMap ? "#define USE_EMISSIVEMAP" : "", n.bumpMap ? "#define USE_BUMPMAP" : "", n.normalMap ? "#define USE_NORMALMAP" : "", n.normalMap && n.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", n.normalMap && n.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", n.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", n.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", n.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", n.displacementMap && n.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", n.specularMap ? "#define USE_SPECULARMAP" : "", n.specularIntensityMap ? "#define USE_SPECULARINTENSITYMAP" : "", n.specularColorMap ? "#define USE_SPECULARCOLORMAP" : "", n.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", n.metalnessMap ? "#define USE_METALNESSMAP" : "", n.alphaMap ? "#define USE_ALPHAMAP" : "", n.transmission ? "#define USE_TRANSMISSION" : "", n.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", n.thicknessMap ? "#define USE_THICKNESSMAP" : "", n.sheenColorMap ? "#define USE_SHEENCOLORMAP" : "", n.sheenRoughnessMap ? "#define USE_SHEENROUGHNESSMAP" : "", n.vertexTangents ? "#define USE_TANGENT" : "", n.vertexColors ? "#define USE_COLOR" : "", n.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", n.vertexUvs ? "#define USE_UV" : "", n.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", n.flatShading ? "#define FLAT_SHADED" : "", n.skinning ? "#define USE_SKINNING" : "", n.useVertexTexture ? "#define BONE_TEXTURE" : "", n.morphTargets ? "#define USE_MORPHTARGETS" : "", n.morphNormals && !1 === n.flatShading ? "#define USE_MORPHNORMALS" : "", n.morphTargets && n.isWebGL2 ? "#define MORPHTARGETS_TEXTURE" : "", n.morphTargets && n.isWebGL2 ? "#define MORPHTARGETS_COUNT " + n.morphTargetsCount : "", n.doubleSided ? "#define DOUBLE_SIDED" : "", n.flipSided ? "#define FLIP_SIDED" : "", n.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", n.shadowMapEnabled ? "#define " + d : "", n.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", n.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", n.logarithmicDepthBuffer && n.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", "uniform mat4 viewMatrix;", "uniform mat3 normalMatrix;", "uniform vec3 cameraPosition;", "uniform bool isOrthographic;", "#ifdef USE_INSTANCING", "\tattribute mat4 instanceMatrix;", "#endif", "#ifdef USE_INSTANCING_COLOR", "\tattribute vec3 instanceColor;", "#endif", "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", "#ifdef USE_TANGENT", "\tattribute vec4 tangent;", "#endif", "#if defined( USE_COLOR_ALPHA )", "\tattribute vec4 color;", "#elif defined( USE_COLOR )", "\tattribute vec3 color;", "#endif", "#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )", "\tattribute vec3 morphTarget0;", "\tattribute vec3 morphTarget1;", "\tattribute vec3 morphTarget2;", "\tattribute vec3 morphTarget3;", "\t#ifdef USE_MORPHNORMALS", "\t\tattribute vec3 morphNormal0;", "\t\tattribute vec3 morphNormal1;", "\t\tattribute vec3 morphNormal2;", "\t\tattribute vec3 morphNormal3;", "\t#else", "\t\tattribute vec3 morphTarget4;", "\t\tattribute vec3 morphTarget5;", "\t\tattribute vec3 morphTarget6;", "\t\tattribute vec3 morphTarget7;", "\t#endif", "#endif", "#ifdef USE_SKINNING", "\tattribute vec4 skinIndex;", "\tattribute vec4 skinWeight;", "#endif", "\n"].filter(Or).join("\n")), (_ = [g, Xr(n), "#define SHADER_NAME " + n.shaderName, v, n.useFog && n.fog ? "#define USE_FOG" : "", n.useFog && n.fogExp2 ? "#define FOG_EXP2" : "", n.map ? "#define USE_MAP" : "", n.matcap ? "#define USE_MATCAP" : "", n.envMap ? "#define USE_ENVMAP" : "", n.envMap ? "#define " + p : "", n.envMap ? "#define " + m : "", n.envMap ? "#define " + f : "", n.lightMap ? "#define USE_LIGHTMAP" : "", n.aoMap ? "#define USE_AOMAP" : "", n.emissiveMap ? "#define USE_EMISSIVEMAP" : "", n.bumpMap ? "#define USE_BUMPMAP" : "", n.normalMap ? "#define USE_NORMALMAP" : "", n.normalMap && n.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", n.normalMap && n.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", n.clearcoat ? "#define USE_CLEARCOAT" : "", n.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", n.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", n.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", n.specularMap ? "#define USE_SPECULARMAP" : "", n.specularIntensityMap ? "#define USE_SPECULARINTENSITYMAP" : "", n.specularColorMap ? "#define USE_SPECULARCOLORMAP" : "", n.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", n.metalnessMap ? "#define USE_METALNESSMAP" : "", n.alphaMap ? "#define USE_ALPHAMAP" : "", n.alphaTest ? "#define USE_ALPHATEST" : "", n.sheen ? "#define USE_SHEEN" : "", n.sheenColorMap ? "#define USE_SHEENCOLORMAP" : "", n.sheenRoughnessMap ? "#define USE_SHEENROUGHNESSMAP" : "", n.transmission ? "#define USE_TRANSMISSION" : "", n.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", n.thicknessMap ? "#define USE_THICKNESSMAP" : "", n.vertexTangents ? "#define USE_TANGENT" : "", n.vertexColors || n.instancingColor ? "#define USE_COLOR" : "", n.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", n.vertexUvs ? "#define USE_UV" : "", n.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", n.gradientMap ? "#define USE_GRADIENTMAP" : "", n.flatShading ? "#define FLAT_SHADED" : "", n.doubleSided ? "#define DOUBLE_SIDED" : "", n.flipSided ? "#define FLIP_SIDED" : "", n.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", n.shadowMapEnabled ? "#define " + d : "", n.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", n.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", n.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", n.logarithmicDepthBuffer && n.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", (n.extensionShaderTextureLOD || n.envMap) && n.rendererExtensionShaderTextureLod ? "#define TEXTURE_LOD_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", "uniform bool isOrthographic;", 0 !== n.toneMapping ? "#define TONE_MAPPING" : "", 0 !== n.toneMapping ? Nn.tonemapping_pars_fragment : "", 0 !== n.toneMapping ? zr("toneMapping", n.toneMapping) : "", n.dithering ? "#define DITHERING" : "", n.format === M ? "#define OPAQUE" : "", Nn.encodings_pars_fragment, n.map ? Ir("mapTexelToLinear", n.mapEncoding) : "", n.matcap ? Ir("matcapTexelToLinear", n.matcapEncoding) : "", n.envMap ? Ir("envMapTexelToLinear", n.envMapEncoding) : "", n.emissiveMap ? Ir("emissiveMapTexelToLinear", n.emissiveMapEncoding) : "", n.specularColorMap ? Ir("specularColorMapTexelToLinear", n.specularColorMapEncoding) : "", n.sheenColorMap ? Ir("sheenColorMapTexelToLinear", n.sheenColorMapEncoding) : "", n.lightMap ? Ir("lightMapTexelToLinear", n.lightMapEncoding) : "", Nr("linearToOutputTexel", n.outputEncoding), n.depthPacking ? "#define DEPTH_PACKING " + n.depthPacking : "", "\n"].filter(Or).join("\n"))), | |
(c = Hr(c)), | |
(c = Fr(c, n)), | |
(c = Br(c, n)), | |
(u = Hr(u)), | |
(u = Fr(u, n)), | |
(u = Br(u, n)), | |
(c = Wr(c)), | |
(u = Wr(u)), | |
n.isWebGL2 && !0 !== n.isRawShaderMaterial && ((b = "#version 300 es\n"), (y = ["precision mediump sampler2DArray;", "#define attribute in", "#define varying out", "#define texture2D texture"].join("\n") + "\n" + y), (_ = ["#define varying in", n.glslVersion === U ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", n.glslVersion === U ? "" : "#define gl_FragColor pc_fragColor", "#define gl_FragDepthEXT gl_FragDepth", "#define texture2D texture", "#define textureCube texture", "#define texture2DProj textureProj", "#define texture2DLodEXT textureLod", "#define texture2DProjLodEXT textureProjLod", "#define textureCubeLodEXT textureLod", "#define texture2DGradEXT textureGrad", "#define texture2DProjGradEXT textureProjGrad", "#define textureCubeGradEXT textureGrad"].join("\n") + "\n" + _)); | |
const w = b + _ + u, | |
S = Cr(a, 35633, b + y + c), | |
E = Cr(a, 35632, w); | |
if ((a.attachShader(x, S), a.attachShader(x, E), void 0 !== n.index0AttributeName ? a.bindAttribLocation(x, 0, n.index0AttributeName) : !0 === n.morphTargets && a.bindAttribLocation(x, 0, "position"), a.linkProgram(x), t.debug.checkShaderErrors)) { | |
const t = a.getProgramInfoLog(x).trim(), | |
e = a.getShaderInfoLog(S).trim(), | |
n = a.getShaderInfoLog(E).trim(); | |
let i = !0, | |
r = !0; | |
if (!1 === a.getProgramParameter(x, 35714)) { | |
i = !1; | |
const e = Dr(a, S, "vertex"), | |
n = Dr(a, E, "fragment"); | |
console.error("THREE.WebGLProgram: Shader Error " + a.getError() + " - VALIDATE_STATUS " + a.getProgramParameter(x, 35715) + "\n\nProgram Info Log: " + t + "\n" + e + "\n" + n); | |
} else "" !== t ? console.warn("THREE.WebGLProgram: Program Info Log:", t) : ("" !== e && "" !== n) || (r = !1); | |
r && (this.diagnostics = { runnable: i, programLog: t, vertexShader: { log: e, prefix: y }, fragmentShader: { log: n, prefix: _ } }); | |
} | |
let T, A; | |
return ( | |
a.deleteShader(S), | |
a.deleteShader(E), | |
(this.getUniforms = function () { | |
return void 0 === T && (T = new Lr(a, x)), T; | |
}), | |
(this.getAttributes = function () { | |
return ( | |
void 0 === A && | |
(A = (function (t, e) { | |
const n = {}, | |
i = t.getProgramParameter(e, 35721); | |
for (let r = 0; r < i; r++) { | |
const i = t.getActiveAttrib(e, r), | |
s = i.name; | |
let a = 1; | |
35674 === i.type && (a = 2), 35675 === i.type && (a = 3), 35676 === i.type && (a = 4), (n[s] = { type: i.type, location: t.getAttribLocation(e, s), locationSize: a }); | |
} | |
return n; | |
})(a, x)), | |
A | |
); | |
}), | |
(this.destroy = function () { | |
s.releaseStatesOfProgram(this), a.deleteProgram(x), (this.program = void 0); | |
}), | |
(this.name = n.shaderName), | |
(this.id = Rr++), | |
(this.cacheKey = e), | |
(this.usedTimes = 1), | |
(this.program = x), | |
(this.vertexShader = S), | |
(this.fragmentShader = E), | |
this | |
); | |
} | |
let Jr = 0; | |
class $r { | |
constructor() { | |
(this.shaderCache = new Map()), (this.materialCache = new Map()); | |
} | |
update(t) { | |
const e = t.vertexShader, | |
n = t.fragmentShader, | |
i = this._getShaderStage(e), | |
r = this._getShaderStage(n), | |
s = this._getShaderCacheForMaterial(t); | |
return !1 === s.has(i) && (s.add(i), i.usedTimes++), !1 === s.has(r) && (s.add(r), r.usedTimes++), this; | |
} | |
remove(t) { | |
const e = this.materialCache.get(t); | |
for (const t of e) t.usedTimes--, 0 === t.usedTimes && this.shaderCache.delete(t); | |
return this.materialCache.delete(t), this; | |
} | |
getVertexShaderID(t) { | |
return this._getShaderStage(t.vertexShader).id; | |
} | |
getFragmentShaderID(t) { | |
return this._getShaderStage(t.fragmentShader).id; | |
} | |
dispose() { | |
this.shaderCache.clear(), this.materialCache.clear(); | |
} | |
_getShaderCacheForMaterial(t) { | |
const e = this.materialCache; | |
return !1 === e.has(t) && e.set(t, new Set()), e.get(t); | |
} | |
_getShaderStage(t) { | |
const e = this.shaderCache; | |
if (!1 === e.has(t)) { | |
const n = new Zr(); | |
e.set(t, n); | |
} | |
return e.get(t); | |
} | |
} | |
class Zr { | |
constructor() { | |
(this.id = Jr++), (this.usedTimes = 0); | |
} | |
} | |
function Qr(t, e, n, i, r, s, a) { | |
const h = new Zt(), | |
c = new $r(), | |
u = [], | |
d = r.isWebGL2, | |
p = r.logarithmicDepthBuffer, | |
m = r.floatVertexTextures, | |
f = r.maxVertexUniforms, | |
g = r.vertexTextures; | |
let x = r.precision; | |
const y = { MeshDepthMaterial: "depth", MeshDistanceMaterial: "distanceRGBA", MeshNormalMaterial: "normal", MeshBasicMaterial: "basic", MeshLambertMaterial: "lambert", MeshPhongMaterial: "phong", MeshToonMaterial: "toon", MeshStandardMaterial: "physical", MeshPhysicalMaterial: "physical", MeshMatcapMaterial: "matcap", LineBasicMaterial: "basic", LineDashedMaterial: "dashed", PointsMaterial: "points", ShadowMaterial: "shadow", SpriteMaterial: "sprite" }; | |
function _(t) { | |
let e; | |
return t && t.isTexture ? (e = t.encoding) : t && t.isWebGLRenderTarget ? (console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."), (e = t.texture.encoding)) : (e = N), d && t && t.isTexture && t.format === S && t.type === v && t.encoding === z && (e = N), e; | |
} | |
return { | |
getParameters: function (s, h, u, v, b) { | |
const w = v.fog, | |
M = s.isMeshStandardMaterial ? v.environment : null, | |
S = (s.isMeshStandardMaterial ? n : e).get(s.envMap || M), | |
E = y[s.type], | |
T = b.isSkinnedMesh | |
? (function (t) { | |
const e = t.skeleton.bones; | |
if (m) return 1024; | |
{ | |
const t = f, | |
n = Math.floor((t - 20) / 4), | |
i = Math.min(n, e.length); | |
return i < e.length ? (console.warn("THREE.WebGLRenderer: Skeleton has " + e.length + " bones. This GPU supports " + i + "."), 0) : i; | |
} | |
})(b) | |
: 0; | |
let A, L, C, R; | |
if ((null !== s.precision && ((x = r.getMaxPrecision(s.precision)), x !== s.precision && console.warn("THREE.WebGLProgram.getParameters:", s.precision, "not supported, using", x, "instead.")), E)) { | |
const t = On[E]; | |
(A = t.vertexShader), (L = t.fragmentShader); | |
} else (A = s.vertexShader), (L = s.fragmentShader), c.update(s), (C = c.getVertexShaderID(s)), (R = c.getFragmentShaderID(s)); | |
const P = t.getRenderTarget(), | |
D = s.alphaTest > 0, | |
I = s.clearcoat > 0; | |
return { isWebGL2: d, shaderID: E, shaderName: s.type, vertexShader: A, fragmentShader: L, defines: s.defines, customVertexShaderID: C, customFragmentShaderID: R, isRawShaderMaterial: !0 === s.isRawShaderMaterial, glslVersion: s.glslVersion, precision: x, instancing: !0 === b.isInstancedMesh, instancingColor: !0 === b.isInstancedMesh && null !== b.instanceColor, supportsVertexTextures: g, outputEncoding: null !== P ? _(P.texture) : t.outputEncoding, map: !!s.map, mapEncoding: _(s.map), matcap: !!s.matcap, matcapEncoding: _(s.matcap), envMap: !!S, envMapMode: S && S.mapping, envMapEncoding: _(S), envMapCubeUV: !!S && (S.mapping === o || S.mapping === l), lightMap: !!s.lightMap, lightMapEncoding: _(s.lightMap), aoMap: !!s.aoMap, emissiveMap: !!s.emissiveMap, emissiveMapEncoding: _(s.emissiveMap), bumpMap: !!s.bumpMap, normalMap: !!s.normalMap, objectSpaceNormalMap: 1 === s.normalMapType, tangentSpaceNormalMap: 0 === s.normalMapType, clearcoat: I, clearcoatMap: I && !!s.clearcoatMap, clearcoatRoughnessMap: I && !!s.clearcoatRoughnessMap, clearcoatNormalMap: I && !!s.clearcoatNormalMap, displacementMap: !!s.displacementMap, roughnessMap: !!s.roughnessMap, metalnessMap: !!s.metalnessMap, specularMap: !!s.specularMap, specularIntensityMap: !!s.specularIntensityMap, specularColorMap: !!s.specularColorMap, specularColorMapEncoding: _(s.specularColorMap), alphaMap: !!s.alphaMap, alphaTest: D, gradientMap: !!s.gradientMap, sheen: s.sheen > 0, sheenColorMap: !!s.sheenColorMap, sheenColorMapEncoding: _(s.sheenColorMap), sheenRoughnessMap: !!s.sheenRoughnessMap, transmission: s.transmission > 0, transmissionMap: !!s.transmissionMap, thicknessMap: !!s.thicknessMap, combine: s.combine, vertexTangents: !!s.normalMap && !!b.geometry && !!b.geometry.attributes.tangent, vertexColors: s.vertexColors, vertexAlphas: !0 === s.vertexColors && !!b.geometry && !!b.geometry.attributes.color && 4 === b.geometry.attributes.color.itemSize, vertexUvs: !!(s.map || s.bumpMap || s.normalMap || s.specularMap || s.alphaMap || s.emissiveMap || s.roughnessMap || s.metalnessMap || s.clearcoatMap || s.clearcoatRoughnessMap || s.clearcoatNormalMap || s.displacementMap || s.transmissionMap || s.thicknessMap || s.specularIntensityMap || s.specularColorMap || s.sheenColorMap || s.sheenRoughnessMap), uvsVertexOnly: !(s.map || s.bumpMap || s.normalMap || s.specularMap || s.alphaMap || s.emissiveMap || s.roughnessMap || s.metalnessMap || s.clearcoatNormalMap || s.transmission > 0 || s.transmissionMap || s.thicknessMap || s.specularIntensityMap || s.specularColorMap || s.sheen > 0 || s.sheenColorMap || s.sheenRoughnessMap || !s.displacementMap), fog: !!w, useFog: s.fog, fogExp2: w && w.isFogExp2, flatShading: !!s.flatShading, sizeAttenuation: s.sizeAttenuation, logarithmicDepthBuffer: p, skinning: !0 === b.isSkinnedMesh && T > 0, maxBones: T, useVertexTexture: m, morphTargets: !!b.geometry && !!b.geometry.morphAttributes.position, morphNormals: !!b.geometry && !!b.geometry.morphAttributes.normal, morphTargetsCount: b.geometry && b.geometry.morphAttributes.position ? b.geometry.morphAttributes.position.length : 0, numDirLights: h.directional.length, numPointLights: h.point.length, numSpotLights: h.spot.length, numRectAreaLights: h.rectArea.length, numHemiLights: h.hemi.length, numDirLightShadows: h.directionalShadowMap.length, numPointLightShadows: h.pointShadowMap.length, numSpotLightShadows: h.spotShadowMap.length, numClippingPlanes: a.numPlanes, numClipIntersection: a.numIntersection, format: s.format, dithering: s.dithering, shadowMapEnabled: t.shadowMap.enabled && u.length > 0, shadowMapType: t.shadowMap.type, toneMapping: s.toneMapped ? t.toneMapping : 0, physicallyCorrectLights: t.physicallyCorrectLights, premultipliedAlpha: s.premultipliedAlpha, doubleSided: 2 === s.side, flipSided: 1 === s.side, depthPacking: void 0 !== s.depthPacking && s.depthPacking, index0AttributeName: s.index0AttributeName, extensionDerivatives: s.extensions && s.extensions.derivatives, extensionFragDepth: s.extensions && s.extensions.fragDepth, extensionDrawBuffers: s.extensions && s.extensions.drawBuffers, extensionShaderTextureLOD: s.extensions && s.extensions.shaderTextureLOD, rendererExtensionFragDepth: d || i.has("EXT_frag_depth"), rendererExtensionDrawBuffers: d || i.has("WEBGL_draw_buffers"), rendererExtensionShaderTextureLod: d || i.has("EXT_shader_texture_lod"), customProgramCacheKey: s.customProgramCacheKey() }; | |
}, | |
getProgramCacheKey: function (e) { | |
const n = []; | |
if ((e.shaderID ? n.push(e.shaderID) : (n.push(e.customVertexShaderID), n.push(e.customFragmentShaderID)), void 0 !== e.defines)) for (const t in e.defines) n.push(t), n.push(e.defines[t]); | |
return ( | |
!1 === e.isRawShaderMaterial && | |
(!(function (t, e) { | |
t.push(e.precision), t.push(e.outputEncoding), t.push(e.mapEncoding), t.push(e.matcapEncoding), t.push(e.envMapMode), t.push(e.envMapEncoding), t.push(e.lightMapEncoding), t.push(e.emissiveMapEncoding), t.push(e.combine), t.push(e.vertexUvs), t.push(e.fogExp2), t.push(e.sizeAttenuation), t.push(e.maxBones), t.push(e.morphTargetsCount), t.push(e.numDirLights), t.push(e.numPointLights), t.push(e.numSpotLights), t.push(e.numHemiLights), t.push(e.numRectAreaLights), t.push(e.numDirLightShadows), t.push(e.numPointLightShadows), t.push(e.numSpotLightShadows), t.push(e.shadowMapType), t.push(e.toneMapping), t.push(e.numClippingPlanes), t.push(e.numClipIntersection), t.push(e.format), t.push(e.specularColorMapEncoding), t.push(e.sheenColorMapEncoding); | |
})(n, e), | |
(function (t, e) { | |
h.disableAll(), e.isWebGL2 && h.enable(0); | |
e.supportsVertexTextures && h.enable(1); | |
e.instancing && h.enable(2); | |
e.instancingColor && h.enable(3); | |
e.map && h.enable(4); | |
e.matcap && h.enable(5); | |
e.envMap && h.enable(6); | |
e.envMapCubeUV && h.enable(7); | |
e.lightMap && h.enable(8); | |
e.aoMap && h.enable(9); | |
e.emissiveMap && h.enable(10); | |
e.bumpMap && h.enable(11); | |
e.normalMap && h.enable(12); | |
e.objectSpaceNormalMap && h.enable(13); | |
e.tangentSpaceNormalMap && h.enable(14); | |
e.clearcoat && h.enable(15); | |
e.clearcoatMap && h.enable(16); | |
e.clearcoatRoughnessMap && h.enable(17); | |
e.clearcoatNormalMap && h.enable(18); | |
e.displacementMap && h.enable(19); | |
e.specularMap && h.enable(20); | |
e.roughnessMap && h.enable(21); | |
e.metalnessMap && h.enable(22); | |
e.gradientMap && h.enable(23); | |
e.alphaMap && h.enable(24); | |
e.alphaTest && h.enable(25); | |
e.vertexColors && h.enable(26); | |
e.vertexAlphas && h.enable(27); | |
e.vertexUvs && h.enable(28); | |
e.vertexTangents && h.enable(29); | |
e.uvsVertexOnly && h.enable(30); | |
e.fog && h.enable(31); | |
t.push(h.mask), h.disableAll(), e.useFog && h.enable(0); | |
e.flatShading && h.enable(1); | |
e.logarithmicDepthBuffer && h.enable(2); | |
e.skinning && h.enable(3); | |
e.useVertexTexture && h.enable(4); | |
e.morphTargets && h.enable(5); | |
e.morphNormals && h.enable(6); | |
e.premultipliedAlpha && h.enable(7); | |
e.shadowMapEnabled && h.enable(8); | |
e.physicallyCorrectLights && h.enable(9); | |
e.doubleSided && h.enable(10); | |
e.flipSided && h.enable(11); | |
e.depthPacking && h.enable(12); | |
e.dithering && h.enable(13); | |
e.specularIntensityMap && h.enable(14); | |
e.specularColorMap && h.enable(15); | |
e.transmission && h.enable(16); | |
e.transmissionMap && h.enable(17); | |
e.thicknessMap && h.enable(18); | |
e.sheen && h.enable(19); | |
e.sheenColorMap && h.enable(20); | |
e.sheenRoughnessMap && h.enable(21); | |
t.push(h.mask); | |
})(n, e), | |
n.push(t.outputEncoding)), | |
n.push(e.customProgramCacheKey), | |
n.join() | |
); | |
}, | |
getUniforms: function (t) { | |
const e = y[t.type]; | |
let n; | |
if (e) { | |
const t = On[e]; | |
n = gn.clone(t.uniforms); | |
} else n = t.uniforms; | |
return n; | |
}, | |
acquireProgram: function (e, n) { | |
let i; | |
for (let t = 0, e = u.length; t < e; t++) { | |
const e = u[t]; | |
if (e.cacheKey === n) { | |
(i = e), ++i.usedTimes; | |
break; | |
} | |
} | |
return void 0 === i && ((i = new Yr(t, n, e, s)), u.push(i)), i; | |
}, | |
releaseProgram: function (t) { | |
if (0 == --t.usedTimes) { | |
const e = u.indexOf(t); | |
(u[e] = u[u.length - 1]), u.pop(), t.destroy(); | |
} | |
}, | |
releaseShaderCache: function (t) { | |
c.remove(t); | |
}, | |
programs: u, | |
dispose: function () { | |
c.dispose(); | |
}, | |
}; | |
} | |
function Kr() { | |
let t = new WeakMap(); | |
return { | |
get: function (e) { | |
let n = t.get(e); | |
return void 0 === n && ((n = {}), t.set(e, n)), n; | |
}, | |
remove: function (e) { | |
t.delete(e); | |
}, | |
update: function (e, n, i) { | |
t.get(e)[n] = i; | |
}, | |
dispose: function () { | |
t = new WeakMap(); | |
}, | |
}; | |
} | |
function ts(t, e) { | |
return t.groupOrder !== e.groupOrder ? t.groupOrder - e.groupOrder : t.renderOrder !== e.renderOrder ? t.renderOrder - e.renderOrder : t.material.id !== e.material.id ? t.material.id - e.material.id : t.z !== e.z ? t.z - e.z : t.id - e.id; | |
} | |
function es(t, e) { | |
return t.groupOrder !== e.groupOrder ? t.groupOrder - e.groupOrder : t.renderOrder !== e.renderOrder ? t.renderOrder - e.renderOrder : t.z !== e.z ? e.z - t.z : t.id - e.id; | |
} | |
function ns() { | |
const t = []; | |
let e = 0; | |
const n = [], | |
i = [], | |
r = []; | |
function s(n, i, r, s, a, o) { | |
let l = t[e]; | |
return void 0 === l ? ((l = { id: n.id, object: n, geometry: i, material: r, groupOrder: s, renderOrder: n.renderOrder, z: a, group: o }), (t[e] = l)) : ((l.id = n.id), (l.object = n), (l.geometry = i), (l.material = r), (l.groupOrder = s), (l.renderOrder = n.renderOrder), (l.z = a), (l.group = o)), e++, l; | |
} | |
return { | |
opaque: n, | |
transmissive: i, | |
transparent: r, | |
init: function () { | |
(e = 0), (n.length = 0), (i.length = 0), (r.length = 0); | |
}, | |
push: function (t, e, a, o, l, h) { | |
const c = s(t, e, a, o, l, h); | |
a.transmission > 0 ? i.push(c) : !0 === a.transparent ? r.push(c) : n.push(c); | |
}, | |
unshift: function (t, e, a, o, l, h) { | |
const c = s(t, e, a, o, l, h); | |
a.transmission > 0 ? i.unshift(c) : !0 === a.transparent ? r.unshift(c) : n.unshift(c); | |
}, | |
finish: function () { | |
for (let n = e, i = t.length; n < i; n++) { | |
const e = t[n]; | |
if (null === e.id) break; | |
(e.id = null), (e.object = null), (e.geometry = null), (e.material = null), (e.group = null); | |
} | |
}, | |
sort: function (t, e) { | |
n.length > 1 && n.sort(t || ts), i.length > 1 && i.sort(e || es), r.length > 1 && r.sort(e || es); | |
}, | |
}; | |
} | |
function is() { | |
let t = new WeakMap(); | |
return { | |
get: function (e, n) { | |
let i; | |
return !1 === t.has(e) ? ((i = new ns()), t.set(e, [i])) : n >= t.get(e).length ? ((i = new ns()), t.get(e).push(i)) : (i = t.get(e)[n]), i; | |
}, | |
dispose: function () { | |
t = new WeakMap(); | |
}, | |
}; | |
} | |
function rs() { | |
const t = {}; | |
return { | |
get: function (e) { | |
if (void 0 !== t[e.id]) return t[e.id]; | |
let n; | |
switch (e.type) { | |
case "DirectionalLight": | |
n = { direction: new ht(), color: new Pe() }; | |
break; | |
case "SpotLight": | |
n = { position: new ht(), direction: new ht(), color: new Pe(), distance: 0, coneCos: 0, penumbraCos: 0, decay: 0 }; | |
break; | |
case "PointLight": | |
n = { position: new ht(), color: new Pe(), distance: 0, decay: 0 }; | |
break; | |
case "HemisphereLight": | |
n = { direction: new ht(), skyColor: new Pe(), groundColor: new Pe() }; | |
break; | |
case "RectAreaLight": | |
n = { color: new Pe(), position: new ht(), halfWidth: new ht(), halfHeight: new ht() }; | |
} | |
return (t[e.id] = n), n; | |
}, | |
}; | |
} | |
let ss = 0; | |
function as(t, e) { | |
return (e.castShadow ? 1 : 0) - (t.castShadow ? 1 : 0); | |
} | |
function os(t, e) { | |
const n = new rs(), | |
i = (function () { | |
const t = {}; | |
return { | |
get: function (e) { | |
if (void 0 !== t[e.id]) return t[e.id]; | |
let n; | |
switch (e.type) { | |
case "DirectionalLight": | |
case "SpotLight": | |
n = { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, shadowMapSize: new $() }; | |
break; | |
case "PointLight": | |
n = { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, shadowMapSize: new $(), shadowCameraNear: 1, shadowCameraFar: 1e3 }; | |
} | |
return (t[e.id] = n), n; | |
}, | |
}; | |
})(), | |
r = { version: 0, hash: { directionalLength: -1, pointLength: -1, spotLength: -1, rectAreaLength: -1, hemiLength: -1, numDirectionalShadows: -1, numPointShadows: -1, numSpotShadows: -1 }, ambient: [0, 0, 0], probe: [], directional: [], directionalShadow: [], directionalShadowMap: [], directionalShadowMatrix: [], spot: [], spotShadow: [], spotShadowMap: [], spotShadowMatrix: [], rectArea: [], rectAreaLTC1: null, rectAreaLTC2: null, point: [], pointShadow: [], pointShadowMap: [], pointShadowMatrix: [], hemi: [] }; | |
for (let t = 0; t < 9; t++) r.probe.push(new ht()); | |
const s = new ht(), | |
a = new Ht(), | |
o = new Ht(); | |
return { | |
setup: function (s, a) { | |
let o = 0, | |
l = 0, | |
h = 0; | |
for (let t = 0; t < 9; t++) r.probe[t].set(0, 0, 0); | |
let c = 0, | |
u = 0, | |
d = 0, | |
p = 0, | |
m = 0, | |
f = 0, | |
g = 0, | |
v = 0; | |
s.sort(as); | |
const x = !0 !== a ? Math.PI : 1; | |
for (let t = 0, e = s.length; t < e; t++) { | |
const e = s[t], | |
a = e.color, | |
y = e.intensity, | |
_ = e.distance, | |
b = e.shadow && e.shadow.map ? e.shadow.map.texture : null; | |
if (e.isAmbientLight) (o += a.r * y * x), (l += a.g * y * x), (h += a.b * y * x); | |
else if (e.isLightProbe) for (let t = 0; t < 9; t++) r.probe[t].addScaledVector(e.sh.coefficients[t], y); | |
else if (e.isDirectionalLight) { | |
const t = n.get(e); | |
if ((t.color.copy(e.color).multiplyScalar(e.intensity * x), e.castShadow)) { | |
const t = e.shadow, | |
n = i.get(e); | |
(n.shadowBias = t.bias), (n.shadowNormalBias = t.normalBias), (n.shadowRadius = t.radius), (n.shadowMapSize = t.mapSize), (r.directionalShadow[c] = n), (r.directionalShadowMap[c] = b), (r.directionalShadowMatrix[c] = e.shadow.matrix), f++; | |
} | |
(r.directional[c] = t), c++; | |
} else if (e.isSpotLight) { | |
const t = n.get(e); | |
if ((t.position.setFromMatrixPosition(e.matrixWorld), t.color.copy(a).multiplyScalar(y * x), (t.distance = _), (t.coneCos = Math.cos(e.angle)), (t.penumbraCos = Math.cos(e.angle * (1 - e.penumbra))), (t.decay = e.decay), e.castShadow)) { | |
const t = e.shadow, | |
n = i.get(e); | |
(n.shadowBias = t.bias), (n.shadowNormalBias = t.normalBias), (n.shadowRadius = t.radius), (n.shadowMapSize = t.mapSize), (r.spotShadow[d] = n), (r.spotShadowMap[d] = b), (r.spotShadowMatrix[d] = e.shadow.matrix), v++; | |
} | |
(r.spot[d] = t), d++; | |
} else if (e.isRectAreaLight) { | |
const t = n.get(e); | |
t.color.copy(a).multiplyScalar(y), t.halfWidth.set(0.5 * e.width, 0, 0), t.halfHeight.set(0, 0.5 * e.height, 0), (r.rectArea[p] = t), p++; | |
} else if (e.isPointLight) { | |
const t = n.get(e); | |
if ((t.color.copy(e.color).multiplyScalar(e.intensity * x), (t.distance = e.distance), (t.decay = e.decay), e.castShadow)) { | |
const t = e.shadow, | |
n = i.get(e); | |
(n.shadowBias = t.bias), (n.shadowNormalBias = t.normalBias), (n.shadowRadius = t.radius), (n.shadowMapSize = t.mapSize), (n.shadowCameraNear = t.camera.near), (n.shadowCameraFar = t.camera.far), (r.pointShadow[u] = n), (r.pointShadowMap[u] = b), (r.pointShadowMatrix[u] = e.shadow.matrix), g++; | |
} | |
(r.point[u] = t), u++; | |
} else if (e.isHemisphereLight) { | |
const t = n.get(e); | |
t.skyColor.copy(e.color).multiplyScalar(y * x), t.groundColor.copy(e.groundColor).multiplyScalar(y * x), (r.hemi[m] = t), m++; | |
} | |
} | |
p > 0 && (e.isWebGL2 || !0 === t.has("OES_texture_float_linear") ? ((r.rectAreaLTC1 = zn.LTC_FLOAT_1), (r.rectAreaLTC2 = zn.LTC_FLOAT_2)) : !0 === t.has("OES_texture_half_float_linear") ? ((r.rectAreaLTC1 = zn.LTC_HALF_1), (r.rectAreaLTC2 = zn.LTC_HALF_2)) : console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")), (r.ambient[0] = o), (r.ambient[1] = l), (r.ambient[2] = h); | |
const y = r.hash; | |
(y.directionalLength === c && y.pointLength === u && y.spotLength === d && y.rectAreaLength === p && y.hemiLength === m && y.numDirectionalShadows === f && y.numPointShadows === g && y.numSpotShadows === v) || ((r.directional.length = c), (r.spot.length = d), (r.rectArea.length = p), (r.point.length = u), (r.hemi.length = m), (r.directionalShadow.length = f), (r.directionalShadowMap.length = f), (r.pointShadow.length = g), (r.pointShadowMap.length = g), (r.spotShadow.length = v), (r.spotShadowMap.length = v), (r.directionalShadowMatrix.length = f), (r.pointShadowMatrix.length = g), (r.spotShadowMatrix.length = v), (y.directionalLength = c), (y.pointLength = u), (y.spotLength = d), (y.rectAreaLength = p), (y.hemiLength = m), (y.numDirectionalShadows = f), (y.numPointShadows = g), (y.numSpotShadows = v), (r.version = ss++)); | |
}, | |
setupView: function (t, e) { | |
let n = 0, | |
i = 0, | |
l = 0, | |
h = 0, | |
c = 0; | |
const u = e.matrixWorldInverse; | |
for (let e = 0, d = t.length; e < d; e++) { | |
const d = t[e]; | |
if (d.isDirectionalLight) { | |
const t = r.directional[n]; | |
t.direction.setFromMatrixPosition(d.matrixWorld), s.setFromMatrixPosition(d.target.matrixWorld), t.direction.sub(s), t.direction.transformDirection(u), n++; | |
} else if (d.isSpotLight) { | |
const t = r.spot[l]; | |
t.position.setFromMatrixPosition(d.matrixWorld), t.position.applyMatrix4(u), t.direction.setFromMatrixPosition(d.matrixWorld), s.setFromMatrixPosition(d.target.matrixWorld), t.direction.sub(s), t.direction.transformDirection(u), l++; | |
} else if (d.isRectAreaLight) { | |
const t = r.rectArea[h]; | |
t.position.setFromMatrixPosition(d.matrixWorld), t.position.applyMatrix4(u), o.identity(), a.copy(d.matrixWorld), a.premultiply(u), o.extractRotation(a), t.halfWidth.set(0.5 * d.width, 0, 0), t.halfHeight.set(0, 0.5 * d.height, 0), t.halfWidth.applyMatrix4(o), t.halfHeight.applyMatrix4(o), h++; | |
} else if (d.isPointLight) { | |
const t = r.point[i]; | |
t.position.setFromMatrixPosition(d.matrixWorld), t.position.applyMatrix4(u), i++; | |
} else if (d.isHemisphereLight) { | |
const t = r.hemi[c]; | |
t.direction.setFromMatrixPosition(d.matrixWorld), t.direction.transformDirection(u), t.direction.normalize(), c++; | |
} | |
} | |
}, | |
state: r, | |
}; | |
} | |
function ls(t, e) { | |
const n = new os(t, e), | |
i = [], | |
r = []; | |
return { | |
init: function () { | |
(i.length = 0), (r.length = 0); | |
}, | |
state: { lightsArray: i, shadowsArray: r, lights: n }, | |
setupLights: function (t) { | |
n.setup(i, t); | |
}, | |
setupLightsView: function (t) { | |
n.setupView(i, t); | |
}, | |
pushLight: function (t) { | |
i.push(t); | |
}, | |
pushShadow: function (t) { | |
r.push(t); | |
}, | |
}; | |
} | |
function hs(t, e) { | |
let n = new WeakMap(); | |
return { | |
get: function (i, r = 0) { | |
let s; | |
return !1 === n.has(i) ? ((s = new ls(t, e)), n.set(i, [s])) : r >= n.get(i).length ? ((s = new ls(t, e)), n.get(i).push(s)) : (s = n.get(i)[r]), s; | |
}, | |
dispose: function () { | |
n = new WeakMap(); | |
}, | |
}; | |
} | |
class cs extends Se { | |
constructor(t) { | |
super(), (this.type = "MeshDepthMaterial"), (this.depthPacking = 3200), (this.map = null), (this.alphaMap = null), (this.displacementMap = null), (this.displacementScale = 1), (this.displacementBias = 0), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.fog = !1), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), (this.depthPacking = t.depthPacking), (this.map = t.map), (this.alphaMap = t.alphaMap), (this.displacementMap = t.displacementMap), (this.displacementScale = t.displacementScale), (this.displacementBias = t.displacementBias), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), this; | |
} | |
} | |
cs.prototype.isMeshDepthMaterial = !0; | |
class us extends Se { | |
constructor(t) { | |
super(), (this.type = "MeshDistanceMaterial"), (this.referencePosition = new ht()), (this.nearDistance = 1), (this.farDistance = 1e3), (this.map = null), (this.alphaMap = null), (this.displacementMap = null), (this.displacementScale = 1), (this.displacementBias = 0), (this.fog = !1), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.referencePosition.copy(t.referencePosition), (this.nearDistance = t.nearDistance), (this.farDistance = t.farDistance), (this.map = t.map), (this.alphaMap = t.alphaMap), (this.displacementMap = t.displacementMap), (this.displacementScale = t.displacementScale), (this.displacementBias = t.displacementBias), this; | |
} | |
} | |
us.prototype.isMeshDistanceMaterial = !0; | |
function ds(t, e, n) { | |
let i = new Rn(); | |
const r = new $(), | |
s = new $(), | |
a = new st(), | |
o = new cs({ depthPacking: 3201 }), | |
l = new us(), | |
h = {}, | |
c = n.maxTextureSize, | |
u = { 0: 1, 1: 0, 2: 2 }, | |
p = new vn({ defines: { VSM_SAMPLES: 8 }, uniforms: { shadow_pass: { value: null }, resolution: { value: new $() }, radius: { value: 4 } }, vertexShader: "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}", fragmentShader: "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}" }), | |
m = p.clone(); | |
m.defines.HORIZONTAL_PASS = 1; | |
const g = new qe(); | |
g.setAttribute("position", new ze(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3)); | |
const v = new un(g, p), | |
x = this; | |
function y(n, i) { | |
const r = e.update(v); | |
p.defines.VSM_SAMPLES !== n.blurSamples && ((p.defines.VSM_SAMPLES = n.blurSamples), (m.defines.VSM_SAMPLES = n.blurSamples), (p.needsUpdate = !0), (m.needsUpdate = !0)), (p.uniforms.shadow_pass.value = n.map.texture), (p.uniforms.resolution.value = n.mapSize), (p.uniforms.radius.value = n.radius), t.setRenderTarget(n.mapPass), t.clear(), t.renderBufferDirect(i, null, r, p, v, null), (m.uniforms.shadow_pass.value = n.mapPass.texture), (m.uniforms.resolution.value = n.mapSize), (m.uniforms.radius.value = n.radius), t.setRenderTarget(n.map), t.clear(), t.renderBufferDirect(i, null, r, m, v, null); | |
} | |
function _(e, n, i, r, s, a, c) { | |
let d = null; | |
const p = !0 === r.isPointLight ? e.customDistanceMaterial : e.customDepthMaterial; | |
if (((d = void 0 !== p ? p : !0 === r.isPointLight ? l : o), (t.localClippingEnabled && !0 === i.clipShadows && 0 !== i.clippingPlanes.length) || (i.displacementMap && 0 !== i.displacementScale) || (i.alphaMap && i.alphaTest > 0))) { | |
const t = d.uuid, | |
e = i.uuid; | |
let n = h[t]; | |
void 0 === n && ((n = {}), (h[t] = n)); | |
let r = n[e]; | |
void 0 === r && ((r = d.clone()), (n[e] = r)), (d = r); | |
} | |
return (d.visible = i.visible), (d.wireframe = i.wireframe), (d.side = 3 === c ? (null !== i.shadowSide ? i.shadowSide : i.side) : null !== i.shadowSide ? i.shadowSide : u[i.side]), (d.alphaMap = i.alphaMap), (d.alphaTest = i.alphaTest), (d.clipShadows = i.clipShadows), (d.clippingPlanes = i.clippingPlanes), (d.clipIntersection = i.clipIntersection), (d.displacementMap = i.displacementMap), (d.displacementScale = i.displacementScale), (d.displacementBias = i.displacementBias), (d.wireframeLinewidth = i.wireframeLinewidth), (d.linewidth = i.linewidth), !0 === r.isPointLight && !0 === d.isMeshDistanceMaterial && (d.referencePosition.setFromMatrixPosition(r.matrixWorld), (d.nearDistance = s), (d.farDistance = a)), d; | |
} | |
function b(n, r, s, a, o) { | |
if (!1 === n.visible) return; | |
if (n.layers.test(r.layers) && (n.isMesh || n.isLine || n.isPoints) && (n.castShadow || (n.receiveShadow && 3 === o)) && (!n.frustumCulled || i.intersectsObject(n))) { | |
n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse, n.matrixWorld); | |
const i = e.update(n), | |
r = n.material; | |
if (Array.isArray(r)) { | |
const e = i.groups; | |
for (let l = 0, h = e.length; l < h; l++) { | |
const h = e[l], | |
c = r[h.materialIndex]; | |
if (c && c.visible) { | |
const e = _(n, 0, c, a, s.near, s.far, o); | |
t.renderBufferDirect(s, null, i, e, n, h); | |
} | |
} | |
} else if (r.visible) { | |
const e = _(n, 0, r, a, s.near, s.far, o); | |
t.renderBufferDirect(s, null, i, e, n, null); | |
} | |
} | |
const l = n.children; | |
for (let t = 0, e = l.length; t < e; t++) b(l[t], r, s, a, o); | |
} | |
(this.enabled = !1), | |
(this.autoUpdate = !0), | |
(this.needsUpdate = !1), | |
(this.type = 1), | |
(this.render = function (e, n, o) { | |
if (!1 === x.enabled) return; | |
if (!1 === x.autoUpdate && !1 === x.needsUpdate) return; | |
if (0 === e.length) return; | |
const l = t.getRenderTarget(), | |
h = t.getActiveCubeFace(), | |
u = t.getActiveMipmapLevel(), | |
p = t.state; | |
p.setBlending(0), p.buffers.color.setClear(1, 1, 1, 1), p.buffers.depth.setTest(!0), p.setScissorTest(!1); | |
for (let l = 0, h = e.length; l < h; l++) { | |
const h = e[l], | |
u = h.shadow; | |
if (void 0 === u) { | |
console.warn("THREE.WebGLShadowMap:", h, "has no shadow."); | |
continue; | |
} | |
if (!1 === u.autoUpdate && !1 === u.needsUpdate) continue; | |
r.copy(u.mapSize); | |
const m = u.getFrameExtents(); | |
if ((r.multiply(m), s.copy(u.mapSize), (r.x > c || r.y > c) && (r.x > c && ((s.x = Math.floor(c / m.x)), (r.x = s.x * m.x), (u.mapSize.x = s.x)), r.y > c && ((s.y = Math.floor(c / m.y)), (r.y = s.y * m.y), (u.mapSize.y = s.y))), null === u.map && !u.isPointLightShadow && 3 === this.type)) { | |
const t = { minFilter: f, magFilter: f, format: S }; | |
(u.map = new at(r.x, r.y, t)), (u.map.texture.name = h.name + ".shadowMap"), (u.mapPass = new at(r.x, r.y, t)), u.camera.updateProjectionMatrix(); | |
} | |
if (null === u.map) { | |
const t = { minFilter: d, magFilter: d, format: S }; | |
(u.map = new at(r.x, r.y, t)), (u.map.texture.name = h.name + ".shadowMap"), u.camera.updateProjectionMatrix(); | |
} | |
t.setRenderTarget(u.map), t.clear(); | |
const g = u.getViewportCount(); | |
for (let t = 0; t < g; t++) { | |
const e = u.getViewport(t); | |
a.set(s.x * e.x, s.y * e.y, s.x * e.z, s.y * e.w), p.viewport(a), u.updateMatrices(h, t), (i = u.getFrustum()), b(n, o, u.camera, h, this.type); | |
} | |
u.isPointLightShadow || 3 !== this.type || y(u, o), (u.needsUpdate = !1); | |
} | |
(x.needsUpdate = !1), t.setRenderTarget(l, h, u); | |
}); | |
} | |
function ps(t, e, i) { | |
const r = i.isWebGL2; | |
const s = new (function () { | |
let e = !1; | |
const n = new st(); | |
let i = null; | |
const r = new st(0, 0, 0, 0); | |
return { | |
setMask: function (n) { | |
i === n || e || (t.colorMask(n, n, n, n), (i = n)); | |
}, | |
setLocked: function (t) { | |
e = t; | |
}, | |
setClear: function (e, i, s, a, o) { | |
!0 === o && ((e *= a), (i *= a), (s *= a)), n.set(e, i, s, a), !1 === r.equals(n) && (t.clearColor(e, i, s, a), r.copy(n)); | |
}, | |
reset: function () { | |
(e = !1), (i = null), r.set(-1, 0, 0, 0); | |
}, | |
}; | |
})(), | |
a = new (function () { | |
let e = !1, | |
n = null, | |
i = null, | |
r = null; | |
return { | |
setTest: function (t) { | |
t ? F(2929) : B(2929); | |
}, | |
setMask: function (i) { | |
n === i || e || (t.depthMask(i), (n = i)); | |
}, | |
setFunc: function (e) { | |
if (i !== e) { | |
if (e) | |
switch (e) { | |
case 0: | |
t.depthFunc(512); | |
break; | |
case 1: | |
t.depthFunc(519); | |
break; | |
case 2: | |
t.depthFunc(513); | |
break; | |
case 3: | |
default: | |
t.depthFunc(515); | |
break; | |
case 4: | |
t.depthFunc(514); | |
break; | |
case 5: | |
t.depthFunc(518); | |
break; | |
case 6: | |
t.depthFunc(516); | |
break; | |
case 7: | |
t.depthFunc(517); | |
} | |
else t.depthFunc(515); | |
i = e; | |
} | |
}, | |
setLocked: function (t) { | |
e = t; | |
}, | |
setClear: function (e) { | |
r !== e && (t.clearDepth(e), (r = e)); | |
}, | |
reset: function () { | |
(e = !1), (n = null), (i = null), (r = null); | |
}, | |
}; | |
})(), | |
o = new (function () { | |
let e = !1, | |
n = null, | |
i = null, | |
r = null, | |
s = null, | |
a = null, | |
o = null, | |
l = null, | |
h = null; | |
return { | |
setTest: function (t) { | |
e || (t ? F(2960) : B(2960)); | |
}, | |
setMask: function (i) { | |
n === i || e || (t.stencilMask(i), (n = i)); | |
}, | |
setFunc: function (e, n, a) { | |
(i === e && r === n && s === a) || (t.stencilFunc(e, n, a), (i = e), (r = n), (s = a)); | |
}, | |
setOp: function (e, n, i) { | |
(a === e && o === n && l === i) || (t.stencilOp(e, n, i), (a = e), (o = n), (l = i)); | |
}, | |
setLocked: function (t) { | |
e = t; | |
}, | |
setClear: function (e) { | |
h !== e && (t.clearStencil(e), (h = e)); | |
}, | |
reset: function () { | |
(e = !1), (n = null), (i = null), (r = null), (s = null), (a = null), (o = null), (l = null), (h = null); | |
}, | |
}; | |
})(); | |
let l = {}, | |
h = {}, | |
c = null, | |
u = !1, | |
d = null, | |
p = null, | |
m = null, | |
f = null, | |
g = null, | |
v = null, | |
x = null, | |
y = !1, | |
_ = null, | |
b = null, | |
w = null, | |
M = null, | |
S = null; | |
const E = t.getParameter(35661); | |
let T = !1, | |
A = 0; | |
const L = t.getParameter(7938); | |
-1 !== L.indexOf("WebGL") ? ((A = parseFloat(/^WebGL (\d)/.exec(L)[1])), (T = A >= 1)) : -1 !== L.indexOf("OpenGL ES") && ((A = parseFloat(/^OpenGL ES (\d)/.exec(L)[1])), (T = A >= 2)); | |
let C = null, | |
R = {}; | |
const P = t.getParameter(3088), | |
D = t.getParameter(2978), | |
I = new st().fromArray(P), | |
N = new st().fromArray(D); | |
function z(e, n, i) { | |
const r = new Uint8Array(4), | |
s = t.createTexture(); | |
t.bindTexture(e, s), t.texParameteri(e, 10241, 9728), t.texParameteri(e, 10240, 9728); | |
for (let e = 0; e < i; e++) t.texImage2D(n + e, 0, 6408, 1, 1, 0, 6408, 5121, r); | |
return s; | |
} | |
const O = {}; | |
function F(e) { | |
!0 !== l[e] && (t.enable(e), (l[e] = !0)); | |
} | |
function B(e) { | |
!1 !== l[e] && (t.disable(e), (l[e] = !1)); | |
} | |
(O[3553] = z(3553, 3553, 1)), (O[34067] = z(34067, 34069, 6)), s.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), F(2929), a.setFunc(3), k(!1), G(1), F(2884), V(0); | |
const U = { [n]: 32774, 101: 32778, 102: 32779 }; | |
if (r) (U[103] = 32775), (U[104] = 32776); | |
else { | |
const t = e.get("EXT_blend_minmax"); | |
null !== t && ((U[103] = t.MIN_EXT), (U[104] = t.MAX_EXT)); | |
} | |
const H = { 200: 0, 201: 1, 202: 768, 204: 770, 210: 776, 208: 774, 206: 772, 203: 769, 205: 771, 209: 775, 207: 773 }; | |
function V(e, i, r, s, a, o, l, h) { | |
if (0 !== e) { | |
if ((!1 === u && (F(3042), (u = !0)), 5 === e)) (a = a || i), (o = o || r), (l = l || s), (i === p && a === g) || (t.blendEquationSeparate(U[i], U[a]), (p = i), (g = a)), (r === m && s === f && o === v && l === x) || (t.blendFuncSeparate(H[r], H[s], H[o], H[l]), (m = r), (f = s), (v = o), (x = l)), (d = e), (y = null); | |
else if (e !== d || h !== y) { | |
if (((p === n && g === n) || (t.blendEquation(32774), (p = n), (g = n)), h)) | |
switch (e) { | |
case 1: | |
t.blendFuncSeparate(1, 771, 1, 771); | |
break; | |
case 2: | |
t.blendFunc(1, 1); | |
break; | |
case 3: | |
t.blendFuncSeparate(0, 0, 769, 771); | |
break; | |
case 4: | |
t.blendFuncSeparate(0, 768, 0, 770); | |
break; | |
default: | |
console.error("THREE.WebGLState: Invalid blending: ", e); | |
} | |
else | |
switch (e) { | |
case 1: | |
t.blendFuncSeparate(770, 771, 1, 771); | |
break; | |
case 2: | |
t.blendFunc(770, 1); | |
break; | |
case 3: | |
t.blendFunc(0, 769); | |
break; | |
case 4: | |
t.blendFunc(0, 768); | |
break; | |
default: | |
console.error("THREE.WebGLState: Invalid blending: ", e); | |
} | |
(m = null), (f = null), (v = null), (x = null), (d = e), (y = h); | |
} | |
} else !0 === u && (B(3042), (u = !1)); | |
} | |
function k(e) { | |
_ !== e && (e ? t.frontFace(2304) : t.frontFace(2305), (_ = e)); | |
} | |
function G(e) { | |
0 !== e ? (F(2884), e !== b && (1 === e ? t.cullFace(1029) : 2 === e ? t.cullFace(1028) : t.cullFace(1032))) : B(2884), (b = e); | |
} | |
function W(e, n, i) { | |
e ? (F(32823), (M === n && S === i) || (t.polygonOffset(n, i), (M = n), (S = i))) : B(32823); | |
} | |
function j(e) { | |
void 0 === e && (e = 33984 + E - 1), C !== e && (t.activeTexture(e), (C = e)); | |
} | |
return { | |
buffers: { color: s, depth: a, stencil: o }, | |
enable: F, | |
disable: B, | |
bindFramebuffer: function (e, n) { | |
return h[e] !== n && (t.bindFramebuffer(e, n), (h[e] = n), r && (36009 === e && (h[36160] = n), 36160 === e && (h[36009] = n)), !0); | |
}, | |
useProgram: function (e) { | |
return c !== e && (t.useProgram(e), (c = e), !0); | |
}, | |
setBlending: V, | |
setMaterial: function (t, e) { | |
2 === t.side ? B(2884) : F(2884); | |
let n = 1 === t.side; | |
e && (n = !n), k(n), 1 === t.blending && !1 === t.transparent ? V(0) : V(t.blending, t.blendEquation, t.blendSrc, t.blendDst, t.blendEquationAlpha, t.blendSrcAlpha, t.blendDstAlpha, t.premultipliedAlpha), a.setFunc(t.depthFunc), a.setTest(t.depthTest), a.setMask(t.depthWrite), s.setMask(t.colorWrite); | |
const i = t.stencilWrite; | |
o.setTest(i), i && (o.setMask(t.stencilWriteMask), o.setFunc(t.stencilFunc, t.stencilRef, t.stencilFuncMask), o.setOp(t.stencilFail, t.stencilZFail, t.stencilZPass)), W(t.polygonOffset, t.polygonOffsetFactor, t.polygonOffsetUnits), !0 === t.alphaToCoverage ? F(32926) : B(32926); | |
}, | |
setFlipSided: k, | |
setCullFace: G, | |
setLineWidth: function (e) { | |
e !== w && (T && t.lineWidth(e), (w = e)); | |
}, | |
setPolygonOffset: W, | |
setScissorTest: function (t) { | |
t ? F(3089) : B(3089); | |
}, | |
activeTexture: j, | |
bindTexture: function (e, n) { | |
null === C && j(); | |
let i = R[C]; | |
void 0 === i && ((i = { type: void 0, texture: void 0 }), (R[C] = i)), (i.type === e && i.texture === n) || (t.bindTexture(e, n || O[e]), (i.type = e), (i.texture = n)); | |
}, | |
unbindTexture: function () { | |
const e = R[C]; | |
void 0 !== e && void 0 !== e.type && (t.bindTexture(e.type, null), (e.type = void 0), (e.texture = void 0)); | |
}, | |
compressedTexImage2D: function () { | |
try { | |
t.compressedTexImage2D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
texImage2D: function () { | |
try { | |
t.texImage2D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
texImage3D: function () { | |
try { | |
t.texImage3D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
texStorage2D: function () { | |
try { | |
t.texStorage2D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
texStorage3D: function () { | |
try { | |
t.texStorage3D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
texSubImage2D: function () { | |
try { | |
t.texSubImage2D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
texSubImage3D: function () { | |
try { | |
t.texSubImage3D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
compressedTexSubImage2D: function () { | |
try { | |
t.compressedTexSubImage2D.apply(t, arguments); | |
} catch (t) { | |
console.error("THREE.WebGLState:", t); | |
} | |
}, | |
scissor: function (e) { | |
!1 === I.equals(e) && (t.scissor(e.x, e.y, e.z, e.w), I.copy(e)); | |
}, | |
viewport: function (e) { | |
!1 === N.equals(e) && (t.viewport(e.x, e.y, e.z, e.w), N.copy(e)); | |
}, | |
reset: function () { | |
t.disable(3042), t.disable(2884), t.disable(2929), t.disable(32823), t.disable(3089), t.disable(2960), t.disable(32926), t.blendEquation(32774), t.blendFunc(1, 0), t.blendFuncSeparate(1, 0, 1, 0), t.colorMask(!0, !0, !0, !0), t.clearColor(0, 0, 0, 0), t.depthMask(!0), t.depthFunc(513), t.clearDepth(1), t.stencilMask(4294967295), t.stencilFunc(519, 0, 4294967295), t.stencilOp(7680, 7680, 7680), t.clearStencil(0), t.cullFace(1029), t.frontFace(2305), t.polygonOffset(0, 0), t.activeTexture(33984), t.bindFramebuffer(36160, null), !0 === r && (t.bindFramebuffer(36009, null), t.bindFramebuffer(36008, null)), t.useProgram(null), t.lineWidth(1), t.scissor(0, 0, t.canvas.width, t.canvas.height), t.viewport(0, 0, t.canvas.width, t.canvas.height), (l = {}), (C = null), (R = {}), (h = {}), (c = null), (u = !1), (d = null), (p = null), (m = null), (f = null), (g = null), (v = null), (x = null), (y = !1), (_ = null), (b = null), (w = null), (M = null), (S = null), I.set(0, 0, t.canvas.width, t.canvas.height), N.set(0, 0, t.canvas.width, t.canvas.height), s.reset(), a.reset(), o.reset(); | |
}, | |
}; | |
} | |
function ms(t, e, n, i, r, s, a) { | |
const o = r.isWebGL2, | |
l = r.maxTextures, | |
v = r.maxCubemapSize, | |
A = r.maxTextureSize, | |
L = r.maxSamples, | |
C = e.has("WEBGL_multisampled_render_to_texture") ? e.get("WEBGL_multisampled_render_to_texture") : void 0, | |
R = new WeakMap(); | |
let P, | |
D = !1; | |
try { | |
D = "undefined" != typeof OffscreenCanvas && null !== new OffscreenCanvas(1, 1).getContext("2d"); | |
} catch (t) {} | |
function I(t, e) { | |
return D ? new OffscreenCanvas(t, e) : K("canvas"); | |
} | |
function N(t, e, n, i) { | |
let r = 1; | |
if (((t.width > i || t.height > i) && (r = i / Math.max(t.width, t.height)), r < 1 || !0 === e)) { | |
if (("undefined" != typeof HTMLImageElement && t instanceof HTMLImageElement) || ("undefined" != typeof HTMLCanvasElement && t instanceof HTMLCanvasElement) || ("undefined" != typeof ImageBitmap && t instanceof ImageBitmap)) { | |
const i = e ? J : Math.floor, | |
s = i(r * t.width), | |
a = i(r * t.height); | |
void 0 === P && (P = I(s, a)); | |
const o = n ? I(s, a) : P; | |
(o.width = s), (o.height = a); | |
return o.getContext("2d").drawImage(t, 0, 0, s, a), console.warn("THREE.WebGLRenderer: Texture has been resized from (" + t.width + "x" + t.height + ") to (" + s + "x" + a + ")."), o; | |
} | |
return "data" in t && console.warn("THREE.WebGLRenderer: Image in DataTexture is too big (" + t.width + "x" + t.height + ")."), t; | |
} | |
return t; | |
} | |
function O(t) { | |
return Y(t.width) && Y(t.height); | |
} | |
function F(t, e) { | |
return t.generateMipmaps && e && t.minFilter !== d && t.minFilter !== f; | |
} | |
function B(e) { | |
t.generateMipmap(e); | |
} | |
function U(n, i, r, s) { | |
if (!1 === o) return i; | |
if (null !== n) { | |
if (void 0 !== t[n]) return t[n]; | |
console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + n + "'"); | |
} | |
let a = i; | |
return 6403 === i && (5126 === r && (a = 33326), 5131 === r && (a = 33325), 5121 === r && (a = 33321)), 6407 === i && (5126 === r && (a = 34837), 5131 === r && (a = 34843), 5121 === r && (a = 32849)), 6408 === i && (5126 === r && (a = 34836), 5131 === r && (a = 34842), 5121 === r && (a = s === z ? 35907 : 32856)), (33325 !== a && 33326 !== a && 34842 !== a && 34836 !== a) || e.get("EXT_color_buffer_float"), a; | |
} | |
function H(t, e, n) { | |
return !0 === F(t, n) || (t.isFramebufferTexture && t.minFilter !== d && t.minFilter !== f) ? Math.log2(Math.max(e.width, e.height)) + 1 : void 0 !== t.mipmaps && t.mipmaps.length > 0 ? t.mipmaps.length : t.isCompressedTexture && Array.isArray(t.image) ? e.mipmaps.length : 1; | |
} | |
function V(t) { | |
return t === d || t === p || t === m ? 9728 : 9729; | |
} | |
function k(e) { | |
const n = e.target; | |
n.removeEventListener("dispose", k), | |
(function (e) { | |
const n = i.get(e); | |
if (void 0 === n.__webglInit) return; | |
t.deleteTexture(n.__webglTexture), i.remove(e); | |
})(n), | |
n.isVideoTexture && R.delete(n), | |
a.memory.textures--; | |
} | |
function G(e) { | |
const n = e.target; | |
n.removeEventListener("dispose", G), | |
(function (e) { | |
const n = e.texture, | |
r = i.get(e), | |
s = i.get(n); | |
if (!e) return; | |
void 0 !== s.__webglTexture && (t.deleteTexture(s.__webglTexture), a.memory.textures--); | |
e.depthTexture && e.depthTexture.dispose(); | |
if (e.isWebGLCubeRenderTarget) for (let e = 0; e < 6; e++) t.deleteFramebuffer(r.__webglFramebuffer[e]), r.__webglDepthbuffer && t.deleteRenderbuffer(r.__webglDepthbuffer[e]); | |
else t.deleteFramebuffer(r.__webglFramebuffer), r.__webglDepthbuffer && t.deleteRenderbuffer(r.__webglDepthbuffer), r.__webglMultisampledFramebuffer && t.deleteFramebuffer(r.__webglMultisampledFramebuffer), r.__webglColorRenderbuffer && t.deleteRenderbuffer(r.__webglColorRenderbuffer), r.__webglDepthRenderbuffer && t.deleteRenderbuffer(r.__webglDepthRenderbuffer); | |
if (e.isWebGLMultipleRenderTargets) | |
for (let e = 0, r = n.length; e < r; e++) { | |
const r = i.get(n[e]); | |
r.__webglTexture && (t.deleteTexture(r.__webglTexture), a.memory.textures--), i.remove(n[e]); | |
} | |
i.remove(n), i.remove(e); | |
})(n); | |
} | |
let W = 0; | |
function j(t, e) { | |
const r = i.get(t); | |
if ( | |
(t.isVideoTexture && | |
(function (t) { | |
const e = a.render.frame; | |
R.get(t) !== e && (R.set(t, e), t.update()); | |
})(t), | |
t.version > 0 && r.__version !== t.version) | |
) { | |
const n = t.image; | |
if (void 0 === n) console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined"); | |
else { | |
if (!1 !== n.complete) return void tt(r, t, e); | |
console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); | |
} | |
} | |
n.activeTexture(33984 + e), n.bindTexture(3553, r.__webglTexture); | |
} | |
function q(e, r) { | |
const a = i.get(e); | |
e.version > 0 && a.__version !== e.version | |
? (function (e, i, r) { | |
if (6 !== i.image.length) return; | |
Q(e, i), n.activeTexture(33984 + r), n.bindTexture(34067, e.__webglTexture), t.pixelStorei(37440, i.flipY), t.pixelStorei(37441, i.premultiplyAlpha), t.pixelStorei(3317, i.unpackAlignment), t.pixelStorei(37443, 0); | |
const a = i && (i.isCompressedTexture || i.image[0].isCompressedTexture), | |
l = i.image[0] && i.image[0].isDataTexture, | |
h = []; | |
for (let t = 0; t < 6; t++) h[t] = a || l ? (l ? i.image[t].image : i.image[t]) : N(i.image[t], !1, !0, v); | |
const c = h[0], | |
u = O(c) || o, | |
d = s.convert(i.format), | |
p = s.convert(i.type), | |
m = U(i.internalFormat, d, p, i.encoding), | |
f = o && !0 !== i.isVideoTexture, | |
g = void 0 === e.__version; | |
let x, | |
y = H(i, c, u); | |
if ((Z(34067, i, u), a)) { | |
f && g && n.texStorage2D(34067, y, m, c.width, c.height); | |
for (let t = 0; t < 6; t++) { | |
x = h[t].mipmaps; | |
for (let e = 0; e < x.length; e++) { | |
const r = x[e]; | |
i.format !== S && i.format !== M ? (null !== d ? (f ? n.compressedTexSubImage2D(34069 + t, e, 0, 0, r.width, r.height, d, r.data) : n.compressedTexImage2D(34069 + t, e, m, r.width, r.height, 0, r.data)) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()")) : f ? n.texSubImage2D(34069 + t, e, 0, 0, r.width, r.height, d, p, r.data) : n.texImage2D(34069 + t, e, m, r.width, r.height, 0, d, p, r.data); | |
} | |
} | |
} else { | |
(x = i.mipmaps), f && g && (x.length > 0 && y++, n.texStorage2D(34067, y, m, h[0].width, h[0].height)); | |
for (let t = 0; t < 6; t++) | |
if (l) { | |
f ? n.texSubImage2D(34069 + t, 0, 0, 0, h[t].width, h[t].height, d, p, h[t].data) : n.texImage2D(34069 + t, 0, m, h[t].width, h[t].height, 0, d, p, h[t].data); | |
for (let e = 0; e < x.length; e++) { | |
const i = x[e].image[t].image; | |
f ? n.texSubImage2D(34069 + t, e + 1, 0, 0, i.width, i.height, d, p, i.data) : n.texImage2D(34069 + t, e + 1, m, i.width, i.height, 0, d, p, i.data); | |
} | |
} else { | |
f ? n.texSubImage2D(34069 + t, 0, 0, 0, d, p, h[t]) : n.texImage2D(34069 + t, 0, m, d, p, h[t]); | |
for (let e = 0; e < x.length; e++) { | |
const i = x[e]; | |
f ? n.texSubImage2D(34069 + t, e + 1, 0, 0, d, p, i.image[t]) : n.texImage2D(34069 + t, e + 1, m, d, p, i.image[t]); | |
} | |
} | |
} | |
F(i, u) && B(34067); | |
(e.__version = i.version), i.onUpdate && i.onUpdate(i); | |
})(a, e, r) | |
: (n.activeTexture(33984 + r), n.bindTexture(34067, a.__webglTexture)); | |
} | |
const X = { [h]: 10497, [c]: 33071, [u]: 33648 }, | |
$ = { [d]: 9728, [p]: 9984, [m]: 9986, [f]: 9729, 1007: 9985, [g]: 9987 }; | |
function Z(n, s, a) { | |
if ((a ? (t.texParameteri(n, 10242, X[s.wrapS]), t.texParameteri(n, 10243, X[s.wrapT]), (32879 !== n && 35866 !== n) || t.texParameteri(n, 32882, X[s.wrapR]), t.texParameteri(n, 10240, $[s.magFilter]), t.texParameteri(n, 10241, $[s.minFilter])) : (t.texParameteri(n, 10242, 33071), t.texParameteri(n, 10243, 33071), (32879 !== n && 35866 !== n) || t.texParameteri(n, 32882, 33071), (s.wrapS === c && s.wrapT === c) || console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."), t.texParameteri(n, 10240, V(s.magFilter)), t.texParameteri(n, 10241, V(s.minFilter)), s.minFilter !== d && s.minFilter !== f && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")), !0 === e.has("EXT_texture_filter_anisotropic"))) { | |
const a = e.get("EXT_texture_filter_anisotropic"); | |
if (s.type === _ && !1 === e.has("OES_texture_float_linear")) return; | |
if (!1 === o && s.type === b && !1 === e.has("OES_texture_half_float_linear")) return; | |
(s.anisotropy > 1 || i.get(s).__currentAnisotropy) && (t.texParameterf(n, a.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(s.anisotropy, r.getMaxAnisotropy())), (i.get(s).__currentAnisotropy = s.anisotropy)); | |
} | |
} | |
function Q(e, n) { | |
void 0 === e.__webglInit && ((e.__webglInit = !0), n.addEventListener("dispose", k), (e.__webglTexture = t.createTexture()), a.memory.textures++); | |
} | |
function tt(e, i, r) { | |
let a = 3553; | |
i.isDataTexture2DArray && (a = 35866), i.isDataTexture3D && (a = 32879), Q(e, i), n.activeTexture(33984 + r), n.bindTexture(a, e.__webglTexture), t.pixelStorei(37440, i.flipY), t.pixelStorei(37441, i.premultiplyAlpha), t.pixelStorei(3317, i.unpackAlignment), t.pixelStorei(37443, 0); | |
const l = | |
(function (t) { | |
return !o && (t.wrapS !== c || t.wrapT !== c || (t.minFilter !== d && t.minFilter !== f)); | |
})(i) && !1 === O(i.image), | |
h = N(i.image, l, !1, A), | |
u = O(h) || o, | |
p = s.convert(i.format); | |
let m, | |
g = s.convert(i.type), | |
v = U(i.internalFormat, p, g, i.encoding); | |
Z(a, i, u); | |
const b = i.mipmaps, | |
L = o && !0 !== i.isVideoTexture, | |
C = void 0 === e.__version, | |
R = H(i, h, u); | |
if (i.isDepthTexture) (v = 6402), o ? (v = i.type === _ ? 36012 : i.type === y ? 33190 : i.type === w ? 35056 : 33189) : i.type === _ && console.error("WebGLRenderer: Floating point depth texture requires WebGL2."), i.format === E && 6402 === v && i.type !== x && i.type !== y && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), (i.type = x), (g = s.convert(i.type))), i.format === T && 6402 === v && ((v = 34041), i.type !== w && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), (i.type = w), (g = s.convert(i.type)))), L && C ? n.texStorage2D(3553, 1, v, h.width, h.height) : n.texImage2D(3553, 0, v, h.width, h.height, 0, p, g, null); | |
else if (i.isDataTexture) | |
if (b.length > 0 && u) { | |
L && C && n.texStorage2D(3553, R, v, b[0].width, b[0].height); | |
for (let t = 0, e = b.length; t < e; t++) (m = b[t]), L ? n.texSubImage2D(3553, 0, 0, 0, m.width, m.height, p, g, m.data) : n.texImage2D(3553, t, v, m.width, m.height, 0, p, g, m.data); | |
i.generateMipmaps = !1; | |
} else L ? (C && n.texStorage2D(3553, R, v, h.width, h.height), n.texSubImage2D(3553, 0, 0, 0, h.width, h.height, p, g, h.data)) : n.texImage2D(3553, 0, v, h.width, h.height, 0, p, g, h.data); | |
else if (i.isCompressedTexture) { | |
L && C && n.texStorage2D(3553, R, v, b[0].width, b[0].height); | |
for (let t = 0, e = b.length; t < e; t++) (m = b[t]), i.format !== S && i.format !== M ? (null !== p ? (L ? n.compressedTexSubImage2D(3553, t, 0, 0, m.width, m.height, p, m.data) : n.compressedTexImage2D(3553, t, v, m.width, m.height, 0, m.data)) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()")) : L ? n.texSubImage2D(3553, t, 0, 0, m.width, m.height, p, g, m.data) : n.texImage2D(3553, t, v, m.width, m.height, 0, p, g, m.data); | |
} else if (i.isDataTexture2DArray) L ? (C && n.texStorage3D(35866, R, v, h.width, h.height, h.depth), n.texSubImage3D(35866, 0, 0, 0, 0, h.width, h.height, h.depth, p, g, h.data)) : n.texImage3D(35866, 0, v, h.width, h.height, h.depth, 0, p, g, h.data); | |
else if (i.isDataTexture3D) L ? (C && n.texStorage3D(32879, R, v, h.width, h.height, h.depth), n.texSubImage3D(32879, 0, 0, 0, 0, h.width, h.height, h.depth, p, g, h.data)) : n.texImage3D(32879, 0, v, h.width, h.height, h.depth, 0, p, g, h.data); | |
else if (i.isFramebufferTexture) L && C ? n.texStorage2D(3553, R, v, h.width, h.height) : n.texImage2D(3553, 0, v, h.width, h.height, 0, p, g, null); | |
else if (b.length > 0 && u) { | |
L && C && n.texStorage2D(3553, R, v, b[0].width, b[0].height); | |
for (let t = 0, e = b.length; t < e; t++) (m = b[t]), L ? n.texSubImage2D(3553, t, 0, 0, p, g, m) : n.texImage2D(3553, t, v, p, g, m); | |
i.generateMipmaps = !1; | |
} else L ? (C && n.texStorage2D(3553, R, v, h.width, h.height), n.texSubImage2D(3553, 0, 0, 0, p, g, h)) : n.texImage2D(3553, 0, v, p, g, h); | |
F(i, u) && B(a), (e.__version = i.version), i.onUpdate && i.onUpdate(i); | |
} | |
function et(e, r, a, o, l) { | |
const h = s.convert(a.format), | |
c = s.convert(a.type), | |
u = U(a.internalFormat, h, c, a.encoding); | |
i.get(r).__hasExternalTextures || (32879 === l || 35866 === l ? n.texImage3D(l, 0, u, r.width, r.height, r.depth, 0, h, c, null) : n.texImage2D(l, 0, u, r.width, r.height, 0, h, c, null)), n.bindFramebuffer(36160, e), r.useRenderToTexture ? C.framebufferTexture2DMultisampleEXT(36160, o, l, i.get(a).__webglTexture, 0, rt(r)) : t.framebufferTexture2D(36160, o, l, i.get(a).__webglTexture, 0), n.bindFramebuffer(36160, null); | |
} | |
function nt(e, n, i) { | |
if ((t.bindRenderbuffer(36161, e), n.depthBuffer && !n.stencilBuffer)) { | |
let r = 33189; | |
if (i || n.useRenderToTexture) { | |
const e = n.depthTexture; | |
e && e.isDepthTexture && (e.type === _ ? (r = 36012) : e.type === y && (r = 33190)); | |
const i = rt(n); | |
n.useRenderToTexture ? C.renderbufferStorageMultisampleEXT(36161, i, r, n.width, n.height) : t.renderbufferStorageMultisample(36161, i, r, n.width, n.height); | |
} else t.renderbufferStorage(36161, r, n.width, n.height); | |
t.framebufferRenderbuffer(36160, 36096, 36161, e); | |
} else if (n.depthBuffer && n.stencilBuffer) { | |
const r = rt(n); | |
i && n.useRenderbuffer ? t.renderbufferStorageMultisample(36161, r, 35056, n.width, n.height) : n.useRenderToTexture ? C.renderbufferStorageMultisampleEXT(36161, r, 35056, n.width, n.height) : t.renderbufferStorage(36161, 34041, n.width, n.height), t.framebufferRenderbuffer(36160, 33306, 36161, e); | |
} else { | |
const e = !0 === n.isWebGLMultipleRenderTargets ? n.texture[0] : n.texture, | |
r = s.convert(e.format), | |
a = s.convert(e.type), | |
o = U(e.internalFormat, r, a, e.encoding), | |
l = rt(n); | |
i && n.useRenderbuffer ? t.renderbufferStorageMultisample(36161, l, o, n.width, n.height) : n.useRenderToTexture ? C.renderbufferStorageMultisampleEXT(36161, l, o, n.width, n.height) : t.renderbufferStorage(36161, o, n.width, n.height); | |
} | |
t.bindRenderbuffer(36161, null); | |
} | |
function it(e) { | |
const r = i.get(e), | |
s = !0 === e.isWebGLCubeRenderTarget; | |
if (e.depthTexture && !r.__autoAllocateDepthBuffer) { | |
if (s) throw new Error("target.depthTexture not supported in Cube render targets"); | |
!(function (e, r) { | |
if (r && r.isWebGLCubeRenderTarget) throw new Error("Depth Texture with cube render targets is not supported"); | |
if ((n.bindFramebuffer(36160, e), !r.depthTexture || !r.depthTexture.isDepthTexture)) throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); | |
(i.get(r.depthTexture).__webglTexture && r.depthTexture.image.width === r.width && r.depthTexture.image.height === r.height) || ((r.depthTexture.image.width = r.width), (r.depthTexture.image.height = r.height), (r.depthTexture.needsUpdate = !0)), j(r.depthTexture, 0); | |
const s = i.get(r.depthTexture).__webglTexture, | |
a = rt(r); | |
if (r.depthTexture.format === E) r.useRenderToTexture ? C.framebufferTexture2DMultisampleEXT(36160, 36096, 3553, s, 0, a) : t.framebufferTexture2D(36160, 36096, 3553, s, 0); | |
else { | |
if (r.depthTexture.format !== T) throw new Error("Unknown depthTexture format"); | |
r.useRenderToTexture ? C.framebufferTexture2DMultisampleEXT(36160, 33306, 3553, s, 0, a) : t.framebufferTexture2D(36160, 33306, 3553, s, 0); | |
} | |
})(r.__webglFramebuffer, e); | |
} else if (s) { | |
r.__webglDepthbuffer = []; | |
for (let i = 0; i < 6; i++) n.bindFramebuffer(36160, r.__webglFramebuffer[i]), (r.__webglDepthbuffer[i] = t.createRenderbuffer()), nt(r.__webglDepthbuffer[i], e, !1); | |
} else n.bindFramebuffer(36160, r.__webglFramebuffer), (r.__webglDepthbuffer = t.createRenderbuffer()), nt(r.__webglDepthbuffer, e, !1); | |
n.bindFramebuffer(36160, null); | |
} | |
function rt(t) { | |
return o && (t.useRenderbuffer || t.useRenderToTexture) ? Math.min(L, t.samples) : 0; | |
} | |
let st = !1, | |
at = !1; | |
(this.allocateTextureUnit = function () { | |
const t = W; | |
return t >= l && console.warn("THREE.WebGLTextures: Trying to use " + t + " texture units while this GPU supports only " + l), (W += 1), t; | |
}), | |
(this.resetTextureUnits = function () { | |
W = 0; | |
}), | |
(this.setTexture2D = j), | |
(this.setTexture2DArray = function (t, e) { | |
const r = i.get(t); | |
t.version > 0 && r.__version !== t.version ? tt(r, t, e) : (n.activeTexture(33984 + e), n.bindTexture(35866, r.__webglTexture)); | |
}), | |
(this.setTexture3D = function (t, e) { | |
const r = i.get(t); | |
t.version > 0 && r.__version !== t.version ? tt(r, t, e) : (n.activeTexture(33984 + e), n.bindTexture(32879, r.__webglTexture)); | |
}), | |
(this.setTextureCube = q), | |
(this.rebindTextures = function (t, e, n) { | |
const r = i.get(t); | |
void 0 !== e && et(r.__webglFramebuffer, t, t.texture, 36064, 3553), void 0 !== n && it(t); | |
}), | |
(this.setupRenderTarget = function (e) { | |
const l = e.texture, | |
h = i.get(e), | |
c = i.get(l); | |
e.addEventListener("dispose", G), !0 !== e.isWebGLMultipleRenderTargets && (void 0 === c.__webglTexture && (c.__webglTexture = t.createTexture()), (c.__version = l.version), a.memory.textures++); | |
const u = !0 === e.isWebGLCubeRenderTarget, | |
d = !0 === e.isWebGLMultipleRenderTargets, | |
p = l.isDataTexture3D || l.isDataTexture2DArray, | |
m = O(e) || o; | |
if ((!o || l.format !== M || (l.type !== _ && l.type !== b) || ((l.format = S), console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")), u)) { | |
h.__webglFramebuffer = []; | |
for (let e = 0; e < 6; e++) h.__webglFramebuffer[e] = t.createFramebuffer(); | |
} else if (((h.__webglFramebuffer = t.createFramebuffer()), d)) | |
if (r.drawBuffers) { | |
const n = e.texture; | |
for (let e = 0, r = n.length; e < r; e++) { | |
const r = i.get(n[e]); | |
void 0 === r.__webglTexture && ((r.__webglTexture = t.createTexture()), a.memory.textures++); | |
} | |
} else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension."); | |
else if (e.useRenderbuffer) | |
if (o) { | |
(h.__webglMultisampledFramebuffer = t.createFramebuffer()), (h.__webglColorRenderbuffer = t.createRenderbuffer()), t.bindRenderbuffer(36161, h.__webglColorRenderbuffer); | |
const i = s.convert(l.format), | |
r = s.convert(l.type), | |
a = U(l.internalFormat, i, r, l.encoding), | |
o = rt(e); | |
t.renderbufferStorageMultisample(36161, o, a, e.width, e.height), n.bindFramebuffer(36160, h.__webglMultisampledFramebuffer), t.framebufferRenderbuffer(36160, 36064, 36161, h.__webglColorRenderbuffer), t.bindRenderbuffer(36161, null), e.depthBuffer && ((h.__webglDepthRenderbuffer = t.createRenderbuffer()), nt(h.__webglDepthRenderbuffer, e, !0)), n.bindFramebuffer(36160, null); | |
} else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); | |
if (u) { | |
n.bindTexture(34067, c.__webglTexture), Z(34067, l, m); | |
for (let t = 0; t < 6; t++) et(h.__webglFramebuffer[t], e, l, 36064, 34069 + t); | |
F(l, m) && B(34067), n.unbindTexture(); | |
} else if (d) { | |
const t = e.texture; | |
for (let r = 0, s = t.length; r < s; r++) { | |
const s = t[r], | |
a = i.get(s); | |
n.bindTexture(3553, a.__webglTexture), Z(3553, s, m), et(h.__webglFramebuffer, e, s, 36064 + r, 3553), F(s, m) && B(3553); | |
} | |
n.unbindTexture(); | |
} else { | |
let t = 3553; | |
if (p) | |
if (o) { | |
t = l.isDataTexture3D ? 32879 : 35866; | |
} else console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2."); | |
n.bindTexture(t, c.__webglTexture), Z(t, l, m), et(h.__webglFramebuffer, e, l, 36064, t), F(l, m) && B(t), n.unbindTexture(); | |
} | |
e.depthBuffer && it(e); | |
}), | |
(this.updateRenderTargetMipmap = function (t) { | |
const e = O(t) || o, | |
r = !0 === t.isWebGLMultipleRenderTargets ? t.texture : [t.texture]; | |
for (let s = 0, a = r.length; s < a; s++) { | |
const a = r[s]; | |
if (F(a, e)) { | |
const e = t.isWebGLCubeRenderTarget ? 34067 : 3553, | |
r = i.get(a).__webglTexture; | |
n.bindTexture(e, r), B(e), n.unbindTexture(); | |
} | |
} | |
}), | |
(this.updateMultisampleRenderTarget = function (e) { | |
if (e.useRenderbuffer) | |
if (o) { | |
const r = e.width, | |
s = e.height; | |
let a = 16384; | |
const o = [36064], | |
l = e.stencilBuffer ? 33306 : 36096; | |
e.depthBuffer && o.push(l), e.ignoreDepthForMultisampleCopy || (e.depthBuffer && (a |= 256), e.stencilBuffer && (a |= 1024)); | |
const h = i.get(e); | |
n.bindFramebuffer(36008, h.__webglMultisampledFramebuffer), n.bindFramebuffer(36009, h.__webglFramebuffer), e.ignoreDepthForMultisampleCopy && (t.invalidateFramebuffer(36008, [l]), t.invalidateFramebuffer(36009, [l])), t.blitFramebuffer(0, 0, r, s, 0, 0, r, s, a, 9728), t.invalidateFramebuffer(36008, o), n.bindFramebuffer(36008, null), n.bindFramebuffer(36009, h.__webglMultisampledFramebuffer); | |
} else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); | |
}), | |
(this.setupDepthRenderbuffer = it), | |
(this.setupFrameBufferTexture = et), | |
(this.safeSetTexture2D = function (t, e) { | |
t && t.isWebGLRenderTarget && (!1 === st && (console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."), (st = !0)), (t = t.texture)), j(t, e); | |
}), | |
(this.safeSetTextureCube = function (t, e) { | |
t && t.isWebGLCubeRenderTarget && (!1 === at && (console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."), (at = !0)), (t = t.texture)), q(t, e); | |
}); | |
} | |
function fs(t, e, n) { | |
const i = n.isWebGL2; | |
return { | |
convert: function (t) { | |
let n; | |
if (t === v) return 5121; | |
if (1017 === t) return 32819; | |
if (1018 === t) return 32820; | |
if (1019 === t) return 33635; | |
if (1010 === t) return 5120; | |
if (1011 === t) return 5122; | |
if (t === x) return 5123; | |
if (1013 === t) return 5124; | |
if (t === y) return 5125; | |
if (t === _) return 5126; | |
if (t === b) return i ? 5131 : ((n = e.get("OES_texture_half_float")), null !== n ? n.HALF_FLOAT_OES : null); | |
if (1021 === t) return 6406; | |
if (t === M) return 6407; | |
if (t === S) return 6408; | |
if (1024 === t) return 6409; | |
if (1025 === t) return 6410; | |
if (t === E) return 6402; | |
if (t === T) return 34041; | |
if (1028 === t) return 6403; | |
if (1029 === t) return 36244; | |
if (1030 === t) return 33319; | |
if (1031 === t) return 33320; | |
if (1032 === t) return 36248; | |
if (1033 === t) return 36249; | |
if (33776 === t || 33777 === t || 33778 === t || 33779 === t) { | |
if (((n = e.get("WEBGL_compressed_texture_s3tc")), null === n)) return null; | |
if (33776 === t) return n.COMPRESSED_RGB_S3TC_DXT1_EXT; | |
if (33777 === t) return n.COMPRESSED_RGBA_S3TC_DXT1_EXT; | |
if (33778 === t) return n.COMPRESSED_RGBA_S3TC_DXT3_EXT; | |
if (33779 === t) return n.COMPRESSED_RGBA_S3TC_DXT5_EXT; | |
} | |
if (35840 === t || 35841 === t || 35842 === t || 35843 === t) { | |
if (((n = e.get("WEBGL_compressed_texture_pvrtc")), null === n)) return null; | |
if (35840 === t) return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; | |
if (35841 === t) return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; | |
if (35842 === t) return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; | |
if (35843 === t) return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; | |
} | |
if (36196 === t) return (n = e.get("WEBGL_compressed_texture_etc1")), null !== n ? n.COMPRESSED_RGB_ETC1_WEBGL : null; | |
if ((37492 === t || 37496 === t) && ((n = e.get("WEBGL_compressed_texture_etc")), null !== n)) { | |
if (37492 === t) return n.COMPRESSED_RGB8_ETC2; | |
if (37496 === t) return n.COMPRESSED_RGBA8_ETC2_EAC; | |
} | |
return 37808 === t || 37809 === t || 37810 === t || 37811 === t || 37812 === t || 37813 === t || 37814 === t || 37815 === t || 37816 === t || 37817 === t || 37818 === t || 37819 === t || 37820 === t || 37821 === t || 37840 === t || 37841 === t || 37842 === t || 37843 === t || 37844 === t || 37845 === t || 37846 === t || 37847 === t || 37848 === t || 37849 === t || 37850 === t || 37851 === t || 37852 === t || 37853 === t ? ((n = e.get("WEBGL_compressed_texture_astc")), null !== n ? t : null) : 36492 === t ? ((n = e.get("EXT_texture_compression_bptc")), null !== n ? t : null) : t === w ? (i ? 34042 : ((n = e.get("WEBGL_depth_texture")), null !== n ? n.UNSIGNED_INT_24_8_WEBGL : null)) : void 0; | |
}, | |
}; | |
} | |
class gs extends yn { | |
constructor(t = []) { | |
super(), (this.cameras = t); | |
} | |
} | |
gs.prototype.isArrayCamera = !0; | |
class vs extends ue { | |
constructor() { | |
super(), (this.type = "Group"); | |
} | |
} | |
vs.prototype.isGroup = !0; | |
const xs = { type: "move" }; | |
class ys { | |
constructor() { | |
(this._targetRay = null), (this._grip = null), (this._hand = null); | |
} | |
getHandSpace() { | |
return null === this._hand && ((this._hand = new vs()), (this._hand.matrixAutoUpdate = !1), (this._hand.visible = !1), (this._hand.joints = {}), (this._hand.inputState = { pinching: !1 })), this._hand; | |
} | |
getTargetRaySpace() { | |
return null === this._targetRay && ((this._targetRay = new vs()), (this._targetRay.matrixAutoUpdate = !1), (this._targetRay.visible = !1), (this._targetRay.hasLinearVelocity = !1), (this._targetRay.linearVelocity = new ht()), (this._targetRay.hasAngularVelocity = !1), (this._targetRay.angularVelocity = new ht())), this._targetRay; | |
} | |
getGripSpace() { | |
return null === this._grip && ((this._grip = new vs()), (this._grip.matrixAutoUpdate = !1), (this._grip.visible = !1), (this._grip.hasLinearVelocity = !1), (this._grip.linearVelocity = new ht()), (this._grip.hasAngularVelocity = !1), (this._grip.angularVelocity = new ht())), this._grip; | |
} | |
dispatchEvent(t) { | |
return null !== this._targetRay && this._targetRay.dispatchEvent(t), null !== this._grip && this._grip.dispatchEvent(t), null !== this._hand && this._hand.dispatchEvent(t), this; | |
} | |
disconnect(t) { | |
return this.dispatchEvent({ type: "disconnected", data: t }), null !== this._targetRay && (this._targetRay.visible = !1), null !== this._grip && (this._grip.visible = !1), null !== this._hand && (this._hand.visible = !1), this; | |
} | |
update(t, e, n) { | |
let i = null, | |
r = null, | |
s = null; | |
const a = this._targetRay, | |
o = this._grip, | |
l = this._hand; | |
if (t && "visible-blurred" !== e.session.visibilityState) | |
if ((null !== a && ((i = e.getPose(t.targetRaySpace, n)), null !== i && (a.matrix.fromArray(i.transform.matrix), a.matrix.decompose(a.position, a.rotation, a.scale), i.linearVelocity ? ((a.hasLinearVelocity = !0), a.linearVelocity.copy(i.linearVelocity)) : (a.hasLinearVelocity = !1), i.angularVelocity ? ((a.hasAngularVelocity = !0), a.angularVelocity.copy(i.angularVelocity)) : (a.hasAngularVelocity = !1), this.dispatchEvent(xs))), l && t.hand)) { | |
s = !0; | |
for (const i of t.hand.values()) { | |
const t = e.getJointPose(i, n); | |
if (void 0 === l.joints[i.jointName]) { | |
const t = new vs(); | |
(t.matrixAutoUpdate = !1), (t.visible = !1), (l.joints[i.jointName] = t), l.add(t); | |
} | |
const r = l.joints[i.jointName]; | |
null !== t && (r.matrix.fromArray(t.transform.matrix), r.matrix.decompose(r.position, r.rotation, r.scale), (r.jointRadius = t.radius)), (r.visible = null !== t); | |
} | |
const i = l.joints["index-finger-tip"], | |
r = l.joints["thumb-tip"], | |
a = i.position.distanceTo(r.position), | |
o = 0.02, | |
h = 0.005; | |
l.inputState.pinching && a > o + h ? ((l.inputState.pinching = !1), this.dispatchEvent({ type: "pinchend", handedness: t.handedness, target: this })) : !l.inputState.pinching && a <= o - h && ((l.inputState.pinching = !0), this.dispatchEvent({ type: "pinchstart", handedness: t.handedness, target: this })); | |
} else null !== o && t.gripSpace && ((r = e.getPose(t.gripSpace, n)), null !== r && (o.matrix.fromArray(r.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), r.linearVelocity ? ((o.hasLinearVelocity = !0), o.linearVelocity.copy(r.linearVelocity)) : (o.hasLinearVelocity = !1), r.angularVelocity ? ((o.hasAngularVelocity = !0), o.angularVelocity.copy(r.angularVelocity)) : (o.hasAngularVelocity = !1))); | |
return null !== a && (a.visible = null !== i), null !== o && (o.visible = null !== r), null !== l && (l.visible = null !== s), this; | |
} | |
} | |
class _s extends it { | |
constructor(t, e, n, i, r, s, a, o, l, h) { | |
if ((h = void 0 !== h ? h : E) !== E && h !== T) throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); | |
void 0 === n && h === E && (n = x), void 0 === n && h === T && (n = w), super(null, i, r, s, a, o, h, n, l), (this.image = { width: t, height: e }), (this.magFilter = void 0 !== a ? a : d), (this.minFilter = void 0 !== o ? o : d), (this.flipY = !1), (this.generateMipmaps = !1); | |
} | |
} | |
_s.prototype.isDepthTexture = !0; | |
class bs extends H { | |
constructor(t, e) { | |
super(); | |
const n = this; | |
let i = null, | |
r = 1, | |
s = null, | |
a = "local-floor"; | |
const o = t.extensions.has("WEBGL_multisampled_render_to_texture"); | |
let l = null, | |
h = null, | |
c = null, | |
u = null, | |
d = !1, | |
p = null; | |
const m = e.getContextAttributes(); | |
let f = null, | |
g = null; | |
const y = [], | |
_ = new Map(), | |
b = new yn(); | |
b.layers.enable(1), (b.viewport = new st()); | |
const A = new yn(); | |
A.layers.enable(2), (A.viewport = new st()); | |
const L = [b, A], | |
C = new gs(); | |
C.layers.enable(1), C.layers.enable(2); | |
let R = null, | |
P = null; | |
function D(t) { | |
const e = _.get(t.inputSource); | |
e && e.dispatchEvent({ type: t.type, data: t.inputSource }); | |
} | |
function I() { | |
_.forEach(function (t, e) { | |
t.disconnect(e); | |
}), | |
_.clear(), | |
(R = null), | |
(P = null), | |
t.setRenderTarget(f), | |
(u = null), | |
(c = null), | |
(h = null), | |
(i = null), | |
(g = null), | |
U.stop(), | |
(n.isPresenting = !1), | |
n.dispatchEvent({ type: "sessionend" }); | |
} | |
function N(t) { | |
const e = i.inputSources; | |
for (let t = 0; t < y.length; t++) _.set(e[t], y[t]); | |
for (let e = 0; e < t.removed.length; e++) { | |
const n = t.removed[e], | |
i = _.get(n); | |
i && (i.dispatchEvent({ type: "disconnected", data: n }), _.delete(n)); | |
} | |
for (let e = 0; e < t.added.length; e++) { | |
const n = t.added[e], | |
i = _.get(n); | |
i && i.dispatchEvent({ type: "connected", data: n }); | |
} | |
} | |
(this.cameraAutoUpdate = !0), | |
(this.enabled = !1), | |
(this.isPresenting = !1), | |
(this.getController = function (t) { | |
let e = y[t]; | |
return void 0 === e && ((e = new ys()), (y[t] = e)), e.getTargetRaySpace(); | |
}), | |
(this.getControllerGrip = function (t) { | |
let e = y[t]; | |
return void 0 === e && ((e = new ys()), (y[t] = e)), e.getGripSpace(); | |
}), | |
(this.getHand = function (t) { | |
let e = y[t]; | |
return void 0 === e && ((e = new ys()), (y[t] = e)), e.getHandSpace(); | |
}), | |
(this.setFramebufferScaleFactor = function (t) { | |
(r = t), !0 === n.isPresenting && console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting."); | |
}), | |
(this.setReferenceSpaceType = function (t) { | |
(a = t), !0 === n.isPresenting && console.warn("THREE.WebXRManager: Cannot change reference space type while presenting."); | |
}), | |
(this.getReferenceSpace = function () { | |
return s; | |
}), | |
(this.getBaseLayer = function () { | |
return null !== c ? c : u; | |
}), | |
(this.getBinding = function () { | |
return h; | |
}), | |
(this.getFrame = function () { | |
return p; | |
}), | |
(this.getSession = function () { | |
return i; | |
}), | |
(this.setSession = async function (l) { | |
if (((i = l), null !== i)) { | |
if (((f = t.getRenderTarget()), i.addEventListener("select", D), i.addEventListener("selectstart", D), i.addEventListener("selectend", D), i.addEventListener("squeeze", D), i.addEventListener("squeezestart", D), i.addEventListener("squeezeend", D), i.addEventListener("end", I), i.addEventListener("inputsourceschange", N), !0 !== m.xrCompatible && (await e.makeXRCompatible()), void 0 === i.renderState.layers || !1 === t.capabilities.isWebGL2)) { | |
const n = { antialias: void 0 !== i.renderState.layers || m.antialias, alpha: m.alpha, depth: m.depth, stencil: m.stencil, framebufferScaleFactor: r }; | |
(u = new XRWebGLLayer(i, e, n)), i.updateRenderState({ baseLayer: u }), (g = new at(u.framebufferWidth, u.framebufferHeight, { format: S, type: v, encoding: t.outputEncoding })); | |
} else { | |
d = m.antialias; | |
let n = null, | |
s = null, | |
a = null; | |
m.depth && ((a = m.stencil ? 35056 : 33190), (n = m.stencil ? T : E), (s = m.stencil ? w : x)); | |
const l = { colorFormat: m.alpha || d ? 32856 : 32849, depthFormat: a, scaleFactor: r }; | |
(h = new XRWebGLBinding(i, e)), (c = h.createProjectionLayer(l)), i.updateRenderState({ layers: [c] }), (g = d ? new ot(c.textureWidth, c.textureHeight, { format: S, type: v, depthTexture: new _s(c.textureWidth, c.textureHeight, s, void 0, void 0, void 0, void 0, void 0, void 0, n), stencilBuffer: m.stencil, ignoreDepth: c.ignoreDepthValues, useRenderToTexture: o, encoding: t.outputEncoding }) : new at(c.textureWidth, c.textureHeight, { format: m.alpha ? S : M, type: v, depthTexture: new _s(c.textureWidth, c.textureHeight, s, void 0, void 0, void 0, void 0, void 0, void 0, n), stencilBuffer: m.stencil, ignoreDepth: c.ignoreDepthValues, encoding: t.outputEncoding })); | |
} | |
this.setFoveation(1), (s = await i.requestReferenceSpace(a)), U.setContext(i), U.start(), (n.isPresenting = !0), n.dispatchEvent({ type: "sessionstart" }); | |
} | |
}); | |
const z = new ht(), | |
O = new ht(); | |
function F(t, e) { | |
null === e ? t.matrixWorld.copy(t.matrix) : t.matrixWorld.multiplyMatrices(e.matrixWorld, t.matrix), t.matrixWorldInverse.copy(t.matrixWorld).invert(); | |
} | |
(this.updateCamera = function (t) { | |
if (null === i) return; | |
(C.near = A.near = b.near = t.near), (C.far = A.far = b.far = t.far), (R === C.near && P === C.far) || (i.updateRenderState({ depthNear: C.near, depthFar: C.far }), (R = C.near), (P = C.far)); | |
const e = t.parent, | |
n = C.cameras; | |
F(C, e); | |
for (let t = 0; t < n.length; t++) F(n[t], e); | |
C.matrixWorld.decompose(C.position, C.quaternion, C.scale), t.position.copy(C.position), t.quaternion.copy(C.quaternion), t.scale.copy(C.scale), t.matrix.copy(C.matrix), t.matrixWorld.copy(C.matrixWorld); | |
const r = t.children; | |
for (let t = 0, e = r.length; t < e; t++) r[t].updateMatrixWorld(!0); | |
2 === n.length | |
? (function (t, e, n) { | |
z.setFromMatrixPosition(e.matrixWorld), O.setFromMatrixPosition(n.matrixWorld); | |
const i = z.distanceTo(O), | |
r = e.projectionMatrix.elements, | |
s = n.projectionMatrix.elements, | |
a = r[14] / (r[10] - 1), | |
o = r[14] / (r[10] + 1), | |
l = (r[9] + 1) / r[5], | |
h = (r[9] - 1) / r[5], | |
c = (r[8] - 1) / r[0], | |
u = (s[8] + 1) / s[0], | |
d = a * c, | |
p = a * u, | |
m = i / (-c + u), | |
f = m * -c; | |
e.matrixWorld.decompose(t.position, t.quaternion, t.scale), t.translateX(f), t.translateZ(m), t.matrixWorld.compose(t.position, t.quaternion, t.scale), t.matrixWorldInverse.copy(t.matrixWorld).invert(); | |
const g = a + m, | |
v = o + m, | |
x = d - f, | |
y = p + (i - f), | |
_ = ((l * o) / v) * g, | |
b = ((h * o) / v) * g; | |
t.projectionMatrix.makePerspective(x, y, _, b, g, v); | |
})(C, b, A) | |
: C.projectionMatrix.copy(b.projectionMatrix); | |
}), | |
(this.getCamera = function () { | |
return C; | |
}), | |
(this.getFoveation = function () { | |
return null !== c ? c.fixedFoveation : null !== u ? u.fixedFoveation : void 0; | |
}), | |
(this.setFoveation = function (t) { | |
null !== c && (c.fixedFoveation = t), null !== u && void 0 !== u.fixedFoveation && (u.fixedFoveation = t); | |
}); | |
let B = null; | |
const U = new Pn(); | |
U.setAnimationLoop(function (e, n) { | |
if (((l = n.getViewerPose(s)), (p = n), null !== l)) { | |
const e = l.views; | |
null !== u && (t.setRenderTargetFramebuffer(g, u.framebuffer), t.setRenderTarget(g)); | |
let n = !1; | |
e.length !== C.cameras.length && ((C.cameras.length = 0), (n = !0)); | |
for (let i = 0; i < e.length; i++) { | |
const r = e[i]; | |
let s = null; | |
if (null !== u) s = u.getViewport(r); | |
else { | |
const e = h.getViewSubImage(c, r); | |
(s = e.viewport), 0 === i && (t.setRenderTargetTextures(g, e.colorTexture, c.ignoreDepthValues ? void 0 : e.depthStencilTexture), t.setRenderTarget(g)); | |
} | |
const a = L[i]; | |
a.matrix.fromArray(r.transform.matrix), a.projectionMatrix.fromArray(r.projectionMatrix), a.viewport.set(s.x, s.y, s.width, s.height), 0 === i && C.matrix.copy(a.matrix), !0 === n && C.cameras.push(a); | |
} | |
} | |
const r = i.inputSources; | |
for (let t = 0; t < y.length; t++) { | |
const e = y[t], | |
i = r[t]; | |
e.update(i, n, s); | |
} | |
B && B(e, n), (p = null); | |
}), | |
(this.setAnimationLoop = function (t) { | |
B = t; | |
}), | |
(this.dispose = function () {}); | |
} | |
} | |
function ws(t) { | |
function e(e, n) { | |
(e.opacity.value = n.opacity), n.color && e.diffuse.value.copy(n.color), n.emissive && e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity), n.map && (e.map.value = n.map), n.alphaMap && (e.alphaMap.value = n.alphaMap), n.specularMap && (e.specularMap.value = n.specularMap), n.alphaTest > 0 && (e.alphaTest.value = n.alphaTest); | |
const i = t.get(n).envMap; | |
let r, s; | |
i && ((e.envMap.value = i), (e.flipEnvMap.value = i.isCubeTexture && !1 === i.isRenderTargetTexture ? -1 : 1), (e.reflectivity.value = n.reflectivity), (e.ior.value = n.ior), (e.refractionRatio.value = n.refractionRatio)), n.lightMap && ((e.lightMap.value = n.lightMap), (e.lightMapIntensity.value = n.lightMapIntensity)), n.aoMap && ((e.aoMap.value = n.aoMap), (e.aoMapIntensity.value = n.aoMapIntensity)), n.map ? (r = n.map) : n.specularMap ? (r = n.specularMap) : n.displacementMap ? (r = n.displacementMap) : n.normalMap ? (r = n.normalMap) : n.bumpMap ? (r = n.bumpMap) : n.roughnessMap ? (r = n.roughnessMap) : n.metalnessMap ? (r = n.metalnessMap) : n.alphaMap ? (r = n.alphaMap) : n.emissiveMap ? (r = n.emissiveMap) : n.clearcoatMap ? (r = n.clearcoatMap) : n.clearcoatNormalMap ? (r = n.clearcoatNormalMap) : n.clearcoatRoughnessMap ? (r = n.clearcoatRoughnessMap) : n.specularIntensityMap ? (r = n.specularIntensityMap) : n.specularColorMap ? (r = n.specularColorMap) : n.transmissionMap ? (r = n.transmissionMap) : n.thicknessMap ? (r = n.thicknessMap) : n.sheenColorMap ? (r = n.sheenColorMap) : n.sheenRoughnessMap && (r = n.sheenRoughnessMap), void 0 !== r && (r.isWebGLRenderTarget && (r = r.texture), !0 === r.matrixAutoUpdate && r.updateMatrix(), e.uvTransform.value.copy(r.matrix)), n.aoMap ? (s = n.aoMap) : n.lightMap && (s = n.lightMap), void 0 !== s && (s.isWebGLRenderTarget && (s = s.texture), !0 === s.matrixAutoUpdate && s.updateMatrix(), e.uv2Transform.value.copy(s.matrix)); | |
} | |
function n(e, n) { | |
(e.roughness.value = n.roughness), (e.metalness.value = n.metalness), n.roughnessMap && (e.roughnessMap.value = n.roughnessMap), n.metalnessMap && (e.metalnessMap.value = n.metalnessMap), n.emissiveMap && (e.emissiveMap.value = n.emissiveMap), n.bumpMap && ((e.bumpMap.value = n.bumpMap), (e.bumpScale.value = n.bumpScale), 1 === n.side && (e.bumpScale.value *= -1)), n.normalMap && ((e.normalMap.value = n.normalMap), e.normalScale.value.copy(n.normalScale), 1 === n.side && e.normalScale.value.negate()), n.displacementMap && ((e.displacementMap.value = n.displacementMap), (e.displacementScale.value = n.displacementScale), (e.displacementBias.value = n.displacementBias)); | |
t.get(n).envMap && (e.envMapIntensity.value = n.envMapIntensity); | |
} | |
return { | |
refreshFogUniforms: function (t, e) { | |
t.fogColor.value.copy(e.color), e.isFog ? ((t.fogNear.value = e.near), (t.fogFar.value = e.far)) : e.isFogExp2 && (t.fogDensity.value = e.density); | |
}, | |
refreshMaterialUniforms: function (t, i, r, s, a) { | |
i.isMeshBasicMaterial | |
? e(t, i) | |
: i.isMeshLambertMaterial | |
? (e(t, i), | |
(function (t, e) { | |
e.emissiveMap && (t.emissiveMap.value = e.emissiveMap); | |
})(t, i)) | |
: i.isMeshToonMaterial | |
? (e(t, i), | |
(function (t, e) { | |
e.gradientMap && (t.gradientMap.value = e.gradientMap); | |
e.emissiveMap && (t.emissiveMap.value = e.emissiveMap); | |
e.bumpMap && ((t.bumpMap.value = e.bumpMap), (t.bumpScale.value = e.bumpScale), 1 === e.side && (t.bumpScale.value *= -1)); | |
e.normalMap && ((t.normalMap.value = e.normalMap), t.normalScale.value.copy(e.normalScale), 1 === e.side && t.normalScale.value.negate()); | |
e.displacementMap && ((t.displacementMap.value = e.displacementMap), (t.displacementScale.value = e.displacementScale), (t.displacementBias.value = e.displacementBias)); | |
})(t, i)) | |
: i.isMeshPhongMaterial | |
? (e(t, i), | |
(function (t, e) { | |
t.specular.value.copy(e.specular), (t.shininess.value = Math.max(e.shininess, 1e-4)), e.emissiveMap && (t.emissiveMap.value = e.emissiveMap); | |
e.bumpMap && ((t.bumpMap.value = e.bumpMap), (t.bumpScale.value = e.bumpScale), 1 === e.side && (t.bumpScale.value *= -1)); | |
e.normalMap && ((t.normalMap.value = e.normalMap), t.normalScale.value.copy(e.normalScale), 1 === e.side && t.normalScale.value.negate()); | |
e.displacementMap && ((t.displacementMap.value = e.displacementMap), (t.displacementScale.value = e.displacementScale), (t.displacementBias.value = e.displacementBias)); | |
})(t, i)) | |
: i.isMeshStandardMaterial | |
? (e(t, i), | |
i.isMeshPhysicalMaterial | |
? (function (t, e, i) { | |
n(t, e), (t.ior.value = e.ior), e.sheen > 0 && (t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen), (t.sheenRoughness.value = e.sheenRoughness), e.sheenColorMap && (t.sheenColorMap.value = e.sheenColorMap), e.sheenRoughnessMap && (t.sheenRoughnessMap.value = e.sheenRoughnessMap)); | |
e.clearcoat > 0 && ((t.clearcoat.value = e.clearcoat), (t.clearcoatRoughness.value = e.clearcoatRoughness), e.clearcoatMap && (t.clearcoatMap.value = e.clearcoatMap), e.clearcoatRoughnessMap && (t.clearcoatRoughnessMap.value = e.clearcoatRoughnessMap), e.clearcoatNormalMap && (t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale), (t.clearcoatNormalMap.value = e.clearcoatNormalMap), 1 === e.side && t.clearcoatNormalScale.value.negate())); | |
e.transmission > 0 && ((t.transmission.value = e.transmission), (t.transmissionSamplerMap.value = i.texture), t.transmissionSamplerSize.value.set(i.width, i.height), e.transmissionMap && (t.transmissionMap.value = e.transmissionMap), (t.thickness.value = e.thickness), e.thicknessMap && (t.thicknessMap.value = e.thicknessMap), (t.attenuationDistance.value = e.attenuationDistance), t.attenuationColor.value.copy(e.attenuationColor)); | |
(t.specularIntensity.value = e.specularIntensity), t.specularColor.value.copy(e.specularColor), e.specularIntensityMap && (t.specularIntensityMap.value = e.specularIntensityMap); | |
e.specularColorMap && (t.specularColorMap.value = e.specularColorMap); | |
})(t, i, a) | |
: n(t, i)) | |
: i.isMeshMatcapMaterial | |
? (e(t, i), | |
(function (t, e) { | |
e.matcap && (t.matcap.value = e.matcap); | |
e.bumpMap && ((t.bumpMap.value = e.bumpMap), (t.bumpScale.value = e.bumpScale), 1 === e.side && (t.bumpScale.value *= -1)); | |
e.normalMap && ((t.normalMap.value = e.normalMap), t.normalScale.value.copy(e.normalScale), 1 === e.side && t.normalScale.value.negate()); | |
e.displacementMap && ((t.displacementMap.value = e.displacementMap), (t.displacementScale.value = e.displacementScale), (t.displacementBias.value = e.displacementBias)); | |
})(t, i)) | |
: i.isMeshDepthMaterial | |
? (e(t, i), | |
(function (t, e) { | |
e.displacementMap && ((t.displacementMap.value = e.displacementMap), (t.displacementScale.value = e.displacementScale), (t.displacementBias.value = e.displacementBias)); | |
})(t, i)) | |
: i.isMeshDistanceMaterial | |
? (e(t, i), | |
(function (t, e) { | |
e.displacementMap && ((t.displacementMap.value = e.displacementMap), (t.displacementScale.value = e.displacementScale), (t.displacementBias.value = e.displacementBias)); | |
t.referencePosition.value.copy(e.referencePosition), (t.nearDistance.value = e.nearDistance), (t.farDistance.value = e.farDistance); | |
})(t, i)) | |
: i.isMeshNormalMaterial | |
? (e(t, i), | |
(function (t, e) { | |
e.bumpMap && ((t.bumpMap.value = e.bumpMap), (t.bumpScale.value = e.bumpScale), 1 === e.side && (t.bumpScale.value *= -1)); | |
e.normalMap && ((t.normalMap.value = e.normalMap), t.normalScale.value.copy(e.normalScale), 1 === e.side && t.normalScale.value.negate()); | |
e.displacementMap && ((t.displacementMap.value = e.displacementMap), (t.displacementScale.value = e.displacementScale), (t.displacementBias.value = e.displacementBias)); | |
})(t, i)) | |
: i.isLineBasicMaterial | |
? ((function (t, e) { | |
t.diffuse.value.copy(e.color), (t.opacity.value = e.opacity); | |
})(t, i), | |
i.isLineDashedMaterial && | |
(function (t, e) { | |
(t.dashSize.value = e.dashSize), (t.totalSize.value = e.dashSize + e.gapSize), (t.scale.value = e.scale); | |
})(t, i)) | |
: i.isPointsMaterial | |
? (function (t, e, n, i) { | |
t.diffuse.value.copy(e.color), (t.opacity.value = e.opacity), (t.size.value = e.size * n), (t.scale.value = 0.5 * i), e.map && (t.map.value = e.map); | |
e.alphaMap && (t.alphaMap.value = e.alphaMap); | |
e.alphaTest > 0 && (t.alphaTest.value = e.alphaTest); | |
let r; | |
e.map ? (r = e.map) : e.alphaMap && (r = e.alphaMap); | |
void 0 !== r && (!0 === r.matrixAutoUpdate && r.updateMatrix(), t.uvTransform.value.copy(r.matrix)); | |
})(t, i, r, s) | |
: i.isSpriteMaterial | |
? (function (t, e) { | |
t.diffuse.value.copy(e.color), (t.opacity.value = e.opacity), (t.rotation.value = e.rotation), e.map && (t.map.value = e.map); | |
e.alphaMap && (t.alphaMap.value = e.alphaMap); | |
e.alphaTest > 0 && (t.alphaTest.value = e.alphaTest); | |
let n; | |
e.map ? (n = e.map) : e.alphaMap && (n = e.alphaMap); | |
void 0 !== n && (!0 === n.matrixAutoUpdate && n.updateMatrix(), t.uvTransform.value.copy(n.matrix)); | |
})(t, i) | |
: i.isShadowMaterial | |
? (t.color.value.copy(i.color), (t.opacity.value = i.opacity)) | |
: i.isShaderMaterial && (i.uniformsNeedUpdate = !1); | |
}, | |
}; | |
} | |
function Ms(t = {}) { | |
const n = | |
void 0 !== t.canvas | |
? t.canvas | |
: (function () { | |
const t = K("canvas"); | |
return (t.style.display = "block"), t; | |
})(), | |
i = void 0 !== t.context ? t.context : null, | |
r = void 0 !== t.alpha && t.alpha, | |
s = void 0 === t.depth || t.depth, | |
a = void 0 === t.stencil || t.stencil, | |
o = void 0 !== t.antialias && t.antialias, | |
l = void 0 === t.premultipliedAlpha || t.premultipliedAlpha, | |
h = void 0 !== t.preserveDrawingBuffer && t.preserveDrawingBuffer, | |
u = void 0 !== t.powerPreference ? t.powerPreference : "default", | |
p = void 0 !== t.failIfMajorPerformanceCaveat && t.failIfMajorPerformanceCaveat; | |
let m = null, | |
f = null; | |
const x = [], | |
y = []; | |
(this.domElement = n), (this.debug = { checkShaderErrors: !0 }), (this.autoClear = !0), (this.autoClearColor = !0), (this.autoClearDepth = !0), (this.autoClearStencil = !0), (this.sortObjects = !0), (this.clippingPlanes = []), (this.localClippingEnabled = !1), (this.outputEncoding = N), (this.physicallyCorrectLights = !1), (this.toneMapping = 0), (this.toneMappingExposure = 1); | |
const w = this; | |
let M = !1, | |
E = 0, | |
T = 0, | |
A = null, | |
L = -1, | |
C = null; | |
const R = new st(), | |
P = new st(); | |
let D = null, | |
I = n.width, | |
z = n.height, | |
O = 1, | |
F = null, | |
B = null; | |
const U = new st(0, 0, I, z), | |
H = new st(0, 0, I, z); | |
let V = !1; | |
const k = [], | |
G = new Rn(); | |
let W = !1, | |
j = !1, | |
q = null; | |
const X = new Ht(), | |
Y = new ht(), | |
J = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 }; | |
function $() { | |
return null === A ? O : 1; | |
} | |
let Z, | |
Q, | |
tt, | |
et, | |
nt, | |
it, | |
rt, | |
lt, | |
ct, | |
ut, | |
dt, | |
pt, | |
mt, | |
ft, | |
gt, | |
vt, | |
xt, | |
yt, | |
_t, | |
bt, | |
wt, | |
Mt, | |
St, | |
Et = i; | |
function Tt(t, e) { | |
for (let i = 0; i < t.length; i++) { | |
const r = t[i], | |
s = n.getContext(r, e); | |
if (null !== s) return s; | |
} | |
return null; | |
} | |
try { | |
const t = { alpha: r, depth: s, stencil: a, antialias: o, premultipliedAlpha: l, preserveDrawingBuffer: h, powerPreference: u, failIfMajorPerformanceCaveat: p }; | |
if (("setAttribute" in n && n.setAttribute("data-engine", `three.js r${e}`), n.addEventListener("webglcontextlost", Ct, !1), n.addEventListener("webglcontextrestored", Rt, !1), null === Et)) { | |
const e = ["webgl2", "webgl", "experimental-webgl"]; | |
if ((!0 === w.isWebGL1Renderer && e.shift(), (Et = Tt(e, t)), null === Et)) throw Tt(e) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context."); | |
} | |
void 0 === Et.getShaderPrecisionFormat && | |
(Et.getShaderPrecisionFormat = function () { | |
return { rangeMin: 1, rangeMax: 1, precision: 1 }; | |
}); | |
} catch (t) { | |
throw (console.error("THREE.WebGLRenderer: " + t.message), t); | |
} | |
function At() { | |
(Z = new mi(Et)), (Q = new Hn(Et, Z, t)), Z.init(Q), (Mt = new fs(Et, Z, Q)), (tt = new ps(Et, Z, Q)), (k[0] = 1029), (et = new vi(Et)), (nt = new Kr()), (it = new ms(Et, Z, tt, nt, Q, Mt, et)), (rt = new kn(w)), (lt = new pi(w)), (ct = new Dn(Et, Q)), (St = new Bn(Et, Z, ct, Q)), (ut = new fi(Et, ct, et, St)), (dt = new Mi(Et, ut, ct, et)), (_t = new wi(Et, Q, it)), (vt = new Vn(nt)), (pt = new Qr(w, rt, lt, Z, Q, St, vt)), (mt = new ws(nt)), (ft = new is()), (gt = new hs(Z, Q)), (yt = new Fn(w, rt, tt, dt, l)), (xt = new ds(w, dt, Q)), (bt = new Un(Et, Z, et, Q)), (wt = new gi(Et, Z, et, Q)), (et.programs = pt.programs), (w.capabilities = Q), (w.extensions = Z), (w.properties = nt), (w.renderLists = ft), (w.shadowMap = xt), (w.state = tt), (w.info = et); | |
} | |
At(); | |
const Lt = new bs(w, Et); | |
function Ct(t) { | |
t.preventDefault(), console.log("THREE.WebGLRenderer: Context Lost."), (M = !0); | |
} | |
function Rt() { | |
console.log("THREE.WebGLRenderer: Context Restored."), (M = !1); | |
const t = et.autoReset, | |
e = xt.enabled, | |
n = xt.autoUpdate, | |
i = xt.needsUpdate, | |
r = xt.type; | |
At(), (et.autoReset = t), (xt.enabled = e), (xt.autoUpdate = n), (xt.needsUpdate = i), (xt.type = r); | |
} | |
function Pt(t) { | |
const e = t.target; | |
e.removeEventListener("dispose", Pt), | |
(function (t) { | |
(function (t) { | |
const e = nt.get(t).programs; | |
void 0 !== e && | |
(e.forEach(function (t) { | |
pt.releaseProgram(t); | |
}), | |
t.isShaderMaterial && pt.releaseShaderCache(t)); | |
})(t), | |
nt.remove(t); | |
})(e); | |
} | |
(this.xr = Lt), | |
(this.getContext = function () { | |
return Et; | |
}), | |
(this.getContextAttributes = function () { | |
return Et.getContextAttributes(); | |
}), | |
(this.forceContextLoss = function () { | |
const t = Z.get("WEBGL_lose_context"); | |
t && t.loseContext(); | |
}), | |
(this.forceContextRestore = function () { | |
const t = Z.get("WEBGL_lose_context"); | |
t && t.restoreContext(); | |
}), | |
(this.getPixelRatio = function () { | |
return O; | |
}), | |
(this.setPixelRatio = function (t) { | |
void 0 !== t && ((O = t), this.setSize(I, z, !1)); | |
}), | |
(this.getSize = function (t) { | |
return t.set(I, z); | |
}), | |
(this.setSize = function (t, e, i) { | |
Lt.isPresenting ? console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.") : ((I = t), (z = e), (n.width = Math.floor(t * O)), (n.height = Math.floor(e * O)), !1 !== i && ((n.style.width = t + "px"), (n.style.height = e + "px")), this.setViewport(0, 0, t, e)); | |
}), | |
(this.getDrawingBufferSize = function (t) { | |
return t.set(I * O, z * O).floor(); | |
}), | |
(this.setDrawingBufferSize = function (t, e, i) { | |
(I = t), (z = e), (O = i), (n.width = Math.floor(t * i)), (n.height = Math.floor(e * i)), this.setViewport(0, 0, t, e); | |
}), | |
(this.getCurrentViewport = function (t) { | |
return t.copy(R); | |
}), | |
(this.getViewport = function (t) { | |
return t.copy(U); | |
}), | |
(this.setViewport = function (t, e, n, i) { | |
t.isVector4 ? U.set(t.x, t.y, t.z, t.w) : U.set(t, e, n, i), tt.viewport(R.copy(U).multiplyScalar(O).floor()); | |
}), | |
(this.getScissor = function (t) { | |
return t.copy(H); | |
}), | |
(this.setScissor = function (t, e, n, i) { | |
t.isVector4 ? H.set(t.x, t.y, t.z, t.w) : H.set(t, e, n, i), tt.scissor(P.copy(H).multiplyScalar(O).floor()); | |
}), | |
(this.getScissorTest = function () { | |
return V; | |
}), | |
(this.setScissorTest = function (t) { | |
tt.setScissorTest((V = t)); | |
}), | |
(this.setOpaqueSort = function (t) { | |
F = t; | |
}), | |
(this.setTransparentSort = function (t) { | |
B = t; | |
}), | |
(this.getClearColor = function (t) { | |
return t.copy(yt.getClearColor()); | |
}), | |
(this.setClearColor = function () { | |
yt.setClearColor.apply(yt, arguments); | |
}), | |
(this.getClearAlpha = function () { | |
return yt.getClearAlpha(); | |
}), | |
(this.setClearAlpha = function () { | |
yt.setClearAlpha.apply(yt, arguments); | |
}), | |
(this.clear = function (t, e, n) { | |
let i = 0; | |
(void 0 === t || t) && (i |= 16384), (void 0 === e || e) && (i |= 256), (void 0 === n || n) && (i |= 1024), Et.clear(i); | |
}), | |
(this.clearColor = function () { | |
this.clear(!0, !1, !1); | |
}), | |
(this.clearDepth = function () { | |
this.clear(!1, !0, !1); | |
}), | |
(this.clearStencil = function () { | |
this.clear(!1, !1, !0); | |
}), | |
(this.dispose = function () { | |
n.removeEventListener("webglcontextlost", Ct, !1), n.removeEventListener("webglcontextrestored", Rt, !1), ft.dispose(), gt.dispose(), nt.dispose(), rt.dispose(), lt.dispose(), dt.dispose(), St.dispose(), pt.dispose(), Lt.dispose(), Lt.removeEventListener("sessionstart", It), Lt.removeEventListener("sessionend", Nt), q && (q.dispose(), (q = null)), zt.stop(); | |
}), | |
(this.renderBufferDirect = function (t, e, n, i, r, s) { | |
null === e && (e = J); | |
const a = r.isMesh && r.matrixWorld.determinant() < 0, | |
o = (function (t, e, n, i, r) { | |
!0 !== e.isScene && (e = J); | |
it.resetTextureUnits(); | |
const s = e.fog, | |
a = i.isMeshStandardMaterial ? e.environment : null, | |
o = null === A ? w.outputEncoding : A.texture.encoding, | |
l = (i.isMeshStandardMaterial ? lt : rt).get(i.envMap || a), | |
h = !0 === i.vertexColors && !!n.attributes.color && 4 === n.attributes.color.itemSize, | |
c = !!i.normalMap && !!n.attributes.tangent, | |
u = !!n.morphAttributes.position, | |
d = !!n.morphAttributes.normal, | |
p = n.morphAttributes.position ? n.morphAttributes.position.length : 0, | |
m = i.toneMapped ? w.toneMapping : 0, | |
g = nt.get(i), | |
v = f.state.lights; | |
if (!0 === W && (!0 === j || t !== C)) { | |
const e = t === C && i.id === L; | |
vt.setState(i, t, e); | |
} | |
let x = !1; | |
i.version === g.__version ? ((g.needsLights && g.lightsStateVersion !== v.state.version) || g.outputEncoding !== o || (r.isInstancedMesh && !1 === g.instancing) ? (x = !0) : r.isInstancedMesh || !0 !== g.instancing ? (r.isSkinnedMesh && !1 === g.skinning ? (x = !0) : r.isSkinnedMesh || !0 !== g.skinning ? (g.envMap !== l || (i.fog && g.fog !== s) ? (x = !0) : void 0 === g.numClippingPlanes || (g.numClippingPlanes === vt.numPlanes && g.numIntersection === vt.numIntersection) ? (g.vertexAlphas !== h || g.vertexTangents !== c || g.morphTargets !== u || g.morphNormals !== d || g.toneMapping !== m || (!0 === Q.isWebGL2 && g.morphTargetsCount !== p)) && (x = !0) : (x = !0)) : (x = !0)) : (x = !0)) : ((x = !0), (g.__version = i.version)); | |
let y = g.currentProgram; | |
!0 === x && (y = Vt(i, e, r)); | |
let _ = !1, | |
b = !1, | |
M = !1; | |
const S = y.getUniforms(), | |
E = g.uniforms; | |
tt.useProgram(y.program) && ((_ = !0), (b = !0), (M = !0)); | |
i.id !== L && ((L = i.id), (b = !0)); | |
if (_ || C !== t) { | |
if ((S.setValue(Et, "projectionMatrix", t.projectionMatrix), Q.logarithmicDepthBuffer && S.setValue(Et, "logDepthBufFC", 2 / (Math.log(t.far + 1) / Math.LN2)), C !== t && ((C = t), (b = !0), (M = !0)), i.isShaderMaterial || i.isMeshPhongMaterial || i.isMeshToonMaterial || i.isMeshStandardMaterial || i.envMap)) { | |
const e = S.map.cameraPosition; | |
void 0 !== e && e.setValue(Et, Y.setFromMatrixPosition(t.matrixWorld)); | |
} | |
(i.isMeshPhongMaterial || i.isMeshToonMaterial || i.isMeshLambertMaterial || i.isMeshBasicMaterial || i.isMeshStandardMaterial || i.isShaderMaterial) && S.setValue(Et, "isOrthographic", !0 === t.isOrthographicCamera), (i.isMeshPhongMaterial || i.isMeshToonMaterial || i.isMeshLambertMaterial || i.isMeshBasicMaterial || i.isMeshStandardMaterial || i.isShaderMaterial || i.isShadowMaterial || r.isSkinnedMesh) && S.setValue(Et, "viewMatrix", t.matrixWorldInverse); | |
} | |
if (r.isSkinnedMesh) { | |
S.setOptional(Et, r, "bindMatrix"), S.setOptional(Et, r, "bindMatrixInverse"); | |
const t = r.skeleton; | |
t && (Q.floatVertexTextures ? (null === t.boneTexture && t.computeBoneTexture(), S.setValue(Et, "boneTexture", t.boneTexture, it), S.setValue(Et, "boneTextureSize", t.boneTextureSize)) : S.setOptional(Et, t, "boneMatrices")); | |
} | |
!n || (void 0 === n.morphAttributes.position && void 0 === n.morphAttributes.normal) || _t.update(r, n, i, y); | |
(b || g.receiveShadow !== r.receiveShadow) && ((g.receiveShadow = r.receiveShadow), S.setValue(Et, "receiveShadow", r.receiveShadow)); | |
b && (S.setValue(Et, "toneMappingExposure", w.toneMappingExposure), g.needsLights && ((R = M), ((T = E).ambientLightColor.needsUpdate = R), (T.lightProbe.needsUpdate = R), (T.directionalLights.needsUpdate = R), (T.directionalLightShadows.needsUpdate = R), (T.pointLights.needsUpdate = R), (T.pointLightShadows.needsUpdate = R), (T.spotLights.needsUpdate = R), (T.spotLightShadows.needsUpdate = R), (T.rectAreaLights.needsUpdate = R), (T.hemisphereLights.needsUpdate = R)), s && i.fog && mt.refreshFogUniforms(E, s), mt.refreshMaterialUniforms(E, i, O, z, q), Lr.upload(Et, g.uniformsList, E, it)); | |
var T, R; | |
i.isShaderMaterial && !0 === i.uniformsNeedUpdate && (Lr.upload(Et, g.uniformsList, E, it), (i.uniformsNeedUpdate = !1)); | |
i.isSpriteMaterial && S.setValue(Et, "center", r.center); | |
return S.setValue(Et, "modelViewMatrix", r.modelViewMatrix), S.setValue(Et, "normalMatrix", r.normalMatrix), S.setValue(Et, "modelMatrix", r.matrixWorld), y; | |
})(t, e, n, i, r); | |
tt.setMaterial(i, a); | |
let l = n.index; | |
const h = n.attributes.position; | |
if (null === l) { | |
if (void 0 === h || 0 === h.count) return; | |
} else if (0 === l.count) return; | |
let c, | |
u = 1; | |
!0 === i.wireframe && ((l = ut.getWireframeAttribute(n)), (u = 2)), St.setup(r, i, o, n, l); | |
let d = bt; | |
null !== l && ((c = ct.get(l)), (d = wt), d.setIndex(c)); | |
const p = null !== l ? l.count : h.count, | |
m = n.drawRange.start * u, | |
g = n.drawRange.count * u, | |
v = null !== s ? s.start * u : 0, | |
x = null !== s ? s.count * u : 1 / 0, | |
y = Math.max(m, v), | |
_ = Math.min(p, m + g, v + x) - 1, | |
b = Math.max(0, _ - y + 1); | |
if (0 !== b) { | |
if (r.isMesh) !0 === i.wireframe ? (tt.setLineWidth(i.wireframeLinewidth * $()), d.setMode(1)) : d.setMode(4); | |
else if (r.isLine) { | |
let t = i.linewidth; | |
void 0 === t && (t = 1), tt.setLineWidth(t * $()), r.isLineSegments ? d.setMode(1) : r.isLineLoop ? d.setMode(2) : d.setMode(3); | |
} else r.isPoints ? d.setMode(0) : r.isSprite && d.setMode(4); | |
if (r.isInstancedMesh) d.renderInstances(y, b, r.count); | |
else if (n.isInstancedBufferGeometry) { | |
const t = Math.min(n.instanceCount, n._maxInstanceCount); | |
d.renderInstances(y, b, t); | |
} else d.render(y, b); | |
} | |
}), | |
(this.compile = function (t, e) { | |
(f = gt.get(t)), | |
f.init(), | |
y.push(f), | |
t.traverseVisible(function (t) { | |
t.isLight && t.layers.test(e.layers) && (f.pushLight(t), t.castShadow && f.pushShadow(t)); | |
}), | |
f.setupLights(w.physicallyCorrectLights), | |
t.traverse(function (e) { | |
const n = e.material; | |
if (n) | |
if (Array.isArray(n)) | |
for (let i = 0; i < n.length; i++) { | |
Vt(n[i], t, e); | |
} | |
else Vt(n, t, e); | |
}), | |
y.pop(), | |
(f = null); | |
}); | |
let Dt = null; | |
function It() { | |
zt.stop(); | |
} | |
function Nt() { | |
zt.start(); | |
} | |
const zt = new Pn(); | |
function Ot(t, e, n, i) { | |
if (!1 === t.visible) return; | |
if (t.layers.test(e.layers)) | |
if (t.isGroup) n = t.renderOrder; | |
else if (t.isLOD) !0 === t.autoUpdate && t.update(e); | |
else if (t.isLight) f.pushLight(t), t.castShadow && f.pushShadow(t); | |
else if (t.isSprite) { | |
if (!t.frustumCulled || G.intersectsSprite(t)) { | |
i && Y.setFromMatrixPosition(t.matrixWorld).applyMatrix4(X); | |
const e = dt.update(t), | |
r = t.material; | |
r.visible && m.push(t, e, r, n, Y.z, null); | |
} | |
} else if ((t.isMesh || t.isLine || t.isPoints) && (t.isSkinnedMesh && t.skeleton.frame !== et.render.frame && (t.skeleton.update(), (t.skeleton.frame = et.render.frame)), !t.frustumCulled || G.intersectsObject(t))) { | |
i && Y.setFromMatrixPosition(t.matrixWorld).applyMatrix4(X); | |
const e = dt.update(t), | |
r = t.material; | |
if (Array.isArray(r)) { | |
const i = e.groups; | |
for (let s = 0, a = i.length; s < a; s++) { | |
const a = i[s], | |
o = r[a.materialIndex]; | |
o && o.visible && m.push(t, e, o, n, Y.z, a); | |
} | |
} else r.visible && m.push(t, e, r, n, Y.z, null); | |
} | |
const r = t.children; | |
for (let t = 0, s = r.length; t < s; t++) Ot(r[t], e, n, i); | |
} | |
function Ft(t, e, n, i) { | |
const r = t.opaque, | |
s = t.transmissive, | |
a = t.transparent; | |
f.setupLightsView(n), | |
s.length > 0 && | |
(function (t, e, n) { | |
if (null === q) { | |
const t = !0 === o && !0 === Q.isWebGL2; | |
q = new (t ? ot : at)(1024, 1024, { generateMipmaps: !0, type: null !== Mt.convert(b) ? b : v, minFilter: g, magFilter: d, wrapS: c, wrapT: c, useRenderToTexture: Z.has("WEBGL_multisampled_render_to_texture") }); | |
} | |
const i = w.getRenderTarget(); | |
w.setRenderTarget(q), w.clear(); | |
const r = w.toneMapping; | |
(w.toneMapping = 0), Bt(t, e, n), (w.toneMapping = r), it.updateMultisampleRenderTarget(q), it.updateRenderTargetMipmap(q), w.setRenderTarget(i); | |
})(r, e, n), | |
i && tt.viewport(R.copy(i)), | |
r.length > 0 && Bt(r, e, n), | |
s.length > 0 && Bt(s, e, n), | |
a.length > 0 && Bt(a, e, n); | |
} | |
function Bt(t, e, n) { | |
const i = !0 === e.isScene ? e.overrideMaterial : null; | |
for (let r = 0, s = t.length; r < s; r++) { | |
const s = t[r], | |
a = s.object, | |
o = s.geometry, | |
l = null === i ? s.material : i, | |
h = s.group; | |
a.layers.test(n.layers) && Ut(a, e, n, o, l, h); | |
} | |
} | |
function Ut(t, e, n, i, r, s) { | |
t.onBeforeRender(w, e, n, i, r, s), t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse, t.matrixWorld), t.normalMatrix.getNormalMatrix(t.modelViewMatrix), r.onBeforeRender(w, e, n, i, t, s), !0 === r.transparent && 2 === r.side ? ((r.side = 1), (r.needsUpdate = !0), w.renderBufferDirect(n, e, i, r, t, s), (r.side = 0), (r.needsUpdate = !0), w.renderBufferDirect(n, e, i, r, t, s), (r.side = 2)) : w.renderBufferDirect(n, e, i, r, t, s), t.onAfterRender(w, e, n, i, r, s); | |
} | |
function Vt(t, e, n) { | |
!0 !== e.isScene && (e = J); | |
const i = nt.get(t), | |
r = f.state.lights, | |
s = f.state.shadowsArray, | |
a = r.state.version, | |
o = pt.getParameters(t, r.state, s, e, n), | |
l = pt.getProgramCacheKey(o); | |
let h = i.programs; | |
(i.environment = t.isMeshStandardMaterial ? e.environment : null), (i.fog = e.fog), (i.envMap = (t.isMeshStandardMaterial ? lt : rt).get(t.envMap || i.environment)), void 0 === h && (t.addEventListener("dispose", Pt), (h = new Map()), (i.programs = h)); | |
let c = h.get(l); | |
if (void 0 !== c) { | |
if (i.currentProgram === c && i.lightsStateVersion === a) return kt(t, o), c; | |
} else (o.uniforms = pt.getUniforms(t)), t.onBuild(n, o, w), t.onBeforeCompile(o, w), (c = pt.acquireProgram(o, l)), h.set(l, c), (i.uniforms = o.uniforms); | |
const u = i.uniforms; | |
((t.isShaderMaterial || t.isRawShaderMaterial) && !0 !== t.clipping) || (u.clippingPlanes = vt.uniform), | |
kt(t, o), | |
(i.needsLights = (function (t) { | |
return t.isMeshLambertMaterial || t.isMeshToonMaterial || t.isMeshPhongMaterial || t.isMeshStandardMaterial || t.isShadowMaterial || (t.isShaderMaterial && !0 === t.lights); | |
})(t)), | |
(i.lightsStateVersion = a), | |
i.needsLights && ((u.ambientLightColor.value = r.state.ambient), (u.lightProbe.value = r.state.probe), (u.directionalLights.value = r.state.directional), (u.directionalLightShadows.value = r.state.directionalShadow), (u.spotLights.value = r.state.spot), (u.spotLightShadows.value = r.state.spotShadow), (u.rectAreaLights.value = r.state.rectArea), (u.ltc_1.value = r.state.rectAreaLTC1), (u.ltc_2.value = r.state.rectAreaLTC2), (u.pointLights.value = r.state.point), (u.pointLightShadows.value = r.state.pointShadow), (u.hemisphereLights.value = r.state.hemi), (u.directionalShadowMap.value = r.state.directionalShadowMap), (u.directionalShadowMatrix.value = r.state.directionalShadowMatrix), (u.spotShadowMap.value = r.state.spotShadowMap), (u.spotShadowMatrix.value = r.state.spotShadowMatrix), (u.pointShadowMap.value = r.state.pointShadowMap), (u.pointShadowMatrix.value = r.state.pointShadowMatrix)); | |
const d = c.getUniforms(), | |
p = Lr.seqWithValue(d.seq, u); | |
return (i.currentProgram = c), (i.uniformsList = p), c; | |
} | |
function kt(t, e) { | |
const n = nt.get(t); | |
(n.outputEncoding = e.outputEncoding), (n.instancing = e.instancing), (n.skinning = e.skinning), (n.morphTargets = e.morphTargets), (n.morphNormals = e.morphNormals), (n.morphTargetsCount = e.morphTargetsCount), (n.numClippingPlanes = e.numClippingPlanes), (n.numIntersection = e.numClipIntersection), (n.vertexAlphas = e.vertexAlphas), (n.vertexTangents = e.vertexTangents), (n.toneMapping = e.toneMapping); | |
} | |
zt.setAnimationLoop(function (t) { | |
Dt && Dt(t); | |
}), | |
"undefined" != typeof window && zt.setContext(window), | |
(this.setAnimationLoop = function (t) { | |
(Dt = t), Lt.setAnimationLoop(t), null === t ? zt.stop() : zt.start(); | |
}), | |
Lt.addEventListener("sessionstart", It), | |
Lt.addEventListener("sessionend", Nt), | |
(this.render = function (t, e) { | |
if (void 0 !== e && !0 !== e.isCamera) return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); | |
if (!0 === M) return; | |
!0 === t.autoUpdate && t.updateMatrixWorld(), null === e.parent && e.updateMatrixWorld(), !0 === Lt.enabled && !0 === Lt.isPresenting && (!0 === Lt.cameraAutoUpdate && Lt.updateCamera(e), (e = Lt.getCamera())), !0 === t.isScene && t.onBeforeRender(w, t, e, A), (f = gt.get(t, y.length)), f.init(), y.push(f), X.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), G.setFromProjectionMatrix(X), (j = this.localClippingEnabled), (W = vt.init(this.clippingPlanes, j, e)), (m = ft.get(t, x.length)), m.init(), x.push(m), Ot(t, e, 0, w.sortObjects), m.finish(), !0 === w.sortObjects && m.sort(F, B), !0 === W && vt.beginShadows(); | |
const n = f.state.shadowsArray; | |
if ((xt.render(n, t, e), !0 === W && vt.endShadows(), !0 === this.info.autoReset && this.info.reset(), yt.render(m, t), f.setupLights(w.physicallyCorrectLights), e.isArrayCamera)) { | |
const n = e.cameras; | |
for (let e = 0, i = n.length; e < i; e++) { | |
const i = n[e]; | |
Ft(m, t, i, i.viewport); | |
} | |
} else Ft(m, t, e); | |
null !== A && (it.updateMultisampleRenderTarget(A), it.updateRenderTargetMipmap(A)), !0 === t.isScene && t.onAfterRender(w, t, e), tt.buffers.depth.setTest(!0), tt.buffers.depth.setMask(!0), tt.buffers.color.setMask(!0), tt.setPolygonOffset(!1), St.resetDefaultState(), (L = -1), (C = null), y.pop(), (f = y.length > 0 ? y[y.length - 1] : null), x.pop(), (m = x.length > 0 ? x[x.length - 1] : null); | |
}), | |
(this.getActiveCubeFace = function () { | |
return E; | |
}), | |
(this.getActiveMipmapLevel = function () { | |
return T; | |
}), | |
(this.getRenderTarget = function () { | |
return A; | |
}), | |
(this.setRenderTargetTextures = function (t, e, n) { | |
(nt.get(t.texture).__webglTexture = e), (nt.get(t.depthTexture).__webglTexture = n); | |
const i = nt.get(t); | |
(i.__hasExternalTextures = !0), i.__hasExternalTextures && ((i.__autoAllocateDepthBuffer = void 0 === n), i.__autoAllocateDepthBuffer || (t.useRenderToTexture && (console.warn("render-to-texture extension was disabled because an external texture was provided"), (t.useRenderToTexture = !1), (t.useRenderbuffer = !0)))); | |
}), | |
(this.setRenderTargetFramebuffer = function (t, e) { | |
const n = nt.get(t); | |
(n.__webglFramebuffer = e), (n.__useDefaultFramebuffer = void 0 === e); | |
}), | |
(this.setRenderTarget = function (t, e = 0, n = 0) { | |
(A = t), (E = e), (T = n); | |
let i = !0; | |
if (t) { | |
const e = nt.get(t); | |
void 0 !== e.__useDefaultFramebuffer ? (tt.bindFramebuffer(36160, null), (i = !1)) : void 0 === e.__webglFramebuffer ? it.setupRenderTarget(t) : e.__hasExternalTextures && it.rebindTextures(t, nt.get(t.texture).__webglTexture, nt.get(t.depthTexture).__webglTexture); | |
} | |
let r = null, | |
s = !1, | |
a = !1; | |
if (t) { | |
const n = t.texture; | |
(n.isDataTexture3D || n.isDataTexture2DArray) && (a = !0); | |
const i = nt.get(t).__webglFramebuffer; | |
t.isWebGLCubeRenderTarget ? ((r = i[e]), (s = !0)) : (r = t.useRenderbuffer ? nt.get(t).__webglMultisampledFramebuffer : i), R.copy(t.viewport), P.copy(t.scissor), (D = t.scissorTest); | |
} else R.copy(U).multiplyScalar(O).floor(), P.copy(H).multiplyScalar(O).floor(), (D = V); | |
if (tt.bindFramebuffer(36160, r) && Q.drawBuffers && i) { | |
let e = !1; | |
if (t) | |
if (t.isWebGLMultipleRenderTargets) { | |
const n = t.texture; | |
if (k.length !== n.length || 36064 !== k[0]) { | |
for (let t = 0, e = n.length; t < e; t++) k[t] = 36064 + t; | |
(k.length = n.length), (e = !0); | |
} | |
} else (1 === k.length && 36064 === k[0]) || ((k[0] = 36064), (k.length = 1), (e = !0)); | |
else (1 === k.length && 1029 === k[0]) || ((k[0] = 1029), (k.length = 1), (e = !0)); | |
e && (Q.isWebGL2 ? Et.drawBuffers(k) : Z.get("WEBGL_draw_buffers").drawBuffersWEBGL(k)); | |
} | |
if ((tt.viewport(R), tt.scissor(P), tt.setScissorTest(D), s)) { | |
const i = nt.get(t.texture); | |
Et.framebufferTexture2D(36160, 36064, 34069 + e, i.__webglTexture, n); | |
} else if (a) { | |
const i = nt.get(t.texture), | |
r = e || 0; | |
Et.framebufferTextureLayer(36160, 36064, i.__webglTexture, n || 0, r); | |
} | |
L = -1; | |
}), | |
(this.readRenderTargetPixels = function (t, e, n, i, r, s, a) { | |
if (!t || !t.isWebGLRenderTarget) return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); | |
let o = nt.get(t).__webglFramebuffer; | |
if ((t.isWebGLCubeRenderTarget && void 0 !== a && (o = o[a]), o)) { | |
tt.bindFramebuffer(36160, o); | |
try { | |
const a = t.texture, | |
o = a.format, | |
l = a.type; | |
if (o !== S && Mt.convert(o) !== Et.getParameter(35739)) return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); | |
const h = l === b && (Z.has("EXT_color_buffer_half_float") || (Q.isWebGL2 && Z.has("EXT_color_buffer_float"))); | |
if (!(l === v || Mt.convert(l) === Et.getParameter(35738) || (l === _ && (Q.isWebGL2 || Z.has("OES_texture_float") || Z.has("WEBGL_color_buffer_float"))) || h)) return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); | |
36053 === Et.checkFramebufferStatus(36160) ? e >= 0 && e <= t.width - i && n >= 0 && n <= t.height - r && Et.readPixels(e, n, i, r, Mt.convert(o), Mt.convert(l), s) : console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."); | |
} finally { | |
const t = null !== A ? nt.get(A).__webglFramebuffer : null; | |
tt.bindFramebuffer(36160, t); | |
} | |
} | |
}), | |
(this.copyFramebufferToTexture = function (t, e, n = 0) { | |
if (!0 !== e.isFramebufferTexture) return void console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture."); | |
const i = Math.pow(2, -n), | |
r = Math.floor(e.image.width * i), | |
s = Math.floor(e.image.height * i); | |
it.setTexture2D(e, 0), Et.copyTexSubImage2D(3553, n, 0, 0, t.x, t.y, r, s), tt.unbindTexture(); | |
}), | |
(this.copyTextureToTexture = function (t, e, n, i = 0) { | |
const r = e.image.width, | |
s = e.image.height, | |
a = Mt.convert(n.format), | |
o = Mt.convert(n.type); | |
it.setTexture2D(n, 0), Et.pixelStorei(37440, n.flipY), Et.pixelStorei(37441, n.premultiplyAlpha), Et.pixelStorei(3317, n.unpackAlignment), e.isDataTexture ? Et.texSubImage2D(3553, i, t.x, t.y, r, s, a, o, e.image.data) : e.isCompressedTexture ? Et.compressedTexSubImage2D(3553, i, t.x, t.y, e.mipmaps[0].width, e.mipmaps[0].height, a, e.mipmaps[0].data) : Et.texSubImage2D(3553, i, t.x, t.y, a, o, e.image), 0 === i && n.generateMipmaps && Et.generateMipmap(3553), tt.unbindTexture(); | |
}), | |
(this.copyTextureToTexture3D = function (t, e, n, i, r = 0) { | |
if (w.isWebGL1Renderer) return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2."); | |
const s = t.max.x - t.min.x + 1, | |
a = t.max.y - t.min.y + 1, | |
o = t.max.z - t.min.z + 1, | |
l = Mt.convert(i.format), | |
h = Mt.convert(i.type); | |
let c; | |
if (i.isDataTexture3D) it.setTexture3D(i, 0), (c = 32879); | |
else { | |
if (!i.isDataTexture2DArray) return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray."); | |
it.setTexture2DArray(i, 0), (c = 35866); | |
} | |
Et.pixelStorei(37440, i.flipY), Et.pixelStorei(37441, i.premultiplyAlpha), Et.pixelStorei(3317, i.unpackAlignment); | |
const u = Et.getParameter(3314), | |
d = Et.getParameter(32878), | |
p = Et.getParameter(3316), | |
m = Et.getParameter(3315), | |
f = Et.getParameter(32877), | |
g = n.isCompressedTexture ? n.mipmaps[0] : n.image; | |
Et.pixelStorei(3314, g.width), Et.pixelStorei(32878, g.height), Et.pixelStorei(3316, t.min.x), Et.pixelStorei(3315, t.min.y), Et.pixelStorei(32877, t.min.z), n.isDataTexture || n.isDataTexture3D ? Et.texSubImage3D(c, r, e.x, e.y, e.z, s, a, o, l, h, g.data) : n.isCompressedTexture ? (console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."), Et.compressedTexSubImage3D(c, r, e.x, e.y, e.z, s, a, o, l, g.data)) : Et.texSubImage3D(c, r, e.x, e.y, e.z, s, a, o, l, h, g), Et.pixelStorei(3314, u), Et.pixelStorei(32878, d), Et.pixelStorei(3316, p), Et.pixelStorei(3315, m), Et.pixelStorei(32877, f), 0 === r && i.generateMipmaps && Et.generateMipmap(c), tt.unbindTexture(); | |
}), | |
(this.initTexture = function (t) { | |
it.setTexture2D(t, 0), tt.unbindTexture(); | |
}), | |
(this.resetState = function () { | |
(E = 0), (T = 0), (A = null), tt.reset(), St.reset(); | |
}), | |
"undefined" != typeof __THREE_DEVTOOLS__ && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); | |
} | |
Ms.prototype.isWebGLRenderer = !0; | |
(class extends Ms {}.prototype.isWebGL1Renderer = !0); | |
class Ss { | |
constructor(t, e = 25e-5) { | |
(this.name = ""), (this.color = new Pe(t)), (this.density = e); | |
} | |
clone() { | |
return new Ss(this.color, this.density); | |
} | |
toJSON() { | |
return { type: "FogExp2", color: this.color.getHex(), density: this.density }; | |
} | |
} | |
Ss.prototype.isFogExp2 = !0; | |
class Es { | |
constructor(t, e = 1, n = 1e3) { | |
(this.name = ""), (this.color = new Pe(t)), (this.near = e), (this.far = n); | |
} | |
clone() { | |
return new Es(this.color, this.near, this.far); | |
} | |
toJSON() { | |
return { type: "Fog", color: this.color.getHex(), near: this.near, far: this.far }; | |
} | |
} | |
Es.prototype.isFog = !0; | |
class Ts extends ue { | |
constructor() { | |
super(), (this.type = "Scene"), (this.background = null), (this.environment = null), (this.fog = null), (this.overrideMaterial = null), (this.autoUpdate = !0), "undefined" != typeof __THREE_DEVTOOLS__ && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); | |
} | |
copy(t, e) { | |
return super.copy(t, e), null !== t.background && (this.background = t.background.clone()), null !== t.environment && (this.environment = t.environment.clone()), null !== t.fog && (this.fog = t.fog.clone()), null !== t.overrideMaterial && (this.overrideMaterial = t.overrideMaterial.clone()), (this.autoUpdate = t.autoUpdate), (this.matrixAutoUpdate = t.matrixAutoUpdate), this; | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
return null !== this.fog && (e.object.fog = this.fog.toJSON()), e; | |
} | |
} | |
Ts.prototype.isScene = !0; | |
class As { | |
constructor(t, e) { | |
(this.array = t), (this.stride = e), (this.count = void 0 !== t ? t.length / e : 0), (this.usage = F), (this.updateRange = { offset: 0, count: -1 }), (this.version = 0), (this.uuid = W()); | |
} | |
onUploadCallback() {} | |
set needsUpdate(t) { | |
!0 === t && this.version++; | |
} | |
setUsage(t) { | |
return (this.usage = t), this; | |
} | |
copy(t) { | |
return (this.array = new t.array.constructor(t.array)), (this.count = t.count), (this.stride = t.stride), (this.usage = t.usage), this; | |
} | |
copyAt(t, e, n) { | |
(t *= this.stride), (n *= e.stride); | |
for (let i = 0, r = this.stride; i < r; i++) this.array[t + i] = e.array[n + i]; | |
return this; | |
} | |
set(t, e = 0) { | |
return this.array.set(t, e), this; | |
} | |
clone(t) { | |
void 0 === t.arrayBuffers && (t.arrayBuffers = {}), void 0 === this.array.buffer._uuid && (this.array.buffer._uuid = W()), void 0 === t.arrayBuffers[this.array.buffer._uuid] && (t.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer); | |
const e = new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]), | |
n = new this.constructor(e, this.stride); | |
return n.setUsage(this.usage), n; | |
} | |
onUpload(t) { | |
return (this.onUploadCallback = t), this; | |
} | |
toJSON(t) { | |
return void 0 === t.arrayBuffers && (t.arrayBuffers = {}), void 0 === this.array.buffer._uuid && (this.array.buffer._uuid = W()), void 0 === t.arrayBuffers[this.array.buffer._uuid] && (t.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer))), { uuid: this.uuid, buffer: this.array.buffer._uuid, type: this.array.constructor.name, stride: this.stride }; | |
} | |
} | |
As.prototype.isInterleavedBuffer = !0; | |
const Ls = new ht(); | |
class Cs { | |
constructor(t, e, n, i = !1) { | |
(this.name = ""), (this.data = t), (this.itemSize = e), (this.offset = n), (this.normalized = !0 === i); | |
} | |
get count() { | |
return this.data.count; | |
} | |
get array() { | |
return this.data.array; | |
} | |
set needsUpdate(t) { | |
this.data.needsUpdate = t; | |
} | |
applyMatrix4(t) { | |
for (let e = 0, n = this.data.count; e < n; e++) (Ls.x = this.getX(e)), (Ls.y = this.getY(e)), (Ls.z = this.getZ(e)), Ls.applyMatrix4(t), this.setXYZ(e, Ls.x, Ls.y, Ls.z); | |
return this; | |
} | |
applyNormalMatrix(t) { | |
for (let e = 0, n = this.count; e < n; e++) (Ls.x = this.getX(e)), (Ls.y = this.getY(e)), (Ls.z = this.getZ(e)), Ls.applyNormalMatrix(t), this.setXYZ(e, Ls.x, Ls.y, Ls.z); | |
return this; | |
} | |
transformDirection(t) { | |
for (let e = 0, n = this.count; e < n; e++) (Ls.x = this.getX(e)), (Ls.y = this.getY(e)), (Ls.z = this.getZ(e)), Ls.transformDirection(t), this.setXYZ(e, Ls.x, Ls.y, Ls.z); | |
return this; | |
} | |
setX(t, e) { | |
return (this.data.array[t * this.data.stride + this.offset] = e), this; | |
} | |
setY(t, e) { | |
return (this.data.array[t * this.data.stride + this.offset + 1] = e), this; | |
} | |
setZ(t, e) { | |
return (this.data.array[t * this.data.stride + this.offset + 2] = e), this; | |
} | |
setW(t, e) { | |
return (this.data.array[t * this.data.stride + this.offset + 3] = e), this; | |
} | |
getX(t) { | |
return this.data.array[t * this.data.stride + this.offset]; | |
} | |
getY(t) { | |
return this.data.array[t * this.data.stride + this.offset + 1]; | |
} | |
getZ(t) { | |
return this.data.array[t * this.data.stride + this.offset + 2]; | |
} | |
getW(t) { | |
return this.data.array[t * this.data.stride + this.offset + 3]; | |
} | |
setXY(t, e, n) { | |
return (t = t * this.data.stride + this.offset), (this.data.array[t + 0] = e), (this.data.array[t + 1] = n), this; | |
} | |
setXYZ(t, e, n, i) { | |
return (t = t * this.data.stride + this.offset), (this.data.array[t + 0] = e), (this.data.array[t + 1] = n), (this.data.array[t + 2] = i), this; | |
} | |
setXYZW(t, e, n, i, r) { | |
return (t = t * this.data.stride + this.offset), (this.data.array[t + 0] = e), (this.data.array[t + 1] = n), (this.data.array[t + 2] = i), (this.data.array[t + 3] = r), this; | |
} | |
clone(t) { | |
if (void 0 === t) { | |
console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data."); | |
const t = []; | |
for (let e = 0; e < this.count; e++) { | |
const n = e * this.data.stride + this.offset; | |
for (let e = 0; e < this.itemSize; e++) t.push(this.data.array[n + e]); | |
} | |
return new ze(new this.array.constructor(t), this.itemSize, this.normalized); | |
} | |
return void 0 === t.interleavedBuffers && (t.interleavedBuffers = {}), void 0 === t.interleavedBuffers[this.data.uuid] && (t.interleavedBuffers[this.data.uuid] = this.data.clone(t)), new Cs(t.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); | |
} | |
toJSON(t) { | |
if (void 0 === t) { | |
console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data."); | |
const t = []; | |
for (let e = 0; e < this.count; e++) { | |
const n = e * this.data.stride + this.offset; | |
for (let e = 0; e < this.itemSize; e++) t.push(this.data.array[n + e]); | |
} | |
return { itemSize: this.itemSize, type: this.array.constructor.name, array: t, normalized: this.normalized }; | |
} | |
return void 0 === t.interleavedBuffers && (t.interleavedBuffers = {}), void 0 === t.interleavedBuffers[this.data.uuid] && (t.interleavedBuffers[this.data.uuid] = this.data.toJSON(t)), { isInterleavedBufferAttribute: !0, itemSize: this.itemSize, data: this.data.uuid, offset: this.offset, normalized: this.normalized }; | |
} | |
} | |
Cs.prototype.isInterleavedBufferAttribute = !0; | |
class Rs extends Se { | |
constructor(t) { | |
super(), (this.type = "SpriteMaterial"), (this.color = new Pe(16777215)), (this.map = null), (this.alphaMap = null), (this.rotation = 0), (this.sizeAttenuation = !0), (this.transparent = !0), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), (this.map = t.map), (this.alphaMap = t.alphaMap), (this.rotation = t.rotation), (this.sizeAttenuation = t.sizeAttenuation), this; | |
} | |
} | |
let Ps; | |
Rs.prototype.isSpriteMaterial = !0; | |
const Ds = new ht(), | |
Is = new ht(), | |
Ns = new ht(), | |
zs = new $(), | |
Os = new $(), | |
Fs = new Ht(), | |
Bs = new ht(), | |
Us = new ht(), | |
Hs = new ht(), | |
Vs = new $(), | |
ks = new $(), | |
Gs = new $(); | |
class Ws extends ue { | |
constructor(t) { | |
if ((super(), (this.type = "Sprite"), void 0 === Ps)) { | |
Ps = new qe(); | |
const t = new Float32Array([-0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1]), | |
e = new As(t, 5); | |
Ps.setIndex([0, 1, 2, 0, 2, 3]), Ps.setAttribute("position", new Cs(e, 3, 0, !1)), Ps.setAttribute("uv", new Cs(e, 2, 3, !1)); | |
} | |
(this.geometry = Ps), (this.material = void 0 !== t ? t : new Rs()), (this.center = new $(0.5, 0.5)); | |
} | |
raycast(t, e) { | |
null === t.camera && console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'), Is.setFromMatrixScale(this.matrixWorld), Fs.copy(t.camera.matrixWorld), this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse, this.matrixWorld), Ns.setFromMatrixPosition(this.modelViewMatrix), t.camera.isPerspectiveCamera && !1 === this.material.sizeAttenuation && Is.multiplyScalar(-Ns.z); | |
const n = this.material.rotation; | |
let i, r; | |
0 !== n && ((r = Math.cos(n)), (i = Math.sin(n))); | |
const s = this.center; | |
js(Bs.set(-0.5, -0.5, 0), Ns, s, Is, i, r), js(Us.set(0.5, -0.5, 0), Ns, s, Is, i, r), js(Hs.set(0.5, 0.5, 0), Ns, s, Is, i, r), Vs.set(0, 0), ks.set(1, 0), Gs.set(1, 1); | |
let a = t.ray.intersectTriangle(Bs, Us, Hs, !1, Ds); | |
if (null === a && (js(Us.set(-0.5, 0.5, 0), Ns, s, Is, i, r), ks.set(0, 1), (a = t.ray.intersectTriangle(Bs, Hs, Us, !1, Ds)), null === a)) return; | |
const o = t.ray.origin.distanceTo(Ds); | |
o < t.near || o > t.far || e.push({ distance: o, point: Ds.clone(), uv: we.getUV(Ds, Bs, Us, Hs, Vs, ks, Gs, new $()), face: null, object: this }); | |
} | |
copy(t) { | |
return super.copy(t), void 0 !== t.center && this.center.copy(t.center), (this.material = t.material), this; | |
} | |
} | |
function js(t, e, n, i, r, s) { | |
zs.subVectors(t, n).addScalar(0.5).multiply(i), void 0 !== r ? ((Os.x = s * zs.x - r * zs.y), (Os.y = r * zs.x + s * zs.y)) : Os.copy(zs), t.copy(e), (t.x += Os.x), (t.y += Os.y), t.applyMatrix4(Fs); | |
} | |
Ws.prototype.isSprite = !0; | |
const qs = new ht(), | |
Xs = new st(), | |
Ys = new st(), | |
Js = new ht(), | |
$s = new Ht(); | |
class Zs extends un { | |
constructor(t, e) { | |
super(t, e), (this.type = "SkinnedMesh"), (this.bindMode = "attached"), (this.bindMatrix = new Ht()), (this.bindMatrixInverse = new Ht()); | |
} | |
copy(t) { | |
return super.copy(t), (this.bindMode = t.bindMode), this.bindMatrix.copy(t.bindMatrix), this.bindMatrixInverse.copy(t.bindMatrixInverse), (this.skeleton = t.skeleton), this; | |
} | |
bind(t, e) { | |
(this.skeleton = t), void 0 === e && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), (e = this.matrixWorld)), this.bindMatrix.copy(e), this.bindMatrixInverse.copy(e).invert(); | |
} | |
pose() { | |
this.skeleton.pose(); | |
} | |
normalizeSkinWeights() { | |
const t = new st(), | |
e = this.geometry.attributes.skinWeight; | |
for (let n = 0, i = e.count; n < i; n++) { | |
(t.x = e.getX(n)), (t.y = e.getY(n)), (t.z = e.getZ(n)), (t.w = e.getW(n)); | |
const i = 1 / t.manhattanLength(); | |
i !== 1 / 0 ? t.multiplyScalar(i) : t.set(1, 0, 0, 0), e.setXYZW(n, t.x, t.y, t.z, t.w); | |
} | |
} | |
updateMatrixWorld(t) { | |
super.updateMatrixWorld(t), "attached" === this.bindMode ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : "detached" === this.bindMode ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode); | |
} | |
boneTransform(t, e) { | |
const n = this.skeleton, | |
i = this.geometry; | |
Xs.fromBufferAttribute(i.attributes.skinIndex, t), Ys.fromBufferAttribute(i.attributes.skinWeight, t), qs.copy(e).applyMatrix4(this.bindMatrix), e.set(0, 0, 0); | |
for (let t = 0; t < 4; t++) { | |
const i = Ys.getComponent(t); | |
if (0 !== i) { | |
const r = Xs.getComponent(t); | |
$s.multiplyMatrices(n.bones[r].matrixWorld, n.boneInverses[r]), e.addScaledVector(Js.copy(qs).applyMatrix4($s), i); | |
} | |
} | |
return e.applyMatrix4(this.bindMatrixInverse); | |
} | |
} | |
Zs.prototype.isSkinnedMesh = !0; | |
class Qs extends ue { | |
constructor() { | |
super(), (this.type = "Bone"); | |
} | |
} | |
Qs.prototype.isBone = !0; | |
class Ks extends it { | |
constructor(t = null, e = 1, n = 1, i, r, s, a, o, l = 1003, h = 1003, c, u) { | |
super(null, s, a, o, l, h, i, r, c, u), (this.image = { data: t, width: e, height: n }), (this.magFilter = l), (this.minFilter = h), (this.generateMipmaps = !1), (this.flipY = !1), (this.unpackAlignment = 1); | |
} | |
} | |
Ks.prototype.isDataTexture = !0; | |
class ta extends ze { | |
constructor(t, e, n, i = 1) { | |
"number" == typeof n && ((i = n), (n = !1), console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")), super(t, e, n), (this.meshPerAttribute = i); | |
} | |
copy(t) { | |
return super.copy(t), (this.meshPerAttribute = t.meshPerAttribute), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.meshPerAttribute = this.meshPerAttribute), (t.isInstancedBufferAttribute = !0), t; | |
} | |
} | |
ta.prototype.isInstancedBufferAttribute = !0; | |
const ea = new Ht(), | |
na = new Ht(), | |
ia = [], | |
ra = new un(); | |
class sa extends un { | |
constructor(t, e, n) { | |
super(t, e), (this.instanceMatrix = new ta(new Float32Array(16 * n), 16)), (this.instanceColor = null), (this.count = n), (this.frustumCulled = !1); | |
} | |
copy(t) { | |
return super.copy(t), this.instanceMatrix.copy(t.instanceMatrix), null !== t.instanceColor && (this.instanceColor = t.instanceColor.clone()), (this.count = t.count), this; | |
} | |
getColorAt(t, e) { | |
e.fromArray(this.instanceColor.array, 3 * t); | |
} | |
getMatrixAt(t, e) { | |
e.fromArray(this.instanceMatrix.array, 16 * t); | |
} | |
raycast(t, e) { | |
const n = this.matrixWorld, | |
i = this.count; | |
if (((ra.geometry = this.geometry), (ra.material = this.material), void 0 !== ra.material)) | |
for (let r = 0; r < i; r++) { | |
this.getMatrixAt(r, ea), na.multiplyMatrices(n, ea), (ra.matrixWorld = na), ra.raycast(t, ia); | |
for (let t = 0, n = ia.length; t < n; t++) { | |
const n = ia[t]; | |
(n.instanceId = r), (n.object = this), e.push(n); | |
} | |
ia.length = 0; | |
} | |
} | |
setColorAt(t, e) { | |
null === this.instanceColor && (this.instanceColor = new ta(new Float32Array(3 * this.instanceMatrix.count), 3)), e.toArray(this.instanceColor.array, 3 * t); | |
} | |
setMatrixAt(t, e) { | |
e.toArray(this.instanceMatrix.array, 16 * t); | |
} | |
updateMorphTargets() {} | |
dispose() { | |
this.dispatchEvent({ type: "dispose" }); | |
} | |
} | |
sa.prototype.isInstancedMesh = !0; | |
class aa extends Se { | |
constructor(t) { | |
super(), (this.type = "LineBasicMaterial"), (this.color = new Pe(16777215)), (this.linewidth = 1), (this.linecap = "round"), (this.linejoin = "round"), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), (this.linewidth = t.linewidth), (this.linecap = t.linecap), (this.linejoin = t.linejoin), this; | |
} | |
} | |
aa.prototype.isLineBasicMaterial = !0; | |
const oa = new ht(), | |
la = new ht(), | |
ha = new Ht(), | |
ca = new Ut(), | |
ua = new Pt(); | |
class da extends ue { | |
constructor(t = new qe(), e = new aa()) { | |
super(), (this.type = "Line"), (this.geometry = t), (this.material = e), this.updateMorphTargets(); | |
} | |
copy(t) { | |
return super.copy(t), (this.material = t.material), (this.geometry = t.geometry), this; | |
} | |
computeLineDistances() { | |
const t = this.geometry; | |
if (t.isBufferGeometry) | |
if (null === t.index) { | |
const e = t.attributes.position, | |
n = [0]; | |
for (let t = 1, i = e.count; t < i; t++) oa.fromBufferAttribute(e, t - 1), la.fromBufferAttribute(e, t), (n[t] = n[t - 1]), (n[t] += oa.distanceTo(la)); | |
t.setAttribute("lineDistance", new Be(n, 1)); | |
} else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); | |
else t.isGeometry && console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); | |
return this; | |
} | |
raycast(t, e) { | |
const n = this.geometry, | |
i = this.matrixWorld, | |
r = t.params.Line.threshold, | |
s = n.drawRange; | |
if ((null === n.boundingSphere && n.computeBoundingSphere(), ua.copy(n.boundingSphere), ua.applyMatrix4(i), (ua.radius += r), !1 === t.ray.intersectsSphere(ua))) return; | |
ha.copy(i).invert(), ca.copy(t.ray).applyMatrix4(ha); | |
const a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), | |
o = a * a, | |
l = new ht(), | |
h = new ht(), | |
c = new ht(), | |
u = new ht(), | |
d = this.isLineSegments ? 2 : 1; | |
if (n.isBufferGeometry) { | |
const i = n.index, | |
r = n.attributes.position; | |
if (null !== i) { | |
for (let n = Math.max(0, s.start), a = Math.min(i.count, s.start + s.count) - 1; n < a; n += d) { | |
const s = i.getX(n), | |
a = i.getX(n + 1); | |
l.fromBufferAttribute(r, s), h.fromBufferAttribute(r, a); | |
if (ca.distanceSqToSegment(l, h, u, c) > o) continue; | |
u.applyMatrix4(this.matrixWorld); | |
const d = t.ray.origin.distanceTo(u); | |
d < t.near || d > t.far || e.push({ distance: d, point: c.clone().applyMatrix4(this.matrixWorld), index: n, face: null, faceIndex: null, object: this }); | |
} | |
} else { | |
for (let n = Math.max(0, s.start), i = Math.min(r.count, s.start + s.count) - 1; n < i; n += d) { | |
l.fromBufferAttribute(r, n), h.fromBufferAttribute(r, n + 1); | |
if (ca.distanceSqToSegment(l, h, u, c) > o) continue; | |
u.applyMatrix4(this.matrixWorld); | |
const i = t.ray.origin.distanceTo(u); | |
i < t.near || i > t.far || e.push({ distance: i, point: c.clone().applyMatrix4(this.matrixWorld), index: n, face: null, faceIndex: null, object: this }); | |
} | |
} | |
} else n.isGeometry && console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); | |
} | |
updateMorphTargets() { | |
const t = this.geometry; | |
if (t.isBufferGeometry) { | |
const e = t.morphAttributes, | |
n = Object.keys(e); | |
if (n.length > 0) { | |
const t = e[n[0]]; | |
if (void 0 !== t) { | |
(this.morphTargetInfluences = []), (this.morphTargetDictionary = {}); | |
for (let e = 0, n = t.length; e < n; e++) { | |
const n = t[e].name || String(e); | |
this.morphTargetInfluences.push(0), (this.morphTargetDictionary[n] = e); | |
} | |
} | |
} | |
} else { | |
const e = t.morphTargets; | |
void 0 !== e && e.length > 0 && console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead."); | |
} | |
} | |
} | |
da.prototype.isLine = !0; | |
const pa = new ht(), | |
ma = new ht(); | |
class fa extends da { | |
constructor(t, e) { | |
super(t, e), (this.type = "LineSegments"); | |
} | |
computeLineDistances() { | |
const t = this.geometry; | |
if (t.isBufferGeometry) | |
if (null === t.index) { | |
const e = t.attributes.position, | |
n = []; | |
for (let t = 0, i = e.count; t < i; t += 2) pa.fromBufferAttribute(e, t), ma.fromBufferAttribute(e, t + 1), (n[t] = 0 === t ? 0 : n[t - 1]), (n[t + 1] = n[t] + pa.distanceTo(ma)); | |
t.setAttribute("lineDistance", new Be(n, 1)); | |
} else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); | |
else t.isGeometry && console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); | |
return this; | |
} | |
} | |
fa.prototype.isLineSegments = !0; | |
class ga extends da { | |
constructor(t, e) { | |
super(t, e), (this.type = "LineLoop"); | |
} | |
} | |
ga.prototype.isLineLoop = !0; | |
class va extends Se { | |
constructor(t) { | |
super(), (this.type = "PointsMaterial"), (this.color = new Pe(16777215)), (this.map = null), (this.alphaMap = null), (this.size = 1), (this.sizeAttenuation = !0), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), (this.map = t.map), (this.alphaMap = t.alphaMap), (this.size = t.size), (this.sizeAttenuation = t.sizeAttenuation), this; | |
} | |
} | |
va.prototype.isPointsMaterial = !0; | |
const xa = new Ht(), | |
ya = new Ut(), | |
_a = new Pt(), | |
ba = new ht(); | |
class wa extends ue { | |
constructor(t = new qe(), e = new va()) { | |
super(), (this.type = "Points"), (this.geometry = t), (this.material = e), this.updateMorphTargets(); | |
} | |
copy(t) { | |
return super.copy(t), (this.material = t.material), (this.geometry = t.geometry), this; | |
} | |
raycast(t, e) { | |
const n = this.geometry, | |
i = this.matrixWorld, | |
r = t.params.Points.threshold, | |
s = n.drawRange; | |
if ((null === n.boundingSphere && n.computeBoundingSphere(), _a.copy(n.boundingSphere), _a.applyMatrix4(i), (_a.radius += r), !1 === t.ray.intersectsSphere(_a))) return; | |
xa.copy(i).invert(), ya.copy(t.ray).applyMatrix4(xa); | |
const a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), | |
o = a * a; | |
if (n.isBufferGeometry) { | |
const r = n.index, | |
a = n.attributes.position; | |
if (null !== r) { | |
for (let n = Math.max(0, s.start), l = Math.min(r.count, s.start + s.count); n < l; n++) { | |
const s = r.getX(n); | |
ba.fromBufferAttribute(a, s), Ma(ba, s, o, i, t, e, this); | |
} | |
} else { | |
for (let n = Math.max(0, s.start), r = Math.min(a.count, s.start + s.count); n < r; n++) ba.fromBufferAttribute(a, n), Ma(ba, n, o, i, t, e, this); | |
} | |
} else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); | |
} | |
updateMorphTargets() { | |
const t = this.geometry; | |
if (t.isBufferGeometry) { | |
const e = t.morphAttributes, | |
n = Object.keys(e); | |
if (n.length > 0) { | |
const t = e[n[0]]; | |
if (void 0 !== t) { | |
(this.morphTargetInfluences = []), (this.morphTargetDictionary = {}); | |
for (let e = 0, n = t.length; e < n; e++) { | |
const n = t[e].name || String(e); | |
this.morphTargetInfluences.push(0), (this.morphTargetDictionary[n] = e); | |
} | |
} | |
} | |
} else { | |
const e = t.morphTargets; | |
void 0 !== e && e.length > 0 && console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead."); | |
} | |
} | |
} | |
function Ma(t, e, n, i, r, s, a) { | |
const o = ya.distanceSqToPoint(t); | |
if (o < n) { | |
const n = new ht(); | |
ya.closestPointToPoint(t, n), n.applyMatrix4(i); | |
const l = r.ray.origin.distanceTo(n); | |
if (l < r.near || l > r.far) return; | |
s.push({ distance: l, distanceToRay: Math.sqrt(o), point: n, index: e, face: null, object: a }); | |
} | |
} | |
wa.prototype.isPoints = !0; | |
(class extends it { | |
constructor(t, e, n, i, r, s, a, o, l) { | |
super(t, e, n, i, r, s, a, o, l), (this.format = void 0 !== a ? a : M), (this.minFilter = void 0 !== s ? s : f), (this.magFilter = void 0 !== r ? r : f), (this.generateMipmaps = !1); | |
const h = this; | |
"requestVideoFrameCallback" in t && | |
t.requestVideoFrameCallback(function e() { | |
(h.needsUpdate = !0), t.requestVideoFrameCallback(e); | |
}); | |
} | |
clone() { | |
return new this.constructor(this.image).copy(this); | |
} | |
update() { | |
const t = this.image; | |
!1 === "requestVideoFrameCallback" in t && t.readyState >= t.HAVE_CURRENT_DATA && (this.needsUpdate = !0); | |
} | |
}.prototype.isVideoTexture = !0); | |
(class extends it { | |
constructor(t, e, n) { | |
super({ width: t, height: e }), (this.format = n), (this.magFilter = d), (this.minFilter = d), (this.generateMipmaps = !1), (this.needsUpdate = !0); | |
} | |
}.prototype.isFramebufferTexture = !0); | |
class Sa extends it { | |
constructor(t, e, n, i, r, s, a, o, l, h, c, u) { | |
super(null, s, a, o, l, h, i, r, c, u), (this.image = { width: e, height: n }), (this.mipmaps = t), (this.flipY = !1), (this.generateMipmaps = !1); | |
} | |
} | |
Sa.prototype.isCompressedTexture = !0; | |
(class extends it { | |
constructor(t, e, n, i, r, s, a, o, l) { | |
super(t, e, n, i, r, s, a, o, l), (this.needsUpdate = !0); | |
} | |
}.prototype.isCanvasTexture = !0); | |
new ht(), new ht(), new ht(), new we(); | |
class Ea { | |
constructor() { | |
(this.type = "Curve"), (this.arcLengthDivisions = 200); | |
} | |
getPoint() { | |
return console.warn("THREE.Curve: .getPoint() not implemented."), null; | |
} | |
getPointAt(t, e) { | |
const n = this.getUtoTmapping(t); | |
return this.getPoint(n, e); | |
} | |
getPoints(t = 5) { | |
const e = []; | |
for (let n = 0; n <= t; n++) e.push(this.getPoint(n / t)); | |
return e; | |
} | |
getSpacedPoints(t = 5) { | |
const e = []; | |
for (let n = 0; n <= t; n++) e.push(this.getPointAt(n / t)); | |
return e; | |
} | |
getLength() { | |
const t = this.getLengths(); | |
return t[t.length - 1]; | |
} | |
getLengths(t = this.arcLengthDivisions) { | |
if (this.cacheArcLengths && this.cacheArcLengths.length === t + 1 && !this.needsUpdate) return this.cacheArcLengths; | |
this.needsUpdate = !1; | |
const e = []; | |
let n, | |
i = this.getPoint(0), | |
r = 0; | |
e.push(0); | |
for (let s = 1; s <= t; s++) (n = this.getPoint(s / t)), (r += n.distanceTo(i)), e.push(r), (i = n); | |
return (this.cacheArcLengths = e), e; | |
} | |
updateArcLengths() { | |
(this.needsUpdate = !0), this.getLengths(); | |
} | |
getUtoTmapping(t, e) { | |
const n = this.getLengths(); | |
let i = 0; | |
const r = n.length; | |
let s; | |
s = e || t * n[r - 1]; | |
let a, | |
o = 0, | |
l = r - 1; | |
for (; o <= l; ) | |
if (((i = Math.floor(o + (l - o) / 2)), (a = n[i] - s), a < 0)) o = i + 1; | |
else { | |
if (!(a > 0)) { | |
l = i; | |
break; | |
} | |
l = i - 1; | |
} | |
if (((i = l), n[i] === s)) return i / (r - 1); | |
const h = n[i]; | |
return (i + (s - h) / (n[i + 1] - h)) / (r - 1); | |
} | |
getTangent(t, e) { | |
const n = 1e-4; | |
let i = t - n, | |
r = t + n; | |
i < 0 && (i = 0), r > 1 && (r = 1); | |
const s = this.getPoint(i), | |
a = this.getPoint(r), | |
o = e || (s.isVector2 ? new $() : new ht()); | |
return o.copy(a).sub(s).normalize(), o; | |
} | |
getTangentAt(t, e) { | |
const n = this.getUtoTmapping(t); | |
return this.getTangent(n, e); | |
} | |
computeFrenetFrames(t, e) { | |
const n = new ht(), | |
i = [], | |
r = [], | |
s = [], | |
a = new ht(), | |
o = new Ht(); | |
for (let e = 0; e <= t; e++) { | |
const n = e / t; | |
i[e] = this.getTangentAt(n, new ht()); | |
} | |
(r[0] = new ht()), (s[0] = new ht()); | |
let l = Number.MAX_VALUE; | |
const h = Math.abs(i[0].x), | |
c = Math.abs(i[0].y), | |
u = Math.abs(i[0].z); | |
h <= l && ((l = h), n.set(1, 0, 0)), c <= l && ((l = c), n.set(0, 1, 0)), u <= l && n.set(0, 0, 1), a.crossVectors(i[0], n).normalize(), r[0].crossVectors(i[0], a), s[0].crossVectors(i[0], r[0]); | |
for (let e = 1; e <= t; e++) { | |
if (((r[e] = r[e - 1].clone()), (s[e] = s[e - 1].clone()), a.crossVectors(i[e - 1], i[e]), a.length() > Number.EPSILON)) { | |
a.normalize(); | |
const t = Math.acos(j(i[e - 1].dot(i[e]), -1, 1)); | |
r[e].applyMatrix4(o.makeRotationAxis(a, t)); | |
} | |
s[e].crossVectors(i[e], r[e]); | |
} | |
if (!0 === e) { | |
let e = Math.acos(j(r[0].dot(r[t]), -1, 1)); | |
(e /= t), i[0].dot(a.crossVectors(r[0], r[t])) > 0 && (e = -e); | |
for (let n = 1; n <= t; n++) r[n].applyMatrix4(o.makeRotationAxis(i[n], e * n)), s[n].crossVectors(i[n], r[n]); | |
} | |
return { tangents: i, normals: r, binormals: s }; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
return (this.arcLengthDivisions = t.arcLengthDivisions), this; | |
} | |
toJSON() { | |
const t = { metadata: { version: 4.5, type: "Curve", generator: "Curve.toJSON" } }; | |
return (t.arcLengthDivisions = this.arcLengthDivisions), (t.type = this.type), t; | |
} | |
fromJSON(t) { | |
return (this.arcLengthDivisions = t.arcLengthDivisions), this; | |
} | |
} | |
class Ta extends Ea { | |
constructor(t = 0, e = 0, n = 1, i = 1, r = 0, s = 2 * Math.PI, a = !1, o = 0) { | |
super(), (this.type = "EllipseCurve"), (this.aX = t), (this.aY = e), (this.xRadius = n), (this.yRadius = i), (this.aStartAngle = r), (this.aEndAngle = s), (this.aClockwise = a), (this.aRotation = o); | |
} | |
getPoint(t, e) { | |
const n = e || new $(), | |
i = 2 * Math.PI; | |
let r = this.aEndAngle - this.aStartAngle; | |
const s = Math.abs(r) < Number.EPSILON; | |
for (; r < 0; ) r += i; | |
for (; r > i; ) r -= i; | |
r < Number.EPSILON && (r = s ? 0 : i), !0 !== this.aClockwise || s || (r === i ? (r = -i) : (r -= i)); | |
const a = this.aStartAngle + t * r; | |
let o = this.aX + this.xRadius * Math.cos(a), | |
l = this.aY + this.yRadius * Math.sin(a); | |
if (0 !== this.aRotation) { | |
const t = Math.cos(this.aRotation), | |
e = Math.sin(this.aRotation), | |
n = o - this.aX, | |
i = l - this.aY; | |
(o = n * t - i * e + this.aX), (l = n * e + i * t + this.aY); | |
} | |
return n.set(o, l); | |
} | |
copy(t) { | |
return super.copy(t), (this.aX = t.aX), (this.aY = t.aY), (this.xRadius = t.xRadius), (this.yRadius = t.yRadius), (this.aStartAngle = t.aStartAngle), (this.aEndAngle = t.aEndAngle), (this.aClockwise = t.aClockwise), (this.aRotation = t.aRotation), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.aX = this.aX), (t.aY = this.aY), (t.xRadius = this.xRadius), (t.yRadius = this.yRadius), (t.aStartAngle = this.aStartAngle), (t.aEndAngle = this.aEndAngle), (t.aClockwise = this.aClockwise), (t.aRotation = this.aRotation), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), (this.aX = t.aX), (this.aY = t.aY), (this.xRadius = t.xRadius), (this.yRadius = t.yRadius), (this.aStartAngle = t.aStartAngle), (this.aEndAngle = t.aEndAngle), (this.aClockwise = t.aClockwise), (this.aRotation = t.aRotation), this; | |
} | |
} | |
Ta.prototype.isEllipseCurve = !0; | |
class Aa extends Ta { | |
constructor(t, e, n, i, r, s) { | |
super(t, e, n, n, i, r, s), (this.type = "ArcCurve"); | |
} | |
} | |
function La() { | |
let t = 0, | |
e = 0, | |
n = 0, | |
i = 0; | |
function r(r, s, a, o) { | |
(t = r), (e = a), (n = -3 * r + 3 * s - 2 * a - o), (i = 2 * r - 2 * s + a + o); | |
} | |
return { | |
initCatmullRom: function (t, e, n, i, s) { | |
r(e, n, s * (n - t), s * (i - e)); | |
}, | |
initNonuniformCatmullRom: function (t, e, n, i, s, a, o) { | |
let l = (e - t) / s - (n - t) / (s + a) + (n - e) / a, | |
h = (n - e) / a - (i - e) / (a + o) + (i - n) / o; | |
(l *= a), (h *= a), r(e, n, l, h); | |
}, | |
calc: function (r) { | |
const s = r * r; | |
return t + e * r + n * s + i * (s * r); | |
}, | |
}; | |
} | |
Aa.prototype.isArcCurve = !0; | |
const Ca = new ht(), | |
Ra = new La(), | |
Pa = new La(), | |
Da = new La(); | |
class Ia extends Ea { | |
constructor(t = [], e = !1, n = "centripetal", i = 0.5) { | |
super(), (this.type = "CatmullRomCurve3"), (this.points = t), (this.closed = e), (this.curveType = n), (this.tension = i); | |
} | |
getPoint(t, e = new ht()) { | |
const n = e, | |
i = this.points, | |
r = i.length, | |
s = (r - (this.closed ? 0 : 1)) * t; | |
let a, | |
o, | |
l = Math.floor(s), | |
h = s - l; | |
this.closed ? (l += l > 0 ? 0 : (Math.floor(Math.abs(l) / r) + 1) * r) : 0 === h && l === r - 1 && ((l = r - 2), (h = 1)), this.closed || l > 0 ? (a = i[(l - 1) % r]) : (Ca.subVectors(i[0], i[1]).add(i[0]), (a = Ca)); | |
const c = i[l % r], | |
u = i[(l + 1) % r]; | |
if ((this.closed || l + 2 < r ? (o = i[(l + 2) % r]) : (Ca.subVectors(i[r - 1], i[r - 2]).add(i[r - 1]), (o = Ca)), "centripetal" === this.curveType || "chordal" === this.curveType)) { | |
const t = "chordal" === this.curveType ? 0.5 : 0.25; | |
let e = Math.pow(a.distanceToSquared(c), t), | |
n = Math.pow(c.distanceToSquared(u), t), | |
i = Math.pow(u.distanceToSquared(o), t); | |
n < 1e-4 && (n = 1), e < 1e-4 && (e = n), i < 1e-4 && (i = n), Ra.initNonuniformCatmullRom(a.x, c.x, u.x, o.x, e, n, i), Pa.initNonuniformCatmullRom(a.y, c.y, u.y, o.y, e, n, i), Da.initNonuniformCatmullRom(a.z, c.z, u.z, o.z, e, n, i); | |
} else "catmullrom" === this.curveType && (Ra.initCatmullRom(a.x, c.x, u.x, o.x, this.tension), Pa.initCatmullRom(a.y, c.y, u.y, o.y, this.tension), Da.initCatmullRom(a.z, c.z, u.z, o.z, this.tension)); | |
return n.set(Ra.calc(h), Pa.calc(h), Da.calc(h)), n; | |
} | |
copy(t) { | |
super.copy(t), (this.points = []); | |
for (let e = 0, n = t.points.length; e < n; e++) { | |
const n = t.points[e]; | |
this.points.push(n.clone()); | |
} | |
return (this.closed = t.closed), (this.curveType = t.curveType), (this.tension = t.tension), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
t.points = []; | |
for (let e = 0, n = this.points.length; e < n; e++) { | |
const n = this.points[e]; | |
t.points.push(n.toArray()); | |
} | |
return (t.closed = this.closed), (t.curveType = this.curveType), (t.tension = this.tension), t; | |
} | |
fromJSON(t) { | |
super.fromJSON(t), (this.points = []); | |
for (let e = 0, n = t.points.length; e < n; e++) { | |
const n = t.points[e]; | |
this.points.push(new ht().fromArray(n)); | |
} | |
return (this.closed = t.closed), (this.curveType = t.curveType), (this.tension = t.tension), this; | |
} | |
} | |
function Na(t, e, n, i, r) { | |
const s = 0.5 * (i - e), | |
a = 0.5 * (r - n), | |
o = t * t; | |
return (2 * n - 2 * i + s + a) * (t * o) + (-3 * n + 3 * i - 2 * s - a) * o + s * t + n; | |
} | |
function za(t, e, n, i) { | |
return ( | |
(function (t, e) { | |
const n = 1 - t; | |
return n * n * e; | |
})(t, e) + | |
(function (t, e) { | |
return 2 * (1 - t) * t * e; | |
})(t, n) + | |
(function (t, e) { | |
return t * t * e; | |
})(t, i) | |
); | |
} | |
function Oa(t, e, n, i, r) { | |
return ( | |
(function (t, e) { | |
const n = 1 - t; | |
return n * n * n * e; | |
})(t, e) + | |
(function (t, e) { | |
const n = 1 - t; | |
return 3 * n * n * t * e; | |
})(t, n) + | |
(function (t, e) { | |
return 3 * (1 - t) * t * t * e; | |
})(t, i) + | |
(function (t, e) { | |
return t * t * t * e; | |
})(t, r) | |
); | |
} | |
Ia.prototype.isCatmullRomCurve3 = !0; | |
class Fa extends Ea { | |
constructor(t = new $(), e = new $(), n = new $(), i = new $()) { | |
super(), (this.type = "CubicBezierCurve"), (this.v0 = t), (this.v1 = e), (this.v2 = n), (this.v3 = i); | |
} | |
getPoint(t, e = new $()) { | |
const n = e, | |
i = this.v0, | |
r = this.v1, | |
s = this.v2, | |
a = this.v3; | |
return n.set(Oa(t, i.x, r.x, s.x, a.x), Oa(t, i.y, r.y, s.y, a.y)), n; | |
} | |
copy(t) { | |
return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this.v3.copy(t.v3), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.v0 = this.v0.toArray()), (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), (t.v3 = this.v3.toArray()), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this.v3.fromArray(t.v3), this; | |
} | |
} | |
Fa.prototype.isCubicBezierCurve = !0; | |
class Ba extends Ea { | |
constructor(t = new ht(), e = new ht(), n = new ht(), i = new ht()) { | |
super(), (this.type = "CubicBezierCurve3"), (this.v0 = t), (this.v1 = e), (this.v2 = n), (this.v3 = i); | |
} | |
getPoint(t, e = new ht()) { | |
const n = e, | |
i = this.v0, | |
r = this.v1, | |
s = this.v2, | |
a = this.v3; | |
return n.set(Oa(t, i.x, r.x, s.x, a.x), Oa(t, i.y, r.y, s.y, a.y), Oa(t, i.z, r.z, s.z, a.z)), n; | |
} | |
copy(t) { | |
return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this.v3.copy(t.v3), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.v0 = this.v0.toArray()), (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), (t.v3 = this.v3.toArray()), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this.v3.fromArray(t.v3), this; | |
} | |
} | |
Ba.prototype.isCubicBezierCurve3 = !0; | |
class Ua extends Ea { | |
constructor(t = new $(), e = new $()) { | |
super(), (this.type = "LineCurve"), (this.v1 = t), (this.v2 = e); | |
} | |
getPoint(t, e = new $()) { | |
const n = e; | |
return 1 === t ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), n; | |
} | |
getPointAt(t, e) { | |
return this.getPoint(t, e); | |
} | |
getTangent(t, e) { | |
const n = e || new $(); | |
return n.copy(this.v2).sub(this.v1).normalize(), n; | |
} | |
copy(t) { | |
return super.copy(t), this.v1.copy(t.v1), this.v2.copy(t.v2), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; | |
} | |
} | |
Ua.prototype.isLineCurve = !0; | |
class Ha extends Ea { | |
constructor(t = new $(), e = new $(), n = new $()) { | |
super(), (this.type = "QuadraticBezierCurve"), (this.v0 = t), (this.v1 = e), (this.v2 = n); | |
} | |
getPoint(t, e = new $()) { | |
const n = e, | |
i = this.v0, | |
r = this.v1, | |
s = this.v2; | |
return n.set(za(t, i.x, r.x, s.x), za(t, i.y, r.y, s.y)), n; | |
} | |
copy(t) { | |
return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.v0 = this.v0.toArray()), (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; | |
} | |
} | |
Ha.prototype.isQuadraticBezierCurve = !0; | |
class Va extends Ea { | |
constructor(t = new ht(), e = new ht(), n = new ht()) { | |
super(), (this.type = "QuadraticBezierCurve3"), (this.v0 = t), (this.v1 = e), (this.v2 = n); | |
} | |
getPoint(t, e = new ht()) { | |
const n = e, | |
i = this.v0, | |
r = this.v1, | |
s = this.v2; | |
return n.set(za(t, i.x, r.x, s.x), za(t, i.y, r.y, s.y), za(t, i.z, r.z, s.z)), n; | |
} | |
copy(t) { | |
return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.v0 = this.v0.toArray()), (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; | |
} | |
} | |
Va.prototype.isQuadraticBezierCurve3 = !0; | |
class ka extends Ea { | |
constructor(t = []) { | |
super(), (this.type = "SplineCurve"), (this.points = t); | |
} | |
getPoint(t, e = new $()) { | |
const n = e, | |
i = this.points, | |
r = (i.length - 1) * t, | |
s = Math.floor(r), | |
a = r - s, | |
o = i[0 === s ? s : s - 1], | |
l = i[s], | |
h = i[s > i.length - 2 ? i.length - 1 : s + 1], | |
c = i[s > i.length - 3 ? i.length - 1 : s + 2]; | |
return n.set(Na(a, o.x, l.x, h.x, c.x), Na(a, o.y, l.y, h.y, c.y)), n; | |
} | |
copy(t) { | |
super.copy(t), (this.points = []); | |
for (let e = 0, n = t.points.length; e < n; e++) { | |
const n = t.points[e]; | |
this.points.push(n.clone()); | |
} | |
return this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
t.points = []; | |
for (let e = 0, n = this.points.length; e < n; e++) { | |
const n = this.points[e]; | |
t.points.push(n.toArray()); | |
} | |
return t; | |
} | |
fromJSON(t) { | |
super.fromJSON(t), (this.points = []); | |
for (let e = 0, n = t.points.length; e < n; e++) { | |
const n = t.points[e]; | |
this.points.push(new $().fromArray(n)); | |
} | |
return this; | |
} | |
} | |
ka.prototype.isSplineCurve = !0; | |
var Ga = Object.freeze({ | |
__proto__: null, | |
ArcCurve: Aa, | |
CatmullRomCurve3: Ia, | |
CubicBezierCurve: Fa, | |
CubicBezierCurve3: Ba, | |
EllipseCurve: Ta, | |
LineCurve: Ua, | |
LineCurve3: class extends Ea { | |
constructor(t = new ht(), e = new ht()) { | |
super(), (this.type = "LineCurve3"), (this.isLineCurve3 = !0), (this.v1 = t), (this.v2 = e); | |
} | |
getPoint(t, e = new ht()) { | |
const n = e; | |
return 1 === t ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), n; | |
} | |
getPointAt(t, e) { | |
return this.getPoint(t, e); | |
} | |
copy(t) { | |
return super.copy(t), this.v1.copy(t.v1), this.v2.copy(t.v2), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; | |
} | |
}, | |
QuadraticBezierCurve: Ha, | |
QuadraticBezierCurve3: Va, | |
SplineCurve: ka, | |
}); | |
class Wa extends Ea { | |
constructor() { | |
super(), (this.type = "CurvePath"), (this.curves = []), (this.autoClose = !1); | |
} | |
add(t) { | |
this.curves.push(t); | |
} | |
closePath() { | |
const t = this.curves[0].getPoint(0), | |
e = this.curves[this.curves.length - 1].getPoint(1); | |
t.equals(e) || this.curves.push(new Ua(e, t)); | |
} | |
getPoint(t, e) { | |
const n = t * this.getLength(), | |
i = this.getCurveLengths(); | |
let r = 0; | |
for (; r < i.length; ) { | |
if (i[r] >= n) { | |
const t = i[r] - n, | |
s = this.curves[r], | |
a = s.getLength(), | |
o = 0 === a ? 0 : 1 - t / a; | |
return s.getPointAt(o, e); | |
} | |
r++; | |
} | |
return null; | |
} | |
getLength() { | |
const t = this.getCurveLengths(); | |
return t[t.length - 1]; | |
} | |
updateArcLengths() { | |
(this.needsUpdate = !0), (this.cacheLengths = null), this.getCurveLengths(); | |
} | |
getCurveLengths() { | |
if (this.cacheLengths && this.cacheLengths.length === this.curves.length) return this.cacheLengths; | |
const t = []; | |
let e = 0; | |
for (let n = 0, i = this.curves.length; n < i; n++) (e += this.curves[n].getLength()), t.push(e); | |
return (this.cacheLengths = t), t; | |
} | |
getSpacedPoints(t = 40) { | |
const e = []; | |
for (let n = 0; n <= t; n++) e.push(this.getPoint(n / t)); | |
return this.autoClose && e.push(e[0]), e; | |
} | |
getPoints(t = 12) { | |
const e = []; | |
let n; | |
for (let i = 0, r = this.curves; i < r.length; i++) { | |
const s = r[i], | |
a = s && s.isEllipseCurve ? 2 * t : s && (s.isLineCurve || s.isLineCurve3) ? 1 : s && s.isSplineCurve ? t * s.points.length : t, | |
o = s.getPoints(a); | |
for (let t = 0; t < o.length; t++) { | |
const i = o[t]; | |
(n && n.equals(i)) || (e.push(i), (n = i)); | |
} | |
} | |
return this.autoClose && e.length > 1 && !e[e.length - 1].equals(e[0]) && e.push(e[0]), e; | |
} | |
copy(t) { | |
super.copy(t), (this.curves = []); | |
for (let e = 0, n = t.curves.length; e < n; e++) { | |
const n = t.curves[e]; | |
this.curves.push(n.clone()); | |
} | |
return (this.autoClose = t.autoClose), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
(t.autoClose = this.autoClose), (t.curves = []); | |
for (let e = 0, n = this.curves.length; e < n; e++) { | |
const n = this.curves[e]; | |
t.curves.push(n.toJSON()); | |
} | |
return t; | |
} | |
fromJSON(t) { | |
super.fromJSON(t), (this.autoClose = t.autoClose), (this.curves = []); | |
for (let e = 0, n = t.curves.length; e < n; e++) { | |
const n = t.curves[e]; | |
this.curves.push(new Ga[n.type]().fromJSON(n)); | |
} | |
return this; | |
} | |
} | |
class ja extends Wa { | |
constructor(t) { | |
super(), (this.type = "Path"), (this.currentPoint = new $()), t && this.setFromPoints(t); | |
} | |
setFromPoints(t) { | |
this.moveTo(t[0].x, t[0].y); | |
for (let e = 1, n = t.length; e < n; e++) this.lineTo(t[e].x, t[e].y); | |
return this; | |
} | |
moveTo(t, e) { | |
return this.currentPoint.set(t, e), this; | |
} | |
lineTo(t, e) { | |
const n = new Ua(this.currentPoint.clone(), new $(t, e)); | |
return this.curves.push(n), this.currentPoint.set(t, e), this; | |
} | |
quadraticCurveTo(t, e, n, i) { | |
const r = new Ha(this.currentPoint.clone(), new $(t, e), new $(n, i)); | |
return this.curves.push(r), this.currentPoint.set(n, i), this; | |
} | |
bezierCurveTo(t, e, n, i, r, s) { | |
const a = new Fa(this.currentPoint.clone(), new $(t, e), new $(n, i), new $(r, s)); | |
return this.curves.push(a), this.currentPoint.set(r, s), this; | |
} | |
splineThru(t) { | |
const e = [this.currentPoint.clone()].concat(t), | |
n = new ka(e); | |
return this.curves.push(n), this.currentPoint.copy(t[t.length - 1]), this; | |
} | |
arc(t, e, n, i, r, s) { | |
const a = this.currentPoint.x, | |
o = this.currentPoint.y; | |
return this.absarc(t + a, e + o, n, i, r, s), this; | |
} | |
absarc(t, e, n, i, r, s) { | |
return this.absellipse(t, e, n, n, i, r, s), this; | |
} | |
ellipse(t, e, n, i, r, s, a, o) { | |
const l = this.currentPoint.x, | |
h = this.currentPoint.y; | |
return this.absellipse(t + l, e + h, n, i, r, s, a, o), this; | |
} | |
absellipse(t, e, n, i, r, s, a, o) { | |
const l = new Ta(t, e, n, i, r, s, a, o); | |
if (this.curves.length > 0) { | |
const t = l.getPoint(0); | |
t.equals(this.currentPoint) || this.lineTo(t.x, t.y); | |
} | |
this.curves.push(l); | |
const h = l.getPoint(1); | |
return this.currentPoint.copy(h), this; | |
} | |
copy(t) { | |
return super.copy(t), this.currentPoint.copy(t.currentPoint), this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (t.currentPoint = this.currentPoint.toArray()), t; | |
} | |
fromJSON(t) { | |
return super.fromJSON(t), this.currentPoint.fromArray(t.currentPoint), this; | |
} | |
} | |
class qa extends ja { | |
constructor(t) { | |
super(t), (this.uuid = W()), (this.type = "Shape"), (this.holes = []); | |
} | |
getPointsHoles(t) { | |
const e = []; | |
for (let n = 0, i = this.holes.length; n < i; n++) e[n] = this.holes[n].getPoints(t); | |
return e; | |
} | |
extractPoints(t) { | |
return { shape: this.getPoints(t), holes: this.getPointsHoles(t) }; | |
} | |
copy(t) { | |
super.copy(t), (this.holes = []); | |
for (let e = 0, n = t.holes.length; e < n; e++) { | |
const n = t.holes[e]; | |
this.holes.push(n.clone()); | |
} | |
return this; | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
(t.uuid = this.uuid), (t.holes = []); | |
for (let e = 0, n = this.holes.length; e < n; e++) { | |
const n = this.holes[e]; | |
t.holes.push(n.toJSON()); | |
} | |
return t; | |
} | |
fromJSON(t) { | |
super.fromJSON(t), (this.uuid = t.uuid), (this.holes = []); | |
for (let e = 0, n = t.holes.length; e < n; e++) { | |
const n = t.holes[e]; | |
this.holes.push(new ja().fromJSON(n)); | |
} | |
return this; | |
} | |
} | |
const Xa = function (t, e, n = 2) { | |
const i = e && e.length, | |
r = i ? e[0] * n : t.length; | |
let s = Ya(t, 0, r, n, !0); | |
const a = []; | |
if (!s || s.next === s.prev) return a; | |
let o, l, h, c, u, d, p; | |
if ( | |
(i && | |
(s = (function (t, e, n, i) { | |
const r = []; | |
let s, a, o, l, h; | |
for (s = 0, a = e.length; s < a; s++) (o = e[s] * i), (l = s < a - 1 ? e[s + 1] * i : t.length), (h = Ya(t, o, l, i, !1)), h === h.next && (h.steiner = !0), r.push(so(h)); | |
for (r.sort(eo), s = 0; s < r.length; s++) no(r[s], n), (n = Ja(n, n.next)); | |
return n; | |
})(t, e, s, n)), | |
t.length > 80 * n) | |
) { | |
(o = h = t[0]), (l = c = t[1]); | |
for (let e = n; e < r; e += n) (u = t[e]), (d = t[e + 1]), u < o && (o = u), d < l && (l = d), u > h && (h = u), d > c && (c = d); | |
(p = Math.max(h - o, c - l)), (p = 0 !== p ? 1 / p : 0); | |
} | |
return $a(s, a, n, o, l, p), a; | |
}; | |
function Ya(t, e, n, i, r) { | |
let s, a; | |
if ( | |
r === | |
(function (t, e, n, i) { | |
let r = 0; | |
for (let s = e, a = n - i; s < n; s += i) (r += (t[a] - t[s]) * (t[s + 1] + t[a + 1])), (a = s); | |
return r; | |
})(t, e, n, i) > | |
0 | |
) | |
for (s = e; s < n; s += i) a = go(s, t[s], t[s + 1], a); | |
else for (s = n - i; s >= e; s -= i) a = go(s, t[s], t[s + 1], a); | |
return a && ho(a, a.next) && (vo(a), (a = a.next)), a; | |
} | |
function Ja(t, e) { | |
if (!t) return t; | |
e || (e = t); | |
let n, | |
i = t; | |
do { | |
if (((n = !1), i.steiner || (!ho(i, i.next) && 0 !== lo(i.prev, i, i.next)))) i = i.next; | |
else { | |
if ((vo(i), (i = e = i.prev), i === i.next)) break; | |
n = !0; | |
} | |
} while (n || i !== e); | |
return e; | |
} | |
function $a(t, e, n, i, r, s, a) { | |
if (!t) return; | |
!a && | |
s && | |
(function (t, e, n, i) { | |
let r = t; | |
do { | |
null === r.z && (r.z = ro(r.x, r.y, e, n, i)), (r.prevZ = r.prev), (r.nextZ = r.next), (r = r.next); | |
} while (r !== t); | |
(r.prevZ.nextZ = null), | |
(r.prevZ = null), | |
(function (t) { | |
let e, | |
n, | |
i, | |
r, | |
s, | |
a, | |
o, | |
l, | |
h = 1; | |
do { | |
for (n = t, t = null, s = null, a = 0; n; ) { | |
for (a++, i = n, o = 0, e = 0; e < h && (o++, (i = i.nextZ), i); e++); | |
for (l = h; o > 0 || (l > 0 && i); ) 0 !== o && (0 === l || !i || n.z <= i.z) ? ((r = n), (n = n.nextZ), o--) : ((r = i), (i = i.nextZ), l--), s ? (s.nextZ = r) : (t = r), (r.prevZ = s), (s = r); | |
n = i; | |
} | |
(s.nextZ = null), (h *= 2); | |
} while (a > 1); | |
})(r); | |
})(t, i, r, s); | |
let o, | |
l, | |
h = t; | |
for (; t.prev !== t.next; ) | |
if (((o = t.prev), (l = t.next), s ? Qa(t, i, r, s) : Za(t))) e.push(o.i / n), e.push(t.i / n), e.push(l.i / n), vo(t), (t = l.next), (h = l.next); | |
else if ((t = l) === h) { | |
a ? (1 === a ? $a((t = Ka(Ja(t), e, n)), e, n, i, r, s, 2) : 2 === a && to(t, e, n, i, r, s)) : $a(Ja(t), e, n, i, r, s, 1); | |
break; | |
} | |
} | |
function Za(t) { | |
const e = t.prev, | |
n = t, | |
i = t.next; | |
if (lo(e, n, i) >= 0) return !1; | |
let r = t.next.next; | |
for (; r !== t.prev; ) { | |
if (ao(e.x, e.y, n.x, n.y, i.x, i.y, r.x, r.y) && lo(r.prev, r, r.next) >= 0) return !1; | |
r = r.next; | |
} | |
return !0; | |
} | |
function Qa(t, e, n, i) { | |
const r = t.prev, | |
s = t, | |
a = t.next; | |
if (lo(r, s, a) >= 0) return !1; | |
const o = r.x < s.x ? (r.x < a.x ? r.x : a.x) : s.x < a.x ? s.x : a.x, | |
l = r.y < s.y ? (r.y < a.y ? r.y : a.y) : s.y < a.y ? s.y : a.y, | |
h = r.x > s.x ? (r.x > a.x ? r.x : a.x) : s.x > a.x ? s.x : a.x, | |
c = r.y > s.y ? (r.y > a.y ? r.y : a.y) : s.y > a.y ? s.y : a.y, | |
u = ro(o, l, e, n, i), | |
d = ro(h, c, e, n, i); | |
let p = t.prevZ, | |
m = t.nextZ; | |
for (; p && p.z >= u && m && m.z <= d; ) { | |
if (p !== t.prev && p !== t.next && ao(r.x, r.y, s.x, s.y, a.x, a.y, p.x, p.y) && lo(p.prev, p, p.next) >= 0) return !1; | |
if (((p = p.prevZ), m !== t.prev && m !== t.next && ao(r.x, r.y, s.x, s.y, a.x, a.y, m.x, m.y) && lo(m.prev, m, m.next) >= 0)) return !1; | |
m = m.nextZ; | |
} | |
for (; p && p.z >= u; ) { | |
if (p !== t.prev && p !== t.next && ao(r.x, r.y, s.x, s.y, a.x, a.y, p.x, p.y) && lo(p.prev, p, p.next) >= 0) return !1; | |
p = p.prevZ; | |
} | |
for (; m && m.z <= d; ) { | |
if (m !== t.prev && m !== t.next && ao(r.x, r.y, s.x, s.y, a.x, a.y, m.x, m.y) && lo(m.prev, m, m.next) >= 0) return !1; | |
m = m.nextZ; | |
} | |
return !0; | |
} | |
function Ka(t, e, n) { | |
let i = t; | |
do { | |
const r = i.prev, | |
s = i.next.next; | |
!ho(r, s) && co(r, i, i.next, s) && mo(r, s) && mo(s, r) && (e.push(r.i / n), e.push(i.i / n), e.push(s.i / n), vo(i), vo(i.next), (i = t = s)), (i = i.next); | |
} while (i !== t); | |
return Ja(i); | |
} | |
function to(t, e, n, i, r, s) { | |
let a = t; | |
do { | |
let t = a.next.next; | |
for (; t !== a.prev; ) { | |
if (a.i !== t.i && oo(a, t)) { | |
let o = fo(a, t); | |
return (a = Ja(a, a.next)), (o = Ja(o, o.next)), $a(a, e, n, i, r, s), void $a(o, e, n, i, r, s); | |
} | |
t = t.next; | |
} | |
a = a.next; | |
} while (a !== t); | |
} | |
function eo(t, e) { | |
return t.x - e.x; | |
} | |
function no(t, e) { | |
if ( | |
((e = (function (t, e) { | |
let n = e; | |
const i = t.x, | |
r = t.y; | |
let s, | |
a = -1 / 0; | |
do { | |
if (r <= n.y && r >= n.next.y && n.next.y !== n.y) { | |
const t = n.x + ((r - n.y) * (n.next.x - n.x)) / (n.next.y - n.y); | |
if (t <= i && t > a) { | |
if (((a = t), t === i)) { | |
if (r === n.y) return n; | |
if (r === n.next.y) return n.next; | |
} | |
s = n.x < n.next.x ? n : n.next; | |
} | |
} | |
n = n.next; | |
} while (n !== e); | |
if (!s) return null; | |
if (i === a) return s; | |
const o = s, | |
l = s.x, | |
h = s.y; | |
let c, | |
u = 1 / 0; | |
n = s; | |
do { | |
i >= n.x && n.x >= l && i !== n.x && ao(r < h ? i : a, r, l, h, r < h ? a : i, r, n.x, n.y) && ((c = Math.abs(r - n.y) / (i - n.x)), mo(n, t) && (c < u || (c === u && (n.x > s.x || (n.x === s.x && io(s, n))))) && ((s = n), (u = c))), (n = n.next); | |
} while (n !== o); | |
return s; | |
})(t, e)), | |
e) | |
) { | |
const n = fo(e, t); | |
Ja(e, e.next), Ja(n, n.next); | |
} | |
} | |
function io(t, e) { | |
return lo(t.prev, t, e.prev) < 0 && lo(e.next, t, t.next) < 0; | |
} | |
function ro(t, e, n, i, r) { | |
return (t = 1431655765 & ((t = 858993459 & ((t = 252645135 & ((t = 16711935 & ((t = 32767 * (t - n) * r) | (t << 8))) | (t << 4))) | (t << 2))) | (t << 1))) | ((e = 1431655765 & ((e = 858993459 & ((e = 252645135 & ((e = 16711935 & ((e = 32767 * (e - i) * r) | (e << 8))) | (e << 4))) | (e << 2))) | (e << 1))) << 1); | |
} | |
function so(t) { | |
let e = t, | |
n = t; | |
do { | |
(e.x < n.x || (e.x === n.x && e.y < n.y)) && (n = e), (e = e.next); | |
} while (e !== t); | |
return n; | |
} | |
function ao(t, e, n, i, r, s, a, o) { | |
return (r - a) * (e - o) - (t - a) * (s - o) >= 0 && (t - a) * (i - o) - (n - a) * (e - o) >= 0 && (n - a) * (s - o) - (r - a) * (i - o) >= 0; | |
} | |
function oo(t, e) { | |
return ( | |
t.next.i !== e.i && | |
t.prev.i !== e.i && | |
!(function (t, e) { | |
let n = t; | |
do { | |
if (n.i !== t.i && n.next.i !== t.i && n.i !== e.i && n.next.i !== e.i && co(n, n.next, t, e)) return !0; | |
n = n.next; | |
} while (n !== t); | |
return !1; | |
})(t, e) && | |
((mo(t, e) && | |
mo(e, t) && | |
(function (t, e) { | |
let n = t, | |
i = !1; | |
const r = (t.x + e.x) / 2, | |
s = (t.y + e.y) / 2; | |
do { | |
n.y > s != n.next.y > s && n.next.y !== n.y && r < ((n.next.x - n.x) * (s - n.y)) / (n.next.y - n.y) + n.x && (i = !i), (n = n.next); | |
} while (n !== t); | |
return i; | |
})(t, e) && | |
(lo(t.prev, t, e.prev) || lo(t, e.prev, e))) || | |
(ho(t, e) && lo(t.prev, t, t.next) > 0 && lo(e.prev, e, e.next) > 0)) | |
); | |
} | |
function lo(t, e, n) { | |
return (e.y - t.y) * (n.x - e.x) - (e.x - t.x) * (n.y - e.y); | |
} | |
function ho(t, e) { | |
return t.x === e.x && t.y === e.y; | |
} | |
function co(t, e, n, i) { | |
const r = po(lo(t, e, n)), | |
s = po(lo(t, e, i)), | |
a = po(lo(n, i, t)), | |
o = po(lo(n, i, e)); | |
return (r !== s && a !== o) || !(0 !== r || !uo(t, n, e)) || !(0 !== s || !uo(t, i, e)) || !(0 !== a || !uo(n, t, i)) || !(0 !== o || !uo(n, e, i)); | |
} | |
function uo(t, e, n) { | |
return e.x <= Math.max(t.x, n.x) && e.x >= Math.min(t.x, n.x) && e.y <= Math.max(t.y, n.y) && e.y >= Math.min(t.y, n.y); | |
} | |
function po(t) { | |
return t > 0 ? 1 : t < 0 ? -1 : 0; | |
} | |
function mo(t, e) { | |
return lo(t.prev, t, t.next) < 0 ? lo(t, e, t.next) >= 0 && lo(t, t.prev, e) >= 0 : lo(t, e, t.prev) < 0 || lo(t, t.next, e) < 0; | |
} | |
function fo(t, e) { | |
const n = new xo(t.i, t.x, t.y), | |
i = new xo(e.i, e.x, e.y), | |
r = t.next, | |
s = e.prev; | |
return (t.next = e), (e.prev = t), (n.next = r), (r.prev = n), (i.next = n), (n.prev = i), (s.next = i), (i.prev = s), i; | |
} | |
function go(t, e, n, i) { | |
const r = new xo(t, e, n); | |
return i ? ((r.next = i.next), (r.prev = i), (i.next.prev = r), (i.next = r)) : ((r.prev = r), (r.next = r)), r; | |
} | |
function vo(t) { | |
(t.next.prev = t.prev), (t.prev.next = t.next), t.prevZ && (t.prevZ.nextZ = t.nextZ), t.nextZ && (t.nextZ.prevZ = t.prevZ); | |
} | |
function xo(t, e, n) { | |
(this.i = t), (this.x = e), (this.y = n), (this.prev = null), (this.next = null), (this.z = null), (this.prevZ = null), (this.nextZ = null), (this.steiner = !1); | |
} | |
class yo { | |
static area(t) { | |
const e = t.length; | |
let n = 0; | |
for (let i = e - 1, r = 0; r < e; i = r++) n += t[i].x * t[r].y - t[r].x * t[i].y; | |
return 0.5 * n; | |
} | |
static isClockWise(t) { | |
return yo.area(t) < 0; | |
} | |
static triangulateShape(t, e) { | |
const n = [], | |
i = [], | |
r = []; | |
_o(t), bo(n, t); | |
let s = t.length; | |
e.forEach(_o); | |
for (let t = 0; t < e.length; t++) i.push(s), (s += e[t].length), bo(n, e[t]); | |
const a = Xa(n, i); | |
for (let t = 0; t < a.length; t += 3) r.push(a.slice(t, t + 3)); | |
return r; | |
} | |
} | |
function _o(t) { | |
const e = t.length; | |
e > 2 && t[e - 1].equals(t[0]) && t.pop(); | |
} | |
function bo(t, e) { | |
for (let n = 0; n < e.length; n++) t.push(e[n].x), t.push(e[n].y); | |
} | |
class wo extends qe { | |
constructor(t = new qa([new $(0.5, 0.5), new $(-0.5, 0.5), new $(-0.5, -0.5), new $(0.5, -0.5)]), e = {}) { | |
super(), (this.type = "ExtrudeGeometry"), (this.parameters = { shapes: t, options: e }), (t = Array.isArray(t) ? t : [t]); | |
const n = this, | |
i = [], | |
r = []; | |
for (let e = 0, n = t.length; e < n; e++) { | |
s(t[e]); | |
} | |
function s(t) { | |
const s = [], | |
a = void 0 !== e.curveSegments ? e.curveSegments : 12, | |
o = void 0 !== e.steps ? e.steps : 1; | |
let l = void 0 !== e.depth ? e.depth : 1, | |
h = void 0 === e.bevelEnabled || e.bevelEnabled, | |
c = void 0 !== e.bevelThickness ? e.bevelThickness : 0.2, | |
u = void 0 !== e.bevelSize ? e.bevelSize : c - 0.1, | |
d = void 0 !== e.bevelOffset ? e.bevelOffset : 0, | |
p = void 0 !== e.bevelSegments ? e.bevelSegments : 3; | |
const m = e.extrudePath, | |
f = void 0 !== e.UVGenerator ? e.UVGenerator : Mo; | |
void 0 !== e.amount && (console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."), (l = e.amount)); | |
let g, | |
v, | |
x, | |
y, | |
_, | |
b = !1; | |
m && ((g = m.getSpacedPoints(o)), (b = !0), (h = !1), (v = m.computeFrenetFrames(o, !1)), (x = new ht()), (y = new ht()), (_ = new ht())), h || ((p = 0), (c = 0), (u = 0), (d = 0)); | |
const w = t.extractPoints(a); | |
let M = w.shape; | |
const S = w.holes; | |
if (!yo.isClockWise(M)) { | |
M = M.reverse(); | |
for (let t = 0, e = S.length; t < e; t++) { | |
const e = S[t]; | |
yo.isClockWise(e) && (S[t] = e.reverse()); | |
} | |
} | |
const E = yo.triangulateShape(M, S), | |
T = M; | |
for (let t = 0, e = S.length; t < e; t++) { | |
const e = S[t]; | |
M = M.concat(e); | |
} | |
function A(t, e, n) { | |
return e || console.error("THREE.ExtrudeGeometry: vec does not exist"), e.clone().multiplyScalar(n).add(t); | |
} | |
const L = M.length, | |
C = E.length; | |
function R(t, e, n) { | |
let i, r, s; | |
const a = t.x - e.x, | |
o = t.y - e.y, | |
l = n.x - t.x, | |
h = n.y - t.y, | |
c = a * a + o * o, | |
u = a * h - o * l; | |
if (Math.abs(u) > Number.EPSILON) { | |
const u = Math.sqrt(c), | |
d = Math.sqrt(l * l + h * h), | |
p = e.x - o / u, | |
m = e.y + a / u, | |
f = ((n.x - h / d - p) * h - (n.y + l / d - m) * l) / (a * h - o * l); | |
(i = p + a * f - t.x), (r = m + o * f - t.y); | |
const g = i * i + r * r; | |
if (g <= 2) return new $(i, r); | |
s = Math.sqrt(g / 2); | |
} else { | |
let t = !1; | |
a > Number.EPSILON ? l > Number.EPSILON && (t = !0) : a < -Number.EPSILON ? l < -Number.EPSILON && (t = !0) : Math.sign(o) === Math.sign(h) && (t = !0), t ? ((i = -o), (r = a), (s = Math.sqrt(c))) : ((i = a), (r = o), (s = Math.sqrt(c / 2))); | |
} | |
return new $(i / s, r / s); | |
} | |
const P = []; | |
for (let t = 0, e = T.length, n = e - 1, i = t + 1; t < e; t++, n++, i++) n === e && (n = 0), i === e && (i = 0), (P[t] = R(T[t], T[n], T[i])); | |
const D = []; | |
let I, | |
N = P.concat(); | |
for (let t = 0, e = S.length; t < e; t++) { | |
const e = S[t]; | |
I = []; | |
for (let t = 0, n = e.length, i = n - 1, r = t + 1; t < n; t++, i++, r++) i === n && (i = 0), r === n && (r = 0), (I[t] = R(e[t], e[i], e[r])); | |
D.push(I), (N = N.concat(I)); | |
} | |
for (let t = 0; t < p; t++) { | |
const e = t / p, | |
n = c * Math.cos((e * Math.PI) / 2), | |
i = u * Math.sin((e * Math.PI) / 2) + d; | |
for (let t = 0, e = T.length; t < e; t++) { | |
const e = A(T[t], P[t], i); | |
F(e.x, e.y, -n); | |
} | |
for (let t = 0, e = S.length; t < e; t++) { | |
const e = S[t]; | |
I = D[t]; | |
for (let t = 0, r = e.length; t < r; t++) { | |
const r = A(e[t], I[t], i); | |
F(r.x, r.y, -n); | |
} | |
} | |
} | |
const z = u + d; | |
for (let t = 0; t < L; t++) { | |
const e = h ? A(M[t], N[t], z) : M[t]; | |
b ? (y.copy(v.normals[0]).multiplyScalar(e.x), x.copy(v.binormals[0]).multiplyScalar(e.y), _.copy(g[0]).add(y).add(x), F(_.x, _.y, _.z)) : F(e.x, e.y, 0); | |
} | |
for (let t = 1; t <= o; t++) | |
for (let e = 0; e < L; e++) { | |
const n = h ? A(M[e], N[e], z) : M[e]; | |
b ? (y.copy(v.normals[t]).multiplyScalar(n.x), x.copy(v.binormals[t]).multiplyScalar(n.y), _.copy(g[t]).add(y).add(x), F(_.x, _.y, _.z)) : F(n.x, n.y, (l / o) * t); | |
} | |
for (let t = p - 1; t >= 0; t--) { | |
const e = t / p, | |
n = c * Math.cos((e * Math.PI) / 2), | |
i = u * Math.sin((e * Math.PI) / 2) + d; | |
for (let t = 0, e = T.length; t < e; t++) { | |
const e = A(T[t], P[t], i); | |
F(e.x, e.y, l + n); | |
} | |
for (let t = 0, e = S.length; t < e; t++) { | |
const e = S[t]; | |
I = D[t]; | |
for (let t = 0, r = e.length; t < r; t++) { | |
const r = A(e[t], I[t], i); | |
b ? F(r.x, r.y + g[o - 1].y, g[o - 1].x + n) : F(r.x, r.y, l + n); | |
} | |
} | |
} | |
function O(t, e) { | |
let n = t.length; | |
for (; --n >= 0; ) { | |
const i = n; | |
let r = n - 1; | |
r < 0 && (r = t.length - 1); | |
for (let t = 0, n = o + 2 * p; t < n; t++) { | |
const n = L * t, | |
s = L * (t + 1); | |
U(e + i + n, e + r + n, e + r + s, e + i + s); | |
} | |
} | |
} | |
function F(t, e, n) { | |
s.push(t), s.push(e), s.push(n); | |
} | |
function B(t, e, r) { | |
H(t), H(e), H(r); | |
const s = i.length / 3, | |
a = f.generateTopUV(n, i, s - 3, s - 2, s - 1); | |
V(a[0]), V(a[1]), V(a[2]); | |
} | |
function U(t, e, r, s) { | |
H(t), H(e), H(s), H(e), H(r), H(s); | |
const a = i.length / 3, | |
o = f.generateSideWallUV(n, i, a - 6, a - 3, a - 2, a - 1); | |
V(o[0]), V(o[1]), V(o[3]), V(o[1]), V(o[2]), V(o[3]); | |
} | |
function H(t) { | |
i.push(s[3 * t + 0]), i.push(s[3 * t + 1]), i.push(s[3 * t + 2]); | |
} | |
function V(t) { | |
r.push(t.x), r.push(t.y); | |
} | |
!(function () { | |
const t = i.length / 3; | |
if (h) { | |
let t = 0, | |
e = L * t; | |
for (let t = 0; t < C; t++) { | |
const n = E[t]; | |
B(n[2] + e, n[1] + e, n[0] + e); | |
} | |
(t = o + 2 * p), (e = L * t); | |
for (let t = 0; t < C; t++) { | |
const n = E[t]; | |
B(n[0] + e, n[1] + e, n[2] + e); | |
} | |
} else { | |
for (let t = 0; t < C; t++) { | |
const e = E[t]; | |
B(e[2], e[1], e[0]); | |
} | |
for (let t = 0; t < C; t++) { | |
const e = E[t]; | |
B(e[0] + L * o, e[1] + L * o, e[2] + L * o); | |
} | |
} | |
n.addGroup(t, i.length / 3 - t, 0); | |
})(), | |
(function () { | |
const t = i.length / 3; | |
let e = 0; | |
O(T, e), (e += T.length); | |
for (let t = 0, n = S.length; t < n; t++) { | |
const n = S[t]; | |
O(n, e), (e += n.length); | |
} | |
n.addGroup(t, i.length / 3 - t, 1); | |
})(); | |
} | |
this.setAttribute("position", new Be(i, 3)), this.setAttribute("uv", new Be(r, 2)), this.computeVertexNormals(); | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (function (t, e, n) { | |
if (((n.shapes = []), Array.isArray(t))) | |
for (let e = 0, i = t.length; e < i; e++) { | |
const i = t[e]; | |
n.shapes.push(i.uuid); | |
} | |
else n.shapes.push(t.uuid); | |
void 0 !== e.extrudePath && (n.options.extrudePath = e.extrudePath.toJSON()); | |
return n; | |
})(this.parameters.shapes, this.parameters.options, t); | |
} | |
static fromJSON(t, e) { | |
const n = []; | |
for (let i = 0, r = t.shapes.length; i < r; i++) { | |
const r = e[t.shapes[i]]; | |
n.push(r); | |
} | |
const i = t.options.extrudePath; | |
return void 0 !== i && (t.options.extrudePath = new Ga[i.type]().fromJSON(i)), new wo(n, t.options); | |
} | |
} | |
const Mo = { | |
generateTopUV: function (t, e, n, i, r) { | |
const s = e[3 * n], | |
a = e[3 * n + 1], | |
o = e[3 * i], | |
l = e[3 * i + 1], | |
h = e[3 * r], | |
c = e[3 * r + 1]; | |
return [new $(s, a), new $(o, l), new $(h, c)]; | |
}, | |
generateSideWallUV: function (t, e, n, i, r, s) { | |
const a = e[3 * n], | |
o = e[3 * n + 1], | |
l = e[3 * n + 2], | |
h = e[3 * i], | |
c = e[3 * i + 1], | |
u = e[3 * i + 2], | |
d = e[3 * r], | |
p = e[3 * r + 1], | |
m = e[3 * r + 2], | |
f = e[3 * s], | |
g = e[3 * s + 1], | |
v = e[3 * s + 2]; | |
return Math.abs(o - c) < Math.abs(a - h) ? [new $(a, 1 - l), new $(h, 1 - u), new $(d, 1 - m), new $(f, 1 - v)] : [new $(o, 1 - l), new $(c, 1 - u), new $(p, 1 - m), new $(g, 1 - v)]; | |
}, | |
}; | |
class So extends qe { | |
constructor(t = new qa([new $(0, 0.5), new $(-0.5, -0.5), new $(0.5, -0.5)]), e = 12) { | |
super(), (this.type = "ShapeGeometry"), (this.parameters = { shapes: t, curveSegments: e }); | |
const n = [], | |
i = [], | |
r = [], | |
s = []; | |
let a = 0, | |
o = 0; | |
if (!1 === Array.isArray(t)) l(t); | |
else for (let e = 0; e < t.length; e++) l(t[e]), this.addGroup(a, o, e), (a += o), (o = 0); | |
function l(t) { | |
const a = i.length / 3, | |
l = t.extractPoints(e); | |
let h = l.shape; | |
const c = l.holes; | |
!1 === yo.isClockWise(h) && (h = h.reverse()); | |
for (let t = 0, e = c.length; t < e; t++) { | |
const e = c[t]; | |
!0 === yo.isClockWise(e) && (c[t] = e.reverse()); | |
} | |
const u = yo.triangulateShape(h, c); | |
for (let t = 0, e = c.length; t < e; t++) { | |
const e = c[t]; | |
h = h.concat(e); | |
} | |
for (let t = 0, e = h.length; t < e; t++) { | |
const e = h[t]; | |
i.push(e.x, e.y, 0), r.push(0, 0, 1), s.push(e.x, e.y); | |
} | |
for (let t = 0, e = u.length; t < e; t++) { | |
const e = u[t], | |
i = e[0] + a, | |
r = e[1] + a, | |
s = e[2] + a; | |
n.push(i, r, s), (o += 3); | |
} | |
} | |
this.setIndex(n), this.setAttribute("position", new Be(i, 3)), this.setAttribute("normal", new Be(r, 3)), this.setAttribute("uv", new Be(s, 2)); | |
} | |
toJSON() { | |
const t = super.toJSON(); | |
return (function (t, e) { | |
if (((e.shapes = []), Array.isArray(t))) | |
for (let n = 0, i = t.length; n < i; n++) { | |
const i = t[n]; | |
e.shapes.push(i.uuid); | |
} | |
else e.shapes.push(t.uuid); | |
return e; | |
})(this.parameters.shapes, t); | |
} | |
static fromJSON(t, e) { | |
const n = []; | |
for (let i = 0, r = t.shapes.length; i < r; i++) { | |
const r = e[t.shapes[i]]; | |
n.push(r); | |
} | |
return new So(n, t.curveSegments); | |
} | |
} | |
class Eo extends Se { | |
constructor(t) { | |
super(), (this.type = "ShadowMaterial"), (this.color = new Pe(0)), (this.transparent = !0), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), this; | |
} | |
} | |
Eo.prototype.isShadowMaterial = !0; | |
class To extends Se { | |
constructor(t) { | |
super(), (this.defines = { STANDARD: "" }), (this.type = "MeshStandardMaterial"), (this.color = new Pe(16777215)), (this.roughness = 1), (this.metalness = 0), (this.map = null), (this.lightMap = null), (this.lightMapIntensity = 1), (this.aoMap = null), (this.aoMapIntensity = 1), (this.emissive = new Pe(0)), (this.emissiveIntensity = 1), (this.emissiveMap = null), (this.bumpMap = null), (this.bumpScale = 1), (this.normalMap = null), (this.normalMapType = 0), (this.normalScale = new $(1, 1)), (this.displacementMap = null), (this.displacementScale = 1), (this.displacementBias = 0), (this.roughnessMap = null), (this.metalnessMap = null), (this.alphaMap = null), (this.envMap = null), (this.envMapIntensity = 1), (this.refractionRatio = 0.98), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.wireframeLinecap = "round"), (this.wireframeLinejoin = "round"), (this.flatShading = !1), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), (this.defines = { STANDARD: "" }), this.color.copy(t.color), (this.roughness = t.roughness), (this.metalness = t.metalness), (this.map = t.map), (this.lightMap = t.lightMap), (this.lightMapIntensity = t.lightMapIntensity), (this.aoMap = t.aoMap), (this.aoMapIntensity = t.aoMapIntensity), this.emissive.copy(t.emissive), (this.emissiveMap = t.emissiveMap), (this.emissiveIntensity = t.emissiveIntensity), (this.bumpMap = t.bumpMap), (this.bumpScale = t.bumpScale), (this.normalMap = t.normalMap), (this.normalMapType = t.normalMapType), this.normalScale.copy(t.normalScale), (this.displacementMap = t.displacementMap), (this.displacementScale = t.displacementScale), (this.displacementBias = t.displacementBias), (this.roughnessMap = t.roughnessMap), (this.metalnessMap = t.metalnessMap), (this.alphaMap = t.alphaMap), (this.envMap = t.envMap), (this.envMapIntensity = t.envMapIntensity), (this.refractionRatio = t.refractionRatio), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), (this.wireframeLinecap = t.wireframeLinecap), (this.wireframeLinejoin = t.wireframeLinejoin), (this.flatShading = t.flatShading), this; | |
} | |
} | |
To.prototype.isMeshStandardMaterial = !0; | |
class Ao extends To { | |
constructor(t) { | |
super(), | |
(this.defines = { STANDARD: "", PHYSICAL: "" }), | |
(this.type = "MeshPhysicalMaterial"), | |
(this.clearcoatMap = null), | |
(this.clearcoatRoughness = 0), | |
(this.clearcoatRoughnessMap = null), | |
(this.clearcoatNormalScale = new $(1, 1)), | |
(this.clearcoatNormalMap = null), | |
(this.ior = 1.5), | |
Object.defineProperty(this, "reflectivity", { | |
get: function () { | |
return j((2.5 * (this.ior - 1)) / (this.ior + 1), 0, 1); | |
}, | |
set: function (t) { | |
this.ior = (1 + 0.4 * t) / (1 - 0.4 * t); | |
}, | |
}), | |
(this.sheenColor = new Pe(0)), | |
(this.sheenColorMap = null), | |
(this.sheenRoughness = 1), | |
(this.sheenRoughnessMap = null), | |
(this.transmissionMap = null), | |
(this.thickness = 0), | |
(this.thicknessMap = null), | |
(this.attenuationDistance = 0), | |
(this.attenuationColor = new Pe(1, 1, 1)), | |
(this.specularIntensity = 1), | |
(this.specularIntensityMap = null), | |
(this.specularColor = new Pe(1, 1, 1)), | |
(this.specularColorMap = null), | |
(this._sheen = 0), | |
(this._clearcoat = 0), | |
(this._transmission = 0), | |
this.setValues(t); | |
} | |
get sheen() { | |
return this._sheen; | |
} | |
set sheen(t) { | |
this._sheen > 0 != t > 0 && this.version++, (this._sheen = t); | |
} | |
get clearcoat() { | |
return this._clearcoat; | |
} | |
set clearcoat(t) { | |
this._clearcoat > 0 != t > 0 && this.version++, (this._clearcoat = t); | |
} | |
get transmission() { | |
return this._transmission; | |
} | |
set transmission(t) { | |
this._transmission > 0 != t > 0 && this.version++, (this._transmission = t); | |
} | |
copy(t) { | |
return super.copy(t), (this.defines = { STANDARD: "", PHYSICAL: "" }), (this.clearcoat = t.clearcoat), (this.clearcoatMap = t.clearcoatMap), (this.clearcoatRoughness = t.clearcoatRoughness), (this.clearcoatRoughnessMap = t.clearcoatRoughnessMap), (this.clearcoatNormalMap = t.clearcoatNormalMap), this.clearcoatNormalScale.copy(t.clearcoatNormalScale), (this.ior = t.ior), (this.sheen = t.sheen), this.sheenColor.copy(t.sheenColor), (this.sheenColorMap = t.sheenColorMap), (this.sheenRoughness = t.sheenRoughness), (this.sheenRoughnessMap = t.sheenRoughnessMap), (this.transmission = t.transmission), (this.transmissionMap = t.transmissionMap), (this.thickness = t.thickness), (this.thicknessMap = t.thicknessMap), (this.attenuationDistance = t.attenuationDistance), this.attenuationColor.copy(t.attenuationColor), (this.specularIntensity = t.specularIntensity), (this.specularIntensityMap = t.specularIntensityMap), this.specularColor.copy(t.specularColor), (this.specularColorMap = t.specularColorMap), this; | |
} | |
} | |
Ao.prototype.isMeshPhysicalMaterial = !0; | |
class Lo extends Se { | |
constructor(t) { | |
super(), (this.type = "MeshPhongMaterial"), (this.color = new Pe(16777215)), (this.specular = new Pe(1118481)), (this.shininess = 30), (this.map = null), (this.lightMap = null), (this.lightMapIntensity = 1), (this.aoMap = null), (this.aoMapIntensity = 1), (this.emissive = new Pe(0)), (this.emissiveIntensity = 1), (this.emissiveMap = null), (this.bumpMap = null), (this.bumpScale = 1), (this.normalMap = null), (this.normalMapType = 0), (this.normalScale = new $(1, 1)), (this.displacementMap = null), (this.displacementScale = 1), (this.displacementBias = 0), (this.specularMap = null), (this.alphaMap = null), (this.envMap = null), (this.combine = 0), (this.reflectivity = 1), (this.refractionRatio = 0.98), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.wireframeLinecap = "round"), (this.wireframeLinejoin = "round"), (this.flatShading = !1), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), this.specular.copy(t.specular), (this.shininess = t.shininess), (this.map = t.map), (this.lightMap = t.lightMap), (this.lightMapIntensity = t.lightMapIntensity), (this.aoMap = t.aoMap), (this.aoMapIntensity = t.aoMapIntensity), this.emissive.copy(t.emissive), (this.emissiveMap = t.emissiveMap), (this.emissiveIntensity = t.emissiveIntensity), (this.bumpMap = t.bumpMap), (this.bumpScale = t.bumpScale), (this.normalMap = t.normalMap), (this.normalMapType = t.normalMapType), this.normalScale.copy(t.normalScale), (this.displacementMap = t.displacementMap), (this.displacementScale = t.displacementScale), (this.displacementBias = t.displacementBias), (this.specularMap = t.specularMap), (this.alphaMap = t.alphaMap), (this.envMap = t.envMap), (this.combine = t.combine), (this.reflectivity = t.reflectivity), (this.refractionRatio = t.refractionRatio), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), (this.wireframeLinecap = t.wireframeLinecap), (this.wireframeLinejoin = t.wireframeLinejoin), (this.flatShading = t.flatShading), this; | |
} | |
} | |
Lo.prototype.isMeshPhongMaterial = !0; | |
class Co extends Se { | |
constructor(t) { | |
super(), (this.defines = { TOON: "" }), (this.type = "MeshToonMaterial"), (this.color = new Pe(16777215)), (this.map = null), (this.gradientMap = null), (this.lightMap = null), (this.lightMapIntensity = 1), (this.aoMap = null), (this.aoMapIntensity = 1), (this.emissive = new Pe(0)), (this.emissiveIntensity = 1), (this.emissiveMap = null), (this.bumpMap = null), (this.bumpScale = 1), (this.normalMap = null), (this.normalMapType = 0), (this.normalScale = new $(1, 1)), (this.displacementMap = null), (this.displacementScale = 1), (this.displacementBias = 0), (this.alphaMap = null), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.wireframeLinecap = "round"), (this.wireframeLinejoin = "round"), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), (this.map = t.map), (this.gradientMap = t.gradientMap), (this.lightMap = t.lightMap), (this.lightMapIntensity = t.lightMapIntensity), (this.aoMap = t.aoMap), (this.aoMapIntensity = t.aoMapIntensity), this.emissive.copy(t.emissive), (this.emissiveMap = t.emissiveMap), (this.emissiveIntensity = t.emissiveIntensity), (this.bumpMap = t.bumpMap), (this.bumpScale = t.bumpScale), (this.normalMap = t.normalMap), (this.normalMapType = t.normalMapType), this.normalScale.copy(t.normalScale), (this.displacementMap = t.displacementMap), (this.displacementScale = t.displacementScale), (this.displacementBias = t.displacementBias), (this.alphaMap = t.alphaMap), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), (this.wireframeLinecap = t.wireframeLinecap), (this.wireframeLinejoin = t.wireframeLinejoin), this; | |
} | |
} | |
Co.prototype.isMeshToonMaterial = !0; | |
class Ro extends Se { | |
constructor(t) { | |
super(), (this.type = "MeshNormalMaterial"), (this.bumpMap = null), (this.bumpScale = 1), (this.normalMap = null), (this.normalMapType = 0), (this.normalScale = new $(1, 1)), (this.displacementMap = null), (this.displacementScale = 1), (this.displacementBias = 0), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.fog = !1), (this.flatShading = !1), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), (this.bumpMap = t.bumpMap), (this.bumpScale = t.bumpScale), (this.normalMap = t.normalMap), (this.normalMapType = t.normalMapType), this.normalScale.copy(t.normalScale), (this.displacementMap = t.displacementMap), (this.displacementScale = t.displacementScale), (this.displacementBias = t.displacementBias), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), (this.flatShading = t.flatShading), this; | |
} | |
} | |
Ro.prototype.isMeshNormalMaterial = !0; | |
class Po extends Se { | |
constructor(t) { | |
super(), (this.type = "MeshLambertMaterial"), (this.color = new Pe(16777215)), (this.map = null), (this.lightMap = null), (this.lightMapIntensity = 1), (this.aoMap = null), (this.aoMapIntensity = 1), (this.emissive = new Pe(0)), (this.emissiveIntensity = 1), (this.emissiveMap = null), (this.specularMap = null), (this.alphaMap = null), (this.envMap = null), (this.combine = 0), (this.reflectivity = 1), (this.refractionRatio = 0.98), (this.wireframe = !1), (this.wireframeLinewidth = 1), (this.wireframeLinecap = "round"), (this.wireframeLinejoin = "round"), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), (this.map = t.map), (this.lightMap = t.lightMap), (this.lightMapIntensity = t.lightMapIntensity), (this.aoMap = t.aoMap), (this.aoMapIntensity = t.aoMapIntensity), this.emissive.copy(t.emissive), (this.emissiveMap = t.emissiveMap), (this.emissiveIntensity = t.emissiveIntensity), (this.specularMap = t.specularMap), (this.alphaMap = t.alphaMap), (this.envMap = t.envMap), (this.combine = t.combine), (this.reflectivity = t.reflectivity), (this.refractionRatio = t.refractionRatio), (this.wireframe = t.wireframe), (this.wireframeLinewidth = t.wireframeLinewidth), (this.wireframeLinecap = t.wireframeLinecap), (this.wireframeLinejoin = t.wireframeLinejoin), this; | |
} | |
} | |
Po.prototype.isMeshLambertMaterial = !0; | |
class Do extends Se { | |
constructor(t) { | |
super(), (this.defines = { MATCAP: "" }), (this.type = "MeshMatcapMaterial"), (this.color = new Pe(16777215)), (this.matcap = null), (this.map = null), (this.bumpMap = null), (this.bumpScale = 1), (this.normalMap = null), (this.normalMapType = 0), (this.normalScale = new $(1, 1)), (this.displacementMap = null), (this.displacementScale = 1), (this.displacementBias = 0), (this.alphaMap = null), (this.flatShading = !1), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), (this.defines = { MATCAP: "" }), this.color.copy(t.color), (this.matcap = t.matcap), (this.map = t.map), (this.bumpMap = t.bumpMap), (this.bumpScale = t.bumpScale), (this.normalMap = t.normalMap), (this.normalMapType = t.normalMapType), this.normalScale.copy(t.normalScale), (this.displacementMap = t.displacementMap), (this.displacementScale = t.displacementScale), (this.displacementBias = t.displacementBias), (this.alphaMap = t.alphaMap), (this.flatShading = t.flatShading), this; | |
} | |
} | |
Do.prototype.isMeshMatcapMaterial = !0; | |
class Io extends aa { | |
constructor(t) { | |
super(), (this.type = "LineDashedMaterial"), (this.scale = 1), (this.dashSize = 3), (this.gapSize = 1), this.setValues(t); | |
} | |
copy(t) { | |
return super.copy(t), (this.scale = t.scale), (this.dashSize = t.dashSize), (this.gapSize = t.gapSize), this; | |
} | |
} | |
Io.prototype.isLineDashedMaterial = !0; | |
const No = { | |
arraySlice: function (t, e, n) { | |
return No.isTypedArray(t) ? new t.constructor(t.subarray(e, void 0 !== n ? n : t.length)) : t.slice(e, n); | |
}, | |
convertArray: function (t, e, n) { | |
return !t || (!n && t.constructor === e) ? t : "number" == typeof e.BYTES_PER_ELEMENT ? new e(t) : Array.prototype.slice.call(t); | |
}, | |
isTypedArray: function (t) { | |
return ArrayBuffer.isView(t) && !(t instanceof DataView); | |
}, | |
getKeyframeOrder: function (t) { | |
const e = t.length, | |
n = new Array(e); | |
for (let t = 0; t !== e; ++t) n[t] = t; | |
return ( | |
n.sort(function (e, n) { | |
return t[e] - t[n]; | |
}), | |
n | |
); | |
}, | |
sortedArray: function (t, e, n) { | |
const i = t.length, | |
r = new t.constructor(i); | |
for (let s = 0, a = 0; a !== i; ++s) { | |
const i = n[s] * e; | |
for (let n = 0; n !== e; ++n) r[a++] = t[i + n]; | |
} | |
return r; | |
}, | |
flattenJSON: function (t, e, n, i) { | |
let r = 1, | |
s = t[0]; | |
for (; void 0 !== s && void 0 === s[i]; ) s = t[r++]; | |
if (void 0 === s) return; | |
let a = s[i]; | |
if (void 0 !== a) | |
if (Array.isArray(a)) | |
do { | |
(a = s[i]), void 0 !== a && (e.push(s.time), n.push.apply(n, a)), (s = t[r++]); | |
} while (void 0 !== s); | |
else if (void 0 !== a.toArray) | |
do { | |
(a = s[i]), void 0 !== a && (e.push(s.time), a.toArray(n, n.length)), (s = t[r++]); | |
} while (void 0 !== s); | |
else | |
do { | |
(a = s[i]), void 0 !== a && (e.push(s.time), n.push(a)), (s = t[r++]); | |
} while (void 0 !== s); | |
}, | |
subclip: function (t, e, n, i, r = 30) { | |
const s = t.clone(); | |
s.name = e; | |
const a = []; | |
for (let t = 0; t < s.tracks.length; ++t) { | |
const e = s.tracks[t], | |
o = e.getValueSize(), | |
l = [], | |
h = []; | |
for (let t = 0; t < e.times.length; ++t) { | |
const s = e.times[t] * r; | |
if (!(s < n || s >= i)) { | |
l.push(e.times[t]); | |
for (let n = 0; n < o; ++n) h.push(e.values[t * o + n]); | |
} | |
} | |
0 !== l.length && ((e.times = No.convertArray(l, e.times.constructor)), (e.values = No.convertArray(h, e.values.constructor)), a.push(e)); | |
} | |
s.tracks = a; | |
let o = 1 / 0; | |
for (let t = 0; t < s.tracks.length; ++t) o > s.tracks[t].times[0] && (o = s.tracks[t].times[0]); | |
for (let t = 0; t < s.tracks.length; ++t) s.tracks[t].shift(-1 * o); | |
return s.resetDuration(), s; | |
}, | |
makeClipAdditive: function (t, e = 0, n = t, i = 30) { | |
i <= 0 && (i = 30); | |
const r = n.tracks.length, | |
s = e / i; | |
for (let e = 0; e < r; ++e) { | |
const i = n.tracks[e], | |
r = i.ValueTypeName; | |
if ("bool" === r || "string" === r) continue; | |
const a = t.tracks.find(function (t) { | |
return t.name === i.name && t.ValueTypeName === r; | |
}); | |
if (void 0 === a) continue; | |
let o = 0; | |
const l = i.getValueSize(); | |
i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (o = l / 3); | |
let h = 0; | |
const c = a.getValueSize(); | |
a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (h = c / 3); | |
const u = i.times.length - 1; | |
let d; | |
if (s <= i.times[0]) { | |
const t = o, | |
e = l - o; | |
d = No.arraySlice(i.values, t, e); | |
} else if (s >= i.times[u]) { | |
const t = u * l + o, | |
e = t + l - o; | |
d = No.arraySlice(i.values, t, e); | |
} else { | |
const t = i.createInterpolant(), | |
e = o, | |
n = l - o; | |
t.evaluate(s), (d = No.arraySlice(t.resultBuffer, e, n)); | |
} | |
if ("quaternion" === r) { | |
new lt().fromArray(d).normalize().conjugate().toArray(d); | |
} | |
const p = a.times.length; | |
for (let t = 0; t < p; ++t) { | |
const e = t * c + h; | |
if ("quaternion" === r) lt.multiplyQuaternionsFlat(a.values, e, d, 0, a.values, e); | |
else { | |
const t = c - 2 * h; | |
for (let n = 0; n < t; ++n) a.values[e + n] -= d[n]; | |
} | |
} | |
} | |
return (t.blendMode = 2501), t; | |
}, | |
}; | |
class zo { | |
constructor(t, e, n, i) { | |
(this.parameterPositions = t), (this._cachedIndex = 0), (this.resultBuffer = void 0 !== i ? i : new e.constructor(n)), (this.sampleValues = e), (this.valueSize = n), (this.settings = null), (this.DefaultSettings_ = {}); | |
} | |
evaluate(t) { | |
const e = this.parameterPositions; | |
let n = this._cachedIndex, | |
i = e[n], | |
r = e[n - 1]; | |
t: { | |
e: { | |
let s; | |
n: { | |
i: if (!(t < i)) { | |
for (let s = n + 2; ; ) { | |
if (void 0 === i) { | |
if (t < r) break i; | |
return (n = e.length), (this._cachedIndex = n), this.afterEnd_(n - 1, t, r); | |
} | |
if (n === s) break; | |
if (((r = i), (i = e[++n]), t < i)) break e; | |
} | |
s = e.length; | |
break n; | |
} | |
if (t >= r) break t; | |
{ | |
const a = e[1]; | |
t < a && ((n = 2), (r = a)); | |
for (let s = n - 2; ; ) { | |
if (void 0 === r) return (this._cachedIndex = 0), this.beforeStart_(0, t, i); | |
if (n === s) break; | |
if (((i = r), (r = e[--n - 1]), t >= r)) break e; | |
} | |
(s = n), (n = 0); | |
} | |
} | |
for (; n < s; ) { | |
const i = (n + s) >>> 1; | |
t < e[i] ? (s = i) : (n = i + 1); | |
} | |
if (((i = e[n]), (r = e[n - 1]), void 0 === r)) return (this._cachedIndex = 0), this.beforeStart_(0, t, i); | |
if (void 0 === i) return (n = e.length), (this._cachedIndex = n), this.afterEnd_(n - 1, r, t); | |
} | |
(this._cachedIndex = n), this.intervalChanged_(n, r, i); | |
} | |
return this.interpolate_(n, r, t, i); | |
} | |
getSettings_() { | |
return this.settings || this.DefaultSettings_; | |
} | |
copySampleValue_(t) { | |
const e = this.resultBuffer, | |
n = this.sampleValues, | |
i = this.valueSize, | |
r = t * i; | |
for (let t = 0; t !== i; ++t) e[t] = n[r + t]; | |
return e; | |
} | |
interpolate_() { | |
throw new Error("call to abstract method"); | |
} | |
intervalChanged_() {} | |
} | |
(zo.prototype.beforeStart_ = zo.prototype.copySampleValue_), (zo.prototype.afterEnd_ = zo.prototype.copySampleValue_); | |
class Oo extends zo { | |
constructor(t, e, n, i) { | |
super(t, e, n, i), (this._weightPrev = -0), (this._offsetPrev = -0), (this._weightNext = -0), (this._offsetNext = -0), (this.DefaultSettings_ = { endingStart: R, endingEnd: R }); | |
} | |
intervalChanged_(t, e, n) { | |
const i = this.parameterPositions; | |
let r = t - 2, | |
s = t + 1, | |
a = i[r], | |
o = i[s]; | |
if (void 0 === a) | |
switch (this.getSettings_().endingStart) { | |
case P: | |
(r = t), (a = 2 * e - n); | |
break; | |
case D: | |
(r = i.length - 2), (a = e + i[r] - i[r + 1]); | |
break; | |
default: | |
(r = t), (a = n); | |
} | |
if (void 0 === o) | |
switch (this.getSettings_().endingEnd) { | |
case P: | |
(s = t), (o = 2 * n - e); | |
break; | |
case D: | |
(s = 1), (o = n + i[1] - i[0]); | |
break; | |
default: | |
(s = t - 1), (o = e); | |
} | |
const l = 0.5 * (n - e), | |
h = this.valueSize; | |
(this._weightPrev = l / (e - a)), (this._weightNext = l / (o - n)), (this._offsetPrev = r * h), (this._offsetNext = s * h); | |
} | |
interpolate_(t, e, n, i) { | |
const r = this.resultBuffer, | |
s = this.sampleValues, | |
a = this.valueSize, | |
o = t * a, | |
l = o - a, | |
h = this._offsetPrev, | |
c = this._offsetNext, | |
u = this._weightPrev, | |
d = this._weightNext, | |
p = (n - e) / (i - e), | |
m = p * p, | |
f = m * p, | |
g = -u * f + 2 * u * m - u * p, | |
v = (1 + u) * f + (-1.5 - 2 * u) * m + (-0.5 + u) * p + 1, | |
x = (-1 - d) * f + (1.5 + d) * m + 0.5 * p, | |
y = d * f - d * m; | |
for (let t = 0; t !== a; ++t) r[t] = g * s[h + t] + v * s[l + t] + x * s[o + t] + y * s[c + t]; | |
return r; | |
} | |
} | |
class Fo extends zo { | |
constructor(t, e, n, i) { | |
super(t, e, n, i); | |
} | |
interpolate_(t, e, n, i) { | |
const r = this.resultBuffer, | |
s = this.sampleValues, | |
a = this.valueSize, | |
o = t * a, | |
l = o - a, | |
h = (n - e) / (i - e), | |
c = 1 - h; | |
for (let t = 0; t !== a; ++t) r[t] = s[l + t] * c + s[o + t] * h; | |
return r; | |
} | |
} | |
class Bo extends zo { | |
constructor(t, e, n, i) { | |
super(t, e, n, i); | |
} | |
interpolate_(t) { | |
return this.copySampleValue_(t - 1); | |
} | |
} | |
class Uo { | |
constructor(t, e, n, i) { | |
if (void 0 === t) throw new Error("THREE.KeyframeTrack: track name is undefined"); | |
if (void 0 === e || 0 === e.length) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + t); | |
(this.name = t), (this.times = No.convertArray(e, this.TimeBufferType)), (this.values = No.convertArray(n, this.ValueBufferType)), this.setInterpolation(i || this.DefaultInterpolation); | |
} | |
static toJSON(t) { | |
const e = t.constructor; | |
let n; | |
if (e.toJSON !== this.toJSON) n = e.toJSON(t); | |
else { | |
n = { name: t.name, times: No.convertArray(t.times, Array), values: No.convertArray(t.values, Array) }; | |
const e = t.getInterpolation(); | |
e !== t.DefaultInterpolation && (n.interpolation = e); | |
} | |
return (n.type = t.ValueTypeName), n; | |
} | |
InterpolantFactoryMethodDiscrete(t) { | |
return new Bo(this.times, this.values, this.getValueSize(), t); | |
} | |
InterpolantFactoryMethodLinear(t) { | |
return new Fo(this.times, this.values, this.getValueSize(), t); | |
} | |
InterpolantFactoryMethodSmooth(t) { | |
return new Oo(this.times, this.values, this.getValueSize(), t); | |
} | |
setInterpolation(t) { | |
let e; | |
switch (t) { | |
case A: | |
e = this.InterpolantFactoryMethodDiscrete; | |
break; | |
case L: | |
e = this.InterpolantFactoryMethodLinear; | |
break; | |
case C: | |
e = this.InterpolantFactoryMethodSmooth; | |
} | |
if (void 0 === e) { | |
const e = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name; | |
if (void 0 === this.createInterpolant) { | |
if (t === this.DefaultInterpolation) throw new Error(e); | |
this.setInterpolation(this.DefaultInterpolation); | |
} | |
return console.warn("THREE.KeyframeTrack:", e), this; | |
} | |
return (this.createInterpolant = e), this; | |
} | |
getInterpolation() { | |
switch (this.createInterpolant) { | |
case this.InterpolantFactoryMethodDiscrete: | |
return A; | |
case this.InterpolantFactoryMethodLinear: | |
return L; | |
case this.InterpolantFactoryMethodSmooth: | |
return C; | |
} | |
} | |
getValueSize() { | |
return this.values.length / this.times.length; | |
} | |
shift(t) { | |
if (0 !== t) { | |
const e = this.times; | |
for (let n = 0, i = e.length; n !== i; ++n) e[n] += t; | |
} | |
return this; | |
} | |
scale(t) { | |
if (1 !== t) { | |
const e = this.times; | |
for (let n = 0, i = e.length; n !== i; ++n) e[n] *= t; | |
} | |
return this; | |
} | |
trim(t, e) { | |
const n = this.times, | |
i = n.length; | |
let r = 0, | |
s = i - 1; | |
for (; r !== i && n[r] < t; ) ++r; | |
for (; -1 !== s && n[s] > e; ) --s; | |
if ((++s, 0 !== r || s !== i)) { | |
r >= s && ((s = Math.max(s, 1)), (r = s - 1)); | |
const t = this.getValueSize(); | |
(this.times = No.arraySlice(n, r, s)), (this.values = No.arraySlice(this.values, r * t, s * t)); | |
} | |
return this; | |
} | |
validate() { | |
let t = !0; | |
const e = this.getValueSize(); | |
e - Math.floor(e) != 0 && (console.error("THREE.KeyframeTrack: Invalid value size in track.", this), (t = !1)); | |
const n = this.times, | |
i = this.values, | |
r = n.length; | |
0 === r && (console.error("THREE.KeyframeTrack: Track is empty.", this), (t = !1)); | |
let s = null; | |
for (let e = 0; e !== r; e++) { | |
const i = n[e]; | |
if ("number" == typeof i && isNaN(i)) { | |
console.error("THREE.KeyframeTrack: Time is not a valid number.", this, e, i), (t = !1); | |
break; | |
} | |
if (null !== s && s > i) { | |
console.error("THREE.KeyframeTrack: Out of order keys.", this, e, i, s), (t = !1); | |
break; | |
} | |
s = i; | |
} | |
if (void 0 !== i && No.isTypedArray(i)) | |
for (let e = 0, n = i.length; e !== n; ++e) { | |
const n = i[e]; | |
if (isNaN(n)) { | |
console.error("THREE.KeyframeTrack: Value is not a valid number.", this, e, n), (t = !1); | |
break; | |
} | |
} | |
return t; | |
} | |
optimize() { | |
const t = No.arraySlice(this.times), | |
e = No.arraySlice(this.values), | |
n = this.getValueSize(), | |
i = this.getInterpolation() === C, | |
r = t.length - 1; | |
let s = 1; | |
for (let a = 1; a < r; ++a) { | |
let r = !1; | |
const o = t[a]; | |
if (o !== t[a + 1] && (1 !== a || o !== t[0])) | |
if (i) r = !0; | |
else { | |
const t = a * n, | |
i = t - n, | |
s = t + n; | |
for (let a = 0; a !== n; ++a) { | |
const n = e[t + a]; | |
if (n !== e[i + a] || n !== e[s + a]) { | |
r = !0; | |
break; | |
} | |
} | |
} | |
if (r) { | |
if (a !== s) { | |
t[s] = t[a]; | |
const i = a * n, | |
r = s * n; | |
for (let t = 0; t !== n; ++t) e[r + t] = e[i + t]; | |
} | |
++s; | |
} | |
} | |
if (r > 0) { | |
t[s] = t[r]; | |
for (let t = r * n, i = s * n, a = 0; a !== n; ++a) e[i + a] = e[t + a]; | |
++s; | |
} | |
return s !== t.length ? ((this.times = No.arraySlice(t, 0, s)), (this.values = No.arraySlice(e, 0, s * n))) : ((this.times = t), (this.values = e)), this; | |
} | |
clone() { | |
const t = No.arraySlice(this.times, 0), | |
e = No.arraySlice(this.values, 0), | |
n = new (0, this.constructor)(this.name, t, e); | |
return (n.createInterpolant = this.createInterpolant), n; | |
} | |
} | |
(Uo.prototype.TimeBufferType = Float32Array), (Uo.prototype.ValueBufferType = Float32Array), (Uo.prototype.DefaultInterpolation = L); | |
class Ho extends Uo {} | |
(Ho.prototype.ValueTypeName = "bool"), (Ho.prototype.ValueBufferType = Array), (Ho.prototype.DefaultInterpolation = A), (Ho.prototype.InterpolantFactoryMethodLinear = void 0), (Ho.prototype.InterpolantFactoryMethodSmooth = void 0); | |
class Vo extends Uo {} | |
Vo.prototype.ValueTypeName = "color"; | |
class ko extends Uo {} | |
ko.prototype.ValueTypeName = "number"; | |
class Go extends zo { | |
constructor(t, e, n, i) { | |
super(t, e, n, i); | |
} | |
interpolate_(t, e, n, i) { | |
const r = this.resultBuffer, | |
s = this.sampleValues, | |
a = this.valueSize, | |
o = (n - e) / (i - e); | |
let l = t * a; | |
for (let t = l + a; l !== t; l += 4) lt.slerpFlat(r, 0, s, l - a, s, l, o); | |
return r; | |
} | |
} | |
class Wo extends Uo { | |
InterpolantFactoryMethodLinear(t) { | |
return new Go(this.times, this.values, this.getValueSize(), t); | |
} | |
} | |
(Wo.prototype.ValueTypeName = "quaternion"), (Wo.prototype.DefaultInterpolation = L), (Wo.prototype.InterpolantFactoryMethodSmooth = void 0); | |
class jo extends Uo {} | |
(jo.prototype.ValueTypeName = "string"), (jo.prototype.ValueBufferType = Array), (jo.prototype.DefaultInterpolation = A), (jo.prototype.InterpolantFactoryMethodLinear = void 0), (jo.prototype.InterpolantFactoryMethodSmooth = void 0); | |
class qo extends Uo {} | |
qo.prototype.ValueTypeName = "vector"; | |
class Xo { | |
constructor(t, e = -1, n, i = 2500) { | |
(this.name = t), (this.tracks = n), (this.duration = e), (this.blendMode = i), (this.uuid = W()), this.duration < 0 && this.resetDuration(); | |
} | |
static parse(t) { | |
const e = [], | |
n = t.tracks, | |
i = 1 / (t.fps || 1); | |
for (let t = 0, r = n.length; t !== r; ++t) e.push(Yo(n[t]).scale(i)); | |
const r = new this(t.name, t.duration, e, t.blendMode); | |
return (r.uuid = t.uuid), r; | |
} | |
static toJSON(t) { | |
const e = [], | |
n = t.tracks, | |
i = { name: t.name, duration: t.duration, tracks: e, uuid: t.uuid, blendMode: t.blendMode }; | |
for (let t = 0, i = n.length; t !== i; ++t) e.push(Uo.toJSON(n[t])); | |
return i; | |
} | |
static CreateFromMorphTargetSequence(t, e, n, i) { | |
const r = e.length, | |
s = []; | |
for (let t = 0; t < r; t++) { | |
let a = [], | |
o = []; | |
a.push((t + r - 1) % r, t, (t + 1) % r), o.push(0, 1, 0); | |
const l = No.getKeyframeOrder(a); | |
(a = No.sortedArray(a, 1, l)), (o = No.sortedArray(o, 1, l)), i || 0 !== a[0] || (a.push(r), o.push(o[0])), s.push(new ko(".morphTargetInfluences[" + e[t].name + "]", a, o).scale(1 / n)); | |
} | |
return new this(t, -1, s); | |
} | |
static findByName(t, e) { | |
let n = t; | |
if (!Array.isArray(t)) { | |
const e = t; | |
n = (e.geometry && e.geometry.animations) || e.animations; | |
} | |
for (let t = 0; t < n.length; t++) if (n[t].name === e) return n[t]; | |
return null; | |
} | |
static CreateClipsFromMorphTargetSequences(t, e, n) { | |
const i = {}, | |
r = /^([\w-]*?)([\d]+)$/; | |
for (let e = 0, n = t.length; e < n; e++) { | |
const n = t[e], | |
s = n.name.match(r); | |
if (s && s.length > 1) { | |
const t = s[1]; | |
let e = i[t]; | |
e || (i[t] = e = []), e.push(n); | |
} | |
} | |
const s = []; | |
for (const t in i) s.push(this.CreateFromMorphTargetSequence(t, i[t], e, n)); | |
return s; | |
} | |
static parseAnimation(t, e) { | |
if (!t) return console.error("THREE.AnimationClip: No animation in JSONLoader data."), null; | |
const n = function (t, e, n, i, r) { | |
if (0 !== n.length) { | |
const s = [], | |
a = []; | |
No.flattenJSON(n, s, a, i), 0 !== s.length && r.push(new t(e, s, a)); | |
} | |
}, | |
i = [], | |
r = t.name || "default", | |
s = t.fps || 30, | |
a = t.blendMode; | |
let o = t.length || -1; | |
const l = t.hierarchy || []; | |
for (let t = 0; t < l.length; t++) { | |
const r = l[t].keys; | |
if (r && 0 !== r.length) | |
if (r[0].morphTargets) { | |
const t = {}; | |
let e; | |
for (e = 0; e < r.length; e++) if (r[e].morphTargets) for (let n = 0; n < r[e].morphTargets.length; n++) t[r[e].morphTargets[n]] = -1; | |
for (const n in t) { | |
const t = [], | |
s = []; | |
for (let i = 0; i !== r[e].morphTargets.length; ++i) { | |
const i = r[e]; | |
t.push(i.time), s.push(i.morphTarget === n ? 1 : 0); | |
} | |
i.push(new ko(".morphTargetInfluence[" + n + "]", t, s)); | |
} | |
o = t.length * (s || 1); | |
} else { | |
const s = ".bones[" + e[t].name + "]"; | |
n(qo, s + ".position", r, "pos", i), n(Wo, s + ".quaternion", r, "rot", i), n(qo, s + ".scale", r, "scl", i); | |
} | |
} | |
if (0 === i.length) return null; | |
return new this(r, o, i, a); | |
} | |
resetDuration() { | |
let t = 0; | |
for (let e = 0, n = this.tracks.length; e !== n; ++e) { | |
const n = this.tracks[e]; | |
t = Math.max(t, n.times[n.times.length - 1]); | |
} | |
return (this.duration = t), this; | |
} | |
trim() { | |
for (let t = 0; t < this.tracks.length; t++) this.tracks[t].trim(0, this.duration); | |
return this; | |
} | |
validate() { | |
let t = !0; | |
for (let e = 0; e < this.tracks.length; e++) t = t && this.tracks[e].validate(); | |
return t; | |
} | |
optimize() { | |
for (let t = 0; t < this.tracks.length; t++) this.tracks[t].optimize(); | |
return this; | |
} | |
clone() { | |
const t = []; | |
for (let e = 0; e < this.tracks.length; e++) t.push(this.tracks[e].clone()); | |
return new this.constructor(this.name, this.duration, t, this.blendMode); | |
} | |
toJSON() { | |
return this.constructor.toJSON(this); | |
} | |
} | |
function Yo(t) { | |
if (void 0 === t.type) throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); | |
const e = (function (t) { | |
switch (t.toLowerCase()) { | |
case "scalar": | |
case "double": | |
case "float": | |
case "number": | |
case "integer": | |
return ko; | |
case "vector": | |
case "vector2": | |
case "vector3": | |
case "vector4": | |
return qo; | |
case "color": | |
return Vo; | |
case "quaternion": | |
return Wo; | |
case "bool": | |
case "boolean": | |
return Ho; | |
case "string": | |
return jo; | |
} | |
throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + t); | |
})(t.type); | |
if (void 0 === t.times) { | |
const e = [], | |
n = []; | |
No.flattenJSON(t.keys, e, n, "value"), (t.times = e), (t.values = n); | |
} | |
return void 0 !== e.parse ? e.parse(t) : new e(t.name, t.times, t.values, t.interpolation); | |
} | |
const Jo = { | |
enabled: !1, | |
files: {}, | |
add: function (t, e) { | |
!1 !== this.enabled && (this.files[t] = e); | |
}, | |
get: function (t) { | |
if (!1 !== this.enabled) return this.files[t]; | |
}, | |
remove: function (t) { | |
delete this.files[t]; | |
}, | |
clear: function () { | |
this.files = {}; | |
}, | |
}; | |
class $o { | |
constructor(t, e, n) { | |
const i = this; | |
let r, | |
s = !1, | |
a = 0, | |
o = 0; | |
const l = []; | |
(this.onStart = void 0), | |
(this.onLoad = t), | |
(this.onProgress = e), | |
(this.onError = n), | |
(this.itemStart = function (t) { | |
o++, !1 === s && void 0 !== i.onStart && i.onStart(t, a, o), (s = !0); | |
}), | |
(this.itemEnd = function (t) { | |
a++, void 0 !== i.onProgress && i.onProgress(t, a, o), a === o && ((s = !1), void 0 !== i.onLoad && i.onLoad()); | |
}), | |
(this.itemError = function (t) { | |
void 0 !== i.onError && i.onError(t); | |
}), | |
(this.resolveURL = function (t) { | |
return r ? r(t) : t; | |
}), | |
(this.setURLModifier = function (t) { | |
return (r = t), this; | |
}), | |
(this.addHandler = function (t, e) { | |
return l.push(t, e), this; | |
}), | |
(this.removeHandler = function (t) { | |
const e = l.indexOf(t); | |
return -1 !== e && l.splice(e, 2), this; | |
}), | |
(this.getHandler = function (t) { | |
for (let e = 0, n = l.length; e < n; e += 2) { | |
const n = l[e], | |
i = l[e + 1]; | |
if ((n.global && (n.lastIndex = 0), n.test(t))) return i; | |
} | |
return null; | |
}); | |
} | |
} | |
const Zo = new $o(); | |
class Qo { | |
constructor(t) { | |
(this.manager = void 0 !== t ? t : Zo), (this.crossOrigin = "anonymous"), (this.withCredentials = !1), (this.path = ""), (this.resourcePath = ""), (this.requestHeader = {}); | |
} | |
load() {} | |
loadAsync(t, e) { | |
const n = this; | |
return new Promise(function (i, r) { | |
n.load(t, i, e, r); | |
}); | |
} | |
parse() {} | |
setCrossOrigin(t) { | |
return (this.crossOrigin = t), this; | |
} | |
setWithCredentials(t) { | |
return (this.withCredentials = t), this; | |
} | |
setPath(t) { | |
return (this.path = t), this; | |
} | |
setResourcePath(t) { | |
return (this.resourcePath = t), this; | |
} | |
setRequestHeader(t) { | |
return (this.requestHeader = t), this; | |
} | |
} | |
const Ko = {}; | |
class tl extends Qo { | |
constructor(t) { | |
super(t); | |
} | |
load(t, e, n, i) { | |
void 0 === t && (t = ""), void 0 !== this.path && (t = this.path + t), (t = this.manager.resolveURL(t)); | |
const r = Jo.get(t); | |
if (void 0 !== r) | |
return ( | |
this.manager.itemStart(t), | |
setTimeout(() => { | |
e && e(r), this.manager.itemEnd(t); | |
}, 0), | |
r | |
); | |
if (void 0 !== Ko[t]) return void Ko[t].push({ onLoad: e, onProgress: n, onError: i }); | |
(Ko[t] = []), Ko[t].push({ onLoad: e, onProgress: n, onError: i }); | |
const s = new Request(t, { headers: new Headers(this.requestHeader), credentials: this.withCredentials ? "include" : "same-origin" }); | |
fetch(s) | |
.then((e) => { | |
if (200 === e.status || 0 === e.status) { | |
if ((0 === e.status && console.warn("THREE.FileLoader: HTTP Status 0 received."), "undefined" == typeof ReadableStream || void 0 === e.body.getReader)) return e; | |
const n = Ko[t], | |
i = e.body.getReader(), | |
r = e.headers.get("Content-Length"), | |
s = r ? parseInt(r) : 0, | |
a = 0 !== s; | |
let o = 0; | |
const l = new ReadableStream({ | |
start(t) { | |
!(function e() { | |
i.read().then(({ done: i, value: r }) => { | |
if (i) t.close(); | |
else { | |
o += r.byteLength; | |
const i = new ProgressEvent("progress", { lengthComputable: a, loaded: o, total: s }); | |
for (let t = 0, e = n.length; t < e; t++) { | |
const e = n[t]; | |
e.onProgress && e.onProgress(i); | |
} | |
t.enqueue(r), e(); | |
} | |
}); | |
})(); | |
}, | |
}); | |
return new Response(l); | |
} | |
throw Error(`fetch for "${e.url}" responded with ${e.status}: ${e.statusText}`); | |
}) | |
.then((t) => { | |
switch (this.responseType) { | |
case "arraybuffer": | |
return t.arrayBuffer(); | |
case "blob": | |
return t.blob(); | |
case "document": | |
return t.text().then((t) => new DOMParser().parseFromString(t, this.mimeType)); | |
case "json": | |
return t.json(); | |
default: | |
return t.text(); | |
} | |
}) | |
.then((e) => { | |
Jo.add(t, e); | |
const n = Ko[t]; | |
delete Ko[t]; | |
for (let t = 0, i = n.length; t < i; t++) { | |
const i = n[t]; | |
i.onLoad && i.onLoad(e); | |
} | |
}) | |
.catch((e) => { | |
const n = Ko[t]; | |
if (void 0 === n) throw (this.manager.itemError(t), e); | |
delete Ko[t]; | |
for (let t = 0, i = n.length; t < i; t++) { | |
const i = n[t]; | |
i.onError && i.onError(e); | |
} | |
this.manager.itemError(t); | |
}) | |
.finally(() => { | |
this.manager.itemEnd(t); | |
}), | |
this.manager.itemStart(t); | |
} | |
setResponseType(t) { | |
return (this.responseType = t), this; | |
} | |
setMimeType(t) { | |
return (this.mimeType = t), this; | |
} | |
} | |
class el extends Qo { | |
constructor(t) { | |
super(t); | |
} | |
load(t, e, n, i) { | |
void 0 !== this.path && (t = this.path + t), (t = this.manager.resolveURL(t)); | |
const r = this, | |
s = Jo.get(t); | |
if (void 0 !== s) | |
return ( | |
r.manager.itemStart(t), | |
setTimeout(function () { | |
e && e(s), r.manager.itemEnd(t); | |
}, 0), | |
s | |
); | |
const a = K("img"); | |
function o() { | |
h(), Jo.add(t, this), e && e(this), r.manager.itemEnd(t); | |
} | |
function l(e) { | |
h(), i && i(e), r.manager.itemError(t), r.manager.itemEnd(t); | |
} | |
function h() { | |
a.removeEventListener("load", o, !1), a.removeEventListener("error", l, !1); | |
} | |
return a.addEventListener("load", o, !1), a.addEventListener("error", l, !1), "data:" !== t.substr(0, 5) && void 0 !== this.crossOrigin && (a.crossOrigin = this.crossOrigin), r.manager.itemStart(t), (a.src = t), a; | |
} | |
} | |
class nl extends Qo { | |
constructor(t) { | |
super(t); | |
} | |
load(t, e, n, i) { | |
const r = new wn(), | |
s = new el(this.manager); | |
s.setCrossOrigin(this.crossOrigin), s.setPath(this.path); | |
let a = 0; | |
function o(n) { | |
s.load( | |
t[n], | |
function (t) { | |
(r.images[n] = t), a++, 6 === a && ((r.needsUpdate = !0), e && e(r)); | |
}, | |
void 0, | |
i | |
); | |
} | |
for (let e = 0; e < t.length; ++e) o(e); | |
return r; | |
} | |
} | |
class il extends Qo { | |
constructor(t) { | |
super(t); | |
} | |
load(t, e, n, i) { | |
const r = new it(), | |
s = new el(this.manager); | |
return ( | |
s.setCrossOrigin(this.crossOrigin), | |
s.setPath(this.path), | |
s.load( | |
t, | |
function (t) { | |
(r.image = t), (r.needsUpdate = !0), void 0 !== e && e(r); | |
}, | |
n, | |
i | |
), | |
r | |
); | |
} | |
} | |
class rl extends ue { | |
constructor(t, e = 1) { | |
super(), (this.type = "Light"), (this.color = new Pe(t)), (this.intensity = e); | |
} | |
dispose() {} | |
copy(t) { | |
return super.copy(t), this.color.copy(t.color), (this.intensity = t.intensity), this; | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
return (e.object.color = this.color.getHex()), (e.object.intensity = this.intensity), void 0 !== this.groundColor && (e.object.groundColor = this.groundColor.getHex()), void 0 !== this.distance && (e.object.distance = this.distance), void 0 !== this.angle && (e.object.angle = this.angle), void 0 !== this.decay && (e.object.decay = this.decay), void 0 !== this.penumbra && (e.object.penumbra = this.penumbra), void 0 !== this.shadow && (e.object.shadow = this.shadow.toJSON()), e; | |
} | |
} | |
rl.prototype.isLight = !0; | |
class sl extends rl { | |
constructor(t, e, n) { | |
super(t, n), (this.type = "HemisphereLight"), this.position.copy(ue.DefaultUp), this.updateMatrix(), (this.groundColor = new Pe(e)); | |
} | |
copy(t) { | |
return rl.prototype.copy.call(this, t), this.groundColor.copy(t.groundColor), this; | |
} | |
} | |
sl.prototype.isHemisphereLight = !0; | |
const al = new Ht(), | |
ol = new ht(), | |
ll = new ht(); | |
class hl { | |
constructor(t) { | |
(this.camera = t), (this.bias = 0), (this.normalBias = 0), (this.radius = 1), (this.blurSamples = 8), (this.mapSize = new $(512, 512)), (this.map = null), (this.mapPass = null), (this.matrix = new Ht()), (this.autoUpdate = !0), (this.needsUpdate = !1), (this._frustum = new Rn()), (this._frameExtents = new $(1, 1)), (this._viewportCount = 1), (this._viewports = [new st(0, 0, 1, 1)]); | |
} | |
getViewportCount() { | |
return this._viewportCount; | |
} | |
getFrustum() { | |
return this._frustum; | |
} | |
updateMatrices(t) { | |
const e = this.camera, | |
n = this.matrix; | |
ol.setFromMatrixPosition(t.matrixWorld), e.position.copy(ol), ll.setFromMatrixPosition(t.target.matrixWorld), e.lookAt(ll), e.updateMatrixWorld(), al.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), this._frustum.setFromProjectionMatrix(al), n.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1), n.multiply(e.projectionMatrix), n.multiply(e.matrixWorldInverse); | |
} | |
getViewport(t) { | |
return this._viewports[t]; | |
} | |
getFrameExtents() { | |
return this._frameExtents; | |
} | |
dispose() { | |
this.map && this.map.dispose(), this.mapPass && this.mapPass.dispose(); | |
} | |
copy(t) { | |
return (this.camera = t.camera.clone()), (this.bias = t.bias), (this.radius = t.radius), this.mapSize.copy(t.mapSize), this; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
toJSON() { | |
const t = {}; | |
return 0 !== this.bias && (t.bias = this.bias), 0 !== this.normalBias && (t.normalBias = this.normalBias), 1 !== this.radius && (t.radius = this.radius), (512 === this.mapSize.x && 512 === this.mapSize.y) || (t.mapSize = this.mapSize.toArray()), (t.camera = this.camera.toJSON(!1).object), delete t.camera.matrix, t; | |
} | |
} | |
class cl extends hl { | |
constructor() { | |
super(new yn(50, 1, 0.5, 500)), (this.focus = 1); | |
} | |
updateMatrices(t) { | |
const e = this.camera, | |
n = 2 * G * t.angle * this.focus, | |
i = this.mapSize.width / this.mapSize.height, | |
r = t.distance || e.far; | |
(n === e.fov && i === e.aspect && r === e.far) || ((e.fov = n), (e.aspect = i), (e.far = r), e.updateProjectionMatrix()), super.updateMatrices(t); | |
} | |
copy(t) { | |
return super.copy(t), (this.focus = t.focus), this; | |
} | |
} | |
cl.prototype.isSpotLightShadow = !0; | |
class ul extends rl { | |
constructor(t, e, n = 0, i = Math.PI / 3, r = 0, s = 1) { | |
super(t, e), (this.type = "SpotLight"), this.position.copy(ue.DefaultUp), this.updateMatrix(), (this.target = new ue()), (this.distance = n), (this.angle = i), (this.penumbra = r), (this.decay = s), (this.shadow = new cl()); | |
} | |
get power() { | |
return this.intensity * Math.PI; | |
} | |
set power(t) { | |
this.intensity = t / Math.PI; | |
} | |
dispose() { | |
this.shadow.dispose(); | |
} | |
copy(t) { | |
return super.copy(t), (this.distance = t.distance), (this.angle = t.angle), (this.penumbra = t.penumbra), (this.decay = t.decay), (this.target = t.target.clone()), (this.shadow = t.shadow.clone()), this; | |
} | |
} | |
ul.prototype.isSpotLight = !0; | |
const dl = new Ht(), | |
pl = new ht(), | |
ml = new ht(); | |
class fl extends hl { | |
constructor() { | |
super(new yn(90, 1, 0.5, 500)), (this._frameExtents = new $(4, 2)), (this._viewportCount = 6), (this._viewports = [new st(2, 1, 1, 1), new st(0, 1, 1, 1), new st(3, 1, 1, 1), new st(1, 1, 1, 1), new st(3, 0, 1, 1), new st(1, 0, 1, 1)]), (this._cubeDirections = [new ht(1, 0, 0), new ht(-1, 0, 0), new ht(0, 0, 1), new ht(0, 0, -1), new ht(0, 1, 0), new ht(0, -1, 0)]), (this._cubeUps = [new ht(0, 1, 0), new ht(0, 1, 0), new ht(0, 1, 0), new ht(0, 1, 0), new ht(0, 0, 1), new ht(0, 0, -1)]); | |
} | |
updateMatrices(t, e = 0) { | |
const n = this.camera, | |
i = this.matrix, | |
r = t.distance || n.far; | |
r !== n.far && ((n.far = r), n.updateProjectionMatrix()), pl.setFromMatrixPosition(t.matrixWorld), n.position.copy(pl), ml.copy(n.position), ml.add(this._cubeDirections[e]), n.up.copy(this._cubeUps[e]), n.lookAt(ml), n.updateMatrixWorld(), i.makeTranslation(-pl.x, -pl.y, -pl.z), dl.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(dl); | |
} | |
} | |
fl.prototype.isPointLightShadow = !0; | |
class gl extends rl { | |
constructor(t, e, n = 0, i = 1) { | |
super(t, e), (this.type = "PointLight"), (this.distance = n), (this.decay = i), (this.shadow = new fl()); | |
} | |
get power() { | |
return 4 * this.intensity * Math.PI; | |
} | |
set power(t) { | |
this.intensity = t / (4 * Math.PI); | |
} | |
dispose() { | |
this.shadow.dispose(); | |
} | |
copy(t) { | |
return super.copy(t), (this.distance = t.distance), (this.decay = t.decay), (this.shadow = t.shadow.clone()), this; | |
} | |
} | |
gl.prototype.isPointLight = !0; | |
class vl extends hl { | |
constructor() { | |
super(new Gn(-5, 5, 5, -5, 0.5, 500)); | |
} | |
} | |
vl.prototype.isDirectionalLightShadow = !0; | |
class xl extends rl { | |
constructor(t, e) { | |
super(t, e), (this.type = "DirectionalLight"), this.position.copy(ue.DefaultUp), this.updateMatrix(), (this.target = new ue()), (this.shadow = new vl()); | |
} | |
dispose() { | |
this.shadow.dispose(); | |
} | |
copy(t) { | |
return super.copy(t), (this.target = t.target.clone()), (this.shadow = t.shadow.clone()), this; | |
} | |
} | |
xl.prototype.isDirectionalLight = !0; | |
class yl extends rl { | |
constructor(t, e) { | |
super(t, e), (this.type = "AmbientLight"); | |
} | |
} | |
yl.prototype.isAmbientLight = !0; | |
class _l extends rl { | |
constructor(t, e, n = 10, i = 10) { | |
super(t, e), (this.type = "RectAreaLight"), (this.width = n), (this.height = i); | |
} | |
get power() { | |
return this.intensity * this.width * this.height * Math.PI; | |
} | |
set power(t) { | |
this.intensity = t / (this.width * this.height * Math.PI); | |
} | |
copy(t) { | |
return super.copy(t), (this.width = t.width), (this.height = t.height), this; | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
return (e.object.width = this.width), (e.object.height = this.height), e; | |
} | |
} | |
_l.prototype.isRectAreaLight = !0; | |
class bl { | |
constructor() { | |
this.coefficients = []; | |
for (let t = 0; t < 9; t++) this.coefficients.push(new ht()); | |
} | |
set(t) { | |
for (let e = 0; e < 9; e++) this.coefficients[e].copy(t[e]); | |
return this; | |
} | |
zero() { | |
for (let t = 0; t < 9; t++) this.coefficients[t].set(0, 0, 0); | |
return this; | |
} | |
getAt(t, e) { | |
const n = t.x, | |
i = t.y, | |
r = t.z, | |
s = this.coefficients; | |
return e.copy(s[0]).multiplyScalar(0.282095), e.addScaledVector(s[1], 0.488603 * i), e.addScaledVector(s[2], 0.488603 * r), e.addScaledVector(s[3], 0.488603 * n), e.addScaledVector(s[4], n * i * 1.092548), e.addScaledVector(s[5], i * r * 1.092548), e.addScaledVector(s[6], 0.315392 * (3 * r * r - 1)), e.addScaledVector(s[7], n * r * 1.092548), e.addScaledVector(s[8], 0.546274 * (n * n - i * i)), e; | |
} | |
getIrradianceAt(t, e) { | |
const n = t.x, | |
i = t.y, | |
r = t.z, | |
s = this.coefficients; | |
return e.copy(s[0]).multiplyScalar(0.886227), e.addScaledVector(s[1], 1.023328 * i), e.addScaledVector(s[2], 1.023328 * r), e.addScaledVector(s[3], 1.023328 * n), e.addScaledVector(s[4], 0.858086 * n * i), e.addScaledVector(s[5], 0.858086 * i * r), e.addScaledVector(s[6], 0.743125 * r * r - 0.247708), e.addScaledVector(s[7], 0.858086 * n * r), e.addScaledVector(s[8], 0.429043 * (n * n - i * i)), e; | |
} | |
add(t) { | |
for (let e = 0; e < 9; e++) this.coefficients[e].add(t.coefficients[e]); | |
return this; | |
} | |
addScaledSH(t, e) { | |
for (let n = 0; n < 9; n++) this.coefficients[n].addScaledVector(t.coefficients[n], e); | |
return this; | |
} | |
scale(t) { | |
for (let e = 0; e < 9; e++) this.coefficients[e].multiplyScalar(t); | |
return this; | |
} | |
lerp(t, e) { | |
for (let n = 0; n < 9; n++) this.coefficients[n].lerp(t.coefficients[n], e); | |
return this; | |
} | |
equals(t) { | |
for (let e = 0; e < 9; e++) if (!this.coefficients[e].equals(t.coefficients[e])) return !1; | |
return !0; | |
} | |
copy(t) { | |
return this.set(t.coefficients); | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
fromArray(t, e = 0) { | |
const n = this.coefficients; | |
for (let i = 0; i < 9; i++) n[i].fromArray(t, e + 3 * i); | |
return this; | |
} | |
toArray(t = [], e = 0) { | |
const n = this.coefficients; | |
for (let i = 0; i < 9; i++) n[i].toArray(t, e + 3 * i); | |
return t; | |
} | |
static getBasisAt(t, e) { | |
const n = t.x, | |
i = t.y, | |
r = t.z; | |
(e[0] = 0.282095), (e[1] = 0.488603 * i), (e[2] = 0.488603 * r), (e[3] = 0.488603 * n), (e[4] = 1.092548 * n * i), (e[5] = 1.092548 * i * r), (e[6] = 0.315392 * (3 * r * r - 1)), (e[7] = 1.092548 * n * r), (e[8] = 0.546274 * (n * n - i * i)); | |
} | |
} | |
bl.prototype.isSphericalHarmonics3 = !0; | |
class wl extends rl { | |
constructor(t = new bl(), e = 1) { | |
super(void 0, e), (this.sh = t); | |
} | |
copy(t) { | |
return super.copy(t), this.sh.copy(t.sh), this; | |
} | |
fromJSON(t) { | |
return (this.intensity = t.intensity), this.sh.fromArray(t.sh), this; | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
return (e.object.sh = this.sh.toArray()), e; | |
} | |
} | |
wl.prototype.isLightProbe = !0; | |
class Ml { | |
static decodeText(t) { | |
if ("undefined" != typeof TextDecoder) return new TextDecoder().decode(t); | |
let e = ""; | |
for (let n = 0, i = t.length; n < i; n++) e += String.fromCharCode(t[n]); | |
try { | |
return decodeURIComponent(escape(e)); | |
} catch (t) { | |
return e; | |
} | |
} | |
static extractUrlBase(t) { | |
const e = t.lastIndexOf("/"); | |
return -1 === e ? "./" : t.substr(0, e + 1); | |
} | |
static resolveURL(t, e) { | |
return "string" != typeof t || "" === t ? "" : (/^https?:\/\//i.test(e) && /^\//.test(t) && (e = e.replace(/(^https?:\/\/[^\/]+).*/i, "$1")), /^(https?:)?\/\//i.test(t) || /^data:.*,.*$/i.test(t) || /^blob:.*$/i.test(t) ? t : e + t); | |
} | |
} | |
class Sl extends qe { | |
constructor() { | |
super(), (this.type = "InstancedBufferGeometry"), (this.instanceCount = 1 / 0); | |
} | |
copy(t) { | |
return super.copy(t), (this.instanceCount = t.instanceCount), this; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
toJSON() { | |
const t = super.toJSON(this); | |
return (t.instanceCount = this.instanceCount), (t.isInstancedBufferGeometry = !0), t; | |
} | |
} | |
Sl.prototype.isInstancedBufferGeometry = !0; | |
let El; | |
(class extends Qo { | |
constructor(t) { | |
super(t), "undefined" == typeof createImageBitmap && console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."), "undefined" == typeof fetch && console.warn("THREE.ImageBitmapLoader: fetch() not supported."), (this.options = { premultiplyAlpha: "none" }); | |
} | |
setOptions(t) { | |
return (this.options = t), this; | |
} | |
load(t, e, n, i) { | |
void 0 === t && (t = ""), void 0 !== this.path && (t = this.path + t), (t = this.manager.resolveURL(t)); | |
const r = this, | |
s = Jo.get(t); | |
if (void 0 !== s) | |
return ( | |
r.manager.itemStart(t), | |
setTimeout(function () { | |
e && e(s), r.manager.itemEnd(t); | |
}, 0), | |
s | |
); | |
const a = {}; | |
(a.credentials = "anonymous" === this.crossOrigin ? "same-origin" : "include"), | |
(a.headers = this.requestHeader), | |
fetch(t, a) | |
.then(function (t) { | |
return t.blob(); | |
}) | |
.then(function (t) { | |
return createImageBitmap(t, Object.assign(r.options, { colorSpaceConversion: "none" })); | |
}) | |
.then(function (n) { | |
Jo.add(t, n), e && e(n), r.manager.itemEnd(t); | |
}) | |
.catch(function (e) { | |
i && i(e), r.manager.itemError(t), r.manager.itemEnd(t); | |
}), | |
r.manager.itemStart(t); | |
} | |
}.prototype.isImageBitmapLoader = !0); | |
const Tl = function () { | |
return void 0 === El && (El = new (window.AudioContext || window.webkitAudioContext)()), El; | |
}; | |
class Al extends Qo { | |
constructor(t) { | |
super(t); | |
} | |
load(t, e, n, i) { | |
const r = this, | |
s = new tl(this.manager); | |
s.setResponseType("arraybuffer"), | |
s.setPath(this.path), | |
s.setRequestHeader(this.requestHeader), | |
s.setWithCredentials(this.withCredentials), | |
s.load( | |
t, | |
function (n) { | |
try { | |
const t = n.slice(0); | |
Tl().decodeAudioData(t, function (t) { | |
e(t); | |
}); | |
} catch (e) { | |
i ? i(e) : console.error(e), r.manager.itemError(t); | |
} | |
}, | |
n, | |
i | |
); | |
} | |
} | |
(class extends wl { | |
constructor(t, e, n = 1) { | |
super(void 0, n); | |
const i = new Pe().set(t), | |
r = new Pe().set(e), | |
s = new ht(i.r, i.g, i.b), | |
a = new ht(r.r, r.g, r.b), | |
o = Math.sqrt(Math.PI), | |
l = o * Math.sqrt(0.75); | |
this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o), this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l); | |
} | |
}.prototype.isHemisphereLightProbe = !0); | |
(class extends wl { | |
constructor(t, e = 1) { | |
super(void 0, e); | |
const n = new Pe().set(t); | |
this.sh.coefficients[0].set(n.r, n.g, n.b).multiplyScalar(2 * Math.sqrt(Math.PI)); | |
} | |
}.prototype.isAmbientLightProbe = !0); | |
class Ll extends ue { | |
constructor(t) { | |
super(), (this.type = "Audio"), (this.listener = t), (this.context = t.context), (this.gain = this.context.createGain()), this.gain.connect(t.getInput()), (this.autoplay = !1), (this.buffer = null), (this.detune = 0), (this.loop = !1), (this.loopStart = 0), (this.loopEnd = 0), (this.offset = 0), (this.duration = void 0), (this.playbackRate = 1), (this.isPlaying = !1), (this.hasPlaybackControl = !0), (this.source = null), (this.sourceType = "empty"), (this._startedAt = 0), (this._progress = 0), (this._connected = !1), (this.filters = []); | |
} | |
getOutput() { | |
return this.gain; | |
} | |
setNodeSource(t) { | |
return (this.hasPlaybackControl = !1), (this.sourceType = "audioNode"), (this.source = t), this.connect(), this; | |
} | |
setMediaElementSource(t) { | |
return (this.hasPlaybackControl = !1), (this.sourceType = "mediaNode"), (this.source = this.context.createMediaElementSource(t)), this.connect(), this; | |
} | |
setMediaStreamSource(t) { | |
return (this.hasPlaybackControl = !1), (this.sourceType = "mediaStreamNode"), (this.source = this.context.createMediaStreamSource(t)), this.connect(), this; | |
} | |
setBuffer(t) { | |
return (this.buffer = t), (this.sourceType = "buffer"), this.autoplay && this.play(), this; | |
} | |
play(t = 0) { | |
if (!0 === this.isPlaying) return void console.warn("THREE.Audio: Audio is already playing."); | |
if (!1 === this.hasPlaybackControl) return void console.warn("THREE.Audio: this Audio has no playback control."); | |
this._startedAt = this.context.currentTime + t; | |
const e = this.context.createBufferSource(); | |
return (e.buffer = this.buffer), (e.loop = this.loop), (e.loopStart = this.loopStart), (e.loopEnd = this.loopEnd), (e.onended = this.onEnded.bind(this)), e.start(this._startedAt, this._progress + this.offset, this.duration), (this.isPlaying = !0), (this.source = e), this.setDetune(this.detune), this.setPlaybackRate(this.playbackRate), this.connect(); | |
} | |
pause() { | |
if (!1 !== this.hasPlaybackControl) return !0 === this.isPlaying && ((this._progress += Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate), !0 === this.loop && (this._progress = this._progress % (this.duration || this.buffer.duration)), this.source.stop(), (this.source.onended = null), (this.isPlaying = !1)), this; | |
console.warn("THREE.Audio: this Audio has no playback control."); | |
} | |
stop() { | |
if (!1 !== this.hasPlaybackControl) return (this._progress = 0), this.source.stop(), (this.source.onended = null), (this.isPlaying = !1), this; | |
console.warn("THREE.Audio: this Audio has no playback control."); | |
} | |
connect() { | |
if (this.filters.length > 0) { | |
this.source.connect(this.filters[0]); | |
for (let t = 1, e = this.filters.length; t < e; t++) this.filters[t - 1].connect(this.filters[t]); | |
this.filters[this.filters.length - 1].connect(this.getOutput()); | |
} else this.source.connect(this.getOutput()); | |
return (this._connected = !0), this; | |
} | |
disconnect() { | |
if (this.filters.length > 0) { | |
this.source.disconnect(this.filters[0]); | |
for (let t = 1, e = this.filters.length; t < e; t++) this.filters[t - 1].disconnect(this.filters[t]); | |
this.filters[this.filters.length - 1].disconnect(this.getOutput()); | |
} else this.source.disconnect(this.getOutput()); | |
return (this._connected = !1), this; | |
} | |
getFilters() { | |
return this.filters; | |
} | |
setFilters(t) { | |
return t || (t = []), !0 === this._connected ? (this.disconnect(), (this.filters = t.slice()), this.connect()) : (this.filters = t.slice()), this; | |
} | |
setDetune(t) { | |
if (((this.detune = t), void 0 !== this.source.detune)) return !0 === this.isPlaying && this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01), this; | |
} | |
getDetune() { | |
return this.detune; | |
} | |
getFilter() { | |
return this.getFilters()[0]; | |
} | |
setFilter(t) { | |
return this.setFilters(t ? [t] : []); | |
} | |
setPlaybackRate(t) { | |
if (!1 !== this.hasPlaybackControl) return (this.playbackRate = t), !0 === this.isPlaying && this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, 0.01), this; | |
console.warn("THREE.Audio: this Audio has no playback control."); | |
} | |
getPlaybackRate() { | |
return this.playbackRate; | |
} | |
onEnded() { | |
this.isPlaying = !1; | |
} | |
getLoop() { | |
return !1 === this.hasPlaybackControl ? (console.warn("THREE.Audio: this Audio has no playback control."), !1) : this.loop; | |
} | |
setLoop(t) { | |
if (!1 !== this.hasPlaybackControl) return (this.loop = t), !0 === this.isPlaying && (this.source.loop = this.loop), this; | |
console.warn("THREE.Audio: this Audio has no playback control."); | |
} | |
setLoopStart(t) { | |
return (this.loopStart = t), this; | |
} | |
setLoopEnd(t) { | |
return (this.loopEnd = t), this; | |
} | |
getVolume() { | |
return this.gain.gain.value; | |
} | |
setVolume(t) { | |
return this.gain.gain.setTargetAtTime(t, this.context.currentTime, 0.01), this; | |
} | |
} | |
class Cl { | |
constructor(t, e, n) { | |
let i, r, s; | |
switch (((this.binding = t), (this.valueSize = n), e)) { | |
case "quaternion": | |
(i = this._slerp), (r = this._slerpAdditive), (s = this._setAdditiveIdentityQuaternion), (this.buffer = new Float64Array(6 * n)), (this._workIndex = 5); | |
break; | |
case "string": | |
case "bool": | |
(i = this._select), (r = this._select), (s = this._setAdditiveIdentityOther), (this.buffer = new Array(5 * n)); | |
break; | |
default: | |
(i = this._lerp), (r = this._lerpAdditive), (s = this._setAdditiveIdentityNumeric), (this.buffer = new Float64Array(5 * n)); | |
} | |
(this._mixBufferRegion = i), (this._mixBufferRegionAdditive = r), (this._setIdentity = s), (this._origIndex = 3), (this._addIndex = 4), (this.cumulativeWeight = 0), (this.cumulativeWeightAdditive = 0), (this.useCount = 0), (this.referenceCount = 0); | |
} | |
accumulate(t, e) { | |
const n = this.buffer, | |
i = this.valueSize, | |
r = t * i + i; | |
let s = this.cumulativeWeight; | |
if (0 === s) { | |
for (let t = 0; t !== i; ++t) n[r + t] = n[t]; | |
s = e; | |
} else { | |
s += e; | |
const t = e / s; | |
this._mixBufferRegion(n, r, 0, t, i); | |
} | |
this.cumulativeWeight = s; | |
} | |
accumulateAdditive(t) { | |
const e = this.buffer, | |
n = this.valueSize, | |
i = n * this._addIndex; | |
0 === this.cumulativeWeightAdditive && this._setIdentity(), this._mixBufferRegionAdditive(e, i, 0, t, n), (this.cumulativeWeightAdditive += t); | |
} | |
apply(t) { | |
const e = this.valueSize, | |
n = this.buffer, | |
i = t * e + e, | |
r = this.cumulativeWeight, | |
s = this.cumulativeWeightAdditive, | |
a = this.binding; | |
if (((this.cumulativeWeight = 0), (this.cumulativeWeightAdditive = 0), r < 1)) { | |
const t = e * this._origIndex; | |
this._mixBufferRegion(n, i, t, 1 - r, e); | |
} | |
s > 0 && this._mixBufferRegionAdditive(n, i, this._addIndex * e, 1, e); | |
for (let t = e, r = e + e; t !== r; ++t) | |
if (n[t] !== n[t + e]) { | |
a.setValue(n, i); | |
break; | |
} | |
} | |
saveOriginalState() { | |
const t = this.binding, | |
e = this.buffer, | |
n = this.valueSize, | |
i = n * this._origIndex; | |
t.getValue(e, i); | |
for (let t = n, r = i; t !== r; ++t) e[t] = e[i + (t % n)]; | |
this._setIdentity(), (this.cumulativeWeight = 0), (this.cumulativeWeightAdditive = 0); | |
} | |
restoreOriginalState() { | |
const t = 3 * this.valueSize; | |
this.binding.setValue(this.buffer, t); | |
} | |
_setAdditiveIdentityNumeric() { | |
const t = this._addIndex * this.valueSize, | |
e = t + this.valueSize; | |
for (let n = t; n < e; n++) this.buffer[n] = 0; | |
} | |
_setAdditiveIdentityQuaternion() { | |
this._setAdditiveIdentityNumeric(), (this.buffer[this._addIndex * this.valueSize + 3] = 1); | |
} | |
_setAdditiveIdentityOther() { | |
const t = this._origIndex * this.valueSize, | |
e = this._addIndex * this.valueSize; | |
for (let n = 0; n < this.valueSize; n++) this.buffer[e + n] = this.buffer[t + n]; | |
} | |
_select(t, e, n, i, r) { | |
if (i >= 0.5) for (let i = 0; i !== r; ++i) t[e + i] = t[n + i]; | |
} | |
_slerp(t, e, n, i) { | |
lt.slerpFlat(t, e, t, e, t, n, i); | |
} | |
_slerpAdditive(t, e, n, i, r) { | |
const s = this._workIndex * r; | |
lt.multiplyQuaternionsFlat(t, s, t, e, t, n), lt.slerpFlat(t, e, t, e, t, s, i); | |
} | |
_lerp(t, e, n, i, r) { | |
const s = 1 - i; | |
for (let a = 0; a !== r; ++a) { | |
const r = e + a; | |
t[r] = t[r] * s + t[n + a] * i; | |
} | |
} | |
_lerpAdditive(t, e, n, i, r) { | |
for (let s = 0; s !== r; ++s) { | |
const r = e + s; | |
t[r] = t[r] + t[n + s] * i; | |
} | |
} | |
} | |
const Rl = "\\[\\]\\.:\\/", | |
Pl = new RegExp("[" + Rl + "]", "g"), | |
Dl = "[^" + Rl + "]", | |
Il = "[^" + Rl.replace("\\.", "") + "]", | |
Nl = /((?:WC+[\/:])*)/.source.replace("WC", Dl), | |
zl = /(WCOD+)?/.source.replace("WCOD", Il), | |
Ol = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", Dl), | |
Fl = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", Dl), | |
Bl = new RegExp("^" + Nl + zl + Ol + Fl + "$"), | |
Ul = ["material", "materials", "bones"]; | |
class Hl { | |
constructor(t, e, n) { | |
(this.path = e), (this.parsedPath = n || Hl.parseTrackName(e)), (this.node = Hl.findNode(t, this.parsedPath.nodeName) || t), (this.rootNode = t), (this.getValue = this._getValue_unbound), (this.setValue = this._setValue_unbound); | |
} | |
static create(t, e, n) { | |
return t && t.isAnimationObjectGroup ? new Hl.Composite(t, e, n) : new Hl(t, e, n); | |
} | |
static sanitizeNodeName(t) { | |
return t.replace(/\s/g, "_").replace(Pl, ""); | |
} | |
static parseTrackName(t) { | |
const e = Bl.exec(t); | |
if (!e) throw new Error("PropertyBinding: Cannot parse trackName: " + t); | |
const n = { nodeName: e[2], objectName: e[3], objectIndex: e[4], propertyName: e[5], propertyIndex: e[6] }, | |
i = n.nodeName && n.nodeName.lastIndexOf("."); | |
if (void 0 !== i && -1 !== i) { | |
const t = n.nodeName.substring(i + 1); | |
-1 !== Ul.indexOf(t) && ((n.nodeName = n.nodeName.substring(0, i)), (n.objectName = t)); | |
} | |
if (null === n.propertyName || 0 === n.propertyName.length) throw new Error("PropertyBinding: can not parse propertyName from trackName: " + t); | |
return n; | |
} | |
static findNode(t, e) { | |
if (!e || "" === e || "." === e || -1 === e || e === t.name || e === t.uuid) return t; | |
if (t.skeleton) { | |
const n = t.skeleton.getBoneByName(e); | |
if (void 0 !== n) return n; | |
} | |
if (t.children) { | |
const n = function (t) { | |
for (let i = 0; i < t.length; i++) { | |
const r = t[i]; | |
if (r.name === e || r.uuid === e) return r; | |
const s = n(r.children); | |
if (s) return s; | |
} | |
return null; | |
}, | |
i = n(t.children); | |
if (i) return i; | |
} | |
return null; | |
} | |
_getValue_unavailable() {} | |
_setValue_unavailable() {} | |
_getValue_direct(t, e) { | |
t[e] = this.targetObject[this.propertyName]; | |
} | |
_getValue_array(t, e) { | |
const n = this.resolvedProperty; | |
for (let i = 0, r = n.length; i !== r; ++i) t[e++] = n[i]; | |
} | |
_getValue_arrayElement(t, e) { | |
t[e] = this.resolvedProperty[this.propertyIndex]; | |
} | |
_getValue_toArray(t, e) { | |
this.resolvedProperty.toArray(t, e); | |
} | |
_setValue_direct(t, e) { | |
this.targetObject[this.propertyName] = t[e]; | |
} | |
_setValue_direct_setNeedsUpdate(t, e) { | |
(this.targetObject[this.propertyName] = t[e]), (this.targetObject.needsUpdate = !0); | |
} | |
_setValue_direct_setMatrixWorldNeedsUpdate(t, e) { | |
(this.targetObject[this.propertyName] = t[e]), (this.targetObject.matrixWorldNeedsUpdate = !0); | |
} | |
_setValue_array(t, e) { | |
const n = this.resolvedProperty; | |
for (let i = 0, r = n.length; i !== r; ++i) n[i] = t[e++]; | |
} | |
_setValue_array_setNeedsUpdate(t, e) { | |
const n = this.resolvedProperty; | |
for (let i = 0, r = n.length; i !== r; ++i) n[i] = t[e++]; | |
this.targetObject.needsUpdate = !0; | |
} | |
_setValue_array_setMatrixWorldNeedsUpdate(t, e) { | |
const n = this.resolvedProperty; | |
for (let i = 0, r = n.length; i !== r; ++i) n[i] = t[e++]; | |
this.targetObject.matrixWorldNeedsUpdate = !0; | |
} | |
_setValue_arrayElement(t, e) { | |
this.resolvedProperty[this.propertyIndex] = t[e]; | |
} | |
_setValue_arrayElement_setNeedsUpdate(t, e) { | |
(this.resolvedProperty[this.propertyIndex] = t[e]), (this.targetObject.needsUpdate = !0); | |
} | |
_setValue_arrayElement_setMatrixWorldNeedsUpdate(t, e) { | |
(this.resolvedProperty[this.propertyIndex] = t[e]), (this.targetObject.matrixWorldNeedsUpdate = !0); | |
} | |
_setValue_fromArray(t, e) { | |
this.resolvedProperty.fromArray(t, e); | |
} | |
_setValue_fromArray_setNeedsUpdate(t, e) { | |
this.resolvedProperty.fromArray(t, e), (this.targetObject.needsUpdate = !0); | |
} | |
_setValue_fromArray_setMatrixWorldNeedsUpdate(t, e) { | |
this.resolvedProperty.fromArray(t, e), (this.targetObject.matrixWorldNeedsUpdate = !0); | |
} | |
_getValue_unbound(t, e) { | |
this.bind(), this.getValue(t, e); | |
} | |
_setValue_unbound(t, e) { | |
this.bind(), this.setValue(t, e); | |
} | |
bind() { | |
let t = this.node; | |
const e = this.parsedPath, | |
n = e.objectName, | |
i = e.propertyName; | |
let r = e.propertyIndex; | |
if ((t || ((t = Hl.findNode(this.rootNode, e.nodeName) || this.rootNode), (this.node = t)), (this.getValue = this._getValue_unavailable), (this.setValue = this._setValue_unavailable), !t)) return void console.error("THREE.PropertyBinding: Trying to update node for track: " + this.path + " but it wasn't found."); | |
if (n) { | |
let i = e.objectIndex; | |
switch (n) { | |
case "materials": | |
if (!t.material) return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); | |
if (!t.material.materials) return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this); | |
t = t.material.materials; | |
break; | |
case "bones": | |
if (!t.skeleton) return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.", this); | |
t = t.skeleton.bones; | |
for (let e = 0; e < t.length; e++) | |
if (t[e].name === i) { | |
i = e; | |
break; | |
} | |
break; | |
default: | |
if (void 0 === t[n]) return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.", this); | |
t = t[n]; | |
} | |
if (void 0 !== i) { | |
if (void 0 === t[i]) return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, t); | |
t = t[i]; | |
} | |
} | |
const s = t[i]; | |
if (void 0 === s) { | |
const n = e.nodeName; | |
return void console.error("THREE.PropertyBinding: Trying to update property for track: " + n + "." + i + " but it wasn't found.", t); | |
} | |
let a = this.Versioning.None; | |
(this.targetObject = t), void 0 !== t.needsUpdate ? (a = this.Versioning.NeedsUpdate) : void 0 !== t.matrixWorldNeedsUpdate && (a = this.Versioning.MatrixWorldNeedsUpdate); | |
let o = this.BindingType.Direct; | |
if (void 0 !== r) { | |
if ("morphTargetInfluences" === i) { | |
if (!t.geometry) return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); | |
if (!t.geometry.isBufferGeometry) return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.", this); | |
if (!t.geometry.morphAttributes) return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); | |
void 0 !== t.morphTargetDictionary[r] && (r = t.morphTargetDictionary[r]); | |
} | |
(o = this.BindingType.ArrayElement), (this.resolvedProperty = s), (this.propertyIndex = r); | |
} else void 0 !== s.fromArray && void 0 !== s.toArray ? ((o = this.BindingType.HasFromToArray), (this.resolvedProperty = s)) : Array.isArray(s) ? ((o = this.BindingType.EntireArray), (this.resolvedProperty = s)) : (this.propertyName = i); | |
(this.getValue = this.GetterByBindingType[o]), (this.setValue = this.SetterByBindingTypeAndVersioning[o][a]); | |
} | |
unbind() { | |
(this.node = null), (this.getValue = this._getValue_unbound), (this.setValue = this._setValue_unbound); | |
} | |
} | |
(Hl.Composite = class { | |
constructor(t, e, n) { | |
const i = n || Hl.parseTrackName(e); | |
(this._targetGroup = t), (this._bindings = t.subscribe_(e, i)); | |
} | |
getValue(t, e) { | |
this.bind(); | |
const n = this._targetGroup.nCachedObjects_, | |
i = this._bindings[n]; | |
void 0 !== i && i.getValue(t, e); | |
} | |
setValue(t, e) { | |
const n = this._bindings; | |
for (let i = this._targetGroup.nCachedObjects_, r = n.length; i !== r; ++i) n[i].setValue(t, e); | |
} | |
bind() { | |
const t = this._bindings; | |
for (let e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e) t[e].bind(); | |
} | |
unbind() { | |
const t = this._bindings; | |
for (let e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e) t[e].unbind(); | |
} | |
}), | |
(Hl.prototype.BindingType = { Direct: 0, EntireArray: 1, ArrayElement: 2, HasFromToArray: 3 }), | |
(Hl.prototype.Versioning = { None: 0, NeedsUpdate: 1, MatrixWorldNeedsUpdate: 2 }), | |
(Hl.prototype.GetterByBindingType = [Hl.prototype._getValue_direct, Hl.prototype._getValue_array, Hl.prototype._getValue_arrayElement, Hl.prototype._getValue_toArray]), | |
(Hl.prototype.SetterByBindingTypeAndVersioning = [ | |
[Hl.prototype._setValue_direct, Hl.prototype._setValue_direct_setNeedsUpdate, Hl.prototype._setValue_direct_setMatrixWorldNeedsUpdate], | |
[Hl.prototype._setValue_array, Hl.prototype._setValue_array_setNeedsUpdate, Hl.prototype._setValue_array_setMatrixWorldNeedsUpdate], | |
[Hl.prototype._setValue_arrayElement, Hl.prototype._setValue_arrayElement_setNeedsUpdate, Hl.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate], | |
[Hl.prototype._setValue_fromArray, Hl.prototype._setValue_fromArray_setNeedsUpdate, Hl.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate], | |
]); | |
class Vl { | |
constructor(t, e, n = null, i = e.blendMode) { | |
(this._mixer = t), (this._clip = e), (this._localRoot = n), (this.blendMode = i); | |
const r = e.tracks, | |
s = r.length, | |
a = new Array(s), | |
o = { endingStart: R, endingEnd: R }; | |
for (let t = 0; t !== s; ++t) { | |
const e = r[t].createInterpolant(null); | |
(a[t] = e), (e.settings = o); | |
} | |
(this._interpolantSettings = o), (this._interpolants = a), (this._propertyBindings = new Array(s)), (this._cacheIndex = null), (this._byClipCacheIndex = null), (this._timeScaleInterpolant = null), (this._weightInterpolant = null), (this.loop = 2201), (this._loopCount = -1), (this._startTime = null), (this.time = 0), (this.timeScale = 1), (this._effectiveTimeScale = 1), (this.weight = 1), (this._effectiveWeight = 1), (this.repetitions = 1 / 0), (this.paused = !1), (this.enabled = !0), (this.clampWhenFinished = !1), (this.zeroSlopeAtStart = !0), (this.zeroSlopeAtEnd = !0); | |
} | |
play() { | |
return this._mixer._activateAction(this), this; | |
} | |
stop() { | |
return this._mixer._deactivateAction(this), this.reset(); | |
} | |
reset() { | |
return (this.paused = !1), (this.enabled = !0), (this.time = 0), (this._loopCount = -1), (this._startTime = null), this.stopFading().stopWarping(); | |
} | |
isRunning() { | |
return this.enabled && !this.paused && 0 !== this.timeScale && null === this._startTime && this._mixer._isActiveAction(this); | |
} | |
isScheduled() { | |
return this._mixer._isActiveAction(this); | |
} | |
startAt(t) { | |
return (this._startTime = t), this; | |
} | |
setLoop(t, e) { | |
return (this.loop = t), (this.repetitions = e), this; | |
} | |
setEffectiveWeight(t) { | |
return (this.weight = t), (this._effectiveWeight = this.enabled ? t : 0), this.stopFading(); | |
} | |
getEffectiveWeight() { | |
return this._effectiveWeight; | |
} | |
fadeIn(t) { | |
return this._scheduleFading(t, 0, 1); | |
} | |
fadeOut(t) { | |
return this._scheduleFading(t, 1, 0); | |
} | |
crossFadeFrom(t, e, n) { | |
if ((t.fadeOut(e), this.fadeIn(e), n)) { | |
const n = this._clip.duration, | |
i = t._clip.duration, | |
r = i / n, | |
s = n / i; | |
t.warp(1, r, e), this.warp(s, 1, e); | |
} | |
return this; | |
} | |
crossFadeTo(t, e, n) { | |
return t.crossFadeFrom(this, e, n); | |
} | |
stopFading() { | |
const t = this._weightInterpolant; | |
return null !== t && ((this._weightInterpolant = null), this._mixer._takeBackControlInterpolant(t)), this; | |
} | |
setEffectiveTimeScale(t) { | |
return (this.timeScale = t), (this._effectiveTimeScale = this.paused ? 0 : t), this.stopWarping(); | |
} | |
getEffectiveTimeScale() { | |
return this._effectiveTimeScale; | |
} | |
setDuration(t) { | |
return (this.timeScale = this._clip.duration / t), this.stopWarping(); | |
} | |
syncWith(t) { | |
return (this.time = t.time), (this.timeScale = t.timeScale), this.stopWarping(); | |
} | |
halt(t) { | |
return this.warp(this._effectiveTimeScale, 0, t); | |
} | |
warp(t, e, n) { | |
const i = this._mixer, | |
r = i.time, | |
s = this.timeScale; | |
let a = this._timeScaleInterpolant; | |
null === a && ((a = i._lendControlInterpolant()), (this._timeScaleInterpolant = a)); | |
const o = a.parameterPositions, | |
l = a.sampleValues; | |
return (o[0] = r), (o[1] = r + n), (l[0] = t / s), (l[1] = e / s), this; | |
} | |
stopWarping() { | |
const t = this._timeScaleInterpolant; | |
return null !== t && ((this._timeScaleInterpolant = null), this._mixer._takeBackControlInterpolant(t)), this; | |
} | |
getMixer() { | |
return this._mixer; | |
} | |
getClip() { | |
return this._clip; | |
} | |
getRoot() { | |
return this._localRoot || this._mixer._root; | |
} | |
_update(t, e, n, i) { | |
if (!this.enabled) return void this._updateWeight(t); | |
const r = this._startTime; | |
if (null !== r) { | |
const i = (t - r) * n; | |
if (i < 0 || 0 === n) return; | |
(this._startTime = null), (e = n * i); | |
} | |
e *= this._updateTimeScale(t); | |
const s = this._updateTime(e), | |
a = this._updateWeight(t); | |
if (a > 0) { | |
const t = this._interpolants, | |
e = this._propertyBindings; | |
if (2501 === this.blendMode) for (let n = 0, i = t.length; n !== i; ++n) t[n].evaluate(s), e[n].accumulateAdditive(a); | |
else for (let n = 0, r = t.length; n !== r; ++n) t[n].evaluate(s), e[n].accumulate(i, a); | |
} | |
} | |
_updateWeight(t) { | |
let e = 0; | |
if (this.enabled) { | |
e = this.weight; | |
const n = this._weightInterpolant; | |
if (null !== n) { | |
const i = n.evaluate(t)[0]; | |
(e *= i), t > n.parameterPositions[1] && (this.stopFading(), 0 === i && (this.enabled = !1)); | |
} | |
} | |
return (this._effectiveWeight = e), e; | |
} | |
_updateTimeScale(t) { | |
let e = 0; | |
if (!this.paused) { | |
e = this.timeScale; | |
const n = this._timeScaleInterpolant; | |
if (null !== n) { | |
(e *= n.evaluate(t)[0]), t > n.parameterPositions[1] && (this.stopWarping(), 0 === e ? (this.paused = !0) : (this.timeScale = e)); | |
} | |
} | |
return (this._effectiveTimeScale = e), e; | |
} | |
_updateTime(t) { | |
const e = this._clip.duration, | |
n = this.loop; | |
let i = this.time + t, | |
r = this._loopCount; | |
const s = 2202 === n; | |
if (0 === t) return -1 === r ? i : s && 1 == (1 & r) ? e - i : i; | |
if (2200 === n) { | |
-1 === r && ((this._loopCount = 0), this._setEndings(!0, !0, !1)); | |
t: { | |
if (i >= e) i = e; | |
else { | |
if (!(i < 0)) { | |
this.time = i; | |
break t; | |
} | |
i = 0; | |
} | |
this.clampWhenFinished ? (this.paused = !0) : (this.enabled = !1), (this.time = i), this._mixer.dispatchEvent({ type: "finished", action: this, direction: t < 0 ? -1 : 1 }); | |
} | |
} else { | |
if ((-1 === r && (t >= 0 ? ((r = 0), this._setEndings(!0, 0 === this.repetitions, s)) : this._setEndings(0 === this.repetitions, !0, s)), i >= e || i < 0)) { | |
const n = Math.floor(i / e); | |
(i -= e * n), (r += Math.abs(n)); | |
const a = this.repetitions - r; | |
if (a <= 0) this.clampWhenFinished ? (this.paused = !0) : (this.enabled = !1), (i = t > 0 ? e : 0), (this.time = i), this._mixer.dispatchEvent({ type: "finished", action: this, direction: t > 0 ? 1 : -1 }); | |
else { | |
if (1 === a) { | |
const e = t < 0; | |
this._setEndings(e, !e, s); | |
} else this._setEndings(!1, !1, s); | |
(this._loopCount = r), (this.time = i), this._mixer.dispatchEvent({ type: "loop", action: this, loopDelta: n }); | |
} | |
} else this.time = i; | |
if (s && 1 == (1 & r)) return e - i; | |
} | |
return i; | |
} | |
_setEndings(t, e, n) { | |
const i = this._interpolantSettings; | |
n ? ((i.endingStart = P), (i.endingEnd = P)) : ((i.endingStart = t ? (this.zeroSlopeAtStart ? P : R) : D), (i.endingEnd = e ? (this.zeroSlopeAtEnd ? P : R) : D)); | |
} | |
_scheduleFading(t, e, n) { | |
const i = this._mixer, | |
r = i.time; | |
let s = this._weightInterpolant; | |
null === s && ((s = i._lendControlInterpolant()), (this._weightInterpolant = s)); | |
const a = s.parameterPositions, | |
o = s.sampleValues; | |
return (a[0] = r), (o[0] = e), (a[1] = r + t), (o[1] = n), this; | |
} | |
} | |
(class extends H { | |
constructor(t) { | |
super(), (this._root = t), this._initMemoryManager(), (this._accuIndex = 0), (this.time = 0), (this.timeScale = 1); | |
} | |
_bindAction(t, e) { | |
const n = t._localRoot || this._root, | |
i = t._clip.tracks, | |
r = i.length, | |
s = t._propertyBindings, | |
a = t._interpolants, | |
o = n.uuid, | |
l = this._bindingsByRootAndName; | |
let h = l[o]; | |
void 0 === h && ((h = {}), (l[o] = h)); | |
for (let t = 0; t !== r; ++t) { | |
const r = i[t], | |
l = r.name; | |
let c = h[l]; | |
if (void 0 !== c) s[t] = c; | |
else { | |
if (((c = s[t]), void 0 !== c)) { | |
null === c._cacheIndex && (++c.referenceCount, this._addInactiveBinding(c, o, l)); | |
continue; | |
} | |
const i = e && e._propertyBindings[t].binding.parsedPath; | |
(c = new Cl(Hl.create(n, l, i), r.ValueTypeName, r.getValueSize())), ++c.referenceCount, this._addInactiveBinding(c, o, l), (s[t] = c); | |
} | |
a[t].resultBuffer = c.buffer; | |
} | |
} | |
_activateAction(t) { | |
if (!this._isActiveAction(t)) { | |
if (null === t._cacheIndex) { | |
const e = (t._localRoot || this._root).uuid, | |
n = t._clip.uuid, | |
i = this._actionsByClip[n]; | |
this._bindAction(t, i && i.knownActions[0]), this._addInactiveAction(t, n, e); | |
} | |
const e = t._propertyBindings; | |
for (let t = 0, n = e.length; t !== n; ++t) { | |
const n = e[t]; | |
0 == n.useCount++ && (this._lendBinding(n), n.saveOriginalState()); | |
} | |
this._lendAction(t); | |
} | |
} | |
_deactivateAction(t) { | |
if (this._isActiveAction(t)) { | |
const e = t._propertyBindings; | |
for (let t = 0, n = e.length; t !== n; ++t) { | |
const n = e[t]; | |
0 == --n.useCount && (n.restoreOriginalState(), this._takeBackBinding(n)); | |
} | |
this._takeBackAction(t); | |
} | |
} | |
_initMemoryManager() { | |
(this._actions = []), (this._nActiveActions = 0), (this._actionsByClip = {}), (this._bindings = []), (this._nActiveBindings = 0), (this._bindingsByRootAndName = {}), (this._controlInterpolants = []), (this._nActiveControlInterpolants = 0); | |
const t = this; | |
this.stats = { | |
actions: { | |
get total() { | |
return t._actions.length; | |
}, | |
get inUse() { | |
return t._nActiveActions; | |
}, | |
}, | |
bindings: { | |
get total() { | |
return t._bindings.length; | |
}, | |
get inUse() { | |
return t._nActiveBindings; | |
}, | |
}, | |
controlInterpolants: { | |
get total() { | |
return t._controlInterpolants.length; | |
}, | |
get inUse() { | |
return t._nActiveControlInterpolants; | |
}, | |
}, | |
}; | |
} | |
_isActiveAction(t) { | |
const e = t._cacheIndex; | |
return null !== e && e < this._nActiveActions; | |
} | |
_addInactiveAction(t, e, n) { | |
const i = this._actions, | |
r = this._actionsByClip; | |
let s = r[e]; | |
if (void 0 === s) (s = { knownActions: [t], actionByRoot: {} }), (t._byClipCacheIndex = 0), (r[e] = s); | |
else { | |
const e = s.knownActions; | |
(t._byClipCacheIndex = e.length), e.push(t); | |
} | |
(t._cacheIndex = i.length), i.push(t), (s.actionByRoot[n] = t); | |
} | |
_removeInactiveAction(t) { | |
const e = this._actions, | |
n = e[e.length - 1], | |
i = t._cacheIndex; | |
(n._cacheIndex = i), (e[i] = n), e.pop(), (t._cacheIndex = null); | |
const r = t._clip.uuid, | |
s = this._actionsByClip, | |
a = s[r], | |
o = a.knownActions, | |
l = o[o.length - 1], | |
h = t._byClipCacheIndex; | |
(l._byClipCacheIndex = h), (o[h] = l), o.pop(), (t._byClipCacheIndex = null); | |
delete a.actionByRoot[(t._localRoot || this._root).uuid], 0 === o.length && delete s[r], this._removeInactiveBindingsForAction(t); | |
} | |
_removeInactiveBindingsForAction(t) { | |
const e = t._propertyBindings; | |
for (let t = 0, n = e.length; t !== n; ++t) { | |
const n = e[t]; | |
0 == --n.referenceCount && this._removeInactiveBinding(n); | |
} | |
} | |
_lendAction(t) { | |
const e = this._actions, | |
n = t._cacheIndex, | |
i = this._nActiveActions++, | |
r = e[i]; | |
(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r); | |
} | |
_takeBackAction(t) { | |
const e = this._actions, | |
n = t._cacheIndex, | |
i = --this._nActiveActions, | |
r = e[i]; | |
(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r); | |
} | |
_addInactiveBinding(t, e, n) { | |
const i = this._bindingsByRootAndName, | |
r = this._bindings; | |
let s = i[e]; | |
void 0 === s && ((s = {}), (i[e] = s)), (s[n] = t), (t._cacheIndex = r.length), r.push(t); | |
} | |
_removeInactiveBinding(t) { | |
const e = this._bindings, | |
n = t.binding, | |
i = n.rootNode.uuid, | |
r = n.path, | |
s = this._bindingsByRootAndName, | |
a = s[i], | |
o = e[e.length - 1], | |
l = t._cacheIndex; | |
(o._cacheIndex = l), (e[l] = o), e.pop(), delete a[r], 0 === Object.keys(a).length && delete s[i]; | |
} | |
_lendBinding(t) { | |
const e = this._bindings, | |
n = t._cacheIndex, | |
i = this._nActiveBindings++, | |
r = e[i]; | |
(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r); | |
} | |
_takeBackBinding(t) { | |
const e = this._bindings, | |
n = t._cacheIndex, | |
i = --this._nActiveBindings, | |
r = e[i]; | |
(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r); | |
} | |
_lendControlInterpolant() { | |
const t = this._controlInterpolants, | |
e = this._nActiveControlInterpolants++; | |
let n = t[e]; | |
return void 0 === n && ((n = new Fo(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer)), (n.__cacheIndex = e), (t[e] = n)), n; | |
} | |
_takeBackControlInterpolant(t) { | |
const e = this._controlInterpolants, | |
n = t.__cacheIndex, | |
i = --this._nActiveControlInterpolants, | |
r = e[i]; | |
(t.__cacheIndex = i), (e[i] = t), (r.__cacheIndex = n), (e[n] = r); | |
} | |
clipAction(t, e, n) { | |
const i = e || this._root, | |
r = i.uuid; | |
let s = "string" == typeof t ? Xo.findByName(i, t) : t; | |
const a = null !== s ? s.uuid : t, | |
o = this._actionsByClip[a]; | |
let l = null; | |
if ((void 0 === n && (n = null !== s ? s.blendMode : I), void 0 !== o)) { | |
const t = o.actionByRoot[r]; | |
if (void 0 !== t && t.blendMode === n) return t; | |
(l = o.knownActions[0]), null === s && (s = l._clip); | |
} | |
if (null === s) return null; | |
const h = new Vl(this, s, e, n); | |
return this._bindAction(h, l), this._addInactiveAction(h, a, r), h; | |
} | |
existingAction(t, e) { | |
const n = e || this._root, | |
i = n.uuid, | |
r = "string" == typeof t ? Xo.findByName(n, t) : t, | |
s = r ? r.uuid : t, | |
a = this._actionsByClip[s]; | |
return (void 0 !== a && a.actionByRoot[i]) || null; | |
} | |
stopAllAction() { | |
const t = this._actions; | |
for (let e = this._nActiveActions - 1; e >= 0; --e) t[e].stop(); | |
return this; | |
} | |
update(t) { | |
t *= this.timeScale; | |
const e = this._actions, | |
n = this._nActiveActions, | |
i = (this.time += t), | |
r = Math.sign(t), | |
s = (this._accuIndex ^= 1); | |
for (let a = 0; a !== n; ++a) { | |
e[a]._update(i, t, r, s); | |
} | |
const a = this._bindings, | |
o = this._nActiveBindings; | |
for (let t = 0; t !== o; ++t) a[t].apply(s); | |
return this; | |
} | |
setTime(t) { | |
this.time = 0; | |
for (let t = 0; t < this._actions.length; t++) this._actions[t].time = 0; | |
return this.update(t); | |
} | |
getRoot() { | |
return this._root; | |
} | |
uncacheClip(t) { | |
const e = this._actions, | |
n = t.uuid, | |
i = this._actionsByClip, | |
r = i[n]; | |
if (void 0 !== r) { | |
const t = r.knownActions; | |
for (let n = 0, i = t.length; n !== i; ++n) { | |
const i = t[n]; | |
this._deactivateAction(i); | |
const r = i._cacheIndex, | |
s = e[e.length - 1]; | |
(i._cacheIndex = null), (i._byClipCacheIndex = null), (s._cacheIndex = r), (e[r] = s), e.pop(), this._removeInactiveBindingsForAction(i); | |
} | |
delete i[n]; | |
} | |
} | |
uncacheRoot(t) { | |
const e = t.uuid, | |
n = this._actionsByClip; | |
for (const t in n) { | |
const i = n[t].actionByRoot[e]; | |
void 0 !== i && (this._deactivateAction(i), this._removeInactiveAction(i)); | |
} | |
const i = this._bindingsByRootAndName[e]; | |
if (void 0 !== i) | |
for (const t in i) { | |
const e = i[t]; | |
e.restoreOriginalState(), this._removeInactiveBinding(e); | |
} | |
} | |
uncacheAction(t, e) { | |
const n = this.existingAction(t, e); | |
null !== n && (this._deactivateAction(n), this._removeInactiveAction(n)); | |
} | |
}.prototype._controlInterpolantsResultBuffer = new Float32Array(1)); | |
class kl { | |
constructor(t) { | |
"string" == typeof t && (console.warn("THREE.Uniform: Type parameter is no longer needed."), (t = arguments[1])), (this.value = t); | |
} | |
clone() { | |
return new kl(void 0 === this.value.clone ? this.value : this.value.clone()); | |
} | |
} | |
(class extends As { | |
constructor(t, e, n = 1) { | |
super(t, e), (this.meshPerAttribute = n); | |
} | |
copy(t) { | |
return super.copy(t), (this.meshPerAttribute = t.meshPerAttribute), this; | |
} | |
clone(t) { | |
const e = super.clone(t); | |
return (e.meshPerAttribute = this.meshPerAttribute), e; | |
} | |
toJSON(t) { | |
const e = super.toJSON(t); | |
return (e.isInstancedInterleavedBuffer = !0), (e.meshPerAttribute = this.meshPerAttribute), e; | |
} | |
}.prototype.isInstancedInterleavedBuffer = !0); | |
const Gl = new $(); | |
class Wl { | |
constructor(t = new $(1 / 0, 1 / 0), e = new $(-1 / 0, -1 / 0)) { | |
(this.min = t), (this.max = e); | |
} | |
set(t, e) { | |
return this.min.copy(t), this.max.copy(e), this; | |
} | |
setFromPoints(t) { | |
this.makeEmpty(); | |
for (let e = 0, n = t.length; e < n; e++) this.expandByPoint(t[e]); | |
return this; | |
} | |
setFromCenterAndSize(t, e) { | |
const n = Gl.copy(e).multiplyScalar(0.5); | |
return this.min.copy(t).sub(n), this.max.copy(t).add(n), this; | |
} | |
clone() { | |
return new this.constructor().copy(this); | |
} | |
copy(t) { | |
return this.min.copy(t.min), this.max.copy(t.max), this; | |
} | |
makeEmpty() { | |
return (this.min.x = this.min.y = 1 / 0), (this.max.x = this.max.y = -1 / 0), this; | |
} | |
isEmpty() { | |
return this.max.x < this.min.x || this.max.y < this.min.y; | |
} | |
getCenter(t) { | |
return this.isEmpty() ? t.set(0, 0) : t.addVectors(this.min, this.max).multiplyScalar(0.5); | |
} | |
getSize(t) { | |
return this.isEmpty() ? t.set(0, 0) : t.subVectors(this.max, this.min); | |
} | |
expandByPoint(t) { | |
return this.min.min(t), this.max.max(t), this; | |
} | |
expandByVector(t) { | |
return this.min.sub(t), this.max.add(t), this; | |
} | |
expandByScalar(t) { | |
return this.min.addScalar(-t), this.max.addScalar(t), this; | |
} | |
containsPoint(t) { | |
return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y); | |
} | |
containsBox(t) { | |
return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y; | |
} | |
getParameter(t, e) { | |
return e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y)); | |
} | |
intersectsBox(t) { | |
return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y); | |
} | |
clampPoint(t, e) { | |
return e.copy(t).clamp(this.min, this.max); | |
} | |
distanceToPoint(t) { | |
return Gl.copy(t).clamp(this.min, this.max).sub(t).length(); | |
} | |
intersect(t) { | |
return this.min.max(t.min), this.max.min(t.max), this; | |
} | |
union(t) { | |
return this.min.min(t.min), this.max.max(t.max), this; | |
} | |
translate(t) { | |
return this.min.add(t), this.max.add(t), this; | |
} | |
equals(t) { | |
return t.min.equals(this.min) && t.max.equals(this.max); | |
} | |
} | |
Wl.prototype.isBox2 = !0; | |
const jl = new ht(), | |
ql = new Ht(), | |
Xl = new Ht(); | |
function Yl(t) { | |
const e = []; | |
t && t.isBone && e.push(t); | |
for (let n = 0; n < t.children.length; n++) e.push.apply(e, Yl(t.children[n])); | |
return e; | |
} | |
const Jl = new Float32Array(1); | |
new Int32Array(Jl.buffer); | |
(Ea.create = function (t, e) { | |
return console.log("THREE.Curve.create() has been deprecated"), (t.prototype = Object.create(Ea.prototype)), (t.prototype.constructor = t), (t.prototype.getPoint = e), t; | |
}), | |
(ja.prototype.fromPoints = function (t) { | |
return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."), this.setFromPoints(t); | |
}), | |
(class extends fa { | |
constructor(t = 10, e = 10, n = 4473924, i = 8947848) { | |
(n = new Pe(n)), (i = new Pe(i)); | |
const r = e / 2, | |
s = t / e, | |
a = t / 2, | |
o = [], | |
l = []; | |
for (let t = 0, h = 0, c = -a; t <= e; t++, c += s) { | |
o.push(-a, 0, c, a, 0, c), o.push(c, 0, -a, c, 0, a); | |
const e = t === r ? n : i; | |
e.toArray(l, h), (h += 3), e.toArray(l, h), (h += 3), e.toArray(l, h), (h += 3), e.toArray(l, h), (h += 3); | |
} | |
const h = new qe(); | |
h.setAttribute("position", new Be(o, 3)), h.setAttribute("color", new Be(l, 3)); | |
super(h, new aa({ vertexColors: !0, toneMapped: !1 })), (this.type = "GridHelper"); | |
} | |
}.prototype.setColors = function () { | |
console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead."); | |
}), | |
(class extends fa { | |
constructor(t) { | |
const e = Yl(t), | |
n = new qe(), | |
i = [], | |
r = [], | |
s = new Pe(0, 0, 1), | |
a = new Pe(0, 1, 0); | |
for (let t = 0; t < e.length; t++) { | |
const n = e[t]; | |
n.parent && n.parent.isBone && (i.push(0, 0, 0), i.push(0, 0, 0), r.push(s.r, s.g, s.b), r.push(a.r, a.g, a.b)); | |
} | |
n.setAttribute("position", new Be(i, 3)), n.setAttribute("color", new Be(r, 3)); | |
super(n, new aa({ vertexColors: !0, depthTest: !1, depthWrite: !1, toneMapped: !1, transparent: !0 })), (this.type = "SkeletonHelper"), (this.isSkeletonHelper = !0), (this.root = t), (this.bones = e), (this.matrix = t.matrixWorld), (this.matrixAutoUpdate = !1); | |
} | |
updateMatrixWorld(t) { | |
const e = this.bones, | |
n = this.geometry, | |
i = n.getAttribute("position"); | |
Xl.copy(this.root.matrixWorld).invert(); | |
for (let t = 0, n = 0; t < e.length; t++) { | |
const r = e[t]; | |
r.parent && r.parent.isBone && (ql.multiplyMatrices(Xl, r.matrixWorld), jl.setFromMatrixPosition(ql), i.setXYZ(n, jl.x, jl.y, jl.z), ql.multiplyMatrices(Xl, r.parent.matrixWorld), jl.setFromMatrixPosition(ql), i.setXYZ(n + 1, jl.x, jl.y, jl.z), (n += 2)); | |
} | |
(n.getAttribute("position").needsUpdate = !0), super.updateMatrixWorld(t); | |
} | |
}.prototype.update = function () { | |
console.error("THREE.SkeletonHelper: update() no longer needs to be called."); | |
}), | |
(Qo.prototype.extractUrlBase = function (t) { | |
return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."), Ml.extractUrlBase(t); | |
}), | |
(Qo.Handlers = { | |
add: function () { | |
console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead."); | |
}, | |
get: function () { | |
console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead."); | |
}, | |
}), | |
(Wl.prototype.center = function (t) { | |
return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."), this.getCenter(t); | |
}), | |
(Wl.prototype.empty = function () { | |
return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."), this.isEmpty(); | |
}), | |
(Wl.prototype.isIntersectionBox = function (t) { | |
return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(t); | |
}), | |
(Wl.prototype.size = function (t) { | |
return console.warn("THREE.Box2: .size() has been renamed to .getSize()."), this.getSize(t); | |
}), | |
(dt.prototype.center = function (t) { | |
return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."), this.getCenter(t); | |
}), | |
(dt.prototype.empty = function () { | |
return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."), this.isEmpty(); | |
}), | |
(dt.prototype.isIntersectionBox = function (t) { | |
return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(t); | |
}), | |
(dt.prototype.isIntersectionSphere = function (t) { | |
return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(t); | |
}), | |
(dt.prototype.size = function (t) { | |
return console.warn("THREE.Box3: .size() has been renamed to .getSize()."), this.getSize(t); | |
}), | |
(Pt.prototype.empty = function () { | |
return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."), this.isEmpty(); | |
}), | |
(Rn.prototype.setFromMatrix = function (t) { | |
return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."), this.setFromProjectionMatrix(t); | |
}), | |
(Z.prototype.flattenToArrayOffset = function (t, e) { | |
return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(t, e); | |
}), | |
(Z.prototype.multiplyVector3 = function (t) { | |
return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."), t.applyMatrix3(this); | |
}), | |
(Z.prototype.multiplyVector3Array = function () { | |
console.error("THREE.Matrix3: .multiplyVector3Array() has been removed."); | |
}), | |
(Z.prototype.applyToBufferAttribute = function (t) { | |
return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."), t.applyMatrix3(this); | |
}), | |
(Z.prototype.applyToVector3Array = function () { | |
console.error("THREE.Matrix3: .applyToVector3Array() has been removed."); | |
}), | |
(Z.prototype.getInverse = function (t) { | |
return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."), this.copy(t).invert(); | |
}), | |
(Ht.prototype.extractPosition = function (t) { | |
return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."), this.copyPosition(t); | |
}), | |
(Ht.prototype.flattenToArrayOffset = function (t, e) { | |
return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(t, e); | |
}), | |
(Ht.prototype.getPosition = function () { | |
return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."), new ht().setFromMatrixColumn(this, 3); | |
}), | |
(Ht.prototype.setRotationFromQuaternion = function (t) { | |
return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."), this.makeRotationFromQuaternion(t); | |
}), | |
(Ht.prototype.multiplyToArray = function () { | |
console.warn("THREE.Matrix4: .multiplyToArray() has been removed."); | |
}), | |
(Ht.prototype.multiplyVector3 = function (t) { | |
return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."), t.applyMatrix4(this); | |
}), | |
(Ht.prototype.multiplyVector4 = function (t) { | |
return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."), t.applyMatrix4(this); | |
}), | |
(Ht.prototype.multiplyVector3Array = function () { | |
console.error("THREE.Matrix4: .multiplyVector3Array() has been removed."); | |
}), | |
(Ht.prototype.rotateAxis = function (t) { | |
console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."), t.transformDirection(this); | |
}), | |
(Ht.prototype.crossVector = function (t) { | |
return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."), t.applyMatrix4(this); | |
}), | |
(Ht.prototype.translate = function () { | |
console.error("THREE.Matrix4: .translate() has been removed."); | |
}), | |
(Ht.prototype.rotateX = function () { | |
console.error("THREE.Matrix4: .rotateX() has been removed."); | |
}), | |
(Ht.prototype.rotateY = function () { | |
console.error("THREE.Matrix4: .rotateY() has been removed."); | |
}), | |
(Ht.prototype.rotateZ = function () { | |
console.error("THREE.Matrix4: .rotateZ() has been removed."); | |
}), | |
(Ht.prototype.rotateByAxis = function () { | |
console.error("THREE.Matrix4: .rotateByAxis() has been removed."); | |
}), | |
(Ht.prototype.applyToBufferAttribute = function (t) { | |
return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."), t.applyMatrix4(this); | |
}), | |
(Ht.prototype.applyToVector3Array = function () { | |
console.error("THREE.Matrix4: .applyToVector3Array() has been removed."); | |
}), | |
(Ht.prototype.makeFrustum = function (t, e, n, i, r, s) { | |
return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."), this.makePerspective(t, e, i, n, r, s); | |
}), | |
(Ht.prototype.getInverse = function (t) { | |
return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."), this.copy(t).invert(); | |
}), | |
(An.prototype.isIntersectionLine = function (t) { | |
return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."), this.intersectsLine(t); | |
}), | |
(lt.prototype.multiplyVector3 = function (t) { | |
return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."), t.applyQuaternion(this); | |
}), | |
(lt.prototype.inverse = function () { | |
return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."), this.invert(); | |
}), | |
(Ut.prototype.isIntersectionBox = function (t) { | |
return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(t); | |
}), | |
(Ut.prototype.isIntersectionPlane = function (t) { | |
return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."), this.intersectsPlane(t); | |
}), | |
(Ut.prototype.isIntersectionSphere = function (t) { | |
return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(t); | |
}), | |
(we.prototype.area = function () { | |
return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."), this.getArea(); | |
}), | |
(we.prototype.barycoordFromPoint = function (t, e) { | |
return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), this.getBarycoord(t, e); | |
}), | |
(we.prototype.midpoint = function (t) { | |
return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."), this.getMidpoint(t); | |
}), | |
(we.prototypenormal = function (t) { | |
return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), this.getNormal(t); | |
}), | |
(we.prototype.plane = function (t) { | |
return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."), this.getPlane(t); | |
}), | |
(we.barycoordFromPoint = function (t, e, n, i, r) { | |
return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), we.getBarycoord(t, e, n, i, r); | |
}), | |
(we.normal = function (t, e, n, i) { | |
return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), we.getNormal(t, e, n, i); | |
}), | |
(qa.prototype.extractAllPoints = function (t) { | |
return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."), this.extractPoints(t); | |
}), | |
(qa.prototype.extrude = function (t) { | |
return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."), new wo(this, t); | |
}), | |
(qa.prototype.makeGeometry = function (t) { | |
return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."), new So(this, t); | |
}), | |
($.prototype.fromAttribute = function (t, e, n) { | |
return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(t, e, n); | |
}), | |
($.prototype.distanceToManhattan = function (t) { | |
return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(t); | |
}), | |
($.prototype.lengthManhattan = function () { | |
return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); | |
}), | |
(ht.prototype.setEulerFromRotationMatrix = function () { | |
console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead."); | |
}), | |
(ht.prototype.setEulerFromQuaternion = function () { | |
console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead."); | |
}), | |
(ht.prototype.getPositionFromMatrix = function (t) { | |
return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."), this.setFromMatrixPosition(t); | |
}), | |
(ht.prototype.getScaleFromMatrix = function (t) { | |
return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."), this.setFromMatrixScale(t); | |
}), | |
(ht.prototype.getColumnFromMatrix = function (t, e) { | |
return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."), this.setFromMatrixColumn(e, t); | |
}), | |
(ht.prototype.applyProjection = function (t) { | |
return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."), this.applyMatrix4(t); | |
}), | |
(ht.prototype.fromAttribute = function (t, e, n) { | |
return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(t, e, n); | |
}), | |
(ht.prototype.distanceToManhattan = function (t) { | |
return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(t); | |
}), | |
(ht.prototype.lengthManhattan = function () { | |
return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); | |
}), | |
(st.prototype.fromAttribute = function (t, e, n) { | |
return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(t, e, n); | |
}), | |
(st.prototype.lengthManhattan = function () { | |
return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); | |
}), | |
(ue.prototype.getChildByName = function (t) { | |
return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."), this.getObjectByName(t); | |
}), | |
(ue.prototype.renderDepth = function () { | |
console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead."); | |
}), | |
(ue.prototype.translate = function (t, e) { | |
return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."), this.translateOnAxis(e, t); | |
}), | |
(ue.prototype.getWorldRotation = function () { | |
console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead."); | |
}), | |
(ue.prototype.applyMatrix = function (t) { | |
return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."), this.applyMatrix4(t); | |
}), | |
Object.defineProperties(ue.prototype, { | |
eulerOrder: { | |
get: function () { | |
return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), this.rotation.order; | |
}, | |
set: function (t) { | |
console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), (this.rotation.order = t); | |
}, | |
}, | |
useQuaternion: { | |
get: function () { | |
console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); | |
}, | |
set: function () { | |
console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); | |
}, | |
}, | |
}), | |
(un.prototype.setDrawMode = function () { | |
console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); | |
}), | |
Object.defineProperties(un.prototype, { | |
drawMode: { | |
get: function () { | |
return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."), 0; | |
}, | |
set: function () { | |
console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); | |
}, | |
}, | |
}), | |
(Zs.prototype.initBones = function () { | |
console.error("THREE.SkinnedMesh: initBones() has been removed."); | |
}), | |
(yn.prototype.setLens = function (t, e) { | |
console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."), void 0 !== e && (this.filmGauge = e), this.setFocalLength(t); | |
}), | |
Object.defineProperties(rl.prototype, { | |
onlyShadow: { | |
set: function () { | |
console.warn("THREE.Light: .onlyShadow has been removed."); | |
}, | |
}, | |
shadowCameraFov: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."), (this.shadow.camera.fov = t); | |
}, | |
}, | |
shadowCameraLeft: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."), (this.shadow.camera.left = t); | |
}, | |
}, | |
shadowCameraRight: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."), (this.shadow.camera.right = t); | |
}, | |
}, | |
shadowCameraTop: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."), (this.shadow.camera.top = t); | |
}, | |
}, | |
shadowCameraBottom: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."), (this.shadow.camera.bottom = t); | |
}, | |
}, | |
shadowCameraNear: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."), (this.shadow.camera.near = t); | |
}, | |
}, | |
shadowCameraFar: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."), (this.shadow.camera.far = t); | |
}, | |
}, | |
shadowCameraVisible: { | |
set: function () { | |
console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead."); | |
}, | |
}, | |
shadowBias: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowBias is now .shadow.bias."), (this.shadow.bias = t); | |
}, | |
}, | |
shadowDarkness: { | |
set: function () { | |
console.warn("THREE.Light: .shadowDarkness has been removed."); | |
}, | |
}, | |
shadowMapWidth: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."), (this.shadow.mapSize.width = t); | |
}, | |
}, | |
shadowMapHeight: { | |
set: function (t) { | |
console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."), (this.shadow.mapSize.height = t); | |
}, | |
}, | |
}), | |
Object.defineProperties(ze.prototype, { | |
length: { | |
get: function () { | |
return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."), this.array.length; | |
}, | |
}, | |
dynamic: { | |
get: function () { | |
return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."), this.usage === B; | |
}, | |
set: function () { | |
console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."), this.setUsage(B); | |
}, | |
}, | |
}), | |
(ze.prototype.setDynamic = function (t) { | |
return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."), this.setUsage(!0 === t ? B : F), this; | |
}), | |
(ze.prototype.copyIndicesArray = function () { | |
console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed."); | |
}), | |
(ze.prototype.setArray = function () { | |
console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); | |
}), | |
(qe.prototype.addIndex = function (t) { | |
console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."), this.setIndex(t); | |
}), | |
(qe.prototype.addAttribute = function (t, e) { | |
return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."), (e && e.isBufferAttribute) || (e && e.isInterleavedBufferAttribute) ? ("index" === t ? (console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."), this.setIndex(e), this) : this.setAttribute(t, e)) : (console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."), this.setAttribute(t, new ze(arguments[1], arguments[2]))); | |
}), | |
(qe.prototype.addDrawCall = function (t, e, n) { | |
void 0 !== n && console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."), console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."), this.addGroup(t, e); | |
}), | |
(qe.prototype.clearDrawCalls = function () { | |
console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."), this.clearGroups(); | |
}), | |
(qe.prototype.computeOffsets = function () { | |
console.warn("THREE.BufferGeometry: .computeOffsets() has been removed."); | |
}), | |
(qe.prototype.removeAttribute = function (t) { | |
return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."), this.deleteAttribute(t); | |
}), | |
(qe.prototype.applyMatrix = function (t) { | |
return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."), this.applyMatrix4(t); | |
}), | |
Object.defineProperties(qe.prototype, { | |
drawcalls: { | |
get: function () { | |
return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."), this.groups; | |
}, | |
}, | |
offsets: { | |
get: function () { | |
return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."), this.groups; | |
}, | |
}, | |
}), | |
(As.prototype.setDynamic = function (t) { | |
return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."), this.setUsage(!0 === t ? B : F), this; | |
}), | |
(As.prototype.setArray = function () { | |
console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); | |
}), | |
(wo.prototype.getArrays = function () { | |
console.error("THREE.ExtrudeGeometry: .getArrays() has been removed."); | |
}), | |
(wo.prototype.addShapeList = function () { | |
console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed."); | |
}), | |
(wo.prototype.addShape = function () { | |
console.error("THREE.ExtrudeGeometry: .addShape() has been removed."); | |
}), | |
(Ts.prototype.dispose = function () { | |
console.error("THREE.Scene: .dispose() has been removed."); | |
}), | |
(kl.prototype.onUpdate = function () { | |
return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."), this; | |
}), | |
Object.defineProperties(Se.prototype, { | |
wrapAround: { | |
get: function () { | |
console.warn("THREE.Material: .wrapAround has been removed."); | |
}, | |
set: function () { | |
console.warn("THREE.Material: .wrapAround has been removed."); | |
}, | |
}, | |
overdraw: { | |
get: function () { | |
console.warn("THREE.Material: .overdraw has been removed."); | |
}, | |
set: function () { | |
console.warn("THREE.Material: .overdraw has been removed."); | |
}, | |
}, | |
wrapRGB: { | |
get: function () { | |
return console.warn("THREE.Material: .wrapRGB has been removed."), new Pe(); | |
}, | |
}, | |
shading: { | |
get: function () { | |
console.error("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."); | |
}, | |
set: function (t) { | |
console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), (this.flatShading = 1 === t); | |
}, | |
}, | |
stencilMask: { | |
get: function () { | |
return console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."), this.stencilFuncMask; | |
}, | |
set: function (t) { | |
console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."), (this.stencilFuncMask = t); | |
}, | |
}, | |
vertexTangents: { | |
get: function () { | |
console.warn("THREE." + this.type + ": .vertexTangents has been removed."); | |
}, | |
set: function () { | |
console.warn("THREE." + this.type + ": .vertexTangents has been removed."); | |
}, | |
}, | |
}), | |
Object.defineProperties(vn.prototype, { | |
derivatives: { | |
get: function () { | |
return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), this.extensions.derivatives; | |
}, | |
set: function (t) { | |
console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), (this.extensions.derivatives = t); | |
}, | |
}, | |
}), | |
(Ms.prototype.clearTarget = function (t, e, n, i) { | |
console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."), this.setRenderTarget(t), this.clear(e, n, i); | |
}), | |
(Ms.prototype.animate = function (t) { | |
console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."), this.setAnimationLoop(t); | |
}), | |
(Ms.prototype.getCurrentRenderTarget = function () { | |
return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."), this.getRenderTarget(); | |
}), | |
(Ms.prototype.getMaxAnisotropy = function () { | |
return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."), this.capabilities.getMaxAnisotropy(); | |
}), | |
(Ms.prototype.getPrecision = function () { | |
return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."), this.capabilities.precision; | |
}), | |
(Ms.prototype.resetGLState = function () { | |
return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."), this.state.reset(); | |
}), | |
(Ms.prototype.supportsFloatTextures = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."), this.extensions.get("OES_texture_float"); | |
}), | |
(Ms.prototype.supportsHalfFloatTextures = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."), this.extensions.get("OES_texture_half_float"); | |
}), | |
(Ms.prototype.supportsStandardDerivatives = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."), this.extensions.get("OES_standard_derivatives"); | |
}), | |
(Ms.prototype.supportsCompressedTextureS3TC = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."), this.extensions.get("WEBGL_compressed_texture_s3tc"); | |
}), | |
(Ms.prototype.supportsCompressedTexturePVRTC = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."), this.extensions.get("WEBGL_compressed_texture_pvrtc"); | |
}), | |
(Ms.prototype.supportsBlendMinMax = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."), this.extensions.get("EXT_blend_minmax"); | |
}), | |
(Ms.prototype.supportsVertexTextures = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."), this.capabilities.vertexTextures; | |
}), | |
(Ms.prototype.supportsInstancedArrays = function () { | |
return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."), this.extensions.get("ANGLE_instanced_arrays"); | |
}), | |
(Ms.prototype.enableScissorTest = function (t) { | |
console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."), this.setScissorTest(t); | |
}), | |
(Ms.prototype.initMaterial = function () { | |
console.warn("THREE.WebGLRenderer: .initMaterial() has been removed."); | |
}), | |
(Ms.prototype.addPrePlugin = function () { | |
console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed."); | |
}), | |
(Ms.prototype.addPostPlugin = function () { | |
console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed."); | |
}), | |
(Ms.prototype.updateShadowMap = function () { | |
console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed."); | |
}), | |
(Ms.prototype.setFaceCulling = function () { | |
console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed."); | |
}), | |
(Ms.prototype.allocTextureUnit = function () { | |
console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed."); | |
}), | |
(Ms.prototype.setTexture = function () { | |
console.warn("THREE.WebGLRenderer: .setTexture() has been removed."); | |
}), | |
(Ms.prototype.setTexture2D = function () { | |
console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed."); | |
}), | |
(Ms.prototype.setTextureCube = function () { | |
console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed."); | |
}), | |
(Ms.prototype.getActiveMipMapLevel = function () { | |
return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."), this.getActiveMipmapLevel(); | |
}), | |
Object.defineProperties(Ms.prototype, { | |
shadowMapEnabled: { | |
get: function () { | |
return this.shadowMap.enabled; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."), (this.shadowMap.enabled = t); | |
}, | |
}, | |
shadowMapType: { | |
get: function () { | |
return this.shadowMap.type; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."), (this.shadowMap.type = t); | |
}, | |
}, | |
shadowMapCullFace: { | |
get: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); | |
}, | |
set: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); | |
}, | |
}, | |
context: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."), this.getContext(); | |
}, | |
}, | |
vr: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"), this.xr; | |
}, | |
}, | |
gammaInput: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."), !1; | |
}, | |
set: function () { | |
console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."); | |
}, | |
}, | |
gammaOutput: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."), !1; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."), (this.outputEncoding = !0 === t ? z : N); | |
}, | |
}, | |
toneMappingWhitePoint: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."), 1; | |
}, | |
set: function () { | |
console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."); | |
}, | |
}, | |
gammaFactor: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."), 2; | |
}, | |
set: function () { | |
console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."); | |
}, | |
}, | |
}), | |
Object.defineProperties(ds.prototype, { | |
cullFace: { | |
get: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); | |
}, | |
set: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); | |
}, | |
}, | |
renderReverseSided: { | |
get: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); | |
}, | |
set: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); | |
}, | |
}, | |
renderSingleSided: { | |
get: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); | |
}, | |
set: function () { | |
console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); | |
}, | |
}, | |
}), | |
Object.defineProperties(at.prototype, { | |
wrapS: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), this.texture.wrapS; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), (this.texture.wrapS = t); | |
}, | |
}, | |
wrapT: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), this.texture.wrapT; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), (this.texture.wrapT = t); | |
}, | |
}, | |
magFilter: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), this.texture.magFilter; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), (this.texture.magFilter = t); | |
}, | |
}, | |
minFilter: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), this.texture.minFilter; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), (this.texture.minFilter = t); | |
}, | |
}, | |
anisotropy: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), this.texture.anisotropy; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), (this.texture.anisotropy = t); | |
}, | |
}, | |
offset: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), this.texture.offset; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), (this.texture.offset = t); | |
}, | |
}, | |
repeat: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), this.texture.repeat; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), (this.texture.repeat = t); | |
}, | |
}, | |
format: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), this.texture.format; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), (this.texture.format = t); | |
}, | |
}, | |
type: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), this.texture.type; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), (this.texture.type = t); | |
}, | |
}, | |
generateMipmaps: { | |
get: function () { | |
return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), this.texture.generateMipmaps; | |
}, | |
set: function (t) { | |
console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), (this.texture.generateMipmaps = t); | |
}, | |
}, | |
}), | |
(Ll.prototype.load = function (t) { | |
console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead."); | |
const e = this; | |
return ( | |
new Al().load(t, function (t) { | |
e.setBuffer(t); | |
}), | |
this | |
); | |
}), | |
(bn.prototype.updateCubeMap = function (t, e) { | |
return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."), this.update(t, e); | |
}), | |
(bn.prototype.clear = function (t, e, n, i) { | |
return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."), this.renderTarget.clear(t, e, n, i); | |
}), | |
(et.crossOrigin = void 0), | |
(et.loadTexture = function (t, e, n, i) { | |
console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead."); | |
const r = new il(); | |
r.setCrossOrigin(this.crossOrigin); | |
const s = r.load(t, n, void 0, i); | |
return e && (s.mapping = e), s; | |
}), | |
(et.loadTextureCube = function (t, e, n, i) { | |
console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead."); | |
const r = new nl(); | |
r.setCrossOrigin(this.crossOrigin); | |
const s = r.load(t, n, void 0, i); | |
return e && (s.mapping = e), s; | |
}), | |
(et.loadCompressedTexture = function () { | |
console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead."); | |
}), | |
(et.loadCompressedTextureCube = function () { | |
console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead."); | |
}); | |
"undefined" != typeof __THREE_DEVTOOLS__ && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register", { detail: { revision: e } })), "undefined" != typeof window && (window.__THREE__ ? console.warn("WARNING: Multiple instances of Three.js being imported.") : (window.__THREE__ = e)); | |
/** | |
* lil-gui | |
* https://lil-gui.georgealways.com | |
* @version 0.16.1 | |
* @author George Michael Brower | |
* @license MIT | |
*/ | |
class $l { | |
constructor(t, e, n, i, r = "div") { | |
(this.parent = t), (this.object = e), (this.property = n), (this._disabled = !1), (this.initialValue = this.getValue()), (this.domElement = document.createElement("div")), this.domElement.classList.add("controller"), this.domElement.classList.add(i), (this.$name = document.createElement("div")), this.$name.classList.add("name"), ($l.nextNameID = $l.nextNameID || 0), (this.$name.id = "lil-gui-name-" + ++$l.nextNameID), (this.$widget = document.createElement(r)), this.$widget.classList.add("widget"), (this.$disable = this.$widget), this.domElement.appendChild(this.$name), this.domElement.appendChild(this.$widget), this.parent.children.push(this), this.parent.controllers.push(this), this.parent.$children.appendChild(this.domElement), (this._listenCallback = this._listenCallback.bind(this)), this.name(n); | |
} | |
name(t) { | |
return (this._name = t), (this.$name.innerHTML = t), this; | |
} | |
onChange(t) { | |
return (this._onChange = t), this; | |
} | |
_callOnChange() { | |
this.parent._callOnChange(this), void 0 !== this._onChange && this._onChange.call(this, this.getValue()), (this._changed = !0); | |
} | |
onFinishChange(t) { | |
return (this._onFinishChange = t), this; | |
} | |
_callOnFinishChange() { | |
this._changed && (this.parent._callOnFinishChange(this), void 0 !== this._onFinishChange && this._onFinishChange.call(this, this.getValue())), (this._changed = !1); | |
} | |
reset() { | |
return this.setValue(this.initialValue), this._callOnFinishChange(), this; | |
} | |
enable(t = !0) { | |
return this.disable(!t); | |
} | |
disable(t = !0) { | |
return t === this._disabled || ((this._disabled = t), this.domElement.classList.toggle("disabled", t), this.$disable.toggleAttribute("disabled", t)), this; | |
} | |
options(t) { | |
const e = this.parent.add(this.object, this.property, t); | |
return e.name(this._name), this.destroy(), e; | |
} | |
min(t) { | |
return this; | |
} | |
max(t) { | |
return this; | |
} | |
step(t) { | |
return this; | |
} | |
listen(t = !0) { | |
return (this._listening = t), void 0 !== this._listenCallbackID && (cancelAnimationFrame(this._listenCallbackID), (this._listenCallbackID = void 0)), this._listening && this._listenCallback(), this; | |
} | |
_listenCallback() { | |
this._listenCallbackID = requestAnimationFrame(this._listenCallback); | |
const t = this.save(); | |
t !== this._listenPrevValue && this.updateDisplay(), (this._listenPrevValue = t); | |
} | |
getValue() { | |
return this.object[this.property]; | |
} | |
setValue(t) { | |
return (this.object[this.property] = t), this._callOnChange(), this.updateDisplay(), this; | |
} | |
updateDisplay() { | |
return this; | |
} | |
load(t) { | |
return this.setValue(t), this._callOnFinishChange(), this; | |
} | |
save() { | |
return this.getValue(); | |
} | |
destroy() { | |
this.listen(!1), this.parent.children.splice(this.parent.children.indexOf(this), 1), this.parent.controllers.splice(this.parent.controllers.indexOf(this), 1), this.parent.$children.removeChild(this.domElement); | |
} | |
} | |
class Zl extends $l { | |
constructor(t, e, n) { | |
super(t, e, n, "boolean", "label"), | |
(this.$input = document.createElement("input")), | |
this.$input.setAttribute("type", "checkbox"), | |
this.$input.setAttribute("aria-labelledby", this.$name.id), | |
this.$widget.appendChild(this.$input), | |
this.$input.addEventListener("change", () => { | |
this.setValue(this.$input.checked), this._callOnFinishChange(); | |
}), | |
(this.$disable = this.$input), | |
this.updateDisplay(); | |
} | |
updateDisplay() { | |
return (this.$input.checked = this.getValue()), this; | |
} | |
} | |
function Ql(t) { | |
let e, n; | |
return (e = t.match(/(#|0x)?([a-f0-9]{6})/i)) ? (n = e[2]) : (e = t.match(/rgb\(\s*(\d*)\s*,\s*(\d*)\s*,\s*(\d*)\s*\)/)) ? (n = parseInt(e[1]).toString(16).padStart(2, 0) + parseInt(e[2]).toString(16).padStart(2, 0) + parseInt(e[3]).toString(16).padStart(2, 0)) : (e = t.match(/^#?([a-f0-9])([a-f0-9])([a-f0-9])$/i)) && (n = e[1] + e[1] + e[2] + e[2] + e[3] + e[3]), !!n && "#" + n; | |
} | |
const Kl = { isPrimitive: !0, match: (t) => "string" == typeof t, fromHexString: Ql, toHexString: Ql }, | |
th = { isPrimitive: !0, match: (t) => "number" == typeof t, fromHexString: (t) => parseInt(t.substring(1), 16), toHexString: (t) => "#" + t.toString(16).padStart(6, 0) }, | |
eh = { | |
isPrimitive: !1, | |
match: Array.isArray, | |
fromHexString(t, e, n = 1) { | |
const i = th.fromHexString(t); | |
(e[0] = (((i >> 16) & 255) / 255) * n), (e[1] = (((i >> 8) & 255) / 255) * n), (e[2] = ((255 & i) / 255) * n); | |
}, | |
toHexString: ([t, e, n], i = 1) => th.toHexString(((t * (i = 255 / i)) << 16) ^ ((e * i) << 8) ^ ((n * i) << 0)), | |
}, | |
nh = { | |
isPrimitive: !1, | |
match: (t) => Object(t) === t, | |
fromHexString(t, e, n = 1) { | |
const i = th.fromHexString(t); | |
(e.r = (((i >> 16) & 255) / 255) * n), (e.g = (((i >> 8) & 255) / 255) * n), (e.b = ((255 & i) / 255) * n); | |
}, | |
toHexString: ({ r: t, g: e, b: n }, i = 1) => th.toHexString(((t * (i = 255 / i)) << 16) ^ ((e * i) << 8) ^ ((n * i) << 0)), | |
}, | |
ih = [Kl, th, eh, nh]; | |
class rh extends $l { | |
constructor(t, e, n, i) { | |
var r; | |
super(t, e, n, "color"), | |
(this.$input = document.createElement("input")), | |
this.$input.setAttribute("type", "color"), | |
this.$input.setAttribute("tabindex", -1), | |
this.$input.setAttribute("aria-labelledby", this.$name.id), | |
(this.$text = document.createElement("input")), | |
this.$text.setAttribute("type", "text"), | |
this.$text.setAttribute("spellcheck", "false"), | |
this.$text.setAttribute("aria-labelledby", this.$name.id), | |
(this.$display = document.createElement("div")), | |
this.$display.classList.add("display"), | |
this.$display.appendChild(this.$input), | |
this.$widget.appendChild(this.$display), | |
this.$widget.appendChild(this.$text), | |
(this._format = ((r = this.initialValue), ih.find((t) => t.match(r)))), | |
(this._rgbScale = i), | |
(this._initialValueHexString = this.save()), | |
(this._textFocused = !1), | |
this.$input.addEventListener("input", () => { | |
this._setValueFromHexString(this.$input.value); | |
}), | |
this.$input.addEventListener("blur", () => { | |
this._callOnFinishChange(); | |
}), | |
this.$text.addEventListener("input", () => { | |
const t = Ql(this.$text.value); | |
t && this._setValueFromHexString(t); | |
}), | |
this.$text.addEventListener("focus", () => { | |
(this._textFocused = !0), this.$text.select(); | |
}), | |
this.$text.addEventListener("blur", () => { | |
(this._textFocused = !1), this.updateDisplay(), this._callOnFinishChange(); | |
}), | |
(this.$disable = this.$text), | |
this.updateDisplay(); | |
} | |
reset() { | |
return this._setValueFromHexString(this._initialValueHexString), this; | |
} | |
_setValueFromHexString(t) { | |
if (this._format.isPrimitive) { | |
const e = this._format.fromHexString(t); | |
this.setValue(e); | |
} else this._format.fromHexString(t, this.getValue(), this._rgbScale), this._callOnChange(), this.updateDisplay(); | |
} | |
save() { | |
return this._format.toHexString(this.getValue(), this._rgbScale); | |
} | |
load(t) { | |
return this._setValueFromHexString(t), this._callOnFinishChange(), this; | |
} | |
updateDisplay() { | |
return (this.$input.value = this._format.toHexString(this.getValue(), this._rgbScale)), this._textFocused || (this.$text.value = this.$input.value.substring(1)), (this.$display.style.backgroundColor = this.$input.value), this; | |
} | |
} | |
class sh extends $l { | |
constructor(t, e, n) { | |
super(t, e, n, "function"), | |
(this.$button = document.createElement("button")), | |
this.$button.appendChild(this.$name), | |
this.$widget.appendChild(this.$button), | |
this.$button.addEventListener("click", (t) => { | |
t.preventDefault(), this.getValue().call(this.object); | |
}), | |
this.$button.addEventListener("touchstart", () => {}, { passive: !0 }), | |
(this.$disable = this.$button); | |
} | |
} | |
class ah extends $l { | |
constructor(t, e, n, i, r, s) { | |
super(t, e, n, "number"), this._initInput(), this.min(i), this.max(r); | |
const a = void 0 !== s; | |
this.step(a ? s : this._getImplicitStep(), a), this.updateDisplay(); | |
} | |
min(t) { | |
return (this._min = t), this._onUpdateMinMax(), this; | |
} | |
max(t) { | |
return (this._max = t), this._onUpdateMinMax(), this; | |
} | |
step(t, e = !0) { | |
return (this._step = t), (this._stepExplicit = e), this; | |
} | |
updateDisplay() { | |
const t = this.getValue(); | |
if (this._hasSlider) { | |
let e = (t - this._min) / (this._max - this._min); | |
(e = Math.max(0, Math.min(e, 1))), (this.$fill.style.width = 100 * e + "%"); | |
} | |
return this._inputFocused || (this.$input.value = t), this; | |
} | |
_initInput() { | |
(this.$input = document.createElement("input")), this.$input.setAttribute("type", "number"), this.$input.setAttribute("step", "any"), this.$input.setAttribute("aria-labelledby", this.$name.id), this.$widget.appendChild(this.$input), (this.$disable = this.$input); | |
const t = (t) => { | |
const e = parseFloat(this.$input.value); | |
isNaN(e) || (this._snapClampSetValue(e + t), (this.$input.value = this.getValue())); | |
}; | |
let e, | |
n, | |
i, | |
r, | |
s, | |
a = !1; | |
const o = (t) => { | |
if (a) { | |
const i = t.clientX - e, | |
r = t.clientY - n; | |
Math.abs(r) > 5 ? (t.preventDefault(), this.$input.blur(), (a = !1), this._setDraggingStyle(!0, "vertical")) : Math.abs(i) > 5 && l(); | |
} | |
if (!a) { | |
const e = t.clientY - i; | |
(s -= e * this._step * this._arrowKeyMultiplier(t)), r + s > this._max ? (s = this._max - r) : r + s < this._min && (s = this._min - r), this._snapClampSetValue(r + s); | |
} | |
i = t.clientY; | |
}, | |
l = () => { | |
this._setDraggingStyle(!1, "vertical"), this._callOnFinishChange(), window.removeEventListener("mousemove", o), window.removeEventListener("mouseup", l); | |
}; | |
this.$input.addEventListener("input", () => { | |
const t = parseFloat(this.$input.value); | |
isNaN(t) || this.setValue(this._clamp(t)); | |
}), | |
this.$input.addEventListener("keydown", (e) => { | |
"Enter" === e.code && this.$input.blur(), "ArrowUp" === e.code && (e.preventDefault(), t(this._step * this._arrowKeyMultiplier(e))), "ArrowDown" === e.code && (e.preventDefault(), t(this._step * this._arrowKeyMultiplier(e) * -1)); | |
}), | |
this.$input.addEventListener( | |
"wheel", | |
(e) => { | |
this._inputFocused && (e.preventDefault(), t(this._step * this._normalizeMouseWheel(e))); | |
}, | |
{ passive: !1 } | |
), | |
this.$input.addEventListener("mousedown", (t) => { | |
(e = t.clientX), (n = i = t.clientY), (a = !0), (r = this.getValue()), (s = 0), window.addEventListener("mousemove", o), window.addEventListener("mouseup", l); | |
}), | |
this.$input.addEventListener("touchstart", (t) => { | |
(e = t.clientX), (n = i = t.clientY), (a = !0), (r = this.getValue()), (s = 0), window.addEventListener("touchstart", o), window.addEventListener("mouseup", l); | |
}), | |
this.$input.addEventListener("focus", () => { | |
this._inputFocused = !0; | |
}), | |
this.$input.addEventListener("blur", () => { | |
(this._inputFocused = !1), this.updateDisplay(), this._callOnFinishChange(); | |
}); | |
} | |
_initSlider() { | |
(this._hasSlider = !0), (this.$slider = document.createElement("div")), this.$slider.classList.add("slider"), (this.$fill = document.createElement("div")), this.$fill.classList.add("fill"), this.$slider.appendChild(this.$fill), this.$widget.insertBefore(this.$slider, this.$input), this.domElement.classList.add("hasSlider"); | |
const t = (t) => { | |
const e = this.$slider.getBoundingClientRect(); | |
let n = ((i = t), (r = e.left), (s = e.right), (a = this._min), (o = this._max), ((i - r) / (s - r)) * (o - a) + a); | |
var i, r, s, a, o; | |
this._snapClampSetValue(n); | |
}, | |
e = (e) => { | |
t(e.clientX); | |
}, | |
n = () => { | |
this._callOnFinishChange(), this._setDraggingStyle(!1), window.removeEventListener("mousemove", e), window.removeEventListener("mouseup", n); | |
}; | |
let i, | |
r, | |
s = !1; | |
const a = (e) => { | |
e.preventDefault(), this._setDraggingStyle(!0), t(e.touches[0].clientX), (s = !1); | |
}, | |
o = (e) => { | |
if (s) { | |
const t = e.touches[0].clientX - i, | |
n = e.touches[0].clientY - r; | |
Math.abs(t) > Math.abs(n) ? a(e) : (window.removeEventListener("touchmove", o), window.removeEventListener("touchend", l)); | |
} else e.preventDefault(), t(e.touches[0].clientX); | |
}, | |
l = () => { | |
this._callOnFinishChange(), this._setDraggingStyle(!1), window.removeEventListener("touchmove", o), window.removeEventListener("touchend", l); | |
}, | |
h = this._callOnFinishChange.bind(this); | |
let c; | |
this.$slider.addEventListener("mousedown", (i) => { | |
this._setDraggingStyle(!0), t(i.clientX), window.addEventListener("mousemove", e), window.addEventListener("mouseup", n); | |
}), | |
this.$slider.addEventListener( | |
"touchstart", | |
(t) => { | |
t.touches.length > 1 || (this._hasScrollBar ? ((i = t.touches[0].clientX), (r = t.touches[0].clientY), (s = !0)) : a(t), window.addEventListener("touchmove", o), window.addEventListener("touchend", l)); | |
}, | |
{ passive: !1 } | |
), | |
this.$slider.addEventListener( | |
"wheel", | |
(t) => { | |
if (Math.abs(t.deltaX) < Math.abs(t.deltaY) && this._hasScrollBar) return; | |
t.preventDefault(); | |
const e = this._normalizeMouseWheel(t) * this._step; | |
this._snapClampSetValue(this.getValue() + e), (this.$input.value = this.getValue()), clearTimeout(c), (c = setTimeout(h, 400)); | |
}, | |
{ passive: !1 } | |
); | |
} | |
_setDraggingStyle(t, e = "horizontal") { | |
this.$slider && this.$slider.classList.toggle("active", t), document.body.classList.toggle("lil-gui-dragging", t), document.body.classList.toggle(`lil-gui-${e}`, t); | |
} | |
_getImplicitStep() { | |
return this._hasMin && this._hasMax ? (this._max - this._min) / 1e3 : 0.1; | |
} | |
_onUpdateMinMax() { | |
!this._hasSlider && this._hasMin && this._hasMax && (this._stepExplicit || this.step(this._getImplicitStep(), !1), this._initSlider(), this.updateDisplay()); | |
} | |
_normalizeMouseWheel(t) { | |
let { deltaX: e, deltaY: n } = t; | |
Math.floor(t.deltaY) !== t.deltaY && t.wheelDelta && ((e = 0), (n = -t.wheelDelta / 120), (n *= this._stepExplicit ? 1 : 10)); | |
return e + -n; | |
} | |
_arrowKeyMultiplier(t) { | |
let e = this._stepExplicit ? 1 : 10; | |
return t.shiftKey ? (e *= 10) : t.altKey && (e /= 10), e; | |
} | |
_snap(t) { | |
const e = Math.round(t / this._step) * this._step; | |
return parseFloat(e.toPrecision(15)); | |
} | |
_clamp(t) { | |
return t < this._min && (t = this._min), t > this._max && (t = this._max), t; | |
} | |
_snapClampSetValue(t) { | |
this.setValue(this._clamp(this._snap(t))); | |
} | |
get _hasScrollBar() { | |
const t = this.parent.root.$children; | |
return t.scrollHeight > t.clientHeight; | |
} | |
get _hasMin() { | |
return void 0 !== this._min; | |
} | |
get _hasMax() { | |
return void 0 !== this._max; | |
} | |
} | |
class oh extends $l { | |
constructor(t, e, n, i) { | |
super(t, e, n, "option"), | |
(this.$select = document.createElement("select")), | |
this.$select.setAttribute("aria-labelledby", this.$name.id), | |
(this.$display = document.createElement("div")), | |
this.$display.classList.add("display"), | |
(this._values = Array.isArray(i) ? i : Object.values(i)), | |
(this._names = Array.isArray(i) ? i : Object.keys(i)), | |
this._names.forEach((t) => { | |
const e = document.createElement("option"); | |
(e.innerHTML = t), this.$select.appendChild(e); | |
}), | |
this.$select.addEventListener("change", () => { | |
this.setValue(this._values[this.$select.selectedIndex]), this._callOnFinishChange(); | |
}), | |
this.$select.addEventListener("focus", () => { | |
this.$display.classList.add("focus"); | |
}), | |
this.$select.addEventListener("blur", () => { | |
this.$display.classList.remove("focus"); | |
}), | |
this.$widget.appendChild(this.$select), | |
this.$widget.appendChild(this.$display), | |
(this.$disable = this.$select), | |
this.updateDisplay(); | |
} | |
updateDisplay() { | |
const t = this.getValue(), | |
e = this._values.indexOf(t); | |
return (this.$select.selectedIndex = e), (this.$display.innerHTML = -1 === e ? t : this._names[e]), this; | |
} | |
} | |
class lh extends $l { | |
constructor(t, e, n) { | |
super(t, e, n, "string"), | |
(this.$input = document.createElement("input")), | |
this.$input.setAttribute("type", "text"), | |
this.$input.setAttribute("aria-labelledby", this.$name.id), | |
this.$input.addEventListener("input", () => { | |
this.setValue(this.$input.value); | |
}), | |
this.$input.addEventListener("keydown", (t) => { | |
"Enter" === t.code && this.$input.blur(); | |
}), | |
this.$input.addEventListener("blur", () => { | |
this._callOnFinishChange(); | |
}), | |
this.$widget.appendChild(this.$input), | |
(this.$disable = this.$input), | |
this.updateDisplay(); | |
} | |
updateDisplay() { | |
return (this.$input.value = this.getValue()), this; | |
} | |
} | |
let hh = !1; | |
class ch { | |
constructor({ parent: t, autoPlace: e = void 0 === t, container: n, width: i, title: r = "Controls", injectStyles: s = !0, touchStyles: a = !0 } = {}) { | |
if ( | |
((this.parent = t), | |
(this.root = t ? t.root : this), | |
(this.children = []), | |
(this.controllers = []), | |
(this.folders = []), | |
(this._closed = !1), | |
(this._hidden = !1), | |
(this.domElement = document.createElement("div")), | |
this.domElement.classList.add("lil-gui"), | |
(this.$title = document.createElement("div")), | |
this.$title.classList.add("title"), | |
this.$title.setAttribute("role", "button"), | |
this.$title.setAttribute("aria-expanded", !0), | |
this.$title.setAttribute("tabindex", 0), | |
this.$title.addEventListener("click", () => this.openAnimated(this._closed)), | |
this.$title.addEventListener("keydown", (t) => { | |
("Enter" !== t.code && "Space" !== t.code) || (t.preventDefault(), this.$title.click()); | |
}), | |
this.$title.addEventListener("touchstart", () => {}, { passive: !0 }), | |
(this.$children = document.createElement("div")), | |
this.$children.classList.add("children"), | |
this.domElement.appendChild(this.$title), | |
this.domElement.appendChild(this.$children), | |
this.title(r), | |
a && this.domElement.classList.add("allow-touch-styles"), | |
this.parent) | |
) | |
return this.parent.children.push(this), this.parent.folders.push(this), void this.parent.$children.appendChild(this.domElement); | |
this.domElement.classList.add("root"), | |
!hh && | |
s && | |
(!(function (t) { | |
const e = document.createElement("style"); | |
e.innerHTML = t; | |
const n = document.querySelector("head link[rel=stylesheet], head style"); | |
n ? document.head.insertBefore(e, n) : document.head.appendChild(e); | |
})( | |
'.lil-gui {\n font-family: var(--font-family);\n font-size: var(--font-size);\n line-height: 1;\n font-weight: normal;\n font-style: normal;\n text-align: left;\n background-color: var(--background-color);\n color: var(--text-color);\n user-select: none;\n -webkit-user-select: none;\n touch-action: manipulation;\n --background-color: #1f1f1f;\n --text-color: #ebebeb;\n --title-background-color: #111111;\n --title-text-color: #ebebeb;\n --widget-color: #424242;\n --hover-color: #4f4f4f;\n --focus-color: #595959;\n --number-color: #2cc9ff;\n --string-color: #a2db3c;\n --font-size: 11px;\n --input-font-size: 11px;\n --font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Arial, sans-serif;\n --font-family-mono: Menlo, Monaco, Consolas, "Droid Sans Mono", monospace;\n --padding: 4px;\n --spacing: 4px;\n --widget-height: 20px;\n --name-width: 45%;\n --slider-knob-width: 2px;\n --slider-input-width: 27%;\n --color-input-width: 27%;\n --slider-input-min-width: 45px;\n --color-input-min-width: 45px;\n --folder-indent: 7px;\n --widget-padding: 0 0 0 3px;\n --widget-border-radius: 2px;\n --checkbox-size: calc(0.75 * var(--widget-height));\n --scrollbar-width: 5px;\n}\n.lil-gui, .lil-gui * {\n box-sizing: border-box;\n margin: 0;\n padding: 0;\n}\n.lil-gui.root {\n width: var(--width, 245px);\n display: flex;\n flex-direction: column;\n}\n.lil-gui.root > .title {\n background: var(--title-background-color);\n color: var(--title-text-color);\n}\n.lil-gui.root > .children {\n overflow-x: hidden;\n overflow-y: auto;\n}\n.lil-gui.root > .children::-webkit-scrollbar {\n width: var(--scrollbar-width);\n height: var(--scrollbar-width);\n background: var(--background-color);\n}\n.lil-gui.root > .children::-webkit-scrollbar-thumb {\n border-radius: var(--scrollbar-width);\n background: var(--focus-color);\n}\n@media (pointer: coarse) {\n .lil-gui.allow-touch-styles {\n --widget-height: 28px;\n --padding: 6px;\n --spacing: 6px;\n --font-size: 13px;\n --input-font-size: 16px;\n --folder-indent: 10px;\n --scrollbar-width: 7px;\n --slider-input-min-width: 50px;\n --color-input-min-width: 65px;\n }\n}\n.lil-gui.force-touch-styles {\n --widget-height: 28px;\n --padding: 6px;\n --spacing: 6px;\n --font-size: 13px;\n --input-font-size: 16px;\n --folder-indent: 10px;\n --scrollbar-width: 7px;\n --slider-input-min-width: 50px;\n --color-input-min-width: 65px;\n}\n.lil-gui.autoPlace {\n max-height: 100%;\n position: fixed;\n top: 0;\n right: 15px;\n z-index: 1001;\n}\n\n.lil-gui .controller {\n display: flex;\n align-items: center;\n padding: 0 var(--padding);\n margin: var(--spacing) 0;\n}\n.lil-gui .controller.disabled {\n opacity: 0.5;\n}\n.lil-gui .controller.disabled, .lil-gui .controller.disabled * {\n pointer-events: none !important;\n}\n.lil-gui .controller > .name {\n min-width: var(--name-width);\n flex-shrink: 0;\n white-space: pre;\n padding-right: var(--spacing);\n line-height: var(--widget-height);\n}\n.lil-gui .controller .widget {\n position: relative;\n display: flex;\n align-items: center;\n width: 100%;\n min-height: var(--widget-height);\n}\n.lil-gui .controller.string input {\n color: var(--string-color);\n}\n.lil-gui .controller.boolean .widget {\n cursor: pointer;\n}\n.lil-gui .controller.color .display {\n width: 100%;\n height: var(--widget-height);\n border-radius: var(--widget-border-radius);\n position: relative;\n}\n@media (hover: hover) {\n .lil-gui .controller.color .display:hover:before {\n content: " ";\n display: block;\n position: absolute;\n border-radius: var(--widget-border-radius);\n border: 1px solid #fff9;\n top: 0;\n right: 0;\n bottom: 0;\n left: 0;\n }\n}\n.lil-gui .controller.color input[type=color] {\n opacity: 0;\n width: 100%;\n height: 100%;\n cursor: pointer;\n}\n.lil-gui .controller.color input[type=text] {\n margin-left: var(--spacing);\n font-family: var(--font-family-mono);\n min-width: var(--color-input-min-width);\n width: var(--color-input-width);\n flex-shrink: 0;\n}\n.lil-gui .controller.option select {\n opacity: 0;\n position: absolute;\n width: 100%;\n max-width: 100%;\n}\n.lil-gui .controller.option .display {\n position: relative;\n pointer-events: none;\n border-radius: var(--widget-border-radius);\n height: var(--widget-height);\n line-height: var(--widget-height);\n max-width: 100%;\n overflow: hidden;\n word-break: break-all;\n padding-left: 0.55em;\n padding-right: 1.75em;\n background: var(--widget-color);\n}\n@media (hover: hover) {\n .lil-gui .controller.option .display.focus {\n background: var(--focus-color);\n }\n}\n.lil-gui .controller.option .display.active {\n background: var(--focus-color);\n}\n.lil-gui .controller.option .display:after {\n font-family: "lil-gui";\n content: "↕";\n position: absolute;\n top: 0;\n right: 0;\n bottom: 0;\n padding-right: 0.375em;\n}\n.lil-gui .controller.option .widget,\n.lil-gui .controller.option select {\n cursor: pointer;\n}\n@media (hover: hover) {\n .lil-gui .controller.option .widget:hover .display {\n background: var(--hover-color);\n }\n}\n.lil-gui .controller.number input {\n color: var(--number-color);\n}\n.lil-gui .controller.number.hasSlider input {\n margin-left: var(--spacing);\n width: var(--slider-input-width);\n min-width: var(--slider-input-min-width);\n flex-shrink: 0;\n}\n.lil-gui .controller.number .slider {\n width: 100%;\n height: var(--widget-height);\n background-color: var(--widget-color);\n border-radius: var(--widget-border-radius);\n padding-right: var(--slider-knob-width);\n overflow: hidden;\n cursor: ew-resize;\n touch-action: pan-y;\n}\n@media (hover: hover) {\n .lil-gui .controller.number .slider:hover {\n background-color: var(--hover-color);\n }\n}\n.lil-gui .controller.number .slider.active {\n background-color: var(--focus-color);\n}\n.lil-gui .controller.number .slider.active .fill {\n opacity: 0.95;\n}\n.lil-gui .controller.number .fill {\n height: 100%;\n border-right: var(--slider-knob-width) solid var(--number-color);\n box-sizing: content-box;\n}\n\n.lil-gui-dragging .lil-gui {\n --hover-color: var(--widget-color);\n}\n.lil-gui-dragging * {\n cursor: ew-resize !important;\n}\n\n.lil-gui-dragging.lil-gui-vertical * {\n cursor: ns-resize !important;\n}\n\n.lil-gui .title {\n --title-height: calc(var(--widget-height) + var(--spacing) * 1.25);\n height: var(--title-height);\n line-height: calc(var(--title-height) - 4px);\n font-weight: 600;\n padding: 0 var(--padding);\n -webkit-tap-highlight-color: transparent;\n cursor: pointer;\n outline: none;\n text-decoration-skip: objects;\n}\n.lil-gui .title:before {\n font-family: "lil-gui";\n content: "▾";\n padding-right: 2px;\n display: inline-block;\n}\n.lil-gui .title:active {\n background: var(--title-background-color);\n opacity: 0.75;\n}\n@media (hover: hover) {\n body:not(.lil-gui-dragging) .lil-gui .title:hover {\n background: var(--title-background-color);\n opacity: 0.85;\n }\n .lil-gui .title:focus {\n text-decoration: underline var(--focus-color);\n }\n}\n.lil-gui.root > .title:focus {\n text-decoration: none !important;\n}\n.lil-gui.closed > .title:before {\n content: "▸";\n}\n.lil-gui.closed > .children {\n transform: translateY(-7px);\n opacity: 0;\n}\n.lil-gui.closed:not(.transition) > .children {\n display: none;\n}\n.lil-gui.transition > .children {\n transition-duration: 300ms;\n transition-property: height, opacity, transform;\n transition-timing-function: cubic-bezier(0.2, 0.6, 0.35, 1);\n overflow: hidden;\n pointer-events: none;\n}\n.lil-gui .children:empty:before {\n content: "Empty";\n padding: 0 var(--padding);\n margin: var(--spacing) 0;\n display: block;\n height: var(--widget-height);\n font-style: italic;\n line-height: var(--widget-height);\n opacity: 0.5;\n}\n.lil-gui.root > .children > .lil-gui > .title {\n border: 0 solid var(--widget-color);\n border-width: 1px 0;\n transition: border-color 300ms;\n}\n.lil-gui.root > .children > .lil-gui.closed > .title {\n border-bottom-color: transparent;\n}\n.lil-gui + .controller {\n border-top: 1px solid var(--widget-color);\n margin-top: 0;\n padding-top: var(--spacing);\n}\n.lil-gui .lil-gui .lil-gui > .title {\n border: none;\n}\n.lil-gui .lil-gui .lil-gui > .children {\n border: none;\n margin-left: var(--folder-indent);\n border-left: 2px solid var(--widget-color);\n}\n.lil-gui .lil-gui .controller {\n border: none;\n}\n\n.lil-gui input {\n -webkit-tap-highlight-color: transparent;\n border: 0;\n outline: none;\n font-family: var(--font-family);\n font-size: var(--input-font-size);\n border-radius: var(--widget-border-radius);\n height: var(--widget-height);\n background: var(--widget-color);\n color: var(--text-color);\n width: 100%;\n}\n@media (hover: hover) {\n .lil-gui input:hover {\n background: var(--hover-color);\n }\n .lil-gui input:active {\n background: var(--focus-color);\n }\n}\n.lil-gui input:disabled {\n opacity: 1;\n}\n.lil-gui input[type=text],\n.lil-gui input[type=number] {\n padding: var(--widget-padding);\n}\n.lil-gui input[type=text]:focus,\n.lil-gui input[type=number]:focus {\n background: var(--focus-color);\n}\n.lil-gui input::-webkit-outer-spin-button,\n.lil-gui input::-webkit-inner-spin-button {\n -webkit-appearance: none;\n margin: 0;\n}\n.lil-gui input[type=number] {\n -moz-appearance: textfield;\n}\n.lil-gui input[type=checkbox] {\n appearance: none;\n -webkit-appearance: none;\n height: var(--checkbox-size);\n width: var(--checkbox-size);\n border-radius: var(--widget-border-radius);\n text-align: center;\n cursor: pointer;\n}\n.lil-gui input[type=checkbox]:checked:before {\n font-family: "lil-gui";\n content: "✓";\n font-size: var(--checkbox-size);\n line-height: var(--checkbox-size);\n}\n@media (hover: hover) {\n .lil-gui input[type=checkbox]:focus {\n box-shadow: inset 0 0 0 1px var(--focus-color);\n }\n}\n.lil-gui button {\n -webkit-tap-highlight-color: transparent;\n outline: none;\n cursor: pointer;\n font-family: var(--font-family);\n font-size: var(--font-size);\n color: var(--text-color);\n width: 100%;\n height: var(--widget-height);\n text-transform: none;\n background: var(--widget-color);\n border-radius: var(--widget-border-radius);\n border: 1px solid var(--widget-color);\n text-align: center;\n line-height: calc(var(--widget-height) - 4px);\n}\n@media (hover: hover) {\n .lil-gui button:hover {\n background: var(--hover-color);\n border-color: var(--hover-color);\n }\n .lil-gui button:focus {\n border-color: var(--focus-color);\n }\n}\n.lil-gui button:active {\n background: var(--focus-color);\n}\n\n@font-face {\n font-family: "lil-gui";\n src: url("data:application/font-woff;charset=utf-8;base64,d09GRgABAAAAAAUsAAsAAAAACJwAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAABHU1VCAAABCAAAAH4AAADAImwmYE9TLzIAAAGIAAAAPwAAAGBKqH5SY21hcAAAAcgAAAD0AAACrukyyJBnbHlmAAACvAAAAF8AAACEIZpWH2hlYWQAAAMcAAAAJwAAADZfcj2zaGhlYQAAA0QAAAAYAAAAJAC5AHhobXR4AAADXAAAABAAAABMAZAAAGxvY2EAAANsAAAAFAAAACgCEgIybWF4cAAAA4AAAAAeAAAAIAEfABJuYW1lAAADoAAAASIAAAIK9SUU/XBvc3QAAATEAAAAZgAAAJCTcMc2eJxVjbEOgjAURU+hFRBK1dGRL+ALnAiToyMLEzFpnPz/eAshwSa97517c/MwwJmeB9kwPl+0cf5+uGPZXsqPu4nvZabcSZldZ6kfyWnomFY/eScKqZNWupKJO6kXN3K9uCVoL7iInPr1X5baXs3tjuMqCtzEuagm/AAlzQgPAAB4nGNgYRBlnMDAysDAYM/gBiT5oLQBAwuDJAMDEwMrMwNWEJDmmsJwgCFeXZghBcjlZMgFCzOiKOIFAB71Bb8AeJy1kjFuwkAQRZ+DwRAwBtNQRUGKQ8OdKCAWUhAgKLhIuAsVSpWz5Bbkj3dEgYiUIszqWdpZe+Z7/wB1oCYmIoboiwiLT2WjKl/jscrHfGg/pKdMkyklC5Zs2LEfHYpjcRoPzme9MWWmk3dWbK9ObkWkikOetJ554fWyoEsmdSlt+uR0pCJR34b6t/TVg1SY3sYvdf8vuiKrpyaDXDISiegp17p7579Gp3p++y7HPAiY9pmTibljrr85qSidtlg4+l25GLCaS8e6rRxNBmsnERunKbaOObRz7N72ju5vdAjYpBXHgJylOAVsMseDAPEP8LYoUHicY2BiAAEfhiAGJgZWBgZ7RnFRdnVJELCQlBSRlATJMoLV2DK4glSYs6ubq5vbKrJLSbGrgEmovDuDJVhe3VzcXFwNLCOILB/C4IuQ1xTn5FPilBTj5FPmBAB4WwoqAHicY2BkYGAA4sk1sR/j+W2+MnAzpDBgAyEMQUCSg4EJxAEAwUgFHgB4nGNgZGBgSGFggJMhDIwMqEAYAByHATJ4nGNgAIIUNEwmAABl3AGReJxjYAACIQYlBiMGJ3wQAEcQBEV4nGNgZGBgEGZgY2BiAAEQyQWEDAz/wXwGAAsPATIAAHicXdBNSsNAHAXwl35iA0UQXYnMShfS9GPZA7T7LgIu03SSpkwzYTIt1BN4Ak/gKTyAeCxfw39jZkjymzcvAwmAW/wgwHUEGDb36+jQQ3GXGot79L24jxCP4gHzF/EIr4jEIe7wxhOC3g2TMYy4Q7+Lu/SHuEd/ivt4wJd4wPxbPEKMX3GI5+DJFGaSn4qNzk8mcbKSR6xdXdhSzaOZJGtdapd4vVPbi6rP+cL7TGXOHtXKll4bY1Xl7EGnPtp7Xy2n00zyKLVHfkHBa4IcJ2oD3cgggWvt/V/FbDrUlEUJhTn/0azVWbNTNr0Ens8de1tceK9xZmfB1CPjOmPH4kitmvOubcNpmVTN3oFJyjzCvnmrwhJTzqzVj9jiSX911FjeAAB4nG3HMRKCMBBA0f0giiKi4DU8k0V2GWbIZDOh4PoWWvq6J5V8If9NVNQcaDhyouXMhY4rPTcG7jwYmXhKq8Wz+p762aNaeYXom2n3m2dLTVgsrCgFJ7OTmIkYbwIbC6vIB7WmFfAAAA==") format("woff");\n}' | |
), | |
(hh = !0)), | |
n ? n.appendChild(this.domElement) : e && (this.domElement.classList.add("autoPlace"), document.body.appendChild(this.domElement)), | |
i && this.domElement.style.setProperty("--width", i + "px"), | |
this.domElement.addEventListener("keydown", (t) => t.stopPropagation()), | |
this.domElement.addEventListener("keyup", (t) => t.stopPropagation()); | |
} | |
add(t, e, n, i, r) { | |
if (Object(n) === n) return new oh(this, t, e, n); | |
const s = t[e]; | |
switch (typeof s) { | |
case "number": | |
return new ah(this, t, e, n, i, r); | |
case "boolean": | |
return new Zl(this, t, e); | |
case "string": | |
return new lh(this, t, e); | |
case "function": | |
return new sh(this, t, e); | |
} | |
console.error("gui.add failed\n\tproperty:", e, "\n\tobject:", t, "\n\tvalue:", s); | |
} | |
addColor(t, e, n = 1) { | |
return new rh(this, t, e, n); | |
} | |
addFolder(t) { | |
return new ch({ parent: this, title: t }); | |
} | |
load(t, e = !0) { | |
return ( | |
t.controllers && | |
this.controllers.forEach((e) => { | |
e instanceof sh || (e._name in t.controllers && e.load(t.controllers[e._name])); | |
}), | |
e && | |
t.folders && | |
this.folders.forEach((e) => { | |
e._title in t.folders && e.load(t.folders[e._title]); | |
}), | |
this | |
); | |
} | |
save(t = !0) { | |
const e = { controllers: {}, folders: {} }; | |
return ( | |
this.controllers.forEach((t) => { | |
if (!(t instanceof sh)) { | |
if (t._name in e.controllers) throw new Error(`Cannot save GUI with duplicate property "${t._name}"`); | |
e.controllers[t._name] = t.save(); | |
} | |
}), | |
t && | |
this.folders.forEach((t) => { | |
if (t._title in e.folders) throw new Error(`Cannot save GUI with duplicate folder "${t._title}"`); | |
e.folders[t._title] = t.save(); | |
}), | |
e | |
); | |
} | |
open(t = !0) { | |
return (this._closed = !t), this.$title.setAttribute("aria-expanded", !this._closed), this.domElement.classList.toggle("closed", this._closed), this; | |
} | |
close() { | |
return this.open(!1); | |
} | |
show(t = !0) { | |
return (this._hidden = !t), (this.domElement.style.display = this._hidden ? "none" : ""), this; | |
} | |
hide() { | |
return this.show(!1); | |
} | |
openAnimated(t = !0) { | |
return ( | |
(this._closed = !t), | |
this.$title.setAttribute("aria-expanded", !this._closed), | |
requestAnimationFrame(() => { | |
const e = this.$children.clientHeight; | |
(this.$children.style.height = e + "px"), this.domElement.classList.add("transition"); | |
const n = (t) => { | |
t.target === this.$children && ((this.$children.style.height = ""), this.domElement.classList.remove("transition"), this.$children.removeEventListener("transitionend", n)); | |
}; | |
this.$children.addEventListener("transitionend", n); | |
const i = t ? this.$children.scrollHeight : 0; | |
this.domElement.classList.toggle("closed", !t), | |
requestAnimationFrame(() => { | |
this.$children.style.height = i + "px"; | |
}); | |
}), | |
this | |
); | |
} | |
title(t) { | |
return (this._title = t), (this.$title.innerHTML = t), this; | |
} | |
reset(t = !0) { | |
return (t ? this.controllersRecursive() : this.controllers).forEach((t) => t.reset()), this; | |
} | |
onChange(t) { | |
return (this._onChange = t), this; | |
} | |
_callOnChange(t) { | |
this.parent && this.parent._callOnChange(t), void 0 !== this._onChange && this._onChange.call(this, { object: t.object, property: t.property, value: t.getValue(), controller: t }); | |
} | |
onFinishChange(t) { | |
return (this._onFinishChange = t), this; | |
} | |
_callOnFinishChange(t) { | |
this.parent && this.parent._callOnFinishChange(t), void 0 !== this._onFinishChange && this._onFinishChange.call(this, { object: t.object, property: t.property, value: t.getValue(), controller: t }); | |
} | |
destroy() { | |
this.parent && (this.parent.children.splice(this.parent.children.indexOf(this), 1), this.parent.folders.splice(this.parent.folders.indexOf(this), 1)), this.domElement.parentElement && this.domElement.parentElement.removeChild(this.domElement), Array.from(this.children).forEach((t) => t.destroy()); | |
} | |
controllersRecursive() { | |
let t = Array.from(this.controllers); | |
return ( | |
this.folders.forEach((e) => { | |
t = t.concat(e.controllersRecursive()); | |
}), | |
t | |
); | |
} | |
foldersRecursive() { | |
let t = Array.from(this.folders); | |
return ( | |
this.folders.forEach((e) => { | |
t = t.concat(e.foldersRecursive()); | |
}), | |
t | |
); | |
} | |
} | |
var uh = ch; | |
new (class { | |
constructor(t) { | |
(this.scene = new Ts()), (this.container = t.dom), (this.img = this.container.querySelector("img")), (this.width = this.container.offsetWidth), (this.height = this.container.offsetHeight), (this.renderer = new Ms()), this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)), this.renderer.setSize(this.width, this.height), this.renderer.setClearColor(15658734, 1), (this.renderer.physicallyCorrectLights = !0), (this.renderer.outputEncoding = z), this.container.appendChild(this.renderer.domElement), (this.camera = new yn(70, window.innerWidth / window.innerHeight, 0.1, 100)); | |
window.innerWidth, window.innerHeight; | |
(this.camera = new Gn(-0.5, 0.5, 0.5, -0.5, -1e3, 1e3)), this.camera.position.set(0, 0, 2), (this.time = 0), (this.mouse = { x: 0, y: 0, prevX: 0, prevY: 0, vX: 0, vY: 0 }), (this.isPlaying = !0), this.settings(), this.addObjects(), this.resize(), this.render(), this.setupResize(), this.mouseEvents(); | |
} | |
getValue(t) { | |
return parseFloat(this.container.getAttribute("data-" + t)); | |
} | |
mouseEvents() { | |
window.addEventListener("mousemove", (t) => { | |
(this.mouse.x = t.clientX / this.width), (this.mouse.y = t.clientY / this.height), (this.mouse.vX = this.mouse.x - this.mouse.prevX), (this.mouse.vY = this.mouse.y - this.mouse.prevY), (this.mouse.prevX = this.mouse.x), (this.mouse.prevY = this.mouse.y); | |
}); | |
} | |
settings() { | |
(this.settings = { grid: this.getValue("grid") || 34, mouse: this.getValue("mouse") || 0.25, strength: this.getValue("strength") || 1, relaxation: this.getValue("relaxation") || 0.9 }), | |
(this.gui = new uh()), | |
this.gui.add(this.settings, "grid", 2, 1e3, 1).onFinishChange(() => { | |
this.regenerateGrid(); | |
}), | |
this.gui.add(this.settings, "mouse", 0, 1, 0.01), | |
this.gui.add(this.settings, "strength", 0, 1, 0.01), | |
this.gui.add(this.settings, "relaxation", 0, 1, 0.01); | |
} | |
setupResize() { | |
window.addEventListener("resize", this.resize.bind(this)); | |
} | |
resize() { | |
let t, e; | |
(this.width = this.container.offsetWidth), (this.height = this.container.offsetHeight), this.renderer.setSize(this.width, this.height), (this.camera.aspect = this.width / this.height), (this.imageAspect = 1 / 1.5), this.height / this.width > this.imageAspect ? ((t = (this.width / this.height) * this.imageAspect), (e = 1)) : ((t = 1), (e = this.height / this.width / this.imageAspect)), (this.material.uniforms.resolution.value.x = this.width), (this.material.uniforms.resolution.value.y = this.height), (this.material.uniforms.resolution.value.z = t), (this.material.uniforms.resolution.value.w = e), this.camera.updateProjectionMatrix(), this.regenerateGrid(); | |
} | |
regenerateGrid() { | |
this.size = this.settings.grid; | |
const t = this.size, | |
e = this.size, | |
n = t * e, | |
i = new Float32Array(3 * n), | |
r = new Pe(16777215); | |
Math.floor(255 * r.r), Math.floor(255 * r.g), Math.floor(255 * r.b); | |
for (let t = 0; t < n; t++) { | |
let e = 255 * Math.random() - 125, | |
n = 255 * Math.random() - 125; | |
const r = 3 * t; | |
(i[r] = e), (i[r + 1] = n), (i[r + 2] = e); | |
} | |
(this.texture = new Ks(i, t, e, M, _)), (this.texture.magFilter = this.texture.minFilter = d), this.material && ((this.material.uniforms.uDataTexture.value = this.texture), (this.material.uniforms.uDataTexture.value.needsUpdate = !0)); | |
} | |
addObjects() { | |
this.regenerateGrid(); | |
let e = new it(this.img); | |
(e.needsUpdate = !0), (this.material = new vn({ extensions: { derivatives: "#extension GL_OES_standard_derivatives : enable" }, side: 2, uniforms: { time: { value: 0 }, resolution: { value: new st() }, uTexture: { value: e }, uDataTexture: { value: this.texture } }, vertexShader: t("#define GLSLIFY 1\nuniform float time;\nvarying vec2 vUv;\nvarying vec3 vPosition;\nuniform vec2 pixels;\nfloat PI = 3.141592653589793238;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"), fragmentShader: t("#define GLSLIFY 1\nuniform float time;\nuniform float progress;\nuniform sampler2D uDataTexture;\nuniform sampler2D uTexture;\n\nuniform vec4 resolution;\nvarying vec2 vUv;\nvarying vec3 vPosition;\nfloat PI = 3.141592653589793238;\nvoid main()\t{\n\tvec2 newUV = (vUv - vec2(0.5))*resolution.zw + vec2(0.5);\n\tvec4 color = texture2D(uTexture,newUV);\n\tvec4 offset = texture2D(uDataTexture,vUv);\n\tgl_FragColor = vec4(vUv,0.0,1.);\n\tgl_FragColor = vec4(offset.r,0.,0.,1.);\n\tgl_FragColor = color;\n\tgl_FragColor = texture2D(uTexture,newUV - 0.02*offset.rg);\n\t// gl_FragColor = offset;\n\n}") })), (this.geometry = new In(1, 1, 1, 1)), (this.plane = new un(this.geometry, this.material)), this.scene.add(this.plane); | |
} | |
updateDataTexture() { | |
let t = this.texture.image.data; | |
for (let e = 0; e < t.length; e += 3) (t[e] *= this.settings.relaxation), (t[e + 1] *= this.settings.relaxation); | |
let e = this.size * this.mouse.x, | |
n = this.size * (1 - this.mouse.y), | |
i = this.size * this.settings.mouse, | |
r = this.height / this.width; | |
for (let l = 0; l < this.size; l++) | |
for (let h = 0; h < this.size; h++) { | |
let c = (e - l) ** 2 / r + (n - h) ** 2; | |
if (c < i ** 2) { | |
let e = 3 * (l + this.size * h), | |
n = i / Math.sqrt(c); | |
(s = n), (a = 0), (o = 10), (n = Math.max(a, Math.min(s, o))), (t[e] += 100 * this.settings.strength * this.mouse.vX * n), (t[e + 1] -= 100 * this.settings.strength * this.mouse.vY * n); | |
} | |
} | |
var s, a, o; | |
(this.mouse.vX *= 0.9), (this.mouse.vY *= 0.9), (this.texture.needsUpdate = !0); | |
} | |
render() { | |
this.isPlaying && ((this.time += 0.05), this.updateDataTexture(), (this.material.uniforms.time.value = this.time), requestAnimationFrame(this.render.bind(this)), this.renderer.render(this.scene, this.camera)); | |
} | |
})({ dom: document.getElementById("canvasContainer") }); | |
//# sourceMappingURL=index.8046886f.js.map |
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