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Hand gestures trigger music using FoxDot music live coding framework
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# Original gesture source code: https://github.com/Sadaival/Hand-Gestures | |
# Original source code video demonstration: https://youtu.be/v-XcmsYlzjA | |
from FoxDot import * | |
import traceback | |
import cv2 | |
import numpy as np | |
import math | |
cap = cv2.VideoCapture(0) | |
Scale.default = "minor" | |
Root.default.set("B") | |
Clock.bpm=80 | |
def note2index(note): | |
scale = list(Scale.default) | |
return scale[note] | |
def play2notes(notas,sample="b",dur=1,ritmo=8,oct=0,player=p1): | |
rates = [] | |
for nota in notas: | |
nota = note2index(nota) | |
rates.append(math.pow(2,(nota+12*oct)/12)) | |
player >> play(sample,dur=var(ritmo,dur), rate=var(rates,dur),amp=0.5,sample=2) | |
def intro(): | |
#d2.solo() | |
m2 >> gong(var([p2.pitch],4), dur=1/4, pan=linvar([-1,1],4), amp=linvar([0,2],8)).sometimes('stutter', 4) | |
d2 >> play('w' ,dur=PSum([1,6],4), rate=1/4) | |
d3 >> play('K', dur=2, sample=3) | |
def softdrums(hpff=250): | |
sust=0.02 | |
hh >> play('------(-=)--(-=)--(-=)---',dur=1/4,amp=[1,0.3],sus=sust,hpf=hpff,sample=3) | |
bd >> play('x x xx (x )( x) x',dur=1/4,amp=0.3,sus=sust,hpf=hpff) | |
sn >> play(' o o o ',dur=1/4,amp=0.15,sus=sust,hpf=hpff) | |
def melody(): | |
hpff=250 | |
#p2.reset() >> bell([10,9,7,4,3,2,0],dur=P[3,3,3,3,2,2,16]/4,scale=Scale.lydian,root=-3,oct=4,hpf=hpff) | |
p1 >> piano(var([0,2],4), drive=0.3, dur=PSum(7,4),amp=0.7,pan=PWhite(-1,1)).every(4,'stutter',2,dur=1) + var([0,2],8) | |
c1 >> glass([0],oct=4) | |
def heavydrums(): | |
d2.solo(0) | |
play2notes([0],"Q",dur=[4],ritmo=[4],oct=-2,player=q1) | |
def update_values(values,new_elem): | |
values.append(new_elem) | |
return values[-10:] | |
values = ["NOTHING"] | |
while(1): | |
try: #an error comes if it does not find anything in window as it cannot find contour of max area | |
#therefore this try error statement | |
ret, frame = cap.read() | |
frame=cv2.flip(frame,1) | |
kernel = np.ones((3,3),np.uint8) | |
#define region of interest | |
roi=frame[100:300, 100:300] | |
cv2.rectangle(frame,(100,100),(300,300),(0,255,0),0) | |
hsv = cv2.cvtColor(roi, cv2.COLOR_BGR2HSV) | |
# define range of skin color in HSV | |
lower_skin = np.array([0,20,70], dtype=np.uint8) | |
upper_skin = np.array([20,255,255], dtype=np.uint8) | |
#extract skin colur imagw | |
mask = cv2.inRange(hsv, lower_skin, upper_skin) | |
#extrapolate the hand to fill dark spots within | |
mask = cv2.dilate(mask,kernel,iterations = 4) | |
#blur the image | |
mask = cv2.GaussianBlur(mask,(5,5),100) | |
#find contours | |
contours,hierarchy= cv2.findContours(mask,cv2.RETR_TREE,cv2.CHAIN_APPROX_SIMPLE) | |
#print(contours) | |
#print(hierarchy) | |
#find contour of max area(hand) | |
cnt = max(contours, key = lambda x: cv2.contourArea(x)) | |
#approx the contour a little | |
epsilon = 0.0005*cv2.arcLength(cnt,True) | |
approx= cv2.approxPolyDP(cnt,epsilon,True) | |
#make convex hull around hand | |
hull = cv2.convexHull(cnt) | |
#define area of hull and area of hand | |
areahull = cv2.contourArea(hull) | |
areacnt = cv2.contourArea(cnt) | |
#find the percentage of area not covered by hand in convex hull | |
arearatio=((areahull-areacnt)/areacnt)*100 | |
#find the defects in convex hull with respect to hand | |
hull = cv2.convexHull(approx, returnPoints=False) | |
defects = cv2.convexityDefects(approx, hull) | |
# l = no. of defects | |
l=0 | |
#code for finding no. of defects due to fingers | |
for i in range(defects.shape[0]): | |
s,e,f,d = defects[i,0] | |
start = tuple(approx[s][0]) | |
end = tuple(approx[e][0]) | |
far = tuple(approx[f][0]) | |
pt= (100,180) | |
# find length of all sides of triangle | |
a = math.sqrt((end[0] - start[0])**2 + (end[1] - start[1])**2) | |
b = math.sqrt((far[0] - start[0])**2 + (far[1] - start[1])**2) | |
c = math.sqrt((end[0] - far[0])**2 + (end[1] - far[1])**2) | |
s = (a+b+c)/2 | |
ar = math.sqrt(s*(s-a)*(s-b)*(s-c)) | |
#distance between point and convex hull | |
d=(2*ar)/a | |
# apply cosine rule here | |
angle = math.acos((b**2 + c**2 - a**2)/(2*b*c)) * 57 | |
# ignore angles > 90 and ignore points very close to convex hull(they generally come due to noise) | |
if angle <= 90 and d>30: | |
l += 1 | |
cv2.circle(roi, far, 3, [255,0,0], -1) | |
#draw lines around hand | |
cv2.line(roi,start, end, [0,255,0], 2) | |
l+=1 | |
#print corresponding gestures which are in their ranges | |
font = cv2.FONT_HERSHEY_SIMPLEX | |
if l==1: | |
if areacnt<2000: | |
cv2.putText(frame,'Put hand in the box',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
else: | |
if arearatio<12: | |
# zero | |
cv2.putText(frame,'',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"NOTHING") | |
elif arearatio<17.5: | |
# Best of luck | |
cv2.putText(frame,'STOP',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"STOP") | |
else: | |
# one | |
cv2.putText(frame,'MELODY',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"MELODY") | |
elif l==2: | |
# two | |
cv2.putText(frame,'INTRO',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"INTRO") | |
elif l==3: | |
if arearatio<27: | |
# 3 | |
cv2.putText(frame,'DRUMS',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"DRUMS") | |
else: | |
# ok | |
cv2.putText(frame,'DRUMS',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"DRUMS") | |
elif l==4: | |
# 4 | |
cv2.putText(frame,'SPEED UP',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"SPEED UP") | |
elif l==5: | |
# 5 | |
cv2.putText(frame,'MELODY',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
values = update_values(values,"MELODY") | |
elif l==6: | |
#cv2.putText(frame,'reposition',(0,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
pass | |
else: | |
#cv2.putText(frame,'reposition',(10,50), font, 2, (0,0,255), 3, cv2.LINE_AA) | |
pass | |
#show the windows | |
cv2.imshow('mask',mask) | |
cv2.imshow('frame',frame) | |
except Exception: | |
traceback.print_exc() | |
pass | |
# break | |
pose = values[-1] | |
if pose == "STOP": | |
print(values[:-1].count(pose), pose) | |
if values[:-1].count(pose) > 4: | |
Clock.clear() | |
Clock.bpm = 100 | |
else: | |
if values[:-1].count(pose) > 4: | |
if pose == "INTRO": | |
intro() | |
elif pose == "DRUMS": | |
#if random.randint(0,1) == 0: | |
softdrums() | |
elif pose == "MELODY": | |
melody() | |
elif pose == "SPEED UP": | |
Clock.bpm = int(Clock.bpm*2) | |
else: | |
pass | |
k = cv2.waitKey(5) & 0xFF | |
if k == 27: | |
break | |
cv2.destroyAllWindows() | |
cap.release() |
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