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Floating Sandbox macos build
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#!/usr/bin/env bash | |
set -euxo pipefail | |
rm -rf Floating-Sandbox | |
rm -rf DevIL | |
rm -rf SFML | |
# rm -rf wxWidgets | |
rm -rf fs_libs | |
rm -rf git | |
rm -rf dist |
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#!/usr/bin/env bash | |
set -euxo pipefail | |
WORKSPACE="$(pwd)" | |
FS_LIBS="$(pwd)/fs_libs" | |
DIST="$(pwd)/dist" | |
mkdir -p "${FS_LIBS}" | |
# Should come with xcode CLI tools during homebrew install | |
gcc --version | |
g++ --version | |
brew install cmake | |
cmake --version | |
git clone https://github.com/GabrieleGiuseppini/Floating-Sandbox.git | |
echo "Building Floating-Sandbox rev: " $(cd Floating-Sandbox && git rev-parse HEAD) | |
git clone https://github.com/DentonW/DevIL | |
( | |
cd DevIL | |
git checkout v1.8.0 | |
git apply ../Floating-Sandbox/devil-issue-95.patch | |
mkdir build | |
cd build | |
cmake -DCMAKE_BUILD_TYPE=Release -DIL_NO_TIF=1 -DIL_NO_JP2=1 -DBUILD_SHARED_LIBS=OFF -DCMAKE_INSTALL_PREFIX="${FS_LIBS}/DevIL" ../DevIL | |
make install | |
) | |
# Hack to install SFML dependencies | |
brew install sfml; brew uninstall sfml | |
git clone https://github.com/SFML/SFML.git | |
( | |
cd SFML | |
git checkout 2.5.1 | |
mkdir build | |
cd build | |
# Got a vorbis resolution warning here, but was able to just ignore it. | |
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=FALSE -DSFML_BUILD_WINDOW=FALSE -DSFML_BUILD_GRAPHICS=FALSE -DSFML_BUILD_DOC=FALSE -DSFML_BUILD_EXAMPLES=FALSE -DCMAKE_INSTALL_PREFIX="${FS_LIBS}/SFML" -DSFML_DEPENDENCIES_INSTALL_PREFIX="${FS_LIBS}/SFML" .. | |
make install | |
) | |
brew install wxwidgets | |
# brew install gtk+3 | |
# git clone --recurse-submodules https://github.com/wxWidgets/wxWidgets.git | |
# ( | |
# cd wxWidgets | |
# git checkout v3.1.4 | |
# mkdir my_wx_build | |
# cd my_wx_build | |
# ../configure --disable-shared --with-gtk=3 --with-libpng --with-libxpm --with-libjpeg --without-libtiff --without-expat --disable-pnm --disable-gif --disable-pcx --disable-iff --with-opengl --prefix=${HOME}/fs_libs/wxWidgets --exec_prefix="${FS_LIBS}/wxWidgets" --disable-tests --disable-rpath | |
# make install | |
# ) | |
mkdir git | |
( | |
cd git | |
git clone https://github.com/kazuho/picojson.git | |
cd picojson | |
git checkout v1.3.0 | |
) | |
( | |
cd git | |
git clone https://github.com/google/googletest.git | |
cd googletest | |
git checkout release-1.12.1 | |
) | |
( | |
cd Floating-Sandbox | |
cp UserSettings.example-linux.cmake UserSettings.cmake | |
sed -i '' "s|/home/gg|${WORKSPACE}|g" UserSettings.cmake | |
mkdir build | |
cd build | |
cmake -DCMAKE_BUILD_TYPE=Release -DFS_BUILD_BENCHMARKS=OFF -DFS_USE_STATIC_LIBS=ON -DwxWidgets_USE_DEBUG=OFF -DwxWidgets_USE_UNICODE=ON -DwxWidgets_USE_STATIC=ON -DFS_INSTALL_DIRECTORY="${DIST}" .. | |
make install | |
) | |
cd "${DIST}" | |
xattr -r -d com.apple.quarantine ./FloatingSandbox | |
echo "To start the game run: cd ${DIST}; ./FloatingSandbox" |
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Yeah, I could give it another shot though.
If I recall correctly it was a similar case to SFML where getting all the dependencies was tricky. Maybe the same hack of install/uninstall would do the trick there as well.