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matsuyoro
/
exp.cs
Last active
Aug 3, 2017
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Unity5 NGUIで、NGUITools.AddChildしたものの実体を参照する ref:
http://qiita.com/matsuyoro/items/b021c716e89cb8ec4f8a
Raw
exp.cs
GameObject
prefab
=
(
GameObject
)
Resources
.
Load
(
"
Prefabs/UI/Balloons/BtnBalloon
"
)
as
GameObject
;
GameObject
BalloonPrefab
=
NGUITools
.
AddChild
(
BalloonParentObj
,
prefab
);
//
NGUIに追加 帰り値で、prefabの実体を参照
Destroy
(
BalloonPrefab
,
4f
);
//
4秒後に追加したprefabを削除
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