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Testing out {isocubes} with a Link sprite, procedural dungeon and the logo for rostrum.blog
# Testing the {isocube} package by coolbutuseless (mikefc)
# Package on GitHub: https://github.com/coolbutuseless/isocubes
# Matt Dray, June 2022
# Attach generally-needed packages
library(grid) # installed with base R
library(purrr) # install from CRAN
library(isocubes) # remotes::install_github("coolbutuseless/isocubes")
# 1. Link ----------------------------------------------------------------
# Prepare vector of pixels for a face-on sprite of Link from Legend of Zelda,
# via https://www.rostrum.blog/2021/06/28/pixel-art/#sprite-delight
link_v <- c(
0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,2,0,1,3,3,3,3,3,3,1,0,2,0,0,
0,0,2,0,3,3,3,3,3,3,3,3,0,2,0,0,
0,0,2,2,3,2,1,2,2,1,2,3,2,2,0,0,
0,0,2,2,3,2,3,2,2,3,2,3,2,2,0,0,
0,0,0,2,2,2,2,2,2,2,2,2,2,3,0,0,
0,0,0,1,1,2,2,3,3,2,2,1,1,3,0,0,
0,3,3,3,3,3,2,2,2,2,1,1,3,3,3,0,
3,3,2,3,3,3,3,1,1,1,1,1,2,3,3,0,
3,2,2,2,3,3,2,3,3,1,1,2,2,2,3,0,
3,3,2,3,3,3,2,1,3,3,3,3,2,2,2,0,
3,3,2,3,3,3,2,3,3,1,1,1,1,2,0,0,
3,3,3,3,3,3,2,1,1,1,1,1,0,0,0,0,
0,2,2,2,2,2,3,0,0,3,3,3,0,0,0,0,
0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0
)
# Prepare matrix
link_m <- matrix(link_v, ncol = 16)
link_m <- link_m[, ncol(link_m):1] # invert columns
link_m <- t(link_m) # transpose
link_ind <- rbind(
transform(
which(link_m == 1, arr.ind = TRUE),
fill = "#7bc702"
),
transform(
which(link_m == 2, arr.ind = TRUE),
fill = "#cc8f2d"
),
transform(
which(link_m == 3, arr.ind = TRUE),
fill = "#6c430a"
)
)
# Prepare cubes
coords <- data.frame(x = link_ind$col, y = link_ind$row, z = 0)
cubes <- isocubesGrob(coords, max_y = 25, fill = link_ind$fill, xc = 0.4)
# Render
grid.newpage(); grid.draw(cubes)
# 2. Dungeon -------------------------------------------------------------
# Make a procedural dungeon via the {r.oguelike} package, see
# https://www.rostrum.blog/2022/05/01/dungeon/
# Install package from GitHub
remotes::install_github("matt-dray/r.oguelike") # if not yet installed
# Prepare common column count
columns <- 50
# Generate dungeon
dungeon_h <- r.oguelike::generate_dungeon(n_col = columns)
# Prepare height matrix
dungeon_h[which(dungeon_h == ".")] <- 1
dungeon_h[which(dungeon_h == "#")] <- 2
dungeon_h <- matrix(as.numeric(dungeon_h), ncol = columns)
# Prepare colour matrix
dungeon_c <- dungeon_h
dungeon_c[which(dungeon_c == 1)] <- "#000000"
dungeon_c[which(dungeon_c == 2)] <- "#964B00"
# Prepare cubes
coords <- coords_heightmap(dungeon_h, col = dungeon_c)
cubes <- isocubesGrob(coords, max_y = columns, fill = coords$col, xc = 1)
# Render
grid.newpage(); grid.draw(cubes)
# 3. Hex logo for rostrum.blog --------------------------------------------
# Prepare vector of pixels for the insect logo of the rostrum.blog,
# via https://www.rostrum.blog/2021/06/28/pixel-art/#reprologoducibility
logo_v <- c(
0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,
0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,
0,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,
0,0,0,1,0,1,0,1,1,0,1,0,1,0,0,0,
0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,
0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,
0,0,1,0,1,1,0,1,1,0,1,1,0,1,0,0,
0,0,0,1,0,1,0,1,1,0,1,0,1,0,0,0,
0,0,0,0,0,1,0,1,1,0,1,0,0,0,0,0,
0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,0,
0,0,0,1,0,1,0,1,1,0,1,0,1,0,0,0,
0,0,0,1,0,1,0,1,1,0,1,0,1,0,0,0,
0,0,1,0,0,1,0,1,1,0,1,0,0,1,0,0,
0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0
)
# Prepare matrix
logo_m <- matrix(logo_v, ncol = 16)
logo_m <- logo_m[, ncol(logo_m):1] # invert columns
logo_m <- t(logo_m) # transpose
# Prepare coordinates
logo_ind <- as.data.frame(which(logo_m == 1, arr.ind = TRUE))
x <- logo_ind$col
y <- logo_ind$row
# Prepare cubes
coords <- data.frame(x = x, y = y, z = 0)
cubes <- isocubesGrob(coords, max_y = 25, fill = rainbow(nrow(coords)))
# Render
grid.newpage(); grid.draw(cubes)
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