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@mattcox
Last active June 17, 2018 20:48
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Demonstrates how to write an executable and queryable command. The difference is that this command will listen for state changes in a scene. If the selection changes, then the command will check its enable/disable state and force any form it's embedded into to update.
#python
'''
Notifier Command
Demonstrates how to write an executable and queryable command.
The difference is that this command will listen for state changes
in a scene. If the selection changes, then the command will check
its enable/disable state and force any form it's embedded into
to update.
'''
import lx
import lxifc
import lxu.select
import lxu.command
SERVER_NAME = "item.size"
ARG_SIZE = "size"
class Command (lxu.command.BasicCommand):
def __init__ (self):
'''
In the constructor, we set the arguments for the command.
The basic_Flags method allows the properties of the
argument to be set, for example, setting the argument
to queryable will make it queryable...duh. The flags are
set by index in the order the commands are added.
'''
lxu.command.BasicCommand.__init__(self)
self.dyna_Add (ARG_SIZE, lx.symbol.sTYPE_FLOAT)
self.basic_SetFlags (0, lx.symbol.fCMDARG_QUERY)
self.sel_svc = lx.service.Selection ()
self.not_svc = lx.service.NotifySys ()
self.scene = lxu.select.SceneSelection ().current ()
self.notifier = lx.object.Notifier ()
self.locator_type = self.scn_svc.ItemTypeLookup (lx.symbol.sITYPE_LOCATOR)
def cmd_Flags (self):
'''
This function sets the flags. These basically mean
that the command performs scene/model changes. In
other words, it makes changes that the user would
expect to be undoable. This command changes channel
values, so it definitely needs to be undoable.
'''
return lx.symbol.fCMD_MODEL | lx.symbol.fCMD_UNDO
def basic_Enable (self, msg):
'''
The enable function is used to set the enable/disable
state of the command. Returning true makes the command
enabled and returning false makes the command disabled.
'''
if len (lxu.select.ItemSelection ().current ()) > 0:
return True
else:
return False
def basic_Execute (self, msg, flags):
'''
As the name suggests, the execute method is called
when the command is executed. We can at this point get
the value of any arguments and do what we need to do.
Success or failure is handled through an ILxMessage
object which can be initialized using the second
argument to the function.
'''
message = lx.object.Message (msg)
item_sel = lxu.select.ItemSelection ().current ()
chan_write = lx.object.ChannelWrite (self.scene.Channels (lx.symbol.s_ACTIONLAYER_EDIT, self.sel_svc.GetTime ())
'''
Read the size argument. This is done by index, in the
order they were added to the command in the constructor.
'''
if self.dyna_IsSet (0) != True:
message.SetCode (lx.result.CMD_MISSING_ARGS)
return
arg_value = self.attr_GetFlt(0)
'''
Loop through the items and set their size channel.
'''
for item in item_sel:
if item.TestType (self.locator_type) == True:
channel = item.ChannelLookup (lx.symbol.sICHAN_LOCATOR_SIZE)
chan_write.Double (item, channel, size_arg)
def cmd_Query (self, index, vaQuery):
'''
The query functions is called when a particular
argument is queried. The index function argument
is the index of the command argument that is being
queried. the vaQuery is an ILxValueArray object
that we use to return an array of values. If the
values are mixed (for example a multiple selection),
modo will return "(mixed)", otherwise it will return
the value that we return in the value array.
'''
val_array = lx.object.ValueArray (vaQuery)
item_sel = lxu.select.ItemSelection ().current ()
chan_read = self.scene.Channels (lx.symbol.s_ACTIONLAYER_EDIT, self.sel_svc.GetTime ()
'''
If the index doesn't match one of our queryable
arguments, return early, because who knows what
they're trying to query.
'''
if index != 0:
return
'''
Loop through the items and get their size channel,
add the value to the value array.
'''
for item in item_sel:
if item.TestType (self.locator_type) == True:
channel = item.ChannelLookup (lx.symbol.sICHAN_LOCATOR_SIZE)
value = chan_read.Double (item, channel)
val_array.AddFloat (value)
def cmd_NotifyAddClient (self, argument, object):
'''
Add a single notifier to the command. This will
send disable events when the item selection changes.
'''
self.notifier = self.not_svc.Spawn ("select.event", "item +d")
self.notifier.AddClient (object)
def cmd_NotifyRemoveClient (self, object):
'''
Remove the notifier.
'''
self.notifier.RemoveClient (object)
'''
Bless the class, initializing the server.
'''
lx.bless (Command, SERVER_NAME)
@GainDeveloper
Copy link

Hey Matt!
Where did you find the notifier "select.event" with the arguments "item +d" ?
I'm assuming there's many more internal notifications that can be used, but I'm unsure where to find them?
Thanks!

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