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Custom mesh standard material with glslify + ThreeJS r83dev
const glslify = require('glslify');
const path = require('path');
// This is the original source, we will copy + paste it for our own GLSL
// const vertexShader = THREE.ShaderChunk.meshphysical_vert;
// const fragmentShader = THREE.ShaderChunk.meshphysical_frag;
// Our custom shaders
const fragmentShader = glslify(path.resolve(__dirname, 'standard.frag'));
const vertexShader = glslify(path.resolve(__dirname, 'standard.vert'));
module.exports = MeshCustomMaterial;
function MeshCustomMaterial (parameters) {
THREE.MeshStandardMaterial.call( this );
this.uniforms = THREE.UniformsUtils.merge([
THREE.ShaderLib.standard.uniforms,
{
// your custom uniforms or overrides to built-ins
}
]);
setFlags(this);
this.setValues(parameters);
}
MeshCustomMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
MeshCustomMaterial.prototype.constructor = MeshCustomMaterial;
MeshCustomMaterial.prototype.isMeshStandardMaterial = true;
MeshCustomMaterial.prototype.copy = function ( source ) {
THREE.MeshStandardMaterial.prototype.copy.call( this, source );
this.uniforms = THREE.UniformsUtils.clone(source.uniforms);
setFlags(this);
return this;
};
function setFlags (material) {
material.vertexShader = vertexShader;
material.fragmentShader = fragmentShader;
material.type = 'MeshCustomMaterial';
}
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