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// Number of horizontal and vertical slices | |
const subdivisions = 20; | |
// Calculate vertices at each grid point and gather the triangle indices of the mesh | |
// We pass our 'parametricTerrain' function in as an input to the generator | |
const [ vertices, cells ] = generateGeometry(parametricTerrain, subdivisions); | |
// vertices are 3D positions on the surface | |
// [ [ x0, y0, z0 ], [ x1, y1, z1 ], ... ] | |
// cells are indices into the above array, defining triangles | |
// [ [ 0, 1, 3 ], [ 1, 4, 3 ], [ 1, 2, 4 ], ... ] |
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