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@matteogobbi
Created June 20, 2014 23:29
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iOS Blurred Image
- (UIImage *)blurredImageWithRadius:(CGFloat)radius iterations:(NSUInteger)iterations tintColor:(UIColor *)tintColor
{
//image must be nonzero size
if (floorf(self.size.width) * floorf(self.size.height) <= 0.0f) return self;
//boxsize must be an odd integer
uint32_t boxSize = (uint32_t)(radius * self.scale);
if (boxSize % 2 == 0) boxSize ++;
//create image buffers
CGImageRef imageRef = self.CGImage;
vImage_Buffer buffer1, buffer2;
buffer1.width = buffer2.width = CGImageGetWidth(imageRef);
buffer1.height = buffer2.height = CGImageGetHeight(imageRef);
buffer1.rowBytes = buffer2.rowBytes = CGImageGetBytesPerRow(imageRef);
size_t bytes = buffer1.rowBytes * buffer1.height;
buffer1.data = malloc(bytes);
buffer2.data = malloc(bytes);
//create temp buffer
void *tempBuffer = malloc((size_t)vImageBoxConvolve_ARGB8888(&buffer1, &buffer2, NULL, 0, 0, boxSize, boxSize,
NULL, kvImageEdgeExtend + kvImageGetTempBufferSize));
//copy image data
CFDataRef dataSource = CGDataProviderCopyData(CGImageGetDataProvider(imageRef));
memcpy(buffer1.data, CFDataGetBytePtr(dataSource), bytes);
CFRelease(dataSource);
for (NSUInteger i = 0; i < iterations; i++)
{
//perform blur
vImageBoxConvolve_ARGB8888(&buffer1, &buffer2, tempBuffer, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
//swap buffers
void *temp = buffer1.data;
buffer1.data = buffer2.data;
buffer2.data = temp;
}
//free buffers
free(buffer2.data);
free(tempBuffer);
//create image context from buffer
CGContextRef ctx = CGBitmapContextCreate(buffer1.data, buffer1.width, buffer1.height,
8, buffer1.rowBytes, CGImageGetColorSpace(imageRef),
CGImageGetBitmapInfo(imageRef));
//apply tint
if (tintColor && CGColorGetAlpha(tintColor.CGColor) > 0.0f)
{
CGContextSetFillColorWithColor(ctx, [tintColor colorWithAlphaComponent:0.25].CGColor);
CGContextSetBlendMode(ctx, kCGBlendModePlusLighter);
CGContextFillRect(ctx, CGRectMake(0, 0, buffer1.width, buffer1.height));
}
//create image from context
imageRef = CGBitmapContextCreateImage(ctx);
UIImage *image = [UIImage imageWithCGImage:imageRef scale:self.scale orientation:self.imageOrientation];
CGImageRelease(imageRef);
CGContextRelease(ctx);
free(buffer1.data);
// UIImage *image = [[UIImage alloc]init];
return image;
}
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