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@mattflo
Created October 25, 2011 01:08
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Game Of Life Kata
using System.Collections.Generic;
using System.Linq;
using NSpec;
namespace GameOfLifeKata
{
class describe_Cell_Tick : nspec
{
void before_each()
{
cell = new Cell();
}
void act_each()
{
cell.Tick();
}
void a_dead_cell()
{
before = () => cell.Alive = false;
context["after a tick"] = () =>
{
specify = () => cell.IsDead().is_true();
context["given 2 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = LiveCells(2);
specify = () => cell.IsAlive().is_false();
};
context["given exactly 3 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = LiveCells(3);
specify = () => cell.IsAlive().is_true();
};
context["given 4 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = LiveCells(4);
specify = () => cell.IsAlive().is_false();
};
};
}
void a_live_cell()
{
before = () => cell.Alive = true;
specify = () => cell.IsDead().is_true();
context["given exactly 1 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = LiveCells(1);
specify = () => cell.IsDead().is_true();
};
context["given exactly 2 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = LiveCells(2);
specify = () => cell.IsAlive().is_true();
};
context["given exactly 3 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = LiveCells(3);
specify = () => cell.IsAlive().is_true();
};
context["given exactly 4 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = LiveCells(4);
specify = () => cell.IsDead().is_true();
};
context["given 2 dead neighbors"] = () =>
{
before = () => cell.AdjacentCells = new List<Cell>{new Cell(false), new Cell(false)};
specify = () => cell.IsDead().is_true();
};
context["given 2 dead neighbors and 2 live neighbors"] = () =>
{
before = () => cell.AdjacentCells = new List<Cell>
{
new Cell(false), new Cell(false),
new Cell(true), new Cell(true)
};
specify = () => cell.IsAlive().is_true();
};
}
private static IEnumerable<Cell> LiveCells(int quantity)
{
return Enumerable.Range(1, quantity).Select(i => new Cell(true));
}
private Cell cell;
}
}
using System.Collections.Generic;
using System.Linq;
namespace GameOfLifeKata
{
public class Cell
{
public IEnumerable<Cell> AdjacentCells { get; set; }
public void Tick()
{
if (LiveNeighbors() == 3) Alive = true;
if (Alive.Equals(true) && (LiveNeighbors() < 2 || LiveNeighbors() > 3)) Alive = false;
}
private int LiveNeighbors()
{
return AdjacentCells.Count(c => c.IsAlive());
}
public bool IsAlive()
{
return Alive;
}
public bool IsDead()
{
return !Alive;
}
public bool Alive { get; set; }
public Cell() : this(false) { }
public Cell(bool alive)
{
AdjacentCells = new List<Cell>();
Alive = alive;
}
}
}
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