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RapidJSON class definitions
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// | |
// GameData.cpp | |
// RueRunner | |
// | |
// Created by Matthew LeHew on 2/15/16. | |
// | |
// | |
#include "GameData.hpp" | |
#include "external/json/document.h" | |
#include "external/json/writer.h" | |
#include "external/json/stringbuffer.h" | |
#include "external/json/filereadstream.h" | |
#include "external/json/filewritestream.h" | |
#include "external/json/rapidjson.h" | |
#include <cstdio> | |
#include <iostream> | |
using namespace rapidjson; | |
int highScoreValue; | |
void GameData::startup() | |
{ | |
std::string scoresDir = cocos2d::FileUtils::getInstance()->getWritablePath(); | |
std::string scoresFilePathString = scoresDir + "scores.json"; | |
const char* scoresFilePath = scoresFilePathString.c_str(); | |
FILE* scoresFile = fopen(scoresFilePath, "r"); | |
if (scoresFile) | |
{ | |
readScores(); | |
} | |
else if (!scoresFile) | |
{ | |
fclose(scoresFile); | |
createScores(); | |
writeScores(); | |
} | |
} | |
void GameData::readScores() | |
{ | |
std::string scoresDir = cocos2d::FileUtils::getInstance()->getWritablePath(); | |
std::string scoresFilePathString = scoresDir + "scores.json"; | |
const char* scoresFilePath = scoresFilePathString.c_str(); | |
FILE* scoresFile = fopen(scoresFilePath, "r"); | |
std::cout << scoresFilePath; | |
char readBuffer[65536]; | |
FileReadStream is(scoresFile, readBuffer, sizeof(readBuffer)); | |
scores.ParseStream(is); | |
fclose(scoresFile); | |
highScoreValue = scores["High Score"].GetInt(); | |
} | |
void GameData::writeScores() | |
{ | |
std::string scoresDir = cocos2d::FileUtils::getInstance()->getWritablePath(); | |
std::string scoresFilePathString = scoresDir + "scores.json"; | |
const char* scoresFilePath = scoresFilePathString.c_str(); | |
FILE* scoresFile = fopen(scoresFilePath, "w"); | |
char writeBuffer[65536]; | |
FileWriteStream os(scoresFile, writeBuffer, sizeof(writeBuffer)); | |
Writer<FileWriteStream> writer(os); | |
scores.Accept(writer); | |
fclose(scoresFile); | |
} | |
/*void GameData::createScores() | |
{ | |
scores.SetObject(); | |
Document::AllocatorType& allocator = scores.GetAllocator(); | |
scores.AddMember("High Score", 0, allocator); | |
}*/ | |
void GameData::createScores() | |
{ | |
CrtAllocator crtAllocator; | |
GenericDocument<rapidjson::UTF8<>, rapidjson::CrtAllocator> scores(&crtAllocator); | |
scores.SetObject(); | |
CrtAllocator& allocator = scores.GetAllocator(); | |
scores.AddMember("High Score", 0, allocator); | |
std::cout << &scores; | |
} |
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